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Thread Statistics | Show CCP posts - 12 post(s) |

Tetsuo Tsukaya
Pixel Navigators
151
|
Posted - 2013.10.04 14:04:00 -
[211] - Quote
Henk Brombir wrote:The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me
Should also have a drone damage bonus while you're theorycrafting your ******** unbalanced solopwnmobile. |

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:27:00 -
[212] - Quote
Henk Brombir wrote:The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me
oo and the hyena then should be able to field 5 t2 small arties? |

Major Killz
La Fraternite
242
|
Posted - 2013.10.04 14:32:00 -
[213] - Quote
Kagura Nikon wrote:[quote=Major Killz]Kagura Nikon
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?
I'm not sure if you're agreeing by attempting to repeat what I was stating or trying to refute whatever.
To be clear. Tracking Disruptors and Sensor Dampeners are effective irrespective of bonuses. Which is and has been a problem for awhile now. I'm also against what I see as "OVERLAP". A ship or classes of ships doing the EXACT SAME THING.
As far as the Velocity of a support ship being low relative to cruisers. What of it? That's what fitting overdrive and nanofibers is for. I have in fact used the Keres and Sentinel. One in fleets and the other solo. So yeah I'm fairly sure I can hold certain ships indefinitely or remove their ability to project damage significantly.
I WANT DAMPERS AND TRACKING DISRUPTORS NERFED HARD. I'm not in favor of putting another ship or class of ship out there to abuse said mechanics.
Anyway.
There have been suggestions a Keres or Sentinel would explode if 1 single battleship. Clearly that's not the case. Things will be an issue in scaled engagements with multiple opponents but recons have that same issue. Especially if they're not supported by logistics.
Some other dude suggested high signature was the reason he didn't use a electronic attack frigate. So I'm assuming you'd like an interceptor/assault like bonus to electronic attack frigates? So why fly an interceptor tat that point? For what immunity to warp disruption bubbles? In an actual engagements I'd rather have the long warp disruptor (36,000m) and offensive electronic warfare (remote sensor dampeners). It would literally do a lot more for the fleet than an interceptor would.
Also in scaled engagements there tend to be support ships. Loki's, Proteus, Rapiers and or Arazu's. Interceptors tend to explode a lot in scaled engagements PERIOD. Even though they have low signatures. It's hard to reduce incoming damage from multiple directions. Some ships are going to hit you.
So, the point is ALL FRIGATES HAVE ISSUES IN SCALED ENGAGEMENTS WITH REGARD TO SURVIVABILITY IRReSPECTIVE OF BONUSES TO SHIP SIGNATURE.
Anyway. I've already said what I wanted to say and I'm just repeating myself. Moving on and I'll just continue to read other players opinions in this thread. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

John Henri
Royal Black Watch Highlanders
5
|
Posted - 2013.10.04 14:38:00 -
[214] - Quote
Kagura Nikon wrote:
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?
This
They are so fragile that if you look at them wrong they explode. also the jamming is not 100% so I hardly think they will be OMFGPWNMOBILES
And I can see this pushing up the market for warrior IIs big time...
Looking forward to giving them a go when when they come out.
@ CCP Rise looks good ship it. :) |

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:40:00 -
[215] - Quote
Major Killz wrote:Kagura Nikon wrote:[quote=Major Killz]Kagura Nikon
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen? I'm not sure if you're agreeing by attempting to repeat what I was stating or trying to refute whatever. To be clear. Tracking Disruptors and Sensor Dampeners are effective irrespective of bonuses. Which is and has been a problem for awhile now. I'm also against what I see as "OVERLAP". A ship or classes of ships doing the EXACT SAME THING. As far as the Velocity of a support ship being low relative to cruisers. What of it? That's what fitting overdrive and nanofibers is for. I have in fact used the Keres and Sentinel. One in fleets and the other solo. So yeah I'm fairly sure I can hold certain ships indefinitely or remove their ability to project damage significantly. I WANT DAMPERS AND TRACKING DISRUPTORS NERFED HARD. I'm not in favor of putting another ship or class of ship out there to abuse said mechanics. Anyway. There have been suggestions a Keres or Sentinel would explode if 1 single battleship. Clearly that's not the case. Things will be an issue in scaled engagements with multiple opponents but recons have that same issue. Especially if they're not supported by logistics. Some other dude suggested high signature was the reason he didn't use a electronic attack frigate. So I'm assuming you'd like an interceptor/assault like bonus to electronic attack frigates? So why fly an interceptor tat that point? For what immunity to warp disruption bubbles? In an actual engagements I'd rather have the long warp disruptor (36,000m) and offensive electronic warfare (remote sensor dampeners). It would literally do a lot more for the fleet than an interceptor would. Also in scaled engagements there tend to be support ships. Loki's, Proteus, Rapiers and or Arazu's. Interceptors tend to explode a lot in scaled engagements PERIOD. Even though they have low signatures. It's hard to reduce incoming damage from multiple directions. Some ships are going to hit you. So, the point is ALL FRIGATES HAVE ISSUES IN SCALED ENGAGEMENTS WITH REGARD TO SURVIVABILITY IRReSPECTIVE OF BONUSES TO SHIP SIGNATURE. Anyway. I've already said what I wanted to say and I'm just repeating myself. Moving on and I'll just continue to read other players opinions in this thread.
2k ms you can fit all your lows with nanofibers and minmatar t1 cruisers would still eat you for breakfast in seconds. In fact the sleipnir can almost catch you.
They can be made slower, but not so much.
I Am on opposite view, i like d more in the past where not only decicated ships coudl fit some ewar. Now the metagame is much more limited because you are NOT going to see ECM, or track disruptors or damps on a non bonused ship, except in very very very rare situations.
When the unbonused ewar was nerfed, that was when the tempest lost its OMPH!!.
My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.
|

Fetish McButt
sebiestor tribe Minmatar Republic
4
|
Posted - 2013.10.04 18:16:00 -
[216] - Quote
Kagura Nikon wrote: My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.
While this is completely true and I agree with it, there is one fact to remember. When a shipclass gets buffed, ppl tend to start to fly them a LOT more, therefore a sight of keres / any other EAF will increase dramatically after the rubicon patch. Therefore the problems they bring, will increase a lot :) |

pyropwnsu
Offline.
6
|
Posted - 2013.10.04 19:03:00 -
[217] - Quote
Grath Telkin wrote:@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)
^ this ^ buff the pilgrim! |

Kahega Amielden
Rifterlings Point Blank Alliance
970
|
Posted - 2013.10.04 19:25:00 -
[218] - Quote
Fetish McButt wrote:Kagura Nikon wrote: My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.
While this is completely true and I agree with it, there is one fact to remember. When a shipclass gets buffed, ppl tend to start to fly them a LOT more, therefore a sight of keres / any other EAF will increase dramatically after the rubicon patch. Therefore the problems they bring, will increase a lot :)
Any force multiplier is death to a solo ship that tries to take on a gang. You're right, a solo pilot can get pointed really far out if there's a new Keres in said gang...But the same could happen if an Arazu decloaked near him, or he could be made completely and utterly useless if the enemy gang had logi, or a BB/Falcon, or even just good range projection.
I would argue that taking on a gang while solo becomes easier post-patch... EAFs are extremely easy to kill if they don't shut you down first. They die if anything breathes on them, unlike recons or logistics ships. They're ships you can show up, kill quickly, and leave before getting jumped on by aforementioned gang. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3335
|
Posted - 2013.10.04 19:49:00 -
[219] - Quote
Quote:My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare. This is only because...
- Ewar cruisers are MUCH more survivable (won't instapop to a fast sniper or die in mere seconds to interceptors or drones). - faster ships (like the Condor or Interceptors) can use Ewar about 70 to 80% as effectively as a dedicated Ewar ship (exception; Griffin, Kitsune, Sentinel) and can deal non-insignificant amounts of damage relative to Ewar frigs.
Also take into account that snake implant sets and skirmish links can drastically increase the engagement envelope of these ships. Dual TD or Damp Condors with 30km point ranges and 4000 m/sec speeds are already rife in low-sec.
If people want to see more Ewar frigates... - nerf Ewar across the board (so it's more attractive to use the "right ship for the right job"). - buff the bonuses of Ewar ships (making them as good as they are now). - remove the DPS abilities of Ewar frigates (they are specialist ships, right? And you want to encourage them to work with others). - now increase their speed.
This I can live with. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Zappity
Kurved Space
490
|
Posted - 2013.10.04 20:09:00 -
[220] - Quote
I think CCP wants to shake up null doctrines. This is fine and a good goal. The problem is that the changes won't work well in lowsec.
Limiting their bonused ewar as above is a good concept. Zappity's Adventures for a taste of lowsec. |
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XvXTeacherVxV
S.E.N.T.I.N.E.L.
29
|
Posted - 2013.10.04 20:40:00 -
[221] - Quote
ShahFluffers wrote:Quote:My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare. This is only because... - Ewar cruisers are MUCH more survivable (won't instapop to a fast sniper or die in mere seconds to interceptors or drones). - faster ships (like the Condor or Interceptors) can use Ewar about 70 to 80% as effectively as a dedicated Ewar ship (exception; Griffin, Kitsune, Sentinel) and can deal non-insignificant amounts of damage relative to Ewar frigs. Also take into account that snake implant sets and skirmish links can drastically increase the engagement envelope of these ships. Dual TD or Damp Condors with 30km point ranges and 4000 m/sec speeds are already rife in low-sec. If people want to see more Ewar frigates... - nerf Ewar across the board (so it's more attractive to use the "right ship for the right job"). - buff the bonuses of Ewar ships (making them as good as they are now). - remove the DPS abilities of Ewar frigates (they are specialist ships, right? And you want to encourage them to work with others). - now increase their speed. This I can live with.
I couldn't disagree more with the suggestions to gimp their already barely existent DPS and nerfing EWAR across the board is just sloppy. The new bonuses to EWAR range are unnecessary and introduce more problems than they fix. Toss those, beef their survivability and give another gun/more drones to raise their DPS above pathetic. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1365
|
Posted - 2013.10.04 21:18:00 -
[222] - Quote
These will get rolled out on SISSI on Monday. We'll see how squishy they are then. |

Soldarius
Deadman W0nderland Forsak3n.
344
|
Posted - 2013.10.04 21:24:00 -
[223] - Quote
Shigsy wrote:Just what eve needs, more overpowered long range ewar ships.
Anyone who thinks this change is a good idea didn't play eve 3-4 years ago.
Been playing since early 2009, and I think these changes are overall good.
EAFs needed a locking range boost in a bad way. No one ever used a Hyena because the webbing range was not better enough to justify it, especially when a rapier or huginn could do it from so much farther.
The Kitsune had an optimal range just as long as its locking range without links, making its ECM falloff completely irrelevant.
Keres was already good. But it was far from an insta-tackler. An Ares did it better when it came to gate-camping. With what could be mounted on the hull, the Keres could just barely perma-tackle a Tengu. The extra point range should make that quite a bit easier.
tbh, I am surprised at all the actual EWAR range (read optimal) bonuses being given out. Most of them didn't actually need the EWAR range bonus (Hyena excepted), just locking range. I would have been happy with that.
And Sentinel with 25km neuts? That might need some tweaking.
We should all swarm sisi on the 7th to test the crap out of these and see how well they do. Free Ripley Weaver! |

CAS3Y
Ministry of War Amarr Empire
6
|
Posted - 2013.10.05 03:13:00 -
[224] - Quote
Sentinel should probably get 25mb bandwidth and 75mb total bay. It has no bonus to drones and won't have any weapons fitted in the highs generally, so I think the ability to field 5 unbonused light drones is about right. Otherwise changes look good. |

Sleepy Buddha
Federal Defense Union Gallente Federation
0
|
Posted - 2013.10.05 05:57:00 -
[225] - Quote
gulp ... sentinel ... gulp .... isnt that a bit op?
keres looks a bit down with its drone bay ... sould have same as t1 |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
794
|
Posted - 2013.10.05 12:07:00 -
[226] - Quote
Sleepy Buddha wrote:gulp ... sentinel ... gulp .... isnt that a bit op?
keres looks a bit down with its drone bay ... should have same as t1 Whatever do you mean, there is nothing wrong with 30km small neuts hitting you as if they were mediums, scramblers competing with disruptors for the 'best range' award or vanilla webs being able to outrange all but a few sub-BS ships .. certainly not when taken in the context of frigate combat or as support for cruiser gangs!
To whom it may concern: Some stuff that sees limited use can indeed be sorted by adding digits to existing bonuses and blanket buffs, but eWar frigs is not part of that pile. Sit down and have a chat over a brew and figure out what their place is meant to be, who they are supposed to go against/with and how hard it should be to deviate from those points .. then revisit them. Seen it mentioned numerous times in this thread and in threads over the years, their primary fault is being fat and lazy (ie. high sig and low'ish speeds) whereas their function is pretty much where it should be - they basically just need help to stay around long enough for that function to make a difference.
Giving them range/power enough to force an opponent to upship just by them being there will mothball them just as surely as being anemic did as the majority actually want the fights. Assuming the Recons will retain their functionality, how can making frig platforms perform as their bigger cousins not break balance below said cousins .. bad Dev, bad! 
Think. Rethink. Do. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
142
|
Posted - 2013.10.05 19:03:00 -
[227] - Quote
Because they haven't rebalanced the Recons yet. If this is any indication, the Recons will be even meaner. |

Harvey James
Deep Core Mining Inc. Caldari State
531
|
Posted - 2013.10.05 19:30:00 -
[228] - Quote
Estella Osoka wrote:Because they haven't rebalanced the Recons yet. If this is any indication, the Recons will be even meaner.
As if recons aren't OP enough Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Irya Boone
TIPIAKS
266
|
Posted - 2013.10.05 19:53:00 -
[229] - Quote
Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? do we have to read you your OWN LORE ? no seriously stop doing crap like this please
and put Drones Bonus and abilty where they belong .. in Gallente ships not amarr ships for god sake. RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Goldensaver
Personal Defense LtD.
249
|
Posted - 2013.10.05 20:01:00 -
[230] - Quote
Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns?
I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it. |
|

Sleepy Buddha
Federal Defense Union Gallente Federation
2
|
Posted - 2013.10.06 03:33:00 -
[231] - Quote
Goldensaver wrote:Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns? I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it.
well in this case sentinel is massively op
even now if he hits your frig you are out of cap ... permanently, after the buff I am crosstraining to amarr. |

Goldensaver
Personal Defense LtD.
249
|
Posted - 2013.10.06 05:42:00 -
[232] - Quote
Sleepy Buddha wrote:Goldensaver wrote:Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns? I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it. well in this case sentinel is massively op even now if he hits your frig you are out of cap ... permanently, after the buff I am crosstraining to amarr. As said it will lead in fw to fact, that i will be either in novice plex or in sentinel in other type of plexes ... this sentinel can actually outcap cruiser in decent speed. Also in frig/frig combat only missile boats can hurt him ...or maybe some buffer fit drone boats, but even them cannot hold him if he is loosing the fight. So we have very small pack of ships which can actually counter this thing, and even them are having troubles. So the way will be to pile on sentinel and hope.
Well to be honest, I've been preaching this too. 30km neuts dropping a frigs cap to 0 in 4 neut cycles (for a 2 neut Sentinel, that's 6 seconds) while also having the ability to completely shut down an opponent's weapons *and* do decent DPS thanks to the flight of drones? I'm both looking forward to and not looking forward to this patch.
Not that the Keres is any better. It has 2 highs that can be put to guns, and it can scram any frigate at 18km and damp almost any frigate to under 10 (or even 5)km locking range and freely murder it over time. |

Tampopo Field
Blue Republic RvB - BLUE Republic
33
|
Posted - 2013.10.06 09:40:00 -
[233] - Quote
Increased range for neuts, webs, warp disruptors. These ships are looking a lot more attractive for nano gangs.
The only problem that I can see from a cursory glance is the underwhelming 3% per level reduction to sig radius on the Hyena. It's seems fairly useless. And looks like someone just ran out of ideas on what to put as a fourth bonus on the ship without making it OP.
It could be replaced with the well known and usefull "15% reduction to micro warp drive signature penalty per level" survivability bonus. Or with "3/4/5% bonus to the velocity factor of the stassis webifier per level", though if using this bonus, it might be best to move one of the Minmatar frigate bonuses to EAF skill and put the velocity factor bonus to the Frigate skill. Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |

Sleepy Buddha
Federal Defense Union Gallente Federation
2
|
Posted - 2013.10.06 11:59:00 -
[234] - Quote
Goldensaver wrote:Sleepy Buddha wrote:Goldensaver wrote:Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns? I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it. well in this case sentinel is massively op even now if he hits your frig you are out of cap ... permanently, after the buff I am crosstraining to amarr. As said it will lead in fw to fact, that i will be either in novice plex or in sentinel in other type of plexes ... this sentinel can actually outcap cruiser in decent speed. Also in frig/frig combat only missile boats can hurt him ...or maybe some buffer fit drone boats, but even them cannot hold him if he is loosing the fight. So we have very small pack of ships which can actually counter this thing, and even them are having troubles. So the way will be to pile on sentinel and hope. Well to be honest, I've been preaching this too. 30km neuts dropping a frigs cap to 0 in 4 neut cycles (for a 2 neut Sentinel, that's 6 seconds) while also having the ability to completely shut down an opponent's weapons *and* do decent DPS thanks to the flight of drones? I'm both looking forward to and not looking forward to this patch. Not that the Keres is any better. It has 2 highs that can be put to guns, and it can scram any frigate at 18km and damp almost any frigate to under 10 (or even 5)km locking range and freely murder it over time.
in reality you usually entering combat in 60% of cap, so it means you will be dead in the water in 4 sec.
|

ConranAntoni
Empyrean Warriors Insidious Empire
93
|
Posted - 2013.10.06 12:36:00 -
[235] - Quote
E-War frigs start working; EvE community cries at fact as their not used to it. |

Goldensaver
Personal Defense LtD.
249
|
Posted - 2013.10.06 16:04:00 -
[236] - Quote
Sleepy Buddha wrote:Goldensaver wrote: Well to be honest, I've been preaching this too. 30km neuts dropping a frigs cap to 0 in 4 neut cycles (for a 2 neut Sentinel, that's 6 seconds) while also having the ability to completely shut down an opponent's weapons *and* do decent DPS thanks to the flight of drones? I'm both looking forward to and not looking forward to this patch.
Not that the Keres is any better. It has 2 highs that can be put to guns, and it can scram any frigate at 18km and damp almost any frigate to under 10 (or even 5)km locking range and freely murder it over time.
in reality you usually entering combat in 60% of cap, so it means you will be dead in the water in 4 sec. Well I said 6 seconds on a 2 neut Sentinel because you get the first cycle right away, and then the second cycle hits after 6 seconds (cold). So the cap is empty in up to 6 seconds, tops. That's why I used that, because it's an assurance of when it's done by. |

Bloody2k
DER AUFSTAND
10
|
Posted - 2013.10.06 21:25:00 -
[237] - Quote
I support the immunity against EWAR from the arch enemys.
|

Adwokat Diabla
ElitistOps Pandemic Legion
16
|
Posted - 2013.10.07 01:54:00 -
[238] - Quote
I feel that the sentinel in particular needs either a 4th highslot or a greater bonus to neuting. The current neut amount just isn't worth it to be good for anything against larger things which makes it practically very limited outside of FW. Additionally why not swap the cap recharge bonus for a optimal range bonus to td's when both the kitsune and the hyena both have range bonuses, and then just make the capacitor naturally bigger/recharge more. |

Hatsumi Kobayashi
Origin. Black Legion.
278
|
Posted - 2013.10.07 03:44:00 -
[239] - Quote
Soldarius wrote:tbh, I am surprised at all the actual EWAR range (read optimal) bonuses being given out. Most of them didn't actually need the EWAR range bonus (Hyena excepted), just locking range. I would have been happy with that.
And Sentinel with 25km neuts? That might need some tweaking.
We should all swarm sisi on the 7th to test the crap out of these and see how well they do.
This is the thing, these ships need lockrange and some form of survivability in either speed, agility of sig radius over their t1 counterparts, maybe capacitor too (like HACs vs T1 cruisers). Making them into mini prenerf falcons is just a terrible idea. Just as is this current trend of giving everything more range. No sig. |

Reaver Glitterstim
Dromedaworks inc Forsak3n.
610
|
Posted - 2013.10.07 08:11:00 -
[240] - Quote
I'd take the drones off the Sentinel. You might say the drones are its only weapons, and I would counter that by saying that energy neutralizers ARE weapons. I would definitely fly a Sentinel without drones, in fact I'm considering that it might be the most powerful of the 4 EAFs without its drones. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
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