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1. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
I'm not sure if anyone else noticed , and this is kinda being nitpicky, but FAXs are way too big, I mean I expect them to be bigger than carriers and dreads, but they shouldn't be longer than a supercarrier when it's a vertical ship to begin with....
- by Octoven - at 2016.04.25 01:30:12
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2. Focusing Supercapitals On Multi Pilot roles (S5.0) - in Player Features and Ideas Discussion [original thread]
If memory serves...super carriers used to be able to equip and use clone vats anyways when they were then called Mother Ships. Im not sure giving them that functionality back would be that great unless you also gave it hefty restrictions. Titans o...
- by Octoven - at 2015.06.04 03:38:12
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3. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. As mentioned in this dev blog , we are shifting the release of the industry changes back to the Crius release on July 22nd in order to ensure that we have time to incorporate all of your feedback and have exten...
- by Octoven - at 2014.05.13 07:54:00
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4. A fix for the "AFK Cloaking" issue - in Player Features and Ideas Discussion [original thread]
Cloaking is already balanced, if you are so worried that they will get within range, strap on a smartbomb and have fun. Every other week one of these afk anti-cloaking threads gets posted. If you are so worried about it...simply move to another sy...
- by Octoven - at 2014.05.10 09:39:00
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5. New Super-Dreadnought? - in Player Features and Ideas Discussion [original thread]
Abowii Cobel wrote: But a titan is meant for bridging fleets. not for large scale structure bashing. By the time you get the jump portal generator and the clone bay on the titan there goes some weapon slots. Plus most people wont bring a 100bil...
- by Octoven - at 2014.05.06 19:39:00
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6. 3 suggestions to enhance eve for every player - in Player Features and Ideas Discussion [original thread]
Hmm number 1 is ok, 2...I dont think Interbus would work well for that, CONCORD lp should stay with the incursion side. As for 3...lol oh boy so here is what I think: I think the number of players in low/null is higher than you might believe. If ...
- by Octoven - at 2014.05.06 08:08:00
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7. Give Concord some teeth - in Player Features and Ideas Discussion [original thread]
CONCORD was created to keep peace between the 4 empires not to prevent crimes. As we saw with both Yulai and Luminere CONCORD only has as much power and authority as the four empires gives it. This is why the leviathan blatantly just destroyed a C...
- by Octoven - at 2014.05.05 23:47:00
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8. Prospect opens the door; time for T2 Orca? - in Player Features and Ideas Discussion [original thread]
So you want an orca that can covert ops cloak...in essence ninja into a low sec, null sec, or wh cloak and provide links, are you suggesting you get to cloak and run the links too?
- by Octoven - at 2014.05.04 21:50:00
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9. Jail System (Criminal Justice) - in Player Features and Ideas Discussion [original thread]
This already exist, if you break the law...you lose your ship and will keep losing your ship for 15 minutes.
- by Octoven - at 2014.05.04 20:07:00
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10. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
LiBraga wrote: During the Industry Panel yesterday @FanFest... CCP have said that they will be removing T2 BPOs. Expect to hear more about it after the summer expansion, probably when they redo the Invention balancing. And for all you T2 BPO ...
- by Octoven - at 2014.05.04 20:05:00
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11. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
I dont like them in game, but its not because of fairness, there are plenty of un fair advantages in EVE, thats what makes it unique from other games. If you are going to suggest removing them, please use another justification other than, "unfair".
- by Octoven - at 2014.05.04 20:04:00
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12. Acquiring Mordu's Spaceships - in Player Features and Ideas Discussion [original thread]
Low sec exclusively offers clone tags for sec rep, but I wouldn't mind seeing this new line of ships only coming out in low sec. Null sec gets enough pirate stuff and high sec certainly benefits from SOE LP store, having this exclusively come out ...
- by Octoven - at 2014.05.04 20:01:00
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13. Ships under covops cloak be able to target anything without decloak - in Player Features and Ideas Discussion [original thread]
There are already enough people who are wanting anti-cloaking ways....this just gives them more of an excuse to get one. Cloaking is fine the way it is, its balanced, it allows intel gathering without posing a serious combat advantage....yeah some...
- by Octoven - at 2014.05.04 19:39:00
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14. Rookie systems policy suggestion: Disallow mining barges and exhumer... - in Player Features and Ideas Discussion [original thread]
Yes, barges and exhumers should be disallowed to mine from the rookie systems. Orca support not so much because you can always offer it to rookies. However, strip mining the system of resources is unacceptable. Some of these players know about as ...
- by Octoven - at 2014.05.04 19:32:00
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15. Long Range Warp Drive - in Player Features and Ideas Discussion [original thread]
Believe it or not, this idea has surfaced many times in the forums, ultimately the pitfalls that were determined is simply space...lol There is a **** ton of it, think about it, when you are sitting next to a gate in orbit of a planet, you can fly...
- by Octoven - at 2014.05.04 02:58:00
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16. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
Well, you have to remember that in the near future CREST will be implemented allowing you to set your queue from your mobile without the need to log in. The ONLY improvement I can see to the skill queue is that if you have a skill that is the pre-...
- by Octoven - at 2014.05.04 02:39:00
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17. Warp affect. - in Player Features and Ideas Discussion [original thread]
See....THIS is the kind of content we should be getting....not tweaking numbers here and there! CCP....GIVE US THIS EFFECT!!! The idea of warp is as soon as you enter it, you are gone in a flash not trailing off in a slow mo distance like current ...
- by Octoven - at 2014.05.03 00:53:00
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18. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone! In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments ...
- by Octoven - at 2014.05.03 00:40:00
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19. [Idea] Green screen for ship viewer? - in Player Features and Ideas Discussion [original thread]
+1 We have it for character portraits, it would be nice to have it for the ship preview window as well.
- by Octoven - at 2013.12.25 04:41:00
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20. MWD and AB Sound Tweaking - in Player Features and Ideas Discussion [original thread]
Sable Moran wrote: Read the dev posts in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=284536&find=unread The ones made after Rubicon launch. In essence, it's a known issue and it's been worked on. Thanks for ...
- by Octoven - at 2013.11.24 22:43:00
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