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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Doed
Tyrfing Industries Viro Mors Non Est
38
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Posted - 2013.08.29 20:52:00 -
[151] - Quote
Id rather see full T2 resists and a bastion tank nerf, give bastion some other bonus instead if needed, t2 resists would give them somewhat ok ehp so they can take aleast some alpha. 2 rig slots and low base ehp can only do so much, even with massive rep bonuses and 30% resist |

Harvey James
Deep Core Mining Inc. Caldari State
470
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Posted - 2013.08.29 20:52:00 -
[152] - Quote
so what will the cost be of the bastion module? What is the expected cost all in? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

marVLs
382
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Posted - 2013.08.29 20:53:00 -
[153] - Quote
And yeah BASTION TRANSFORMERTHINGIEGäó SKILL is not necessary remove it, we want tactical reco to be used.
Even now training for marauders its soooo long, so remove that another skill or at least make it easier to train like x3 or x4 but no more srly...
And don't nerf Golem cap, at least not so much...
And yeah Bastion module should give some damage bonus, at least 20%...
If that's too much OP then: Maybe change tanking bonus from 100% to 50% and add 30% damage bonus? |

Maximus Aerelius
PROPHET OF ENIGMA
472
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Posted - 2013.08.29 20:53:00 -
[154] - Quote
FT Diomedes wrote:CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those  Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances. Add a fuel bay. Problem solved.
And those that don't have Tactical Reconfiguration trained will have to train that. At least this levels the playing field for this "New" adaptation of the marauder coming in a bit. I think it's agood thing not to increase complexity on a ship that doesn't require it by it's very definition:
"Geared toward versatility and prolonged deployment in hostile environments,"
You start adding fuel and it shortens the "prolonged deployment". Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Harvey James
Deep Core Mining Inc. Caldari State
470
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Posted - 2013.08.29 20:53:00 -
[155] - Quote
Also what's the point of the mass addition in bastion mod when it can't move anyway? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

MeBiatch
Republic University Minmatar Republic
1243
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Posted - 2013.08.29 20:53:00 -
[156] - Quote
Soleil Fournier wrote:Mini Dreads? Completely unnecessary. Why not just use a dread? Surely you guys can start coming up with more unique ship applications instead of mimicking what's already there.
right cuss you can use a dread in high sec right?
ever heard of the bajillion poses just sitting doing **** all There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Creepy Brutor
Maltreatment
1
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Posted - 2013.08.29 20:54:00 -
[157] - Quote
Sweet Jesus
<3 |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
182
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Posted - 2013.08.29 20:54:00 -
[158] - Quote
The ultimate gay station games ships. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Tara Read
The Generic Pirate Corporation Shadow Cartel
569
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Posted - 2013.08.29 20:54:00 -
[159] - Quote
nahjustwarpin wrote:Tara Read wrote:Zamnir Kuha wrote:So are we going to see blap-dreads with blap-marauder support? :p Not from Tribal Band. From us? Who knows?  good, all your marauders will be alphaed off the field pretty fast when you can't use logis on them :)
I'm already told a flat no on using these : ( useless marauders 5 still... Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
293
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Posted - 2013.08.29 20:55:00 -
[160] - Quote
Guess its time to sell that Kronos - I like the idea but not as an evolution of Marauders :( |
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MeBiatch
Republic University Minmatar Republic
1247
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Posted - 2013.08.29 20:55:00 -
[161] - Quote
Junko Sideswipe wrote:The ultimate gay station games ships.
yeah... please make all 0.0 stations "kick out" death to station games There are no stupid Questions... just stupid people... Winter Expansion new ship request |

l0rd carlos
Friends Of Harassment
562
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Posted - 2013.08.29 20:55:00 -
[162] - Quote
BASTION TRANSFORMERTHINGIEGäó SKILL
What do I get from training it to V, compared to just I? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Maximus Aerelius
PROPHET OF ENIGMA
472
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Posted - 2013.08.29 20:55:00 -
[163] - Quote
Zappity wrote:Milton Middleson wrote:Why not have the Bastion module just use Tactical Weapons Reconfiguration? This. If bastion is a stepping stone to dreads just make it the same skill.
And those that don't have Tactical Reconfiguration trained will have to train that. At least this levels the playing field for this "New" adaptation of the Marauder Class coming in a bit. I think it's a good thing not to increase complexity on a ship that doesn't require it by it's very definition:
"Geared toward versatility and prolonged deployment in hostile environments,"
You start adding fuel and it shortens the "prolonged deployment". Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Asayanami Dei
Adhocracy Incorporated Adhocracy
308
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Posted - 2013.08.29 20:55:00 -
[164] - Quote
Change the tractor beam bonus for something more useful, this is the noctis era after all.
www.wormholefundamentals.com www.youtube.com/user/asayanami www.twitter.com/Asayanami www.facebook.com/Asayanami.Dei
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MeBiatch
Republic University Minmatar Republic
1247
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Posted - 2013.08.29 20:56:00 -
[165] - Quote
Harvey James wrote:Also what's the point of the mass addition in bastion mod when it can't move anyway?
not sure but i would guess to combat against bumping? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Alticus C Bear
University of Caille Gallente Federation
167
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Posted - 2013.08.29 20:56:00 -
[166] - Quote
Harvey James wrote:Also what's the point of the mass addition in bastion mod when it can't move anyway?
Perhaps to make them harder to bump.
Edit: Snap. |

Zor'katar
Matari Recreation
167
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Posted - 2013.08.29 20:57:00 -
[167] - Quote
Seems a bit conflicted. The tractor bonus means they do the mission job best at <48km, but it seems they're being encouraged to be snipers now. Other than the bastion module and DLAs, what good are the utility highs at long range?
Also, not sure why the EHP and cap regen nerf were needed? (Looking at the Vargur specifically.) |

Izi55IzI
TunDraGon Suddenly Spaceships.
15
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Posted - 2013.08.29 20:58:00 -
[168] - Quote
Well i expected the marauder "rebalancing" will be stupid, but damn, this is a whole new level of dumb, while you're at it, make the remaining 4 slots into yu-gi-oh card launchers.
How hard is it to make a t2 bs, with t2 resists and decent sensor strenght?
I especially find the harrasing angle funny, you're making a slower, less base armor/shield, less dps, than pirate/faction battleship into a "harrasing" bs, just because you should fit a MJD. You do realize that people actually fit scramblers? And how exactly does that add to the fitting options? Looks like MJD and Cap booster are going to be mandatory along with the bastion module.
Anyway stop using alcohol or drugs while changing the game, worse, if you're sober while doing it, fire the people behind those ideas.
You already ****** up the marauders once, don't do it again.
I know your just going to ignore everything I just wrote, since you have an infinite number of fanboys wanting transformation effects, but can I at least get my skillpoints back from the marauders V skill?
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Blodhgarm Dethahal
Transcendent Sedition Dustm3n
25
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Posted - 2013.08.29 20:58:00 -
[169] - Quote
Asayanami Dei wrote:Change the tractor beam bonus for something more useful, this is the noctis era after all.
Smartbomb bonus is my vote  -Bl+¦d
Wormholes are the best Space.. |

Maximus Aerelius
PROPHET OF ENIGMA
472
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Posted - 2013.08.29 20:59:00 -
[170] - Quote
Soleil Fournier wrote:Mini Dreads? Completely unnecessary. Why not just use a dread? Surely you guys can start coming up with more unique ship applications instead of mimicking what's already there.
And as if players needed to be even more dominate in missions. Really?
It's a step in-between and some people can't afford Dreads and Marauders were in dire need of an overhaul...this give potential Dread Pilots a feel and a little taste (possibly) of how to operate one. I'm not a Dread Pilot (can't afford one) but I can see this filling the in-between role nicely. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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raawe
24th Imperial Crusade Amarr Empire
45
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Posted - 2013.08.29 20:59:00 -
[171] - Quote
hmm, can't say i really like it. MJD will not help with survivability, still got really low sensor str. Will take a look here and there to see where this is going. We already have dreads time to think of something else |

Jedediah Arndtz
Warner Bros.
15
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Posted - 2013.08.29 20:59:00 -
[172] - Quote
Why does the Bastion give a dual bonus to guns, and not missiles? And falloff is kinda **** for pretty much anything but Projectiles.
Also, please keep the skillname as "BASTION TRANSFORMERTHINGIEGäó SKILL" |

Rainhailer
Daktaklakpak.
0
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Posted - 2013.08.29 20:59:00 -
[173] - Quote
CCP Ytterbium wrote: Also receives a weapons timer that prevents station docking or gate jumping
What about wormhole activations? A tenfold increase is mass will make them as massive as an Archon. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
188
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Posted - 2013.08.29 20:59:00 -
[174] - Quote
Just yes.
Have issues with a gatecamp? Jump your marauder in, press 'stay' and go near invincible. Especially given those 3 option highs, makes me want to stuff them with RR and do nice vargur(RR>>)claymore and Kronos(RR>>)Eos action. Looks like the tanking values of those marauders will be approx. 50% of what a dread can dish out, while acting as acceptable logi for small sizes \o/
To me, it sounds like a jumpable on-grid-HQ. Totally like. In the case of the vargur, I'd propose to hang a flag with the corplogo. "When we're done with links you won't recognize them" - CCP Fozzie |

M1k3y Koontz
Thorn Project Surely You're Joking
276
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Posted - 2013.08.29 21:01:00 -
[175] - Quote
First, love you long time.
Second, don't give it a damage bonus because that would be overpowered. It should have this tracking/range bonus OR a damage bonus, both would be too good and would need to be nerfed. How much herp could a herp derp derp if a herp derp could herp derp. |

Torialdin
High Voltage Industries Ash Alliance
0
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Posted - 2013.08.29 21:02:00 -
[176] - Quote
Will i be able to jump through WH with active bastion ? |

GeeShizzle MacCloud
342
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Posted - 2013.08.29 21:02:00 -
[177] - Quote
http://i.imgur.com/79vro9J.png |

Khanid Voltar
TunDraGon Suddenly Spaceships.
21
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Posted - 2013.08.29 21:03:00 -
[178] - Quote
Like the changes very much. Was not at all what I was expecting.
Initial feedback re: Bastion Module skill would be to make it a lower rank - maybe 5 or 6. Initially I was in agreement with the naysayers (oh no, not another skill), but if there has to be a skill it should have a lower rank than siege / triage skills which are for capital and not subcapital ships. |

Ghost Hunter
True Slave Foundations Shaktipat Revelators
119
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Posted - 2013.08.29 21:03:00 -
[179] - Quote
Thought for Bastion Mode -
Can we get it so the Marauder in Bastion Mode is unprobable?
This would help it immensely survive against on-grid probing if it's in a sniper role, as there's little point in being fixed at near-warpable distances that isn't a death sentence.
This also has the dual-purpose of making Marauders very good for dangerous mission running in Low Security / Null Security. If your mission is trying to be broken into, you can Bastion mode to disguise yourself and protect the mission. Hunters will have to wait for you at stargates or stations then, unless they play the waiting game with you.
That would give them a very useful niche PVE role as well, as only Tech 3 Cruisers could hope to mission in that manner. Unlike the Tech 3s, though, the Marauder doesn't have system wide affecting capabilities (boosting).
True Slave Foundations Overseer
-ò |

Maximus Aerelius
PROPHET OF ENIGMA
472
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Posted - 2013.08.29 21:04:00 -
[180] - Quote
Torialdin wrote:Will i be able to jump through WH with active bastion ?
You can't move with an active Bastion so I doubt it. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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