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1. Skill Training - in Player Features and Ideas Discussion [original thread]
Ostraka Kadesh wrote: Quote: As opposed to flying through planets and other real life simulations ingame? You can't have a 'real life' simulation of something that humanity can't yet do. I agree that's it's silly to be able to fly through ...
- by Nyio - at 2011.11.02 09:17:00
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2. Skill Training - in Player Features and Ideas Discussion [original thread]
Insane Randomness wrote: I've always wanted to say this... Working as intended. Shut up and go back to mining your veldspar. You don't like it? Then fill the bloody que, take five minutes, and log on every morning too fill it up again. Are ...
- by Nyio - at 2011.11.02 08:22:00
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3. Simple yet Desired? - in Player Features and Ideas Discussion [original thread]
I'm using Station Containers, Station Vaults and Station Warehouses. Works just like HUGE cans and they are even good to sort stuff since we can show meta levels and stuff in the columns. I haven't been bothered or noticed any shortcomings in tha...
- by Nyio - at 2011.11.02 08:19:00
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4. Skill Training - in Player Features and Ideas Discussion [original thread]
David Xavier wrote: About the Dev blog I only log in to add skills to my queue then log off as there is absolutely nothing you can enjoy with low skills for me at least. SP pooling is not a good solution, but the ability to make a year long sk...
- by Nyio - at 2011.11.02 00:38:00
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5. Skill Training - in Player Features and Ideas Discussion [original thread]
Ostraka Kadesh wrote: This goes against the whole idea of training a 'skill'. Do you get better at the piano even though you stop playing for 2 months? Yes, yes, I know this is not 'real life', but there has to be some connection to the way thi...
- by Nyio - at 2011.11.01 06:44:00
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6. Skill Training - in Player Features and Ideas Discussion [original thread]
mxzf wrote: CCP wants people to log in and play, they don't want someone to leave their account idle for two months and then suddenly log on to spend all their accrued SP. Yes they want us to log in and play so that we hopefully get blown up...
- by Nyio - at 2011.10.31 06:51:00
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7. Skill Training - in Player Features and Ideas Discussion [original thread]
This have probably been talked about or suggested somewhere already, but anyway. I bet we all have done it, logging in only to find that nothing is being trained.. How can we prevent this nastyness from happening? You could download and install ...
- by Nyio - at 2011.10.31 05:54:00
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8. Forum notification should name topic - in Player Features and Ideas Discussion [original thread]
Erik Finnegan wrote: When getting a notification about further posts to a subscribed topic it simply says "...posted to a forum thread you subscribed to" . I think it can be more specific than that at not too much server cost. Can you not giv...
- by Nyio - at 2011.09.24 15:11:00
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9. Stop killmails - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Jenshae Chiroptera wrote: Emperor Salazar wrote: Your idea threads are really bad. Aww. You have a crush on me? Interesting interpretation. But really, stop posting. Get a room you two!
- by Nyio - at 2011.09.19 14:35:00
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10. Stop killmails - in Player Features and Ideas Discussion [original thread]
...or why not charge the player to get the killmail. "You have 3 unclaimed killmails!" - Claim 3 x 500AUR
- by Nyio - at 2011.09.19 11:41:00
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11. Forum Feature -> Direct linked DEV replies - in Player Features and Ideas Discussion [original thread]
I think we're gonna get that sometime this week.
- by Nyio - at 2011.09.19 11:39:00
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12. Design of the Gallente ships - in Player Features and Ideas Discussion [original thread]
Yes.. But why are the Minmatar ships rusted (in space) ?
- by Nyio - at 2011.09.19 09:49:00
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13. Scanning - in Player Features and Ideas Discussion [original thread]
Been awhile since I scanned down a sig, but I know what you mean and think it's a good idea. Why not have a context menu on each probe that shows the few last positions and signal strength?
- by Nyio - at 2011.09.18 19:02:00
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14. Women's (purchase able) Underwear - in Player Features and Ideas Discussion [original thread]
- by Nyio - at 2011.09.17 18:34:00
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15. ok we have a like button, what about the opposite, you know "don't like... - in Player Features and Ideas Discussion [original thread]
I thought of this too, but came to think that it's better the way it is. You can always Unlike what you have Liked before if the OP should edit his post or something. Edit: Liked your post
- by Nyio - at 2011.09.16 12:04:00
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16. Forum Suggestions - in Player Features and Ideas Discussion [original thread]
I'd like to add something. Everytime a thread gets moved it gets one of those DEV flags. I think it would be even better if that wasn't the case, and the person that makes the move had the ability to disable the flag. Oh, and please let us use...
- by Nyio - at 2011.09.13 18:45:00
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17. Idea for the EVElopedia - in Player Features and Ideas Discussion [original thread]
I think perhaps you didn't read this devblog yet? http://www.eveonline.com/devblog.asp?a=blog&nbid=2370
- by Nyio - at 2011.09.10 16:37:00
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18. Black Holes - in Player Features and Ideas Discussion [original thread]
William Cooly wrote: Lol at tryhards attempting to science. The idea might work in a less developed MMO, but EVE already has events that do all the things you want these black holes to do, as well as already having black holes, but in different...
- by Nyio - at 2011.09.09 06:04:00
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19. Book of Skulls - in Player Features and Ideas Discussion [original thread]
I'm not entirely sure this is meant as a serious idea, but I read it and smiled. (Get a Station Container and name it "Book of Skulls", then use the columns to sort.)
- by Nyio - at 2011.09.07 14:06:00
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20. Black Holes - in Player Features and Ideas Discussion [original thread]
Today some guys in help channel were talking about black holes, and that got me thinking.. What if a black hole spawned in a random system at a random location? A capsuleer warping through that system within proximity of the black holes gravity, ...
- by Nyio - at 2011.09.07 11:50:00
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