Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 200 .. 263 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Aralez
Army Of Penguins
0
|
Posted - 2013.08.29 21:21:00 -
[211] - Quote
Vargur was already my favorite ship, now i just love them more! When can we expect to test this out on Singularity? |

Maximus Andendare
Future Corps Sleeper Social Club
478
|
Posted - 2013.08.29 21:22:00 -
[212] - Quote
Tim Ryder wrote:Maximus Andendare wrote:Tim Ryder wrote:Main problem with marauders for PvE - which is the only part of EvE I know crap about - is the low resists and thus low ehp. Really hoped you'd fix that instead of adding dancing girls or making it a mini dread. All in all this will still be interesting, but waltzes around the real problem.
Edit: Love the PG additions, especially having a Vargur that can fit arties. Maybe you missed the part in the original post that stated: Bastion Module: "Provides 30% shield, armor and hull resistances when activated" The "mini dread" part of your reply you almost state as if it is a negative against these hulls. I couldn't disagree more. Having better damage application through the Bastion Module is going to allow missions to be blitzed much faster. Nopes, didn't miss that at all. Low ehp isn't a problem in actual PvE, but mainly at gates/station. Won't bastion there, will you now? Well, now you're confusing, since the first thing you said is "main problem with Marauders for PVE . . . is the low resists and thus low ehp." Now, you say that "[l]ow ehp isn't a problem in actual PVE." So, which is it?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Olaf4862
KnownUnknown
27
|
Posted - 2013.08.29 21:22:00 -
[213] - Quote
Can we seriously get rid the tractor beam range bonus. I have this thing called a noctis. |

Domanique Altares
Rifterlings Point Blank Alliance
1212
|
Posted - 2013.08.29 21:23:00 -
[214] - Quote
White Bear Maricadie wrote:i would agree that losing the drones and web buff would just make these a huge liability in PvE, yeah you could tank for a long time but that will do little to help you deal with the frigs that get close and keep you scrammed and webbed. would make marauders mostly a liability in a mission
Yes, because being able to MJD off to range and siege up to one-shot the frigs is such a liability, especially when you're a bare few seconds from being able to MJD again when you come out of siege mode on these things. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Ghost Hunter
True Slave Foundations Shaktipat Revelators
120
|
Posted - 2013.08.29 21:24:00 -
[215] - Quote
Eternal Error wrote:Ghost Hunter wrote:Thought for Bastion Mode - This also has the dual-purpose of making Marauders very good for dangerous mission running in Low Security / Null Security. If your mission is trying to be broken into, you can Bastion mode to disguise yourself and protect the mission. Hunters will have to wait for you at stargates or stations then, unless they play the waiting game with you.
That would give them a very useful niche PVE role as well, as only Tech 3 Cruisers could hope to mission in that manner. Unlike the Tech 3s, though, the Marauder doesn't have system wide affecting capabilities (boosting). Yea it's not like they're going to be stupidly OP for most PvE roles with the current listed changes anyway. Awful idea.
Care to elaborate how it's awful, other than 'I can't mission gank a high value BS'?
From how I see it -
Could protect High Sec missions, generally only worthwhile if you are flying dangerously shiny - but you're more likely to get ganked on a stargate. A war target could be coming for you, but they still have the station/stargate trap option.
Incursions, not relevant for unprobability in High/Low Incursions due to site beacons.
Exploration, can have your sites broken into unless they're an escalation site. Hunters have to revert to the stargate/station trap option for that.
Low/Null Security missions, as mentioned allow the Marauder to protect their mission against roamers who must either setup a trap, play the waiting game, or move on.
Wormhole Space, could be annoying but all sites are probable. You'll have to pay attention to sift it out and see if its at a site or safe spot sitting for some reason, but generally catchable here.
True Slave Foundations Overseer
-ò |

Maximus Aerelius
PROPHET OF ENIGMA
476
|
Posted - 2013.08.29 21:26:00 -
[216] - Quote
Domanique Altares wrote:White Bear Maricadie wrote:i would agree that losing the drones and web buff would just make these a huge liability in PvE, yeah you could tank for a long time but that will do little to help you deal with the frigs that get close and keep you scrammed and webbed. would make marauders mostly a liability in a mission Yes, because being able to MJD off to range and siege up to one-shot the frigs is such a liability, especially when you're a bare few seconds from being able to MJD again when you come out of siege mode on these things.
And they're MWD'ing towards your Golem...let's think about that for a bit... Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Aeril Malkyre
Knights of the Ouroboros
262
|
Posted - 2013.08.29 21:26:00 -
[217] - Quote
HOLY BALLS. What follows will be a mess of words.
I've been waiting for this change discussion ever since I boarded the Vargur. I did not expect mini-Dreads. BUT THEY SOUND AWESOME. I'm sad for my drone bay, but my ship will transform. I CAN FIT ARTILLERY NOW. Thank you thank you thank you. Combined with the MJD reactivation, a rabbit jumping artillery platform is within reach for the Vargur. Thank you for not making the Bastion cap drain or require fuel. I've got loot to put in the hold and need all the room I have The speed and mass hits are saddening. Why does the Minmatar hull suddenly have the fattest ass? That's not very... Minmatari. Many thanks for increasing the scan resolution, now frigates won't take an hour to lock.
HOLY BALLS THIS IS AWESOME.
Does kicking on the ewar immunity break existing ewar, I assume?
IT'S GOING TO BE FREAKING SWEET TO BLINK AROUND THE PLACE FIRING THE BIG GUNS. And then Dread up and laugh. Muwahahaaa. |

SkupojHren
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.08.29 21:26:00 -
[218] - Quote
SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking.
also,why only 4 guns/marauder?with the extra slot gained,you guys can increase the gun/missiles slot to 5 |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 21:28:00 -
[219] - Quote
Maximus Aerelius wrote:Domanique Altares wrote:White Bear Maricadie wrote:i would agree that losing the drones and web buff would just make these a huge liability in PvE, yeah you could tank for a long time but that will do little to help you deal with the frigs that get close and keep you scrammed and webbed. would make marauders mostly a liability in a mission Yes, because being able to MJD off to range and siege up to one-shot the frigs is such a liability, especially when you're a bare few seconds from being able to MJD again when you come out of siege mode on these things. And they're MWD'ing towards your Golem...let's think about that for a bit...
u wot m8? People should think? Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

l0rd carlos
Friends Of Harassment
562
|
Posted - 2013.08.29 21:28:00 -
[220] - Quote
YaSiS wrote:Seems like CCP forgot the PVE side of the Marauders. Huh? they gonna me awesome for DED sites. Or maybe WH sites. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
|

WInter Borne
Cold Station 12 Surely You're Joking
85
|
Posted - 2013.08.29 21:29:00 -
[221] - Quote
I approve of this product and/or service. |

Azriel X
Fyght Club SpaceMonkey's Alliance
22
|
Posted - 2013.08.29 21:29:00 -
[222] - Quote
Many people do have a good point with the tractor beam as well as the drones. Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair.
As for tractor beams... yeah. Get with the times ccp. Its called a Noctis.. durr :P |

Maximus Aerelius
PROPHET OF ENIGMA
476
|
Posted - 2013.08.29 21:29:00 -
[223] - Quote
SkupojHren wrote:SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking. also,why only 4 guns/marauder?with the extra slot gained,you guys can increase the gun/missiles slot to 5
Giving it the firepower of 10 with the +100% bonus? The extra high is for the "Siege Module" I would assume but then you never know... Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 21:29:00 -
[224] - Quote
SkupojHren wrote:SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking. also,why only 4 guns/marauder?with the extra slot gained,you guys can increase the gun/missiles slot to 5
Because they already have an effective 8 guns with the 100% damage role bonus. They don't need an effective 10 guns. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Nalren
Aperture Harmonics K162
26
|
Posted - 2013.08.29 21:30:00 -
[225] - Quote
My first impressions, with only 10-15 minutes of chatting with my spacebros... and I admit that most of my thinking is "how can I use this in small gang warfare" since I am a WH guy.
I can only see a couple situations where this mini-siege thingy could see use:
1. Missions/sites. They'll tank better than anything else and still put out very good dps. 2. Sniper fleets with recon support, but they are expensive and invite hot dropping, and all you're using from this module is the range bonus; sniper ships don't really expect to have to tank much. You also need a lot of recons to prevent even a medium sized fleet from getting on top of it. Actually I have talked myself out of this option. It's a mission ship. I'll snipe in Tornados, thanks. They hit just as hard but cost 1/10 as much.
These ships might work in groups, but how many fleets have the numbers to take that fight? My gut feeling is that marauders will have two kinds of engagements: they will either die horribly or not get fights most of the time.
Without a damage bonus, I doubt many people will be willing to volunteer to be shiny sitting ducks*. Add a decent damage bonus, though, and folks might be willing to risk the isk. However, this won't make them more likely to get fights in solo/small gang work. As a second wave - you know, bring the pain after you establish control of the field - they would be pretty nasty I suppose. Pretty limited utility if that's all they are though.
===============================
*Note: if you pronounce "shiny sitting ducks" a few times in a row, you may accidentally say a naughty word. You have been warned. |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 21:32:00 -
[226] - Quote
Azriel X wrote:Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair.
You know, it's amusing that people keep saying things like this, since most high-end missioners, plexers, and ratters use equally high-end PvP ships with no PvE bonuses whatsoever. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Fruitfly Three
Downloaded Bears Dominatus Atrum Mortis
1
|
Posted - 2013.08.29 21:34:00 -
[227] - Quote
well now i am kinda regretting training marauders to 5, loosing the web bonus is a HUGE hit, my paladin already tanks like a beast, that was not an issue i think they should get full t2 resists, but if they get to be a "mini dread" i guess it makes sense but loosing webs, more then makes up for that parlor trick. in PvE i would be helpless against anything that gets close. and anyone that points to the "immune to ecm" while in "mini dread" has never seen a BS try to align out it would do nothing for me. i come out of "mini dread mode" and instantly get tackled. i like the reduction to micro jump drive cycle time. which i feel is way more important then having the tractor beam crap on it. if i am meant to keep at 100K+ from the mission rats having tractor beams that reach to 40ish k seems a bit silly. the thing that keeps them on the side line for PvP now is their stupidly low sensor strength. no point bringing in a bs that can easily be perma jammed by 1 flight of light ecm drones.
|

M1k3y Koontz
Thorn Project Surely You're Joking
276
|
Posted - 2013.08.29 21:34:00 -
[228] - Quote
Arch Stanton's Neighbour wrote:will you fix mjd's so that people cant jump when pointed anymore?
it's pretty dumb... caps can't jump when pointed or bubbled, yet a watered down version of them can...
Warp scramblers. Points don't shut down MWDs, so why should they shut down MJDs? Scrams shut down MWDs, scrams shut down MJDs. It makes far more sense to leave it as it is, and anyway, they would be useless if a single point stopped a MJD, they'd never get used. How much herp could a herp derp derp if a herp derp could herp derp. |

Retmas
Grim Determination Nulli Secunda
18
|
Posted - 2013.08.29 21:35:00 -
[229] - Quote
i'll be real honest here, i've been a PvEer for quite some time, as well as very attentive to the fitting decisions people make, and most importantly why. i pay really close attention to why x module should or shouldnt be fit, etc etc. i'd not go as far to say that i know what i'm doing, but i'd reckon i have an educated guess at this point.
with that background in mind, i have to say that i find these changes intriguing, yet not imbalanced. i am hesitant to put a maybe 1.1-1.5b fit ship with a mediocre turn time into lockdown for 60 seconds, but by the same token i'd reckon i'd do it because the benefits outweigh the risks both NPC and player (if you miscalculate the tank, the rats will eat you. if you dont check intel, well, you'll level up..)
i think that the balance in the pilot's mind of "risk versus reward" here was very carefully calculated, and is right on the razor's edge, which is as it should be in EVE.
this will provide shiny killmails for lucky roaming folks (and expensive lossmails for unwary bears), and at the same time provide a slightly nerve-wracking/thrilling way to make a boatload of money in the red cross shooting gallery. |

Domanique Altares
Rifterlings Point Blank Alliance
1215
|
Posted - 2013.08.29 21:36:00 -
[230] - Quote
M1k3y Koontz wrote:Arch Stanton's Neighbour wrote:will you fix mjd's so that people cant jump when pointed anymore?
it's pretty dumb... caps can't jump when pointed or bubbled, yet a watered down version of them can...
Warp scramblers.
Shhh. That's a secret.
Bubbles and bonused long points are supposed to be God. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
|

Swiftstrike1
Interfector INC. Fade 2 Black
192
|
Posted - 2013.08.29 21:39:00 -
[231] - Quote
I won't be using a mini-dread in PvP, but I suspect they will be far better at PVE than they ever were before.
|

SMT008
SnaiLs aNd FroGs Verge of Collapse
670
|
Posted - 2013.08.29 21:39:00 -
[232] - Quote
I am pleased by some of those changes, and not really impressed by other changes (or lack there-off), let me explain why.
You are adding a new module. That is awesome ! And better yet, you're not making it so that the ships you're changing absolutly need it to be effective.
You're allowing Marauders to have a wider range of fittings. That is awesome !
You're removing the web strengh bonuses. That is...not so awesome but I can understand why you did it.
You're not changing the sensor strenght and think that the new module will be the solution. That is not awesome. Please change the sensor strenght to appropriate levels. Ie, regular battleship level. Not super high SS, not super low SS. Regular SS.
You're reducing speed. Alright, I don't know why it would be a massive problem. They were already slow.
You're adding a highslot. Great ! Full PVE Marauders won't care, but regular PVP, non-bastion-using Marauders will have +1 highslot to play with. Smartbomb ? Heavy neut ? Medium neut ? Your choice :)
You're not adding a DPS bonus. Well, I'm not sure about that. See, Marauders will obviously have more tank than the other kinds of battleships right, like the Hyperions/Maelstroms. That means they'll probably engage larger gangs (the kind of tank values they are going to have require +3 opponents). But what comes with larger gangs ? Logistics. You can't EW by yourselve, so you have to break through reps.
A DPS bonus would help with that. But then again it might bring in other problems. Considering the "No RR/EW", I think that it would be balanced to have something like +30% or +50% DPS. I mean, wouldn't make them unbalanced considering the "I'm sitting there for 60 seconds and I can't move".
That's my first feedback, You'll have to wait until we get new EFT files for more feedback ;) |

Lipbite
Express Hauler
766
|
Posted - 2013.08.29 21:40:00 -
[233] - Quote
Giant battleships hopping like bunnies? It's very strange concept actually. And whole "end-game" class of ships forced into this concept is even more strange.
WTB x2 damage boost in bastion mode (via script). |

M1k3y Koontz
Thorn Project Surely You're Joking
276
|
Posted - 2013.08.29 21:40:00 -
[234] - Quote
Cheng Chai wrote:The amount a vargur can tank atm is already crazy. Now give it 30% resist across the board and double the shield repair amount....
That thing will be absolutly crazy. Looking forward to doing c6 sites solo in a ASB Vargur. (ASBs will also be buffed with odyssey 1.1 fyi)
Thank you for breaking my keyboard with the epic face-desk I just did.
ASBs are not being touched by the active tank buff in 1.1. Please read before you post. Not to mention good luck finishing C6 sites before you run out of cap charges  How much herp could a herp derp derp if a herp derp could herp derp. |

Cerulean Ice
EVE University Ivy League
38
|
Posted - 2013.08.29 21:40:00 -
[235] - Quote
Dibs on the Macross Cannon!
I've actually been watching Macross 7 over the past couple weeks with my bf XD perfect timing, CCP.
A comment about the marauder tractoring, though. Why not increase the range a bit to make a little overlap after MJD jumps? Say, enough to get T1s to 50k, and T2s to 60k? A 150% bonus would do that perfectly. I'd love to see a bonus to salvagers, too, like a cycle time reduction. It would make sense, pairing it with the tractor bonus, but it could also result in overlap with the noctis. Making the noctis lose its spot as king of space hoovers would not be good. I'm just picturing a hoover golem...
Okay, I want a salvage bonus, let me have a hoover golem! Super pimped space hoover! |

Azriel X
Fyght Club SpaceMonkey's Alliance
22
|
Posted - 2013.08.29 21:41:00 -
[236] - Quote
Domanique Altares wrote:Azriel X wrote:Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair.
You know, it's amusing that people keep saying things like this, since most high-end missioners, plexers, and ratters use equally high-end PvP ships with no PvE bonuses whatsoever.
Not having a bonus from the get-go is fine it becomes your choice to use said ship. However, what happens to those pilots that already use a marauder and now have to bail on it because there are no drones to deal with the tiny ships you just cant hit?
I personally don't use anything above a t3. No need. But I do see other peoples point in this argument. |

Shiganaru
Ignis Aeternus Imperium
1
|
Posted - 2013.08.29 21:43:00 -
[237] - Quote
My 2 cents:
1) Name Suggestion: "Micro Siege Module"
It has the nearly the same functionality as the regular Siege module, and this will fits the naming scheme of some other modules.
2) Use the "Tactical Reconfiguration Skill"
Slide the Strontium bonus off the skill itself onto the dreadnaughts. Similar to the way the "Cov Ops" skill affects Stealth Bombers. No need to train another skill, when one skill should already cover it.
2a) Add Skill "Advanced Tactical Reconfiguration"
Basically Dreadnaughts use the advanced reconfiguration skill, while marauders use the normal. Require "Tactical Reconfiguration IV" to train "Advanced Tactical Reconfiguration".
The non-advanced skill could also give dreads weapon bonuses, so dreads could fit a bit more tank instead of a bunch of weapons mods. (just a thought)
3) Minimum Drone Bay: 50m3
I don't know how changes to tracking may affect it, but I've been in a PvE situation before where T2 Large guns couldn't hit a target, and light drones took forever to kill them. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
298
|
Posted - 2013.08.29 21:44:00 -
[238] - Quote
Mobile weapons platforms. Ahh BoBo hits another one out of the park ahead of its time. Great idea for this class of ship guys! Primary Test Subject GÇó SmackTalker Elite |

Nimrodion
Globaltech Industries Yulai Federation
10
|
Posted - 2013.08.29 21:45:00 -
[239] - Quote
On a side not, how will (if at all) Bastion mode affect target locking, in a way that Triage/Siege affects Carriers/Dreads? Will we have to re-lock targets upon entering/exiting the cycle, the number of targets that can be locked or drone usage? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
293
|
Posted - 2013.08.29 21:47:00 -
[240] - Quote
So how do you actually kill anything with these in PVP? as they become immobile anything half decent speed can pull range and warp - especially as the kronos and paladin have lost the 90% web bonus, if you've got support to tackle stuff it massively reduces the usefulness of the MJD aside from a GTFO option (tho you'd probably be tackled by that point). |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 200 .. 263 :: one page |
First page | Previous page | Next page | Last page |