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181. Disconnect = Activate Boosters / Reps / Hardeners - in Player Features and Ideas Discussion [original thread]
Not what I said at all, I was simply postulating an argument and your solution, which is ineloquent imo, was not posited in the original post, hence my reply. Still, much as I feel for your loss, whatever it was, my advice is kill the scram friga...
- by Oregin - at 2011.05.30 01:44:00
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182. Open Fleet - in Player Features and Ideas Discussion [original thread]
Okay I'm really not the person to be answering mining questions but since no-one else has... The only reason I can think of why this isn't already implemented is simply to encourage player interaction. I know you actually hope that your idea woul...
- by Oregin - at 2011.05.30 01:34:00
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183. Disconnect = Activate Boosters / Reps / Hardeners - in Player Features and Ideas Discussion [original thread]
What about the ships that log when they hit gate camps? There's no way to differentiate between disconnects and logging so you'd be making the logoffski a more useful tactic no?
- by Oregin - at 2011.05.30 01:26:00
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184. ECM Hybrid ammo - in Player Features and Ideas Discussion [original thread]
This is great, couple it with scan res scripts in the damps and you're onto a winner.
- by Oregin - at 2011.05.30 01:24:00
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185. A new type of fighter class drone. A hauler drone. - in Player Features and Ideas Discussion [original thread]
Where are you going to store these behemoths? Rorqual has a 300m^3 drone bay and a fighter is 5,000m^3...
- by Oregin - at 2011.05.30 01:22:00
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186. two alt same account - in EVE New Citizens Q&A [original thread]
Also, there's PI now so its possible to train up each char on the account with the PI skills and have each keep raking in the dough. If you like that kind of thing...
- by Oregin - at 2011.05.30 01:19:00
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187. Active Duty Military -Skills while Im Deployed? - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien Soldiers sometimes have to go to war zones. You, sir, are the most ignorant ingrate I've heard on the internet in a long time. I don't think the OP is complaining about his job, nor is demanding extra 'in...
- by Oregin - at 2011.05.30 01:11:00
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188. Oh hello, did you see our sentry drones here? - in Player Features and Ideas Discussion [original thread]
Edited by: Oregin on 30/05/2011 01:04:05 I think the range differences between the racial drones is a good thing. Having to choose between range, damage type and DPS is a good dynamic in the game. If you want extreme range you get an optimal ...
- by Oregin - at 2011.05.30 01:03:00
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189. icarna clothing ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Oregin on 28/05/2011 23:28:39 Will a +1 monocle cost considerably more than the standard monocle?
- by Oregin - at 2011.05.28 23:28:00
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190. Crap Ship Models - in Player Features and Ideas Discussion [original thread]
Originally by: Tyme Xandr The ships look pretty good I feel. I dont really see the beef. If anything id like to see a larger different in the way a T1 ships when its a T2 variant. Not just colour either, more along the lines of shaved/add...
- by Oregin - at 2011.05.28 23:22:00
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191. Warp jamming technology - in Player Features and Ideas Discussion [original thread]
Post with your main so we can see what shiny BS you lost when a frigate scored the tackle please? Terrible idea. Effective result: fleet uses more tacklers to do the job that one guy used to. Would mean fleets, especially small gang, would be le...
- by Oregin - at 2011.05.28 04:37:00
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192. Bomb launcher.. - in Player Features and Ideas Discussion [original thread]
Supported but no need to make this fancy, just use a regular cool-down timer like on the cyno, for example.
- by Oregin - at 2011.05.28 04:33:00
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193. Quantity button for LP strore - in Player Features and Ideas Discussion [original thread]
Definitely. Is this in the 1000 papercuts thread? (No I'm not searching myself ) If not then it would be a great addition. Finally a good idea amongst a heap of dross in F&I lately....
- by Oregin - at 2011.05.28 04:30:00
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194. AFK cloakers - in Player Features and Ideas Discussion [original thread]
It's more like 20 per month...and if you had read the threads you'd have seen people answering these needless rhetorical questions. Agree that you need podding for basic comprehension problems. Secondly, this is the F & I discussion. Where is you...
- by Oregin - at 2011.05.22 01:30:00
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195. Fix Things THAT ARE ANNOYING - in Player Features and Ideas Discussion [original thread]
Go here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1425870
- by Oregin - at 2011.05.22 01:15:00
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196. Sorting Local by Standings - in Player Features and Ideas Discussion [original thread]
Local chat, the Intel tool, is already too useful.
- by Oregin - at 2011.05.22 01:13:00
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197. No subject - in EVE General Discussion [original thread]
OP makes a valuable point and frankly, Alara, I think you've totally derailed this thread.
- by Oregin - at 2011.05.15 06:53:00
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198. Rare ships obtained only in space - in Player Features and Ideas Discussion [original thread]
Edited by: Oregin on 15/05/2011 05:52:48 Is this topic about about additional exploration content or ANOTHER give us new ships thread? If it's a new ships thread then you really have to think through ship ROLE for something which currently is...
- by Oregin - at 2011.05.15 05:51:00
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199. Ideas for Mature Players - in Player Features and Ideas Discussion [original thread]
Original Man, where are you? We feel the voice of reason is missing from the last round of debate...
- by Oregin - at 2011.05.15 01:17:00
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200. Byuing skill points - in Player Features and Ideas Discussion [original thread]
Absolutely not. The reason have been made by previous posters but, to synthesise... It would make the game terrible for new players who don't want to spend real money to buy skills. 1) Most Older players have the ISK to afford it (at least spar...
- by Oregin - at 2011.05.13 23:07:00
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