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41. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Noisrevbus wrote: What do you expect to come out of this change? I am very curious about that. I'll address this one point you make, as for the rest. Go read the thread. What do I think will come out of this chang...
- by Noisrevbus - at 2013.04.13 23:06:00
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42. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: I'd rather not go into excessive detail to explain why you're point are full of **** as the points have already been made many times during this thread. In the end, only fools are denying the fact that 5% resistance per ...
- by Noisrevbus - at 2013.04.13 22:49:00
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43. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: And this is why we need a dislike button A very modest nerf to an overpowered bonus has been needed for years... -1 from me towards this personal bias evaluation. Is that why i have more likes than you? If you tak...
- by Noisrevbus - at 2013.04.13 22:28:00
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44. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Finally it's important to look at the value of these resistance bonuses combined with remote repair modules. Remote repair systems are extremely powerful in the current EVE meta, and I have stated in the past that we do not i...
- by Noisrevbus - at 2013.04.13 22:00:00
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45. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Would someone care to give an explanation of the reasoning behind the velocity bonus on the Raven? The number one problem among the racial traits of Caldari ships (with the L-Missile platforms included) for the past few years have been that they'...
- by Noisrevbus - at 2013.04.09 20:02:00
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46. Medium sized Gallente kiting - in Ships and Modules [original thread]
Dato Koppla wrote: Deimos has falloff bonus too if you don't wanna break the bank with a vigilant. It doesn't have the web-bonus though, which is significant given the situation of "kiting" (ie., being able to beat down fast tackle quick eno...
- by Noisrevbus - at 2013.04.08 16:55:00
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47. Medium sized Gallente kiting - in Ships and Modules [original thread]
I'd probably look at kiting, with a twist, on the Vigilant. Web bonus, good fitting and slottage and a falloff-bonus. Get an FN web and fringe-kite within point-range, use the web as a disengagement tool and frigate-killer. Some 420 dps @ 24 /w...
- by Noisrevbus - at 2013.04.08 14:46:00
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48. Fix the unfun tourne meta - in EVE Alliance Tournament Discussion [original thread]
Daneel Trevize wrote: Ban more than 1 ship cap-transferring. And **** ecm, I had an ECCM proteus jammed by Vexors and Myrms ffs. With eccm implants also not allowed, I'm wondering what even happened to the proposed ECM change that these stupid...
- by Noisrevbus - at 2013.04.08 13:35:00
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49. ECM Remove/Change It - in Player Features and Ideas Discussion [original thread]
1. Unscrew the range, that change only lead to offensive EW (webs, points and painters) going "OP" and serving blobs. 2. Make ECM unique cycle / effect dependent so you can only run one cycle (hit or miss) at a time per target. 3. This makes "brut...
- by Noisrevbus - at 2013.03.31 23:48:00
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50. Torps and Cruise Missiles... do they need a boost? - in EVE General Discussion [original thread]
Bouh Revetoile wrote: Noisrevbus wrote: "Missiles do more damage than X" - their applied damage is below 100% if you don't web or paint the target. That is wrong ! As I said, a double 1600mm plate + triple armor rig Megathron will take full...
- by Noisrevbus - at 2013.03.28 14:09:00
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51. Torps and Cruise Missiles... do they need a boost? - in EVE General Discussion [original thread]
Bouh Revetoile wrote: I'm not making a case against anything hre ! I'm trying to understand what make large missiles supposedly bad. People here clame that large missiles need a buff. Do you think it's the case too? What i did was argue agai...
- by Noisrevbus - at 2013.03.28 05:09:00
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52. Torps and Cruise Missiles... do they need a boost? - in EVE General Discussion [original thread]
I guess i have to add this tired old disclaimer as well: Keep in mind that this perspective comes from flying smaller gangs against larger missile-gangs with lynchpins, where we used to run damps (since the Gallente glory days of 2007) and minmat...
- by Noisrevbus - at 2013.03.27 00:02:00
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53. Torps and Cruise Missiles... do they need a boost? - in EVE General Discussion [original thread]
Bouh Revetoile wrote: Signature counter speed, and navy torpedoes with GMP5 have 337m explosion radius. A target painter will counter almost any speed module a BS could fit. Bouh, are you sure you want to open up that discussion again i...
- by Noisrevbus - at 2013.03.26 23:20:00
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54. Moar MIssiles mods???? - in Ships and Modules [original thread]
Personally, i prefer to have weapon systems differentiated so they apply in different tactical situations. Missiles have always been designed as "dumbfire", with high potential and low application under an equation that is equally dumbfire (as op...
- by Noisrevbus - at 2013.03.25 04:49:00
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55. Heavy Missles Now Useless - in Ships and Modules [original thread]
Kodama Ikari wrote: So I take it from the current discussion that the issue of heavy missiles have been decided and you've moved onto weightier matters? In all fairness, i don't think my last post managed to shed anymore light on how one thi...
- by Noisrevbus - at 2013.03.23 13:42:00
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56. Heavy Missles Now Useless - in Ships and Modules [original thread]
Quote: The origin of this problem is not cheap fleets, it's safe and passive income : you don't risk anything by missioning in highsec, and you don't fly in space with moons. Hence, moons freely increase nullsec wealth, and highsec put a hard...
- by Noisrevbus - at 2013.03.23 04:39:00
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57. Heavy Missles Now Useless - in Ships and Modules [original thread]
Another way to look at it would be putting it into context of current events. Yesterday a 30-man Exodus gang stopped the Brave newbies roam in Lowsec and killed 100 assorted small Tech I ships. Their feat sunk just over 1b out of the economy. A...
- by Noisrevbus - at 2013.03.22 00:06:00
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58. Heavy Missles Now Useless - in Ships and Modules [original thread]
Bouh Revetoile wrote: It's a cause, because core gameplay mecanics imply players accumulating wealth. Accumulating wealth is the first thing you need to do in EVE, and a thing you will always have to do only to *do things*. How do you accum...
- by Noisrevbus - at 2013.03.21 23:36:00
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59. can a black ops ship jump with -8.6 sec stats? - in Ships and Modules [original thread]
Just to complicate it a bit for you... Faction police do not point you, they only web you (and shoot you). So you should be able to jump or warp out of any normal system. However, there are systems in EVE under Concord-management (it says Concor...
- by Noisrevbus - at 2013.03.21 14:00:00
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60. Heavy Missles Now Useless - in Ships and Modules [original thread]
Now, why do i bother? If you read the post above and understand it, you will realize that i am not talking about HML or Drakes. I am talking about changing the misconception that the current direction (of nerfing the popular) solve any balance i...
- by Noisrevbus - at 2013.03.13 23:39:00
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