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1. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I think less is more. A half circle consisting of shields, armor and structure from left to right would be more intuitive.
- by Olodn - at 2012.10.11 00:15:00
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2. How to blow up a sun? - in EVE Fiction [original thread]
Anslo wrote: With the current technology available in the cluster, would it be possible to, say, warp a freighter full on anti-matter in containment into a sun's core and let said freighter blow up, in turn causing the sun to react rather....vi...
- by Olodn - at 2012.09.08 00:48:00
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3. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: CPU on ships is used for balancing . It limits what can go on a ship even if PG is plentiful. It also is counter balanced by PG. Caldari get the most CPU and the least PG. Amarr get the most PG and the least CPU. Gallente and ...
- by Olodn - at 2012.07.27 12:56:00
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4. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Eija-Riitta Veitonen wrote: @op: The entire reason we have created computers in the first place, is to offload the number-crunching tasks off our brains. Why would future generations want to load all the number crunching back into the brain, ...
- by Olodn - at 2012.07.27 12:32:00
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5. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Serithin wrote: very inventive idea ill give you that but as said before it would tear apart the balance aspect of eve older space sims took the route of using "real space ships" where you could stick as many guns on it for as much hull space (...
- by Olodn - at 2012.07.26 13:07:00
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6. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
MintyRoadkill wrote: Olodn wrote: Shereza wrote: EVE Online's technology base only applies space warping effects to cargo containers. As such it is impossible to fit the 1,000,000,000,000,000,000,000,000m3 of computer equipment necessa...
- by Olodn - at 2012.07.26 03:36:00
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7. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: Olodn wrote: Corina Jarr wrote: Olodn wrote: Corina Jarr wrote: Our Brains do not do the processing, they do the commands. The information is still processed by a computer system. That it how it works at the m...
- by Olodn - at 2012.07.24 03:35:00
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8. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: Olodn wrote: Corina Jarr wrote: Our Brains do not do the processing, they do the commands. The information is still processed by a computer system. That it how it works at the moment in eve. This is the ideas and su...
- by Olodn - at 2012.07.24 00:06:00
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9. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: Our Brains do not do the processing, they do the commands. The information is still processed by a computer system. That it how it works at the moment in eve. This is the ideas and suggestions part of the forum.. A neural...
- by Olodn - at 2012.07.23 22:17:00
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10. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Olodn wrote: leviticus ander wrote: yeah, I have to say that terraflops is a somewhat outdated measurement for the computing power of ships the size of cities. my personal computer has about 3 terraflops, and there are pers...
- by Olodn - at 2012.07.23 21:51:00
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11. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
leviticus ander wrote: yeah, I have to say that terraflops is a somewhat outdated measurement for the computing power of ships the size of cities. my personal computer has about 3 terraflops, and there are personal computers out there that are ...
- by Olodn - at 2012.07.23 13:12:00
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12. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
Shereza wrote: EVE Online's technology base only applies space warping effects to cargo containers. As such it is impossible to fit the 1,000,000,000,000,000,000,000,000m3 of computer equipment necessary to provide (nearly) infinite processi...
- by Olodn - at 2012.07.23 10:59:00
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13. Make CPU clone/implant dependant - in Player Features and Ideas Discussion [original thread]
What if processing power was clone/implant dependent? We are physically wired to the ship, this could be a viable bottleneck. I just can't understand why a processing power would ever be a problem when fitting a turret or some hardener if the shi...
- by Olodn - at 2012.07.22 12:46:00
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14. What would make eve, really polished? - in EVE General Discussion [original thread]
1. More camera options. Give me some cinematic options for fleets, battles and ships. 2. The damage system they are working on now. 3. Solar systems that make sense from a modern physics perspective. Use knowledge on how solar systems are formed a...
- by Olodn - at 2012.07.17 22:57:00
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15. Best - real looking male - wins a PLEX! - in EVE General Discussion [original thread]
- by Olodn - at 2012.07.08 15:31:00
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16. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Dampening field, replaces shield and instead gives a damage reduction. Static field, replaces shield and gives a constant AOE against close enemies, radius dependent damage. Static warp field, replaces shield and warps space to reduce signature ...
- by Olodn - at 2012.07.06 03:34:00
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17. NPC Drones - in Player Features and Ideas Discussion [original thread]
Some pirate BS deploy spider drones. Can't remember where. I think npcs need more diversity, so i wouldn't mind seeing some PF drones in space or on market.
- by Olodn - at 2012.07.02 23:39:00
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18. In-Game Programming of Protocols - in EVE General Discussion [original thread]
Great idea. It would be realistic to have defender missiles automatically defend the ship. If hardeners are not on and the ship is taking damage it would make sense that they are automatically turned on. if i get the OP correctly examples above ...
- by Olodn - at 2012.07.02 23:31:00
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19. Camera angles - in Player Features and Ideas Discussion [original thread]
I would certainly like to see some options for camera angles, including action cam that focuses on you and the ship(s) you're shooting at. i guess settings could be used to optimize camera angles for fleets and battles.
- by Olodn - at 2012.07.02 22:58:00
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20. mothership - in Player Features and Ideas Discussion [original thread]
How would this be balanced? Why a new ship for a feature that can be implemented on existing carriers?
- by Olodn - at 2012.07.02 22:20:00
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