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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
363
|
Posted - 2013.09.03 15:19:00 -
[1771] - Quote
CCP Ytterbium wrote:Battle Cube wrote:While the blue post is appreciated.... i cant be the only one disappointing in those vargur numbers comparing even to a current vargur, or to a pirate bs.....
Maybe its just me, but it shouldn't just "compare" to a pirate bs if it costs the same but take more skills
And ok so it can tank the first wave of a VG but with no benefit due to lost dps, so its just 'comparable' for doing L4s. Exciting.
"we are definitely not going to give any kind of damage bonus in Bastion mode"
well i think i'm done here.
i guess i'll play with one for like 20 minutes though, i guess. You have a bit less damage and less mobility, but better damage application, more tank, EW immunity, less ammunition consumption, more range on tractor beams, MJD reduction bonus. Apple and oranges. Again, point of Tech2 in the new scheme isn't to make them all better than other hulls 
look I will glady sacrifice half tracking if needed for 25% more DPS, I can live with that.
you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. |

Mournful Conciousness
Embers Children TOHA Conglomerate
296
|
Posted - 2013.09.03 15:31:00 -
[1772] - Quote
Roime wrote:Mournful Conciousness wrote: Maybe it's not the marauders that need to change. Maybe it's just that the players need some education and leadership in marauder use?
This is EVE Online, where people actually think Tengus are super awesome for sleeper sites, and that Lokis and Legions make any kind of sense in sleeper sites. On a more serious note, marauders take what, 3-4 times(?) longer to train to an optimal level than T3s. That said, I've seen marauders 5-6 times in w-space for PVE purposes. I'm also considering moving back to wormholes just so I can bait bads with a Kronos.
Do it!!! I will look out for you - we shall have awesome fights. A merry time shall be had by all.
\o/
Winter marauders - Mutant Ninja Space Turtles
|

Cade Windstalker
Donohue Enterprises Ad-Astra
94
|
Posted - 2013.09.03 15:35:00 -
[1773] - Quote
Ager Agemo wrote:look I will glady sacrifice half tracking if needed for 25% more DPS, I can live with that.
you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about.
Are you familiar with "dread blapping"?  |

Zeus Maximo
Mentally Assured Destruction
420
|
Posted - 2013.09.03 15:38:00 -
[1774] - Quote
CCP Ytterbium wrote:So while there are still concerns for PvP, I don't think you realize how efficient those things are for PvE. We feel like Dr. Frankenstein looking at a slab with a half-decaying corpses coming back to life. We've created monsters. Mission / PvE efficiency is not all about pure damage. It's also about mobility, projection and time you spend shooting. MJD + MWD helps with the first, Bastion plus new Kronos / Paladin bonuses give the second and EW immunity grants you the last. As such we are definitely not going to give any kind of damage bonus in Bastion mode - if we ever did, it would be by severely penalizing turret tracking / missile explosion velocity when in Bastion mode, which would severally limit their use in PvE. [/list] Hope this wall of text helps a bit (PvE side, as I said, we aren't talking about PvP in this post). Also, here is a preview of the transformation mode on the Kronos.
I don't recall mission runners having trouble tanking missions.
Only reason for this buff that I can think of is that missions are about to be made harder.
Could someone please explain to me how these changes are positive in a PVP aspect.
-No 90% web = can't lock down target -In siege = can't move = no transversal = can't chase target running away -Used for POS shoots = Raven Navy has 400 more dps |

Daniel Plain
Science and Trade Institute Caldari State
1410
|
Posted - 2013.09.03 15:39:00 -
[1775] - Quote
Ager Agemo wrote:you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. if isk/click was your main concern, you would be running passive tanked FoF rattlesnakes or domis.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Roime
Ten Thousand Years Shinjiketo
3316
|
Posted - 2013.09.03 15:50:00 -
[1776] - Quote
Mournful Conciousness wrote:Roime wrote:Mournful Conciousness wrote: Maybe it's not the marauders that need to change. Maybe it's just that the players need some education and leadership in marauder use?
This is EVE Online, where people actually think Tengus are super awesome for sleeper sites, and that Lokis and Legions make any kind of sense in sleeper sites. On a more serious note, marauders take what, 3-4 times(?) longer to train to an optimal level than T3s. That said, I've seen marauders 5-6 times in w-space for PVE purposes. I'm also considering moving back to wormholes just so I can bait bads with a Kronos. Do it!!! I will look out for you - we shall have awesome fights. A merry time shall be had by all. \o/
Might even be worth it to buy a marauder character without any KB history :)
90% of EVE-O posts are read in Cartman voice by the common screen reader programs.-á |

Aeril Malkyre
Knights of the Ouroboros
265
|
Posted - 2013.09.03 15:54:00 -
[1777] - Quote
After almost 90 pages, I'm convinced: this is not the direction to go. I think Bastion itself is an awesome idea. Who wouldn't want a ship that transforms to uber tank? But the Marauders are just the wrong hull.
As it stands, this is an awesome ideagasm in need of a home. Nothing about the Marauder hulls (attack BS's), their abilities, or their description screams 'immobile brick'. This shows up in the fact that they all had to be HP, speed, drone and mass altered to offset this new module. That's indicative of cramming in functionality they're not built for, crowding out what they were trying to be good at.
The Combat BS is the hull you want this on. They're already heartier, slower, tougher. What you've designed is a module for a new class of Tech 2 Battleship that doesn't exist. But I don't know that you're prepared to make that a whole new thing, which is why you're bolting it on to the Marauders.
So don't go this direction. Go the other direction. Make the Marauder what its name claims to be: a fast, hard-hitting, behind enemy lines, hit and run, smash and grab hull.
- The MJD bonus is great. Added mobility is key for something that Marauds. The ability to hop out of (or into) danger is pretty cool.
- I still like the tractor bonus, although everyone here seems to dualbox with a Noctis, which must be nice. But for all of us that don't have salvaging alt accounts, and may not have a Noctis parked in every mission hub, the Marauder's ability to cart off the riches of the fallen while still murdering their compatriots is amazing. And it holds with the 'behind enemy lines' flavor. Boost the range to 200% to offset the use of the MJD. Let me reprocess and build ammo on-board, and I'll have your children.
- The power/cpu upgrades were desperately needed, and should stay. The boosts to targeting range and scan res were needed as well. Likewise the cap bonus is beautiful.
- The extra hi is unnecessary if you port Bastion to a new hull.
- Don't nerf the HP, speed, drone bays. And take back all that bloody mass.
- Love the sig radius decrease, it fits the theme.
- Fix the sensor strength. In fact, harden the sensors. After years of complaints and slumping Marauder sales, the engineers were ordered to bump them to competitive levels.
- Boost the resistances to standard Tech 2.
- Give them the deep space warp strength +2 bonus. Give people the chance to ACTUALLY go behind enemy lines and come out alive. You want a specialty that will make people wet themselves? Give them +1 warp strength per Marauder level (I know, it's madness). Or give them immunity to non-targeted interdiction. Make them truly capable of marauding in the dark places of the galaxy. Suddenly the name makes sense. And you'll see them in PvP as well as PvE, especially low-sec.
This makes the Marauder an incredibly strong ship (as it should be, all the way at the end of a very long training cycle and price tag). It provides needed buffs and hole filling for PvE, and provides interesting new options for PvP. And puts more high dollar ships in harm's way, which is good for business. |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
364
|
Posted - 2013.09.03 15:54:00 -
[1778] - Quote
Cade Windstalker wrote:Ager Agemo wrote:look I will glady sacrifice half tracking if needed for 25% more DPS, I can live with that.
you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. Are you familiar with "dread blapping"? 
yes I do, we used to do that In a WH corp I was at before.
Lokis would hold the sleepers for the revelations and moros to disintegrate said sleepers.
Daniel Plain wrote:Ager Agemo wrote:you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. if isk/click was your main concern, you would be running passive tanked FoF rattlesnakes or domis.
I m... and doesn't it strikes you as weird, that a simple super cheap T1 drone battleship, makes more isk per click AFK than an active combat T2 super expensive battleship? |

Shadalana
Krautz WH Exploration and Production Cerberus Unleashed
2
|
Posted - 2013.09.03 16:10:00 -
[1779] - Quote
Ager Agemo wrote:Cade Windstalker wrote:Ager Agemo wrote:look I will glady sacrifice half tracking if needed for 25% more DPS, I can live with that.
you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. Are you familiar with "dread blapping"?  yes I do, we used to do that In a WH corp I was at before. Lokis would hold the sleepers for the revelations and moros to disintegrate said sleepers. Daniel Plain wrote:Ager Agemo wrote:you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. if isk/click was your main concern, you would be running passive tanked FoF rattlesnakes or domis. I m... and doesn't it strikes you as weird, that a simple super cheap T1 drone battleship, makes more isk per click AFK than an active combat T2 super expensive battleship?
I know the solution: don't buff the tech2 ship, nerf the tech1 ship, so everything is inline! ... |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
364
|
Posted - 2013.09.03 16:16:00 -
[1780] - Quote
Shadalana wrote: quote and quote of the quote etc etc ...............
I know the solution: don't buff the tech2 ship, nerf the tech1 ship, so everything is inline! ...
They did, still is faster, not only that, plethora of other T1 ships are just as fast, and any pirate or faction battleship is if not as fast, is faster.
Maybe they could add an AOE salvage module and AOE tractor module? that would make marauders very sexy even with the lower dps.
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Zaxix
Long Jump.
230
|
Posted - 2013.09.03 16:25:00 -
[1781] - Quote
Dinsdale Pirannha wrote:And BTW, using cap boosters is NOT how people fly a PvE ship. Raven a la Liang fit uses it quite effectively. Bokononist
-á |

Bugsy VanHalen
Society of lost Souls
791
|
Posted - 2013.09.03 16:28:00 -
[1782] - Quote
nonsciolist wrote:Maximus Aerelius wrote:CCP Ytterbium wrote:BASTION MODULE
Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules (not stacking penalized) Do you mean that only one can be fitted per ship and I don't understand the (not stacking penalized) comment. Does this in fact mean that you could fit MOAR THAN ONE and activate two at the same time? *Cue wet pants*. I guess it means that bonus doesn't have a stacking penalty when used with a damage control. So the Bastion module gives 30% resists to shields, armor and hull? So if used with a damage controller (60% resists on hull), if it is not stacking penalized, you would have 90% omni hull resists? They seemed to add hull HP to most of them as well. I am thinking there could be some very interesting hull tanking fits for these new marauders. 1 high slot Bastion module, and 1 low slot damage controller, you got 90% resists, throw on a reinforced bulk heads or two, and some hull reps in the mids, that would leave you a lot of slots for damage/targeting mods. To bad it doesn't get a hull repairer bonus, or did I just miss it? |

Ravasta Helugo
Republic University Minmatar Republic
22
|
Posted - 2013.09.03 16:29:00 -
[1783] - Quote
Cade Windstalker wrote:Ager Agemo wrote:look I will glady sacrifice half tracking if needed for 25% more DPS, I can live with that.
you still don't get it, so what if It can run a C88 wormhole by itself, tell me how much was your isk per click efficiency? that is the hard number marauder pilots care about for PVE, anything else is just things we do not care about. Are you familiar with "dread blapping"?  What about if we take it in the other direction:
Bastion's range bonus makes blapping NPC's at range no problem, but what about closer NPC's that already have a little traversal built up?
I think Bastion should confer a 25-30% Tracking/Exp Velocity bonus as well. I think this fits the damage application theme, without turning it into a Dread Blapper.
|

Ravasta Helugo
Republic University Minmatar Republic
22
|
Posted - 2013.09.03 16:43:00 -
[1784] - Quote
Bugsy VanHalen wrote:nonsciolist wrote:Maximus Aerelius wrote:CCP Ytterbium wrote:BASTION MODULE
Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules (not stacking penalized) Do you mean that only one can be fitted per ship and I don't understand the (not stacking penalized) comment. Does this in fact mean that you could fit MOAR THAN ONE and activate two at the same time? *Cue wet pants*. I guess it means that bonus doesn't have a stacking penalty when used with a damage control. So the Bastion module gives 30% resists to shields, armor and hull? So if used with a damage controller (60% resists on hull), if it is not stacking penalized, you would have 90% omni hull resists? They seemed to add hull HP to most of them as well. I am thinking there could be some very interesting hull tanking fits for these new marauders. 1 high slot Bastion module, and 1 low slot damage controller, you got 90% resists, throw on a reinforced bulk heads or two, and some hull reps in the mids, that would leave you a lot of slots for damage/targeting mods. To bad it doesn't get a hull repairer bonus, or did I just miss it? 72%, not 90%.
|

SOL Ranger
Jaeger Squadron
21
|
Posted - 2013.09.03 16:43:00 -
[1785] - Quote
A suggestion for Marauders:
https://forums.eveonline.com/default.aspx?g=posts&m=3566921#post3566921
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Silvetica Dian
Manson Family
57
|
Posted - 2013.09.03 16:58:00 -
[1786] - Quote
[quote=Daishan Auergni
May I introduce the concept of the TRIANGLE?
.[/quote] Because a like wasn't enough
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Jan'z Kolna
Exanimo Inc Ex Cinere Scriptor
0
|
Posted - 2013.09.03 17:08:00 -
[1787] - Quote
ma-+raud (m-r+¦d) v. ma-+raud-+ed, ma-+raud-+ing, ma-+rauds v.intr.
To rove and raid in search of plunder.
v.tr.
To raid or pillage for spoils.
[French marauder, from maraud, tomcat, vagabond.]
if you go ahead with this bastion module, then eve marauders need name change , because they won't fit marauder definition in any possible way
call them 'monitors' or something
then make proper marauders that do, you know , marauding |

Arya Greywolf
Deep Core Mining Inc. Caldari State
58
|
Posted - 2013.09.03 17:14:00 -
[1788] - Quote
Still waiting on a response to this:
Dear CCP Ytterbium,
What is your reasoning for giving the Vargur a larger drone bay than the Paladin? I don't see any compelling evidence why it should be this way. It should either be even or the Paladin should have the larger drone bay -- for the following reasons:
1) The Vargur has better innate tracking through its bonuses.
2) The Vargur has better tracking through the innate values of autocannons.
3) The Vargur is faster.
4) Amarr are generally 2nd in drones armament (whilst I admit it is the weakest point, it's still one CCP has considered and used as reasoning in the past to justify drone bay allocation).
The points listed above (especially the first 3) lead to one conclusion, to wit: That the Vargur has the greater ability to deal with smaller targets on the field than the Paladin. Why does this matter? Because drones on Battleships are, many times, the one weapon system that saves them from frigates and other targets that get under their tracking.
This is the primary reason why the Talos has a 25 drone bay and the other ABCs do not: it has the shortest range - by far - of all the ABCs and thus the full flight of ECM drones or Warrior IIs give it the extra protection it needs. With the Paladin and Vargur, this range disparity is dissimilar and nearly non-existent. Whilst the Paladin has an optimal bonus, the Vargur has a falloff bonus (and we all know how much falloff Barrage has). Further, with the Bastion module, both boats receive a substantial bonus to optimal and falloff.
And so, my point still stands that the Paladin is more susceptible to smaller targets and therefore should have a larger (or at least equal) drone bay as compared to the Vargur.
Thus, I see no compelling reason why the Paladin should not have the 50mb drone bay and the Vargur a 25mb drone bay -- or at the least they should be equal.
Thanks for read this, cheers.
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Lephia DeGrande
Luxembourg Space Union
103
|
Posted - 2013.09.03 17:26:00 -
[1789] - Quote
Please read the OP... |

Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
17
|
Posted - 2013.09.03 17:28:00 -
[1790] - Quote
Bah Gallente ships should have more drones then other factions it there bread and butter.  |
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Akrasjel Lanate
Naquatech Conglomerate
1199
|
Posted - 2013.09.03 17:31:00 -
[1791] - Quote
Zane Ziebold wrote:Bah Gallente ships should have more drones then other factions it there bread and butter.  But it's not a Domi hull ship, Mega hulls fawor guns  |

Zor'katar
Matari Recreation
174
|
Posted - 2013.09.03 17:39:00 -
[1792] - Quote
Since you're increasing damage projection by 25%, maybe it's fair to increase tractor projection (100% -> 150%) to match? Also, salvage drones are a great match with Marauders. How about giving speed and/or cycle time bonuses for them? (Another good reason to double drone bays, as well.) |

Nano Quantum
School of Applied Knowledge Caldari State
7
|
Posted - 2013.09.03 17:41:00 -
[1793] - Quote
CCP Ytterbium wrote:Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though). Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server  Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though. Q. Will bastion module/mode have a re-activation cool down? |

Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
17
|
Posted - 2013.09.03 17:43:00 -
[1794] - Quote
CCP Ytterbium wrote:
- Gallente Battleship Skill Bonus:
5% bonus to large hybrid weapon damage 10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)
Why are you taking away the webbing bonuses, this is why i trained up to fly Marauder in the first place. |

Ewersmen
0 inc
13
|
Posted - 2013.09.03 17:51:00 -
[1795] - Quote
Marauder for pvp lol
The tank on all marauders is bad ....we don't need a new mode ..just increase the tank ...I fly a golem and I know you have to find the line between tank and dps .
But should I have to find the line ..Its a t2 bs for god sake make the awesome ....not a transformer . |

Battle Cube
Cubes' Freakout Room.
27
|
Posted - 2013.09.03 17:54:00 -
[1796] - Quote
Jenn aSide wrote:Josilin du Guesclin wrote:Battle Cube wrote:when i speak casually of "dps" i mean applied dps.
We realise it is better at projecting its dps, but it has a lower dps Cap if you are in the correct range with a higher dps ship, you dont have as much projection, but you are still applying more dps because you are in your shorter range. For example, a vindi has very high paper dps but poor projection.... so it moves into position to apply its dps.
So you Can apply more dps in a ship with less projection. At range you wont apply it, and better projection would be better dps, but thats why we move to the correct range Of course, moving into range takes time, time during which your DPS is poor. Also, we're talking about applied DPS, which is not merely about range, but about landing damage. The Marauders have those nice tracking, explosion velocity, and/or painter bloom bonuses, which mean that any time the target is difficult to hit due to size, transversal, or velocity, the marauders' applied DPS is higher than that from a comparable battleship. What's more, if the marauders' hull bonuses are sufficient to allow good applied DPS without tracking mods or painters, well that frees up fitting for other things. Exactly. This is also why a Machariel kills things faster than a Malestrom even when their dps numbers are similar or a Navy Raven kills faster than the other missile battleships despite having "the same dps". This is a very major disconnect between what happens in game and what people say on the forums. it's a major reason why people's predictions about how ships will perform tend to be wrong. DPS isn't just only a guideline it's usually a MISLEADING indicator.
a machariel has higher "paper" dps then a maelstrom...... |

Nano Quantum
School of Applied Knowledge Caldari State
7
|
Posted - 2013.09.03 18:05:00 -
[1797] - Quote
Ewersmen wrote:Marauder for pvp lol
The tank on all marauders is bad ....we don't need a new mode ..just increase the tank ...I fly a golem and I know you have to find the line between tank and dps .
But should I have to find the line ..Its a t2 bs for god sake make the awesome ....not a transformer . I agree the base tank hp nerf makes these ships more vulnerable to alpha before one can local rep or be rr. If anything a small base increase to their respective tank types and a sensor strength increase of +10 across the class would make them more usable for pvp. The base target range should be increases +10 rather than the five in particular to the ranged weapons type ships like the golem to allow effective on time damage to be applied effectively before you have a swarm of drones eating away. |

Battle Cube
Cubes' Freakout Room.
28
|
Posted - 2013.09.03 18:06:00 -
[1798] - Quote
So for those of us who aren't planning on using bastion mode:
Will non-bastion mode be balanced on its own right against the other ships? Or will non-bastion mode be purposely unbalanced (nerfed) because of the possibility of fitting bastion ? |

baltec1
Bat Country
7797
|
Posted - 2013.09.03 18:11:00 -
[1799] - Quote
Ewersmen wrote:Marauder for pvp lol
The tank on all marauders is bad ....we don't need a new mode ..just increase the tank ...I fly a golem and I know you have to find the line between tank and dps .
But should I have to find the line ..Its a t2 bs for god sake make the awesome ....not a transformer .
They did buff the tank... |

Nano Quantum
School of Applied Knowledge Caldari State
7
|
Posted - 2013.09.03 18:15:00 -
[1800] - Quote
Battle Cube wrote:So for those of us who aren't planning on using bastion mode:
Will non-bastion mode be balanced on its own right against the other ships? Or will non-bastion mode be purposely unbalanced (nerfed) because of the possibility of fitting bastion ? It is nerfed unbalanced for PVP even more so because of the removal/change of bonus to webs on some and drone nerfs across the board not to mention they be even slower. Let us not mention they will be near perma jammed in pvp by light ecm drones in PVP. For PVE use the drones may be an issue for some depending on their fittings and play style and the nerf to their respective main tanks would make them a bit more vulnerable in some cases, but doubtful they be in real danger of being lost less the pilot makes serious mistakes. |
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