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21. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
Quote: NPC capital ships now have appropriate wrecks when destroyed. Yes! Now need to kill one more and watch the loot and salvage materials :)
- by PavlikX - at 2016.05.04 17:43:41
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22. Serpentis heavens in Sansha regions - in Missions & Complexes [original thread]
Few months ago CCP removed Serepentis anomalies from Sansha space. It was not a bug at all, it was a feathure. My suggestion is to restore those anomalies, and even more, add randomly spawning anomaly of different pirate groups in all null secs wi...
- by PavlikX - at 2016.05.04 17:22:44
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23. Large size of ships deserves love - in Player Features and Ideas Discussion [original thread]
Johng Kahn You see, you have answered to your own question. In your example your's missile BS was fitted with rapid heavy launchers, this weapon bring ratl, golem, even raven to the rank of PvP ship. Now, can you imagen the same situation with aba...
- by PavlikX - at 2016.05.04 17:08:51
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24. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
Thanks to the gods! dreadnaughts are now in overwiev. First step done.
- by PavlikX - at 2016.05.03 20:37:15
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25. Large size of ships deserves love - in Player Features and Ideas Discussion [original thread]
Here is my position - i want the Battleships to be less dependable on support, making them closer in this aspect to the other subcapitals. There is a clear "border line" between two groups of ships in the game - capitals and subcapitals. Battleshi...
- by PavlikX - at 2016.05.03 11:19:22
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26. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
Yes, i've heard that too, but stiil, it does not exuse single contaner witout wreck and module loot. Update: Looks like i was wrong in one aspect - NPC titans are allready here.
- by PavlikX - at 2016.05.03 11:16:27
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27. Large size of ships deserves love - in Player Features and Ideas Discussion [original thread]
Battleships are not capitals. I quess it's wrong to make such compares. I agree that "few" friends can help, but sorry, i have not seen small gang with BS and few smaller assist ships, only single BS (Hyperion or Typhon, Golem with missiles) or a ...
- by PavlikX - at 2016.05.03 08:31:56
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28. Large size of ships deserves love - in Player Features and Ideas Discussion [original thread]
IMO main problemm with battleships in solo and small gang PvP is low chances to create proper fit cause too low number of slots. I do not think that it would be correct to increase their basic stats - better option here +1 or even +2 slots to each...
- by PavlikX - at 2016.05.02 13:02:59
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29. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
Personnaly i will be happy when: 1. CCP will fix obvious bugs and we will get loot from them 2. If those caps will arrive more often, not only to the top anomalies, but to the top hubs and rally points too. 3. There will faction cool versions of t...
- by PavlikX - at 2016.05.02 12:47:21
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30. Large size of ships deserves love - in Player Features and Ideas Discussion [original thread]
Btw, weapon tomer of bastion module must be removed, it have no sence, especially in comparison with siege module (correct me if i wrong) Anyway, BSs are more expencive, longer trainable and mostly rarely used ships amongst subcapitals and this mu...
- by PavlikX - at 2016.05.01 19:09:56
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31. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
Well, i am not sure that these caps must be a main source of faction cap modules, but undoubtenly it must be MAIN and SINGLE source of meta 2,3,4 capital modules. Faction loot must be from faction NPC (for example True Sansha dreadnaught), complex...
- by PavlikX - at 2016.05.01 11:23:57
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32. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
They are not overpowered or too strong. Proper tactics and that's it. Few hours ago we killed dreradnaught within aprox 8-10 minutes without ships with bilion price. It is team PvE
- by PavlikX - at 2016.04.30 13:50:08
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33. Something needs to be done with escalations... - in Player Features and Ideas Discussion [original thread]
I see no problemm with "rapid" escalations right now. Faction and ded loot is cheap and people can allow it to use even in PvP, it brings more fun and possibilities to the PvP
- by PavlikX - at 2016.04.30 11:57:49
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34. Meta versions to the previously added modules. - in Player Features and Ideas Discussion [original thread]
I see no trouble with additional trainig time and possible tweaks of existing modules.
- by PavlikX - at 2016.04.30 11:51:05
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35. Large size of ships deserves love - in Player Features and Ideas Discussion [original thread]
We have a lot ships in EVE, many of them was added in patches before, but how many of them from large size? How many battle ships was introduced for last years? On the other hand small size (frigs and dests) have.... dozens of new ships and types...
- by PavlikX - at 2016.04.30 11:48:12
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36. Option to Turn Off Nebulae - in Player Features and Ideas Discussion [original thread]
Agree with topic starter. Not all gamers have last gen PCs
- by PavlikX - at 2016.04.30 11:32:48
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37. Meta versions to the previously added modules. - in Player Features and Ideas Discussion [original thread]
Hi. I mean that it would be great to see Bastion T2, true sansha reactive armor hardener, blood raider ancillary armor repairer, republic fleet MJD and so on. With general EVE's rules about better fitting and/or quality of meat versions. Thank you
- by PavlikX - at 2016.04.30 11:31:48
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38. CCP Thank you for new Capital Rats - in EVE General Discussion [original thread]
Perfct idea with far from good introduction. "+" 1. New content. New fun, new emotions. I see no problems with that kills and that's it "-" 1. No wreck 2. No cap modules in wreck (where can it be taken? Does anybody knows?) 3. That strange thing ...
- by PavlikX - at 2016.04.30 11:23:05
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39. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
Hello, after killing of two sansha dreds i still thinking - for what reason i have done this? Fun? Yes. Will i continue to kill it for fun? No, cause it is not very interesting frankly, few minutes and boom. Bounty? Well, few mills more for null ...
- by PavlikX - at 2016.04.30 11:13:49
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40. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I can understand small reward for on-line activity (for example 1 kSP for each 100mils of PvE bounty, or 1 SP to each 10 damage point done in PvP action and so on) but mechanics when you kill 1 (one) NPC ship per day to grant 10 kSP.... Well, it's...
- by PavlikX - at 2016.04.08 17:29:15
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