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581. PVE Final solution...no bots...more ISK...more fun - in Player Features and Ideas Discussion [original thread]
Originally by: Xe'Cara'eos I think this would be good - but should require a player pirate to control these NPC rats - as in someone who can't enter high, and these rats should be unreachable except by opposing faction agent... excel...
- by NinjaSpud - at 2011.01.27 14:51:00
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582. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Edited by: NinjaSpud on 27/01/2011 14:39:04 Originally by: Woodman2 Why not have bigger groups of NPC rats, with better AI, patrol the belts? Big enough groups with enough firepower that they can't be tanked indefinitely or fought off ...
- by NinjaSpud - at 2011.01.27 14:39:00
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583. want the golden retriever back - in Player Features and Ideas Discussion [original thread]
....we all know he's got a point!
- by NinjaSpud - at 2011.01.27 14:22:00
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584. make command centers moveable. - in Player Features and Ideas Discussion [original thread]
no, absolutly not...terriable idea..i hate it, your dumb i.... ... .......yea ill support it SIGNED
- by NinjaSpud - at 2011.01.27 00:34:00
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585. Formations and Collisions - in Player Features and Ideas Discussion [original thread]
Edited by: NinjaSpud on 27/01/2011 00:30:14 Originally by: De'Veldrin I can't decide if this idea would discourage blobs (less people in my way when I'm shooting) or encourage them (more human shields for me!). I like the theory of li...
- by NinjaSpud - at 2011.01.27 00:25:00
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586. Introduce bump damage - in Player Features and Ideas Discussion [original thread]
Supported...imagine trying to bump titans lol...squish
- by NinjaSpud - at 2011.01.27 00:19:00
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587. Make tacklers invulnerable - in Player Features and Ideas Discussion [original thread]
O, and here's the M Night Shyamalan twist end to this story!!! .....They where in Jita
- by NinjaSpud - at 2011.01.27 00:16:00
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588. Make tacklers invulnerable - in Player Features and Ideas Discussion [original thread]
Originally by: Tubolard I've got an idea.... How about we make tech 1 tackle frigs extreamly inexpensive so when you loose one you can kill 2 rats and buy a new one... Teacher: "Class??" anyone" Spud: "ummmm" *raises hand* *stands up,...
- by NinjaSpud - at 2011.01.27 00:14:00
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589. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Edited by: NinjaSpud on 27/01/2011 00:10:10 Originally by: Headerman Hello, Bear in mind this is my opinion only. And my opinion is, you are 100% wrong (sorry). People do not macro mine because it is boring, they macro mine for 2 r...
- by NinjaSpud - at 2011.01.27 00:08:00
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590. Make HighSec smaller. Make the game more deadly. Make it harder. - in Player Features and Ideas Discussion [original thread]
Some say high sec Some say null sec I say Low sec. Hmmm...but I suppose that would make it hard to protect...the only reason people dont use low sec now is because there's no way to claim it, therefore no real way to defend it. but if you're lo...
- by NinjaSpud - at 2011.01.26 19:01:00
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591. PVE Final solution...no bots...more ISK...more fun - in Player Features and Ideas Discussion [original thread]
Originally by: Dentevard gaven your a douche bag and should never poast anything!! EVER!! +1 to Dent thanks back on subject I havn't found very many "make pve better" ideas yet. if you have a better idea I'd love to read it!
- by NinjaSpud - at 2011.01.26 18:54:00
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592. Armor VS Shield Hurricane - in Ships and Modules [original thread]
I'd go with shield Keep a few things in mind... #1 hardly anyone solo pvp's anymore, so you'll have a better kill ratio if you play to your canes bonuses in a group. let someone tackle, and read number 2 #2 the cane is a DPS monster..or at le...
- by NinjaSpud - at 2011.01.26 16:52:00
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593. Make tacklers invulnerable - in Player Features and Ideas Discussion [original thread]
Originally by: Savatar Mei he's 3 years old and not an alt. Balls module plz! o that makes sense, nerf the whole game so a 3 year old can play... better yet....WTF are u doing letting a 3 year old call out the shots in a PVP match??...
- by NinjaSpud - at 2011.01.26 16:14:00
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594. PVE Final solution...no bots...more ISK...more fun - in Player Features and Ideas Discussion [original thread]
Edited by: NinjaSpud on 26/01/2011 16:08:01 Originally by: GavinCapacitor Oh good, a mechanic that would allow corps to control where and when missions happen. This means that they will only make missions spawn for themselves. You're a...
- by NinjaSpud - at 2011.01.26 16:06:00
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595. another mining fix - in Player Features and Ideas Discussion [original thread]
If your goal is to stop macros, then doing this will only slow them down for a week however, this would greatly discourage real miners, as now an allready long and boring process is even longer and more boring.... no offence, but this idea is enc...
- by NinjaSpud - at 2011.01.26 15:46:00
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596. Mining Drill Upgrades - in Player Features and Ideas Discussion [original thread]
OOOOOOO I'll be honest, I both like..and dislike the PI upgrades. sure you can make more stuff, faster and better...but that's gonna tank the market on items that used to bring in some major dough. A little overhead in the mining process, howeve...
- by NinjaSpud - at 2011.01.26 15:42:00
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597. Unified Emission Theory. I wrote it, so I'm posting it. - in Player Features and Ideas Discussion [original thread]
Originally by: Gavjack Bunk tl;dr Can we has some sliders that we can use to make the enemy easier to lock onto that make us easier to lock onto as a penalty? again, 'tip of the hat' to you w/ the real world comparrisons...this very m...
- by NinjaSpud - at 2011.01.26 15:37:00
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598. Unified Emission Theory. I wrote it, so I'm posting it. - in Player Features and Ideas Discussion [original thread]
I'm digging the real world approach to energy emissins. Eve is very much like a giant 'submarine' game, and you basically just explained super advanced radar system able to cope with the void of space...very nice. You have my support +1 for a un...
- by NinjaSpud - at 2011.01.26 15:32:00
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599. PVE Final solution...no bots...more ISK...more fun - in Player Features and Ideas Discussion [original thread]
Edited by: NinjaSpud on 26/01/2011 15:17:48 Originally by: Joe McAlt Originally by: Dreya Renthold I like this idea. Would be epic if the UI for it was perfect. But would you ever again leave your station? Or just sit there sen...
- by NinjaSpud - at 2011.01.26 15:14:00
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600. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
Originally by: Rek Seven But i really do like the idea of mining being skill based, especially if you can potentially earn more the better you get at it. Exactally. make the ship you fly based on your skill points...but the amount of...
- by NinjaSpud - at 2011.01.26 14:56:00
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