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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

William Darkk
GoonWaffe Goonswarm Federation
9
|
Posted - 2013.08.29 21:04:00 -
[181] - Quote
I don't like the new skill.
Why not have the module require the "Marauders" skill and bake the CD reduction into the hull? |

Torialdin
High Voltage Industries Ash Alliance
0
|
Posted - 2013.08.29 21:05:00 -
[182] - Quote
Maximus Aerelius wrote:Torialdin wrote:Will i be able to jump through WH with active bastion ? You can't move with an active Bastion so I doubt it.
to jump you dont need to move |

Maximus Aerelius
PROPHET OF ENIGMA
474
|
Posted - 2013.08.29 21:05:00 -
[183] - Quote
Torialdin wrote:Maximus Aerelius wrote:Torialdin wrote:Will i be able to jump through WH with active bastion ? You can't move with an active Bastion so I doubt it. to jump you dont need to move
True and touche  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
51
|
Posted - 2013.08.29 21:06:00 -
[184] - Quote
the amarr got shafted again:
paladin: 5% capacitor 7,5% optimal 10% capacitor reduction bonus 5% damage
only gets one damage bonus , and no tracking bonus like the others.
kronos: 5% bonus to large hybrid weapon damage 10% bonus to large Hybrid Turret Falloff per level 7.5% bonus to repair amount of armor repair systems 7.5% bonus to large hybrid weapon tracking per level
2 dmg application bonuses , one damage bonus
vargur , the same
i would say roll in the capacitor bonus into the hull , and get rid of the cap use bonus , it uses almost no cap anyways. and put in a tracking bonus like the others , or let it keep the magnificent web bonus it had before while still rolling the cap amount bonus into the hull. IMMA FIRING MA LAZAR!!! |

Torialdin
High Voltage Industries Ash Alliance
0
|
Posted - 2013.08.29 21:07:00 -
[185] - Quote
mass bonus will give new possibilities to close WH |

Rowells
Unknown Soldiers Against ALL Authorities
118
|
Posted - 2013.08.29 21:08:00 -
[186] - Quote
Harvey James wrote:Also what's the point of the mass addition in bastion mod when it can't move anyway? does mass affect being bumped? that might be it but im not sure |

Maximus Andendare
Future Corps Sleeper Social Club
476
|
Posted - 2013.08.29 21:08:00 -
[187] - Quote
Izi55IzI wrote:Well i expected the marauder "rebalancing" will be stupid, but damn, this is a whole new level of dumb, while you're at it, make the remaining 4 slots into yu-gi-oh card launchers.
How hard is it to make a t2 bs, with t2 resists and decent sensor strenght?
I especially find the harrasing angle funny, you're making a slower, less base armor/shield, less dps, than pirate/faction battleship into a "harrasing" bs, just because you should fit a MJD. You do realize that people actually fit scramblers? And how exactly does that add to the fitting options? Looks like MJD and Cap booster are going to be mandatory along with the bastion module.
Anyway stop using alcohol or drugs while changing the game, worse, if you're sober while doing it, fire the people behind those ideas.
You already ****** up the marauders once, don't do it again.
I know your just going to ignore everything I just wrote, since you have an infinite number of fanboys wanting transformation effects, but can I at least get my skillpoints back from the marauders V skill?
You're missing the entire point of the Marauder rebalancing. The goal is not to have stronger T1 BSs, which is what you're wanting with "a t2 bs, with t2 resists and decent sensor strenght" (sic). If you want stronger dps, then use a pirate or Navy BS, and if you're looking for strong tank, then use a Marauder.
They'll have plenty of application as tanky weapons platforms, and the lack of sensor strength is compensated with the immunity to ewar. There isn't necessarily a need for strong sensor strength outside of bastion if CCP is trying to give compelling reasons to fly one ship over the rest.
If these ships just performed like a Vigilant or Mach, what would be their intent? Why use these over them or a Navy BS? CCP is creating the situation that if you want a strong, mobile platform that tanks extremely well, but has to commit to it, then use a Marauder. If you want a strong tank on a platform that very agile and doesn't have to commit, but has a lot of dps, then a pirate BS is what you should be looking at. Lastly, if you want an agile BS with good tank and strong ehp and damage, fly a Navy BS, and they'll be cheaper to boot. (Then of course you can always fly T1 for a solid all-around performer at a bargain-basement price.)
I think the specialization provided by these T2 BSs is very clear, concise and awesome. Their role is clear, and outside of a few tweaks, I'm excited to give them a shot when they hit singularity. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

TheHatedMiner
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.08.29 21:08:00 -
[188] - Quote
you have battleships, that are around 1-2k dps. how about buffing the marauders so they fill the insane gap between battleships and dreads? how about somehing like 3-4 maybe 5k dps, and the ability to tank like a baws, since that is what I would be looking for in a t2 BS, something that bridges the gap |

Terrorfrodo
Renegade Hobbits for Mordor
576
|
Posted - 2013.08.29 21:08:00 -
[189] - Quote
Crazy stuff I have no idea how good it will be or if it will be balanced, but it's daring and unusual, so I kinda like it  . |

Onslaughtor
Carbon Dateing
56
|
Posted - 2013.08.29 21:08:00 -
[190] - Quote
Ghost Hunter wrote:Thought for Bastion Mode -
Can we get it so the Marauder in Bastion Mode is unprobable?
This would help it immensely survive against on-grid probing if it's in a sniper role, as there's little point in being fixed at near-warpable distances that isn't a death sentence. (It also incentives Interceptors or MJDing battleships hunting them down)
This also has the dual-purpose of making Marauders very good for dangerous mission running in Low Security / Null Security. If your mission is trying to be broken into, you can Bastion mode to disguise yourself and protect the mission. Hunters will have to wait for you at stargates or stations then, unless they play the waiting game with you.
That would give them a very useful niche PVE role as well, as only Tech 3 Cruisers could hope to mission in that manner. Unlike the Tech 3s, though, the Marauder doesn't have system wide affecting capabilities (boosting).
Something like this |
|

Nimrodion
Globaltech Industries Yulai Federation
9
|
Posted - 2013.08.29 21:09:00 -
[191] - Quote
CCP Ytterbium wrote:
BASTION TRANSFORMERTHINGIEGäó SKILL
DON'T FIX WHAT AIN'T BROKEN - LEAVE IT AS IT IS!!!     |

Eternal Error
Immortalis Inc. Shadow Cartel
388
|
Posted - 2013.08.29 21:10:00 -
[192] - Quote
Ghost Hunter wrote:Thought for Bastion Mode - This also has the dual-purpose of making Marauders very good for dangerous mission running in Low Security / Null Security. If your mission is trying to be broken into, you can Bastion mode to disguise yourself and protect the mission. Hunters will have to wait for you at stargates or stations then, unless they play the waiting game with you.
That would give them a very useful niche PVE role as well, as only Tech 3 Cruisers could hope to mission in that manner. Unlike the Tech 3s, though, the Marauder doesn't have system wide affecting capabilities (boosting). Yea it's not like they're going to be stupidly OP for most PvE roles with the current listed changes anyway.
Awful idea. |

Maximus Andendare
Future Corps Sleeper Social Club
476
|
Posted - 2013.08.29 21:11:00 -
[193] - Quote
It will be something very plain and easy to read. Flavor from the skillbooks is being stripped on Sept 3. Following what we see there, I expect the skill to be called "Marauder Transformation Skill."
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Maximus Aerelius
PROPHET OF ENIGMA
474
|
Posted - 2013.08.29 21:11:00 -
[194] - Quote
Maximus Andendare wrote: -Snipped- I think the specialization provided by these T2 BSs is very clear, concise and awesome. Their role is clear, and outside of a few tweaks, I'm excited to give them a shot when they hit singularity.
Maximii agree. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Tim Ryder
Bloomingdale Industries Inc
20
|
Posted - 2013.08.29 21:12:00 -
[195] - Quote
Main problem with marauders for PvE - which is the only part of EvE I know crap about - is the low resists and thus low ehp. Really hoped you'd fix that instead of adding dancing girls or making it a mini dread. All in all this will still be interesting, but waltzes around the real problem. |

Capqu
Love Squad
209
|
Posted - 2013.08.29 21:12:00 -
[196] - Quote
after thinking it through they seem pretty limited in their pvp applications
in small scale pvp seem i figure you can just ignore them, as theyre low damage, low maneuverability platforms with huge active tank. i guess you could just not use bastion in which case why not just have a t1 bs for 1/4th the price, or a pirate bship if you wanna splash yo cash
in large scale pvp they dont have any buffer and are the most expensive ship on field so they just instantly get primaried and die, similar to pirate battleships
sure the mjd cooldown is cute but realistically it's not that useful when combined with a 60 second siege, you're gonna get scrammed - especially since everyone knows youre gonna have one
they seem designed for long range sniping, but in an era where everyone has a combat probe alt that aint gonna fly
for pve, which i have never done, i'm being told they look amazing however http://pizza.eve-kill.net |

Harvey James
Deep Core Mining Inc. Caldari State
471
|
Posted - 2013.08.29 21:13:00 -
[197] - Quote
Maximus Andendare wrote:Izi55IzI wrote:Well i expected the marauder "rebalancing" will be stupid, but damn, this is a whole new level of dumb, while you're at it, make the remaining 4 slots into yu-gi-oh card launchers.
How hard is it to make a t2 bs, with t2 resists and decent sensor strenght?
I especially find the harrasing angle funny, you're making a slower, less base armor/shield, less dps, than pirate/faction battleship into a "harrasing" bs, just because you should fit a MJD. You do realize that people actually fit scramblers? And how exactly does that add to the fitting options? Looks like MJD and Cap booster are going to be mandatory along with the bastion module.
Anyway stop using alcohol or drugs while changing the game, worse, if you're sober while doing it, fire the people behind those ideas.
You already ****** up the marauders once, don't do it again.
I know your just going to ignore everything I just wrote, since you have an infinite number of fanboys wanting transformation effects, but can I at least get my skillpoints back from the marauders V skill?
You're missing the entire point of the Marauder rebalancing. The goal is not to have stronger T1 BSs, which is what you're wanting with "a t2 bs, with t2 resists and decent sensor strenght" (sic). If you want stronger dps, then use a pirate or Navy BS, and if you're looking for strong tank, then use a Marauder. They'll have plenty of application as tanky weapons platforms, and the lack of sensor strength is compensated with the immunity to ewar. There isn't necessarily a need for strong sensor strength outside of bastion if CCP is trying to give compelling reasons to fly one ship over the rest. If these ships just performed like a Vigilant or Mach, what would be their intent? Why use these over them or a Navy BS? CCP is creating the situation that if you want a strong, mobile platform that tanks extremely well, but has to commit to it, then use a Marauder. If you want a strong tank on a platform that very agile and doesn't have to commit, but has a lot of dps, then a pirate BS is what you should be looking at. Lastly, if you want an agile BS with good tank and strong ehp and damage, fly a Navy BS, and they'll be cheaper to boot. (Then of course you can always fly T1 for a solid all-around performer at a bargain-basement price.) I think the specialization provided by these T2 BSs is very clear, concise and awesome. Their role is clear, and outside of a few tweaks, I'm excited to give them a shot when they hit singularity.
The focus is nice to see its so specialist and situational.. compared to HAC's on the other hand which are so unfocused and basically expensive navy versions Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

The Spod
Center for Advanced Studies Gallente Federation
44
|
Posted - 2013.08.29 21:14:00 -
[198] - Quote
PVE: GÇó Every one of them gains a big buff, especially Kronos and Paladin (neutron/megapulse). Golem becomes better at torpedoes with the range bonus. GÇó They all will afk steamroll ded10/10 in t2 gank fits. GÇó They can fit 3 smartbombs and sit in forsaken hub / gate haven spawn with improved close range weapons; beats vindicators due to smartbombing. GÇó WH stuff, incursion stuff, shiny fits solo tank it all except for neuts. The numbers would put a 5k-10k active tank pretty standard with deadspace mods and crystals.
A damage bonus would be stupid overkill on these and obsolete everything else in pve.
|

Kirin Xaxos
Downloaded Bears Dominatus Atrum Mortis
0
|
Posted - 2013.08.29 21:15:00 -
[199] - Quote
can we please not get rid of the web percent bonus of the marauders, i fail to see how making them tiny vulnerable dreads would make them any more viable for pvp and with out the web bonus they or drones a single mission rat gets you killed. |

Maximus Andendare
Future Corps Sleeper Social Club
476
|
Posted - 2013.08.29 21:15:00 -
[200] - Quote
Tim Ryder wrote:Main problem with marauders for PvE - which is the only part of EvE I know crap about - is the low resists and thus low ehp. Really hoped you'd fix that instead of adding dancing girls or making it a mini dread. All in all this will still be interesting, but waltzes around the real problem.
Edit: Love the PG additions, especially having a Vargur that can fit arties. Maybe you missed the part in the original post that stated:
Bastion Module: "Provides 30% shield, armor and hull resistances when activated"
The "mini dread" part of your reply you almost state as if it is a negative against these hulls. I couldn't disagree more. Having better damage application through the Bastion Module is going to allow missions to be blitzed much faster. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
|

Johann Rascali
Crunchy Crunchy Zero Hour Alliance
40
|
Posted - 2013.08.29 21:15:00 -
[201] - Quote
So, uh, to go along with the further wonking of cooldown times on the MJD, can we have a way to tell when they're ready to fire again? |

Rowells
Unknown Soldiers Against ALL Authorities
118
|
Posted - 2013.08.29 21:17:00 -
[202] - Quote
would it be possible to add a script to the bastion that allows you to choose between range/damage application and actual damage? |

Eternal Error
Immortalis Inc. Shadow Cartel
389
|
Posted - 2013.08.29 21:17:00 -
[203] - Quote
Maximus Andendare wrote:
If these ships just performed like a Vigilant or Mach, what would be their intent? Why use these over them or a Navy BS?
resists, utility highs
Maximus Andendare wrote: but has to commit to it, Confirming that a 60s cycle time with ewar immunity and a hull bonused to MJDs is a HUGE commitment. I mean yea, competent gangs are still going to have a good shot at you, but this isn't like a sieged dread or anything. Don't forget that they can't point you while you're in bastion so they have to time it really well. 60s isn't a large enough commitment that you're going to get batphoned and dropped most of the time.
Maximus Andendare wrote: I think the specialization provided by these T2 BSs is very clear, concise and awesome.
It's awful. |

Tim Ryder
Bloomingdale Industries Inc
20
|
Posted - 2013.08.29 21:18:00 -
[204] - Quote
Maximus Andendare wrote:Tim Ryder wrote:Main problem with marauders for PvE - which is the only part of EvE I know crap about - is the low resists and thus low ehp. Really hoped you'd fix that instead of adding dancing girls or making it a mini dread. All in all this will still be interesting, but waltzes around the real problem.
Edit: Love the PG additions, especially having a Vargur that can fit arties. Maybe you missed the part in the original post that stated: Bastion Module: "Provides 30% shield, armor and hull resistances when activated" The "mini dread" part of your reply you almost state as if it is a negative against these hulls. I couldn't disagree more. Having better damage application through the Bastion Module is going to allow missions to be blitzed much faster.
Nopes, didn't miss that at all. Low ehp isn't a problem in actual PvE, but mainly at gates/station. Won't bastion there, will you now? |

YaSiS
Alpha Centauri Enterprises
2
|
Posted - 2013.08.29 21:18:00 -
[205] - Quote
Dinsdale Pirannha wrote:CCP Rise wrote:I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.
Either way it won't be unequal as it is currently listed. Who cares about this? You are wrecking both the Kronos and Paladin by removing a key element: the web bonuses, plus gimping all of them in DPS by nerfing the drone bays. Yah, you have made this into a PvP ship, but once again wrecked another PvE ship. All part of the plan, I assume.
+1
http://www.youtube.com/watch?v=8HxwAEpdS2Y&feature=plcp |

White Bear Maricadie
Downloaded Bears Dominatus Atrum Mortis
0
|
Posted - 2013.08.29 21:19:00 -
[206] - Quote
i would agree that losing the drones and web buff would just make these a huge liability in PvE, yeah you could tank for a long time but that will do little to help you deal with the frigs that get close and keep you scrammed and webbed. would make marauders mostly a liability in a mission |

Azriel X
Fyght Club SpaceMonkey's Alliance
21
|
Posted - 2013.08.29 21:20:00 -
[207] - Quote
marVLs wrote:Awesome (i proposed long time ago transforming BS's by myself ;) but for T3 ships). But i still don't like TP bonus on Golem... You removed EW bonus from other marauders but leave this... I rather see 5% explosion radius reduction in it's place (with removing mid slot) Second thing is Bastion module, looks very cool but...
- Extends all large turret falloff and tracking by 25%
- Increases all large missile max velocity by 25%
Why two bonuses for turrets and only one for missiles? It should be 25% for missile max velo and explosion radius  (then i will live somehow without expl bonus on Golem...). I believe it's only mistake because as You say it should give marauders better damage aplication, but without explo radius bonus it wont give it to missiles...
I agree... knock the missile boats down some more will you? Isn't it about time the playing field gets leveled again. I want to finally blow the dust off my missile skills and use some form of missle boat again. I can see how ccp might be a bit scared of re-opping missiles again.. but its not fair to continue to maim missile ships like this. |

YaSiS
Alpha Centauri Enterprises
2
|
Posted - 2013.08.29 21:20:00 -
[208] - Quote
Seems like CCP forgot the PVE side of the Marauders. http://www.youtube.com/watch?v=8HxwAEpdS2Y&feature=plcp |

Xavier Thorm
Dreddit Test Alliance Please Ignore
104
|
Posted - 2013.08.29 21:20:00 -
[209] - Quote
Hopefully the current discrepancy between the bonuses for range and damage application between missiles and turrets is just a typo, otherwise please fix that right away and give the weapons systems equal bonuses.
Overall, I think this change is a good one, but there are some concerns:
First of all, I sympathize with the people who are saying that a new Skill just to use this very specific and limited module seems excessive. At the very least, it should have a low multiplier, because people are already training a very high multiplier to be able to use this very specialized ship, and shouldn't be slapped with another one before they can really properly use it.
Second, I think the tractor beam bonus should be done away with entirely. Not only is it completely outdated in an era where the Noctis exists, but it makes no sense from a flavor perspective, since a ship that goes on long deployments behind enemy lines has no use for salvage/loot.
Third, please bump all the drone bays up to at least 75m3 and the bandwidths up to 50. A ship that is meant to be deployed solo should have a response to small threats, and, especially if you are removing web bonuses, drones seem like the proper solution. |

Maximus Aerelius
PROPHET OF ENIGMA
475
|
Posted - 2013.08.29 21:21:00 -
[210] - Quote
White Bear Maricadie wrote:i would agree that losing the drones and web buff would just make these a huge liability in PvE, yeah you could tank for a long time but that will do little to help you deal with the frigs that get close and keep you scrammed and webbed. would make marauders mostly a liability in a mission
I have to agree with the reduction in the Drone Bay Capacity. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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