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161. Next big thing... - in Player Features and Ideas Discussion [original thread]
Originally by: Halbert Vector Originally by: Michela Correct. And, beyond your excellent point, we should all keep this in mind: EVE is a game. We play games to escape reality. Firstly, there's no reason the bookmark couldn'...
- by Oregin - at 2011.06.12 01:04:00
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162. MAKE Remote Rep mods stackable... - in Player Features and Ideas Discussion [original thread]
Originally by: lloyd bank Originally by: N'tek alar Originally by: lloyd bank the only counter to rr is to bring rr... Yeah, Totally. Except.... ECM Neuts Rapid Target switching High Alpha setups And probably a bun...
- by Oregin - at 2011.06.11 05:12:00
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163. Fleet missions - in Player Features and Ideas Discussion [original thread]
Is it just me or will the resulting payout be the same? So you suggest 3-5 ships running missions worth 4x more. The earnings for the player are, pretty much, going to be the same. Obv, I'd disagree if they were MORE profitable since, as has been...
- by Oregin - at 2011.06.11 05:08:00
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164. Ship Crews and Killmails - in EVE General Discussion [original thread]
So you want an arbitrary number added to each ship type on the killboards? Speak to your killboard admin or the battleclinic staff if I were you...
- by Oregin - at 2011.06.11 03:15:00
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165. Claim Jumpers - in Player Features and Ideas Discussion [original thread]
Gank them.
- by Oregin - at 2011.06.11 02:45:00
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166. Scrimish Systems - in Player Features and Ideas Discussion [original thread]
Sounds good. Remove PVP from other systems though, and make those PVE. Also, it would be good if you could play as a Serpentis or whatever in the PVP system. We could call it 'Monster Play' :D
- by Oregin - at 2011.06.11 02:31:00
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167. Claim Jumpers - in Player Features and Ideas Discussion [original thread]
Mine it fasterer.
- by Oregin - at 2011.06.11 02:29:00
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168. Cloaking circle - in Player Features and Ideas Discussion [original thread]
Agree with the OP. Let's not confuse the cycle timer with the ON/OFF indication, however. I'd suggest that there is a simple change to flash green/flash red indicators such that it's more clear at a glance as to which state a module is in. By t...
- by Oregin - at 2011.06.11 01:06:00
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169. Warp speed in lockstep... - in EVE General Discussion [original thread]
You won't find yourself slowed down or sped up by other ships who happen to be entering warp with you. You might spend some time in warp together until one ship accelerates ahead of the other to hit max warp speed. The exception is with fleets. I...
- by Oregin - at 2011.06.10 23:36:00
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170. [Character Creation] Camera Position Saved - in Player Features and Ideas Discussion [original thread]
Supported!
- by Oregin - at 2011.06.04 00:32:00
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171. We should be able to optically target ships when ECM jammed - in Player Features and Ideas Discussion [original thread]
You realise that this would simply mean everyone who is working with a jammer will simply make sure they're moving the whole time... This whole new mechanic which would probably, i'd assume, take a fair bit of dev work to complete, would be applic...
- by Oregin - at 2011.06.04 00:10:00
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172. New T2 ship idea: courier ship - in Player Features and Ideas Discussion [original thread]
I don't even think your idea would stop you getting ganked but despite that, definite no to me for risk-free hauling. As an aside, if this ship has such amazing resists, what explanation do you have for why this technology is not applied to every...
- by Oregin - at 2011.06.04 00:06:00
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173. Custom Ship Redesigns - in Player Features and Ideas Discussion [original thread]
They are already working on Corp decals.
- by Oregin - at 2011.06.04 00:03:00
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174. Gallente Ships Ramming - in Player Features and Ideas Discussion [original thread]
God no, please, no. It would make a fleet fight a total pile of crap. Everyone in gallente ships would always be approaching everyone else at max speed and everyone else would just be flying away. That sounds nothing but annoying and takes the on...
- by Oregin - at 2011.06.04 00:01:00
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175. Character Cration - Camel Toe - in Player Features and Ideas Discussion [original thread]
Originally by: Kaiden Exeider no....just, no.
- by Oregin - at 2011.05.30 09:09:00
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176. Option to mute ALL charectors younger than 30 days. - in Player Features and Ideas Discussion [original thread]
Originally by: Jade Mitch But, I would add that anyone who has this filter on should be invisible to characters less than 30 days old. This way new alts won't be able to eavesdrop in local Adamantly in favour of this idea, especially u...
- by Oregin - at 2011.05.30 09:01:00
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177. Abandoned Wrecks - in Player Features and Ideas Discussion [original thread]
Lol, changed my mind, supported as long as 'time to hustle' pop-up is included.
- by Oregin - at 2011.05.30 08:51:00
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178. Oh hello, did you see our sentry drones here? - in Player Features and Ideas Discussion [original thread]
I'm going to assume that it's your intermediate grasp of the English language that makes you sound like such an arse...never the less I'll ignore all that bull you wrote. However, in response to your attempt at a rhetorical question, there is actu...
- by Oregin - at 2011.05.30 08:23:00
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179. Abandoned Wrecks - in Player Features and Ideas Discussion [original thread]
What if one of their corp comes along and wants to do something with them? I think things are better left as they are. If you want things to salvage then go and kill the rats yourself.
- by Oregin - at 2011.05.30 08:05:00
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180. New Structure - in Player Features and Ideas Discussion [original thread]
Originally by: Tyme Xandr Before you say 'NO! NO ARENA PVP!' hear me out. My idea is to put a new structure called an 'Arena'. Much as I disagree with your idea, I love this opening. Speaking for myself, the fun in PVP comes from the...
- by Oregin - at 2011.05.30 02:00:00
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