Author |
Thread Statistics | Show CCP posts - 30 post(s) |

baltec1
Bat Country
7737
|
Posted - 2013.08.30 17:43:00 -
[1] - Quote
Did CCP Ytterbium just offer me a Megathron with a mancannon option?
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baltec1
Bat Country
7756
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Posted - 2013.09.01 05:46:00 -
[2] - Quote
Cade Windstalker wrote:Omnathious Deninard wrote:Battle Cube wrote: Its not that they are useless in PVE, its that other ships are/will be Better, but at a lower cost and sp requirement. The problem is that there isn't anything that makes these worthwhile, no matter how viable they are, at least for *some* pve.
If it weren't for there horrid align time they could be used solo in low sec fairly well, but with a best 12.1 second align time they will be tackled too fast to be worth 1b+ ship when there are, like you said, cheaper ships that can do almost as well. The basic Raven has an align time of 16.5 seconds, Navy Raven 16.2, and Scorpion Navy Issue 18s. All three are popular missioning Battleships, none of them aligns out at max skills any faster than 10.9 seconds at maxed skills. If that extra second is what saves your ship then you should have fit a Nano. These are Battleships. They are not going to align quickly.
So long as I can get the kronos to keep up with cruisers I'll be happy. |

baltec1
Bat Country
7756
|
Posted - 2013.09.01 06:11:00 -
[3] - Quote
Cade Windstalker wrote:
This is rather ambiguous. Which cruiser for a start?
Whatever the doctrine is. I dont have many issues with the mega and looking at the stats the kronos should be able to manage but I'll have to stick with the mega for frigate gangs. |

baltec1
Bat Country
7756
|
Posted - 2013.09.01 06:57:00 -
[4] - Quote
Cade Windstalker wrote:Tobias Hareka wrote:If you fly battleships you've BS V, AWU V, EGU V and skills for T2 guns anyway. AWU and EGU are very important support skills. This is a completely erroneous assumption for at least half the people who make up the average null-sec Battleship blob. Most of them probably won't have BS 5, though they may have at least some of their support skills at 5 it's not hugely likely that they'll have them all at 5. Most Alliances could probably get an elite wing of the things but it's questionable how useful that would actually be compared to having those same elite pilots in capital ships or faction battleships which have similar or lower skill requirements and cost. Ralina Foley wrote: Keep in mind, people said that about T3s, but for a little T3s were in, Tengus becoming essentially "Super Drake" fleets. The same could certainly be said of capital fleets that number in 100+. If it wasn't for the bad tracking of dreads, you could easily see them in a fleet doctrine.
EvE has shown that you cannot count on players to be the limit but rather the mechanics. Larger alliances certainly could sponsor a push towards pilots getting marauders if they happen to be the best doctrine ship. Granted, the skills and cost will put up a limit, but only to some people.
People said T3s were going to be too expensive, but they're not terribly skill intensive since they only require medium guns and all the skills to get into one are rank 1. Also T3 fleets were never very large, they were more of an elite wing of the fleet flown by high skill pilots to great effect... at least until people figured out how to counter them. These ships are very highly unlikely to see wide use in large-scale fleet fights due to their relatively low EHP, reliance on local tank while in Bastion, and relatively low damage output for the cost. The E-War immunity may give them a niche use but it's going to be just that, a niche and there's nothing wrong with that.
We had multiple fleets of tengu for well over a year. We still take them with us on deployments. |

baltec1
Bat Country
7757
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Posted - 2013.09.01 07:14:00 -
[5] - Quote
Cade Windstalker wrote:baltec1 wrote: We had multiple fleets of tengu for well over a year. We still take them with us on deployments.
I feel this only reinforces my point about them not being that skill intensive. Also somewhat curious by what you mean when you say "multiple fleets" because I've seen a smattering of those T3 battle reports and the most I ever saw in one fight was maybe 100. Fully willing to stand corrected here, I'm just curious. Also is this null-sec or W-space? (assuming Null, just figured I'd ask)
Null. We would fill at least two fleets with tengu (150 to 200 in each fleet not counting logi, booster, brave newbee rifters etc). We did this for years. T3 fleets are far from rare. |

baltec1
Bat Country
7757
|
Posted - 2013.09.01 07:27:00 -
[6] - Quote
Cade Windstalker wrote:baltec1 wrote:Null. We would fill at least two fleets with tengu (150 to 200 in each fleet not counting logi, booster, brave newbee rifters etc). We did this for years. T3 fleets are far from rare. Color me somewhat skeptical. Got a battle-report or two to throw my way? I also feel it's worth noting that T3s were at worst half the cost of Marauders and are currently running about 1/3rd to 1/4th the cost. They're also being saved till last on the balancing chopping block which would indicate CCP find them to be a particularly thorny issue which is backed up by comments from CCP and the CSM.
Look up any big fight from the middle of last year and just keep going back 2 years. |

baltec1
Bat Country
7762
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Posted - 2013.09.01 10:29:00 -
[7] - Quote
Mc Cormeg wrote:Lephia DeGrande wrote:Mc Cormeg wrote:Lephia DeGrande wrote:No they dont want to make them a PvP Ship just not completly useless like in the current form.
I think they had so much more possibilities to achieve this goal than introducing a poor mans siege for marauders where on top of this matter its totaly unclear if this will work out well if it hits the actual eve pvp environment. Give me ONE. Their goal isnt only to bring some Balance (which impossible) but also Fun and fresh mechanics. Now its your Turn. Improve sensor strength. Or dmg projection. Increase base resistence or give them a HeatDMG Bonus. There are alot of viable options here. Choose one or all of them if you wish. What ever you need to buff them significantly but at the same time prevent them from being overpowered. You`re right with saying its nice to have some new mechanics to play with. But in my opinion it would be much tougher to introduce an new ship class for this experimental gameplay rather than messing around with this kind of established marauder gameplay.
You are getting improved sensor strength, damage projection and resists... |

baltec1
Bat Country
7762
|
Posted - 2013.09.01 11:21:00 -
[8] - Quote
Mc Cormeg wrote:baltec1 wrote:
You are getting improved sensor strength, damage projection and resists...
Well. Ok lets clarify that. U dont get more sensor strength. Ur base sensor strength is exactly the same as befor. U got EWAR immunity in siege mode. That seems to have a simmilar effect but just works under completely other circumstances. Second, u gain range right. But if i say dmg projection im not talking about range, which u already had alot. Im talking about tracking and missile dmg application to fast and smaller targets. Again thats not what u can expect from the siege mode. Third, the ressistence gain again u only get in siege mode. At a first glace this sounds not terribly bad. But u have to do a hughe tradeoff in moveability to get these bonuses. A tradeoff which i gues u cant afford in common pvp situations. But thats allready been said.
Park it on a station or gate, blap target, mjd away, repeat or gtfo.
For small fleet work it looks good.
Being imune to E-war is as good as it gets for sensor strength. Longer falloff and optimal will mean more damage and those extra resists are nice. Sitting still for a minute is not that bad of a drawback for these things, afterall, your mjd will be ready to go the second you come out of mancannon mode. |

baltec1
Bat Country
7762
|
Posted - 2013.09.01 11:47:00 -
[9] - Quote
Quote:baltec1 wrote: Park it on a station or gate, blap target, mjd away, repeat or gtfo.
For small fleet work it looks good.
Being imune to E-war is as good as it gets for sensor strength. Longer falloff and optimal will mean more damage and those extra resists are nice. Sitting still for a minute is not that bad of a drawback for these things, afterall, your mjd will be ready to go the second you come out of mancannon mode.
Except that these ships don't really have the DPS to "blap" a target. They can tank very well but they're not really "blap" ships. Also the MJD takes at least 9 seconds to spool up meaning you're spending at least that long there without your mega-tank. You know, unless you get scrammed. .
A group of 3 to 5 of these fitted with a sebo and a few tackle frigates will be a good small gang. A 55km blaster mega sounds very interesting to me.
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baltec1
Bat Country
7765
|
Posted - 2013.09.01 13:15:00 -
[10] - Quote
Cade Windstalker wrote:
Interesting
Its the rep bonus that makes the package. Remember reps are also getting buffed so these things will be getting a monster of a tank while in stand your ground mode. |

baltec1
Bat Country
7765
|
Posted - 2013.09.01 14:24:00 -
[11] - Quote
Ager Agemo wrote:baltec1 wrote:Cade Windstalker wrote:
Interesting
Its the rep bonus that makes the package. Remember reps are also getting buffed so these things will be getting a monster of a tank while in stand your ground mode. you dont get it do you? the problem is we marauder pilots DO NOT! need more tank... from our point of view we are already running sites without jumping out and at the peak efficiency of what the weapons fitted will allow. put it this way, what good for a golem makes having more tank, if my fit is already using 3 target painters? adding a 4 or 5th one wont help a bit in the end I need to do more damage, otherwise the isk efficiency its the very same as before, meaning it will top at 25 or so mill per click. being able to run harder sites does not help for nothing at all for the simple reason, that I will just still be killing for 25 mill per click. PVP wise, marauders DPS is not high enough for the risks of going into bastion, a golem or kronos got the highest DPS (which btw its the very same DPS a normal hyperion or raven,cnr or CNS gets) so you could just as well overtank any of those ships for 1/10 of the price, and achieve the same result. the damage projection bonus wont help, because in the game you never get to that situation. and last, what I m going to do with a MJD if my next accel gate is 50kms away? 25? 75? I need a MWD not a MJD.
These changes are to make them better pvp ships not so you can earn more isk. The DPS is just fine for my needs in pvp. |

baltec1
Bat Country
7767
|
Posted - 2013.09.01 14:49:00 -
[12] - Quote
fenistil wrote:Looks like the proposed changes will make Marauders pretty heavy tankers. In this situation:
- Kronos with
- EOS Boosting Armor with Mindlink
- Standard Exile booster
- Anci + C-Type LAR, Imperial Navy EANM, Dmg Controll II, C-Type Explo Hard
- 2xAug Pump rigs
- All LVL5
A Kronos can tank 8353 non-OH DPS and 10 357 DPS OH. Proof: Quote:---- Anci Repper --- 3333,13/8.33 - 400,13/sec ---- C-Type Repper - 2440,86/8.33 - 293,02/sec ---- Armor / Sec --- 693,15 / sec -> 173,28/resist/sec
--- CURRENT TANK ---- EM562,36 Therm495,46 Kin576,96 Explo631,65 TOTAL2923 DPS Tank
---- New Resists ---- EM83,41 Therm81.17 Kin83,83 Explo85.23 AVG83,41 TANK4176,9 W 100%8353
I came. |

baltec1
Bat Country
7767
|
Posted - 2013.09.01 15:00:00 -
[13] - Quote
I would dump the point for another cap booster and slap a firework launcher in a high. |

baltec1
Bat Country
7767
|
Posted - 2013.09.01 15:02:00 -
[14] - Quote
Xequecal wrote:Onictus wrote:Cade Windstalker wrote:baltec1 wrote:Null. We would fill at least two fleets with tengu (150 to 200 in each fleet not counting logi, booster, brave newbee rifters etc). We did this for years. T3 fleets are far from rare. Color me somewhat skeptical. Got a battle-report or two to throw my way? I also feel it's worth noting that T3s were at worst half the cost of Marauders and are currently running about 1/3rd to 1/4th the cost. They're also being saved till last on the balancing chopping block which would indicate CCP find them to be a particularly thorny issue which is backed up by comments from CCP and the CSM. I've seen both CFC and -A- fill multiple fleets with tengus.. ...and yeah a normal fleet tengu runs right around 550mil T3s aren't SP intensive. These are. To fly a tengu you just need Caldari Cruiser V, Offensive Subsystem V and your missile type of choice to V. That's it. Training a specific missile type doesn't require backtraining all the smaller missile types. Good ******* luck finding 200 pilots that all have the same Racial Battleship V, T2 guns to go with that racial type, AWU V, EGU V, Marauders V, etc.
Dread pilots. We have lots of them. |

baltec1
Bat Country
7778
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Posted - 2013.09.02 22:08:00 -
[15] - Quote
The rage from the pve crowd is hilarious in here. |

baltec1
Bat Country
7779
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Posted - 2013.09.02 22:20:00 -
[16] - Quote
Aglais wrote:baltec1 wrote:The rage from the pve crowd is hilarious in here. The only rage I'm seeing is from people who don't think these Marauders will have what it takes for PvP. They're going to be awkward and gimmicky, and probably not all that hard to kill (Just throw together a bunch of Tornadoes for maybe half the price), for a 1 billion ISK price tag.
Well I would expect a bunch of tornadoes to be a threat because there is a bunch of them. Price tags mean nothing in balance terms. |

baltec1
Bat Country
7779
|
Posted - 2013.09.02 22:28:00 -
[17] - Quote
Battle Cube wrote:baltec1 wrote:Aglais wrote:baltec1 wrote:The rage from the pve crowd is hilarious in here. The only rage I'm seeing is from people who don't think these Marauders will have what it takes for PvP. They're going to be awkward and gimmicky, and probably not all that hard to kill (Just throw together a bunch of Tornadoes for maybe half the price), for a 1 billion ISK price tag. Well I would expect a bunch of tornadoes to be a threat because there is a bunch of them. Price tags mean nothing in balance terms. price tag means nothing.... Excellent, pirate ships should be same as t1, GO
The are indeed being balanced against t1 ships. We already know the cynable is in line for a nerf. |

baltec1
Bat Country
7779
|
Posted - 2013.09.02 22:32:00 -
[18] - Quote
Danica Fox wrote:
dread sieges too same thing there and in small gangs even with no blob u will alway loose isk war unless u kil2 or something
anything that cant win will gtfo (maybe not on the first week)
they have the smallest niche i can think off
before they were short range subpar pve bs with build in subpar noctis which made them singlebox wise worthy
now they are the slowest mjd bs with not even the option to use salvage drones thanks to bay and a pvp role that i cant see @ all
fly through 0 and low sec and find 1 vs 1/2/3 s u will loose marauders due to awesome mobilty until u find a non blob
I will be flying the kronos with cruiser gangs come winter and it will do fine keeping up. I will have both blaster and sniper setups. I can see this being a good ship for use on gates, stations and in small gangs. |

baltec1
Bat Country
7780
|
Posted - 2013.09.02 22:42:00 -
[19] - Quote
Danica Fox wrote:
if ur the baltec i think of flying megathrons in shield fleets (which was awesome) and so on i-Śm sorry im not allowed to hunt u down wiht a tornado / naga / neutships/ harpy gang and see all ur cruisers gtfo letting u sit there in bastion mode with a timer next to the gate/station
Never not mega.
I would find a way to get out. |

baltec1
Bat Country
7780
|
Posted - 2013.09.02 22:59:00 -
[20] - Quote
Jenn aSide wrote:
I'm serious when i say that any PVEr complaining about what ccp is doing is simply and incredibly uncreative. This is why ccp tends to ignore imput, because time and time and time and time again the players have been wrong about the outcome of changes.
The problem is most don't ever have to think outside of whatever the top 3 battleclinic fits are and their tactics are whatever the mission guides tell them. |

baltec1
Bat Country
7782
|
Posted - 2013.09.03 00:06:00 -
[21] - Quote
Omnathious Deninard wrote:Xequecal wrote:They added 3 1600mm plates worth of mass to the Marauders, you won't reach warp speed in an MWD cycle with an improved cloak. It is almost like they never want these ships to leave high sec.
Mission bears never leave high sec anyway. I'll still be using them in null though. |

baltec1
Bat Country
7782
|
Posted - 2013.09.03 00:29:00 -
[22] - Quote
Large Collidable Object wrote:
With unlimited ressources, that's hardly a tough call.
I generally have to pay for all of my own ships and don't qualify for reimbursement on most of my fits. |

baltec1
Bat Country
7784
|
Posted - 2013.09.03 00:58:00 -
[23] - Quote
Large Collidable Object wrote:
The largest and richest alliance in the game named their current fleet doctrine after you, so stop bullshitting please.
It's perfectly believeable you don't need any ship reimbursements and wouldn't qualify, but you'd still get them.
I get peacetime on megathrons. Last I looked it was 60 mil. The only full reimbursement is for mefleet fits but I went and got a navy mega so again I don't get full reimbursement.
Not that it matters, they tend to have long lives.
|

baltec1
Bat Country
7791
|
Posted - 2013.09.03 09:30:00 -
[24] - Quote
Its amazing to see so many bears screaming for an I win ship with no drawbacks.
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baltec1
Bat Country
7791
|
Posted - 2013.09.03 09:35:00 -
[25] - Quote
Battle Cube wrote:baltec1 wrote:Its amazing to see so many bears screaming for an I win ship with no drawbacks.
you apparently havent read anything. People arent screaming for an i win ship, people are screaming for a BALANCED ship, that falls into line with ships of comparable isk cost and SP requirement. You be trollin'.
I have and what they are demanding is indeed as unbalanced as you can get. |

baltec1
Bat Country
7791
|
Posted - 2013.09.03 09:43:00 -
[26] - Quote
Battle Cube wrote: So would you call pirate faction Unbalanced because it is straight up Better than t1? Because part of balance is the isk cost..... and so is the sp requirement. Even if people were screaming for marauders to be THE BEST battleships in ALL TERMS, it would not be unreasonable (due to its massive dual-cost). Poeple are asking for a ship that is not Worse in all scenarios VS pirate faction.
Isk cost in not part of the balance equation. Pirate battleships will be getting teircided against the t1 battleships just like the frigates have been. We already know the cynable is in line for a nerf. |

baltec1
Bat Country
7791
|
Posted - 2013.09.03 09:53:00 -
[27] - Quote
And?
They are still going to be balanced vs t1 ships. |

baltec1
Bat Country
7791
|
Posted - 2013.09.03 10:07:00 -
[28] - Quote
Skia Aumer wrote:and using Marauders for PVP is ridiculously stupid.
Not with these changes its not. |

baltec1
Bat Country
7792
|
Posted - 2013.09.03 10:24:00 -
[29] - Quote
Skia Aumer wrote:baltec1 wrote:Skia Aumer wrote:and using Marauders for PVP is ridiculously stupid. Not with these changes its not. Yes, it is. Because tough guys dont need to prove anything. Arguments are for suckers.
I already have plans to use the kronos for small gangs, and as a sniper and a blaster brawler.
|

baltec1
Bat Country
7792
|
Posted - 2013.09.03 10:39:00 -
[30] - Quote
Mournful Conciousness wrote:
In all cases where the gate is less than 70km away, you're better off with a microwarp drive than a single MJD.
The MJD is unnecessary for PVE, and pretty difficult to use well in PVP.
A MWD cap-use bonus would actually be more useful than a MJD cooldown bonus.
You put both on the ship... |

baltec1
Bat Country
7797
|
Posted - 2013.09.03 18:11:00 -
[31] - Quote
Ewersmen wrote:Marauder for pvp lol
The tank on all marauders is bad ....we don't need a new mode ..just increase the tank ...I fly a golem and I know you have to find the line between tank and dps .
But should I have to find the line ..Its a t2 bs for god sake make the awesome ....not a transformer .
They did buff the tank... |

baltec1
Bat Country
7797
|
Posted - 2013.09.03 18:52:00 -
[32] - Quote
Zeus Maximo wrote:So the marauder can now be deemed worthless to pvp?
minus drone bay minus webs minus sensor strength minus HP minus ability to move with its bonus(What fool fights a fight sitting at zero speed?)
In the future I picture a brand new category being brought to the market labeled PVE SHIPS. Marauders will be the first type in there and their name will have no relation to their actual purpose.
I dont tend to use drones in pvp anyway I dont use webs on any of my mega Its not that far from other battleships I have flown mega with less ehp these can get Every cap ship, hic, most snipers, many fleets, me when whacking things with blasters in antimatter range. |

baltec1
Bat Country
7799
|
Posted - 2013.09.03 19:20:00 -
[33] - Quote
Zeus Maximo wrote:baltec1 wrote:
I dont tend to use drones in pvp anyway I dont use webs on any of my mega Its not that far from other battleships I have flown mega with less ehp these can get Every cap ship, hic, most snipers, many fleets, me when whacking things with blasters in antimatter range.
Not smart Can't track Its' worse Poor fit If you can't move, how do plan on keeping a sniper in point range? A sniper isn't going to snipe from 20k and stay there to get shot? I am talking pvp here, not a PVE expert trying to PVP.
I dont need them so why would I bother? Most times I take a flight of med armour repair or smalls. I track things just fine. And? Only if you are a poor pilot. Theres a reason theres a fleet named after me. There are things called freinds, you should try them they come in handy. |

baltec1
Bat Country
7799
|
Posted - 2013.09.03 19:28:00 -
[34] - Quote
Battle Cube wrote:baltec1 wrote:Zeus Maximo wrote:baltec1 wrote:
I dont tend to use drones in pvp anyway I dont use webs on any of my mega Its not that far from other battleships I have flown mega with less ehp these can get Every cap ship, hic, most snipers, many fleets, me when whacking things with blasters in antimatter range.
Not smart Can't track Its' worse Poor fit If you can't move, how do plan on keeping a sniper in point range? A sniper isn't going to snipe from 20k and stay there to get shot? I am talking pvp here, not a PVE expert trying to PVP. I dont need them so why would I bother? Most times I take a flight of med armour repair or smalls. I track things just fine. And? Only if you are a poor pilot. Theres a reason theres a fleet named after me. There are things called freinds, you should try them they come in handy. so you would have support with you? like.... i dont know.... logistics? Sounds useful for a ship that blocks rr. I mean, im not a huge pvper, so i may be wrong, but i would probably want logi if i were bringing support
Dictors, tackle, ect. I would take a kronos out with cruiser gangs and the like as either bait, sniper or scorched earth blaster fit.
|

baltec1
Bat Country
7802
|
Posted - 2013.09.03 19:48:00 -
[35] - Quote
Cade Windstalker wrote:James Amril-Kesh wrote:"Marauders are going to be useless for PVE/PVP!"
Except I can think of how amazing a Kronos would be running Guristas sanctums, or how great these ships would be in an elite "Top-Gun" style skirmish doctrine. These ships have never been focused on mobility, if you want a "Skirmish Doctrine" then I suggest A-HAC gangs.
Megathrons wern't built for frigate gangs either but I fly in them non the less. The kronos will do just fine with skirmish fleets. |

baltec1
Bat Country
7802
|
Posted - 2013.09.03 20:03:00 -
[36] - Quote
Zeus Maximo wrote:baltec1 wrote:Zeus Maximo wrote:baltec1 wrote:
I dont tend to use drones in pvp anyway I dont use webs on any of my mega Its not that far from other battleships I have flown mega with less ehp these can get Every cap ship, hic, most snipers, many fleets, me when whacking things with blasters in antimatter range.
Not smart Can't track Its' worse Poor fit If you can't move, how do plan on keeping a sniper in point range? A sniper isn't going to snipe from 20k and stay there to get shot? I am talking pvp here, not a PVE expert trying to PVP. I dont need them so why would I bother? Most times I take a flight of med armour repair or smalls. I track things just fine. And? Only if you are a poor pilot. Theres a reason theres a fleet named after me. There are things called freinds, you should try them they come in handy. Your reasoning behind all of this falls into large gangs that a kronos would have no reason being in. How many bonused active tanked ships do you make fleet comps for? Stay on subject, I don't care how you use your "friends" as a crutch. Bottom line; all the advantages a marauder once had in pvp are now gone or were never fixed. Once this patch goes live every pilot in eve will understand that a pvper in a marauder is either bait or doesn't plan to fight. The whole reason people are up in arms about these ships is because none of their problems were fixed. They also cost more than the typical shield megathron...... After this patch I would much rather fly a megathron for pvp!
This might be shocking to many but the CFC do run ten man gangs. |

baltec1
Bat Country
7802
|
Posted - 2013.09.03 20:20:00 -
[37] - Quote
Quote:
+More Sensor Strength +Web bonus back(something that will lock down targets, open for ideas) +Larger drone bay and bandwidth +Less tank more dps(last priority)
If CCP wants these to be mini dreads they it would make sense to increase their DPS output. Who cares how "applied" it is. The towers aren't moving.....
I understand people are screaming for more dps but realistically the marauders were fine before this update. All they needed was a sensor strength upgrade!
I'm more than happy to help create ideas for PVP balance. Increasing their tank as much as they did though was a bit much....
Dont need more sensor strength Dont need webs Dont need more drones Its the massive tank and better damage projection that makes the ship interesting. |

baltec1
Bat Country
7803
|
Posted - 2013.09.03 20:43:00 -
[38] - Quote
Aglais wrote:baltec1 wrote:
Just because its called a skirmish fleet doesnt mean the fleet spends all of its time zipping about.
This is not a false statement. The problem though, is how the bastion module forces the Marauder into staying in one location for a set period of time. If things go south, they're suddenly at a massive disadvantage and can't do much about it until the module finishes cycling. This IMO is what clashes the most with the whole 'skirmish' idea to me.
Its just like any other ship in that reguard. The difference is that it has some tools to get out of these sticky situations that most others dont have. People need to be more creative with these things. |

baltec1
Bat Country
7804
|
Posted - 2013.09.03 21:16:00 -
[39] - Quote
Javius Rong wrote:The more I have thought about this the more I think CCP needs to do an HAC and come up with a version 2 proposal as this one still doesn't make sense.
So I want to sit still for 60 seconds in a 2billion+ ship??? Maybe the hi-sec carebears but I see no real use for 0.0 PvE or PvP.
Now a T2 resist BS with high close range damage (not projection) and some maneuverability. That might actually be useful. Maybe these should be turned into Dread killers and given a Nuet and sig radius bonus with some other draw back.
You just made more pirate battleships with more tank. |

baltec1
Bat Country
7823
|
Posted - 2013.09.05 04:20:00 -
[40] - Quote
With the goal of these ships being to project better damage over longer distances I cant help but feel the web bonus is very out of place being that its a very close range tool. I much preferred the the bonus to the active tank. |

baltec1
Bat Country
7824
|
Posted - 2013.09.05 04:47:00 -
[41] - Quote
Patrice Macmahon wrote:Aglais wrote: "Only Valid on the Kronos.... Kronos Pilot here... Nope! Not even needed on a valid Kronos. It's not needed. Not with the range and damage of rails... And we have the PG / CPU to fit our full sized rails without gimping the fit... Dual Tracking Computers...
Its only handy with antimatter balsters but most of the time things will be in null range and if we cannot move then its a mostly useless mod.
|

baltec1
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Posted - 2013.09.05 04:58:00 -
[42] - Quote
Tyberius Franklin wrote: So much fir the hive mind.
That aside it's nice to know it's not just the highsec dwellers that think the new direction is unfocused.
When it comes to mega hulls I have a very keen interest.
The original idea was exciting to me but this latest build is no good. Its just a slower vindi with less DPS without bastion and with it it has less staying power and a useless bonus to a mod that will not be needed at all. If I want a blaster battleship with a web bonus I would use the vindi which is better suited for this task. |

baltec1
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Posted - 2013.09.06 16:41:00 -
[43] - Quote
Kagura Nikon wrote:Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful.
Its not that handy for immobile blaster boats. Most fights happen in null range which is not in web range. |

baltec1
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Posted - 2013.09.25 18:36:00 -
[44] - Quote
Bertrand Butler wrote:Guys, you can pretty much run HS L4s with a rusted wire coat hanger. The second iteration gives those hulls much more versatility, allows them the inclusion to fleet doctrines and revitalizes a ship type that was nothing more than a glorified red cross shooter of boredom.
And on top of that, they will still be better in PvE than now. What more would someone ask?
Its a ship with a special role that cannot move yet is getting close range weapon systems.
It doesn't work. |

baltec1
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8101
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Posted - 2013.09.29 06:11:00 -
[45] - Quote
Desert Ice78 wrote:Joe Risalo wrote:Zazz Dimaloun wrote:Why a web bonus for the Golem????????? am I the only one who doesn't understand this change?? Nope, there are some ungodly amount of pages on this thread where at least one person says the same thing, if not the entire page... What if the web velocity bonus was instead a web range bonus, the purpose of which was to stop the enemy from getting to you before you mjd away? Would that make better sense?
I wouldn't want webs even on a blaster kronos. The problem is that when deployed you cannot move which is a big problem for close range weapons like webs. If I want a mega hull with a web bonus I would fly the faster and harder to jam vindi.
It made a lot more sense to have the repping bonus. |

baltec1
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Posted - 2013.09.29 06:40:00 -
[46] - Quote
Thieving Monkey wrote:Marauders need more EHP. This base HP reduction makes no sense. That should be reverted and Bastion mode should get a resistance increase or it'll be far too easy to dps through someone between repcycles while they're completely stationary. Also, doubling the rep amount on active ships with stupidly low HP results in frequent over-repping, such as the vagabond now suffers from when using deadspace+crystals+shieldlinks.
It made sense with the first idea. A monster active tank but vulnerable to high alpha gangs. |

baltec1
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Posted - 2013.09.29 09:51:00 -
[47] - Quote
Arthur Aihaken wrote:BASTION MODE: Auto-Overheat, Cooling (read on...)
The first thing that needs to be addressed is slots. We have 19-20 (typically 20) slots on Faction ships, but only 19 on Marauders. And the additional high slot is more or less useless. What I propose:
Paladin: 7H/5M/8L ... Golem: 7H/7M/6L ... Kronos: 7H/5M/8L ... Vargur: 7H/6M/7L
Next up, roll bonuses. With Rubicon the tractor beam bonus is now effectively useless, so instead replace it with a 100% range of stasis webifiers. This turns stasis webs into more of a mid-range option for Marauders.
Last but not least, Bastion. If the drones are getting nerfed then the loss of DPS needs to be offset with some different Marauder bonuses. And let's be honest: who's going to train to Marauder-V with the current bonuses?
Keep the T2 resists, the ship stats, EM immunity and the 100% shield booster and armor repair for Bastion-only mode. But instead of dropping to a dead stop, on activation it automatically overloads all slots and absorbs all heat for the duration. The animations already have the ships opening up, so what a perfect way to explain the temporary cooling effect.
With respect to the Marauder skills, each level enables +30 seconds of Bastion mode (150 seconds max), with a fixed 5-minute cool down to prevent abuse. The overload and 100% shield booster/armor repair bonus might be a tad much, so this may need to default back to the previous +37.5%.
Problem here is the kronos is now another flavour of the vindi.
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baltec1
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Posted - 2013.10.02 10:20:00 -
[48] - Quote
Gabriel Karade wrote:Really?.... I guess the level 4 crowd really do shout the loudest.
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct.
A web bonus on a ship that sits still is near useless to me. |

baltec1
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8130
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Posted - 2013.10.02 11:22:00 -
[49] - Quote
Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:Really?.... I guess the level 4 crowd really do shout the loudest.
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct. A web bonus on a ship that sits still is near useless to me. If you're sitting still it's even more reason to have a web strength bonus, given you cannot move to reduce transversal of orbiting targets...
Most ships will be out of range before you can kill them. That rep bonus is a lot more useful. |

baltec1
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Posted - 2013.10.02 11:23:00 -
[50] - Quote
Gabriel Karade wrote:Debora Tsung wrote:Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:Really?.... I guess the level 4 crowd really do shout the loudest.
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct. A web bonus on a ship that sits still is near useless to me. If you're sitting still it's even more reason to have a web strength bonus, given you cannot move to reduce transversal of orbiting targets... Nope. nobody would be stupid enough to fly into your web range. and why would they? You're sitting still after all. People do all the time. And besides, the point is you would get into web range before dropping into bastion (hello MJD bonus...)
The vindicator is the ship you are looking for. |

baltec1
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Posted - 2013.10.03 03:47:00 -
[51] - Quote
Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:Really?.... I guess the level 4 crowd really do shout the loudest.
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct. A web bonus on a ship that sits still is near useless to me. If you're sitting still it's even more reason to have a web strength bonus, given you cannot move to reduce transversal of orbiting targets... Most ships will be out of range before you can kill them. That rep bonus is a lot more useful. Would you like to re-read what you wrote there and think on it? Hint: 90% web... Edit: And I was referring to reverting the falloff bonus back to the web.
And with most things MWDing around or attacking at much longer range than those webs it means that most ships can escape you. The kronos is too slow to effectivly use those webs and with all of those bonuses to damage projection and active tanking its clear this is no in your face brawler but more of a heavy sniper. The vindi is a much better ship to use with webs due to its faster speed meaning it can chase down its prey.
Webs do not fit the new kronos and would be a waste of a mid and an unused bonus. |

baltec1
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8135
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Posted - 2013.10.03 03:49:00 -
[52] - Quote
Sobaan Tali wrote:Joe Risalo wrote:Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. How does double the cycle time and alpha not up dps???? Am I on crazy pills or something? I believe what he is referring to make the guns/launchers take twice as long to fire but with twice the volley damage; same dps, but you get crazy alpha. Don't know how much I like it, but I must admit I would be interested to see it.
Nothing but arty boats. |

baltec1
Bat Country
8135
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Posted - 2013.10.03 04:58:00 -
[53] - Quote
Quote:
I firmly believe that CCP is trying to get this type of ship in PVP - .
Thats exactly what their goal is. |

baltec1
Bat Country
8135
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Posted - 2013.10.03 09:40:00 -
[54] - Quote
Roime wrote:baltec1 wrote: Webs do not fit the new kronos and would be a waste of a mid and an unused bonus.
New Kronos is probably the most pointless ship in the Gallente lineup Web bonus would make it viable. That's all there really is to it tbh.
Its a long ranged boat that is too slow to catch other battleships. Webs are near useless on such a ship, even more so with the vindi which would out class it in every way. |

baltec1
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8135
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Posted - 2013.10.03 12:34:00 -
[55] - Quote
Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct.
And with most things MWDing around or attacking at much longer range than those webs it means that most ships can escape you. The kronos is too slow to effectivly use those webs and with all of those bonuses to damage projection and active tanking its clear this is no in your face brawler but more of a heavy sniper. The vindi is a much better ship to use with webs due to its faster speed meaning it can chase down its prey. Webs do not fit the new kronos and would be a waste of a mid and an unused bonus. The 'new' Kronos is too slow for that - the old Kronos was fine. As to being a 'heavy sniper', a falloff bonus is a wasted bonus with Railguns, as the fast reloads allow you to always have the correct ammo loaded and not be shooting deep into falloff. Now with blasters, a better bonus, but not at the expense of webs, while also becoming fat and slow. If anything, this just further illustrates the identity crisis of the 'new' Kronos, hence my earlier comment about reverting this back to TQ attributes, which everyone already uses, get the bastion/MJD bonuses sorted then move on from there. It's a Duvolle boat at the end of the day - blasters are Duvolle's 'thing'
Again, even the best webs will only cover antimatter range on blasters and the vindi will do that job a lot better. A ship that cannot move is a very bad ship to give a web bonus to. CCP are not going to give us a poor copy of the vindi. |

baltec1
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Posted - 2013.10.04 04:37:00 -
[56] - Quote
Ranger 1 wrote:Yverlyn Outamon wrote:So since the marauder base hulls are going to suck ass but the bastion module itself opens up some interesting opportunities anyone figured out where it could better be used rather than trying to polish up a stinking turd?
I-Śm thinking monster passive rattler. Heh, really? Quote: as such we are significantly increasing their fittings so that they can fit Large Micro Jump Drives plus Heavy Capacitor Boosters with more ease (the Vargur especially needed more fitting options). We also are increasing their high slots to 8 to compensate for the slot allocation of the bastion mode. We also are increasing their maximum targeting range and scan resolution a bit to make use of the increased damage projection, while decreasing their signature radius. Yeah, so all this and the ability to MJD every minute is QUITE the nerf to the base hull.    It's amazing how many people have no idea what to do with the possibilities being able to rapidly MJD open up, especially for PVE, for both long and short range weapons systems on these particular hulls. That's not even taking into consideration the extra range from Bastion mode. This thread is literally chock full of juicy quotes to bring up to embarrass people with this time next year.
What do you expect from high sec bears?
Most of the last 80 pages of ideas are for a ship with no drawbacks and utter outrage that these ships wont be doing missions faster than now. Most of the kronos ideas are to just turn it into another vindi. |

baltec1
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8139
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Posted - 2013.10.04 08:00:00 -
[57] - Quote
Roime wrote:baltec1 wrote:Roime wrote:baltec1 wrote: Webs do not fit the new kronos and would be a waste of a mid and an unused bonus.
New Kronos is probably the most pointless ship in the Gallente lineup Web bonus would make it viable. That's all there really is to it tbh. Its a long ranged boat that is too slow to catch other battleships. Webs are near useless on such a ship, even more so with the vindi which would out class it in every way. What exactly would make it a long range ship, and where would you use a long range battleship? Right, nothing, bastion is a close range module, it has tons of utility highs, MJDs worked before people realized they need to fit scrams, and ABCs are 10 cheaper and do the sniping job better. It's a slow close range ship and as such it needs a bonused web to be worth undocking.
Bonus to long range damage application. Bonus to mjd.
If it was close range it would have a bonus to tracking so the large guns could better hit close range targets and it would have the speed to get into close range |

baltec1
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8140
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Posted - 2013.10.04 10:30:00 -
[58] - Quote
Roime wrote:Yeah it indeed does have the tracking bonus, and the falloff bonus with bonused web would make blasters work extremely well even when immobile in bastion mode.
Bastion mode is only useful in close range, you go all in. Going bastion in a LR ship means that inties have ample time to burn to you, or you get probed down and scrammed, and there is absolutely nothing you can do about ships that get under your LR guns without bonused webs.
You get a brave newbee to kill it with a destroyer or harpy.
A ship that cannot chase down anything or even move is not a good close range ship. A falloff bonused mjd bonused ships makes an interesting snipe boat for small gangs. If you must have webs the use one of the new E-war frigs. Dont turn an interesting ship into a crappy copy of the vindi just so you can have an easier time in level 4s.
Also no, bastion does not have a tracking bonus. |

baltec1
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Posted - 2013.10.04 12:43:00 -
[59] - Quote
Roime wrote:Anyway, "sniping battleships in small gang" is really hilarious.
Yes it is, which is why I want it. |

baltec1
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Posted - 2013.10.04 12:47:00 -
[60] - Quote
Gabriel Karade wrote:It's nothing to do with level 4's - stop repeating this strawman.
The TQ Kronos web bonus is what gives it (despite the crappy sensor strength) it's niche PvP application. I fail to see why questioning it's removal constitutes 'making it a Vindicator copy' when the Vindicator is actually a 'Kronos copy' in that regard.
Edit - no Bastion doesn't, but the base hull bonuses and slot configuration clearly favour a blaster boat. Nobody uses the kronos in pvp because the vindi does a much better job. hell we didn't even use it in anoms when blaster ratting was king. |

baltec1
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Posted - 2013.10.04 15:01:00 -
[61] - Quote
Kagura Nikon wrote:Amazes me how balancing the marauders nad finding a role for them woudl be to make them stay parket in hangars because there will be no place in eve where they are the best choice for the job. There are several fleets I want to use the new kronos with and many roaming gangs. |

baltec1
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Posted - 2013.10.05 05:02:00 -
[62] - Quote
Its amazing how many pve players are demanding a ship with no drawbacks. |

baltec1
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Posted - 2013.10.05 07:32:00 -
[63] - Quote
Lair Osen wrote:baltec1 wrote:Its amazing how many pve players are demanding a ship with no drawbacks. More like they don't want their expensive ships nerfed in order to accommodate a module and playstyle that that may be detrimental for their activities for various reason.
I weep for the min/max pve players. |

baltec1
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Posted - 2013.10.05 11:38:00 -
[64] - Quote
gascanu wrote:CCP Ytterbium wrote:
words... more words... even more words...
i'm sorry to say this, CCP Ytterbium, but it seems to me that you have no idea of what to do with this ship class, of what rolle they should fit in; how about you think about that for a bit and you postpone this "rebalance" until you have a clear idea about that? also, if this will be done at the same time with the pirate bs rebalance, i think we will be able to see the entire picture even better  what i'm trying to say, is that atm , with current changes, the marauders look like the old weapon system on the Naglfar, you know, "the split weapon system", great on paper but terrible in practice;
Only none of these ships have split weapon bonuses. Also they will be doing pirate BS this winter. Finally they have a very clear plan for long range boats with a very heavy active tank. |

baltec1
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Posted - 2013.10.05 14:21:00 -
[65] - Quote
Quote: He said "NONE of these ships have split weapon bonuses" which was in reference to your comment on the Naglfar. I suppose he's saying that using the Naglfar is a bad comparison.
Its almost as if he didnt bother to read either my post or CCPs... Or even his own. |

baltec1
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Posted - 2013.10.05 18:33:00 -
[66] - Quote
Gel Musana wrote:Desert Ice78 wrote:My thoughts: When they were introduced after Trinity, the purpose of the marauder class battleships was PvE, and PvE only. The high price, the horrible sig radius, and terrible sensor strength; all for the purpose to make them useless in combat (with the notable exception of some Alliance Tournements.)That was their role, and since then, they have done their job, when and where expected.
So I fail to understand CCP's current charge in trying to force these adequately preforming ships into new or additional roles, a move which looks dangerously like it will end with these ships trying to multi-task, but end up preforming in none. If I want to field a billion ISK ship, I'll bring my carrier. Capital tank, capital dps, and capital fleet.
My golem exterminates rats, and it works just fine. Very well said. I use a Vargur most of the times and it's fab. I am still wondering why do we need this bastion thingy and we need nerfs. @ CCP I suggest that you guys start controlling your ISK inflation. This is a very serious matter. I am getting to the point where I will have to stop playing EVE because you price me out. In addition why do I have to buy Plex at rip off prices in the UK for stuff that get nerfed continuously?
Don't use plex on ships. |

baltec1
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Posted - 2013.10.07 16:26:00 -
[67] - Quote
Or just do the same as when they let everyone fly supers and titans. |

baltec1
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Posted - 2013.10.07 16:44:00 -
[68] - Quote
MeBiatch wrote:so marauders seem to have really low cpu. i had to put two cpu rigs just to fit the mods i wanted...
and also in bastion mod you are dread blappy meat.
Well dont leave us all guessing, what were you trying to fit? We need to get the feedback going. |

baltec1
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Posted - 2013.10.07 17:22:00 -
[69] - Quote
That looks like a hard ask on many battleships 
|

baltec1
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Posted - 2013.10.07 17:31:00 -
[70] - Quote
Cassius Invictus wrote:WTF? I'm on Sisi now... Golem has a new model, but Paladin looks exactly the same... 
I think the Paladins new transformer bits haven't been added yet. |

baltec1
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Posted - 2013.10.07 21:57:00 -
[71] - Quote
Allandri wrote:Joe Risalo wrote:Allandri wrote:I really think the Bastion module needs another penalty besides immobility and no remote assistance. Decreased cap regen or an actual cap use to the module seems like it would balance out the positives Are you special Ed? Stop thinking about PvE limitations
Its all they do |

baltec1
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Posted - 2013.10.08 00:34:00 -
[72] - Quote
Joe Risalo wrote:baltec1 wrote:Allandri wrote:Joe Risalo wrote:Allandri wrote:I really think the Bastion module needs another penalty besides immobility and no remote assistance. Decreased cap regen or an actual cap use to the module seems like it would balance out the positives Are you special Ed? Stop thinking about PvE limitations Its all they do  Why would I not think about the pve limitations in a ship designed for pve????
The idea is to not make them as dedicated pve ships. |

baltec1
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Posted - 2013.10.08 11:16:00 -
[73] - Quote
People need to stop thinking only with their pve min/max hats on. |

baltec1
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Posted - 2013.10.08 11:34:00 -
[74] - Quote
Brib Vogt wrote:baltec1 wrote:People need to stop thinking only with their pve min/max hats on. People need to stop to think with their "maybe i use this ship in pvp one day" hats on. The majority uses this ship class in PvE, and  the needs of the many outweighs the needs of the few 
Thats only because the ships were terrible for pvp. CCP intend to not only make them able to do pvp but make them viable against everything else out there so demanding all of these pve changes that would make them useless for pvp are not going to happen. |

baltec1
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Posted - 2013.10.08 11:55:00 -
[75] - Quote
Hanna Cyrus wrote:
Now many entities use a Blaster Kronos with Buffer and the 90% web in PVP in a small Gang often in a wh to apply the damage with the impressive huge blaster cannons. They use the Kronos over the Vindicator, because of the utility slots it brings f++r Sb or heavy neuts. With the new Marauder balance the 90% web is gone, if this **** will happen. You can't use your new gimmick "bastion" or you can't get remote rep. So now the Vindi brings a 90% and more firepower, so why still use the Kronos over the Vindi?
You don't.
The kronos isn't another vindi variation, its going to be its own ship used for different jobs. A web is near useless on a ship that cannot move or even catch other BS when outside of bastion.
What you use this for is sniping, gate and station camping, extended blaster range fits with EA-frigs providing the webs to the full 50+ km range.
These ships are looking good for small gang roams ect. |

baltec1
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Posted - 2013.10.08 12:27:00 -
[76] - Quote
The Djego wrote:
It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).
You might want to look up what it is I am famous for before throwing that accusation about. |

baltec1
Bat Country
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Posted - 2013.10.08 12:42:00 -
[77] - Quote
The Djego wrote:baltec1 wrote:The Djego wrote:
It is very useful on a rail/sentry ship(because it allows it to hit up close) and for various other pve and pvp stuff. The problem is simply that you got no clue about Marauders(or gallente hulls and hybrids for that matter).
You might want to look up what it is I am famous for before throwing that accusation about. I remember you for all your nonsense you posted in hybrid and gallente threads over the years. I know who you are.
Megathron hulls are what I do and CCP teircide and blaster balances have gone along the same path I have suggested.
I know how these hulls work and you thinking that they need a web bonus so that rails can hit smaller targets in pvp at close range is just daft. Gal could do with a long range rail BS as opposed to yet another vindi blaster boat that would not get used because the vindi would be better at that job anyway. |

baltec1
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Posted - 2013.10.08 13:27:00 -
[78] - Quote
The Djego wrote:
Fitted with blasters any hull is miles more useful with a web strength bonus than one without it in solo/small gang pvp, because the web bonus actually allows to hit the target properly, give you range control at point blank and it also fixes the major flaw of rails up close(tracking, what actually made them a halve way useful pve weapon).
As a blaster ship it trades in utility, a better tank, better cargo for cap charges and better resists against a extra med and the much higher dps of the Vindi, what just needs a few adjustments to get to a point where it would actually be a good alternative(it is already with rails in my personal opinion, mostly because of the much better fitting and cap).
The Kronos currently is a fairly mobile rail projection platform that combines good speed with huge range and good utility. With the changes it loses to much sentry dps to be worth it, the active tank stuff is pointless as soon as 2-3 logis are on the field, the range bonus of bastion is pointless because you are extreme easy to tackle if you have to sit still for 1-2 minutes and the lower speed just makes it impractical choice both as rail ship and blaster platform in pvp.
Overall it is just a lot worse then the current Kronos, since the oversized active tank is only useful in a few niches, while the speed, dps and web nerf handy cap it for any other application in pvp and pve all the time.
You keep on ignoring the fact that the vindi can move to keep your enemy in web range where as the kronos cannot move. 90% webs will work well if you can keep them in antimatter range but given that almost every fight happens in null range and that the kronos cannot move and no web you fit to it can reach as far the the blasters can go there is no point at all in fitting them.
You litereally cannot dictate range in the new kronos. Its a long range boat and as such webs have no part to play on it. The best use for webs is for one of your gang mates to be in one of the new EA-Frigs providing web goodness out to something like 80km. For close range you can use someone in a dedicated frig killer or slap on smartbombs or med neuts and use your lights to kill it. Battleship class guns, especially rails are never going to hit these even with a 90% web on a stationary ship. A web bonus would be just another wasted bonus like the tractors in pvp. |

baltec1
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8159
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Posted - 2013.10.08 13:56:00 -
[79] - Quote
gascanu wrote:baltec1 wrote:
You keep on ignoring the fact that the vindi can move to keep your enemy in web range where as the kronos cannot move. 90% webs will work well if you can keep them in antimatter range but given that almost every fight happens in null range and that the kronos cannot move and no web you fit to it can reach as far the the blasters can go there is no point at all in fitting them.
You litereally cannot dictate range in the new kronos. Its a long range boat and as such webs have no part to play on it. The best use for webs is for one of your gang mates to be in one of the new EA-Frigs providing web goodness out to something like 80km. For close range you can use someone in a dedicated frig killer or slap on smartbombs or med neuts and use your lights to kill it. Battleship class guns, especially rails are never going to hit these even with a 90% web on a stationary ship. A web bonus would be just another wasted bonus like the tractors in pvp.
how the hell a 90% web is not usefull on a bs sized ship? can you give an example of such a ship? this ships won't see much pvp with they new bastion mod, except for station games for example and there a 90% web will be very useful... Quote:You litereally cannot dictate range in the new kronos. Its a long range boat and as such webs have no part to play on it lol...how the hell can he be a long range ship if you are not able to dictate range??? that long range ship will become very fast a close range gank  just because you cannot see what use 90% web have on such a ship does not mean they are worthless
Tell me, how do you dictate range while unable to move?
Then tell me how a 90% web that will realistically have a 15km rage will be good on a ship that cannot move when something like 80% of ships out there will have a greater range than that?
The chance to use those webs will be rare and quite frankly the vindi will simply be better at this job. The one and only reason people are pushing for it is for PVE. |

baltec1
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Posted - 2013.10.08 13:59:00 -
[80] - Quote
Dinsdale Pirannha wrote:
Don't waste your time fighting this guy. He has not had to grind income in a long long time, and he get's his jollies ganking high sec freighters and PvE ships. This is the ultimate gank, encouraging CCP to nerf an entire line of PvE ships, hammering PvE income.
Rest assured, if this guy is rooting for a change, it is horrible for PvE players, which he is most certainly not.
My heart bleeds for you min/maxers. I want a ship that can do PvP and a PvE focused ship is useless for this. |

baltec1
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Posted - 2013.10.08 14:12:00 -
[81] - Quote
Joe Risalo wrote:baltec1 wrote:Dinsdale Pirannha wrote:
Don't waste your time fighting this guy. He has not had to grind income in a long long time, and he get's his jollies ganking high sec freighters and PvE ships. This is the ultimate gank, encouraging CCP to nerf an entire line of PvE ships, hammering PvE income.
Rest assured, if this guy is rooting for a change, it is horrible for PvE players, which he is most certainly not.
My heart bleeds for you min/maxers. I want a ship that can do PvP and a PvE focused ship is useless for this. Perhaps you should fly another ship then? Marauders have been PVE focused since they were introduced. I suppose you're waiting on the Pirate/faction rebalance, ""as these are not the ships you're looking for""
I suppose you skipped over the part where CCP Ytterbium said these ships will be made viable for pvp and not focused on pve. |

baltec1
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Posted - 2013.10.08 14:23:00 -
[82] - Quote
The Djego wrote:
That is exactly why I think the hole bastion thing is pointless to begin with. Btw groups of the current marauders are used to 2 volley frigs in pve gangs and far better at it than any frig or medium platform.
In my opinion CCP should leave the current marauders as they are(or finally fix them as I posted so many times in this thread ) and introduce the new idea as a 2. marauder BS, with the same hull and a slightly different paint(I don't like the copper on the new Kronos).
You can also make them cheaper this way(a 500-600M price tag would make them more reasonable for WH solo pve and pvp), because I don't really think the new marauder idea is anywhere useful enough given the current price tag. both for pvp and pve.
PvE frigs are nothing like frigs in PvP.
This is where you are falling down. You are trying to balance these ships with PvE in mind thinking that they will also be good at PvP. This is simply not the case. |

baltec1
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Posted - 2013.10.08 14:56:00 -
[83] - Quote
gascanu wrote:haha, i see, nice troll 
I take Megathrons on frigate roams and fleets. |

baltec1
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Posted - 2013.10.08 14:58:00 -
[84] - Quote
Sergeant Acht Scultz wrote:baltec1 wrote: I suppose you skipped over the part where CCP Ytterbium said these ships will be made viable for pvp and not focused on pve.
Thing is that apart from the "niche" part these ships bring nothing to the pvp table another battleship can't do as good. On paper maybe, in a very tiny amount of examples probably, for pvp (in general) nope.
They are the only snipers that can take a punch in small gang fights. |

baltec1
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Posted - 2013.10.08 15:10:00 -
[85] - Quote
gascanu wrote:
you like to fell special, eh?
I like my Megathrons and pushing them to their limits. |

baltec1
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Posted - 2013.10.08 15:31:00 -
[86] - Quote
marVLs wrote:Let's see, warp speed changes: 99% satisfied with it, same goes with other Rubicon features, changes but on marauders? 99% players are disappointed/dont wan't it/says it's bad.
So how does that say about these changes? How many times players agreed on something in such a huge percentage numbers?
TheFace Asano <== no they don't need bigger drones bandwigh and vargur is tbh the worst of all now, and it gains almost nothing of range in bastion, go test it, even there's a EFT files with Rubicon changes
90% of the posts are from PvE players who want to do missions even faster than now. |

baltec1
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Posted - 2013.10.08 15:45:00 -
[87] - Quote
Hanna Cyrus wrote:baltec1 wrote:
90% of the posts are from PvE players who want to do missions even faster than now.
Ok, i get a mission. I have to undock and warp to my destination, that is maybe from 1 to 5 Jumps away (in the region i fly). With the Inertia nerf and the warpspeed nerf, it's total cool to jump around. You lost dps trough less bandwith for drones. Then in the mission i have a few gates (i have to warp!), after finishing it, yes! I have to warp back... I think, you don't use this ships really - or even have the skills to use it? Have you tested it? Even when the Bastion thing gets a little extra dps, the mission runner will be slower. If you can't test themselfs don't post here, thanks.
As I said, PvE min/max players.
|

baltec1
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Posted - 2013.10.08 17:37:00 -
[88] - Quote
Kagura Nikon wrote:
Bastion is useless just that. The CURRENT marauders can run missiosn better than the upcommign ones.
And both are useless at PVP.
The new one is rather good fun in PvP. |

baltec1
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Posted - 2013.10.09 00:46:00 -
[89] - Quote
Chainsaw Plankton wrote:
When the ship is fit for nothing but dps yea it kinda is, also you are rounding up a good bit.
projectiles can select damage type but their damage is barely above cruise missiles, which are pure damage types and can pick any damage type. the high tracking isn't really all that useful in pve missions. tachyons out damage and out range scorch.
and of course they aren't the same ship, but as proposed the Vargur and Kronos are not all that competitive. I'd rather fly a golem or machariel than a vargur, and well, probably anything over a Kronos.
57 km range with null is a very nice thing to have in null anoms. |

baltec1
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Posted - 2013.10.09 10:19:00 -
[90] - Quote
Chainsaw Plankton wrote: indeed it is, but a lot of that is falloff.
You spend most of the time in falloff with blasters anyway. |

baltec1
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Posted - 2013.10.09 10:20:00 -
[91] - Quote
Mc Cormeg wrote:To spread the usefullnes of Marauders in PVP maybe its worthwile to grant the Bastion Module a repair amount bonus not only to loal reps but rather also to RR reps?
That could be lead us to some interessting "triage" warfare with marauder wolfpacks.
It would make them far too powerful. |

baltec1
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Posted - 2013.10.09 16:27:00 -
[92] - Quote
Shantetha wrote:baltec1 wrote:Mc Cormeg wrote:To spread the usefullnes of Marauders in PVP maybe its worthwile to grant the Bastion Module a repair amount bonus not only to loal reps but rather also to RR reps?
That could be lead us to some interessting "triage" warfare with marauder wolfpacks. It would make them far too powerful. so make bastion apply -50% to remote reps, you still get em but they would be significantly less powerful for you then local reps. Really the no remote assistance is a killer for both pvp and pve fleets.
Not when they can rep 25% of their armour back every cycle. They can tank many of the small gangs that are out there. |

baltec1
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Posted - 2013.10.09 16:29:00 -
[93] - Quote
CCP Ytterbium wrote:Quoting myself not to leave you in the dark. CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Perhaps a tad more CPU too?
There are all of those spare high slots but we cant fit much in them |

baltec1
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Posted - 2013.10.09 16:43:00 -
[94] - Quote
Joe Risalo wrote:
and PG....
My Golem has almost maxed CPU and PG with two empty high slots that I can't even fit a salvager in....
I am managing to get away with the PG on the kronos.
|

baltec1
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Posted - 2013.10.09 16:44:00 -
[95] - Quote
Sentient Blade wrote:Having played about a little earlier on, I found that the Bastion module dropping your speed to 0 is basically a suicide-switch vs anyone that has even basic funding (read: can deploy a dreadnaught or two) as they're just getting blapped over and over on SISI when we're flying them into the testing area.
The tanking seemed pretty good, a dual-XLASB Golem tanked a hell of a lot... but still, it died in a hurry vs even a single dread. I suspect a single rail moros or nag could take out an entire fleet of bastion fit ships, with them having no hope of retaliating.
People wont be dropping dreads often on Tranq. |

baltec1
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Posted - 2013.10.09 17:34:00 -
[96] - Quote
Taegessia wrote:
Appreciate the feedback but this doesnt seem likely. 249km with bastion on means that the bonus from bastion is only 3%. Someone can achieve 239km max currently on TQ and if add the 5% range hardwiring, can reach as max as 249km. Some of your misiile range skils are not maxed out, there is no other explanation.
You cant do anything past that point anyway so its not much of an issue. |

baltec1
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Posted - 2013.10.09 18:14:00 -
[97] - Quote
MinutemanKirk wrote:
Make a second T2 BS (using the old "tier 3" hulls) for PvP and let Marauders be a purely PvE ship
CCP do not want a PvE only combat ship. Hence why this change is happening. |

baltec1
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Posted - 2013.10.09 18:50:00 -
[98] - Quote
MinutemanKirk wrote:
Then I'd like to see when the changes to Cov Ops happen so I can lead a fleet of them in glorious combat. Oh wait...
They have been used for probing down pvp targets in almost every fleet from the day they were added. |

baltec1
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Posted - 2013.10.09 18:57:00 -
[99] - Quote
Joe Risalo wrote:I'm still not a huge fan of the MJD bonus...
It's too niche in pve
Works great in pvp, null, lowsec and WH. |

baltec1
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Posted - 2013.10.09 19:12:00 -
[100] - Quote
Joe Risalo wrote:
It would be nice if they gave us an MJD and MWD bonus
You can fit both if you wanted to, but you'd lose a lot of fitting capability in doing so
Not sold on the slowest battleships getting a MWD bonus. |

baltec1
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Posted - 2013.10.09 19:24:00 -
[101] - Quote
Joe Risalo wrote:
Well, just the removal of cap penalty would be awesome
Oh, and the fact that they are so slow is what makes it a good option
My idea of ship warranting this kind of bonus is something like a pocket battleship. A ship that cannot move isn't the best of ships to get a bonus in mobility. |

baltec1
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Posted - 2013.10.10 04:01:00 -
[102] - Quote
Desert Ice78 wrote:I haven't been able to get onto Sisi yet, so, as regards my already excellently performing golem for nul-sec ratting on TQ, I am just wondering if anyone has figured out:
- Why do these ship need to be changed?
- Why do we need these ship to now be able to pvp (snigger!)?
- In what situations can anyone envisage using the bastion module in cyno-happy-zone nul-sec?
- In what situations can anyone envisage using a pvp fit maurder, bastion moudule fitted or not, in nul-sec?
1. They need changed because they are near useless in pvp and many areas with rats that jam. 2. They are the only combat ships that cannot do pvp. 3. Bait, station camping, gate camping, small gang roams, sig fleet roams, system defense, sniping, null anoms. 4. Small gang roams, sig fleet roams, bait, station camping, gate camping, defense fleets, sniping. |

baltec1
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Posted - 2013.10.10 11:31:00 -
[103] - Quote
Desert Ice78 wrote:
- They were never ment to be used for pvp. Quite the opposite in fact.
- See above.
- You are having a laugh? Aren't you? With the exception of bait, and null anoms (i.e. ratting, what they are designed to do) your pvp is going to consist of activate bastion, recon declokes, light cyno, remember to update your clone before reshipping.
- See above.
These things can tank small gangs with no help at all, I look forwards to baiting black ops gangs with counter cynos or just flailing upon bombers with Golems with rapids and neuts.
CCP have stated teircide is going to make all combat ships viable in pvp and stated in this very thread that these ships are being reworked with the goal of a viable role in pvp. |

baltec1
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Posted - 2013.10.10 11:52:00 -
[104] - Quote
marVLs wrote:Still w8ing for their new stats. Especially better range bonuses in bastion...
BTW. For those interested, single dread will tear apart bastion without problems, tested on golem with DCU, T2 Invus x2, x-large ASB + large ASB + boost amplifier, all overheated and Naglfar blap it within seconds...
Please do this on Tranquility. |

baltec1
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Posted - 2013.10.10 13:55:00 -
[105] - Quote
Kagura Nikon wrote:baltec1 wrote:marVLs wrote:Still w8ing for their new stats. Especially better range bonuses in bastion...
BTW. For those interested, single dread will tear apart bastion without problems, tested on golem with DCU, T2 Invus x2, x-large ASB + large ASB + boost amplifier, all overheated and Naglfar blap it within seconds... Please do this on Tranquility. Dependign on how many marauders you field its really worth to sacrifice a naglfar that wil have a lot of its cost covered by insurance. A nagalfar can easily defeat 10 marauders in the field.. while costing 1/5th of that.
So do it, see what happens. |

baltec1
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Posted - 2013.10.10 13:58:00 -
[106] - Quote
James Sunder wrote:Ok. I will look forward to the changes to all industrial ships, mining barges, capital industrial ships and freighters for PvP.
Why would CCP do that for non combat ships?
The Kronos is build as a combat ship, it stands that it should be viable in combat. |

baltec1
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Posted - 2013.10.10 14:08:00 -
[107] - Quote
Doed wrote:Kronos needs atleast a 75/100 drone bay, its dps with rails, navy AM 4 navy magstabs + t2 RoF rig is 1009, thats 70 less than the paladin while actually having more cap issues.
And your "amazing" blaster fit just doesnt have the range for most pve solo situations to be worthwhile. so no. give it dronebay.
And do whatever bastion nerf you need to do to make them useful outside of Bastion.
Blasters only need to hit 50km to reach everything in anoms in Guristas space. They can hit 70.
|

baltec1
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Posted - 2013.10.10 14:41:00 -
[108] - Quote
Caleb Seremshur wrote:You would actually fly a kronos in null? Ok... I'll be snipin in mah naga squadron while you sit 100km away being useless. ..
I'll be still on grid long after your naga glass cannons have turned to dust.
Get off EFT and start using these ships before commenting. |

baltec1
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Posted - 2013.10.10 17:56:00 -
[109] - Quote
Kagura Nikon wrote:
Dude you are the one EFTing. A continued tank without any improved dps is nearly irrelevant on most PVP scenarios.
It has more than enough firepower.
|

baltec1
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Posted - 2013.10.10 18:21:00 -
[110] - Quote
gascanu wrote:haha you are wrong! there is no such thing as enough firepower 
Yes there is.
There just no excuse to not have more |

baltec1
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Posted - 2013.10.10 20:00:00 -
[111] - Quote
TehCloud wrote:How are you supposed to do pvp when you have no web bonus and are forced to use bastion for everything?
Everything will just burn out of your range and warp away,
The Kronos is a Gallente Boat. So would you please give it a125mbit dronebandwith? You're forced to use blasters anyway since rails are worse than blasters with null.
You fly them with other ships like the new EA-frigs that get an 80km web. |

baltec1
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Posted - 2013.10.10 20:36:00 -
[112] - Quote
Mer88 wrote:anyway you look kronos is crap. except that the ship looks beautiful. But yeah gallente need extra bandwidth for the crappy rail they have to use. give kronos like 200/125 like fleet typhoon.
Mega doesn't get that so why should the kronos? |

baltec1
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Posted - 2013.10.11 07:11:00 -
[113] - Quote
Chainsaw Plankton wrote:baltec1 wrote:Mer88 wrote:anyway you look kronos is crap. except that the ship looks beautiful. But yeah gallente need extra bandwidth for the crappy rail they have to use. give kronos like 200/125 like fleet typhoon. Mega doesn't get that so why should the kronos? Mega used to be 125/125, and it seems more like the hyperion these days. although on that note the navy mega has 125/175
Yet the mega does fine.
Just because its a gal ship does not mean it must be able to deploy a full set of sentries. |

baltec1
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Posted - 2013.10.11 15:44:00 -
[114] - Quote
Kagura Nikon wrote:
These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles).
THe only PVP buff was the MJD bonus.
Because the more range, E-War immunity and super tank is of no worth in PvP |

baltec1
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Posted - 2013.10.11 16:14:00 -
[115] - Quote
Dinsdale Pirannha wrote:
No one is going to fly a billion ISK subcap hull in PvP when it has to be stationary for a minute to maximize bonuses.
Dreads, pre-tracking nerf Titians ect.
A 1 bil price tag isn't that much these days and I don't see why this ship wont be as survivable as any of my other mega hulls. |

baltec1
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Posted - 2013.10.11 16:16:00 -
[116] - Quote
michaelthered wrote:Not touching the marauders DPS makes this rebalance useless. Marauders should be on par with the pirate ships DPS wise without any sort of siege mode. With the bastion mode DPS should logically increase.. At the very least give boats like the Vargur an extra low slot and maybe another one goes active when bastion mode is enabled. And nerfing the resists even outside of bastion mode is terrible.
ps can we have a fleet issue maelstrom?
They are on par with t1 battleships. They dont need more firepower to be viable. |

baltec1
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Posted - 2013.10.11 17:05:00 -
[117] - Quote
Kagura Nikon wrote:
The range that is irrelevant sicne you cannot move?
Use the new E-War frigs.
Kagura Nikon wrote: The Ewar immunity that is near irrelevant since you are less dangerous than a T1 battleship and therefore not gonna be the primary focus of the Ewar boats?
Just as much firepower as T1 and longer range with better damage application. They wont jam you because they cant.
Kagura Nikon wrote: The super tnak that wil ljust make the rest of your fleet die before you,, because they have a full minute they do not need to worry of you runnign away?
So it already has an advantage over the other snipers.
|

baltec1
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Posted - 2013.10.11 17:48:00 -
[118] - Quote
Dinsdale Pirannha wrote:
Spoken by someone who has not paid for a hull in years. The fact that a goon, especially you, are saying publicly that these changes are good, proves to me that they are really awful for the average player.
I pay for all of my ships.
And yes, I, perhaps the biggest fan of the Megathron hull in the galaxy want the Kronos to be terrible... |

baltec1
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Posted - 2013.10.11 17:52:00 -
[119] - Quote
Kagura Nikon wrote:
1- irrelevant to the situation, they are valid for any other ship.
I doubt a ship getting webbed at 80km with a Kronos punching holes in it from range will find it irrelevant.
Kagura Nikon wrote: 2- No they will nto jamm you beceuse thier focus now is jamming logistics and other ewar and tertiarily battleships to reduce DPS. IF they can jam a normal Battleship they achieve same efficiency as jammign a marauder. So unless your fleet is 100% marauders.. its MEANINGLESS!
And this is different from every single other fleet because? |

baltec1
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Posted - 2013.10.11 18:57:00 -
[120] - Quote
Dinsdale Pirannha wrote:
It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS.
DPS is the same and the supertank lets you engage entire roaming gangs alone while being immune to E-war.
They have many advantages over the t1 hulls. |

baltec1
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Posted - 2013.10.11 20:29:00 -
[121] - Quote
Dinsdale Pirannha wrote:
Right..The fact that the drone bandwidth is cut by 2/3's is not a nerf in your world.
The drones that see the most use in most of my mega over the last three years are armour drones I use to rep my own frigs. Most of the time I dont need to launch any combat drones. They arn't important and you get room for two flights of lights which is good enough for my needs.
Dinsdale Pirannha wrote: The fact that the dual web's are being nerfed 92% in effectiveness (yeah, speed of a dual webbed target is now 16 times faster) , that doesn't affect DPS either, huh?
Again, most of the time the target will deep into null range which is out of range of webs. I do perfectly well in megathrons and navy mega with no webs at all.
Dinsdale Pirannha wrote: And NO ONE will be taking out roaming gangs of these ships, because they are too damn slow. Unless of course, as I stated, you have a Titan or jump bridge network at your disposal.
I will be taking them out roaming. |

baltec1
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Posted - 2013.10.11 20:43:00 -
[122] - Quote
Tragedy wrote: I'm seeing them able to be used in almost every aspect of gameplay in fun ways. Without the need for a web bonus.
You need to try a pipebomb fit with the golem, its shockingly funny as is the anti frig golem fitted with rapid lights and neuts/smart bombs. |

baltec1
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Posted - 2013.10.11 22:15:00 -
[123] - Quote
raawe wrote:CCP Ytterbium wrote:something you wrote on first page I've read somewhere that you will be doing T3 rebalance, is that true? If it is, god help us all..... Can't believe you are so low on imagination. I would like dev position or at least give community one thing to rebalance.
- we already have dreads, making smaller dreads is stupid
- bastion mode is all wrong atm
- marauders are meant to be great at pve, bastion should make them good at pvp too
- they are time consuming to train and expensive, give them something more creative
What exactly is wrong with them? |

baltec1
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Posted - 2013.10.11 22:34:00 -
[124] - Quote
Desert Ice78 wrote:baltec1 wrote:raawe wrote:CCP Ytterbium wrote:something you wrote on first page I've read somewhere that you will be doing T3 rebalance, is that true? If it is, god help us all..... Can't believe you are so low on imagination. I would like dev position or at least give community one thing to rebalance.
- we already have dreads, making smaller dreads is stupid
- bastion mode is all wrong atm
- marauders are meant to be great at pve, bastion should make them good at pvp too
- they are time consuming to train and expensive, give them something more creative
What exactly is wrong with them? They cost a billion isk and everything they could be asked or expected to do, other ships will do better for less. To answer your question, that means everything.
They have better range, the best subcap tank, immune to all E-war and a bonus to mjd. Right now they are ripping apart small gangs solo.
|

baltec1
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Posted - 2013.10.11 22:52:00 -
[125] - Quote
Quote: I live in Wicked Creek. Come by for a visit, and we'll undock our "small" gang.
Sure thing. I also invite you to come visit us in curse. |

baltec1
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Posted - 2013.10.12 12:08:00 -
[126] - Quote
Alvatore DiMarco wrote:
You may want to re-check their current align time.
I also get the strong feeling from this post that you haven't actually flown one on SiSi.
If he has then its only in PvE. |

baltec1
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Posted - 2013.10.12 15:49:00 -
[127] - Quote
Riddlez Utrigas wrote:What about giving the MJD the ability to set the distance we want to jump in between of 10km to 100km to compensate the lower Speed of the marauders? Would be great in pve ;)
That is why the wont do it. It would also give a very powerful tool in pvp as well. It would be just too good. |

baltec1
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Posted - 2013.10.12 15:55:00 -
[128] - Quote
MeBiatch wrote:interesting how the high sec guy is saying the ship is useless in pvp due to cost...
well i have tested the ship and its only counter is dreads... and guess what you cant use dreads in high sec...
so really the marauder in bastion will be a beast for high sec pvp.
edit:
the only point i agree with dinsdale is the lower dps.
honestly i would like to see either an improved damage bonus on the ships... like the kronos getting a rate of fire over damage bonus.
or give a 10% damage bonus while in bastion mode.
Same firepower as t1 BS so its not lacking in firepower. |

baltec1
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Posted - 2013.10.12 16:07:00 -
[129] - Quote
MeBiatch wrote:baltec1 wrote: Same firepower as t1 BS so its not lacking in firepower.
welll tbh it did loose some dps due to loss of drones... thats a givin moreover ships like hacs get much more dps then tech I crusiers... so i do not see that much logic is saying well it has same dps as a tech I bs. honestly 10% damage bonus in bastion and that will make a world of difference. that and make the range bonus not stack. or increase it if you want it to.
Just because its a t2 ship doesn't mean it should get more damage. In practice its the same firepower as t1 hulls as most of the time you either don't have drones out or if you do they are almost always lights. With the bonuses the ship does effectively get a damage bonus in application at longer ranges than the t1 ship. |

baltec1
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Posted - 2013.10.12 17:25:00 -
[130] - Quote
Cassius Invictus wrote: 2) PvP: a gang of 20+ T3 and Commands will eat your tank instantly. Hell, they may even alpha you. Also a lone dread will just obliterate any number of marauders
What makes you think you should have an easy time taking on 20+ T3 ships or a dread (which wont get dropped on you outside of sisi) solo? |

baltec1
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Posted - 2013.10.12 17:51:00 -
[131] - Quote
Cassius Invictus wrote:
Coz my T3 or command will get rr and marauder wont...? A dread wont be dropped on me? Man you clearly have no idea about wh warfare...
They arnt a big fleet ship and the vast bulk of space will not see a dread deployed on a 1 bil BS. |

baltec1
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Posted - 2013.10.13 03:52:00 -
[132] - Quote
Mioelnir wrote:Sobaan Tali wrote:They (CCP) don't want PVE only battleships. If they are at all still useful in PVE by the end of this (which I will admit it still has some use I suppose), then I gueass we should consider that luck. And yet the main attribute that was put on them intentionally upon release to explicitly make them PVE battleships - the low sensor strength - is kept.
They are keeping it as a drawback to justify the E-war immunity of bastion. |

baltec1
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Posted - 2013.10.13 10:04:00 -
[133] - Quote
Brib Vogt wrote:Xequecal wrote:[quote=Dinsdale Pirannha]You really don't get ... ...People in this thread are actually using arguments like, "OMG, with the align time nerf it now takes 5 seconds longer to enter warp, which means 20-30 more seconds to move from the mission to the agent! These ships are WORTHLESS now. They were godlike when it took 20 less seconds, but now they're WORTHLESS blah blah blah blah" No, instead of trolling you should read more carefully. The most people say:
- Decrease of applied damage
- over tanked cow
- reduction in high sec income per hour
there is no worthless, theyy will be used for certain situations like high chance of e war, but they will not be used for incursions. i make more isk/hour in 0.0. only the bigger incursions increase income compared to 0,0 and wh space, and there you can't take the marauder.
They have the same DPS from the guns/missiles but better damage application at range. The supertank is a very big plus for pvp. You lost two sentries worth of firepower in exchange for getting 60 to 70 km range on blasters. |

baltec1
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Posted - 2013.10.13 11:36:00 -
[134] - Quote
The Djego wrote:
It is always funny to see that people drawing a imaginable line between pve and pvp while both stuff is based around the same mechanics in the end.
PvE is nothing like PvP. |

baltec1
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Posted - 2013.10.13 18:04:00 -
[135] - Quote
Arthur Aihaken wrote:Ralph King-Griffin wrote:ROFL, " but my mach is better at being a mach than these ships, F*** YOU CCP" Pretty sure the Mach is next in line for the nerf bat...
It is. |

baltec1
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Posted - 2013.10.13 18:52:00 -
[136] - Quote
Ralph King-Griffin wrote:Arthur Aihaken wrote:Ralph King-Griffin wrote:Which makes the whining all the sweeter Oh man, you're not kidding about that aspect... If we thought 5000+ comments on the Marauder rebalance was epic, just wait until the Machariel rebalancing. Can't wait 
As nothing to the T3 nerfs when they arrive |

baltec1
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Posted - 2013.10.13 20:36:00 -
[137] - Quote
Shivanthar wrote:
- MJD usage is set as a bonus. Whenever I hear a guy talking about pvp, the bastion mode "may" have some usages in pvp, but they wouldn't do it with this price line since bastion mode literally means a suicide
Price means very little and its far from suicide. |

baltec1
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Posted - 2013.10.13 20:43:00 -
[138] - Quote
Arthur Aihaken wrote:baltec1 wrote:Price means very little and its far from suicide. How much is the Bastion module, btw?
Thats a point.
Not even sure if they have the BPO out yet so 100 isk right now |

baltec1
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Posted - 2013.10.13 20:57:00 -
[139] - Quote
Shivanthar wrote:
I think I couldn't make that point very clear :P
I meant, "with the marauder's price tag, it would be suicide to get into bastion during pvp" , not the price of the bastion module ^.^
No no that was aimed at Arthur as he was asking about the module.
He was quoting me saying to you that the ship cost isn't an issue when it comes to using it. 1 bil isn't a lot these days. |

baltec1
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Posted - 2013.10.13 21:31:00 -
[140] - Quote
We cant have a frigate blapping neutron kronos. |

baltec1
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Posted - 2013.10.14 03:54:00 -
[141] - Quote
NexusWatcher wrote:Serge SC wrote:Chimpface Holocaust wrote:Neut/Nos is technically Ewar so it should be covered by the Ewar immunity of the bastion module Unfortunately it doesn't. My Paladin got neuted to hell and back by a Kronos (Henry Montclair's) while on Bastion. Lost it due to lack of cap to jump away, rep or shoot. This. Tested Kronos and Golem on lvl 5 missions and the energy towers sucked me dry no time flat. Bit pointless for the bastion at that point. This also leads to it being even more useless in PvP. Bastion up, get nueted, no more tank, die. Neuts need to be reworked to be under EWar as opposed to it being categorized under engineering, but at the same time, wouldn't remote cap transfer work as well in theory? If not, then what's the damn point? I'll do some testing and post back.
There needs to be a way to shut these things down for smaller gangs remember
|

baltec1
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Posted - 2013.10.14 04:05:00 -
[142] - Quote
Joe Risalo wrote:
All you have to do is get under their guns. Hence the removal of web bonus....
Their weakness is weak tracking... You can get a pirate bs under their guns and orbit to reduce tracking and tank the all day long..
Edit... Not to mention they're immobile... If you can't take them down, just leave... they're not going anywhere...
Its the same justification used for triage carriers, all ships need a few weaknesses and neuts is one of them. Having a neut geddon dumped on you should hurt. |

baltec1
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Posted - 2013.10.14 16:02:00 -
[143] - Quote
Ralph King-Griffin wrote: while happy to stand corrected, dose bastion fit into any?
I can make it work in a few frigate and cruiser gangs. They will be most fun in small roaming, defence fleets and solo though. |

baltec1
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Posted - 2013.10.14 19:30:00 -
[144] - Quote
Jake Sake wrote:The "transformation" is a joke.  At least for Vargur.
Pop the hood. |

baltec1
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Posted - 2013.10.15 09:34:00 -
[145] - Quote
Johann Rascali wrote:I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to.
The second iteration was terrible. |

baltec1
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Posted - 2013.10.15 10:12:00 -
[146] - Quote
Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is  1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.
That's more than an apoc gets. |

baltec1
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Posted - 2013.10.15 14:53:00 -
[147] - Quote
Hell ***** wrote:
And so it should considering the difference in price and training time.
Neither of those things matter in ship balance. |

baltec1
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Posted - 2013.10.15 15:33:00 -
[148] - Quote
Gabriel Karade wrote:baltec1 wrote:Johann Rascali wrote:I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to. The second iteration was terrible. no, actually it was a better stab at a compromise, for those who still use their web bonuses (granted it was stupid to slap the bonus on all 4 Marauders), and T2 resists were way superior for anything 'non' solo. You still had the range buffing effect of bastion too. I get it that you don't make use of webs, that's great for you, but your shield tanking Megathron is a gimmick, nothing more, and really won't work at all with the warp acceleration changes coming in...
It got rid of the massive reps and resists which is the biggest selling point of these new ships in exchange for a web bonus on a ship with range bonuses. It made zero sense and its only fans are the min/max bears who only ever do level 4s. It would have been useless in pvp. |

baltec1
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Posted - 2013.10.15 16:40:00 -
[149] - Quote
Dinsdale Pirannha wrote:
I agree with the additional slots. The class is facing a huge nerf in effective damage, and additional slots will mitigate that, to a certain extent.
That being said, the web nerf now means a double-webbed target is now whizzing around 15 times faster than it was. No amount of mid-slots will make up for that.
They have the exact same DPS and better damage application at range. |

baltec1
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Posted - 2013.10.15 17:04:00 -
[150] - Quote
Octoven wrote:
I like the ideal of having a sniping T2 BS but that should have been an added class, not destroying a perfectly working class to replace it with ****.
They have never been a working class outside of missions and even then they suffered badly to E-war.
The new ships are great fun in pvp and I already have several fits ready to go in November. Webs are simply not needed as its a long range boat and when coupled with the new E-war frigs you will be blapping frigs trying to burn to you at 60 to 80km. The ability to tank a 50 man frig gang while dishing out death is hilarious. |

baltec1
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Posted - 2013.10.15 17:19:00 -
[151] - Quote
Octoven wrote:
Easy enough to say when you are playing around with a grand total of 4,000 isk. Hope you enjoy the same level of "awesomeness" when its 2.5 billion on the line and blob fleets.
These arn't made for big fleet fights, they are made for small scale combat and yes, I will be enjoying my billion isk hulls because, unlike you, I don't care about risking some internet spaceship pixels to have fun. |

baltec1
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Posted - 2013.10.15 17:20:00 -
[152] - Quote
Dinsdale Pirannha wrote:
Remember the troll you are arguing with. The guy is a goon FC, whose only small gang warfare is when he runs his high sec suicide Tornado fleets.
Also remember, he does not pay for ships. goon line members get free ships, when fit to the doctrine, FC's get a whole lot more.
I'm not an FC, we don't run nado gank fleets and I pay for my own ships. |

baltec1
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Posted - 2013.10.15 17:35:00 -
[153] - Quote
Octoven wrote:
Yeah, but see...I could go out and buy a lamborghini and have loads of fun speeding...and of course totaling the vehicle is even more of an adrenaline rush; however, there is a big difference between stupidity and fun. Then again you strike me as the kinda of person that would go mining in an asteroid belt with a titan just for the hell of it cuz its fun. Doesn't make it any less stupid.
Again, the isk isn't an issue. 1 bil a day is easily done several ways.
If I could earn enough to buy a lambo every day then yea, I would probably get one and take it to a track. |

baltec1
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Posted - 2013.10.15 18:41:00 -
[154] - Quote
Dinsdale Pirannha wrote:
Right, it is another baltec running the goon megathron fleets. That would explain your continued attempts at trolling. You really are that disconnected from reality and your belief in others to read.
Oh I see. You think because they named a fleet after me it must be because I am a FC. |

baltec1
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Posted - 2013.10.15 18:49:00 -
[155] - Quote
gascanu wrote:
just use ignore button on him, he's a troll
Wrong again.
I'm the guy actually testing these things. |

baltec1
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Posted - 2013.10.16 03:57:00 -
[156] - Quote
The Ironfist wrote:Anyone who thinks this will make em viable for PVP is rather stupid. Why? 750+mil price tag in for that you get what? A ship that without a bastion mode will be less then it is now? ****** resists useless bonus's. Worst of all bastion mode does not add anything meaningful to the ship the resists and stuff are nice but falloff/optimal ? really?
If someone ever uses that kind of ship with bastion modes outside of highsec I'll be the first to throw dreads on it and watch em make nice explosions. 1 Minute is more then enough time to light a cyno and kill 2 of these per dread.. o7 A "pvp" ship exclusively for high-sec good fight fossi I expected more.
We get a ship that is able to tank just about any small roaming gang you find in low/null, a ship that gets 60km range with blasters, a ship that is able to re-position itself 100km from its target while keeping lock faster than any other battleship. They are very effective snipers both in and out of bastion. Its a ship you cannot jam, damp or tracking disrupt which is going to be very important come November.
Individually, the Golem is going to be the biggest winner because of the light and rapid launchers which allows it to engage smaller sized ships. A light rapid launcher/neut Golem rips apart frigate/destroyer gangs of up to 30 solo. In gangs the rail Kronos when coupled with the new E-war frigs can snipe enemy tackle out of the sky long before they can get anywhere near and then whittle down larger buffer fit ships (canes HACs etc) while being able to dictate range or just sit there and tank them.
A 1 billion price tag is nothing. |

baltec1
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Posted - 2013.10.16 04:01:00 -
[157] - Quote
Garviel Tarrant wrote:280 pages..
I think this proves quite definitively which player group is the loudest...
They scream the loudest yet the test these ships the least. |

baltec1
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Posted - 2013.10.16 04:32:00 -
[158] - Quote
Arthur Aihaken wrote:baltec1 wrote:We get a ship that is able to tank just about any small roaming gang you find in low/null What about mid-size gangs? (ie: cruisers)
The new Rapid heavies for the Golem.
Blaster and rail Kronos does just fine with the support of a small gang of E-war frigs. My favorite is a Kronos, two webbing bonused frigs, a scimi or two and combat rooks. Rail Kronos kills their frigates/destroyers at range and then the rooks and kronos get to play at close range. A pair of rail Kronos deployed 80km apart can cover each other. I can easily see them being used by big fleets to cover bubbled gates and stations when locking down a system.
Pulse do well on the paladin but it can also use beams as a full blown sniper.
Haven't tested the Vargur as I don't like auto cannons or arty. |

baltec1
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Posted - 2013.10.16 04:41:00 -
[159] - Quote
Arthur Aihaken wrote:baltec1 wrote:The new Rapid heavies for the Golem. Question re: Bastion. Does it cycle continuously once you activate it?
To date my fights have lasted less than a minute or I needed to re-position myself so I cant honestly say. |

baltec1
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Posted - 2013.10.16 05:01:00 -
[160] - Quote
Nevyn Auscent wrote:
100km every 70 seconds using MJD & Bastion. I say 70 because you have to wait for the MJD to activate also. So.... you are going at.... 1429m/s. A 100MN Machariel goes 1505m/s A Machariel is able to dictate range BETTER than a Bastion using Marauder. It also has superior damage (25% infact assuming BS 5). And is able to actually adjust rather than being locked into situations. And can be remote repped. And has 100 drone bandwidth making heavies/sentries practical as well as room for spare lights.
The Marauder.... Can be immune to Ewar, but gives up any chance of avoiding tackle by any means other than killing them. And can't use mobility to negate any kind of tackle transversal. It does have superior local reps, which give it a small niche role in tiny gang sizes, but it doesn't scale up at all and any kind of logi give just as much rep power.
The current Bastion mode is not workable. And the hull nerfs when not in Bastion mode mean the hull becomes useless. Even if they restore everything but the drone bay back to current TQ status, these ships STILL do not measure up. They do not have the meaningful DPS in or out of Bastion to be worth their price tag. Nor is their mobility any better than most other BS.
Firstly, the mach is getting nerfed, most likely in the next few weeks.
Secondly, these are not large gang ships, they are meant for smaller gang work.
DPS is in line or better than t1 BS with better damage application at longer ranges. slap some webs on that mach and suddenly its not moving all that fast, keeping range on it will be easy and given that they sport buffer tanks you can just munch away at it. It will die long before you run out of reps. |

baltec1
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Posted - 2013.10.16 05:37:00 -
[161] - Quote
Nevyn Auscent wrote: Show me a Marauder with 75.9km web before bonuses. In any situation where the Marauder can web the mach, the Mach can web & scram the Marauder.
You use a Hyena.
Nevyn Auscent wrote: Additionally all your arguments against active tank apply equally to the Marauders active tank. Though the ASB does of course not cap out. But that's a whole other story, and not one two of the marauders can make any use of anyway.
Wrong again.
The kronos gets 37.5% more repping power than the mach with an added 100% while in bastion. The problems an active mach faces are not issues for the marauders. An active tanking mach trying to MWD towards a bastioned kronos with just one hyena is going to die or be forced off, either way it will burn through a good chunk of its cap boosters. |

baltec1
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Posted - 2013.10.16 05:38:00 -
[162] - Quote
Sobaan Tali wrote:
BTW, did they ever say when they were gonna start pirate BS rebalanced officially yet? (I assume not, but didn't know if I just missed it)
This winter is all they narrowed it down to. I would expect them to pop up sometime in the next week or so. |

baltec1
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Posted - 2013.10.16 06:35:00 -
[163] - Quote
Nevyn Auscent wrote: And then the Mach uses a Hyena also. If you want to add other ships in, it works both ways as well.
And do what? Web me in my stationary ship? If anything it will help me to align when I go to use my mjd!
Nevyn Auscent wrote: The end result is that you are putting the Marauder into it's perfect jump/snipe scenario and the Mach is pretty much equalling it. Yet this is supposed to be where the Marauders shine the best. Now lets put the Marauder into the Machs other roles, and see how much it struggles. The answer is a huge amount.
Thats because these ships are made for different jobs.
Nevyn Auscent wrote: This means the Marauder is not good enough to see significant use as it stands and they need to significantly strengthen the base hull outside of Bastion mode to get towards the Marauder being practical to use.
Only if you are trying to use it for the wrong job like you are. |

baltec1
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Posted - 2013.10.16 07:18:00 -
[164] - Quote
Nevyn Auscent wrote: Scram you so you can't MJD... Thats what my Hyena will do. And web you so you are even slower than your already slow pace. Yes, they are made for different jobs. But the Machariel is almost as good at the Marauders job as the Marauder is. While the Marauder sucks at the Machariels job. Meaning overall the Marauder is significantly a worse ship.
Web incoming hyena with ours, pop it at range with the rails, put both webs on the mach.
Again, please show us the mach that can match the tank, resists and extra range of the new kronos. |

baltec1
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Posted - 2013.10.16 07:29:00 -
[165] - Quote
gascanu wrote:
dude, you keep saying about using ew frigs and "dedicate frig killers" with your bastioned marauder... do you even think there is someone outhere that will go for your marauder instead of killing your support first? you are bastioned, you can't go anywhere, ppl will just kill your support first... and then tell me again how will you point/web them so you can be able to kill them....
Why do you think these ships should be solo monsters able to ravage everything? |

baltec1
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Posted - 2013.10.16 07:42:00 -
[166] - Quote
gascanu wrote:baltec1 wrote:Roime wrote:Anyway, "sniping battleships in small gang" is really hilarious.
Yes it is, which is why I want it. tell me again about you actually testing this ships on test server and don't speaking right our of your a**. i don't even know why i'm wasting my time with you 
For three years I have flown Megathron hulls but not the kronos due to how bad it is. CCP have turned it into a new and very different ship and having tested it I like it very much. I also greatly enjoy the new Golem and the possibilities it has for dealing with smaller ships. I get Battleships to do new and interesting things and these Battleships are great at their new intended role as well as a few unintended jobs.
I don't restrict my testing to level 4 missions like the people who are dead set against these changes. |

baltec1
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Posted - 2013.10.16 07:46:00 -
[167] - Quote
gascanu wrote: i never sayid they should ravage s**t, all i'm saying is that bastion and this "rebalance" are actually nerfing this ship class for anything else except empire lvl 4s
They were useless outside of missions (and bad in many of the missions).
|

baltec1
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Posted - 2013.10.16 08:01:00 -
[168] - Quote
gascanu wrote:
if bringing your megathron to a frig gang is what you understand by " I get Battleships to do new and interesting things" then ...
When I did it it was new and interesting. It also worked.
See, unlike you I am willing to try new things to see if they work no matter how mad the fit looks. If the new Kronos didn't work I would say so. |

baltec1
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Posted - 2013.10.16 08:03:00 -
[169] - Quote
Hairpins Blueprint wrote:baltec1 wrote:gascanu wrote: i never sayid they should ravage s**t, all i'm saying is that bastion and this "rebalance" are actually nerfing this ship class for anything else except empire lvl 4s
They were useless outside of missions (and bad in many of the missions). nah, few peps showed they are very good at pvp. if you didn't saw those videos you never played eve : D also they are the best ratting mashines becouse they salavage at the same time so best isk/hour with single ship : ) with vargur on angels you can make easy 70m/20min : >
We used to rat with blasters in anoms and we didn't use them. Not only were they easy to jam but the Vindi was better. Thats the story of the kronos, whatever job you gave it the vindi would do it better. |

baltec1
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Posted - 2013.10.16 08:19:00 -
[170] - Quote
gascanu wrote:hint: kronos is not the only "one" marauder out there 
It highlights the problem they had though.
|

baltec1
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Posted - 2013.10.16 09:38:00 -
[171] - Quote
gascanu wrote: not really: a marauder in a guristas anom was one of the worst choices you could do; marauder main weakness is their poor sensor strength; knowing that guristas racial ew is ecm, why will anyone bring a marauder close is beyond me
So they were not only outclassed in pvp but were near useless in a lot of pve. |

baltec1
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Posted - 2013.10.16 09:54:00 -
[172] - Quote
Shantetha wrote:
see marauder on dscan while your small gang is out, 1 dude reships into 8 rack capboosted neutageddon with scram, marauder is capless in 6 seconds, unless it a paladin then it takes 10 seconds from the second you land on him. You can even run a 1 vamp 7 rack neutageddon with scram and only add 3ish seconds to both totals. The second you see the transformation back to normal mode you scram, no mjding, your small gang mops up the rest of the frigs while you sit at 0 on the marauder cycling neuts as cap required. If he does MJD away, you just mjd right after him and reapply neuts and scram. He'll only get 30-90 cap back during your relock time.
and that's not even an amount neut vamp boosted hull, it's range. If you used a Bahl it's even faster. but why use a 1b hull when a 200m will do the same job just fine.
Yes it requires both sides to have a mix of ewar frigs, desi, and crusiers. But seriously the marauder is so weak to cap warfare as to be laughable.
Where did you get that neutgeddon from in null?
If you bring a neutgeddon with you, and you use probes etc and get the marauder then yea, its gonna suffer. But your average roaming gang is not going to have one. Come november the average roaming gang is going to be light, fast and E-War heavy. They might bring a curse but not likely. Battleships are going to be rare.
|

baltec1
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Posted - 2013.10.16 11:11:00 -
[173] - Quote
Octoven wrote:The real killer for me is pretty much the price of it, and im sure existing marauder pilots wont mind the cost but those who havent trained into them will. Basically you have a battleship that is designed to tank and snipe...i cant even begin to wonder what CCP was smoking with that concept. You either tank or snipe you dont do both.
The Bastion Mod would be perfect for those who are CQ brawlers, but to be honest it is absolutely pointless in a sniping role. Again would be the MJD bonus. If you are sniping you need not warp in and MJD out 100km thats a bit redundant just flipping warp in at 100km
Overall you can take for instance a Naga, slap on some tracking computers with optimal range scripts and shoot. Granted in most cases that will be rails but as many have pointed out if a ship is burning toward you it has no transveral and goes instapop. The question is why in the hell would I drop 2.5 billion isk spend 3 months to train into for instance a paladin when I can spend a little over 100 mil and train into a Naga in far less time and essentially do the same in terms of role and damage?
The only real benefit would be the MJD bonus because in a sniping role I definitely wouldnt want to tank it and have to be locked in place for 1 minute.
CCP can continue with their changes but imo they have seriously ****** up the role of marauders. I can't really see many players who havent trained into them actually training into them.
This is a prime example of someone who has looked at the basic idea on paper and never tested it. |

baltec1
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Posted - 2013.10.16 11:30:00 -
[174] - Quote
Gabriel Karade wrote: The Kronos is already used in PvP and has been since it came out, I don't understand why you continue to deny this.
[/quote]
It is as rare to find in pvp as a sentinel. |

baltec1
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Posted - 2013.10.16 11:33:00 -
[175] - Quote
Octoven wrote:
To be fair I actually did get on SIS grab a pally and naga and fit them as i describe here and guess what the pally is slightly more dps...but the cost isnt worth 60-80 more dps.
You get E-war immunity, a massive active tank, a big resist bump and better damage applied at long range.
The naga is a glass cannon that a single intercepter will kill. |

baltec1
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Posted - 2013.10.16 11:50:00 -
[176] - Quote
The Djego wrote:
Nonsense, the web bouns is fairly useful for a lot of stuff while the tank is completely useless for any proficient L4 pilot(because you don't need any kind of serious tank for L4) and the speed and and dps nerfs make them crap for nearly any other application.
It has the same firepower from the guns now as it did before. The web bonus is pointless when you are going to be engaging at 80+ km. Its use would be for close range blaster work at which point you are better off in a vindi which is faster, has more firepower and can dictate range.
The Djego wrote:
Also rattlesnake is the cheapest pirate BS for a reason.
Yes, there are 25000 CFC grinding them up. |

baltec1
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Posted - 2013.10.16 12:13:00 -
[177] - Quote
The Djego wrote:
To bad we play on TQ instead of your magical pvp world
Its called SiSi. You should log on it sometime and test these ships you are talking about.
baltec1 wrote:
It is the least used hull in pvp and pve, because the huge tank is only useful for lazy people and a few minor niches and it is just to slow and clumsy in pvp.
Its also the most heavily farmed of the 4 ships. |

baltec1
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Posted - 2013.10.16 12:25:00 -
[178] - Quote
The Djego wrote:baltec1 wrote:The Djego wrote:
To bad we play on TQ instead of your magical pvp world
Its called SiSi. You should log on it sometime and test these ships you are talking about. I actually tested them on sissi and they are crap compared to what they are atm. The difference might be that I fly marauders since a couple of years and know how to utilize them properly. Also FFA pvp has little to do with real pvp.
Let me guess, you went and did pve and no pvp, saw no gain and so they are useless to you. |

baltec1
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Posted - 2013.10.16 12:26:00 -
[179] - Quote
Octoven wrote:
So a glass ship shouldnt matter as you will kill them before they get in range to hit you. PLUS you dont need the bastion mode to lock you down for 1 minute thus if you do feel as if you aren't going to survive you can warp unlike the marauder which ties your hands.
That glass ship can take near no punishment while the marauder can. |

baltec1
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Posted - 2013.10.16 12:32:00 -
[180] - Quote
Octoven wrote:
Ha it wont matter according to you you shouldnt take any damage.
Things go wrong, in which case you have that massive tank to fall back on. |

baltec1
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Posted - 2013.10.16 12:45:00 -
[181] - Quote
CCP Ytterbium wrote:Hope that helps, I will post the changes in the original thread  .
These are now live right? |

baltec1
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Posted - 2013.10.16 12:49:00 -
[182] - Quote
The Djego wrote:CCP Ytterbium wrote: Why would I want to use Marauders in Incursions now that the web bonus is gone?
There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support. Bottom line is, we are not willing to leave a web bonus on Marauders to cater to ultra-specialized Incursion fittings when that conflicts with our design goals and their role as a whole. Especially when alternative tactics exist that make them still very effective in Incursions.
[/list] Since you don't do a lot of pve and think a active tanking ship mjding around in incursion sites would not be hilarious bad(yes lets waste 4-5 slots on tank and be a lot slower than 11 dps + 1 logi setups and lose all the contests, brilliant idea), can you at least leave the old marauders intact by putting them back in as 2. class of marauders(I have no issue selling all my marauders and buying new hulls, it is still more acceptable then selling them all and consider marauder 5 as wasted SP), because quite frankly they are a lot better then the "new ones" for most pve and even pvp stuff.
That would leave us with another broken ship they would have to fix for pvp. |

baltec1
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Posted - 2013.10.16 13:06:00 -
[183] - Quote
The Djego wrote:
Why? The broken ship got bastion and will never gets fixed(because nobody will really use it outside of AT and hand full of niches). I rather take my marauders back as they are, with CCP being unable to find devs that actually understand for what and how the hulls are used and are able to identify problems of each individual one and what to fix instead slapping useless gimmicks on them. It is the best possible outcome in my opinion.
Sorry but your min/max pve arguments hold no water with CCP. They have been doing a damn fine job balancing the ships and I look forwards to their continued work.
These ships have been taken out of a limited use as incursion runners and a few mission areas to viable in most pve and very viable in pvp. |

baltec1
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Posted - 2013.10.16 13:12:00 -
[184] - Quote
Octoven wrote:Dinsdale Pirannha wrote:CCP Ytterbium wrote:
Why would I want to use Marauders in Incursions now that the web bonus is gone?
There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support. Bottom line is, we are not willing to leave a web bonus on Marauders to cater to ultra-specialized Incursion fittings when that conflicts with our design goals and their role as a whole. Especially when alternative tactics exist that make them still very effective in Incursions.
You really don't have a clue how incursions are run, do you? I would very much like to see how fast "your internal playtests" show you running a site now, compared to what it is now on TQ. And that ultra-specialized Incursion fitting you talk about: That is how the VAST MAJORITY of all Paladins are used. And I have done testing too. If your interpretation of the word "effective" means that "Marauders will get through an Incursion site, eventually", yep, that is true (assuming all your drones are not trashed by Fozzie's AI, and you don't mind burning through 3-5 million of drones for every 10 million payoff). But if you go with a non-delusional definition of "effective", then no, they are not effective at all, since site times have likely doubled, cutting your income in half.. Of course, that was NEVER a consideration when you thought this up, that being trashing incursion income, right? I am sure that during your internal tests of running Incursions, you never once Frapsed an entire site, and compared payout to payout times. I could go on about how an internal tanking mechanism, ESPECIALLY now that you re-nerfed the Paladin's cap, requires at least one mid slot for a cap recharger, and many more lows and rig slots than a current fit requires, which further wrecks its effective DPS, but you already know that. To be quite frank I agree with Dinsdale here, you truly do not understand incursion mechanics, Im not sure if I am surprised or sad that a dev would make such a ludicrous statement. I would love to see how your internal testing can slow a tama down doing 3500 m/s without webs, more importantly I would love to see how your guns track that. You may as well throw them at the tamas for all the damn good they do. It certainly would cause more DPS than shooting them. Drones are your only source of DPS. Furthermore your non-nonchalant attitude toward to needing logistics in incursions is even more of an insane statement. You do realize that said logistics provide tracking links which you cant receive because your in bloody bastion mode. I think you should re-evaluate your statement and start listening to player feedback instead of your own assumptions. Finally I would argue with you that taking webs away to not cater to a specific group of individuals (inc runners) to turn the ship into specialized **** for only a small group of people is only shifting WHO you are indeed catering too and to be honest that bit I do find rather offensive. I would expect better knowledge of game mechanics from a dev and certainly a better sense of be quite respectable to your player base.
You blap them as they chase after you. Zero tracking.
|

baltec1
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Posted - 2013.10.16 13:18:00 -
[185] - Quote
Tramar wrote:baltec1 wrote: These ships have been taken out of a limited use as incursion runners and a few mission areas to viable in most pve and very viable in pvp.
It doesn't, they are still much more expensive than standart BSs while not really getting a good pvp benefit. It still leaves them very situational at best.
They have the best subcap tanks, better range, E-war immunity and faster reuse on the mjd. They also have a lot of spare high slots and most of the drawbacks have been reversed.
|

baltec1
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Posted - 2013.10.16 13:21:00 -
[186] - Quote
The Djego wrote: The ships have been made worse for any kind of niche they where good in, have not a single one of her actual problems addressed and get completely build around one of the most useless niches in eve(stupid strong active tanking with mjd bonus for comedy reasons) while giving them drawbacks that make them overall pointless for anything else. It is not min/max it is common sense, from somebody that actually flown the hulls in question.
Only in missions.
Your experience there means squat in pvp. The people who have actually been trying these ships out all say the same thing. They are great fun in pvp. |

baltec1
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Posted - 2013.10.16 13:26:00 -
[187] - Quote
Dinsdale Pirannha wrote:
Are you getting paid by CCP by the line, or by the post?
I report what I find after testing. |

baltec1
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Posted - 2013.10.16 13:37:00 -
[188] - Quote
Octoven wrote:
They are something different and new so of course they will be fun most new things are but once time goes by that newness wears off and they will return to ****.
The frig gang busting golem will never get old. |

baltec1
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Posted - 2013.10.16 13:47:00 -
[189] - Quote
The Djego wrote:
Also my experience says me that it is stupid to use a 1B isk hull where a lot cheaper one would do the same thing better in a fleet fight(by getting RR, being able to reposition more quicker, warp out, having lots of people that can fly them)
They are not fleet ships.
The Djego wrote:
and in solo pvp(by not having a "I have a massive active tank that you can't beak written all over it").
People still engage triage carriers with small gangs. |

baltec1
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Posted - 2013.10.16 14:00:00 -
[190] - Quote
CCP Ytterbium wrote:Octoven wrote:To be quite frank I agree with Dinsdale here, you truly do not understand incursion mechanics, Im not sure if I am surprised or sad that a dev would make such a ludicrous statement. I would love to see how your internal testing can slow a tama down doing 3500 m/s without webs, more importantly I would love to see how your guns track that. You may as well throw them at the tamas for all the damn good they do. It certainly would cause more DPS than shooting them. Drones are your only source of DPS.
Furthermore your non-nonchalant attitude toward to needing logistics in incursions is even more of an insane statement. You do realize that said logistics provide tracking links which you cant receive because your in bloody bastion mode. I think you should re-evaluate your statement and start listening to player feedback instead of your own assumptions.
Finally I would argue with you that taking webs away to not cater to a specific group of individuals (inc runners) to turn the ship into specialized **** for only a small group of people is only shifting WHO you are indeed catering too and to be honest that bit I do find rather offensive. I would expect better knowledge of game mechanics from a dev and certainly a better sense of be quite respectable to your player base. If we weren't listening to player feedback, we wouldn't have modified the hulls to un-nerf them, or haven't spent the time to read through this thread or discussed Marauders for hours with the other Devs. We do respect your opinion, but Devs cannot please everyone in the community when rebalancing things in a live MMO. That's just the sad truth that we have to live with. Now, we are not saying we are guaranteed 100% future-proof right regarding the previous statement. We said internal play testing showed us there were other ways for them in Incursions - we are willing to keep an open mind and openly admit we were wrong if those aren't used at all in Incursions when they go live. After all, we have been wrong before. If the previous post was deemed offensive to the Incursion community, we do apologize and will tweak it in consequence. However, if they need to be further tweaked for Incursions, it will be after we can see some more hard live data on how they actually fare.
No need to apologize. What they want you cannot give them. |

baltec1
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Posted - 2013.10.16 14:08:00 -
[191] - Quote
Doed wrote:Kronos is 5ms faster than the Paladin, but Paladin has less mass? what the duck?
Kronos still cant use its original 3 sentries, I can use 2 sentries or 5 medium drones(does ANYONE use medium drones for PVE? REALLY? SERIOUSLY?!?!?!?!?!?!) Paladin is still superior.
Torp Golem is still garbage.
Vargur is still ass. Mach with 4 bouncers that moves at lightspeed when needed or an immobile crap-dps Vargur? HMM THOUGH ONE!
What exactly did you accomplish here? sort of kinda nothing.
I have always had lvl 4s as my ISK income in this game. From what Ive gathered youve also done some PVE.
But from the looks of it you really dont have a clue on how you should balance things. Give Kronos back its 3 sentries.
Fix Vargur somehow as you dont want to make Bastion Mode give it any falloff whatsoever so its stuck at 1163 dps with 75km falloff and 4km optimal, while stationary. this is just sad.
Golem and torps is the same issue.
If you want them to rely on their "LOL MAIN WEPPENS" Atleast make them do some sort of damage.
Still garbage outside of bastion. "wannabe" t2 resists. less EHP than faction/pirate BS (Which is kinda fine, if they had some resists to make up for overall less EHP, but its miniscule.)
TL;DR
If you arent running "insert x faction - Angels"
Paladin is great.
Kronos SUCKS
Golem sucks more
And Vargur sucks the most.
Good job. (irony)
Stop using other ships like pirate ships and use the pirate ships, they are better anyway. |

baltec1
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Posted - 2013.10.16 14:14:00 -
[192] - Quote
hmskrecik wrote:Silent Cyborg wrote:do you not think seen as this forum thread is sooo long that you might be pissing off too many players and you might be wrong and should stop and re-evaluate the changes. Muarders are a good ship with the web bonuse for all roles in game, losing it is just going to kill the ship. who is going to pvp with a ship that can not defend itself. not even to a t1 frig with a scram. Not exactly. As a mission runner I can tell you that I don't use webs on my Kronos, whether it's Railguns or Blasters fit. There are just better uses for that mid slot and I'll gladly trade this bonus for those coming with Rubicon. And the length of the thread indicates only that so many people have strong, if contradictory, opinions of this ship class. Or rather, that some people are such opinionated. This way or another, it means that ANY balance update will **** someone.
The thread is long because its getting on for two months old. |

baltec1
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Posted - 2013.10.16 14:17:00 -
[193] - Quote
Joe Risalo wrote:
I have one question.
In reguards to no t2 resists on the hull, and the belief that these ships suck outside of bastion...
Would it be possible to allow the base hull rep/boost bonus to also effect incoming logistics?
I.E. - Golem - 7.5% bonus to local shield boosts and incoming shield logistics per level
This wouldn't effect bastion mode, cause bastion still can't receive logistics. This bonus would focus solely on fleets without using bastion..
I'm pretty sure this wouldn't be OP.. If it was, then it would be OP for them to have the local bonus per level anyway..
It would be very OP. Unbonused ships can already tank the combined firepower of hundreds of battleships. Such fleets would be borderline impossible to stop. |

baltec1
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Posted - 2013.10.16 14:20:00 -
[194] - Quote
Harvey James wrote:The problem with incursions is that they are designed so you have to fly a battleship and try to hit frigs doing 3km/s .... its not real pvp in any sense of the word incursions are totally backwards .. they are broken and need fixing really don't blame Ytterbium for not catering to a broken system
To be fair, CCP Ytterbium's tactic of MJD out and blap the small stuff as they chase is the best way of dealing with them. |

baltec1
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Posted - 2013.10.16 14:26:00 -
[195] - Quote
Tragedy wrote:Any reason why the vargur has the highest mass of all these ships? Its tech 2 yeah, its still minmatar tech 2. Slightly less rust. Why is it heavier then amarr and caldari bricks?
less of it has rusted so its heavier. |

baltec1
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Posted - 2013.10.16 14:31:00 -
[196] - Quote
Dinsdale Pirannha wrote:
Do you seriously think that people will immobilize themselves for one minute cycles, in low sec (where the L5's are)? In a multi-billion ISK ship, that has minimal defences against super-fast interceptors?
People used to drop titans in level 5s and null anoms before the tracking nerf. They still drop supers in null anoms.
Yes people will use these ships. |

baltec1
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Posted - 2013.10.16 14:32:00 -
[197] - Quote
TrouserDeagle wrote:PvE is ridiculously easy already, why are CCP making it easier?
The changes are geared towards PvP. PvE gets buffed as a side effect. |

baltec1
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Posted - 2013.10.16 14:38:00 -
[198] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote:
Do you seriously think that people will immobilize themselves for one minute cycles, in low sec (where the L5's are)? In a multi-billion ISK ship, that has minimal defences against super-fast interceptors?
People used to drop titans in level 5s and null anoms before the tracking nerf. They still drop supers in null anoms. Yes people will use these ships. Wow, you are a one-man propaganda team. I would drop a Nyx into an anom too, if I was living in goon space, with intel channels telling me what is happening 20 jumps out, and I was far out of jump range of any hot drop. But of course, in NPC null, that tactic of dropping a Nyx into an anom would be something that gets pilots kicked from corps.
Actually we dont do this because carrier ratting is dumb. Nyx ratting is a Russian thing. |

baltec1
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Posted - 2013.10.16 14:45:00 -
[199] - Quote
hmskrecik wrote: True dat. However if my memory serves me right, it has been upgraded to threadnaught since day one.
Most of it is just paper craft. The testing didn't start till the other week and most of the negative replies are from people who either have not tested them or want them to be like the pirate battleships. |

baltec1
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Posted - 2013.10.16 14:58:00 -
[200] - Quote
Joe Risalo wrote:
has CCP spoken about cap warfare immunity?
This is a major weak point of Marauders.
Is it intended, or since they can't receive reps/cap, are y'all considering cap warfare immunity?
I would say intended. All the other ships that get E-war invulnerability have the same weakness to neuts. |

baltec1
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Posted - 2013.10.16 15:14:00 -
[201] - Quote
Just use a vindi, thats what you want to turn the kronos into. |

baltec1
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Posted - 2013.10.16 15:26:00 -
[202] - Quote
The Djego wrote:baltec1 wrote:Just use a vindi, thats what you want to turn the kronos into. Big words for somebody that doesn't know how and what the Kronos did better then the Vindi so far. Also it is you that wants to turn the Kronos into something super niche and not useful, all things considered I rather would prefer it stays as it is.
You want bonused web. That's the vindis job.
You want an in your face blaster boat. That's the vindis job.
The new kronos is no longer a poor copy of the vindi it is its own ship. |

baltec1
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Posted - 2013.10.16 16:10:00 -
[203] - Quote
Quish McQuiddy wrote:Kul Mazuf wrote:Changes are still **** Ytterbium
-Increase locking range to near recon ship levels if you're talking about projection - increase tractor range if I'm going to be jumping a 100km all over the ******* place. - Give the kronos back it's 75 m3 bandwidth, or up the dps to compensate for this dps loss. - Don't ever try balancing ships again. PLEASE
Yup - as for Vargur - its a crying shame. The Kronos and Vargur dps is laughable.
Kronos has the same fire power as a normal megas guns. |

baltec1
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Posted - 2013.10.16 17:34:00 -
[204] - Quote
Dinsdale Pirannha wrote: Plus, I created threads on the test feedback forum and mission forum about getting people together to test. I have tested with less than optimal quantities, and that alone showed how bad these changes are.
No it just shows yet again the attitude of the average pve player. They never test anything then whine for months that things changed even if that change benefits them. Literally the only people not happy with this change are the incursion runners who want marauders to do the job of pirate battleships. |

baltec1
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Posted - 2013.10.16 18:38:00 -
[205] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:Dinsdale Pirannha wrote:But CCP won't listen. Guys like Yitterbum refuse to see the reality of this mess. The reality is that with the third iteration, Marauders are finally the ships the majority of us have been hoping for. I'm not sure if you've been following this from the beginning, but the latest revisions are light years from the original two proposals. . You have been hoping for an useles ship that basically there is no reason to use over a T1 Battleship in PVP since they have less dps and that is worse in PVE than they used to be? Again because PVE is about making money and making money is about having BARELY enough tank and a LOT of dps?
Same damage from the guns or slightly better and you can fit them exactly as you do now for pve. |

baltec1
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Posted - 2013.10.16 19:00:00 -
[206] - Quote
Dinsdale Pirannha wrote:
The fact that you don't understand the ramifications of losing the web bonus, let alone the other nerfs, and how they far outweigh any bonuses coming to the ships, indicates you are a troll, or really don't have a clue how these boats operate.
So use the vindi which has the web bonus and has more firepower than the old kronos. |

baltec1
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Posted - 2013.10.16 19:07:00 -
[207] - Quote
gascanu wrote:if by losing the web bonus you think they can apply dps better... 
You do, at range.
But if you must have a web then use the vindi, which also happens to have 1902 more base armour HP than the old kronos. |

baltec1
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Posted - 2013.10.16 19:13:00 -
[208] - Quote
MARKEETTT ALT wrote:baltec1 wrote:gascanu wrote:if by losing the web bonus you think they can apply dps better...  You do, at range. But if you must have a web then use the vindi, which also happens to have 1902 more base armour HP than the old kronos. 8km webs ain't gona help my 30 km blasters.
Yet that same web will help my 80km optimal railguns...
|

baltec1
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Posted - 2013.10.16 19:48:00 -
[209] - Quote
Nasro Drags wrote:Marauders are good PVE ships. They could use a boost to make them better significantly better than their pirate counterparts at PVE.
The proposed changes will make them worse at PvE (lower DPS due to forcing them into ranged combat) to make them half decent at PVP.
Who PVPs with a bill plus ship? Very few people...
Who PVEs with a bill plus ship? Many...
What is the point of the change, i can't seem to get it...
In fact, you had a great idea with the bastion module, but messed up with a decent ship to fit your idea into it. The bastion module should be a new ship. Not a current ship which actually had a role... PVE...
They don't want a pve only combat ship. |

baltec1
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Posted - 2013.10.16 19:51:00 -
[210] - Quote
[quote=Arthur Aihaken] Kronos: Battleship - 5% damage, 7.5% stasis web; Marauder - 10% falloff, 7.5% tracking, 7.5% armor repair
So in short, its another vindicator only not as good. |

baltec1
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Posted - 2013.10.16 19:59:00 -
[211] - Quote
MeBiatch wrote:logical... but dont you get it... the ship is broken without op webbs and 3 sentries... 
Vindicator rides to the rescue again and gifts you these very things! |

baltec1
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Posted - 2013.10.16 20:07:00 -
[212] - Quote
Arthur Aihaken wrote:MeBiatch wrote:logical... but dont you get it... the ship is broken without op webbs and 3 sentries...  And I appreciate the clarification (thanks). Nothing I can do about the drones, sorry. Isn't the 'web role' already filled by the Vindicator to some extent?
10% velocity bonus per level. |

baltec1
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Posted - 2013.10.17 04:33:00 -
[213] - Quote
Dorororo wrote: ridiculous feedback like "a rapid light missile launcher golem tears up frigate gangs (because those frigates can't just run away right?)"
They can but they dont.
See, unlike you I am testing these ships in every way I can, even to the point of fitting light weapons to see what they can do. You and a few like you only want these ships to be doing one thing and one thing alone. Incursions. Right now you are shoehorning an active tanking ship into a passive buffer fleet just to use the webs on the paladin. You use this to try and argue that CCP not fix one of the most underused ships in pvp, ships that are also locked out of vast chunks of space for pve too.
The new look marauders are much better than the old ones in both pvp and pve. If you don't want to change the way you run incursions then go grab the vindicator which offers everything you want and more. |

baltec1
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Posted - 2013.10.17 06:03:00 -
[214] - Quote
Jade Knight07 wrote:
You want to add a new mode, which for me is going to be near to totally useless, do it without breaking the Kronos. THERE IS NOTHING WRONG WITH THE KRONOS!!! Please leave the normal mode alone.
Use the Vindicator. Same webs, more damage, more armour hp, more fitting room, faster, can deplpy a full set of sentries, much better sensor strength. It outclasses the old kronos in every way for what you are using it for.
|

baltec1
Bat Country
8282
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Posted - 2013.10.17 07:12:00 -
[215] - Quote
Jade Knight07 wrote:Arthur Aihaken wrote:Jade Knight07 wrote:Edit: And if you are going to tell me to use drones then apparently you haven't use them recently. I lose a few drones every time I use them. Even being supper vigilant. They've almost become a non options. Only for use in dire situations. And here everyone is complaining about the loss of drones, when they're obviously much squishier. Much ado about nothing. I'll settle for 'some' of your stuff. To me its more of a hassle than its worth. I still use T2's which I really shouldn't be. When I use drones the ships always target the same one till its dead. For instance when I first launch they all focus fire on one. it takes a little damage I pull them in wait for the ships to agro me again then launch drones. The same drone that was damaged is always retargeted and the rest ignored until its dead. Then they target a new one and the cycle continues. All I am saying is its not very practical to keep pull them in and launching. Its much easier for me to web the frigs and move towards them slowly and kill them with a single volley from my Kronos. While the weber is slowing them down I simply attack larger ships until I can one shot them. Take away the 90% weber and it become mush harder. I tried the same method when I was flying a Hyperion and mega.
Mega has no problem hitting frigs out to 15km, any left are easily mopped up with the drones. |

baltec1
Bat Country
8282
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Posted - 2013.10.17 07:29:00 -
[216] - Quote
Jade Knight07 wrote:
Hmm, well I have trouble hitting drones once they are inside of 30k with any 425mm rails on any ships. I try and kill them before they get within 40k which doesn't always happen either. I am unsure how you are managing at 15k as that has not be my experience. I'll accept that you do.
Blasters.
Your rails should still be effective down to 15 to 20k if you burn away from the frigs and force them to follow. |

baltec1
Bat Country
8282
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Posted - 2013.10.17 07:57:00 -
[217] - Quote
Jade Knight07 wrote:
With this I don't have to refit for new missions, and its very effective (quick). Its not cap stable but its close. I absolute love this setup and I really don't want it to change. This is why I am against anything that is going to alter how I use it. I spent years training for this ship and spent a lot of time getting the funds together.
Edit: typo's
You can drop that down to just two or three tank mods now though for level 4s. This leaves you with a good number of free slots to get more tracking and damage on this ship. |

baltec1
Bat Country
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Posted - 2013.10.17 08:26:00 -
[218] - Quote
Its not ment to out damage the pirate ship |

baltec1
Bat Country
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Posted - 2013.10.17 09:31:00 -
[219] - Quote
Brib Vogt wrote:Anize Oramara wrote:baltec1 wrote:Its not ment to out damage the pirate ship  this is very true. what a lot of eft warriors dont get, and is evident from the fits they post, is that we fly the marauder because it can loot and salvage AT THE SAME TIME! doing 10% less damage is acceptable if we make double the isk in the same amount of time. What an idiotic comment. I skilled to my marauders, golem and vargur, from the beginning. I use a tractor beam only if i need a mission objective. If i want to loot i use a dedicated alt-char with a noctis simultaneously. I like to fly into enemies and do massive damage. Your proposed fittings with reduced tank and bastion forces me to change the style I like and to negate close range high dps.
Get a pirate battleship because high damage is their job. |

baltec1
Bat Country
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Posted - 2013.10.18 07:47:00 -
[220] - Quote
Arcosian wrote:
To me it seems like bastion is just going to be another MJD mod that nobody uses.
Our fleets use them.
The reason why nobody ever used marauders is because there was a better BS for every job it could do with none of the drawbacks it suffered. With these changes I now have a reason to use even the golem. |

baltec1
Bat Country
8299
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Posted - 2013.10.18 13:27:00 -
[221] - Quote
chaosgrimm wrote:I want to address marauder dps again. There have been several posts comparing them to pirate ships, this is not going to be one of them as CCP already has plans to rebalance them. However, t1 battleships have already had a rebalance, and I believe the current iteration doesn't do a couple hulls justice in terms of raw dps:
= Paladin vs Abaddon = Raw turret dps is equal. Abaddon has 75 bandwidth while the paladin has 25.
= Vargur vs Maelstrom = Raw turret dps is equal. Maelstrom has 100 bandwidth while the vargur has 50
In keeping consistent with other combat ship lines, the paladin and vargur should have better raw dps than similar t1 options.
How to implement: My personal preference is drones as they complement the idea high storage, working around ewar rather than having nice sensor strength, and supports bastion well. It also makes marauders very different from most pirates. My suggestion for band/bay: Paladin 100/ 150 Golem 100/150 Kronos 125/200 Vargur 125/ 175
Alteratively, a small dmg bonus on the hull would be much appreciated. I know CCP wants to keep them turret / launcher focused, but if that focus remains the turrets / launchers should be a bit better
Because in the case of the kronos we could slap on drone damage mods in all of those spare tank slots we now have and get crazy amounts of damage out of them. |

baltec1
Bat Country
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Posted - 2013.10.18 17:40:00 -
[222] - Quote
chaosgrimm wrote:
Meh, suppose you use 2 lows + bastion for tank, that leaves u with 5 lows for upgrades / puts u on par with vagur lows.
Although I want to avoid pirate comparisons, the vindi has 125 band and better turret dmg with the same number of lows, so it isn't completely outclassed.
Vindi cannot fit a two slot tank for level 4s.
|

baltec1
Bat Country
8301
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Posted - 2013.10.18 18:21:00 -
[223] - Quote
Wedgetail wrote:
if it can kill a rat it can kill a player, it's just a question of when.
Untrue.
NPC ships act and fit nothing like us. This is why pve only players are so bad at fitting, flying and even adapting to changes. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 18:45:00 -
[224] - Quote
chaosgrimm wrote:baltec1 wrote:chaosgrimm wrote:
Meh, suppose you use 2 lows + bastion for tank, that leaves u with 5 lows for upgrades / puts u on par with vagur lows.
Although I want to avoid pirate comparisons, the vindi has 125 band and better turret dmg with the same number of lows, so it isn't completely outclassed.
Vindi cannot fit a two slot tank for level 4s. So u use a 3 low slot tank. Don't have EFT available atm but isn't a DDA like 85 ish dps @ all V with garde IIs? The vindi would still have its advantages in turret dps and the training reqs are lower
With your Idea I break 1700 dps before overheating on a blaster kronos. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 19:23:00 -
[225] - Quote
chaosgrimm wrote:
Again, no EFT atm, quick battle clinic search shows a vindi with 1875 b4 overheating using 3 stabs
That would be a shield fit vindi. They can be monsters but struggle in missions due to range. The new kronos has the range to play with. These ships are ment to be dishing out t1 BS firepower but with better damage application. Giving the kronos vindicator firepower with better damage application and better range is not a good thing to be doing. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 19:36:00 -
[226] - Quote
michaelthered wrote:
But that's the point of going t2, more DPS etc, etc
Not everything t2 needs to be getting more raw dps. That said these ships do get better damage at longer ranges over their t1 counterparts. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 19:56:00 -
[227] - Quote
chaosgrimm wrote:
Yet most do. Heck the golem 8 effective launchers compared to the raven's 6, and the kronos gets 8 effective turrets over the megathron's 7. Both get better application on top.
The maelstrom and abaddon can actually out dps their race's marauders in certain situations
CCP want the t1 ships to still be valid so it stands to reason they should do better in some situations. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 20:07:00 -
[228] - Quote
chaosgrimm wrote:baltec1 wrote:chaosgrimm wrote:
Yet most do. Heck the golem 8 effective launchers compared to the raven's 6, and the kronos gets 8 effective turrets over the megathron's 7. Both get better application on top.
The maelstrom and abaddon can actually out dps their race's marauders in certain situations
CCP want the t1 ships to still be valid so it stands to reason they should do better in some situations. Aside from the cost which affects each race, when is a raven better than a golem or a megathron better than a kronos in terms of performance?
Mega does fast roaming gangs better than the new kronos and fleet work with rails and blasters. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 20:54:00 -
[229] - Quote
Roark BleedBlue wrote:
Why take a PVE specialty ship, and cram it into PVP?
CCP do not want a combat ship that is terrible at pvp and large parts of pve. |

baltec1
Bat Country
8301
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Posted - 2013.10.18 20:58:00 -
[230] - Quote
Dinsdale Pirannha wrote:
Fast roaming gangs..did I just read that? Fast roaming battleships...LOL.
Wow, you really have to dig deep, don't you, for that one.
I take these out on frigate roams and keep up. |

baltec1
Bat Country
8301
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Posted - 2013.10.19 09:03:00 -
[231] - Quote
Neumanola wrote:Just one thing, let me get this straight. With the increased falloff bonus for the Kronos, added to the range buffs that come with the bastion module ----> Won't this make the kronos more viable with blasters instead of rails, meaning ALOT more DPS, and tracking? Sounds like a great pve buff to me. Is there something I've missed?
Go easy on me though... I'm fragile.
You can now park in some anoms and have your blasters hit everything. |

baltec1
Bat Country
8302
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Posted - 2013.10.19 18:38:00 -
[232] - Quote
chaosgrimm wrote:Arthur Aihaken wrote:The most powerful battleship in the game... relegated to salvage duty.  'Powerful' is an odd description. You could add 5 sentry drones to both the kronos and vargur and they still would not reach the dps potential of their pirate alternatives. IMO I think sentry drones would be a nice addition. Pirates would still have their place. The golem / rattlesnake relationship would be a little cooler IMO: both are drones + missiles but the golem does better with missiles and application while the rattlesnake has better drone dmg and max dps potential. Sentry drones work well with bastion mode. PvE marauders would have more decisions about fits: * Long range boats might drop tractors for additional links bc of tractor range * short range boats might take links, rr, tractor, salvagers, or a mix * might hand off tractor duty to the looting structure to salvage or enhance drones. * extra slots saved by bastion could support drones when reaching stacking limits on TCs or Wep upgrades.
You could get too much firepower out of them. CCP do not want them completely out classing the t1 counterparts in damage. |

baltec1
Bat Country
8302
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Posted - 2013.10.20 05:24:00 -
[233] - Quote
Joe Risalo wrote:I still don't get all the crying about webs...
These ships have to countered somehow. If they have stasis web bonuses, them they can't be countered. They would have uber tank, long range, MJD, AND close range.
At that point the only thing that would be able to hurt them would be a dread... Sounds pretty counter intuitive and OP as hell.
PvE players don't care. They always push for a ship with no weaknesses in every change that impacts them. They never test said ships to any degree and get angry when their great idea gets torn apart by PvP pilots who test changes in every way possible. The problem is that just about every PvE pilot has no experience or need to experiment with fits, they just copy whatever is the top rated hull and fit on battleclinic and follow the PvE guides.
After the disaster that was the barge buffs CCP has learned to ignore these people which is why every teircide after the barges has been a great success. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 06:12:00 -
[234] - Quote
Dinsdale Pirannha wrote:Alvatore DiMarco wrote:I have to admit that while Fozzie, Rise and Ytterbium are doing a pretty good job making ships interesting and useful (most of the time) I do lament how they're feeling more and more homogenized. Though you have made your bias evident, I will ask the question with the predictable answer. Why do you think that a pair of PvP addicted people should be in charge of overhauling a PvE ship, one that has been PvE since it was constructed years ago, long before they started working at CCP?
Because said pve ships sucked in a lot of pve and that they are no longer pve only ships as CCP do not want a combat ship that is useless at most combat. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 06:21:00 -
[235] - Quote
Dinsdale Pirannha wrote: You are a liar.
Go back through this very thread. Every single idea from pve players has demanded the removal of all drawbacks, more damage, webs dispite the fact these are long range ships, more tracking, full flights of sentries, more resists just to make omni tankz easier to fit and an utter lack of first hand testing.
Most pve drones are trying to simlly turn these ships into yet another pirate BS. The simple fact is these ship are much better at almost all pve and very vible in several pvp roles. You however want them to be able to do just a single job, incursions. Dispite the fact thatt the pirate BS are better at this job anyway. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 06:42:00 -
[236] - Quote
Nefra Ravenheart wrote:baltec1 wrote:Dinsdale Pirannha wrote: You are a liar.
Go back through this very thread. Every single idea from pve players has demanded the removal of all drawbacks, more damage, webs dispite the fact these are long range ships, more tracking, full flights of sentries, more resists just to make omni tankz easier to fit and an utter lack of first hand testing. Most pve drones are trying to simlly turn these ships into yet another pirate BS. The simple fact is these ship are much better at almost all pve and very vible in several pvp roles. You however want them to be able to do just a single job, incursions. Dispite the fact thatt the pirate BS are better at this job anyway. I just think that a ship that takes that's tech 2 and takes far longer to train for should be at least equal to the pirate battleships for PVE (which so far has been the only reason to train for a marauder).
Thats called powercreep. Give these ships a massive tank, pirate BS firepower, good resists, ewar immunity, better range and we find that no other ship is worth flying. If you want better firepower then fly the pirate BS, thats their thing. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 07:10:00 -
[237] - Quote
Iome Ambraelle wrote:baltec1 wrote:Dinsdale Pirannha wrote: You are a liar.
Go back through this very thread. Every single idea from pve players has demanded the removal of all drawbacks, more damage, webs dispite the fact these are long range ships, more tracking, full flights of sentries, more resists just to make omni tankz easier to fit and an utter lack of first hand testing. Most pve drones are trying to simlly turn these ships into yet another pirate BS. The simple fact is these ship are much better at almost all pve and very vible in several pvp roles. You however want them to be able to do just a single job, incursions. Dispite the fact thatt the pirate BS are better at this job anyway. I would consider myself primarily a pve player. However, I think if you go back through my suggestions you'll see that your blanket statement doesn't apply to everyone. I'm perfectly fine with drawbacks. I'm perfectly fine with Marauders as a class to be specialized within a role. I do advocate a slight damage increase, although still below that of pirate BS counterparts in all play styles other than long range engagements. If the developers wish these hulls to excel within this envelope, there still are some issues with the proposed changes. Some T1/faction/pirate hulls still outperform their Marauder counterparts in this scenario due to drone DPS potential and equal or greater main weapon system DPS. The current state is pretty close, though it could be better.
The t1 and faction ships also need to be viable. This is why the dps is only slightly higher, maurauders get much better damage application at longer range. So they do have better damage, just not via a blanket buff like what you are asking for. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 07:18:00 -
[238] - Quote
Rowells wrote:baltec1 wrote:PvE players don't care. They always push for a ship with no weaknesses in every change that impacts them. They never test said ships to any degree and get angry when their great idea gets torn apart by PvP pilots who test changes in every way possible. The problem is that just about every PvE pilot has no experience or need to experiment with fits, they just copy whatever is the top rated hull and fit on battleclinic and follow the PvE guides.
After the disaster that was the barge buffs CCP has learned to ignore these people which is why every teircide after the barges has been a great success. The bias is strong with this one.
I aint wrong though. Literally the only people unhappy here are the min/max pve players, mostly incursion runners, demanding either no change or a specialised incursion boat to do the job pirate ships can currently do. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 07:29:00 -
[239] - Quote
Dinsdale Pirannha wrote:Rowells wrote:baltec1 wrote:PvE players don't care. They always push for a ship with no weaknesses in every change that impacts them. They never test said ships to any degree and get angry when their great idea gets torn apart by PvP pilots who test changes in every way possible. The problem is that just about every PvE pilot has no experience or need to experiment with fits, they just copy whatever is the top rated hull and fit on battleclinic and follow the PvE guides.
After the disaster that was the barge buffs CCP has learned to ignore these people which is why every teircide after the barges has been a great success. The bias is strong with this one. It is interesting how the great deceiver has ALMOST managed to turn the conversation to some bizarre claim that T1 ships are supposed to be better than some T2 ship that has a specialized role. The Marauder's role is PvE. Period. Full stop. It was designed from the ground up as that. To have a coupleof PvP fanatics get their hands on it to turn it into something it was never designed to be is beyond sad. And then to have the comments from the goon mouthpiece are backing that insane concept would be comical, if they were not so dangerous to the integrity of the ship class, and PvE in general.
They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp which means that yes, they should be better in some situations than t2. Thats what blanced means. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 08:05:00 -
[240] - Quote
Shantetha wrote:Joe Risalo wrote:I still don't get all the crying about webs...
These ships have to countered somehow. If they have stasis web bonuses, them they can't be countered. They would have uber tank, long range, MJD, AND close range.
At that point the only thing that would be able to hurt them would be a dread... Sounds pretty counter intuitive and OP as hell. cap warfare, so gedddon, bahl, or 2 curses is the ships counter. any cruiser, desi, or frig orbiting under 1000m wont be hit by any of them but the golem. And if you can't kill light drones while orbiting, well.
Bonused webs with blaster would rip apart cruisers. Most(99.9%) small gangs do not have geddons with them and a ship like the geddon isnt all that vulnerable to neuts and will be slamming on smaller ships thanks to the new rage heavies. Those free high slots also mean you can either web, neut and kill frigates with drones or just web and smartbomb. This removes most scrams so you can just mjd away if you need to.
They can already be a tough nut to crack even at close range, no need to make them even better and thus, srep on the toes of the other BS. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 08:09:00 -
[241] - Quote
Nefra Ravenheart wrote:baltec1 wrote:They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp which means that yes, they should be better in some situations than t2. Thats what blanced means. I guess HACs and T3 cruisers are wildly unbalanced then. The point is to make them at least equal to pirate and faction battleships for PVE, and if they add an extra gimmick that no-one ever uses that's fine too.
T1 cruisers are still very viable vs hacs and T3 are lined up for a heavy nerf now. Making marauders equal to the pirate boats would invalidate them as you would have the most firepower coupled with the biggest subcap tank in a package with better range, better resists, bonus to mjd and ewar immunity. Simply far too powerful. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 08:32:00 -
[242] - Quote
Nefra Ravenheart wrote:baltec1 wrote:Nefra Ravenheart wrote:baltec1 wrote:They are no longer pve only. CCP have made this very clear, they do not want a combat ship that is bad at most combat. Also t1 and faction ships are indeed intended to be viable in pvp which means that yes, they should be better in some situations than t2. Thats what blanced means. I guess HACs and T3 cruisers are wildly unbalanced then. The point is to make them at least equal to pirate and faction battleships for PVE, and if they add an extra gimmick that no-one ever uses that's fine too. T1 cruisers are still very viable vs hacs and T3 are lined up for a heavy nerf now. Making marauders equal to the pirate boats would invalidate them as you would have the most firepower coupled with the biggest subcap tank in a package with better range, better resists, bonus to mjd and ewar immunity. Simply far too powerful. Balancing the ship around the bastion module will force marauders into a niche role like black-ops. If CCP's intent is to make even fewer people fly them they're on the right path.
They will see a lot more action than they do now. The new ones are going to be good snipe boats, good in almost all pve and greate in several solo situations. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 08:46:00 -
[243] - Quote
Nefra Ravenheart wrote:baltec1 wrote:
They will see a lot more action than they do now. The new ones are going to be good snipe boats, good in almost all pve and greate in several solo situations.
Without being able to receive remote reps you can't use them in fleet-based PVE and sniping isn't the fastest way to run level 4's. That's not good at PVE, that's pointless for PVE.
With bastion they dont need RR. And in level 4s they can get away with a two slot tank which means they get much better damage application. In anoms for example a kronos can just park up with blasters and blap away.
A palladin will not suffer from being tracking disrupted and it can fit more damage and tracking mods which makes it better at applying its damage than even a nightmare at a longer range. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 08:55:00 -
[244] - Quote
Nefra Ravenheart wrote:baltec1 wrote:
With bastion they dont need RR.
You're wrong.
You can tank entire pvp gangs solo in these things. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 09:13:00 -
[245] - Quote
Brib Vogt wrote:baltec1 wrote:Nefra Ravenheart wrote:baltec1 wrote:
With bastion they dont need RR.
You're wrong. You can tank entire pvp gangs solo in these things. Every time i would see a vargure in bastion i would get a scanner, a ceptor and some arties. You just have to coordinate alpha and it dies. A double LASB on TQ was already hard to beat for a gang. but alpha always did the job. Now with this fat cow marauders you just need to identify the fitting and it is dead. OFC a gang of those marauders is a hard nut to crack, but a gang of them would be much more dangerous if they would move and rr each other. Awesome resists, buffer against alpha and quite good damage.
And where are you going to find these alpha ships in the middle of cfc space?
Do you honestly think I will just sit there and not scan you down in return? Every ship can be countered in the way you just described but in reality your argument just doesn't hold water. Most gangs are small and use cruiser and below ships. The new marauders can tank almost all of these gangs and if they dont run can also kill them. They do not need RR support. |

baltec1
Bat Country
8303
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Posted - 2013.10.20 11:07:00 -
[246] - Quote
Kate stark wrote:Hanna Cyrus wrote:please: give the forum a ignore char button
it has one.
This could be used as an example of what I have been saying about pve players lack of knolage...
|

baltec1
Bat Country
8303
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Posted - 2013.10.20 11:21:00 -
[247] - Quote
Hanna Cyrus wrote:This is not my only char, i'm doing pvp in small scale and a enjoy it. You sir have no better arguments?
If you arnt willing to either post on said alt or post its name then I wouldn't bother bringing it up as people will just dismiss it as a lie.
In the end, if these ships sucked balls I would say so. They don't, infact, they are very good in a few areas. |

baltec1
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Posted - 2013.10.20 11:39:00 -
[248] - Quote
Kate stark wrote:baltec1 wrote:They don't, infact, they are very good in a few areas. unfortunately, none of them in an area that doesn't just make them better at what they're already relegated to. or, so it seems. i know that looking at them, and the ccp comments on them, i have no reason to pick one for incursions over a pirate hull even after the pirate rebalance.
Well lets be honest here, they are a ship with bonuses to local active tanks. They have never been the best choice for an RR fleet because they have always had a wasted bonus. |

baltec1
Bat Country
8304
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Posted - 2013.10.20 11:48:00 -
[249] - Quote
Hanna Cyrus wrote:My main doesn't matter, the people who know me, know this. If all the arguments you have, is not knowing about the ignore char button in the forum, so i think you don't have real arguments against it?
Aside from the weeks of testing these ships trying everthing I can think of from null anoms to sniping to brawling and even anti frig setups.
The only arguments against this change is coming from pve min/max players mostly from incursions. Most seem to have not bothered to test these ships and the few who have only tested old setups. |

baltec1
Bat Country
8304
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Posted - 2013.10.20 12:11:00 -
[250] - Quote
They get you much better tank, ewar immunity, better range and more damage, better cap management and a bonus to mjd time.
This is their selling point over t1. |

baltec1
Bat Country
8306
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Posted - 2013.10.20 13:19:00 -
[251] - Quote
Hanna Cyrus wrote:baltec1 wrote:Hanna Cyrus wrote:My main doesn't matter, the people who know me, know this. If all the arguments you have, is not knowing about the ignore char button in the forum, so i think you don't have real arguments against it? Aside from the weeks of testing these ships trying everthing I can think of from null anoms to sniping to brawling and even anti frig setups. I went into this just for the kronos but I found that the golem is a good deal more adaptable and quite possibly one of the most dangerous BS around. The only arguments against this change is coming from pve min/max players mostly from incursions. Most seem to have not bothered to test these ships and the few who have only tested old setups and tactics. Would you use it for PvP? Can you afford it? I can't. I would use a nano Phoon, it does the job, is much more mobile and can fit the MJD as a O **** button too. The Problem with a marauder in PVP is that a t1 hull can it cheaper. Besides i don't like that any sub class ship is immune to something, immunity is not the solution, even a module that nails you on the ground. But it's advertising, so it will hit us Nov. 19. no matter what we will post here.
Yes I will be using them and yes I can afford it. |

baltec1
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Posted - 2013.10.20 13:20:00 -
[252] - Quote
Enduros wrote:baltec1 wrote: Aside from the weeks of testing these ships trying everthing I can think of from null anoms to sniping to brawling and even anti frig setups. I went into this just for the kronos but I found that the golem is a good deal more adaptable and quite possibly one of the most dangerous BS around.
How are these things good for anoms with a bastion running? You get almost no extra projection from bastion and you are stuck for a minute at a time. I'll tell you how it's gonna work: you will die in a fire when someone warps on you because you are stuck for 60sec. There are 2 winners here. The paladin that can now bring death because tachs do great dmg. The other is the kronos as it can use neutrons finally, very situational I'd say, but stupid dps. The varg is not good compared to those 2 because arti sucks and you need movement for AC.
Kronos in dek for me. |

baltec1
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Posted - 2013.10.20 13:55:00 -
[253] - Quote
chaosgrimm wrote:baltec1 wrote:They get you much better tank, ewar immunity, better range and more damage, better cap management and a bonus to mjd time.
This is their selling point over t1. 'more damage' is subjective.
They have better damage application at longer range. This is why they are ideal at being snipers. |

baltec1
Bat Country
8307
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Posted - 2013.10.20 15:22:00 -
[254] - Quote
chaosgrimm wrote:baltec1 wrote:chaosgrimm wrote:baltec1 wrote:They get you much better tank, ewar immunity, better range and more damage, better cap management and a bonus to mjd time.
This is their selling point over t1. 'more damage' is subjective. They have better damage application at longer range. This is why they are ideal at being snipers. a red herring "better range and more damage" is very different from "more damage at range". They still have the lowest raw dmg potential of combat BS t1, faction, and pirate alternatives in most cases, which is inconsistent with the way T2 ships have typically worked in combat lines throughout the game.
At range the marauder will out damage most other BS. As has been said, they have more damage, just not by giving them a blanket buff. Todays snipers cannot match the power projection of these new marauders. |

baltec1
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Posted - 2013.10.20 18:05:00 -
[255] - Quote
Tsukinosuke wrote:
why do you not focus on Black Ops "use to pVp" instead of marauders (used to be PvE oriented) ?!? for example make them "bastion"ed so both pVp and PvE community may be happy imho..
PVE pilots will never be happy because they always want an overpowered ship.
What we are getting is much better at pve as it can do a lot more of it than the old one. |

baltec1
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Posted - 2013.10.20 18:11:00 -
[256] - Quote
Serge SC wrote: I have to argue, that these ships should be somewhat more powerful than their T1 counterparts.
More range, better cap, immunity to ewar, 3-4 spare high slots to play with, high resists and the biggest active tank outside of capital ships.
|

baltec1
Bat Country
8307
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Posted - 2013.10.20 18:28:00 -
[257] - Quote
Serge SC wrote:
Perhaps I'm seeing this the wrong way, and the issue lies in the guns/
I admit to not being a fan of large projectiles. |

baltec1
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Posted - 2013.10.21 04:17:00 -
[258] - Quote
Tsukinosuke wrote:
are you a pVp-er or PvE-er ? because i cant understand a pVp-er who interested in changing "used to be PvE oriented" ships to sub-capital dreads? it is better for you to be interested in "most welcome and long waited by nullfolks" re-working/balancing Black OPs, isnt it?
Its a mega hull and as such has my utter attention. |

baltec1
Bat Country
8310
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Posted - 2013.10.21 09:09:00 -
[259] - Quote
Shivanthar wrote:Brib Vogt wrote:Vulfen wrote:
CCP aren't really changing marauders though honestly. They are replacing a couple bonuses on the hulls and giving them extra fitting other than that they can be used in the same way as they were previously just with much better fittings and a couple extra options when it comes to fitting. Admittidly the web bonus was a big thing on the kronos and paladin but they have a tracking buff now so you could cope with a 60% web
I think if there is an issue with these ships it is with the gun systems they use, but CCP cant buff or nerf large weapon systems or it would mess the entire balance of power up. Because to Tier 3 BCs. the only thing they could do without messing it up is a small tracking buff across the board.
The whole concept is just a bit crappy. IF CCP would have said "We introduce more CPU and Fitting potential and we decided to give em the T2 resists they deserve" everyone would be happy. If they had said "and we fix the poor sensor strength and scan resolution" everyone would be even more excited. And if ccp would argue, that with this buffs the marauder need a nerf i would have understood it. A general reduction of 25m-Ś drone bandwidth to all ships would be a reduction in effective DPS and more then enough to justify the changes. But no, they had to create a module which makes you stationary, which in itself is a huge drawback. It is the ultimate BS sized defensive module on a ship class tending to be over tanked already. When I mentioned this by writing it point-by-point, people "zZZzzzzZz"ed on me and found this "not interesting". Some of people here have some interest in stationary object. Only thing that makes it different from a sentry dominix is, IMO, e-war immunity. Nothing more.
Yep, the biggest active tank outside of capitals will have no impact! |

baltec1
Bat Country
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Posted - 2013.10.22 14:12:00 -
[260] - Quote
Joe Risalo wrote:Tramar wrote:Joe Risalo wrote:
OOH, ooh, ohohohohohoh!!!!!!
I have an idea!!!! It's so crazy that CCP actually implemented it on the ships!!!! I mean, if not for the words, I would never have thought about it!!!
If you're in a mission where rats spawn on top of you... wait... I'm too excited... I need to calm down....
Ok, I'm better..... you can...... MJD!!!!
I KNOW!!!!
Crazy right????
Good luck MJDing from an enemy pilot in null while waiting for the bastion mode to finish and seeing him in grind in about 20-30s. This new update just makes it yet another mjd highsec carebear ship, still inferior in dps and tank to navy(CHEAPER)-pirate BSs, while having a high skill requirement. Still with outdated bonuses. HUH? Why would you be worried about MJD or bastion when a pvp target is in system? Shouldn't you be more focused on docking up like all the other null bears? Expecially in a freaking Marauder... Those things aren't cheap, ya know? They're also still not truly intended for pvp, they just have niche capabilities in pvp. That said, and MJD works great for pve where you don't get warp scrambled.
I am going to love the new frigate gangs in my golem.
|

baltec1
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Posted - 2013.10.22 15:27:00 -
[261] - Quote
Silly Tilly |

baltec1
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Posted - 2013.10.22 16:47:00 -
[262] - Quote
Arthur Aihaken wrote: GÇó Increase the speed (not necessarily "Mach" fast, but faster than each Faction equivalent by 5-10 m/s) GÇó Retain the MJD feature/bonuses and give them full T2 resists already GÇó Turn Bastion into a performance-based module with the following bonuses (per) Marauder level: +10% sensor strength, +10% scan resolution, +10% cooling and +5% to shield/armor/hull resistances
By tying Bastion into the Marauder skill, it actually justifies training it and rewards those players who already made the commitment. With the higher T2 resists and no longer being stationary, Bastion bonuses have been adjusted down, removed or replaced entirely. Because Bastion still runs in 60-second increments, effectively managing the overheating and cooling aspects of Marauders will prove to be a challenging skill to master. However, it does offer some interesting scenarios:
GÇó Engaging Bastion to allow for an attempted escape (overheating a MWD to get clear to initiate a MJD) GÇó Engaging Bastion to allow for short-range offense (overheating webs, scrams and weapons, increasing sensor strength and providing increased defense against EW) GÇó Engaging Bastion to allow for rapid engagements (overheating an afterburner or MWD to close range to targets) GÇó Engaging Bastion as a limited tank (base resistance increase; overheating active resistance and increasing the boost/repair rate while reducing cycle times)
You just invalidated every other BS. |

baltec1
Bat Country
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Posted - 2013.10.23 08:51:00 -
[263] - Quote
Arthur Aihaken wrote:Chainsaw Plankton wrote:to be fair most of the posts were pretty ******. Enough were bang-on, though. Barrogh Habalu wrote:Or because second iteration was rubbish trying to fit even more heavily contested niche roles than what we have now. Current proposal may or may not in the end find its place, but at least it won't force anything off into obscurity (or suffer the same fate, but without even testing any waters). Not really. The new model was set in stone, the animation and Bastion were tied together and set in stone and the MJD features unique to the Marauder class were also set in stone. The only thing that really changed was the extent of nerfing.
Which as it turns out isnt a nerf but a big boost in capability. |

baltec1
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Posted - 2013.10.23 12:14:00 -
[264] - Quote
Arthur Aihaken wrote:baltec1 wrote:Which as it turns out isnt a nerf but a big boost in capability. Iteration 3 was "nerf lite" compared to Iteration 1.
What we are getting is much better than what we currently have. |

baltec1
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Posted - 2013.10.23 14:37:00 -
[265] - Quote
Gal lack a long rang BS. The new kronos fills the slot nicely along with a few other jobs including fleet work. |

baltec1
Bat Country
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Posted - 2013.10.23 16:11:00 -
[266] - Quote
Flyinghotpocket wrote:i still strongly beleive that nobody will buy marauders for 1bil if they dont have t2 res.
please, either make them cheaper close to 600mil like black ops to produce. or give them t2 res.
400 extra mil for same functionality same dps same tank as a blackops.
I plan to buy at least 5. |

baltec1
Bat Country
8353
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Posted - 2013.10.24 17:50:00 -
[267] - Quote
Gloredon wrote:
Kronos: Ship looks good, but I lost the ability to use bastion again on Sisi, I'll fix that later for further testing. I would probably go with the blaster build, but I've got large T2 rails trained up and I'm going to test both. With blasters, I know the DPS will out-do a Mach's, but the range is less, even in Bastion, but it's probably workable, with some triangulation using MJD.
I have an effective range of 70km on my blasters. I can hit stuff out to 100km which has proven somewhat confusing to many a frigate and the tracking is great. |

baltec1
Bat Country
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Posted - 2013.10.25 15:50:00 -
[268] - Quote
Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion  try that when a curse finds you.....
Cap boosters are cool. |

baltec1
Bat Country
8358
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Posted - 2013.10.25 17:07:00 -
[269] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion  try that when a curse finds you..... Cap boosters are cool. and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector.
These ships have the biggest cargo holds in the battleship class and to be frank, every battleships faces the same issues when hit with bonused neuts.
|

baltec1
Bat Country
8359
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Posted - 2013.10.26 04:54:00 -
[270] - Quote
Kagura Nikon wrote:Optimo Sebiestor wrote:We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P still they end.... and still marauders cannot move.. and therefore cannot track any damm single AB cruiser.
Blasters on my kronos will start hitting said ab curse from 100km and will track it down to 10km before hitting issues. It will be dead or in warp before it can evern get into range. |

baltec1
Bat Country
8359
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Posted - 2013.10.26 09:57:00 -
[271] - Quote
marVLs wrote:Fozzie what about those not balanced ranges on marauders? We have a goal to make them ships that are using short range weapons on long ranges, imo cool but only Paladin work here perfectly, it's very good balanced so pulses and tachyons have their usage I suggest changing bastion range bonus to: non stacking 20% optimal, 40% falloffThanks to that Vargur and Kronos will be closer to good balanced Paladin, because now they'r bad in that aspect (especially Vargur). And we got Golem, as i suggested earlier change 10% velo bonus for cruise and torps for 20% velo bonus for torps only with non stacking 25% bastion velocity bonus. Cruises don't need any buff on hull or bastion, they're veeeery good without them, but torps need badly at least that. Another thing is changing TP bonus for exp radius bonus. Firstly rest of marauders don't have ewar bonuses, secondly this will remove that baad TP juggling, micromanagement hell, and if anyone want they can still fit TP that won't stack its bonuses with that 25% exp radius reduction.
You dont want to give the kronos any more range. |

baltec1
Bat Country
8362
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Posted - 2013.10.26 17:36:00 -
[272] - Quote
Kagura Nikon wrote:
really again.. I dare you to TRY! Youa re talkign with someont hat lives from killin g peopel that think that what they know in PVE applies to PVP
And I am the guy who flies Megathrons in ways most think impossible. |

baltec1
Bat Country
8362
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Posted - 2013.10.26 18:02:00 -
[273] - Quote
chaosgrimm wrote:Sideways and backwards. 
This one time when I was cynoing in a few titans one of them bounced and hit me into a warpgate which then catapulted me into an archon backwards. Our cap pilots thought I was trying to bump it away because there is no way a Mega would be in a tengu fleet let alone be the cyno ship. So there I was, bouncing around sideways in the middle of a cap fleet with DBRB trying to explain that the situation really was as mad as it seemed.
And then we burned Delve, but that is a tale for another time. |

baltec1
Bat Country
8364
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Posted - 2013.10.27 07:18:00 -
[274] - Quote
Battle Cube wrote:Sobaan Tali wrote:Stray Denton wrote:If they wanted to make the marauders more interesting why not give the bastion module dual modes...
Bastion DPS mode : range and damage bonus, ship is stationary and unable to mjd in this mode, tank standard -20%
Bastion Off mode : everything goes back to standard marauder
Bastion Tank mode : Tank bonus, ship velocity normal, bonus to mjd, standard dps, damage and range reduced by 20%
30 secs to change between on and off and unable to go from tank to dps or vice versa without switching off first.
Just a thought that popped into my head and not sure it would make the changes any better, I'm sure someone will kindly point out the flaws, but I do think it's a bit more interesting than the current tortoise concept. It's already been proposed by other players numerous times (though, I wouldn't blame you if you didn't read through the nearly 7000 posts this thread already has). Don't really see any further point in proposing alternatives to the current bastion mod tbh. CCP didn't really seem interested in the twin bastion/scripted bastion idea before, no reason to think they would suddenly change their mind now. Maybe once things go live, that might change, though I doubt it. ccp doesnt really seem interested in anything other then their original post, that is to say, they arent changing it :\ 300 pages later and they just revert to their original design, maybe a few tweaks like adjusting nerfs, but over all exactly the same. depressing.
It works and works well. You should try them, they are much better than the old ones. |

baltec1
Bat Country
8364
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Posted - 2013.10.27 08:32:00 -
[275] - Quote
Alvatore DiMarco wrote:baltec1 wrote:It works and works well. You should try them, they are much better than the old ones. While I confess that I don't entirely have much of a grasp on how to interpret a ship's inertia modifier, the Vargur looks like it accelerates better and is more agile than the Tempest it was created from. Not only that, but it has more EHP and better cap as well. No complaints on hull stats here.
I can tank anoms with just two lows and my blasters go out to 90 to 100km. Or swap out the scripts and I can track frigates orbiting me down to under 10km at which point my smartbombs take over. I have no need for drones other than salvagers and a few ecm just in case. |

baltec1
Bat Country
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Posted - 2013.10.27 11:32:00 -
[276] - Quote
hmskrecik wrote:baltec1 wrote:I can tank anoms with just two lows and my blasters go out to 90 to 100km. Hm, unless you're using some crazy officer stuff, I don't believe you can reliably hit at that range. During my recent tests even within falloff I had noticeable amount of misses against battleships. Though admittedly the overall dps was still nice.
3x computers in the mids all t2 everything. The dps at these extream ranges will only worry frigates but once down to 50km the firepower is rather good. |

baltec1
Bat Country
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Posted - 2013.10.27 11:58:00 -
[277] - Quote
Kagura Nikon wrote:baltec1 wrote:Alvatore DiMarco wrote:baltec1 wrote:It works and works well. You should try them, they are much better than the old ones. While I confess that I don't entirely have much of a grasp on how to interpret a ship's inertia modifier, the Vargur looks like it accelerates better and is more agile than the Tempest it was created from. Not only that, but it has more EHP and better cap as well. No complaints on hull stats here. I can tank anoms with just two lows and my blasters go out to 90 to 100km. Or swap out the scripts and I can track frigates orbiting me down to under 10km at which point my smartbombs take over. I have no need for drones other than salvagers and a few ecm just in case. but in high sec smartbobms are a big no no
Just blast them! |

baltec1
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Posted - 2013.10.30 07:56:00 -
[278] - Quote
Arthur Aihaken wrote:It doesn't really matter what changes have been made to Marauders, because once Rubicon is released these are relegated to high-sec. Low speed, poor agility and the new warp mechanics are going to turn these into shiny pinatas for people looking to pad their kill boards.
Three kronos and two golems are on their way to null for me as we speak. |

baltec1
Bat Country
8389
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Posted - 2013.10.30 09:38:00 -
[279] - Quote
Sobaan Tali wrote:baltec1 wrote:Arthur Aihaken wrote:It doesn't really matter what changes have been made to Marauders, because once Rubicon is released these are relegated to high-sec. Low speed, poor agility and the new warp mechanics are going to turn these into shiny pinatas for people looking to pad their kill boards. Three kronos and two golems are on their way to null for me as we speak. A shame that all of use do not have the same degree of enthusiasm. I can't really vouch for their PVP capabilities, but nor can I really say I doubt they could work well enough. If nothing else, I wish you the best of luck and happy hunting. I intend to use them for L4's (though, I will keep hold on my CNR as an alternate) and, while I don't think bastion offers me anything really all that great, I've already thought of a few areas in L4s at least where it would be better to at least carry one even if I intend not to use it. I also have noticed that many of the various fits in Pyfa I've come up with are at least half a billion isk cheaper than my current TQ ones, so there's a plus at least. Edit: that reminds me.....how well does this thing hold up to disconnects? I heard they don't (the bastion mod) permit e-warps due to dropped connections.
1 kronos for anoms (the blasters will out do everything but a very expensive sheild vindi)
2x kronos for pvp, I may need a 4th as a sheild nano kronos is looking nice for cruiser AB gangs but I want to work on this a bit more to see how well I can adapt it to different fleets.
2x golem for solo/small gang vs frigs and cruisers. |

baltec1
Bat Country
8391
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Posted - 2013.10.31 10:14:00 -
[280] - Quote
DSpite Culhach wrote:Joe Risalo wrote:Serge SC wrote:Yeah, just read it. I should've before posting.
That structure makes marauders' bonus a bit useless... about the only thing the Marauder tractor is good for now, is picking up mission objective loot. Hey. lets just convince CCP to allow us to attach a tractor beam to _that_ structure, so we can drag it and act as a driftnet  EDIT: In the next few comments past that one I found my idea was not original after all ...
Trawlers in space. |

baltec1
Bat Country
8404
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Posted - 2013.11.02 10:17:00 -
[281] - Quote
Tsukinosuke wrote:
im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..
it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..
Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators. |

baltec1
Bat Country
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Posted - 2013.11.02 16:10:00 -
[282] - Quote
chaosgrimm wrote:baltec1 wrote:Tsukinosuke wrote:
im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..
it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..
Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators. I mean obviously dmg mods being equal, a kronos won't outdmg a vindi as the Vindi has an equal number of lows, an extra rig, 125 band, and starts out with a 10% advantage or so in raw turret dps. I don't claim to know the finer details of running gallente boats, and it sounds like you have got exp running megathrons at the very least. Do you normally run vindis as well, and I know this is subjective, but do u think 125 bandwidth would ultimately make vindis an invalid choice for ppl able to run both?
Unlike the kronos the vindi cannot do a two slot tank. Then we have the blasters themselves. You will very rarely be able to fight inside void/antimatter range and when in null 9 times out of 10 you will be in falloff. The kronos will apply its blasters damage (which isnt that far behind) much better and with the drone damage mods the drones will far out damage the vindi's.
|

baltec1
Bat Country
8405
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Posted - 2013.11.02 19:35:00 -
[283] - Quote
Cassiel Seraphim wrote:CCP Ytterbium wrote: BASTION MODULE
Increases all large missile max velocity by 25%
CCP Ytterbium wrote:GOLEM
Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Caldari Battleship Skill Bonus:
10% bonus to cruise missile and torpedo velocity 5% bonus to cruise missile and torpedo explosion velocity per level These stats coincide with the current build of Singularity, which is very recent. Is it simply a matter of gross oversight on the Golem's ship bonuses and the bastion module's bonuses ... or are you intentionally not giving the Golem bonuses to the new Rapid Heavy Missile Launchers?
Intentional.
The damage you could do to small cruiser gangs would be disgustingly glorious. |

baltec1
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Posted - 2013.11.02 20:09:00 -
[284] - Quote
Mer88 wrote:
if you use microwap drive you can avoid like 80% of the missile damage right?
Or just tank it.
A golem can and will tank most small cruiser gangs and the new heavy rapids sting. If they had the bonus I feel the golem would have too easy a time ripping these small gangs apart if they hang around. |

baltec1
Bat Country
8406
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Posted - 2013.11.02 20:20:00 -
[285] - Quote
Arthur Aihaken wrote:baltec1 wrote:Intentional. The damage you could do to small cruiser gangs would be disgustingly glorious. That makes no sense whatsoever. So we're going to introduce a new battleship weapon, apply the damage and rate-of-fire bonuses for ever other battleship hull - but then specifically exclude the Golem.
Gives you a reason to use the others in small gangs/solo. |

baltec1
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Posted - 2013.11.02 20:42:00 -
[286] - Quote
Mer88 wrote:baltec1 wrote:Mer88 wrote:
if you use microwap drive you can avoid like 80% of the missile damage right?
Or just tank it. A golem can and will tank most small cruiser gangs and the new heavy rapids sting. If they had the bonus I feel the golem would have too easy a time ripping these small gangs apart if they hang around. no i am saying if you are in a cruiser, all you do is use mwd, all the missile dps will drop to almost nothing. heavy missiles got exp velocity of 150m/s ?? no sure but it is nothing compare to 2000m/s cruiser. also, they dev say golem wont get the bonus ? or is that just a rumor?
No bonus. They are giving us a reason to use the other raven hulls. |

baltec1
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8409
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Posted - 2013.11.03 18:32:00 -
[287] - Quote
Kusum Fawn wrote:
How does the TQ Kronos match against the SiSi Kronos.
New Kronos gets much better damage application with blasters and the fittings allow for very very good tracking at close ranges to the point where you can hit frigates under 10km. Due to these things they work better than anything else with blasters as you don't spend any time burning around to get in range to apply the face melting damage. |

baltec1
Bat Country
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Posted - 2013.11.03 18:39:00 -
[288] - Quote
chaosgrimm wrote:
1) just to establish some additional credibility, do you typically use vindis in your normal pvp activities as well as megathrons?
I use every mega hull and have fits even for the federation issue. The only anomaly has been the kronos due to it being bad but not after these changes.
chaosgrimm wrote: 2) do you believe that (assuming identical pricing) a kronos w/ 5 sentries will make the vindi obsolete amongst pvp players who have the ability to use both? or any dmg increase?
In PVP the vindi can be used for work where you need to be more mobile however its fire power is its biggest selling point and if the kronos gets a full 125 drone bay it will trump the vindi in almost every way due to its much better range even outside of bastion. |

baltec1
Bat Country
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Posted - 2013.11.04 16:03:00 -
[289] - Quote
Dinsdale Pirannha wrote:People are starting to get it:
Kronos: 1 month ago In Jita: 1019M, today: 979M Paladin: 1 month ago In Jita: 1001M, today: 923M Vargur: 1 month ago In Jita: 948M, today: 937M Golem: 1 month ago In Jita: 1006M, today: 1099M
In 3 of the 4 cases, prices have dropped. The market is speaking CCP.
These changes are garbage.
Good I am saving 40 mil on each of my kronos. |

baltec1
Bat Country
8421
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Posted - 2013.11.04 23:47:00 -
[290] - Quote
Arthur Aihaken wrote:T3s can now refit on the fly with the mobile depot. Marauders are now somewhat obsolete.
T3 are slated for a big nerf. |

baltec1
Bat Country
8421
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Posted - 2013.11.05 00:06:00 -
[291] - Quote
Arthur Aihaken wrote:baltec1 wrote:T3 are slated for a big nerf. That's what everyone keeps saying, and yet...
CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. |

baltec1
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Posted - 2013.11.05 00:59:00 -
[292] - Quote
Arthur Aihaken wrote:baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote.
There is one in the old HAC thread, several more scattered about. We have known this for the last six months, you should know about it if you have been paying any attention, CCP do not want T3 overshadowing T2 hulls. |

baltec1
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8422
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Posted - 2013.11.05 07:11:00 -
[293] - Quote
Arthur Aihaken wrote:baltec1 wrote:There is one in the old HAC thread, several more scattered about. We have known this for the last six months, you should know about it if you have been paying any attention, CCP do not want T3 overshadowing T2 hulls. Considering how they buffed HACs - let alone the new SoE ships, good luck justifying any kind of serious nerf. It's more likely they'll adjust the power grid and some of the base armor and shield stats.
They will defiantly be losing the battleship class tanks. |

baltec1
Bat Country
8423
|
Posted - 2013.11.05 13:11:00 -
[294] - Quote
Dav Varan wrote: With the introduction of Rapid heavy missile launchers as a choice on BS Hulls Can you include Heavy missiles in the bastion and Golem boosts.
They want you to have a reason to fly the other BS. |

baltec1
Bat Country Goonswarm Federation
8499
|
Posted - 2013.11.09 10:31:00 -
[295] - Quote
Doed wrote: Oh. and they all still SUCK outside of bastion. get your **** together.
Outside of bastion the kronos warps faster, gets more range and a better tank than its t1 counterpart as well as having that mjd bonus. It is an interesting option for fleet work. |

baltec1
Bat Country Goonswarm Federation
8502
|
Posted - 2013.11.09 14:57:00 -
[296] - Quote
Doed wrote:baltec1 wrote:Doed wrote: Oh. and they all still SUCK outside of bastion. get your **** together.
Outside of bastion the kronos warps faster, gets more range and a better tank than its t1 counterpart as well as having that mjd bonus. It is an interesting option for fleet work. Yes, it's better than a T1 mega at almost 10 times the price unless the enemy has a Griffin. Or you fly a 7 low 3 mid Kronos(Mandatory mid for ECCM to get it on par with normal t1 ships) It's also A LOT slower than the Mega. It's ass. and at 40km it deals less damage than it does on live. Oh. and it's stationary if you want to use this bastion stuff. which will be so stacking nerfed on ALL the Marauders they might aswell just take away the bonus. Good job. (Sarcasm)
Cost is never factored into game balance.
It also will not be needing ECCM for fleet work and at 40km it will be doing more damage thanks to its longer range than on TQ. It is not getting any nerf at all to its guns firepower.
When in bastion the kronos will project blasters all the way out to 90-100km.
|

baltec1
Bat Country Goonswarm Federation
8503
|
Posted - 2013.11.09 15:15:00 -
[297] - Quote
Doed wrote:
It's losing a sentry drone.
And? In most fleets I never get to launch drones anyway.
Doed wrote:And noone will fly these in any sorts of pvp fleets.
I sure will be for mega fleets and most likely for cruiser and perhaps even frig fleets.
Doed wrote:Esp not "sniping fleets" Rail fit mega fleets it will be better.
Doed wrote:And no, it won't be doing more damage at 40km.
Go be bad elsewhere.
Blaster fit it will be doing a lot more damage at 40km.
Before calling other people bad you should probably test these ships before commenting on them because you clearly haven't |

baltec1
Bat Country Goonswarm Federation
8503
|
Posted - 2013.11.09 15:33:00 -
[298] - Quote
Doed wrote:
So with blasters which will be **** at 40km with the crappy ass stacking penalties it will do more damage?
HOLY **** THAT IS AMAZINGLY GOOD!
10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)
Its 10% better outside of bastion per level. That is a big buff to the range of blasters and their damage projection. |

baltec1
Bat Country Goonswarm Federation
8510
|
Posted - 2013.11.10 07:20:00 -
[299] - Quote
Doed wrote:
it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something
It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.
Oh. and I want to see your 90-100km Blaster Fit. I really do.
That is a hull bonus not a bastion bonus.
Again, you would know if you had bothered to test the ship. |

baltec1
Bat Country Goonswarm Federation
8510
|
Posted - 2013.11.10 07:28:00 -
[300] - Quote
Alvatore DiMarco wrote:Are 100km blasters going to hit at 100km for anything worth bothering with?
Frigates, interdictors, light cruisers all suffer. In pve it will rip everything apart. |

baltec1
Bat Country Goonswarm Federation
8512
|
Posted - 2013.11.10 15:45:00 -
[301] - Quote
Doed wrote:baltec1 wrote:Doed wrote:
it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something
It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.
Oh. and I want to see your 90-100km Blaster Fit. I really do.
That is a hull bonus not a bastion bonus. Again, you would know if you had bothered to test the ship. 10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level) Wow really, I didn't know! ' Let's say it again then in a more detailed manner, since you are clearly not very bright! 10% falloff is not 10% more range. it's 10% more falloff. halfway through your falloff your falloff starts becoming ****. 3 range scripted TC's before bastion on the new Kronos with falloff bonus from HULL included. 18(optimal) + 51(falloff) range with Null. 19 + 54 with Bastion instead of 22-23 + 63-64 km falloff it would have with Bastion NOT stacking penalized. which would actually make it worth fitting blasters for more than 2 lvl 4 missions or 2 hubs in 0.0 Bastion on top of those 3 TC's take it to 19+54, that's a downright pathetic increase. Past 46km this isn't really going to be a whole lot of damage. at 40km rails do more damage anyway, and rails will kill your ****** cruisers and frigs ALOT easier than your "lol 2% of the chance I can hit at 100km with my blasters! <100 dps! yeah!" With falloff bonus that's about 24% more effective range, not 50%(10% more range per level as you claimed)
Get off EFT and get testing it in game. |

baltec1
Bat Country Goonswarm Federation
8514
|
Posted - 2013.11.10 17:12:00 -
[302] - Quote
Alvatore DiMarco wrote:Spc One wrote:Alvatore DiMarco wrote:Then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Because tech 1 "Megathron" also has tracking bonus. Apocalypse also has optimal range bonus, that's why paladin should have it. Apocalypse also has a tracking bonus, that's why the Paladin should have it.
Then you make the nightmare pointless and the paladin overpowered. |

baltec1
Bat Country Goonswarm Federation
8515
|
Posted - 2013.11.10 18:00:00 -
[303] - Quote
Brib Vogt wrote:
Nightmare pointless? you can fly it so early and switch to paladin when you have the skills. Isn't that the major advantage from T1 -> Faction -> T2. You have T2 potential at higher price with less skills.
No its not.
The whole point of teircide is to make all ships viable. |

baltec1
Bat Country Goonswarm Federation
8523
|
Posted - 2013.11.11 02:33:00 -
[304] - Quote
Alvatore DiMarco wrote:
You say that as if Pirate ships have been rebalanced yet.
Let's not forget that a good many T2 ships were rendered allegedly "unviable" because of the Tiericide efforts conducted upon their T1 counterparts. The T2 ships are getting the balance pass to fix that right now. Pirate ships will probably come next because of this, which means any "uselessness" and "unviability" arising from a proper and lasting Marauder rebalance can be fixed at that time.
The nightmare is already a well balanced ship and will not be changing much. |

baltec1
Bat Country Goonswarm Federation
8527
|
Posted - 2013.11.11 08:28:00 -
[305] - Quote
Alvatore DiMarco wrote:
Care to cite your internal sources within CCP?
Its not hard to see which of the pirate ships are unbalanced and which are near perfect as is.
Nightmare, bhaalgorn and vindi will not be seeing much change while the mach will be getting a nerf and the rattle will most likely see work done on it. |

baltec1
Bat Country Goonswarm Federation
8534
|
Posted - 2013.11.11 14:25:00 -
[306] - Quote
Tsukinosuke wrote:
why do you all hate machariel too much? maybe the reason is that some used them in AT and kicked your teams ass.. i have an alt flies machariel since nos nerf(RIP my old TFI) and almost same dps with better range and relax tanking and good mobility, machariel gave me..
the only matari philosophy, versatile and fast, hit and run, battleship is machariel, sad but true, matari style combat has been broken ages, maybe since it became only for hisec suicide ganks..
some crazy guys fly them 5-slot shield tanking and choose often mach than vindi, doesnt mean vindi is perfect but machariel not..
only thing i can agree, rattlesnake needs a remake/revamp..
We don't hate it, we love it. Unfortunately it is simply far too good compared to other battleships. |

baltec1
Bat Country Goonswarm Federation
8534
|
Posted - 2013.11.11 14:30:00 -
[307] - Quote
Doed wrote: Kronos is Lame
Oh the irony in your post. |

baltec1
Bat Country Goonswarm Federation
8557
|
Posted - 2013.11.14 08:21:00 -
[308] - Quote
Arthur Aihaken wrote:Alvatore DiMarco wrote:Inb4 "OMFG CCP FU 5% NERF YOU MADE MACHARIEL WORTHLESS WTF OMFG WTFFFFFFF!!!!!!! I'M UNSUBBING ALL 300 OF MY ACCOUNTS PREPARE TO GO OUT OF BUSINESS WTFFFFFFFFF"
Or something like that. No kidding. If we thought 7500+ replies for Marauders was insane, wait until they remove one of the Machariel's guns and nerf the speed. 
Nothing compared to the shitstorm that will be the T3 teircide. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
8559
|
Posted - 2013.11.14 18:54:00 -
[309] - Quote
Just as I finish training... Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
8559
|
Posted - 2013.11.14 19:56:00 -
[310] - Quote
Endaashi wrote: Why is EM damage useless?
Guristas. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
8559
|
Posted - 2013.11.14 20:17:00 -
[311] - Quote
Also most armour tankers get big base resists vs EM.
Its not useless but you don't get that EFT damage output most of the time Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
8565
|
Posted - 2013.11.15 13:46:00 -
[312] - Quote
Arthur Aihaken wrote:I thought (hoped) they'd finally changed the base color on the Golem. After the live event, apparently not. Blech. When are we going to get a "paint shop" option already?
When they deem the world ready for pink thorax fleets. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
8569
|
Posted - 2013.11.15 16:17:00 -
[313] - Quote
Arthur Aihaken wrote:baltec1 wrote:When they deem the world ready for pink thorax fleets. I was thinking pink Iterons would be more popular...
You get more thrust out of a rax. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
8590
|
Posted - 2013.11.17 08:47:00 -
[314] - Quote
hmskrecik wrote:M1k3y Koontz wrote:are you referring to how gun ships can mitigate transversal by moving in line with its target? Cause BSs have about zero chance of being able to do that. My rail Kronos would like to have a word with you. Yes, I have tried. No, it doesn't allow to kill orbiting frigs and dessies. Yes, it still helps with cruisers and up.
Blaster kronos will track npc frigs all the way down to 10km Join Bat Country today and defend the Glorious Socialist Dictatorship |
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