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41. Assault Battleships - in Player Features and Ideas Discussion [original thread]
Generally agree with idea. With one excepption - we ahve enough ex-Tier 1 and 2 hulls. Those new ships must be ex-tier 3 hulls only :)
- by PavlikX - at 2014.04.20 10:19:00
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42. CCP if you're still trying to figure out how to solve local. Please read this. - in Player Features and Ideas Discussion [original thread]
Yes please. CCP do it.
- by PavlikX - at 2013.12.15 10:07:00
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43. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
Remove ring at all.
- by PavlikX - at 2013.12.01 17:49:00
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44. [Suggestion] : Faction Weapons - in Player Features and Ideas Discussion [original thread]
Compleetly disagree with topic starter. There is no need of new faction levels. Meantime rebalance of faction and officer weapons strongly needed. My idea is - bring new skills. Let say it will be "republic fleet amunition specialisation" and so ...
- by PavlikX - at 2013.11.26 18:41:00
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45. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP
- by PavlikX - at 2013.11.25 18:47:00
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46. Rebalancing Roadmap for 2013-2014 - in Player Features and Ideas Discussion [original thread]
I quess that Black ops, recons, stealh bombers and t2 scanning frigates are next. There will be recons, heavy dictors, logists. Next step - pirate vessels. After - t3 cruisers. Later - capitals
- by PavlikX - at 2013.11.23 14:24:00
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47. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
One thing annoyes me with new marauder idea entirely - you must calculate jump angles of MJD. Obviously there must be an option to do so automatically. With new skill (something like "MJD planning"). Anyone who like this jumps in modern version wi...
- by PavlikX - at 2013.11.14 12:22:00
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48. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Harby. No. Omg please no.
- by PavlikX - at 2013.11.13 15:03:00
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49. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
First HQ unit. Same as comand ships in theory, but with more bonuses, possibilities and price to the fleets.
- by PavlikX - at 2013.11.13 12:06:00
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50. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
No role bonus?
- by PavlikX - at 2013.10.11 18:46:00
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51. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Give to all BSs ability to plan jump trajectory in tactical overlay mode. 2, 3 and even more series of jumps. 100 kms range of each. Anyone who like current jumps will not be disappointed. Others will have posibility to avoid annoying "triangles" ...
- by PavlikX - at 2013.10.11 18:45:00
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52. MJD rework. Suggestion. - in Player Features and Ideas Discussion [original thread]
CCP's reasonable answer will be great. Such jump planing in tactical overlay mode is not a a game breaking feauture, it will give more usability, no one will harm :) Why not?
- by PavlikX - at 2013.10.11 18:38:00
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53. MJD rework. Suggestion. - in Player Features and Ideas Discussion [original thread]
I doubt that there will be cap/fit options to put MWD in med slot. Combat sites are missions too with quite big distances between gates.
- by PavlikX - at 2013.10.10 18:35:00
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54. MJD rework. Suggestion. - in Player Features and Ideas Discussion [original thread]
I know. I've acted the same. But game's mechanics is not a fly sim.
- by PavlikX - at 2013.10.10 18:33:00
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55. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Heh. I have better option - give additional low slot to the damnation and leave absolution alone
- by PavlikX - at 2013.10.10 18:31:00
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56. MJD rework. Suggestion. - in Player Features and Ideas Discussion [original thread]
Thread created because CCP decided to rebalance marauders. Sorry, i've lost sence after reading of over 250 pages, so do not kick me hard. One of the main ideas is MJD role bonus to the marauders. In the same time their normal speed will reduce....
- by PavlikX - at 2013.10.10 18:26:00
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57. Proposal to the comand ship small change in Rubicon. - in Player Features and Ideas Discussion [original thread]
I see no problemm with their bigger dps in comparison with HACs. Cheating ABCs hav even more dps, meantime their skill demands much much lower. Comparison with other classes have no real point frankly. Those ships have long skill time and costs a ...
- by PavlikX - at 2013.10.07 17:25:00
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58. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP must stop their marauder rebalance in Rubicon, probably it will be better to bring them in 1.1 version, after long constructive consultations with comunity.
- by PavlikX - at 2013.10.06 20:19:00
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59. Proposal to the comand ship small change in Rubicon. - in Player Features and Ideas Discussion [original thread]
Those ships must have possibility to bring more DPS. I suggest to activate one more turret/launcher slot. All other spects remains the same.
- by PavlikX - at 2013.10.06 20:17:00
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60. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Those changes could be great if there will be any model upgrades. Old models... I see no sence here
- by PavlikX - at 2013.10.02 19:14:00
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