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1. my issue with cake pricing, k - in Ships and Modules [original thread]
I always thought that a nice tech 2 apple-rhubarb pie would be very good for PvE, but that it might have some trouble with someone in say, a tech 2 devil's food. In general it seems that cake is superior for PvP, especially with frosting, but a go...
- by Nyteshayde - at 2006.05.09 19:31:00
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2. Tier 3 BS's...make them useful, not overpowered. - in Ships and Modules [original thread]
I don't see why it matters which ships are tier 1, tier 2 or tier 3. Cost vs functionality is the only major factor, as training time for BS skill is completely irrelevant. I'd like to see the tier 3 ships be different than the tiers 1 & 2, rega...
- by Nyteshayde - at 2006.05.01 04:23:00
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3. Assault Frigates: when, what skills levels. - in Ships and Modules [original thread]
Ehh, a lot of people say you should get all t2 eq right away, but really you can work your way up while flying the ship. There's nothing wrong with breaking a ship in while you're still training some of the skills you want for it. I'd suggest gett...
- by Nyteshayde - at 2006.02.04 21:42:00
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4. The Merlin experiment (AKA Project Beater) update... - in Ships and Modules [original thread]
honestly what you've got there doesn't look good on paper. The nos might be nice, but you're sacrificing so much damage for it by leaving off turrets. The Invuln is a bad idea unless your cap skills are maxed or you're passively tanking. Seeing as...
- by Nyteshayde - at 2006.01.17 03:35:00
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5. My First Cruiser (Gallente) - in Ships and Modules [original thread]
I like to run a serp 4/10 in a merlin. Can't take the 2.5 mil BS overseer, but with a little care I can take everything else. You've gotta be careful and play it smart though. I've seen BCs go down real quick when played wrong, and I once saw a De...
- by Nyteshayde - at 2006.01.12 18:26:00
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6. questions about missles - in Ships and Modules [original thread]
*smacks forehead* newbie needs some help... The Basics: Rockets are fired from rocket launchers. They are short range, but relatively high damage. They do full damage to everything Light missiles can be fired from standard launchers (mounted on ...
- by Nyteshayde - at 2006.01.10 22:39:00
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7. Hawk vs Harpy - in Ships and Modules [original thread]
The hawk is a decent ship, but not meant to be a mini-harpy. I would like to see it turned into 'the missile af', though that could be accomplished with only one extra missile hardpoint. The turret range bonus seems a little out of place to me tho...
- by Nyteshayde - at 2006.01.03 15:56:00
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8. as or cruiser! - in Ships and Modules [original thread]
Personally, I went with cruiser first and primarily used it for mining. Then I did learning skills, then I got the assault ship skills and I'm still working on getting those up to something decent. Getting to cruiser will take very little time and...
- by Nyteshayde - at 2006.01.03 15:41:00
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9. Hawk damage problem - in Ships and Modules [original thread]
I fly a hawk, but I go blasters/rockets. The dps still isn't phenomenol, but at least it's playable that way. I don't use my ship for PvP, so I'm not sure how it would work for that, but PvE the ship is great, particularly against gurristas and se...
- by Nyteshayde - at 2005.12.30 18:30:00
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10. Merlin Setup - in Ships and Modules [original thread]
I'll start by saying most people prefere to use the kestrel over the merlin because the kestrel doesn't have the multiple weapon type issues, but the merlin can still be a fine ship, particularly for solo or group PvE. If I were flying a merlin,...
- by Nyteshayde - at 2005.12.21 14:58:00
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11. mk2 - a fresh start - in Ships and Modules [original thread]
New poster, new player, all that... I'm not goign to pretend to know anything about all the ships I've never flown before... but I do have some concerns about the new mining frigates being perhaps a bit too impressive, particularly when compared ...
- by Nyteshayde - at 2005.10.21 20:01:00
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