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Thread Statistics | Show CCP posts - 30 post(s) |
Mournful Conciousness
Embers Children TOHA Conglomerate
373
|
Posted - 2013.11.21 18:36:00 -
[7831] - Quote
Infinity Ziona wrote: ... snip... Its a battleship, its supposed to take out cruisers. T3's cruisers have been the OP pimpmobile for a while now, taking out battleships with impunity (have killed battleships in a Proteus without scratching my shields in an armor tanked boat).
Guess they now have something to worry about.
There's also nothing to stop you bring your own mini-dreads along to fight. And its bit disingenuous to say that the marauder has applied that much damage to T3's using torps.
But i think you're splitting hairs and deliberately missing the point. This fit is a bait fit that not only makes money, it's going to be the last thing left on the field in any gank/countergank situation.
Of course when counter-ganking, you'll bring webs (usually a loki) along with all the other dps and ewar. The marauder, along with the target painter will do pretty close to perfect damage through the encounter.
It will also be the last thing the opposing fleet engage, since it makes sense to kill the soft targets first to reduce incoming ordnance.
OK, you can bring you own golem, and we can bring 2 golems... until we have a golemfest, but this will not make for good or fun pvp - it's just a game of 'who can bring the most armoured turrets?'
The escape-ability of the marauders is a good thing, but the unkillability of them is daft. I am fairly sure Ytterbium did not think through the implications, and certainly did not intend to create 40,000dps tank monsters (actually 60,000 if you use PITH A-type gear and overheat it...)
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Mournful Conciousness
Embers Children TOHA Conglomerate
373
|
Posted - 2013.11.21 18:40:00 -
[7832] - Quote
hmskrecik wrote:Mournful Conciousness wrote:Like I said, totally OP, and I will be totally abusing it util they nerf it. I believe it was CCP Rise who asked for precisely this kind of proof that something in game is imbalanced.
This kind of imbalance was plain to see from the beginning of the 'design' phase. It was addressed on about page 20 of this thread, and thoroughly ignored by the dev team. Some simple mathematics uncovered it.
I can only assume they were more concerned about meeting production deadlines than game quality targets.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
815
|
Posted - 2013.11.21 19:20:00 -
[7833] - Quote
Mournful Conciousness wrote:Kagura Nikon wrote: When an ASB had enough charges for a full minute.. yes.. sicne they were nerfed you wil lget a few secodns with no repair between them. That is when you get vulnerable.... not that is a large time. Just pointing the thing is not so invulnearable.
You misunderstood me. The ASB is to be pulsed, with a time gap between each pulse. Thus the one that is reloading is ready by the time you have exhausted the active one. That is why I reduce the tank number to 63% of the headline - to compensate for this pulsing. You need to leave 2 seconds between each cycle. The ASB cycle time is 4.5 seconds. There are 9 charges. 60/9 = ~6.5. This way there is *no* delay between reloads. It really does have 2.5m ehp against any fleet that cannot out-dps it. This is more than a T2 fitted dreadnought. You can even make the fit neut-proof at the expense of some tank by fitting passive hardeners, or drop some DPS and increase the neut-proof tank to an astonishing 10,000 continuous dps. Like I said, totally OP, and I will be totally abusing it util they nerf it.
Ok, I see what you mean. But at least the player must do several clicks and not be drunk for it to work :) that is far more than most overpowered ships difficulties: P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Infinity Ziona
Cloakers
821
|
Posted - 2013.11.21 20:00:00 -
[7834] - Quote
Mournful Conciousness wrote:Infinity Ziona wrote: ... snip... Its a battleship, its supposed to take out cruisers. T3's cruisers have been the OP pimpmobile for a while now, taking out battleships with impunity (have killed battleships in a Proteus without scratching my shields in an armor tanked boat).
Guess they now have something to worry about.
There's also nothing to stop you bring your own mini-dreads along to fight. And its bit disingenuous to say that the marauder has applied that much damage to T3's using torps.
But i think you're splitting hairs and deliberately missing the point. This fit is a bait fit that not only makes money, it's going to be the last thing left on the field in any gank/countergank situation. Of course when counter-ganking, you'll bring webs (usually a loki) along with all the other dps and ewar. The marauder, along with the target painter will do pretty close to perfect damage through the encounter. It will also be the last thing the opposing fleet engage, since it makes sense to kill the soft targets first to reduce incoming ordnance. OK, you can bring you own golem, and we can bring 2 golems... until we have a golemfest, but this will not make for good or fun pvp - it's just a game of 'who can bring the most armoured turrets?' The escape-ability of the marauders is a good thing, but the unkillability of them is daft. I am fairly sure Ytterbium did not think through the implications, and certainly did not intend to create 40,000dps tank monsters (actually 60,000 if you use PITH A-type gear and overheat it...) I think you're exaggerating that a little.
[Golem, Crazy Expensive Tank] Damage Control II
[empty med slot] Estamel's Modified Shield Boost Amplifier Estamel's Modified Shield Boost Amplifier Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Field X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400
Bastion Module I
Large Core Defense Operational Solidifier II Large Core Defense Operational Solidifier II
This gets max 64k dps with both boosters overheated, but its rediculously expensive and impractical, its linked to an all 5 skilled Nighthawk alt with Caldari Navy mindlink, Harmonizing II, Active Tanking II, and has a full set of high grade crystals plugged in.
I could also do this unrealistic fit:
[Rattlesnake, 43K DPS Tank] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Estamel's Modified Co-Processor Damage Control II
Estamel's Modified Shield Boost Amplifier Estamel's Modified Shield Boost Amplifier Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Field X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400
Large Core Defense Operational Solidifier II Large Core Defense Operational Solidifier I Large Core Defense Operational Solidifier I
This has been possible for a long time, 43k per second tank, 900 dps drone damage. But no one is wtf pwning anyone with them because they're unrealistic. |
Mournful Conciousness
Embers Children TOHA Conglomerate
373
|
Posted - 2013.11.21 20:13:00 -
[7835] - Quote
Infinity Ziona wrote: ...snip... If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.
You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight.
The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only.
Are you seriously arguing that this is desirable?
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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hmskrecik
TransMine Group German Information Network Alliance
137
|
Posted - 2013.11.21 20:27:00 -
[7836] - Quote
Mournful Conciousness wrote:hmskrecik wrote:Mournful Conciousness wrote:Like I said, totally OP, and I will be totally abusing it util they nerf it. I believe it was CCP Rise who asked for precisely this kind of proof that something in game is imbalanced. This kind of imbalance was plain to see from the beginning of the 'design' phase. It was addressed on about page 20 of this thread, and thoroughly ignored by the dev team. Some simple mathematics uncovered it. I can only assume they were more concerned about meeting production deadlines than game quality targets. Sorta, kinda. They have taken this into account and proposed v 2.0 and then reverted. The fact that ship can tank like hell does not yet mean that game is broken. The ship still is immobile and can ubertank for only so long. I don't remember where it's stated that ability to alpha any given ship is sine qua non for proper game balance. |
Infinity Ziona
Cloakers
821
|
Posted - 2013.11.21 20:59:00 -
[7837] - Quote
Mournful Conciousness wrote:Infinity Ziona wrote: ...snip... If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.
You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight. The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only. Are you seriously arguing that this is desirable? What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile.
The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability. |
Mournful Conciousness
Embers Children TOHA Conglomerate
373
|
Posted - 2013.11.21 21:59:00 -
[7838] - Quote
Infinity Ziona wrote:Mournful Conciousness wrote:Infinity Ziona wrote: ...snip... If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.
You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight. The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only. Are you seriously arguing that this is desirable? What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile. The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability.
Wrong. The rattlesnake has nowhere near the cargo capacity. Cargo = cap boosters = ehp
But you do (re)raise another eve problem - allowing dual ASB in the first place. The pro argument says that in order to fit them you have to gimp the ship. The rattlesnake, deimos, vargur, sleipnir, tengu, etc all give the lie to that.
Perhaps my concerns would be addressed if CCP did the decent thing and limited the ASB to 1 per ship.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Infinity Ziona
Cloakers
821
|
Posted - 2013.11.21 22:25:00 -
[7839] - Quote
Mournful Conciousness wrote:Infinity Ziona wrote:Mournful Conciousness wrote:Infinity Ziona wrote: ...snip... If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.
You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight. The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only. Are you seriously arguing that this is desirable? What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile. The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability. Wrong. The rattlesnake has nowhere near the cargo capacity. Cargo = cap boosters = ehp But you do (re)raise another eve problem - allowing dual ASB in the first place. The pro argument says that in order to fit them you have to gimp the ship. The rattlesnake, deimos, vargur, sleipnir, tengu, etc all give the lie to that. Perhaps my concerns would be addressed if CCP did the decent thing and limited the ASB to 1 per ship. Well on a cargo capacity comparison, if you fitted out the empty slots with expanders and used rig slots for expanded cargo the Rattler beats the Golem by about 200m3.
I agree with you, ASB should be limited to one per. |
AcePM
The Scope Gallente Federation
0
|
Posted - 2013.11.22 00:29:00 -
[7840] - Quote
CCP just add 5th gun slot on the Kronos and the world of eve will thank you and finaly stfu
its nothing today about relaxing
its all about be fast and hit max dps
and pls never turn some thing down like the warp speed....!!! always incrase that the way to win. |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
818
|
Posted - 2013.11.22 08:57:00 -
[7841] - Quote
Mournful Conciousness wrote:Infinity Ziona wrote:Mournful Conciousness wrote:Infinity Ziona wrote: ...snip... If you overheat your invuls on the marauder you get close to 100k dps, on the Rattler, 64k.
You wouldn't want solidifiers - you'll want cargo expanders so you can carry more cap boosters - this gives you more effective hitpoints over the course of a fight. The fits you have posted are extreme, you're right. Use of crystals and a booster is by no means unusual, and ridiculous (i.e. as much as a dread) tanks are very possible with T2 modules only. Are you seriously arguing that this is desirable? What I'm saying is they're not as OP as you're making out. If we T2 fit the golem and the rattler, with the same boosts and links we get 22k Rattler, 27k Golem. Golem is unable to be RR'd and is immobile while the Rattler can receive RR and is mobile. The Rattler needs an extra ASB and an extra boost amp but given the RR and the mobility there's not a lot of difference in baitability or killability. Wrong. The rattlesnake has nowhere near the cargo capacity. Cargo = cap boosters = ehp But you do (re)raise another eve problem - allowing dual ASB in the first place. The pro argument says that in order to fit them you have to gimp the ship. The rattlesnake, deimos, vargur, sleipnir, tengu, etc all give the lie to that. Perhaps my concerns would be addressed if CCP did the decent thing and limited the ASB to 1 per ship.
I woudl like the ASB to be limited to 1 per ship, but then returned to its status before the ASB nerf ( 2 more charges and a tiny bit faster cycle) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
818
|
Posted - 2013.11.22 09:01:00 -
[7842] - Quote
BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Mournful Conciousness
Embers Children TOHA Conglomerate
374
|
Posted - 2013.11.22 10:03:00 -
[7843] - Quote
Kagura Nikon wrote:BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.
You're forgetting that this kind of thing will be deployed as bait. It won't be your fleet vs 1 marauder. It will be your fleet being ganked by the marauders friends.
At least that's how I'll be using it :-)
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Anize Oramara
S T R A T C O M Critical-Mass
71
|
Posted - 2013.11.22 10:13:00 -
[7844] - Quote
Kagura Nikon wrote:Anize Oramara wrote:yea man those roaming gangs of nags flying around wh space is what you have to look out for. As I said, my view was not about WH, I am at least capable of addressing a statement as a minimally brain capable human. You on other hand must make a ******** statement that is on goon level of wisdom. So I am forced to reply.. grand news.. WH population is a TINY fraction of 0.0 and low sec combined!!! Hahahahahaha how did you not realise this was a joke?
Hahahaha. |
Tarmaniel
State War Academy Caldari State
6
|
Posted - 2013.11.22 10:23:00 -
[7845] - Quote
Kagura Nikon wrote:BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.
Will your typical PvP fit ships with cap booster filled cargo even carry enough ammo to grind through such a ship? |
General Jack Cosmo
University of Caille Gallente Federation
7
|
Posted - 2013.11.24 16:40:00 -
[7846] - Quote
hay i have a suggestion what about the bastion mod covering drones to in case we finally have a ishtar like marauder have 100% to drone hit points while activated at least? With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |
Shidiro Ironfist
HYPERICUM Biotech Research Co.
9
|
Posted - 2013.11.25 03:48:00 -
[7847] - Quote
A new ship hull Golem is beautiful ))) |
PavlikX
You are in da lock
111
|
Posted - 2013.11.25 18:47:00 -
[7848] - Quote
I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP |
Spc One
The Chodak Void Alliance
209
|
Posted - 2013.11.25 19:51:00 -
[7849] - Quote
PavlikX wrote:I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP Yes, Marauders require longer training time than dreadnoughts.
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Ashein
Lehman Brothers Investment Bank
0
|
Posted - 2013.12.06 16:19:00 -
[7850] - Quote
omg whats happened too the old Golem Skin, just liked that Raven Hull. And now the new Skin buring my Eyes looks like a flying trash barrel. Please change it back. |
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killer persian
Veldspar United
1
|
Posted - 2013.12.09 18:07:00 -
[7851] - Quote
Sarmatiko wrote:CCP Ytterbium wrote: What's the point of keeping tractor bonuses with the new deployable structure?
The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details. Marauder pilots asking for tractor beam buff for years since Noctis (with overpowered unbalanced salvaging\looting capabilities) introduction. How hard is to change one digit in bonus value making a lot of people satisfied with 72 km range instead of current 48km? This is pure "Quality of Life" change but for some strange reason you prefer to just ignore it. smh |
jimbolina
TheDarkLegion Inc
6
|
Posted - 2013.12.11 20:34:00 -
[7852] - Quote
Sorry if question has been answered already.
Vargur in middle of mission, bastion module ON, i loose connection, not pointed, vargur will not comence e-warp, it will just sit there until rats kill it, because bastion module will be shut off after one cycle. Is this intended or bug ? |
Marc McIntyre Crendraven
The Knights of Retribution
32
|
Posted - 2013.12.11 22:05:00 -
[7853] - Quote
jimbolina wrote:Sorry if question has been answered already.
Vargur in middle of mission, bastion module ON, i loose connection, not pointed, vargur will not comence e-warp, it will just sit there until rats kill it, because bastion module will be shut off after one cycle. Is this intended or bug ?
this issue has been known for months but CCP has not commented or even hinted at it so far. I hope it is a bug Eat Lead!!! Err....Antimatter...whatever! |
zerquse
Aliastra Gallente Federation
5
|
Posted - 2013.12.12 00:24:00 -
[7854] - Quote
I think CCP did a wonderful job with the kronos. If I could get an extra 20k more with blasters it would be perfect. |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
|
Posted - 2013.12.14 11:53:00 -
[7855] - Quote
Am I missing something here? Why is the golem the only marauder that doesn't get a dps bonus? Click here for LP store weapon cost rebalancing |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
|
Posted - 2013.12.14 12:09:00 -
[7856] - Quote
Kagura Nikon wrote:BTw I would love to find those 60 K dps tank marauders on the field. The loot wil be epic. BEcause we will slowly and with patience keep it tackled ( just need to be paying attention).. And keep our ships alive thanks to logis. And eventually it will run out of juice. Since its offensive caabilities are not that great.. its just a matter of time before the marauder dies.
Or you could just neut it. I doubt any marauders will be flying with more than two cap boosters anyway.
Also you gotta stop posting while drunk. it's embarrassing Click here for LP store weapon cost rebalancing |
Marc McIntyre Crendraven
The Knights of Retribution
32
|
Posted - 2013.12.15 15:09:00 -
[7857] - Quote
People are losing marauders to DCs that they shouldn't. CCP are you there? can we get something from you guys? please Eat Lead!!! Err....Antimatter...whatever! |
Edora Madullier
French Kiss Singularity Astromechanica Federatis
34
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Posted - 2013.12.15 15:36:00 -
[7858] - Quote
If the "leaks" I've read are true, bastion will stay ON when you disconnect. Seems to be a pretty not- so-smart idea, but who am I to judge?
I'd rather have the ewarp delayed until the bastion cycle is over. My marauder is not permatanked and when I get a disconnect, I have to restart the router, which means a dead marauder with each D/C. |
Battle Cube
Cube Collective
65
|
Posted - 2013.12.17 02:33:00 -
[7859] - Quote
imo.... i would be happy with this new version of the vargur.... if it was given a teeny tiny damage bonus, and a teeny tiny shield hp boost.... (outside of bastion.... **** bastion.... not using bastion....)
These small changes... would make it much better in incursions.... non-bastioned, that is. |
Arthur Aihaken
The.VOID
934
|
Posted - 2013.12.17 02:43:00 -
[7860] - Quote
Battle Cube wrote:imo.... i would be happy with this new version of the vargur.... if it was given a teeny tiny damage bonus...
I am currently away, traveling through time and will be returning last week. |
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