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CanI haveyourstuff
Native Freshfood Minmatar Republic
46
|
Posted - 2013.09.05 04:43:00 -
[2371] - Quote
Oberus MacKenzie wrote:- give the bastion mod a mild damage application bonus (20% to tracking, 10% to explosion vel+rad)
GOLEM does not need any 10% explo vel+rad bonus.
GOLEM needs serious large missile velocity bonus, like 100%+ This would make golem useful in pvp and PVE alot more. It doesnt increase dps but it increases chance to hit alot!
and +1 low slot ffs..
why missiles are not being used in pvp, especially torps and cruises? because they apply damage with huge delay and can be mitigated really easily. Why try to fix it like *********? rather fix it like it's supposed to be.
I mean.. for gods sake we have torpedoe traveling 3500 m/s , crusies 12k m/s cruises are slowly getting to the point of being useful - torps, far from it and only used on bombers if at all. |
Aglais
Deep Core Mining Inc. Caldari State
373
|
Posted - 2013.09.05 04:45:00 -
[2372] - Quote
Patrice Macmahon wrote:Aglais wrote: "Only Valid on the Kronos.... Kronos Pilot here... Nope! Not even needed on a valid Kronos. It's not needed. Not with the range and damage of rails... And we have the PG / CPU to fit our full sized rails without gimping the fit... Dual Tracking Computers...
Then why the fresh hell did they lose their active tanking bonuses for web strength? This is absolutely bonkers. It doesn't help any of the marauders because long range guns are useful on them. Cruise golems can be off at like 120 kilometers and do whatever and not even need to think about webs. Ever. Torp golems... Still outside of web range.
Do the resistance profiles make up for the loss of the active tank bonus? If yes, I can excuse that. If no, I will have to begin seriously doubting this round of rebalancing and hope to hell that in mid-october there is a Marauders Round II thread. |
baltec1
Bat Country
7824
|
Posted - 2013.09.05 04:47:00 -
[2373] - Quote
Patrice Macmahon wrote:Aglais wrote: "Only Valid on the Kronos.... Kronos Pilot here... Nope! Not even needed on a valid Kronos. It's not needed. Not with the range and damage of rails... And we have the PG / CPU to fit our full sized rails without gimping the fit... Dual Tracking Computers...
Its only handy with antimatter balsters but most of the time things will be in null range and if we cannot move then its a mostly useless mod.
|
Jasmine Assasin
State War Academy Caldari State
25
|
Posted - 2013.09.05 04:48:00 -
[2374] - Quote
Darkwolf wrote:
The Golem in particular is disappointing. We now have a propulsion system which moves in units of 100km (MJD), a tractor beam bonus which works out to 40km, a web bonus which works out to 12km, and a weapon system which is either 35-40km or lock range. There is a severe lack of focus going on here.
Yeah, with V1.0 I was really liking the Golem.
V2.0 is a mess. I hope you guys realize how weird this is. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
705
|
Posted - 2013.09.05 04:52:00 -
[2375] - Quote
Xequecal wrote:ITT: Terrible terrible players that complain they need a tank bonus on top of a 100% rep bonus to run L 4s.
Also, ridiculous hyperbole asking CCP to change nothing rather than do this, as if range, resist, scan res, tank and we immunity bonuses are worse to have than 15% ehp and speed.
baltec1 wrote:With the goal of these ships being to project better damage over longer distances I cant help but feel the web bonus is very out of place being that its a very close range tool. I much preferred the the bonus to the active tank. So much fir the hive mind.
That aside it's nice to know it's not just the highsec dwellers that think the new direction is unfocused. |
Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
10
|
Posted - 2013.09.05 04:53:00 -
[2376] - Quote
Aglais wrote: Do the resistance profiles make up for the loss of the active tank bonus? If yes, I can excuse that. If no, I will have to begin seriously doubting this round of rebalancing and hope to hell that in mid-october there is a Marauders Round II thread.
It just hit me...
CCP isn't trying to re-invent the Murader: A person engaged in banditry or related activity (Wikipedia).
CCP is trying to turn the Murader into a Siege Tank: Siege Tank
I think we are feeling that on a subconscious level, and we are wholly rejecting it - because it comes at the expense of something we already have.
Now that I have some perspective on this. I would LOVE to see this creation as an ADDITION to my game, not at the EXPENSE of my Murader.
CCP - I'm calling you out. -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
Xequecal
GoonWaffe Goonswarm Federation
60
|
Posted - 2013.09.05 04:54:00 -
[2377] - Quote
Patrice Macmahon wrote:Xequecal wrote:ITT: Terrible terrible players that complain they need a tank bonus on top of a 100% rep bonus to run L 4s.
Also, ridiculous hyperbole asking CCP to change nothing rather than do this, as if range, resist, scan res, tank and we immunity bonuses are worse to have than 15% ehp and speed.
100% bonus to brick tanking. Which means we can no longer dictate range. The immobile aspect of the siege module is a NERF to a muraders primary defense and damage application system - It's long range. Forcing us to sit mobile while tanking a while room of agro in order to survive a nasty pocket = slower mission times. Why? We can't dictacte angular velocity or range on our target anymore. If we are inside or outside the pre-designed orbital of the rat in question, they fly directly away from us or towards us, dopping their angular, allowing us to shoot them for full damage. Forcing us to sit still to manage incoming damage (brick tanking), severely lowers our DPS output. It's a NERF in DPS in regards to how effective mission running is generally handled.
Against sansha/blood, tracking disruptor immunity is worth far more DPS than the DPS lost from beingstationary. Against other rats, you have your t2 resists in place of the tank bonus. |
baltec1
Bat Country
7824
|
Posted - 2013.09.05 04:58:00 -
[2378] - Quote
Tyberius Franklin wrote: So much fir the hive mind.
That aside it's nice to know it's not just the highsec dwellers that think the new direction is unfocused.
When it comes to mega hulls I have a very keen interest.
The original idea was exciting to me but this latest build is no good. Its just a slower vindi with less DPS without bastion and with it it has less staying power and a useless bonus to a mod that will not be needed at all. If I want a blaster battleship with a web bonus I would use the vindi which is better suited for this task. |
Big rEy
ROMANIA Renegades C0VEN
23
|
Posted - 2013.09.05 04:59:00 -
[2379] - Quote
Jasmine Assasin wrote:Darkwolf wrote:
The Golem in particular is disappointing. We now have a propulsion system which moves in units of 100km (MJD), a tractor beam bonus which works out to 40km, a web bonus which works out to 12km, and a weapon system which is either 35-40km or lock range. There is a severe lack of focus going on here.
Yeah, with V1.0 I was really liking the Golem. V2.0 is a mess. I hope you guys realize how weird this is. I hope they do. Instead of web give a bonus to tractor beam on golem. It's a missile/torpedo boat which isn't good for incursions due to the ammo type. I am a new player and I still don't get it: why a tech II that takes 100 days to get into it, it performs almost the same as a RNI which takes very little time to get in. After one mounth I had an RNI and it would seem that I should stay in it forever because there is nothing much better for L4 in the game. The only reason to get a marauder it's for "salvaging as you go". That's it! Always I will be ready to meet the next challenge even if is bigger that me ! |
Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
11
|
Posted - 2013.09.05 04:59:00 -
[2380] - Quote
Xequecal wrote: Against sansha/blood, tracking disruptor immunity is worth far more DPS than the DPS lost from beingstationary. Against other rats, you have your t2 resists in place of the tank bonus.
That is a non issue. Extreme range on guns, and the ability to MOVE to lower angular is how you best blood raiders.
The only rats the bastion module EWAR immunity truly helps against are Pithi Jammers. You seriously have to nerf your fit to get a semblance of a work around.
The ability to MOVE helps turret gunners hit their targets more effectively than any other module or boosting service. -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
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Barrogh Habalu
Imperial Shipment Amarr Empire
491
|
Posted - 2013.09.05 05:06:00 -
[2381] - Quote
It appears that CCP decided to give back web bonuses to allow marauder fleets to try to get rid of ships that try to get closer so that they could scram a fleet member once bastion is down. It kind of make sense, but in this case I'd prefer small web range bonus. That, however, would warrant further reduction of web speed factor bonus (probably). Maybe something like 5% per level bonus to both could work (webs would still require overheating and faction bling, but whatever...).
That said, I feel that this helps noone when it comes to PvE. Maaaybe (some math was done, but not quite sure still about that) those ships will be doing well in logiless 11 man VG fleets (EWar immunity allows you to ignore Niarjas and go straight for Augas and other DPS and that actually can work, although I'm still not sure how competitive those fleets will be), but that's it. |
To mare
Advanced Technology
242
|
Posted - 2013.09.05 05:18:00 -
[2382] - Quote
honestly a ship called MARAUDER that focus on defense doesnt make sense to me.
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Mina Sebiestar
Mactabilis Simplex Cursus
413
|
Posted - 2013.09.05 05:19:00 -
[2383] - Quote
Patrice Macmahon wrote:Xequecal wrote: Against sansha/blood, tracking disruptor immunity is worth far more DPS than the DPS lost from beingstationary. Against other rats, you have your t2 resists in place of the tank bonus. That is a non issue. Extreme range on guns, and the ability to MOVE to lower angular is how you best blood raiders. The only rats the bastion module EWAR immunity truly helps against are Pithi Jammers. You seriously have to nerf your fit to get a semblance of a work around. The ability to MOVE helps turret gunners hit their targets more effectively than any other module or boosting service.
Moot point and situational if your dmg output is projected well and you know at what range your tracking will break there is no need to move at all.
Point of siege'd marauder is exactly that it will project its dps in a away that no one of us truly know ...that blaster kronos that was posted by CCP guy had r******d range with crappy enhancer and tracking comp,you cant dream of those numbers with current ships it doesn't matter how many or what king of gear you slap on it or what is linking / boosting you.
You can also relocate your self if needed be like having tracking issues or what ever.
meet dominix with crappy t1 resist no boost bonus no crystals no drugs no bastion no tracking bonus 2 slot tank. standing perfectly still and ...well...dominating.
I cant see how ships that will have all of what that ship don't will suck at mission running.
That being said..i do find universal web bonus weird(maybe range webs) a...s well i hate MJD bonus and don't appreciate nerf in speed / agility outside bastion module. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
57
|
Posted - 2013.09.05 05:24:00 -
[2384] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes.
-1
Seem lilke the Maurauders were suppose to be a T2 sniping version BS because the bonus they get have to do with increase range on their main weapons. This would further indicate this since they get a buff for MJD usage, and the bastion module increase range on their main guns.
So why the webs? are they suppose to be tackling ships? Don't we have other ships that can do a better job at this? Also aren't T2 ships suppose to be more specialize? By adding this bonus aren't you making them more versatile as a T1? |
Dracvlad
The Riot Formation Public Disorder.
92
|
Posted - 2013.09.05 05:45:00 -
[2385] - Quote
I just read that you have removed the resists from the Bastion mode, I am not going to read all the hot air in this thread, but I was very excited by this original idea for both PvP and PvE and was looking forward to using these ships, now I will not bother as they will be worse than they were before, what an absolute dogs dinner!!!
There are times that CCP should just go for it and this was one of them times.
EDIT: You had created a new and exciting BS and you let the spergelords destroy it, god damnit!!!! If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |
Lephia DeGrande
Luxembourg Space Union
105
|
Posted - 2013.09.05 05:50:00 -
[2386] - Quote
Ravasta Helugo wrote:CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes. Woah. Uh, I kinda wanted that non-stacking 30% though. It would have been a huge F U to gankers. Tech II resists... damn. Uh, I'm not sure how I feel about this. In one fell swoop you just make these things way less tanky and ... replaced it with a web bonus... that's weaker than the current web bonus. This is going to make my Paladin slightly worse than it is now, won't it? I just... I need to evaluate these changes in depth and stop rambling. My first reaction is NOT supportive though. Don't cave so easily to the haters.
+1 Really... Thats sad News... |
Omnathious Deninard
Novis Initiis
1497
|
Posted - 2013.09.05 05:53:00 -
[2387] - Quote
Maybe it is worth considering splitting the class into two ships. A PVP focused one, t2 resists better damage worse damage application, cheaper cost roughly half current ones.
A PVE one, better damage application, rep bonuses, bastion module (with res bonus back.), tractor bonuses, minor scan probe bonus (maybe) but less tank when out of bastion mode than PVP focused one.
Both would get the 70% reduction to MJD cool down time
If the PVP group could find the bastion module useful then it could be handled so that the PVE focused ship has a role bonus for 30% shield, armor, and hull resistances when deployed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
13
|
Posted - 2013.09.05 05:53:00 -
[2388] - Quote
Mina Sebiestar wrote:Patrice Macmahon wrote:Xequecal wrote: Against sansha/blood, tracking disruptor immunity is worth far more DPS than the DPS lost from beingstationary. Against other rats, you have your t2 resists in place of the tank bonus. That is a non issue. Extreme range on guns, and the ability to MOVE to lower angular is how you best blood raiders. The only rats the bastion module EWAR immunity truly helps against are Pithi Jammers. You seriously have to nerf your fit to get a semblance of a work around. The ability to MOVE helps turret gunners hit their targets more effectively than any other module or boosting service. Moot point and situational if your dmg output is projected well and you know at what range your tracking will break there is no need to move at all. Point of siege'd marauder is exactly that it will project its dps in a away that no one of us truly know ...that blaster kronos that was posted by CCP guy had r******d range with crappy enhancer and tracking comp,you cant dream of those numbers with current ships it doesn't matter how many or what king of gear you slap on it or what is linking / boosting you. You can also relocate your self if needed be like having tracking issues or what ever. meet dominix with crappy t1 resist no boost bonus no crystals no drugs no bastion no tracking bonus 2 slot tank. standing perfectly still and ...well...dominating. I cant see how ships that will have all of what that ship don't will suck at mission running. That being said..i do find universal web bonus weird(maybe range webs) a...s well i hate MJD bonus and don't appreciate nerf in speed / agility outside bastion module. -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
marVLs
398
|
Posted - 2013.09.05 06:07:00 -
[2389] - Quote
About this last changes, not only You tank worse with and without bastion but You lost 30% res to hull in bastion mode
So another thing suggest that first iteration was better (but still no good) |
To mare
Advanced Technology
242
|
Posted - 2013.09.05 06:16:00 -
[2390] - Quote
marVLs wrote:About this last changes, not only You tank worse with and without bastion but You lost 30% res to hull in bastion modeSo another thing suggest that first iteration was better (but still no good)
first iteration of bastion module just screamed station camping machine now its a bit toned down (not too much since now you got full T2 resist active all the time) but still not what a marauder should do imho |
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Mina Sebiestar
Mactabilis Simplex Cursus
413
|
Posted - 2013.09.05 06:18:00 -
[2391] - Quote
@ Patrice Macmahon
Large Sentry Damage Augmentor I sentry range rig
Naiyon's Modified Adaptive Invulnerability Field
Gist invul
The very things i would use on marauder / pirate ship as a matter of fact i did unfit my kronos to fit that domi.
I am getting 1000 dps with kronos 4 mags / t2 burst excluding drones because incoming nerf...(much easier to fit it don't NEED bilion in tank that domi does need)
I would like to see more dps sure i wasted billions on those ships..but that dmg projection will be extreme bonus. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Trinkets friend
Rules of Acquisition Acquisition Of Empire
1145
|
Posted - 2013.09.05 06:19:00 -
[2392] - Quote
oh ffs
The first iteration was only bad for incursion bears, really. For level 4 runners, despite everyone's complaints and hooplah, the MJD + turtle up allows you to deal with full room aggro (aside from, maybe, neuting Blood Raiders) via zomg tank, and then use short range guns (AC's, blasters, pulses) to dominate out to >100km.
The idea for level 4's in a Vargur would have been to fit TC's, because your falloff is covered by the falloff bonus, an MJD, a reasonable Large shield booster (forget ASB's), a hardener and maybe a cap booster. Rig for damage and tracking, lows full of DCU and Gyros and an east 2200DPS tank. Keep blinking out to maintain damage envelope.
Now...not sure on the tank (T2 resists is nice, but w/e) because you're swapping a 37% repair amount for better resists out of bastion and in Bastion you just lose out compared to iteration 1. This should have been handled by a change to the non-penalised resist bonus of the Bastion module, not by stripping the active tank bonus from the hull.
That's full ******.
Pandering to Incursion bears who need resists out of siege mode so they don't have to change their habits and fits and doctrines is poor, poor game design philosophy.
Plonkling in a useless web bonus is entirely for PVP. I am sure someone in CCP or the CSM is copping an ear bashing about how its going to be a case of Vargurs being scrammed and just dying, which will lead to them sitting on docks or gates and never using the MJD. So, the web was added to help them deal with tacklers.
As pointed out, the Golem cops it hard with this change. A webbed frigate even TP'ed to hell will not die in a short enough time to torps to help. if you rigor rig and flar cat rig it (which is all your rigs) with Cruise you can get LML level explosion radius from precisions, so yeah, web + rigged cruise would be beastly. But already you can basically do this with a Raven and instagib frigates, so a 80% web? Not worth a billion ISK.
The Golem will also have to give up three midslots to partly counter tackle; MJD, TP, Web. This is a little less true for the others, but they'll have to put on a web which is purely defensive get out of scram. Fine, you need to compromise.
CCP would be better changing the base hull for Caldari to the Rokh and going with a rail Marauder in this case, to streamline it with the other ships. Plus a Rokh would look beastly transforming, a Raven hull would do what? Flap its wings, drop an egg? I dunno.
I think the iteration 2 proposal is pretty weak. You get more use from the ships outside Bastion mode, but in Bastion mode it's not worthwhile for PVP. PVE wise it will be slightly better, just not an OP tank. So what? If you already MJD mission this just makes them meh compared to the Navy Raven.
1/10 YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Tsukihi Hareka
Republic Military School Minmatar Republic
0
|
Posted - 2013.09.05 06:19:00 -
[2393] - Quote
In fact, THE CURRENT Version of Marauder IS MUCH BETTER than your new one!! With nerfed rep not in bastion mod, we have less rep in ehp and less ehp, and we have less speed which means we take more damage. When in bastion mode, we take full damage, the 100% more rep doesn't help that much. Don't Even need to say, Golem and VARGUR have a cap problem now. And what is a web for Golem? Cruises don't have any bonus from bastion mode either. Guns have a little damage boost through the increased falloff and optimal, missles get nothing.
If you change Marauders like this, I will definitely destroy my Marauders to salvage. |
Josilin du Guesclin
University of Caille Gallente Federation
109
|
Posted - 2013.09.05 06:25:00 -
[2394] - Quote
Onslaughtor wrote:I love the idea of the bastion module but I feel we are getting away from what these ships were conceived and named for.
ma-+raud-+er noun plural noun: marauders
1. a person who marauds; a raider.
raid-+er noun noun: raider;GÇâplural noun: raiders
1. a person who attacks an enemy in the enemy's territory; a marauder.
By this logic frigates and battlecruisers need to be completely redesigned from the ground up, because they don't match the correct nautical usage at all.
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Cyaron wars
SkREW CREW Local Down
55
|
Posted - 2013.09.05 06:30:00 -
[2395] - Quote
Dear CCP,
If you really wanted to make marauders a proper PVP platform all you had to is was to buff sensor strength on those ships. They would become epic solo pvp battleships. But then again you decided to be a smartass and went for some ******** changes. This bastion module and all the transformation stuff... I really think someone from devs is watching too much Japanese or Chinese or whatever cartoons. Please stop. Just leave marauders as they are with rep bonus, increase sensor strength, add some T2 rezists and you will get p. much decent PVP ship. It might be hard and even impossible to kill such ship alone, but this is the game of blobs, where people try to bring twice more ppl to kill whatever needed, then add some more ppl and put a falcon on top just to be sure. |
marVLs
398
|
Posted - 2013.09.05 06:31:00 -
[2396] - Quote
Maybe give them special salvage drone bay (50) with bonus to their salvage strenght |
To mare
Advanced Technology
242
|
Posted - 2013.09.05 06:38:00 -
[2397] - Quote
Cyaron wars wrote:Dear CCP,
If you really wanted to make marauders a proper PVP platform all you had to is was to buff sensor strength on those ships. They would become epic solo pvp battleships. But then again you decided to be a smartass and went for some ******** changes. This bastion module and all the transformation stuff... I really think someone from devs is watching too much Japanese or Chinese or whatever cartoons. Please stop. Just leave marauders as they are with rep bonus, increase sensor strength, add some T2 rezists and you will get p. much decent PVP ship. It might be hard and even impossible to kill such ship alone, but this is the game of blobs, where people try to bring twice more ppl to kill whatever needed, then add some more ppl and put a falcon on top just to be sure. haha totally agree
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Tanik Fera
Transcendent Sedition Dustm3n
0
|
Posted - 2013.09.05 06:38:00 -
[2398] - Quote
Ok, my OCD is killing me here, for the love of all that is holly please fix the bonuses on the Golum by removing the missile bonuses and adding a warp jammer bonus and an ECM jammer strength bonus! Complete the EWAR set ASAP! |
Fettle
Mindstar Technology Fatal Ascension
3
|
Posted - 2013.09.05 06:40:00 -
[2399] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes.
[PVE perspective] A web bonus to all marauders isn't all that helpful. Not all pilots use the short range weapons that stand to benefit from these webbers. Further, it takes away the identity that currently lie with the Kronos and Paladin.
Regarding the rep bonus removal, as long as the marauders tanking isn't harmed in the process, i'm fine with this. Ideally, improving the tanking would be better, but if it is unaffected due to whatever bonuses you will give (via T2 resist or rep bonuses in bastion mode) than this is fine. Perhaps more capacitor options? The current rep bonus was to speed the rep mod cycle, so perhaps something that effects this could be better.
[PVP perspective] Perhaps webbing range might be better than velocity factor? One could imagine a marauder drop with half (Paladins and Kronos) webbing and the other half (Golems and Vargurs) target painting. A slow, sig-blown target is a target short for the eve galaxy. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
401
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Posted - 2013.09.05 06:47:00 -
[2400] - Quote
CCP Ytterbium wrote:We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you. You, good sir, have just earned yourself a large can of beer as soon as I get to Iceland.
On the topic of Marauder changes, you've just transformed marauders from snipers to... not sure what. Imo, when it comes to tank, the changes are good, but the close range web kinda doesn't fit the whole picture with MJD jumpring and all. Considering Marauders are a T2 ship that should be specialized in something, that seems remarkably generalist and imo, the web just doesn't fit this frame. I'm not saying close range doesn't fit the overall ship idea, after all, the tractors have a limited range too (provided people even use them). However, if you want to have them used at close range, their speed is going to be a problem. Some people are claiming how the Golem will be an absolute beast in pvp - yeah, well, in order to use that web, you first need to catch a target. Somehow I doubt that's going to happen if you're moving 85 m/s. Even bricks like Rokh are faster and will run circles around those ships.
Then again, this might go hand in hand with Bastion - a sort of "space bunker" with no-entry zone. Hm... I'll have to think about this some more... In that case, our friend above might be right, the webbing range might be a better idea. |
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