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41. Mining Lasers Crystal and Color. - in Ships and Modules [original thread]
I think mining laser crystals should be like lenses and change the color of the beam :D
- by Navie - at 2014.08.31 23:35:00
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42. New Transport Ships - in Ships and Modules [original thread]
I forgot to add bonus's to all but the first ship... Um... ill get to that later.
- by Navie - at 2014.08.31 23:30:00
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43. New Transport Ships - in Ships and Modules [original thread]
Here are a few transport ships that would be interesting to see implemented... As it stands right now you can carry stuff around. But not People the way it would work is like a normal contract only you can contract your self or you jump clone to b...
- by Navie - at 2014.08.31 23:27:00
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44. Sov Brainstorm/Nexus's - in Warfare & Tactics [original thread]
Well clearly you didn't read the whole thing... Or any of it really...
- by Navie - at 2014.08.31 21:16:00
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45. MTU Mining Tactic - in Warfare & Tactics [original thread]
oh well... okay i would have assumed ccp would be against running like 50 accounts on 1pc...
- by Navie - at 2014.08.28 03:28:00
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46. MTU Mining Tactic - in Warfare & Tactics [original thread]
I only run 2 accounts, and i would consider something like that an exploit personally D:
- by Navie - at 2014.08.27 16:11:00
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47. MTU Mining Tactic - in Warfare & Tactics [original thread]
I use a smilar simpler tactic, I deploy a single MTU and bookmark it, then i set a timer using the free software "Free countdown timer for for windows" for 1hr 30minutes. the cans will last longer than that and its enough time to grab everything b...
- by Navie - at 2014.08.26 18:36:00
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48. Sov Brainstorm/Nexus's - in Warfare & Tactics [original thread]
Well like the only reason you can only sov 1 system in the beginning is because you have to establish basically a home base... the actual nexus core could be cheap and low skill.... so like... 10k isk and like..... anchoring level 1... as you add ...
- by Navie - at 2014.08.24 18:05:00
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49. Sov Brainstorm/Nexus's - in Warfare & Tactics [original thread]
Just a random thought I wanted to put out there for fun, not to say that Sov needs changed, or that this would be better... So if your going to take this thread too seriously you should probably move on... Still here? Okay, well the other day I w...
- by Navie - at 2014.08.24 06:09:00
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50. Unstable Wormhole Systems - in Wormholes [original thread]
..... this is more intended to encourage people to venture deeper into WH space... not stay in HS. If you knew, out there somewhere in W-Space, there were these pockets probly no more than 2-3 jumps away, you would go out, explore, try to find th...
- by Navie - at 2014.08.11 03:09:00
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51. Anti-Gravity Low Module. - in Wormholes [original thread]
I dont think you understand... Im saying... you cant refit this inside the WH so yes you could bring in a very large ship.... but it would be significantly nurfed for stats, and wh's have a 300k mass per jump limit so you cant just put only 1 mod...
- by Navie - at 2014.08.11 01:31:00
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52. Unstable Wormhole Systems - in Wormholes [original thread]
This is an additional mechanic, not meant to replace anything.... Like "added onto the existing system".
- by Navie - at 2014.08.11 01:28:00
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53. Anti-Gravity Low Module. - in Wormholes [original thread]
I think it would be interesting to test an anti-gravity module out... Stats would read something like this... ____________ -25% Jump Mass (Inertia still calculated at full mass) -25% all resistances. -25% inertia. This module can only be refitt...
- by Navie - at 2014.08.10 17:09:00
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54. Unstable Wormhole Systems - in Wormholes [original thread]
Hello, I posted about this in another thread and really.... it wasn't on topic and I wanted to give it a home of its own. (trust me there are not 2 conversations going on about this) :3 With that out of the way here is what I propose to spice up ...
- by Navie - at 2014.08.10 16:43:00
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55. Sticky:Reserved #3 - in Wormholes [original thread]
Hey, this is semi-on topic, but if you want to spice up w-space in general you could add wormhole "Pockets" These are unstable wormhole systems... They live and die with the WH that enters them..... Lets label them C0 and have a rating of .1~.6.....
- by Navie - at 2014.08.07 00:31:00
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