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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Harvey James
Deep Core Mining Inc. Caldari State
469
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Posted - 2013.08.29 20:23:00 -
[61] - Quote
so whats the time scale for their release? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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CCP Ytterbium
C C P C C P Alliance
2395
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Posted - 2013.08.29 20:23:00 -
[62] - Quote
The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those
Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances. |
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Dredastttarm
Zeta Consulate
2
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Posted - 2013.08.29 20:23:00 -
[63] - Quote
I say keep the web bonus on the Kronos and the Paladin, small stuff is hard to hit as it is. And webs are invaluble in incursions, which is where the Paladin is performing the most atm. |
CueCue QQ
Applied Agoraphobia Sinewave Alliance
1
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Posted - 2013.08.29 20:23:00 -
[64] - Quote
Harvey James wrote:CueCue QQ wrote:Badly needs a DPS bonus to go with it. For having to be 100% committed to an action for that kind of time, it should AT LEAST be able to kick around 3k DPS, 4k would be better. This is, after all, a highsec/subcapital WH dread. that's just dumb ... don't caps do 2-3k dps?? these are clearly more about tank and range than raw dps Don't talk about something if you don't know what you're talking about. A single Moros does 12k DPS with a shitfit. 16k+ for a proper faction fit. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
307
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Posted - 2013.08.29 20:23:00 -
[65] - Quote
I like.
What sort of fuel of any will bastion use? what is the cycle time? www.wormholefundamentals.com www.youtube.com/user/asayanami www.twitter.com/Asayanami www.facebook.com/Asayanami.Dei
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Dinsdale Pirannha
Pirannha Corp
1168
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Posted - 2013.08.29 20:23:00 -
[66] - Quote
CCP Ytterbium wrote:Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though). Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though.
And I am certain you tested these ships in Incursions, right? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Domanique Altares
Rifterlings Point Blank Alliance
1211
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Posted - 2013.08.29 20:24:00 -
[67] - Quote
Tracking and falloff bonused, ewar immune arty Vargur brick? Yes, please. Please, please sit in your piece of **** Falcon out at 80 or 90k. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Maximus Aerelius
PROPHET OF ENIGMA
471
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Posted - 2013.08.29 20:24:00 -
[68] - Quote
FT Diomedes wrote:As someone with Marauders V trained on three different accounts, I'm excited about changes to this ship class. What I am not excited about is a new skill. Why can't the new module use either Tactical Weapon Reconfiguration or Tactical Logistics Reconfiguration? This game doesn't need more skills. If necessary add a fuel bay and make the ship use Strontium or Heavy Water or something.
CCP Ytterbium wrote: we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging.
Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
70
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Posted - 2013.08.29 20:24:00 -
[69] - Quote
will you fix mjd's so that people cant jump when pointed anymore?
it's pretty dumb... caps can't jump when pointed or bubbled, yet a watered down version of them can...
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Maximus Aerelius
PROPHET OF ENIGMA
471
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Posted - 2013.08.29 20:25:00 -
[70] - Quote
Harvey James wrote:so whats the time scale for their release?
Umm Winter? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
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Lephia DeGrande
Luxembourg Space Union
73
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Posted - 2013.08.29 20:25:00 -
[71] - Quote
O.o
*loginforchangingmyentireskillplan* |
Violet Winters
Angelic Eclipse.
106
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Posted - 2013.08.29 20:25:00 -
[72] - Quote
No idea, to be honest - this is a very interesting change :D CEO - Anglic Eclipse.
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Blodhgarm Dethahal
Transcendent Sedition Dustm3n
24
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Posted - 2013.08.29 20:25:00 -
[73] - Quote
So if I did my math right, a max skilled MJD pilot with a Marauder can jump in 2.7 seconds? 9 * .3 (70% reduction) = 2.7 -Bl+¦d
Wormholes are the best Space.. |
Dinsdale Pirannha
Pirannha Corp
1168
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Posted - 2013.08.29 20:25:00 -
[74] - Quote
CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.
Tell me, how does one use the Bastion module in Incursions, when remote repping no longer works when in Bastion mode? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
359
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Posted - 2013.08.29 20:26:00 -
[75] - Quote
CCP Ytterbium wrote:55-60km falloff on a Null Neutron Blaster Kronos
And you guys wonder why small ships are irrelevant in actual fights. |
Harvey James
Deep Core Mining Inc. Caldari State
470
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Posted - 2013.08.29 20:26:00 -
[76] - Quote
CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.
what if you're just about too rep and the timer runs out? does it shut off on its own? questions questions.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Saarus
eXceed Inc. No Holes Barred
0
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Posted - 2013.08.29 20:27:00 -
[77] - Quote
can i has now plz? |
Novah Soul
30
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Posted - 2013.08.29 20:27:00 -
[78] - Quote
Hmm I think I like so far. Ewar immunity means : fly Golem against Guristas, activate bastion mode, laugh at the failed attempts to jam you. |
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CCP Rise
C C P C C P Alliance
2466
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Posted - 2013.08.29 20:27:00 -
[79] - Quote
I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.
Either way it won't be unequal as it is currently listed. |
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Harvey James
Deep Core Mining Inc. Caldari State
470
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Posted - 2013.08.29 20:27:00 -
[80] - Quote
Maximus Aerelius wrote:Harvey James wrote:so whats the time scale for their release? Umm Winter?
mm... hilarious? .. i can read Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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Maximus Aerelius
PROPHET OF ENIGMA
471
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Posted - 2013.08.29 20:27:00 -
[81] - Quote
Harvey James wrote:have you considered reducing the strength of the bonuses a little so many 10% bonuses 100% bonuses seems too much once stacked alongside this bastion module and in general?
Shhhh now...100% = Less ammo required which fits with the Marauder description if you care to read it:
"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines." Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Zamnir Kuha
PH0ENIX COMPANY Tribal Band
2
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Posted - 2013.08.29 20:29:00 -
[82] - Quote
So are we going to see blap-dreads with blap-marauder support? :p |
almanac Omaristos
Jian Products Engineering Group Tribal Band
0
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Posted - 2013.08.29 20:29:00 -
[83] - Quote
Since you mentioned faction, you dev's should probly start thinking about boosting the ehp on both blood frigate and cruisers i wanna fly a ashimu and murder everthing. |
nahjustwarpin
Ministry of War Amarr Empire
69
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Posted - 2013.08.29 20:30:00 -
[84] - Quote
Asayanami Dei wrote:I like.
What sort of fuel of any will bastion use? what is the cycle time?
how can you like something that you didn't read how it works :) |
Xolanie
UK Corp RAZOR Alliance
1
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Posted - 2013.08.29 20:30:00 -
[85] - Quote
High slot Target Painter |
Tara Read
The Generic Pirate Corporation Shadow Cartel
569
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Posted - 2013.08.29 20:30:00 -
[86] - Quote
TrouserDeagle wrote:CCP Ytterbium wrote:55-60km falloff on a Null Neutron Blaster Kronos And you guys wonder why small ships are irrelevant in actual fights.
Don't be mad Trouser. As for this whole change I like it! Just give the Kronos it's web bonus back Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |
God's Apples
The Tuskers
114
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Posted - 2013.08.29 20:31:00 -
[87] - Quote
Arch Stanton's Neighbour wrote:will you fix mjd's so that people cant jump when pointed anymore?
it's pretty dumb... caps can't jump when pointed or bubbled, yet a watered down version of them can...
Nice badpost |
nahjustwarpin
Ministry of War Amarr Empire
69
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Posted - 2013.08.29 20:31:00 -
[88] - Quote
Arch Stanton's Neighbour wrote:will you fix mjd's so that people cant jump when pointed anymore?
it's pretty dumb... caps can't jump when pointed or bubbled, yet a watered down version of them can...
i think you need to read mjd description, you can't use it if you're warp scrambled |
Harvey James
Deep Core Mining Inc. Caldari State
470
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Posted - 2013.08.29 20:31:00 -
[89] - Quote
almanac Omaristos wrote:Since you mentioned faction, you dev's should probly start thinking about boosting the ehp on both blood frigate and cruisers i wanna fly a ashimu and murder everthing.
They need too sort out the web bonus is it strength like serpentis or range as the bhaalgorn gets? that and reduce the OP webs/web bonuses Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Tara Read
The Generic Pirate Corporation Shadow Cartel
569
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Posted - 2013.08.29 20:31:00 -
[90] - Quote
Zamnir Kuha wrote:So are we going to see blap-dreads with blap-marauder support? :p
Not from Tribal Band. From us? Who knows? Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |
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