Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 |
121. New Module: Auxiliary Fuel Bay - in Player Features and Ideas Discussion [original thread]
I think Fuel Bays are a specific size for a specific reason. Just as miners don't get to expand their ore holds, I think jump drive capable ships should not be able to expand their fuel bays.
- by Paikis - at 2014.08.01 03:27:00
|
122. Aliance / Corp Authorized Gate Bubbles - in Player Features and Ideas Discussion [original thread]
If you "own" the space, then why don't have have bounce BMs for your corp/alliance already premade?
- by Paikis - at 2014.08.01 03:25:00
|
123. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Circumstantial Evidence wrote: A toy for rich players, who could afford isotopes if they were 4x the current cost. -Limited by # of besieged sites in lowsec. -Limited by # of player pirates lurking near systems with a besieged site. -Insatiabl...
- by Paikis - at 2014.07.31 21:58:00
|
124. New Active shield sounds? O.o - in Player Features and Ideas Discussion [original thread]
Mobius Snowpaw Infinity wrote: any thoughts? I like pie. Also cake.
- by Paikis - at 2014.07.31 21:35:00
|
125. L4 mission running needs financial buff - in Player Features and Ideas Discussion [original thread]
admiral root wrote: sci0gon wrote: in general any comment about a buff to PVE content in the game invokes a lot of people climbing up the walls because they want to see high sec as crap as possible with all the main focus being given towards...
- by Paikis - at 2014.07.30 19:40:00
|
126. New PvP Content - in Player Features and Ideas Discussion [original thread]
No.
- by Paikis - at 2014.07.30 16:25:00
|
127. C5 Sleeper sites with Phoenix vs turret dreads. - in Wormholes [original thread]
Icarus Able wrote: Eft warrioring is almost exactly the same as testing. The game works on mathematics equations. EFT uses those mathematics equations to tell you what will happen. It's amazing how many people refuse to believe this. There ar...
- by Paikis - at 2014.07.30 12:59:00
|
128. This is a fair fight right? - in Wormholes [original thread]
Andrew Jester wrote: I think the true strategy is to not increment your character names with a number. That way people can't really be sure This is the strategy I have adopted. I could put 14 characters in a belt and no one suspected a thi...
- by Paikis - at 2014.07.29 13:55:00
|
129. This is a fair fight right? - in Wormholes [original thread]
Andrew Jester wrote: isobox What is dis? Did you perhaps mean ISBoxer? Rabble rabble rabble rabble rabble...
- by Paikis - at 2014.07.29 13:27:00
|
130. SD - in Skill Discussions [original thread]
K?
- by Paikis - at 2014.07.27 19:06:00
|
131. Hey - can we have more colours for standings please? - in Player Features and Ideas Discussion [original thread]
Counter proposal: remove ability to set standings. If they aren't in your corp or alliance they are neutral. Watch nullsec suddenly become fun again.
- by Paikis - at 2014.07.27 18:48:00
|
132. [Idea: POS/Starbase] Making it more appealing to the industrialists - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Paikis wrote: Hexatron Ormand wrote: Currently having a POS doesn't save you any costs snip in short, it would be lazier, and most likely also cheaper, to produce/research/invent on a station instead. Your premise...
- by Paikis - at 2014.07.27 15:05:00
|
133. Automatic Wormhole Locator for w-space POS - in Player Features and Ideas Discussion [original thread]
I dislike this idea. Free information is not something you should be given in wormhole space.
- by Paikis - at 2014.07.27 14:01:00
|
134. [Idea: POS/Starbase] Making it more appealing to the industrialists - in Player Features and Ideas Discussion [original thread]
Hexatron Ormand wrote: Currently having a POS doesn't save you any costs snip in short, it would be lazier, and most likely also cheaper, to produce/research/invent on a station instead. Your premise is incorrect. POS installations give ve...
- by Paikis - at 2014.07.27 13:40:00
|
135. Stable Wormholes - in Player Features and Ideas Discussion [original thread]
No. Frequently suggested terrible idea is terrible.
- by Paikis - at 2014.07.27 13:05:00
|
136. Industry Tab - in Player Features and Ideas Discussion [original thread]
You can sort alphabetically by clicking on the "Blueprint" header of the column.
- by Paikis - at 2014.07.26 15:15:00
|
137. WTS Capital BPO (Large stock) - in Sell Orders [original thread]
I would like one each of the following: Laraxie wrote: Capital Computer SystemME: 120 - PE: 501.34b Capital Corporate Hangar BayME: 120 - PE: 501.87b Capital Jump DriveME: 120 - PE: 501.86b Capital Power GeneratorME: 100 - PE: 101.50b Capital...
- by Paikis - at 2014.07.26 12:39:00
|
138. CCP Fozzie. - in Wormholes [original thread]
Jessica Duranin wrote: Paikis wrote: Having to rebookmark everything because now you're landing 10km off the hole is annoying. You don't have to rebookmark them. Just warp there a second time and you will land at zero. Leave it as it ...
- by Paikis - at 2014.07.26 11:49:00
|
139. CCP Fozzie. - in Wormholes [original thread]
+1 Would also be nice if they could stop moving them at downtime. Having to rebookmark everything because now you're landing 10km off the hole is annoying.
- by Paikis - at 2014.07.26 07:47:00
|
140. Punch it! - in Player Features and Ideas Discussion [original thread]
Popcorn! Someone get me some popcorn! (IB4L)
- by Paikis - at 2014.07.25 18:09:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |