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1. Missiles: Worth Skilling? - in Skill Discussions [original thread]
For years everyone said missiles were weak and the Drake was OP. Lump all the bombers into one notch and rethink how you read kill boards.
- by Obsidiana - at 2013.12.08 04:52:00
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2. stealth nerf to Exhumers skill requirement ?! - in Skill Discussions [original thread]
Silly me. I thought this thread was going to be on needing the ORE frigate skill now. :P
- by Obsidiana - at 2013.12.08 04:45:00
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3. Skilling up faster - in Skill Discussions [original thread]
Tippia wrote: Obsidiana wrote: We've been getting ways to train faster since the beginning of EVE. I see no reason for the trend to stop. It already has. The removal of learning skills meant we went from a 2772 SP/h max speed to a mere 2700...
- by Obsidiana - at 2012.09.16 17:38:00
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4. Skilling up faster - in Skill Discussions [original thread]
We've been getting ways to train faster since the beginning of EVE. I see no reason for the trend to stop. My question is: what should and will the next one be?
- by Obsidiana - at 2012.09.16 04:38:00
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5. Skilling up faster - in Skill Discussions [original thread]
The History of Faster Training in EVE : Low level learning skills added
Implants +1/2/3 easy to get
High level learning skills added
LP store makes +4/5 implants accessible
Attribute remaps
(+3 35 day booster for new players c...
- by Obsidiana - at 2012.09.08 21:17:00
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6. Amarr Battleship - in Skill Discussions [original thread]
Idicious Lightbane wrote: None of those are fleet fits Those are interesting. I didn't really think about fleets. RavenPaine wrote: A pvp Abby is one of the best tanks in the game. For me, it's a ship that deserves a lot of skills at V. T...
- by Obsidiana - at 2012.09.08 00:48:00
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7. Amarr Battleship - in Skill Discussions [original thread]
Gunnery and tanking skills are obvious. Armor rig skills are critical too. You want to buffer tank it, if I'm not mistaken. The 4% implants can help EHP/damage nicely and are not too pricey. Don't forget about cap skills, including Propulsion Jamm...
- by Obsidiana - at 2012.09.05 15:13:00
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8. Minimum sales tax - in Skill Discussions [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=1331453 Tax hike. Skill still works. Half of 1.5% is 0.75%.
- by Obsidiana - at 2012.09.04 22:49:00
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9. A toon with NO industrial? - in Skill Discussions [original thread]
For an alt for an current player, mining may not be needed at all. For a genuine new player, they probably will need it to make ISK. I think CCP needs to account for the former and the later. An advanced character creator would be one option. Ma...
- by Obsidiana - at 2012.08.31 17:54:00
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10. remapping from mem/int to int/mem? - in Skill Discussions [original thread]
An extra week is two rank 1 skills to level 5 or a single rank 2 skill to level 5. Right there, that makes it worth it to me.
- by Obsidiana - at 2012.08.31 17:49:00
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11. Leadership and You - in Skill Discussions [original thread]
It is in the, for lack of a better term, tab menu. That little button on the left of the tab for fleet control.
- by Obsidiana - at 2012.08.24 14:13:00
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12. level 5 skills - in Skill Discussions [original thread]
Advanced Leadership skills give you access to the implants and the T2 FAMs. May I ask what ship(s) you currently fly? I plan on remapping for drone skills. Every ship uses them. The less drones you have, the more you need the skills; the more dr...
- by Obsidiana - at 2012.08.23 00:46:00
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13. we need more gunnery and missile skills - in Skill Discussions [original thread]
Crystal stability would make sense to me. Not much else. The skill sets are pretty complete. Wait... thought of one: Increase cargo/charge/ammo capacity of guns/missiles. That goes right along with the other crystal damage. Make it a per w...
- by Obsidiana - at 2012.08.23 00:39:00
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14. Leadership and You - in Skill Discussions [original thread]
Make sure you have the hierarchical view rather than the flat view. That way you can see who is the fleet/wing/squad commander and booster. Right click with wing commander to make a new squad; right click the fleet commander to make a new wing. I...
- by Obsidiana - at 2012.08.23 00:20:00
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15. Skills the game desperatly needs - in Skill Discussions [original thread]
I juggle aggression. It is a great feature when you are ECMed. Once everything that is coming has arrived, there is no reason not to use it. You know, I just had to see if I could control this with a hot key. There is and it is now set to [T] for...
- by Obsidiana - at 2012.08.08 04:40:00
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16. Drone Salvaging Operation? - in Skill Discussions [original thread]
Bree Okanata wrote: It's an old skill book as people have said above me, but the price should be dropping soon when they introduce salvaging drones. For those who do not know, they are adding them as soon as they can. They have the concept art ...
- by Obsidiana - at 2012.08.07 19:00:00
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17. Skills the game desperatly needs - in Skill Discussions [original thread]
Airto TLA wrote: Drone Debugging : Each rank of this skill allows a new command to be set on your drones. Examples: Do not attack the %$%#$ triggers. Hey, you gotta keep mission running interesting somehow. >:} How else are you going t...
- by Obsidiana - at 2012.08.07 18:49:00
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18. Skill rollback! - in Skill Discussions [original thread]
Have you ever tried out the test server? You can log in, train something else, get it cheap, and try it out. You can even get extra SP to allocate if you participate in mass testing.
- by Obsidiana - at 2012.08.06 20:53:00
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19. Neural Remaps - in Skill Discussions [original thread]
I'm fine with the system as is, but I came up with my own alternative idea. It requires a lot more planning, but could work out for you. It also doesn't rely on free remaps. CCP could even stop giving them out.
- by Obsidiana - at 2012.08.06 20:50:00
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20. Abolish Skill Books? - in Skill Discussions [original thread]
They are a good isk sink. While they can be a logistical issue, so can ice, ammo, and many other things. A jump clone fixes most of them, which unique to skills.
- by Obsidiana - at 2011.12.16 20:59:00
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