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1. Go kayo and db preacher!!!1111 - in Corporation, Alliance and Organization Discussions [original thread]
\o/
- by Naughtulus - at 2006.07.23 21:23:00
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2. [WTS] Capital Components, Ships, Modules, ONE STOP CAPITAL SHOP - in Sell Orders [original thread]
Do you sell carrier bpc's? If so, how much?
- by Naughtulus - at 2006.07.06 01:34:00
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3. MC Press Release - Big Blue Contract Resolution - in Corporation, Alliance and Organization Discussions [original thread]
Classy resolution to a facinating war. Naughtulus
- by Naughtulus - at 2006.06.13 17:42:00
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4. MC [Red] vs. BB [Blue] - in Corporation, Alliance and Organization Discussions [original thread]
Well I didn't expect the first test of the BWF pos defense grid to come from the MC. I guess in a way it's fitting, however. Two predictions: 1. Whoever wins, it will be a long, drawn out bloodbath (2 weeks min). 2. If MC wins, it will cost more ...
- by Naughtulus - at 2006.06.02 22:03:00
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5. Silos linked to eachother - in Science and Industry [original thread]
You don't really need it for harvestors but it's sure useful for reactors. reactor > coupling > silo > silo > silo > silo. Naughtulus
- by Naughtulus - at 2006.05.31 17:00:00
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6. TBB vs alektraphobia - in Corporation, Alliance and Organization Discussions [original thread]
I'm not quite sure why you guys are flaming BoB. At the time of your invasion I was a member of LIH. In fact, I was the main architect of the balance of the TBB pos defense net in BWF. At that time, when you were talking about sieging pos's, you w...
- by Naughtulus - at 2006.05.24 00:07:00
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7. TBB vs alektraphobia - in Corporation, Alliance and Organization Discussions [original thread]
You know what, I'm sure you guys are friends and I'm sure they came up to help you out of a sticky situation. Having read Shin Ra's post, it actually sounds like it was cool. I am also sure that's all completely besides the point (at least for thi...
- by Naughtulus - at 2006.05.23 21:56:00
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8. A discussion of Carrier balance issues. - in Ships and Modules [original thread]
Originally by: ELECTR0FREAK Edited by: ELECTR0FREAK on 21/05/2006 09:59:00 ^ True, but when you get down to the maths, and you end up comparing the fact that the Thanatos ends up slightly behind the other ships in tanking potential, b...
- by Naughtulus - at 2006.05.23 00:31:00
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9. The Amarr T3 BS is going to be... - in Ships and Modules [original thread]
Bah, the Amarr boat is easy. 8/4/8 with ROF and Damage Bonuses and enugh PG to fit Tachs...... Anything else is just... un-Amarr. It's the other races ships that will be a challenge. Naughtulus
- by Naughtulus - at 2006.05.22 21:09:00
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10. TBB vs alektraphobia - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Hectic Face it Frag, with TBB you bit off more than you could chew. The project of taking that outpost would cost you more than is you were to put one up of your very one. BWF is an absolute sovereignty fortress. I would ven...
- by Naughtulus - at 2006.05.19 20:50:00
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11. Can I touch your Thanatos? - in Ships and Modules [original thread]
In the end, everyone wants to bring their toys to the party but with the current situation you're crazy to do it. Since this is a game it seems like things should be designed so that, with decent strategy, you would consider risking it. How about ...
- by Naughtulus - at 2006.05.17 18:32:00
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12. New Bhaalgorn Remodell Concept art! - in Ships and Modules [original thread]
Uhm, this guys got skills. First, CCP should consider hiring him. Second, CCP should allow player submissions for new (or revamped) in-game ships. We would come out of the woodwork to do it and it would only increase your rep as the best run MMO...
- by Naughtulus - at 2006.05.03 20:16:00
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13. [POS Design] M. Mining / Reacting - in Science and Industry [original thread]
The "ticking" module in this case is the tower. Everything cycles with the tower. As for the local vs global thing I believe that it is local (although I haven't actually tested it). Otherwise, all the towers in Eve would tick at the same time. I ...
- by Naughtulus - at 2006.04.13 20:39:00
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14. Setting POS to focus on 1 target - in Science and Industry [original thread]
For those who are stating that it is an exploit, please post a link to some source where a Dev or GM states that it is such. I have never seen them say anything like that and, frankly, don't believe that it is. Naughtulus
- by Naughtulus - at 2006.04.13 18:08:00
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15. [POS Design] M. Mining / Reacting - in Science and Industry [original thread]
Edited by: Naughtulus on 12/04/2006 22:34:47 The medium reactor produces 200 units per cycle. The advanced reactor uses 100. That setup will burn the excess 100 units of intermediate per cycle. Assuming you don't mind that, yeah it will work. ...
- by Naughtulus - at 2006.04.12 22:32:00
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16. Complete POS setup & Business Auction - in Sell Orders [original thread]
[BLUE] would be willing to help you liquidate your infrastructure and input stocks. The current auction deal is not useful to us, however, as we only operate in our home systems. We would also probably be willing to pay you a finders fee for stabl...
- by Naughtulus - at 2006.04.12 20:25:00
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17. New POS roles? - in Science and Industry [original thread]
Yeah, the whole roles/access thing for pos's is a big disappointment. The basic need is to separate the usage of structures from the management of the infrastructure and they somehow missed this when they set it up. As it stands, if I want to let...
- by Naughtulus - at 2006.04.12 17:52:00
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18. Setting up a POS (ISK Costs) - in Science and Industry [original thread]
I think the OP is focused on reactions towers not mining towers. A couple things to start. First, you're not going to do a simple and a complex reaction on the same tower. You can do two simple reactions on a large tower or you can do one advanc...
- by Naughtulus - at 2006.04.05 17:53:00
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19. POS destroying corpmates ships - in Science and Industry [original thread]
More likely he has the "attack if security standing is dropping" button checked. That ones buggy and doesn't always have an effect but I'm betting it was the culprit here. Naughtulus
- by Naughtulus - at 2006.03.28 21:06:00
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20. 23 or 24 hours? - in Science and Industry [original thread]
Ok. Summary of cycle times, amounts etc. ~24 hours ~All reactors and harvestors cycle once per hour. ~Moon miners harvest 100/hr => 16,800 per week ~Simple reactions use 100/hr but produce 200/hr => 33,600 per week. ~Advanved reactions use ...
- by Naughtulus - at 2006.03.28 18:21:00
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