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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Rise
C C P C C P Alliance
3009
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Posted - 2013.10.11 16:17:00 -
[421] - Quote
I'll put the drone back on the Sentinel. |
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Major Killz
La Fraternite
253
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Posted - 2013.10.11 16:26:00 -
[422] - Quote
CCP Rise wrote:I'll put the drone back on the Sentinel.
You roll over fairly easily don't you? Since you're a push over. I'd like 1 tournament frigate from each of the past 4 alliance tournaments. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1516
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Posted - 2013.10.11 16:28:00 -
[423] - Quote
I'm not quite as bitter as Trouser.
While i still don't really like them, this is better.
One thing that i think gets in the way of balance on these things is that the two kinds of ewar don't work the same when it comes to range.
I'd suggest revamping control effects to have falloff so that neuts and webs would have decreasing effects while scrams/points would have decreasing chance to hit.
And make it so that the optimal would be shorter than it is now but optimal + falloff would be a bit longer. Would be a lot more interesting that way imo.
All in all this is a lot less terribly overpowered but i would still like them to have an interesting "ATTACK" role instead of being tiny recons.
5/10 instead of the previous 0/10? :P BYDI recruitment closed-ish |
Major Killz
La Fraternite
253
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Posted - 2013.10.11 16:32:00 -
[424] - Quote
TrouserDeagle wrote:Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy. The ecm and recon bonuses are still there.
I see..
Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
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Posted - 2013.10.11 16:42:00 -
[425] - Quote
Major Killz wrote:TrouserDeagle wrote:Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy. The ecm and recon bonuses are still there. I see.. Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed.
Those are fine. I think the other bonuses should be more sensible, rather than +300% per level to the most powerful modules in the game. |
Kagura Nikon
Mentally Assured Destruction
579
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Posted - 2013.10.11 16:50:00 -
[426] - Quote
CCP Rise wrote:I'll put the drone back on the Sentinel.
dammm I had to fight way more for you to give 5ms on the tempest :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Harvey James
Deep Core Mining Inc. Caldari State
540
|
Posted - 2013.10.11 16:50:00 -
[427] - Quote
These are some weak changes that still don't really reduce ranges enough and is not anything like mini recons their attack element is non existent please look at my recent posts of all 4 EAF they at least offer something different and balanced and have a role bonus .. T2 ships all have role bonus why don't these?
Frigates are meant to be short range ... just focus them on their secondary e-war like my proposals do that should be the specialisation and offer more variance between disruption frigs
disruption frigs = long range primary e-war EAF = short range secondary e-war with mini recon style bonuses and offensive abilities and more survivability Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Axl Borlara
T.R.I.A.D
65
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Posted - 2013.10.11 16:54:00 -
[428] - Quote
Kagura Nikon wrote:CCP never makes a specialized ship to be GOOD solo.
I think that is the point. It's specialized. Meaning it does one or two things really well and by extension, is not very good at anything else.
So you *could* use a specialized ship solo, but it would only work in specialized cases.
If you want a ship that works in a variety of situations, you probably need a more general ship.
As to the EAFs, there's lots of people wanting tank, speed, dps and ewar, all at once. Well, you can't have everything at once without it being imbalanced.
I also think it would be useful to state the perceived problems along with the goals and improvements. It helps see what the fix is intended to fix.
I've tended to fly t1 ships over EAFs - primarily because of tiny lock range. You need so many rigs and modules to fix that, the resulting ship is not enough of an improvement over (or in some cases it's worse than) the t1 version but still costs much more. I think a small (smaller than the latest version) increase in ewar range is ok, but in most cases not needed. More cap is good and the changes to speed and shield/armour/hull are relatively small and fine.
Enable them to lock things. See how that goes. If required, add some range to the ewar later. Probably a better order than to add too much ewar range (breaking stuff, annoying people) and then taking some away again (annoying more people). |
Marcel Devereux
Aideron Robotics
310
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Posted - 2013.10.11 17:08:00 -
[429] - Quote
CCP Rise wrote:Okay I've updated the OP with the newest iteration.
Highlights include:
Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
Mass increased for all four by 10%
Lowered lock range to match t1 disruption frigs
Lowered signature radius for all four
Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres
Two main things going on.
First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.
Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.
I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
Both sides not agreeing isn't a good sign. Just because the US government can't agree on things, doesn't mean you should follow suit.
The Sentinel is still way too strong. |
Fintarue
Rifterlings Point Blank Alliance
0
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Posted - 2013.10.11 18:04:00 -
[430] - Quote
I'm a huge fan of the sentinel and fly the current iteration fairly effectively solo. However, I've always understood that it, as well as the other EAS have needed help as a class for a good while now. The sentinel pilot in me screams, Woo hoo, but the person that likes even remotely good fights, has to agree that new bonus to the sentinel is a little much.
My suggestion, keep the drones, it desperately needs that. It can use every little bit of tank it can get, so please don't change the little extra you gave it, however, dial back the neut bonus from 400% at EAS 5 to 300%, so a 60% per level bonus. There have been plenty of fights where 19km is far to short, but the ability to neut out to disruptor range is just that extra little oomph it needs to be competitive solo, and useful in larger fleet fights where 19km is too short. 31km with the current sisi changes is cool as hell, but I think 25km is more appropriate. |
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PavlikX
You are in da lock
99
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Posted - 2013.10.11 18:46:00 -
[431] - Quote
No role bonus? |
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CCP Rise
C C P C C P Alliance
3010
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Posted - 2013.10.11 19:12:00 -
[432] - Quote
To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.
I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. |
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Maximus Andendare
Future Corps Sleeper Social Club
654
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Posted - 2013.10.11 19:16:00 -
[433] - Quote
CCP Rise wrote:To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.
I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 19:40:00 -
[434] - Quote
i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat? A creodron keres would be nice you could always switch a high to a low and then maybe it could armour tank Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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CCP Rise
C C P C C P Alliance
3010
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Posted - 2013.10.11 20:02:00 -
[435] - Quote
Quote:Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release?
Not that I know of
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Omnathious Deninard
Novis Initiis
1678
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Posted - 2013.10.11 20:06:00 -
[436] - Quote
Harvey James wrote:i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat? A creodron keres would be nice you could always switch a high to a low and then maybe it could armour tank Amarr e-war ships are typically drone ships, even the crucifier while only having 15mbps of bandwidth has a 45m3 drone bay, the Tristan has a 40m3 drone bay. Gallente drone ships are combat ships not e-war ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 20:07:00 -
[437] - Quote
even the maulus has more drones than the keres Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 20:08:00 -
[438] - Quote
Omnathious Deninard wrote:Harvey James wrote:i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat? A creodron keres would be nice you could always switch a high to a low and then maybe it could armour tank Amarr e-war ships are typically drone ships, even the crucifier while only having 15mbps of bandwidth has a 45m3 drone bay, the Tristan has a 40m3 drone bay. Gallente drone ships are combat ships not e-war ships.
i would hope the Arazu would become a droneboat blasters don't work on e-war ships Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 20:11:00 -
[439] - Quote
i think these should be mini recons rather than more like disruption frigs
capacitor bonus on kitsune is a waste much like all the capacitor bonuses that could easily become damage bonuses Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Maximus Andendare
Future Corps Sleeper Social Club
655
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Posted - 2013.10.11 20:19:00 -
[440] - Quote
Harvey James wrote:even the maulus has more drones than the keres True, and I think it's easy to go down this reasoning path, but the fact of the matter is that the Sentinel uses its high slots for its neut ewar, so it makes some sense that its damage application would be shifted toward drones. Highs and mids are taken up with ewar stuff on a Sentinel.
On a Keres, though, the highs *can* be used for rail guns, so it's a fair balance. The buff to an additional drone is nice, although a complimentary drone bay buff to at least 15 (if not 20) should be in order. These boats don't have drone bonuses to hitpoints, and considering that drones are going to be the only things being shot when the target is under heavy damps, having the ability to launch one or two replacements when the others get inevitably destroyed would be nice. It's not even as if the Keres would offend the Amarr traditional flavor of 3x the drone bay, since the Sentinel would still have 60m3. 20 m3 bay on the Keres would round out the changes nicely.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
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Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 20:22:00 -
[441] - Quote
Maximus Andendare wrote:Harvey James wrote:even the maulus has more drones than the keres True, and I think it's easy to go down this reasoning path, but the fact of the matter is that the Sentinel uses its high slots for its neut ewar, so it makes some sense that its damage application would be shifted toward drones. Highs and mids are taken up with ewar stuff on a Sentinel. On a Keres, though, the highs *can* be used for rail guns, so it's a fair balance. The buff to an additional drone is nice, although a complimentary drone bay buff to at least 15 (if not 20) should be in order. These boats don't have drone bonuses to hitpoints, and considering that drones are going to be the only things being shot when the target is under heavy damps, having the ability to launch one or two replacements when the others get inevitably destroyed would be nice. It's not even as if the Keres would offend the Amarr traditional flavor of 3x the drone bay, since the Sentinel would still have 60m3. 20 m3 bay on the Keres would round out the changes nicely.
yes but the maulus has 2 highs aswell as the larger drone bay/bandwidth 20/30 also can the keres even fit rails along with a plate and a prop??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
1678
|
Posted - 2013.10.11 20:40:00 -
[442] - Quote
TBH if Gallente were to get a partial drone ship( full bandwidth large bay but no ship bonus to drones) I would rather it be the support line rather than than e-war line. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 21:01:00 -
[443] - Quote
47 sig on a kitsune is still way too high you would think being electronic specialist ships they would be able to reduce their own sig somewhat more substantially... perhaps they all should have the hyena sig reduction bonus but at varying percentages??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 21:28:00 -
[444] - Quote
Quote:Avoid overlap with other classes (interceptors and disruption frigs?)
i would say you have failed here as these do overlap significantly with disruption frigs having the same e-war ranges or better but also with secondary e-war added and better stats and more bonuses.
Only way to solve this overlap is too focus EAF on shorter range secondary e-war instead.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
22
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Posted - 2013.10.11 21:32:00 -
[445] - Quote
CCP Rise wrote:Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. I understand the reasoning to give something more to the Sentinel, could you please apply that same line of though with the EAF little brothers? Are target painters that powerful that justify the Vigil we have now?
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Harvey James
Deep Core Mining Inc. Caldari State
541
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Posted - 2013.10.11 21:37:00 -
[446] - Quote
Urkhan Law wrote:CCP Rise wrote:Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. I understand the reasoning to give something more to the Sentinel, could you please apply that same line of though with the EAF little brothers? Are target painters that powerful that justify the Vigil we have now?
giving the sentinel more tankiness is much more justifiable than curse like neut range Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Betty Bly
State War Academy Caldari State
124
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Posted - 2013.10.11 23:18:00 -
[447] - Quote
Harvey James wrote:47 sig on a kitsune is still way too high you would think being electronic specialist ships they would be able to reduce their own sig somewhat more substantially... perhaps they all should have the hyena sig reduction bonus but at varying percentages???
even the griffin has better sig than the kitsune with 42
I have to agree with this. With the Kitsune needing most of it's slot allocation/cpu to be able to perform it's Ewar role effectively, very little room is left for a tank/buffer (which just blooms your sig even more). In small gangs if your in a Kitsune, you are most likely to be the primary. The 60km range helps some, but not enough to save you before have to gtfo. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
802
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Posted - 2013.10.11 23:31:00 -
[448] - Quote
Urkhan Law wrote:CCP Rise wrote:Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. I understand the reasoning to give something more to the Sentinel, could you please apply that same line of though with the EAF little brothers? Are target painters that powerful that justify the Vigil we have now? Speaking of: What happened with the idea that was floated some years back regarding high-slot TPs?
Intro those and the TP hulls move up several power tiers, especially the T2 ones as they can dedicate mids to tank/webs and still get to play with laser pointers like good little yuppies. Seems "fair" (there is that word again, WTF!) to me for a pilot to sacrifice raw dps for applied ditto (same can be done in lows).
Could probably get away with having the high-slot modules being half strength as well, and in that scenario you could add all primary eWar (TP, Damp, TD, ECM) as high-slot options and still leave enough room for future blanket nerfs balance passes on eWar in general.
Note: Bonused TP at half strength yields ~25% sig bloom which is enough for most situations, just need enough to equal explosion radius and/or sig resolution dependent on weapons in use. |
Kagura Nikon
Mentally Assured Destruction
581
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Posted - 2013.10.12 00:14:00 -
[449] - Quote
CCP Rise wrote:To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.
I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM.
Still sentinel neut range shoulf be closer tolarge neuts "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Hatsumi Kobayashi
Origin. Black Legion.
281
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Posted - 2013.10.12 04:59:00 -
[450] - Quote
What happened to the ECM rework that was "in progress" when sensor strength skills were announced then introduced oh, almost a year ago already?
Because that's the kind of thing that would have been useful to have with the EAF rebalance, don't you think? No sig. |
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