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181. Snigg - The Comic Strip - in Crime and Punishment [original thread]
Originally by: BRS Alt Originally by: Jacques Archambault I'm sorry, but I've had to remove the link because the site (and comics) you refer to contain profanity. Feel free to link to imagery for your corp which is profanity free (...
- by Necrologic - at 2006.04.17 20:48:00
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182. Willing to Pay 100 million isk to Sanction a War against SNIGG - in Crime and Punishment [original thread]
Edited by: Necrologic on 15/04/2006 03:19:10 Originally by: Jacque Sparrow Originally by: Necrologic Originally by: Jacque Sparrow Originally by: Rasitiln you had 3 giant cans with passwords and they are anchore...
- by Necrologic - at 2006.04.15 03:19:00
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183. Willing to Pay 100 million isk to Sanction a War against SNIGG - in Crime and Punishment [original thread]
Originally by: Jacque Sparrow Originally by: Rasitiln you had 3 giant cans with passwords and they are anchored. More than likely you are just lieing. if you had a billion isk worth of morphite I would think you could hire mercs at...
- by Necrologic - at 2006.04.15 02:50:00
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184. Willing to Pay 100 million isk to Sanction a War against SNIGG - in Crime and Punishment [original thread]
I actually have the corpses you want. Do i qualify for this contract? *clap*
- by Necrologic - at 2006.04.15 01:18:00
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185. Does anybody miss... - in EVE General Discussion [original thread]
Originally by: Cmdr Sy Edited by: Cmdr Sy on 14/04/2006 21:10:02 I miss the old player-ship explosion effects. The way the lights would go off, as though through a ship-wide loss of power, then a flat KRUMP and the ship disintegrates ...
- by Necrologic - at 2006.04.14 21:11:00
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186. Will the real -10's pls stand up? - in Crime and Punishment [original thread]
Originally by: Guth Originally by: Necrologic Guth, your sig makes me very, very happy. Thanks. It makes me happy as well.. I imagine you're referring to the "STFU" part, not the "League of Ordinary Gentlemen" part Ye...
- by Necrologic - at 2006.04.13 23:43:00
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187. TDG wants you! - in Crime and Punishment [original thread]
Excellent corp to join. If i wasn't in Snigg pritty much for life i'd be putting an app in to TDG. *clap*
- by Necrologic - at 2006.04.13 22:43:00
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188. Train for what: Curse or Zealot? - in Ships and Modules [original thread]
curse *clap*
- by Necrologic - at 2006.04.13 21:16:00
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189. The Lorth digest - in EVE General Discussion [original thread]
Excellent post and i agree with all points. Looking forward to your next post too. *clap*
- by Necrologic - at 2006.04.13 07:07:00
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190. Will the real -10's pls stand up? - in Crime and Punishment [original thread]
Originally by: Famine Aligher'ri It doesn't mean anything because piracy is to easy now. I think I would be -10 if I would stop going to 0.0 but then again I only goto 0.0 because it's not as easy. So where have the good pirates gone you...
- by Necrologic - at 2006.04.13 05:40:00
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191. Will the real -10's pls stand up? - in Crime and Punishment [original thread]
Guth, your sig makes me very, very happy. *clap*
- by Necrologic - at 2006.04.13 00:06:00
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192. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Originally by: Shin Ra Linkage We will be discussing nosferatus tomorrow. I'll be there if i can. *clap*
- by Necrologic - at 2006.04.12 22:33:00
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193. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Originally by: kessah whaaaheeeeey, another lost battlecruiser to two, two month old player wearing full nos rax's. Slowing watching my plated cyclone being vaporised by 8 light drones... lol bloody hell come on dev's reply to this thread...
- by Necrologic - at 2006.04.12 20:10:00
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194. Will the real -10's pls stand up? - in Crime and Punishment [original thread]
I'm still around and still on the chain a few times a week. *clap*
- by Necrologic - at 2006.04.12 16:25:00
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195. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Quote: Quite simple. It's not you, I do it to everyone who does the same. It's true, don't take it personally. *clap*
- by Necrologic - at 2006.04.11 21:53:00
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196. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Quote: Very good: 1v1, toss up 5v5, useless 15v15. Truth, but how many fights above about a 5v5 are faught in nos range anyhow? In a long range fleet you arn't fitting secondary weapons anyway. Large gang close range fights arn't the mos...
- by Necrologic - at 2006.04.11 21:24:00
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197. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Originally by: Hakera Edited by: Hakera on 11/04/2006 20:13:35 Originally by: Necrologic Originally by: Nyxus How about this option: Make nos sig dependant. This is yet another good solution. imo mass is a be...
- by Necrologic - at 2006.04.11 20:22:00
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198. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Originally by: Nyxus How about this option: Make nos sig dependant. Make the Curse/Pilgrim have a sig rad bonus similar to a Stealth Bomber for cruise so the Amarr recons are still useful. Make a BS sized webber that has a range of 20km ...
- by Necrologic - at 2006.04.11 20:06:00
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199. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Quote: One thing I have not seen addressed in this thread by the proponents of nos nerfage is that of scale of fights. In 1v1 nos power is a distinct advantage if they can stay in nos range. But let's expand to a 3v3 or a 5v5. Surely you ...
- by Necrologic - at 2006.04.11 20:05:00
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200. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
Originally by: Hugh Ruka Quote: Secondary weapons are not as good as nos, and if nos gets nerfed so it's about the same but not better than they are useful allowing for some variance. Bs are fine without nos, why should they get an...
- by Necrologic - at 2006.04.11 20:00:00
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