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1. An Obvious Counter to SuperCarriers and New Dreadnaught Role - in Player Features and Ideas Discussion [original thread]
revamp siege mode and it's probably fixed. make siege bonus lesser, and increase base damage bonus, to make up for it. so you can still do something while moving. if you can hit anything that is.
- by Nisshoku - at 2011.01.23 16:41:00
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2. Movement? no where are those trusters? - in Player Features and Ideas Discussion [original thread]
and as long as you keep going the same direction and speed, you can turn your engines off and just drift :P but honestly, scientific accuracy isn't exactly the main selling point of EVE.
- by Nisshoku - at 2011.01.23 16:30:00
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3. Safety Improvement for Character Bazaar - in Player Features and Ideas Discussion [original thread]
bumping
- by Nisshoku - at 2011.01.23 16:27:00
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4. [Module Proposal] Energy rerouter, Shield to Propulsion, Shield to Cap - in Player Features and Ideas Discussion [original thread]
Originally by: Salpad So one of the proposed modules removes all of the passive shield recharge, in favour of increased cap recharge? Isn't that the wet dream for an active shield tanker? If you're going to fit a shield booster anyway...
- by Nisshoku - at 2011.01.20 12:41:00
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5. CCP nerf profanity filter. - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Now that is a nerf I can behind in earnest. Slap a warning label on the forum, stop with the silly PG12 target and punish deliberately crass and offensive posters .. Eve has a pretty mature (outside of COA...
- by Nisshoku - at 2011.01.19 18:44:00
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6. Option to ask the server to render your char portrait before saving it - in Player Features and Ideas Discussion [original thread]
My guess is that it would stress the servers too much. Even though I have the exact same issue. I can no longer run this game on highest settings after the patch. And I don't have any plans on buying a new rig just because Carbon requires it...
- by Nisshoku - at 2011.01.19 18:42:00
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7. [Module Proposal] Energy rerouter, Shield to Propulsion, Shield to Cap - in Player Features and Ideas Discussion [original thread]
Originally by: Emporer Jensen Krull This is not Star Trek Online! that's totally true, therefore: armor tanking should also be viable :P
- by Nisshoku - at 2011.01.19 11:34:00
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8. Drone Bindings - in Player Features and Ideas Discussion [original thread]
launching drones only makes sense if you only have one set of drones in your bay. and most droner ships have room for more :P
- by Nisshoku - at 2011.01.19 11:28:00
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9. i liked it when every portrait in local didnt load - in Player Features and Ideas Discussion [original thread]
yeah, I usually clicked people I wanted to be more aware of. so their portrait would be more of a visual hint that someone I was looking for turned up in my system. people I don't care about should stay anon ;P
- by Nisshoku - at 2011.01.19 11:24:00
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10. 3 ideas on Character Creator - in Player Features and Ideas Discussion [original thread]
Originally by: Telor Manmatar What I would like to see is the ability to double click on someone's portrait and get a half or full screen view of their character. A lot of people put a lot of love into designing this, from the programmers...
- by Nisshoku - at 2011.01.19 11:20:00
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11. [Module Proposal] Energy rerouter, Shield to Propulsion, Shield to Cap - in Player Features and Ideas Discussion [original thread]
yeah, opting to basically remove your shields in favor for some more active armor tanking would be sweet. armor tanking is already weak in comparison, and it doesn't make sense to have that much power routed to your shields that do no good anyway....
- by Nisshoku - at 2011.01.19 11:16:00
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12. PI - things to fix/tweak after the update - in Player Features and Ideas Discussion [original thread]
Originally by: Erin Hommes Suddenly my setup 5 accounts and spam POS fuels for profit idea doesn't seem so smart anymore. buy plex instead :P
- by Nisshoku - at 2011.01.19 11:10:00
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13. 3 ideas on Character Creator - in Player Features and Ideas Discussion [original thread]
and please start adding some of the old accessories from the old char creator. it was alot more artistic and unique back then. all we got now are the same extremely ugly glasses for all races. go for matrix-look instead of drug alley
- by Nisshoku - at 2011.01.19 11:06:00
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14. About the New Market UI.... - in Player Features and Ideas Discussion [original thread]
good threads :) got my support
- by Nisshoku - at 2011.01.19 11:00:00
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15. "modify order" dialog: add lens button (="view market details") - in Player Features and Ideas Discussion [original thread]
Originally by: el alasar also possible: perform a "view market details" automatically upon opening the "modify order" dialog. Now this is awesome. It would halve real traders clicking, and bots wouldn't have it easier :P Honestly, wou...
- by Nisshoku - at 2011.01.19 10:57:00
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16. wallet, orders: add option for doubleclick order = view market details - in Player Features and Ideas Discussion [original thread]
this makes sense I can't remember EVER wanting to check item info on a market order. I know what the items are for. Besides, there's a seperate button for that already as well (referring to the little blue "i")
- by Nisshoku - at 2011.01.19 10:55:00
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17. About the New Market UI.... - in Player Features and Ideas Discussion [original thread]
Uhm, I also just noticed that when updating an order, it no longer focuses "new sell price" or buy price for that matter. Meaning us non-bots just got a much suckier job. Please fix. And stop giving market bots the advantage when you mess up the ...
- by Nisshoku - at 2011.01.18 18:51:00
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18. Bot Detection ideal - in Player Features and Ideas Discussion [original thread]
Originally by: Zan Altier one account per IP address... Now this is brilliant. It's a great way to halve CCP's income over night. And also make any LAN, anti-EVE. And make alts useless! Hooray! /Facepalm
- by Nisshoku - at 2011.01.18 18:47:00
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19. About the New Market UI.... - in Player Features and Ideas Discussion [original thread]
I find it amazing that you (CCP) would move the cancel order choice even closer to view market details. Obviously the logical placement would be modify order and view market details next to each other since you almost always click both in successi...
- by Nisshoku - at 2011.01.18 18:36:00
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20. [Idea] New Map Filter: State of asteroid belts - in Player Features and Ideas Discussion [original thread]
Originally by: Greg Huff As for being able to use this data to track down bot-miners... don't count on it. There are legit corps that mine the same belts nearly everyday, and they're not being run by bots. That's what they want you to ...
- by Nisshoku - at 2011.01.17 22:50:00
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