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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
If you would be so kind as to reactivate this account as well. Thanks.
- by Nwalmaer - at 2013.05.25 11:55:00
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2. Fix Falloff PLEASE - in Test Server Feedback [original thread]
Edited by: Nwalmaer on 22/02/2004 12:26:31 It has never worked like that. Minimum range is only defined by tracking speed. If you and your target are completely still there is and should not be a minimum range.
- by Nwalmaer - at 2004.02.22 12:24:00
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3. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
Please get over yourselfs. They did not do this intentionally, the just say they did because they can't fix the bug probably. It does not take long time to find a bugged belt. Our corporation has made it their mission to find these exploiting tar...
- by Nwalmaer - at 2004.02.20 11:47:00
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4. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
I found a belt yesterday where there wasn't a single rock around the asteroid belt marker. A bit of scanning however revealed a large formation of rocks 3000km away. No, not another belt. It was that belt, only all the rocks were 2 or 3 grids away...
- by Nwalmaer - at 2004.02.20 00:09:00
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5. Please fix multiple lock bug - in Test Server Feedback [original thread]
Ah yes, just tried it without a gazillion sensor boosters and sure enough it works just like you described. Wonder what exactly the bug is though; the UI displaying as if it starts locking immidietly or the server not starting a lock until the cu...
- by Nwalmaer - at 2004.02.02 00:12:00
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6. Please fix multiple lock bug - in Test Server Feedback [original thread]
Never noticed this in Tempest, Scorpion, Blackbird or Caracal. Maybe i'm not looking hard enough, though.
- by Nwalmaer - at 2004.02.01 20:05:00
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7. Please fix multiple lock bug - in Test Server Feedback [original thread]
I was under the impression this is just for certain ships. What are you flying?
- by Nwalmaer - at 2004.02.01 19:36:00
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8. Missile firing pirates still REALLY need balancing - in Test Server Feedback [original thread]
Quote: Well, the ships they are using are not even "supposed" to have missile slots, but still they also fire missiles from 90 km away... Aye, but I was under the impression that only high-end cruisers and up of other factions actually ...
- by Nwalmaer - at 2004.01.31 17:17:00
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9. Missile firing pirates still REALLY need balancing - in Test Server Feedback [original thread]
I don't think the issue here is that they don't play by the rules but rather that you don't see Blood Raiders or Serpentis fire their dual light beam lasers at 90km range. If Guristas can do that with their magical Tech XIV gear then the other fac...
- by Nwalmaer - at 2004.01.31 16:37:00
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10. Interceptor Cargohold - in Test Server Feedback [original thread]
That is insane. Maybe if all ships were turret-based it'd work OK, but the Caldari ships rely on missiles. I assume you can still only carry two heavies / m-12? LOL, can't they cut Caldari some slack for once? I say screw the drone bays and give ...
- by Nwalmaer - at 2004.01.29 18:25:00
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11. It's unfair - in Test Server Feedback [original thread]
Quote: Huh. Can you give me the name of this mythical agent who gives you so many awesome missions in a week that you can afford a battleship? You can post that Agent's name here, or send me an EVE-mail. I'm very interested in setting somet...
- by Nwalmaer - at 2004.01.29 18:05:00
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12. Drones... - in Test Server Feedback [original thread]
Quote: The thing is we are in a gang so shouldnt all gang-mate friendly fire be be ignored by CONCORD? Never been this way as far as I know. Don't understand why people think it works like that. Also, Drones if not set to return and orbi...
- by Nwalmaer - at 2004.01.29 17:26:00
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13. It's unfair - in Test Server Feedback [original thread]
Quote: and it was our hard work No it wasn't. It was your easy and riskfree work. You could easily earn ISK for a Battleship every week... for flying around and moving some reports 7 jumps or killing a 35k pirate every now and then. Pleas...
- by Nwalmaer - at 2004.01.29 13:45:00
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14. Suggestion: 1 sec delay before auto-target occurs - in Test Server Feedback [original thread]
Thanks.
- by Nwalmaer - at 2004.01.29 13:40:00
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15. Suggestion: 1 sec delay before auto-target occurs - in Test Server Feedback [original thread]
So that sensor dampeners can play a role on frigates that can't fit enough to break a lock. Or any ship for that matter. As it is now you might aswell remove the targetting time modifier on sensor dampeners as you cannot activate them before your...
- by Nwalmaer - at 2004.01.29 03:26:00
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16. TomB, please fix the launcher autorepeat bug. - in Test Server Feedback [original thread]
There's a work-around though. Unload the missiles, set to autorepeat, put the missiles back. Now it'll stick.
- by Nwalmaer - at 2004.01.29 03:20:00
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17. No more zydrine & megacyte from tech 2 items since patch 1378??? - in Test Server Feedback [original thread]
Good. You made about one battleship worth of minerals / week doing non-challenging agent missions. Needed fixing.
- by Nwalmaer - at 2004.01.28 20:10:00
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18. 1378: Starting Game in Windowed Mode means you play in a splash screen sized window. - in Test Server Feedback [original thread]
I think you're alone in experiencing this. Time for new drivers perhaps?
- by Nwalmaer - at 2004.01.28 19:43:00
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