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1. This years Christmas present for CCP... - in Player Features and Ideas Discussion [original thread]
An idea posted with reasonable regularity for at least the last four years that I've been playing. Please no for so many reasons. To summarise all of the previous posts ever: Live with your decisions, the mistakes made by noobs account for a tin...
- by Oregin - at 2012.11.29 23:17:00
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2. Fixing Module Behavior - in Player Features and Ideas Discussion [original thread]
Excellent post. I definitely agree with the ability to green a red module rather than having to wait for the cycle to end then click it again. After four years of playing, I still end up switching the wrong things off.
- by Oregin - at 2012.11.29 21:49:00
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3. In Corp Kills - in Player Features and Ideas Discussion [original thread]
They own your ass. You are now just a cog in the machine, grinding up against the other cogs. Please no 'self-flagging' or any such nonsense, we don't need fluff like that, you need to man up ;)
- by Oregin - at 2012.11.27 23:12:00
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4. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: I agree with your points about the current state of T3. They are too good at too much, (even if I do run missions in a Tengu.) That said, I would like to see more T3 stuff, but I think it needs toning down first. But do yo...
- by Oregin - at 2012.11.18 20:27:00
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5. Learning AI - in Player Features and Ideas Discussion [original thread]
Great idea but as has been said, can you imagine how much work that would take?! Easier idea and doable: just get CCP to change the AI code to better match player behaviour. After all, they play the game, they know what we do, they, themselves, a...
- by Oregin - at 2012.11.18 20:08:00
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6. Dev Posts in Forum - in Player Features and Ideas Discussion [original thread]
Please correct me if I'm wrong but I don't see any way to jump to a dev post whilst in a forum topic. Quite often I see a topic that would be interesting with a dev icon next to it. - You can click this icon from the topics list to jump straight ...
- by Oregin - at 2012.11.18 20:02:00
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7. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
Please no more T3... Much as I love flexibility and giving players the tools to specialise their equipment for a specific job, I think the cruisers messed up a hell of a lot of things. Now CCP is having to buff command ships because T3 were too ...
- by Oregin - at 2012.11.18 19:56:00
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8. new w-space env effect - hardcore mode - in Player Features and Ideas Discussion [original thread]
You're effectively removing any skill from the hunting and making people incredibly unlikely to use those systems for PVE activities. i understand that you're trying to improve things by making it harder but removing the 'tools' is reducing it to...
- by Oregin - at 2012.11.18 19:44:00
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9. Custom corporation logos - in Player Features and Ideas Discussion [original thread]
With the difficulty and long-windedness of the alliance logo submission then I'd say no to custom corp logos... However, totally agree that the current system is too limited and just plain boring. I understand the need to control it to a degree t...
- by Oregin - at 2012.05.29 18:46:00
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10. Save the Navitas - in Player Features and Ideas Discussion [original thread]
I agree, imicus model is totally awful. Then again, I don't think I'll ever adjust to flying a Navitas...that ship has far too many negative connotations being associated with mining and all... :p
- by Oregin - at 2012.05.28 21:25:00
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11. a new module : "mobile cloak disruptor" - in Player Features and Ideas Discussion [original thread]
No. Kills the genuine reason for having cloaks in the game... travel and sneaking up on victims. What you are suggesting will relegate cloaks to being useful only for AFK camping nulsec systems. And we all know how bitter a lot of people are abou...
- by Oregin - at 2012.05.28 18:06:00
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12. NEW TECH 2 SHIP MODELS - in Player Features and Ideas Discussion [original thread]
I have to disagree I'm afraid, I like that he T2 ships are altered T1 hulls. I particularly like the new Phobos model as an example of how minor alterations to the T1 can make a statement about the ship and its role. I am starting to feel like the...
- by Oregin - at 2012.05.27 17:14:00
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13. The ability to add a last name/Change your name. - in Player Features and Ideas Discussion [original thread]
As has been rightly pointed out. Name changes are a bad idea if people can just hide from their past. You might argue... oh hey, put it in the character sheet like the employment history. However, no matter what you do to record and make availab...
- by Oregin - at 2012.05.15 19:00:00
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14. Golem buffs (and other marauders) - in Player Features and Ideas Discussion [original thread]
I fly a Golem to run L4s and I've never had a single major 'wtf moment' tanking a mission. If you understand the triggers, use your AB and range effectively it doesn't fare too badly on the tanking front. Where it does fall down, and I agree they...
- by Oregin - at 2012.05.13 13:49:00
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15. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
I agree with the OP that Caldari ships, especially T1 are not keeping up with the rest of the pack. Nerfing the drake in isolation would be a bad idea. It's the logical choice because it simply is a great ship for large scale PVP. It does the jo...
- by Oregin - at 2012.05.13 13:43:00
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16. Trade Scam Suggestion - in Player Features and Ideas Discussion [original thread]
Much as I have no issue with the scams in eve, OP has a point. The in game mechanics for trading should't rely on split second changes to prices. It's like making it a clicking skill game out of the trade. It's not a clever and well thought out sc...
- by Oregin - at 2012.04.19 18:55:00
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17. Scannable Smuggler Stargates that work.. - in Player Features and Ideas Discussion [original thread]
I like this idea. It'd add a new dimension to exploring eve and gives everyone a reason to get some probes out and get to know the region that they live in. I also agree that they should be unreliable and maybe need a recharge time or something du...
- by Oregin - at 2012.04.17 20:43:00
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18. Inject skills you're not trained for? Skill queue joy? - in Player Features and Ideas Discussion [original thread]
This has occurred to me many a time, i've been carrying around a skill book that I can't inject because the prereq skill is currently training. Then I have to queue another lower priority skill or log in as soon as the skill training is complete. ...
- by Oregin - at 2012.04.17 20:37:00
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19. Merge Gyro Stabilizer, Heat Sink, Magnetic Field Stabilizer, and Ballistic Contr... - in Player Features and Ideas Discussion [original thread]
So when I occasionally fit different weapons to the ship they all get bonuses from each module? Bargain! Terrible idea.
- by Oregin - at 2012.03.21 19:21:00
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20. Automated probe launchers - in Player Features and Ideas Discussion [original thread]
Supported. Since when does auto-repeat mean 'must run indefinitely'? You can click again to launch only one probe or disable auto-repeat entirely if you don't like it. Personally, I d-scan until I find things I want to probe and then mostly launc...
- by Oregin - at 2012.03.21 19:19:00
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