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Onslaughtor
Carbon Dateing
58
|
Posted - 2013.09.05 03:28:00 -
[2341] - Quote
I love the idea of the bastion module but I feel we are getting away from what these ships were conceived and named for.
ma-+raud-+er noun plural noun: marauders
1. a person who marauds; a raider.
raid-+er noun noun: raider;GÇâplural noun: raiders
1. a person who attacks an enemy in the enemy's territory; a marauder.
So how do we do this. Besides cloaking? Because we need less cloaking ships. Idea? Some mechanic that removes ones self from local and long range d-scan.
Just think about that for a moment. Its not that OP and would actually allow these ships to operate with some safety and give them something truly specialized. If this was enacted then the current TQ versions of the hulls would actually work and not be to OP or broken.
Anyway just a thought. I was personal good with the first iteration on marauders and bastion. The new version is just far to scattered in its goal. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
342
|
Posted - 2013.09.05 03:35:00 -
[2342] - Quote
Ravasta Helugo wrote:Quote: In L4s you don't need the tank, so just stick with the pirate BS. That's what I'm going to be forced to do after these changes. And I don't want to. I love the Paladin. I love the model. I love that it's going to transform into a cool battlestation thingy now. But if it sucks, and it will suck for missioning compared to any number of other ships, then I won't fly it.
I ... what? the paladin is still probably the marauder that gets the best deal out of this thingy. dat optimal bonus! armor reps just got +15% and will get +100% in bastion still. oh yes and a ton of cap! the thing doesn't need the rep bonus for lv4s as is.
also it can do the same dps as the nightmare, and I think I'll take the optimal bonus over the tracking bonus most of the time. not to mention all that cap (again) and the ability to press a button and get +100% reps! You can trust me, I have a monocole |

Jonas Valence
Black Rise Escape Hatch Zero Hour Alliance
5
|
Posted - 2013.09.05 03:36:00 -
[2343] - Quote
Just like to point out, maybe I missed it in the previous posts- the latest iteration.
Kronos, Paladin, Vargur - Marauder skill lvl gives a weapon bonus and an ewar bonus. Golem - Maraduer skill gives ewar, and ewar.
For me, web on Golem is a useless and will never be used bonus. Why not give the Golem an equal bonus to other hulls. Some boost to missle performance and the tp bonus, to be inline with the other hulls.
Just a faithful Golem pilot's two-cents. |

Cade Windstalker
Donohue Enterprises Ad-Astra
130
|
Posted - 2013.09.05 03:42:00 -
[2344] - Quote
Chainsaw Plankton wrote:I ... what? the paladin is still probably the marauder that gets the best deal out of this thingy. dat optimal bonus! armor reps just got +15% and will get +100% in bastion still. oh yes and a ton of cap! the thing doesn't need the rep bonus for lv4s as is.
also it can do the same dps as the nightmare, and I think I'll take the optimal bonus over the tracking bonus most of the time. not to mention all that cap (again) and the ability to press a button and get +100% reps!
Except that lasers already have a great range set for missions. The optimal bonus may be good for PvP but on a mission boat a tracking bonus would probably be worth more, especially since it's not stacking penalized. |

Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
9
|
Posted - 2013.09.05 03:42:00 -
[2345] - Quote
Chainsaw Plankton wrote:Zeus Maximo wrote:Ravasta Helugo wrote:Zeus Maximo wrote:Comparing the old PVE marauders to these changes: what is worse?
smaller drone bay? 37.5% tank nerf. 50% drone bandwidth nerf. 25% speed nerf. 50% mass nerf. 10% HP nerf. 25% web nerf. You get a 100% rep amount boost You gained a 80% web for slowing down smaller targets Old kronos mass = 101,800,000 kg New kronos mass = 113,160,000 kg fit propulsion all marauders get a web bonus New is obviously better than the old  100% rep bonus, only when sitting still. although considering nearly every self rep mod just got buffed it isn't quite a 37.5% hit. for lv4s most marauders didn't really even need the rep bonus anyways. ships that didn't really need an 80% web got one, and two ships lost 90% webs for 80% and yea the mass change isn't anywhere near as bad as some people are making it out to be should have had a prop mod already, although with base speed and mass nerf you will be going slower.
-á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
342
|
Posted - 2013.09.05 03:45:00 -
[2346] - Quote
Big rEy wrote:zbaaca wrote: 2 CCP Ytterbium stop screwing golem . now it become piece of sh*t
True, I've stopped training for one when I read the las post from Ytterbium  I will stay with my RNI.
golem looks fine, probably the marauder least affected by the proposed changes, also with the cruise buff it just got better (vargur is a close second but them winmatar resists!). You can trust me, I have a monocole |

Tyberius Franklin
Federal Navy Academy Gallente Federation
705
|
Posted - 2013.09.05 03:48:00 -
[2347] - Quote
Chainsaw Plankton wrote:Ravasta Helugo wrote:Quote: In L4s you don't need the tank, so just stick with the pirate BS. That's what I'm going to be forced to do after these changes. And I don't want to. I love the Paladin. I love the model. I love that it's going to transform into a cool battlestation thingy now. But if it sucks, and it will suck for missioning compared to any number of other ships, then I won't fly it. I ... what? the paladin is still probably the marauder that gets the best deal out of this thingy. dat optimal bonus! armor reps just got +15% and will get +100% in bastion still. oh yes and a ton of cap! the thing doesn't need the rep bonus for lv4s as is. also it can do the same dps as the nightmare, and I think I'll take the optimal bonus over the tracking bonus most of the time. not to mention all that cap (again) and the ability to press a button and get +100% reps! All armor reps getting +15% means the paladin doesn't stand out there though. Agreed on the range vs tracking, and bastion adds a nice option, but it will be slower, moreso under prop mods due to mass difference, have less drone flexibility and probably less tank after fitting aside from bastion focused tanks.
Which is my issue, the ships are going the direction of being prenerfed to keep bastion from being OP, and personally, I wanted to be an option, not something mandatory to keep it from being inferior for solo work. For incursions I'm not sure where it stands, web nerf seems compensated for by the more omni friendly resist profile. |

Xequecal
GoonWaffe Goonswarm Federation
60
|
Posted - 2013.09.05 03:49:00 -
[2348] - Quote
ITT: Terrible terrible players that complain they need a tank bonus on top of a 100% rep bonus to run L 4s.
Also, ridiculous hyperbole asking CCP to change nothing rather than do this, as if range, resist, scan res, tank and we immunity bonuses are worse to have than 15% ehp and speed.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
705
|
Posted - 2013.09.05 03:51:00 -
[2349] - Quote
Cade Windstalker wrote:Chainsaw Plankton wrote:I ... what? the paladin is still probably the marauder that gets the best deal out of this thingy. dat optimal bonus! armor reps just got +15% and will get +100% in bastion still. oh yes and a ton of cap! the thing doesn't need the rep bonus for lv4s as is.
also it can do the same dps as the nightmare, and I think I'll take the optimal bonus over the tracking bonus most of the time. not to mention all that cap (again) and the ability to press a button and get +100% reps! Except that lasers already have a great range set for missions. The optimal bonus may be good for PvP but on a mission boat a tracking bonus would probably be worth more, especially since it's not stacking penalized. With the focus seeming to shift from Bastion optional to Bastion+MJD mandatory I'd argue that range would be highly prized. Blinking out 100km on a megapulse+scorch boat and still being viable is one of my hopes that remain intact at this point. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
342
|
Posted - 2013.09.05 03:53:00 -
[2350] - Quote
Tyberius Franklin wrote:All armor reps getting +15% means the paladin doesn't stand out there though. Agreed on the range vs tracking, and bastion adds a nice option, but it will be slower, moreso under prop mods due to mass difference, have less drone flexibility and probably less tank after fitting aside from bastion focused tanks.
Which is my issue, the ships are going the direction of being prenerfed to keep bastion from being OP, and personally, I wanted to be an option, not something mandatory to keep it from being inferior for solo work. For incursions I'm not sure where it stands, web nerf seems compensated for by the more omni friendly resist profile.
it doesn't need to stand out on tank with an optimal range and damage bonus on tachyons. You can trust me, I have a monocole |

Tyberius Franklin
Federal Navy Academy Gallente Federation
705
|
Posted - 2013.09.05 03:54:00 -
[2351] - Quote
Xequecal wrote:ITT: Terrible terrible players that complain they need a tank bonus on top of a 100% rep bonus to run L 4s.
Also, ridiculous hyperbole asking CCP to change nothing rather than do this, as if range, resist, scan res, tank and we immunity bonuses are worse to have than 15% ehp and speed.
So basically the marauder should be defined by the bastion capabilities rather than stand on their own with bastion being a situationally viable benefit? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
342
|
Posted - 2013.09.05 03:57:00 -
[2352] - Quote
Tyberius Franklin wrote:Cade Windstalker wrote:Chainsaw Plankton wrote:I ... what? the paladin is still probably the marauder that gets the best deal out of this thingy. dat optimal bonus! armor reps just got +15% and will get +100% in bastion still. oh yes and a ton of cap! the thing doesn't need the rep bonus for lv4s as is.
also it can do the same dps as the nightmare, and I think I'll take the optimal bonus over the tracking bonus most of the time. not to mention all that cap (again) and the ability to press a button and get +100% reps! Except that lasers already have a great range set for missions. The optimal bonus may be good for PvP but on a mission boat a tracking bonus would probably be worth more, especially since it's not stacking penalized. With the focus seeming to shift from Bastion optional to Bastion+MJD mandatory I'd argue that range would be highly prized. Blinking out 100km on a megapulse+scorch boat and still being viable is one of my hopes that remain intact at this point.
From a tachyon gamma will just shoot just a bit shorter than scorch and do more dps, xray will do slightly less dps and out range scorch.
neither the bastion mod or the MJD will be needed for a paladin. although it is nice the 25% optimal from bastion will be the biggest optimal bonus so it goes first in the stacking penalty formula. You can trust me, I have a monocole |

Tyberius Franklin
Federal Navy Academy Gallente Federation
705
|
Posted - 2013.09.05 03:57:00 -
[2353] - Quote
Chainsaw Plankton wrote:Tyberius Franklin wrote:All armor reps getting +15% means the paladin doesn't stand out there though. Agreed on the range vs tracking, and bastion adds a nice option, but it will be slower, moreso under prop mods due to mass difference, have less drone flexibility and probably less tank after fitting aside from bastion focused tanks.
Which is my issue, the ships are going the direction of being prenerfed to keep bastion from being OP, and personally, I wanted to be an option, not something mandatory to keep it from being inferior for solo work. For incursions I'm not sure where it stands, web nerf seems compensated for by the more omni friendly resist profile. it doesn't need to stand out on tank with an optimal range and damage bonus on tachyons. The nightmare has the damage bonus as well. Range on the hull seems negated by inferior mobility. These are concerns purely related to outside of Bastion abilities.
Chainsaw Plankton wrote: From a tachyon gamma will just shoot just a bit shorter than scorch and do more dps, xray will do slightly less dps and out range scorch.
neither the bastion mod or the MJD will be needed for a paladin. although it is nice the 25% optimal from bastion will be the biggest optimal bonus so it goes first in the stacking penalty formula.
Had trouble fitting tach's and being happy with the fit in the past, though the increased fitting could well change that. We'll see. Though I wonder if I'll miss the tracking. |

Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
9
|
Posted - 2013.09.05 03:57:00 -
[2354] - Quote
Xequecal wrote:ITT: Terrible terrible players that complain they need a tank bonus on top of a 100% rep bonus to run L 4s.
Also, ridiculous hyperbole asking CCP to change nothing rather than do this, as if range, resist, scan res, tank and we immunity bonuses are worse to have than 15% ehp and speed.
100% bonus to brick tanking. Which means we can no longer dictate range. The immobile aspect of the siege module is a NERF to a muraders primary defense and damage application system - It's long range.
Forcing us to sit mobile while tanking a while room of agro in order to survive a nasty pocket = slower mission times. Why? We can't dictacte angular velocity or range on our target anymore.
If we are inside or outside the pre-designed orbital of the rat in question, they fly directly away from us or towards us, dopping their angular, allowing us to shoot them for full damage.
Forcing us to sit still to manage incoming damage (brick tanking), severely lowers our DPS output. It's a NERF in DPS in regards to how effective mission running is generally handled. -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
342
|
Posted - 2013.09.05 03:58:00 -
[2355] - Quote
Cade Windstalker wrote:Chainsaw Plankton wrote:I ... what? the paladin is still probably the marauder that gets the best deal out of this thingy. dat optimal bonus! armor reps just got +15% and will get +100% in bastion still. oh yes and a ton of cap! the thing doesn't need the rep bonus for lv4s as is.
also it can do the same dps as the nightmare, and I think I'll take the optimal bonus over the tracking bonus most of the time. not to mention all that cap (again) and the ability to press a button and get +100% reps! Except that lasers already have a great range set for missions. The optimal bonus may be good for PvP but on a mission boat a tracking bonus would probably be worth more, especially since it's not stacking penalized.
oh comeon! 65-70km optimal with multi, that's just kick ass! You can trust me, I have a monocole |

Omnathious Deninard
Novis Initiis
1496
|
Posted - 2013.09.05 04:00:00 -
[2356] - Quote
Ravasta Helugo wrote:I hope this chorus against the 7.5% rep nerf reaches the Dev's ears with the same clarity that the Incursion whiners did.
The original proposed changes were 90% of what was necessary. But I would rather you do nothing than do what is currently proposed. It is not just the 7.5% rep bonus per level, the t2 resist profile makes them good for rat specific tanking, just like command ships, heavy assault cruisers, T3s, and assault frigates it would seem we have plenty of ships for rat specific tanking. The first iteration of the marauder's bastion module was nice because it basically said "to hell with rat specific tanking" and let you run any kind of site or mission you wanted. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
342
|
Posted - 2013.09.05 04:03:00 -
[2357] - Quote
Patrice Macmahon wrote:Chainsaw Plankton wrote: 100% rep bonus, only when sitting still. although considering nearly every self rep mod just got buffed it isn't quite a 37.5% hit. for lv4s most marauders didn't really even need the rep bonus anyways.
ships that didn't really need an 80% web got one, and two ships lost 90% webs for 80%
and yea the mass change isn't anywhere near as bad as some people are making it out to be
should have had a prop mod already, although with base speed and mass nerf you will be going slower.
Lets see if I can give the reading base some clarification about why so many Murader pilots want the web bonus gone for something else... and why we seriously dislike the idea of a "Stationary" gun fortress. To effectively run missions - we fight at range. Large guns hit with certainty around 30km++ (for Vargur / Paladin) or 35++ For the Kronos. Golem is a wild child and is more interested in sig radius, but gets a painter bonus (which is usefull for that hull). Because of this, most engagement ranges for these Muraders is 30-60km, with the Paladin and Kronos pushing out 80 or more KM for effective DPS. We prefer to fight at range, and have the ability to do damage at range because it is both faster and safer for mission running. Most Battle Ships primarily Distance Tank. We are able to stay outside of weapons damage range of the NPC rats, and using an AB or MWD we can easily dictate both range and angular velocity to targets to a level of high fidelity, ensuring optimal safety and damage application.
the web bonus is very good in some situations and I don't think it really detracts from anything else the hulls do.
and that is more or less how I have flown my marauder since I got it not too long after they got released. Only I'd rather say I gank tank than range tank. a ~300 dps tank is sufficient for any lv4 that I've run. having the range is just a bonus as I can start most engagements using high damage ammo instead of swapping.
and to nitpick the kronos and paladin are effective at mostly the same ranges, and the vargur probably wants to be a bit closer (which is fine as angels can't really hit for crap) You can trust me, I have a monocole |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
343
|
Posted - 2013.09.05 04:06:00 -
[2358] - Quote
Omnathious Deninard wrote:Ravasta Helugo wrote:I hope this chorus against the 7.5% rep nerf reaches the Dev's ears with the same clarity that the Incursion whiners did.
The original proposed changes were 90% of what was necessary. But I would rather you do nothing than do what is currently proposed. It is not just the 7.5% rep bonus per level, the t2 resist profile makes them good for rat specific tanking, just like command ships, heavy assault cruisers, T3s, and assault frigates it would seem we have plenty of ships for rat specific tanking. The first iteration of the marauder's bastion module was nice because it basically said "to hell with rat specific tanking" and let you run any kind of site or mission you wanted.
who doesn't love fighting angels with their amarr t2 ships!?
but anyways the bastion module seems compelling at this point with most of the bonuses going right into the hull. I'll probably fit one anyways just cuz nothing else to really put in an 8th high on a marauder, and every now and then I can see it being useful.
oh and I'm still rooting for a 200% tractor bonus. after using a noctis the marauder tractors stink! You can trust me, I have a monocole |

Nevyn Auscent
Broke Sauce
362
|
Posted - 2013.09.05 04:07:00 -
[2359] - Quote
Certainly the conclusion seems to strongly be that webs are the wrong module to be associated with this ship by a long way. Perhaps look at a more appropriate bonus for a stationary/slow moving ship? That is either never going to get into web range or is still not going to be able to hit it's target. Smart bomb range would be a very unique bonus (if not usable in High sec due to concord risks) which would be usable. Point range so you can keep point even while they burn away from your 0m/s BS. Two easy options at least. And both PvP related uses. |

Zoe Israfil
11
|
Posted - 2013.09.05 04:08:00 -
[2360] - Quote
I would simply like to point out proposed changes to tank. As a solo boat I strongly believe that these ships should be quite self reliant.
Assumptions:
For comparison I am using a current vargur resist profile + 30% resist bastion module +37.5% rep bonus +100% bastion rep bonus as Ship A.
Ship B consists of an imaginary vargur with T2 resists, no ship rep bonus, no bastion resist bonus, and a +100% bastion rep bonus.
The "Rep module" is an imaginary 1000 hp /5 second shield booster. I am doing math by hand so I picked nice numbers, also please check the math as it's possible I've made a mistake.
Ship A:
Resist Profile:
25 50 40 30
Resist w/Bastion:
47.5 65 58 51 (no stacking pen per OP original specs)
AVG: 55.375
1000 *1.375 HP / 5 Secs = 275 hp / sec
= EHP Rep bonus of 616.246 ehp/ sec
+100% bastion module = 1232.49 ehp/ sec
___________________________________
Ship B:
Resist Profile:
75 50 40 60
(no change due to bastion)
AVG: 56.25
1000*1 HP / 5 Seconds = 200 Hp / sec
= EHP Rep bonus of 457.18 ehp/sec
+100% Bastion module = 914.286 ehp/ sec _____________________________________
Therefore as this stands the new changes reduce local tank by ~ 25.8%!!!! That is a huge nerf.
25.8%
To address some previous posters:
No, you don't need a huge tank in level 4's, but you do in many OTHER areas of the game. Before this change they were small gang pvp viable, they were anom viable, they were very very interesting and I was extremely excited to see just how far this type of ship could be pushed. These ships have typically been the GodKingEmporor of solo/single account play. It is my strong opinion that they retain this title and therefore their local tank bonuses. It allows for a much wider range of game play with these ships. As I see it these changes have been enacted to make bastions fleet viable. They are still not fleet viable (at least with bastion mode) and without bastion mode they lose whatever specialty/nice edge they might have ever had. This is like CCP saying you can now have a fleet viable dred, just you can not siege it. Except on these ships they get better at hitting other pvp ships instead of worse. This is a terrible, terrible change in my opinion. I was so super excited about these ships, now they seem to have lost most of their allure. They truly do seem to only be fit for incursions/ lvl 4's as they sit. Please strongly reconsider the most recent iteration CCP, I do not approve.
Feel free to check the math as it was done quickly and angrily by hand. It is also late, but those numbers should be quite close to accurate as they are.
|

yodayblack
Tactical Munitions Sev3rance
14
|
Posted - 2013.09.05 04:15:00 -
[2361] - Quote
WHY!!!!!!!!
Really.. why.. this is so insane i keep checking the calendar to make sure it isnt April. You want to take away our tanking bonus to give us back our web bonus, at a nerf'd rate? Why does a golem need a web bonus anyway? At first the changes where bearable. Annoying, requiring a completely new fitting idea. Now.. this is just plain stupid.
Also how is this going to help in pvp? You want them to jump away and go into a siege mode.. Then use range weapons and range ammo so a maxxed skilled kronos pilot is going to add what 300 dps in a pvp fight? Lulz yeah lets bring a 1.2 billion isk ship into a fight and add 300dps. I can get that in a **** fit demios for 1/4 the price. or out dps it in a t1 rail fit naga for even less.
These ships were created to run mission. The only thing your doing is making more people switch to pirate ships and leave these in the hangar.. These updates wont make them viable in pvp, just makes them less viable for missions. |

Nevyn Auscent
Broke Sauce
362
|
Posted - 2013.09.05 04:18:00 -
[2362] - Quote
Now redo the maths for situation A using a 0% Bastion module. You are trying to combine the effect of two changes at once here. One of which was not currently in game and was only in initial proposal stage. So using two different bastion module proposals to argue a single stat change doesn't work. The T2 resist profile is to compensate for the Rep bonus being lost. Not for both bonuses. And you get another bonus alongside the T2 resists as a result (Currently Webs, and the ships that used to have a web bonus get a different bonus instead if you want to look at it that way) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
343
|
Posted - 2013.09.05 04:20:00 -
[2363] - Quote
Nevyn Auscent wrote:Now redo the maths for situation A using a 0% Bastion module. You are trying to combine the effect of two changes at once here. One of which was not currently in game and was only in initial proposal stage. So using two different bastion module proposals to argue a single stat change doesn't work. The T2 resist profile is to compensate for the Rep bonus being lost. Not for both bonuses. And you get another bonus alongside the T2 resists as a result (Currently Webs, and the ships that used to have a web bonus get a different bonus instead if you want to look at it that way)
but those were the two changes proposed so it makes sense to compare them right? You can trust me, I have a monocole |

baltec1
Bat Country
7823
|
Posted - 2013.09.05 04:20:00 -
[2364] - Quote
With the goal of these ships being to project better damage over longer distances I cant help but feel the web bonus is very out of place being that its a very close range tool. I much preferred the the bonus to the active tank. |

Omnathious Deninard
Novis Initiis
1497
|
Posted - 2013.09.05 04:23:00 -
[2365] - Quote
CCP Ytterbium, it would seem many would prefer iteration one with the following changes. Kronos, give back the web bonus but reduced to 7.5% leave the rest as is. Paladin, give back the web bonus but reduced to 7.5% leave the rest as is. Vargur, no one seems to be complaining about the web bonus, but put it where the old TP bonus was. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
362
|
Posted - 2013.09.05 04:24:00 -
[2366] - Quote
Chainsaw Plankton wrote:
but those were the two changes proposed so it makes sense to compare them right?
No, because the Bastion resist bonus was removed because CCP felt it was OP in it's own right, in either iteration. They mentioned something about in house thinking it was OP already before they even discussed the T2 resist profile vs rep bonus. |

Battle Cube
Cubes' Freakout Room.
41
|
Posted - 2013.09.05 04:25:00 -
[2367] - Quote
Omnathious Deninard wrote:CCP Ytterbium, it would seem many would prefer iteration one with the following changes. Kronos, give back the web bonus but reduced to 7.5% leave the rest as is. Paladin, give back the web bonus but reduced to 7.5% leave the rest as is. Vargur, no one seems to be complaining about the web bonus, but put it where the old TP bonus was.
as a vargur guy, if we get a web bonus i might use one, but its not a high priority.... and seeing as the big bonus is to range, if i am going to use a marauder i will probably start training amarr because i like tachyons for many situations
that is to say, i already have vargurs on some characters, and one character can use a paladin (but hasnt yet) and i think i will be switching. Just taste no complaint here about one being op or anything. |

Oberus MacKenzie
Fairlight Corp Rooks and Kings
19
|
Posted - 2013.09.05 04:31:00 -
[2368] - Quote
Oberus MacKenzie wrote:- get rid of the web bonus in favor of some variation of a defense bonus (or if that's not an option at least change golem/vargur to web range for variety) - change the paladin's capacitor bonus to a damage application bonus (tracking or ROF) to mirror the kronos and vargur - swap the golem's TP bonus for a built-in explosion radius bonus (5% per level or so) and drop one mid slot for one low slot - apply T2 resists - give the bastion mod a mild damage application bonus (20% to tracking, 10% to explosion vel+rad) - make the bastion module use 25 heavy water per cycle
I'd like to make an addendum or two: - someone mentioned a probe strength bonus and ability to fit expanded probe launcher, which is a fantastic idea - get rid of the MJD bonus (great idea for the blackops revision, though!) and make it able to warp out of bubbles (like T3's with an interdiction nullifier)
|

Aglais
Deep Core Mining Inc. Caldari State
373
|
Posted - 2013.09.05 04:38:00 -
[2369] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes.
I do not understand.
So you're tearing out their powerful active tanking ability, but only when they're not using bastion mode?
So now they HAVE to use bastion mode? Regardless of the activity?
AND YOU ARE GIVING THEM ALL WEB BONUSES?!
WHAT
WHAT ARE YOU DOING, WHY, THE WEB BONUSES ARE ONLY REALLY VALID ON THE KRONOS. Every time I come back to this thread, I am more and more confused. And I am now most DEFINITELY selling my Golem. Webs will not help a cruise Golem in any way shape or form. PvE or PvP. How are you supposed to USE the webs, anyways? Lock down in bastion mode and just HOPE that the enemy stays in web range long enough for you to crap whatever guns you have over them? Wow, I can't.
I just can't.
Not to mention the web bonus contradicts your "projecting damage" thing because AFAIK, webs only work within 10-14 km and under. And you know what? I think these changes have killed these ships for PvP. Just completely wrecked them. You're not going to see marauders outside of L4s. Hell, I'm probably going to sell mine and buy a CNR. It's cheaper, faster, and not constrained by having to use an utterly bizarre module to rearrange how it sucks. |

Patrice Macmahon
The Lost Minmatar Legion LEX LEGIONEM
10
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Posted - 2013.09.05 04:42:00 -
[2370] - Quote
Aglais wrote: "Only Valid on the Kronos....
Kronos Pilot here... Nope! Not even needed on a valid Kronos.
It's not needed. Not with the range and damage of rails... And we have the PG / CPU to fit our full sized rails without gimping the fit...
Dual Tracking Computers... -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
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