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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Rise
C C P C C P Alliance
2786
|
Posted - 2013.10.02 14:56:00 -
[1] - Quote
Heyo - it's ship balance time again!
Sounds like you guys are getting a bunch of this on sisi really soon so we might as well get feedback rolling. We are going to hit you with several threads at once so it may take us a few days to start processing and get back to you. Don't worry though I read it all and you are each special to me so let us know what you think!
GOALS
Make them more useful
Make them sensible in relation to the new t1 disruption frigs
Avoid overlap with other classes (interceptors and disruption frigs?)
DESIGN HIGHLIGHTS
Increased the range bonus from Electronic Attack Ship skill on all four ships significantly
Slightly increased base hp
Slightly increased maxvelocity
Increased lock range significantly
Increased cap recharge from 1.33/sec to around 2/sec (this is a big deal)
Increasing the range for points/webs/ecm/neuts on these ships should hopefully make them useful enough to show up in lighter/faster fleets that need recon type support but want either faster or cheaper ships doing it. The base stat buffs are to bring them close to where the disruptions frigs are.
SPECIFICS
SENTINEL
Amarr Frigate Bonuses: 20% bonus to energy vampire and energy neutralizer transfer amount per level 7.5% bonus to effectiveness of tracking disruptors per level
Electronic Attack Ships Bonuses: 80% bonus to energy vampire and energy neutralizer range per level (+40% per level) 5% reduction in capacitor recharge time per level
Slot layout: 3H, 4M, 3L; 2 turrets, 0 launchers Fittings: 40 PWG, 195 CPU Defense (shields / armor / hull) : 300(+25) / 425(+50) / 375(+25) Capacitor (amount / recharge rate / cap/s) : 415 / 190s (-121s) / 2.18 (+.85) Mobility (max velocity / agility / mass / align time): 340(+10) / 4.25 / 1112000 / 6.55 Drones (bandwidth / bay): 20 / 60 Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+30km) / 575 / 7 Sensor strength: 21 Radar Signature radius: 48(-5)
=============================================================================
KITSUNE
Caldari Frigate Bonuses: 20% bonus to ECM target jammer strength per level 10% reduction in ECM target jammers' capacitor need per level
Electronic Attack Ships Bonuses: 25% bonus to ECM target jammer optimal range per level (+12.5% per level) 5% bonus to capacitor capacity per level
Slot layout: 3H, 5M, 2L; 1 turrets, 3 launchers Fittings: 26 PWG, 270 CPU Defense (shields / armor / hull) : 450(+50) / 250 / 275(+25) Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79) Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1117000 / 5.98s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 71km(+29km) / 520 / 7 Sensor strength: 24 Gravimetric Signature radius: 55(-3)
=============================================================================
KERES
Gallente Frigate Bonuses: 7.5% bonus to remote sensor dampener effectiveness per level 10% reduction in remote sensor dampener capacitor need per level
Electronic Attack Ships Bonuses: 20% bonus to warp disruptor range per level (+10% per level) 10% reduction in warp disruptor capacitor need per level
Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers Fittings: 33 PWG, 205 CPU Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75) Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66) Mobility (max velocity / agility / mass / align time): 355(+10) / 4.1 / 1095000 / 6.22s Drones (bandwidth / bay): 5 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 68km(+29km) / 550 / 7 Sensor strength: 22 Magnetometric(-.5) Signature radius: 50(-5)
=============================================================================
HYENA
Minmatar Frigate Bonuses: 10% bonus to optimal range of target painters per level (was MWD capacitor use) 10% bonus to effectiveness of target painters per level
Electronic Attack Ships Bonuses: 50% bonus to stasis webifier range per level (+30% per level) 3% reduction in signature radius per level
Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers Fittings: 36 PWG, 145 CPU Defense (shields / armor / hull) : 375(+50) / 375(+25) / 325(+25) Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69) Mobility (max velocity / agility / mass / align time): 385(+25) / 3.93 / 1083000 / 5.9s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+31km) / 600 / 7 Sensor strength: 21 Ladar Signature radius: 45(-6) |
|
Mole Guy
Xoth Inc
398
|
Posted - 2013.10.02 14:58:00 -
[2] - Quote
first
are you kidding me? holy crap!
i SO cant wait to get back in my EWAR frigs.
so, if i get the match right, on a 15km web, thats a 75.9km range?
this is alot to take in. these frigs are going to be awesome.
more to come..lemme read a 3rd time. |
Kaeda Maxwell
Calamitous-Intent
202
|
Posted - 2013.10.02 14:59:00 -
[3] - Quote
Oh damn, not first.
Sig bonus on the Hyena seems minute to me @15% at level 5 you'll still end up being bigger then a bunch of T1 frigates are, seems a bit 'meh'. |
khajay v virras
vir2all-ccs
2
|
Posted - 2013.10.02 15:00:00 -
[4] - Quote
sounds ok to me... |
Grath Telkin
Sniggerdly Pandemic Legion
1768
|
Posted - 2013.10.02 15:08:00 -
[5] - Quote
@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well) |
Naomi Anthar
118
|
Posted - 2013.10.02 15:09:00 -
[6] - Quote
damn ... so Amarr is not loser on some balance pass. I take it.
Edit : Gate camps now 1000% more deadly. |
Destoya
Sniggerdly Pandemic Legion
161
|
Posted - 2013.10.02 15:10:00 -
[7] - Quote
Dat range |
Scatha
Sniggerdly Pandemic Legion
3
|
Posted - 2013.10.02 15:13:00 -
[8] - Quote
Love the sentinel change. |
Marcel Devereux
Aideron Robotics
287
|
Posted - 2013.10.02 15:14:00 -
[9] - Quote
Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres? |
Naomi Anthar
118
|
Posted - 2013.10.02 15:17:00 -
[10] - Quote
Marcel Devereux wrote:Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres?
How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones. |
|
Marcel Devereux
Aideron Robotics
287
|
Posted - 2013.10.02 15:21:00 -
[11] - Quote
Naomi Anthar wrote:Marcel Devereux wrote:Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres? How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones.
Slot layout: 3H, 4M, 3L; 2 turrets, 0 launchers
That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
877
|
Posted - 2013.10.02 15:22:00 -
[12] - Quote
Mole Guy wrote:first
are you kidding me? holy crap!
i SO cant wait to get back in my EWAR frigs.
so, if i get the match right, on a 15km web, thats a 75.9km range?
It's 52.5 km before links and overload. Or 35 km with a normal web. |
BadAssMcKill
Love Squad
377
|
Posted - 2013.10.02 15:23:00 -
[13] - Quote
Yeah agreed with Marcel http://i.imgur.com/6j6cIZE.gif-á |
Destoya
Sniggerdly Pandemic Legion
161
|
Posted - 2013.10.02 15:24:00 -
[14] - Quote
Marcel Devereux wrote:
That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.
Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you |
Marcel Devereux
Aideron Robotics
287
|
Posted - 2013.10.02 15:24:00 -
[15] - Quote
Naomi Anthar wrote:Marcel Devereux wrote:Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres? How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones.
And if drones are the main weapon system, then the Sentinel needs a slot removed like the other drone boats. |
Marcel Devereux
Aideron Robotics
287
|
Posted - 2013.10.02 15:26:00 -
[16] - Quote
Destoya wrote:Marcel Devereux wrote:
That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.
Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you
So the guns are irrelevant on the Sentinel. They would be on the Keres as well then as there is no damage bonus. Why doesn't it get more than one drone? |
Kagura Nikon
Mentally Assured Destruction
531
|
Posted - 2013.10.02 15:29:00 -
[17] - Quote
What make sme most happy is that there is very few thigns left before rise can start thinking about how to make the Huggin into something that is not a random abortion of mixed things all over the place. |
Grath Telkin
Sniggerdly Pandemic Legion
1768
|
Posted - 2013.10.02 15:29:00 -
[18] - Quote
Marcel Devereux wrote:Destoya wrote:Marcel Devereux wrote:
That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.
Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you So the guns are irrelevant on the Sentinel. They would be on the Keres as well then as there is no damage bonus. Why doesn't it get more than one drone? I heard its been done specifically to bother you personally, but who knows.
|
Kagura Nikon
Mentally Assured Destruction
531
|
Posted - 2013.10.02 15:30:00 -
[19] - Quote
Grath Telkin wrote:@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)
Nope the huggin is all wrong with the mixing of weapon systems. Need to be bellicosed a bit (made in to full missile boat) |
Naomi Anthar
118
|
Posted - 2013.10.02 15:34:00 -
[20] - Quote
Marcel Devereux wrote:Naomi Anthar wrote:Marcel Devereux wrote:Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres? How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones. And if drones are the main weapon system, then the Sentinel needs a slot removed like the other drone boats.
No its only when you get drone bonus (tristan tracking/hp , vexor damage/hp).
And hell no again. I'm happy for once one balance pass is not straightforward gallente win. Thanks CCP. |
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
372
|
Posted - 2013.10.02 15:37:00 -
[21] - Quote
More overpowered kiting ships.
As if FW pvp wasn't terrible enough already. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1354
|
Posted - 2013.10.02 15:47:00 -
[22] - Quote
When you get past the giddiness of the range increase (which is appreciated) several things still jump out:
Kitsune still has two bonuses dedicated to cap use. And I was greatly amused that it's sig radius was lessened JUST enough to be under a Thrasher's 56m sig radius.
Keres also still has two bonuses dedicated to cap use. Yaaaawn.
The Hyena still has that 3% sig radius reduction bonus. Why??? I remember when interceptors used to have a 5% sig radius reduction bonus before the great nano nerf of 2009. It was changed to the current MWD sig penalty reduction bonus because testing on SISSI showed the sig reduction bonus wholly inadequate. Only the Hyena still has to suffer with this throwback and I'm perplexed as to why.
The Hyena will have to operate in the 20km - 30km range ala overheated point. Many normal frigates in this range will get shredded by medium weaponry. They Hyena does not get TD or SD as the sentinel and keres do. I really think you should consider giving the damn thing the Talwar/Interceptor MWD penalty reduction bonus. With only four mids you really can't shield tank the Hyena without cutting into it's ewar. It's slower then interceptors already before you consider armor tanking the thing. That should be enough of a difference between Minmatar interceptors and the Hyena.
I'd really like to see it possible to use the Hyena without mandatory links to keep it alive. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
372
|
Posted - 2013.10.02 15:49:00 -
[23] - Quote
Zarnak Wulf wrote:I remember when interceptors used to have a 5% sig radius reduction bonus before the great nano nerf of 2009
I remember that. My zealot could hit orbiting crows, no tracking mods or anything.
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar. |
Kagura Nikon
Mentally Assured Destruction
532
|
Posted - 2013.10.02 15:50:00 -
[24] - Quote
base sig bonus is better than MWD one. Because allows me to use AB that with a long range web is VEEERY good.
Hyena is great now.
Keres and kitsune have cap bonuses because their ewar uses alot of cap and their ewar is FAR more pwoerful because they can cancel ANY ship type, contrary to neuts that do not harm minmatar much and to webs that are almos tirrelevant for caldari. |
Marcel Devereux
Aideron Robotics
287
|
Posted - 2013.10.02 15:52:00 -
[25] - Quote
Naomi Anthar wrote:Marcel Devereux wrote:Naomi Anthar wrote:Marcel Devereux wrote:Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres? How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones. And if drones are the main weapon system, then the Sentinel needs a slot removed like the other drone boats. No its only when you get drone bonus (tristan tracking/hp , vexor damage/hp). And hell no again. I'm happy for once one balance pass is not straightforward gallente win. Thanks CCP.
So as long as Amarr is being balanced we shouldn't balance anything else? Sounds like a solid balance pass to me. Ship it. |
Marcel Devereux
Aideron Robotics
287
|
Posted - 2013.10.02 15:54:00 -
[26] - Quote
Grath Telkin wrote:Marcel Devereux wrote:Destoya wrote:Marcel Devereux wrote:
That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.
Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you So the guns are irrelevant on the Sentinel. They would be on the Keres as well then as there is no damage bonus. Why doesn't it get more than one drone? I heard its been done specifically to bother you personally, but who knows.
Well it is Rise doing the balance pass. He is probably getting back at me for trolling him ;-) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1354
|
Posted - 2013.10.02 16:02:00 -
[27] - Quote
The range on that Kitsune is scary too. 117 km optimal range on jammers (?) Wow. |
Bienator II
madmen of the skies
2058
|
Posted - 2013.10.02 16:07:00 -
[28] - Quote
sentinel (solo) pilot here. Increased lockrange is AWESOME and always was my main complain about the ship.
More hp/speed/cap recharge is all nice to have - i don't say no but it isn't gamechaning. Thanks for all of those tweaks!
The neut range however throws it totally out of balance. A year ago sentinel was a ship which required some piloting skill so you can fly it. One mistake and you where dead. (very similar to a slicer in this regard.. just less agile and slower). But now since you can fitt AARs on it you can just get out of scram range again and again. Piloting mistakes don't matter much anymore, its a very forgivable and safe ship. Every local tank buff helped the sentinel, since it buffed the sentinel without buffing the opponent (... neuts). Drone boats or even condors or dragoons where a huge problem for a sentinel pilot a year ago.. but they are no longer a big issue.
This being said, the sentinel already is a very good ship even without the buff. Please don't give it neut range it just makes it ridiculous overpowered in my opinion. If you still like to buff it give it bandwidth for another drone or something like that.
- - - HOWEVER if you compare it to broken mechanics like ECM you could still say its a necessary buff. If a griffin can silent your ship from 70k away why shouldn't you be able to neut at least half the range? But i always saw ECM as broken mechanic and therefore never hoped that other ewar would be adjusted to be in line with it. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 16:08:00 -
[29] - Quote
TrouserDeagle wrote:
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar.
This |
Kagura Nikon
Mentally Assured Destruction
533
|
Posted - 2013.10.02 16:12:00 -
[30] - Quote
Michael Harari wrote:TrouserDeagle wrote:
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar.
This
Durign years we asked for better support for solo or pairs PVP and now you complain that we get it? |
|
Kagura Nikon
Mentally Assured Destruction
533
|
Posted - 2013.10.02 16:13:00 -
[31] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:I remember when interceptors used to have a 5% sig radius reduction bonus before the great nano nerf of 2009 I remember that. My zealot could hit orbiting crows, no tracking mods or anything. So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar.
Taht because due to the stupid speeds of 12 km/s these crows were orbiting at 50 km!!! Otherwise I call BS because nubmers show this to be impossible. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
373
|
Posted - 2013.10.02 16:13:00 -
[32] - Quote
Kagura Nikon wrote:Michael Harari wrote:TrouserDeagle wrote:
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar.
This Durign years we asked for better support for solo or pairs PVP and now you complain that we get it?
Being broken as **** is okay if it's in the name of solo/small gang? |
Goldensaver
Personal Defense LtD.
241
|
Posted - 2013.10.02 16:17:00 -
[33] - Quote
Welp. ******* sweet. Holy ****.
Dat Sentinel is going to be just stupid, neuting out to ridiculous ranges for frig kiting.
The Keres is going to be positively stupid as a pseudo interceptor. Except it won't have to move to point anything. 30km scrams. Wow. On a frigate.
And the Hyena. Those webs. Perfect kiting ship. I might have to fly those as combat ships if I can get something together.
Really the only underwhelming ship is the Kitsune. I'll just bring Griffins for a cheaper price and get good enough jams. But it is pretty good for the long range jamming stuff.
Still... ******* SWEET! |
Edenmain
Euphoria Released Verge of Collapse
32
|
Posted - 2013.10.02 16:25:00 -
[34] - Quote
How about a rethink on 2 ships which never get any love......
Succabus and Phantasm |
Aliventi
Stimulus Rote Kapelle
507
|
Posted - 2013.10.02 16:25:00 -
[35] - Quote
These will be the changes that make the most difference in the AT meta. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Edenmain
Euphoria Released Verge of Collapse
33
|
Posted - 2013.10.02 16:27:00 -
[36] - Quote
Also give EW frigs the interdiction nullifier that interceptors get. |
Edenmain
Euphoria Released Verge of Collapse
33
|
Posted - 2013.10.02 16:29:00 -
[37] - Quote
Aliventi wrote:These will be the changes that make the most difference in the AT meta.
how about a 10 second delay per security system?
full local in all 0.5 and above
0.4 - 10 seconds 0.3 - 20 seconds 0.2 - 30 seconds 0.1 - 40 seconds 0.0 - 1 minute? |
Naomi Anthar
119
|
Posted - 2013.10.02 16:30:00 -
[38] - Quote
[quote=Marcel So as long as Amarr is being balanced we shouldn't balance anything else? Sounds like a solid balance pass to me. Ship it.[/quote]
Yes if that means that once Gallente ship does not end up stupidly overpowered compared to others. Then yeah even if its not fair , we need it. For justice. And its not like keres is useless now or new keres won't be super strong after changes.
It will just not be Winlente Online this time, u mad ?
Yeah i know what you and other gallente folks expected, 5 drones 75 band drone bay, drone damage bonus and hp. And many others fancy undeserved and vastly overpowered reserved for gallente broken things. But yeah , deal with it. |
Bagehi
Sniggerdly Pandemic Legion
219
|
Posted - 2013.10.02 16:31:00 -
[39] - Quote
Keres is going to be scary. |
Naomi Anthar
119
|
Posted - 2013.10.02 16:32:00 -
[40] - Quote
Edenmain wrote:
How about a rethink on 2 ships which never get any love......
Succabus and Phantasm
Be patient - they will get it. Ytterbium mentioned it few months ago in some thread. But yeah i would love to see it as soon as possible too ;).
And lets hope those buffs will be HUGE. As those ships are not bad, they are terrible now. |
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
|
Posted - 2013.10.02 16:34:00 -
[41] - Quote
Nice |
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:34:00 -
[42] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:Michael Harari wrote:TrouserDeagle wrote:
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar.
This Durign years we asked for better support for solo or pairs PVP and now you complain that we get it? Being broken as **** is okay if it's in the name of solo/small gang?
They ar enot broken as #!@#!@ . They are still situational. They are all very fragile and will die to any light drones you send for them, they can barely pierce a wet paper bag with their firepower, so they are still going to work better supporting another ship, not solo. |
Michael Harari
Genos Occidere HYDRA RELOADED
655
|
Posted - 2013.10.02 16:35:00 -
[43] - Quote
Kagura Nikon wrote:
They ar enot broken as #!@#!@ . They are still situational. They are all very fragile and will die to any light drones you send for them, they can barely pierce a wet paper bag with their firepower, so they are still going to work better supporting another ship, not solo.
You can kite light drones with mwd |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3531
|
Posted - 2013.10.02 16:39:00 -
[44] - Quote
These look pretty damn sweet and will be flown like crazy in FW fleets.
EDIT: according to EVEMon, Electronic Attack Ships V finishes neatly on Nov 19th. Notify-á-á You cannot do that while warping. |
Dinsdale Pirannha
Pirannha Corp
1276
|
Posted - 2013.10.02 16:42:00 -
[45] - Quote
So anyone who tries to go through a low sec gate camp is now doomed.
One Keres, one Hyena on a gate orbiting at 40 to 40 km, both with RSB's aimed at them, making instalock easy. That pairing will outdo an instalock inty. Nothing will get through.
Genius CCP.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Milton Middleson
Rifterlings Point Blank Alliance
353
|
Posted - 2013.10.02 16:43:00 -
[46] - Quote
I have to agree with the people predicting extremely obnoxious linked kiting setups. In the context of solo frigate battles, range control and ewar >>> everything else. The only thing you'll need to worry about is your crippled DPS failing to kill the target before reinforcements arrive.
My gut says these ships still lack survivability in even small gang fights. The Hyena and Sentinel, especially, since they have to operate at a closer range than the Keres or Kitsune. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2663
|
Posted - 2013.10.02 16:44:00 -
[47] - Quote
lol....
Add in the Skirmish links, and we have frigates that point targets out to 80+ km's and web targets at 50 km's.
These just became extremely potent!
|
Harvey James
Deep Core Mining Inc. Caldari State
520
|
Posted - 2013.10.02 16:54:00 -
[48] - Quote
very disappointing..
- sig radius is still far too high for frigs - tank is still underwhelming considering the T1 resists - i was hoping for more combat capability like mini combat recons - maybe keres and sentinel could get some drone damage bonuses - Hyena and kitsune could get some missile bonuses - web and point ranges are already too high on Recons .... - more ecm range is that really needed? can the kitsune even lock that far? - 80% neut range seems excessive
overall more combat capability over long range e-war.... that's surely the permit of cruisers?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:56:00 -
[49] - Quote
Milton Middleson wrote:I have to agree with the people predicting extremely obnoxious linked kiting setups. In the context of solo frigate battles, range control and ewar >>> everything else. The only thing you'll need to worry about is your crippled DPS failing to kill the target before reinforcements arrive.
My gut says these ships still lack survivability in even small gang fights. The Hyena and Sentinel, especially, since they have to operate at a closer range than the Keres or Kitsune.
You mean like when the passive regen of a Moa can ignore your DPS? |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1447
|
Posted - 2013.10.02 17:04:00 -
[50] - Quote
Why not just toughen them up abit?
Why make them all "keep at range 40-120" lolmobiles? This is awful... BYDI recruitment closed-ish |
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1355
|
Posted - 2013.10.02 17:10:00 -
[51] - Quote
Harvey James wrote:very disappointing..
- sig radius is still far too high for frigs - tank is still underwhelming considering the T1 resists - i was hoping for more combat capability like mini combat recons - maybe keres and sentinel could get some drone damage bonuses - Hyena and kitsune could get some missile bonuses - web and point ranges are already too high on Recons .... - more ecm range is that really needed? can the kitsune even lock that far? - 80% neut range seems excessive
overall more combat capability over long range e-war.... that's surely the permit of cruisers??
They only really had two ways to go. Make the ships super durable and survivable at their current ranges or increase their range to approximate that of the recon ships. CCP went with the second option. As such they need some weaknesses and I guess the sig radii drew the short straw.
The Keres and Sentinel are adequate. The fear factor on them is greatly increased but it had nowhere to go but up, no?
The Kitsune is one of a few boats with an e-war optimal bonus. That alone is a niche. With the new lock range, a sensor booster, and an ionic field projector rig or two you'll see this thing at 100km - 150km. I guess balance is only having three jammers.
They Hyena really needs the MWD cap reduction bonus or you'll only see the thing with links or coupled with a Keres. |
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 17:12:00 -
[52] - Quote
Zarnak Wulf wrote:Harvey James wrote:very disappointing..
- sig radius is still far too high for frigs - tank is still underwhelming considering the T1 resists - i was hoping for more combat capability like mini combat recons - maybe keres and sentinel could get some drone damage bonuses - Hyena and kitsune could get some missile bonuses - web and point ranges are already too high on Recons .... - more ecm range is that really needed? can the kitsune even lock that far? - 80% neut range seems excessive
overall more combat capability over long range e-war.... that's surely the permit of cruisers?? They only really had two ways to go. Make the ships super durable and survivable at their current ranges or increase their range to approximate that of the recon ships. CCP went with the second option. As such they need some weaknesses and I guess the sig radii drew the short straw. The Keres and Sentinel are adequate. The fear factor on them is greatly increased but it had nowhere to go but up, no? The Kitsune is one of a few boats with an e-war optimal bonus. That alone is a niche. With the new lock range, a sensor booster, and an ionic field projector rig or two you'll see this thing at 100km - 150km. I guess balance is only having three jammers. They Hyena really needs the MWD cap reduction bonus or you'll only see the thing with links or coupled with a Keres.
Meeh i rpefer now because i can use my hyena with AB with no shame on my soul. |
The Spod
Center for Advanced Studies Gallente Federation
88
|
Posted - 2013.10.02 17:21:00 -
[53] - Quote
KERES is pretty ridiculous as a tackler after this. 50km point with 2-3 damps and mwd, or 2 points and 2 damps. Points two ships and dampens their targeting range so that they can do nothing about it. With faction stuff you can point from outside drone control range.
HYENA becomes nice finally. Loving it. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1355
|
Posted - 2013.10.02 17:22:00 -
[54] - Quote
Kagura Nikon wrote:
Meeh i rpefer now because i can use my hyena with AB with no shame on my soul.
At least argue for 5% per level then. That was the old interceptor bonus that didn't work. |
Hatsumi Kobayashi
Origin. Black Legion.
274
|
Posted - 2013.10.02 17:23:00 -
[55] - Quote
Everybody gets a kite! STANDING ON THE VERGE OF PROLAPSE |
Arthur Aihaken
The.VOID
253
|
Posted - 2013.10.02 17:29:00 -
[56] - Quote
With all these changes, no way T3s should be getting any kind of serious nerf... I am currently away, traveling through time and will be returning last week. |
Katherine Raven
ALTA Industries Intergalactic Conservation Movement
5
|
Posted - 2013.10.02 17:32:00 -
[57] - Quote
Guess it's time to crank out a bunch of electronics attack frigs to sell. These look like some badass changes. Though I have never flown them so I can't comment beyond that. |
waferzankko
Blackwater USA Inc. Pandemic Legion
29
|
Posted - 2013.10.02 17:36:00 -
[58] - Quote
[Rubicon] Electronic Attack Ships, new role: jamming super caps. |
Shigsy
North Eastern Swat Pandemic Legion
70
|
Posted - 2013.10.02 17:47:00 -
[59] - Quote
Just what eve needs, more overpowered long range ewar ships.
Anyone who thinks this change is a good idea didn't play eve 3-4 years ago. |
Harvey James
Deep Core Mining Inc. Caldari State
521
|
Posted - 2013.10.02 17:56:00 -
[60] - Quote
CCP how about as a role bonus you could have 50% reduction in cap use for e-war then all the cap bonuses could be replaced with damage bonuses instead? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1449
|
Posted - 2013.10.02 17:58:00 -
[61] - Quote
What this tells me is that you basically want these to be "operate out of any danger and warp out the moment something approaches/manages to lock them" ships..
Not very attack now is it?
The maulus/griffin/crucifier are already pretty damn excellent at that.. We don't really need t2 ships to be throwaway long range ewar =/ BYDI recruitment closed-ish |
Ju0ZaS
Shoulda Checked Local Break-A-Wish Foundation
26
|
Posted - 2013.10.02 18:04:00 -
[62] - Quote
Solid overall. But does the Hyena really need longer webs than a rapier. I mean, they're annoying as it is for kite ships. Now a pasky frigs will be able to web you from even further. Perhaps 40% as the Rapier and Hugin currently have would be fine and also maybe considering to bump down the bonus for both this and the recons to 30% per level would be a good idea? Are you going to fight me or do you expect to bore me to death with your forum pvp? |
Kyle Yanowski
Aideron Robotics
131
|
Posted - 2013.10.02 18:05:00 -
[63] - Quote
This might be a pretty good opportunity to address the lack of specialty drone utility currently on the battlefield. The Keres, with drone bandwidth of 25, and a bonus to sensor dampening effectiveness of hobgoblin SD-300s, and a reduction in the dampening stacking penalty (if possible) would add an interesting element to fleet fighting.
I would argue this for the Sentinel as well. That eliminates 2 ships from the concern of these dominating the solo, kiting, PvP market, and still gives these two ships a much needed role on the battlefield.
Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.
|
Ju0ZaS
Shoulda Checked Local Break-A-Wish Foundation
26
|
Posted - 2013.10.02 18:07:00 -
[64] - Quote
Another thing, comparing with the Maulus, the Keres has way less offensive capabilities. Only 1 drone and 2 fittable in bay. While the Maulus has 4 controllable and a bay to fit 6. Although the Keres variant is more designed for pointing and damping while the Maulus is just damps and some drone dps I think the T2 version could still maybe use bit more drone power. Maybe you could look into that? :) Are you going to fight me or do you expect to bore me to death with your forum pvp? |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3533
|
Posted - 2013.10.02 18:09:00 -
[65] - Quote
Ju0ZaS wrote:Another thing, comparing with the Maulus, the Keres hay way less offensive capabilities. Only 1 drone and 2 fittable in bay. While the Maulus has 4 controllable and a bay to fit 6. Although the Keres variant is more designed for pointing and damping while the Maulus is just damps and some drone dps I think the T2 version could still maybe use bit more drone power. Maybe you could look into that? :)
This is intentional, EAFs are T2 ships, special purpose ships. Maulus can solo stuff, Keres works as part of a gang.
Taking a better look at the stats, it's a rather nasty ship. Notify-á-á You cannot do that while warping. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
78
|
Posted - 2013.10.02 18:32:00 -
[66] - Quote
Long overdue changes on the EAF. However combined with the warp drive changes the whole class of EAF will OP, allowing safe EWAR at 40km range and if anything looks strange at you you warp out. But now you are back on grid in less than 12 seconds at a different spot, which has basically no influence on the outcome of a fight while you risk nothing. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Hatsumi Kobayashi
Origin. Black Legion.
274
|
Posted - 2013.10.02 18:51:00 -
[67] - Quote
Shigsy wrote:Just what eve needs, more overpowered long range ewar ships.
Anyone who thinks this change is a good idea didn't play eve 3-4 years ago.
RIP 240km jam optimal falcons STANDING ON THE VERGE OF PROLAPSE |
Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
5
|
Posted - 2013.10.02 18:55:00 -
[68] - Quote
So everything except sentinel wins.
25 mil for a glorified crucifier with some 36km small neuts? Lame. Would be interested if it could fit a medium neut but atm it's pretty lame. Plus it only has 4 mid slots so crucifier does the exact same job anyways, just got to manage cap abit :/ |
Liam Inkuras
Chaotic Tranquility Casoff
461
|
Posted - 2013.10.02 19:08:00 -
[69] - Quote
/wipes drool off keyboard. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Kenrailae
Mind Games. Suddenly Spaceships.
32
|
Posted - 2013.10.02 19:09:00 -
[70] - Quote
Keres really does need at least 2 drones in space. 3 Would be Ideal I think.
Could you maybe change the Sentinel to 20% activation cost reduction per level for the frig skill and increase the EAF range skill to 100% per level, and reduce its bandwidth from 20 to 10 or 15?
The Law is a point of View |
|
sten mattson
Virtus Crusade Curatores Veritatis Alliance
55
|
Posted - 2013.10.02 19:20:00 -
[71] - Quote
I hope these changes will translate to the only recon with no range bonus: the pilgrim
Im a little worried about the hyena with links beeing able to web things at 60k, Otherwise looks good IMMA FIRING MA LAZAR!!! |
Sigras
Conglomo
534
|
Posted - 2013.10.02 19:21:00 -
[72] - Quote
I remember a long time ago that you guys kicked around the idea of +50% afterburner speed boost for assault ships but the idea was scraped because it basically made them solo pwn mobiles.
Why not reinvent that bonus for the EAS? They have basically no offense (with the exception of the sentinel) so they wouldnt be deadly solo and it would provide them the mobility and survivability they need. |
AstraPardus
THE INSURGENCY The Unthinkables
276
|
Posted - 2013.10.02 20:24:00 -
[73] - Quote
Oooooohhhhhhh yeeeaaaahhhh! :3 Every time I post is Pardy time! :3 |
Akturous
Van Diemen's Demise Northern Coalition.
227
|
Posted - 2013.10.02 20:43:00 -
[74] - Quote
Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.
Still, I'll not complain about having EAF V. Vote Item Heck One for CSM8 |
Veskrashen
Justified Chaos
11
|
Posted - 2013.10.02 20:46:00 -
[75] - Quote
Liam Inkuras wrote:/wipes drool off keyboard.
For realz. |
Phaade
Debitum Naturae C0VEN
106
|
Posted - 2013.10.02 20:47:00 -
[76] - Quote
Before making these changes, please, for the love of God, adjust ECM accordingly.
The last thing we need is a more powerful ECM ship. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1357
|
Posted - 2013.10.02 20:50:00 -
[77] - Quote
Akturous wrote:Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.
Still, I'll not complain about having EAF V.
I think you, me and at least two other dudes have EAF V. |
TAckermassacker
New Republic
25
|
Posted - 2013.10.02 21:02:00 -
[78] - Quote
i still need 8% more pg on hyena and kitsune. thanks in advance |
Harvey James
Deep Core Mining Inc. Caldari State
522
|
Posted - 2013.10.02 21:36:00 -
[79] - Quote
Also why is the sentinel so much better than the keres at drones?
KERES - make it creodron
Gallente Frigate Bonuses: 7.5% bonus to remote sensor dampener effectiveness per level 10% reduction in remote sensor dampener capacitor need per level to 7.5% bonus to Drone Tracking
Electronic Attack Ships Bonuses: 20% bonus to warp disruptor range per level (+10% per level) to 12.5% bonus to warp disruptor range per level 10% reduction in warp disruptor capacitor need per level to 10% bonus to Drone hitpoints and damage
Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers Fittings: 33 PWG, 205 CPU Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75) Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66) Mobility (max velocity / agility / mass / align time): 355(+10) / 4.1 / 1095000 / 6.22s Drones (bandwidth / bay): 5 / 10 to 25/50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 68km(+29km) / 550 / 7 Sensor strength: 22 Magnetometric(-.5) Signature radius: 50(-5) to 43
Role bonus 25% reduction in e-war capacitor usage Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
522
|
Posted - 2013.10.02 21:40:00 -
[80] - Quote
HYENA
Minmatar Frigate Bonuses: 10% bonus to optimal range of target painters per level (was MWD capacitor use) 10% bonus to effectiveness of target painters per level
Electronic Attack Ships Bonuses: 50% bonus to stasis webifier range per level (+30% per level) to 35% bonus to stasis webifier range per level 3% reduction in signature radius per level to 5% missile damage
Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers to 3 launchers Fittings: 36 PWG, 145 CPU Defense (shields / armor / hull) : 375(+50) / 375(+25) / 325(+25) to 410 / 375 / 350 Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69) Mobility (max velocity / agility / mass / align time): 385(+25) / 3.93 / 1083000 / 5.9s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+31km) / 600 / 7 Sensor strength: 21 Ladar Signature radius: 45(-6) to 38
Role bonus 25% reduction in e-war capacitor usage Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|
Harvey James
Deep Core Mining Inc. Caldari State
522
|
Posted - 2013.10.02 21:43:00 -
[81] - Quote
KITSUNE
Caldari Frigate Bonuses: 20% bonus to ECM target jammer strength per level 10% reduction in ECM target jammers' capacitor need per level to 10% missile velocity
Electronic Attack Ships Bonuses: 25% bonus to ECM target jammer optimal range per level (+12.5% per level) to 15% ECM optimal range 5% bonus to capacitor capacity per level to 5% missile damage
Slot layout: 3H, 5M, 2L; 1 turrets, 3 launchers Fittings: 26 PWG, 270 CPU Defense (shields / armor / hull) : 450(+50) / 250 / 275(+25) Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79) Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1117000 / 5.98s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 71km(+29km) / 520 / 7 Sensor strength: 24 Gravimetric Signature radius: 55(-3) to 43 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
522
|
Posted - 2013.10.02 21:47:00 -
[82] - Quote
SENTINEL
Amarr Frigate Bonuses: 20% bonus to energy vampire and energy neutralizer transfer amount per level 7.5% bonus to effectiveness of tracking disruptors per level
Electronic Attack Ships Bonuses: 80% bonus to energy vampire and energy neutralizer range per level (+40% per level) 60% bonus to energy vampire and energy neutralizer range per level 5% reduction in capacitor recharge time per level to 10% bonus to Drone hitpoints and damage
Slot layout: 3H, 4M, 3L; 2 turrets, 0 launchers to 3H, 4M, 3L; 2 turrets, 2 launchers Fittings: 40 PWG, 195 CPU Defense (shields / armor / hull) : 300(+25) / 425(+50) / 375(+25) to 300 / 460 / 375 Capacitor (amount / recharge rate / cap/s) : 415 / 190s (-121s) / 2.18 (+.85) Mobility (max velocity / agility / mass / align time): 340(+10) / 4.25 / 1112000 / 6.55 Drones (bandwidth / bay): 20 / 60 Targeting (max targeting range / Scan Resolution / Max Locked targets): 66km(+30km) / 575 / 7 Sensor strength: 21 Radar Signature radius: 48(-5) to 39
Role bonus 25% reduction in e-war capacitor usage Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Travasty Space
Pilots of Epic
26
|
Posted - 2013.10.02 21:53:00 -
[83] - Quote
Zarnak Wulf wrote:Akturous wrote:Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.
Still, I'll not complain about having EAF V. I think you, me and at least two other dudes have EAF V.
Hey bro I've got it too! |
M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 22:16:00 -
[84] - Quote
Damn... so... Sentinel? Wow, that's insanely epicly going to be OP, awesome until then though.
OP only compared to the competition though, the Hyena, Keres, and Kitsune will remain "meh" for the time being.
Hyena is better, but I don't see it being that great. A 3% per level bonus? No other ship has anything nearly that pitiful, and on sig radius reduction of all things? C'mon CCP... I mean its ok, but I'd rather fly an AF like a Blarpy.
This thread seems to be one big collective "Meh" aside from the Sentinel. How much herp could a herp derp derp if a herp derp could herp derp. |
Bienator II
madmen of the skies
2058
|
Posted - 2013.10.02 22:16:00 -
[85] - Quote
Travasty Space wrote:Zarnak Wulf wrote:Akturous wrote:Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers.
Still, I'll not complain about having EAF V. I think you, me and at least two other dudes have EAF V. Hey bro I've got it too!
i had it before it was cool! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Pinky Feldman
Gank Bangers I Whip My Slaves Back and Forth
612
|
Posted - 2013.10.02 22:21:00 -
[86] - Quote
Milton Middleson wrote:I have to agree with the people predicting extremely obnoxious linked kiting setups. In the context of solo frigate battles, range control and ewar >>> everything else. The only thing you'll need to worry about is your crippled DPS failing to kill the target before reinforcements arrive.
My gut says these ships still lack survivability in even small gang fights. The Hyena and Sentinel, especially, since they have to operate at a closer range than the Keres or Kitsune.
Yeah, people complaining about the Keres being underpowered, when you can literally keep stuff pointed from miles away and have enough DPS to kill their drones. It's a ship that should literally never die.
The moar you cry the less you pee |
Setsune Rin
Bite Me inc Bitten.
95
|
Posted - 2013.10.02 22:21:00 -
[87] - Quote
i dont quite get the wording on the first EAF skill bonus, how can something go to +80% with 40% per level? |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1248
|
Posted - 2013.10.02 22:32:00 -
[88] - Quote
I'm in love with first idea, those thingies are going to be AWESOME !!
Yay !! Good job. *removed inappropriate ASCII art signature* - CCP Eterne |
Just Lilly
123
|
Posted - 2013.10.02 22:41:00 -
[89] - Quote
Thats a ....load of web range Powered by Nvidia GTX 690 |
FistyMcBumBasher
Calamitous-Intent
57
|
Posted - 2013.10.02 22:45:00 -
[90] - Quote
I like the fact that these can now mesh really well with t1 cruiser and/or AF gangs. With the increased engagement range and increased capacitor, these are definitely going to be a pain in the ass to fight in small faction warfare plexes. They are going to give quite a large boost for their price tag. |
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Deacon Abox
Justified Chaos
202
|
Posted - 2013.10.02 22:47:00 -
[91] - Quote
Keres drone bay is a joke! One pidly light drone. I don't want to be insulting, but seriously are you ******* high (see I did not say something else)? anyway ffs
You should make it at least 10/20 and then it might be worth actually spending time on interacting with the damn dronebay. Wait **** that. You are giving the Sentinel 20/60, and the new SOE frig 25/75. It should be at least 15/30.
Also, ecm boats need no buffing. Too much agility on the Kitsune. And where is it written that you had to double the ewar range bonus? Couldn't you have stopped at 15 or 20% per level? Why do you want to end up with 125% optimal on this particular ship, a tech II ecm frig? Sure all those frigs that might fly out to catch it have such hefty sensor strength. |
Travasty Space
Pilots of Epic
26
|
Posted - 2013.10.03 00:03:00 -
[92] - Quote
Deacon Abox wrote:Keres drone bay is a joke! One pidly light drone. I don't want to be insulting, but seriously are you ******* high (see I did not say something else)? anyway ffs You should make it at least 10/20 and then it might be worth actually spending time on interacting with the damn dronebay. Wait **** that. You are giving the Sentinel 20/60, and the new SOE frig 25/75. It should be at least 15/30. Also, ecm boats need no buffing. Too much agility on the Kitsune. And where is it written that you had to double the ewar range bonus? Couldn't you have stopped at 15 or 20% per level? Why do you want to end up with 125% optimal on this particular ship, a tech II ecm frig? Sure all those frigs that might fly out to catch it have such hefty sensor strength.
Cause ECCM is hard Bro. |
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.03 00:14:00 -
[93] - Quote
M1k3y Koontz wrote:Damn... so... Sentinel? Wow, that's insanely epicly going to be OP, awesome until then though.
OP only compared to the competition though, the Hyena, Keres, and Kitsune will remain "meh" for the time being.
Hyena is better, but I don't see it being that great. A 3% per level bonus? No other ship has anything nearly that pitiful, and on sig radius reduction of all things? C'mon CCP... I mean its ok, but I'd rather fly an AF like a Blarpy.
This thread seems to be one big collective "Meh" aside from the Sentinel.
That is not the weak bonus. The RANGE to target painter is the pathetic bonus. IT puts the base optimal about same as lock range.. so the huge falloff of the painter is wasted.
I woudl prefer the painter range bonus reduced to 5% and the signature bonus increased to 5% per level. |
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.03 00:14:00 -
[94] - Quote
Setsune Rin wrote:i dont quite get the wording on the first EAF skill bonus, how can something go to +80% with 40% per level?
USED t be 40% now is 80%
|
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.03 00:16:00 -
[95] - Quote
Ju0ZaS wrote:Solid overall. But does the Hyena really need longer webs than a rapier. I mean, they're annoying as it is for kite ships. Now a pasky frigs will be able to web you from even further. Perhaps 40% as the Rapier and Hugin currently have would be fine and also maybe considering to bump down the bonus for both this and the recons to 30% per level would be a good idea?
Minmatar already sacrifice bonuses with the weakest of ALL e war ( painters) it sfair that they have a STRONG power on the other ewar.
Or how many rapiers use TP? THe hyena will fly with 2 bonus NEVER used. BEcause is always better to carry a secodn web than a target painter. |
Sabriz Adoudel
Compulsory Euthanasia
891
|
Posted - 2013.10.03 00:18:00 -
[96] - Quote
Love the one drone on the Keres.
Not enough to contribute to a fight, but just enough to ***** on a killmail.
Would it break anything to have four (unbonused) light drones here? Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1455
|
Posted - 2013.10.03 00:30:00 -
[97] - Quote
I can't understand how many people see something "Overpowered" Or just generally powerful and getting all excited about CCP giving them that powerful thing..
Instead of thinking of the fact that everyone else gets it.. and will have it even when you are not in it...
so many people just seem to get super excited at the thought of winmobiles... BYDI recruitment closed-ish |
Zarnak Wulf
In Exile. Imperial Outlaws.
1359
|
Posted - 2013.10.03 01:57:00 -
[98] - Quote
Garviel Tarrant wrote:I can't understand how many people see something "Overpowered" Or just generally powerful and getting all excited about CCP giving them that powerful thing..
Instead of thinking of the fact that everyone else gets it.. and will have it even when you are not in it...
so many people just seem to get super excited at the thought of winmobiles...
This ship class has been dead for four years. Ewar is supposed to have a 'pucker' effect and to give the class the neccesary oomph is going to rock the boat. Once everyone gets past the 'omygod the range' reaction they will realize that these are 20 million isk frigates with little tank and abnormally large sig radii. They are going to get blapped often. |
PlayerName
Multis Virtus
6
|
Posted - 2013.10.03 02:08:00 -
[99] - Quote
Shouldn't the Keres be able to use 4 drones like the Maulus? |
Sabriz Adoudel
Compulsory Euthanasia
892
|
Posted - 2013.10.03 02:09:00 -
[100] - Quote
Zarnak Wulf wrote:Garviel Tarrant wrote:I can't understand how many people see something "Overpowered" Or just generally powerful and getting all excited about CCP giving them that powerful thing..
Instead of thinking of the fact that everyone else gets it.. and will have it even when you are not in it...
so many people just seem to get super excited at the thought of winmobiles... This ship class has been dead for four years. Ewar is supposed to have a 'pucker' effect and to give the class the neccesary oomph is going to rock the boat. Once everyone gets past the 'omygod the range' reaction they will realize that these are 20 million isk frigates with little tank and abnormally large sig radii. They are going to get blapped often.
Yeah they are a different kind of glass cannon to the Talos, but analogous in some ways.
The Talos is easily killed and punches well above its weight in terms of dealing damage. These revamped EA frigs are easily killed but punch well above their weight in terms of providing battlefield control.
One question. Build costs - staying constant or increasing or not yet decided? Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
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Fetish McButt
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.10.03 02:49:00 -
[101] - Quote
First off: looks good in general. Very good indeed. I know many ppl cry about the ridicilious ewar ranges, but learn to live with them. The shipclass is useless atm in big picture. Only few niche pilots using em as solo or what ever.
Then few complaints. Mainly about the hyena.
- The hyena gets lesser web bonus than huginn / rapier, where the Keres gets the same bonus than lach / arazu. Why this? - The hyenas sig radius bonus is quite irrelevant. Either make it lilbit bigger, or then the MWD sig radius bonus.
Secondly the Kitsune.
- I strongly disagree on doubling the kitsunes jamming range. It already is ridiciliously high. Unmodified all lvl 5 char is 70+48. Already now, as it is, you can get it to 116km + 48km. By doubling that, you are dangerousely close to gamebreaking ranges.. Welcome back the 200km falcons. Even to a niche use of dualboxing a such ship with an alt to rescue your beloved tackled ship, you should easily be able to make it possible to jam from 200ish km. not good. Especially, as ECM is as broken as it is as a gamemechanic. |
Scatim Helicon
GoonWaffe Goonswarm Federation
2390
|
Posted - 2013.10.03 03:33:00 -
[102] - Quote
So many capacitor bonuses - I have to agree with comments earlier about making these into role bonuses and giving the hulls something useful.
Also, yes, the Keres needs some more dronebay. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Kesthely
Fleet of the Damned Ace of Spades.
54
|
Posted - 2013.10.03 03:42:00 -
[103] - Quote
While i like the changes to the Sentinel, Keres and Hyena, i don-¦t think that the Kitsune is on par with the current ECM flaws.
Since the Rebalance of the Ships, most if not all ships have gotten there sensor strength increased. In most cases this was a sensible idea. However as a Jammeing pilot you now have a Rediculously outdated ECM mechanic, in wich a T2 jamming ship doesn-¦t even have the guarantee anymore to jam a T1 Frigate.
With the addition of Sensor compensation skills, a mere 10 base strength is enough to not be able to permajammed anymore. Add this to the Lock range and esnsor strength Link, The effectiveness of ECM ships falls to an abismal succes rate
With the only guarantee that you can permajam noobships, the Kitsune, while improved is still laughable. In comparison:
This is idealized for small gang warefare:
Sentinels ewar capability while limited to guns only allow it to operate them at 80 km with good effectiveness, with its neuts and flight of drones it can take out any non drone / missile frigate / destroyer stupid enough of going after it
Keres Ewar capabilities, allows you to point to 48 km, without overheating, faction points or links. Combine this with Remote sensor dampeners, you have an effective tackle, that can stay safely at 40 km, and have all but reconships dropped its locking range below its point range
Hyena's Ewar capabilites allow you to slow down and increase the size of a ship so dramaticly that any ship approaching your fleet within 35 km (almost double with faction webs / links) knows its doomed. With an effective paint up to 80 ish km you can increase the kiting gangs damage application by nearly double that of normal.
And then we have the Kitsune. While in theory you bring this ship to lock out half of the ships you want to face, in practice you'll be Lucky if you jam a ship half of the time. In frigates, With the current cycle time of jammers, that means death. With an average Jam strength of about 13, combined with a cycle time of 20 seconds With the current ECM mechanics this ship will still not work as intended.
So a possilbe solution.
While i hope a remake of the ECM mechanics is on its way, it doesn't solve the current situation. To offset this i propose the following changes:
KITSUNE
Caldari Frigate Bonuses: 20% bonus to ECM target jammer strength per level 20% reduction in ECM target jammers' capacitor need per level (Instead of: 10% reduction in ECM target jammers' capacitor need per level)
Electronic Attack Ships Bonuses: 25% bonus to ECM target jammer optimal range per level (+12.5% per level) 20% reduction in ECM target jammers cycle time (Instead of: 5% bonus to capacitor capacity per level)
(maybe even incorporate its capacitor bonus into the hull?)
With this you reduce the cycle time of its jammers, allowing a better allocation in fast frigate combats, increase the survivability of the kitsune without makeing it much stronger, and keep a tactical niche to it no other jamming ship has. |
Jada Maroo
Native Freshfood Minmatar Republic
1234
|
Posted - 2013.10.03 04:01:00 -
[104] - Quote
Scatha wrote:Love the sentinel change.
I will love the Sentinel change more if the new Sentinel model accompanies it. |
That Seems Legit
State War Academy Caldari State
182
|
Posted - 2013.10.03 04:20:00 -
[105] - Quote
Alright, these are awesome. So awesome in fact, that I worry what you can do to the current recons. These look a bit too powerful. Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps! |
Deacon Abox
Justified Chaos
203
|
Posted - 2013.10.03 04:45:00 -
[106] - Quote
Kesthely wrote: With the only guarantee that you can permajam noobships, the Kitsune, while improved is still laughable Because ecm should be guaranteed of a permajam? |
Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 05:24:00 -
[107] - Quote
If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus. Seriously. Increasing their range was the wrong idea. -áwww.promsrage.com |
Goldensaver
Personal Defense LtD.
246
|
Posted - 2013.10.03 05:46:00 -
[108] - Quote
Kesthely wrote: KITSUNE
Caldari Frigate Bonuses: 20% bonus to ECM target jammer strength per level 20% reduction in ECM target jammers' capacitor need per level (Instead of: 10% reduction in ECM target jammers' capacitor need per level)
Electronic Attack Ships Bonuses: 25% bonus to ECM target jammer optimal range per level (+12.5% per level) 20% reduction in ECM target jammers cycle time (Instead of: 5% bonus to capacitor capacity per level)
(maybe even incorporate its capacitor bonus into the hull?)
With this you reduce the cycle time of its jammers, allowing a better allocation in fast frigate combats, increase the survivability of the kitsune without makeing it much stronger, and keep a tactical niche to it no other jamming ship has.
I would just like to point out that a 20% reduction per level at all level V's means that the cycle is literally 0 seconds, so instantaneous and merely a lockbreaker effect.
Also, reducing the cycle time can be hit or miss. Hit for reasons you listed, hit for giving less time to try to jam again after a failed jam... but miss because it means successful jams stick for less time. |
Chessur
Strontless Mistakes Fatal Ascension
156
|
Posted - 2013.10.03 07:03:00 -
[109] - Quote
I... Can't seriously believe fozzie that you think giving a linked, fed webbed hyena 87K web range is some how a good idea. Nano PvP will be completely eclipsed with this ******* monster unleashed. Its going to be fast as all hell, have amazing sig tank, and disgusting web range- all for a cheap, easily trainable hull.
In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot. This kind of unprecedented boost really places that community in a very, very difficult spot. Were these ships just made for some AT shenanigans?
Please explain to me how you see a gang dealing with that hyena? Just bring enough maulus of their own to damp everything down?
This is so far over the top. I can understand the huginn / rapier having some nice bonues. They are expensive, difficult to train, and can at least be shot at / killed. EvE has no place for these EAF monsters. EWAR is just to brutal on these frig hulls. |
Fetish McButt
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.10.03 07:10:00 -
[110] - Quote
Kesthely wrote: KITSUNE
Caldari Frigate Bonuses: 20% bonus to ECM target jammer strength per level 20% reduction in ECM target jammers' capacitor need per level (Instead of: 10% reduction in ECM target jammers' capacitor need per level)
Electronic Attack Ships Bonuses: 25% bonus to ECM target jammer optimal range per level (+12.5% per level) 20% reduction in ECM target jammers cycle time (Instead of: 5% bonus to capacitor capacity per level)
(maybe even incorporate its capacitor bonus into the hull?)
With this you reduce the cycle time of its jammers, allowing a better allocation in fast frigate combats, increase the survivability of the kitsune without makeing it much stronger, and keep a tactical niche to it no other jamming ship has.
So you want an lockbreaker that is targeted and works from 200ish km? Beacause this is what you just proposed. 20% per level = 0 cycletime = infinite ecm targeted lockbreaker. Sorry to say, but FYP.
Also the 20 second cycletime works to other direction aswell. Lucky jam, and your target is out of the game for 20seconds. Whitch btw is a VERY significant amount of time in frig pvp.
You should THINK before writing stupid ideas like this. The cycletime of ecm jammers is currently the ONLY thing making them fightable at all.
Also you never ever should expect a permajam result. Never. Not in any circumstances what so ever. Especially when gaining such a significant bonus to range. You do realize, that with bonus like that you can get the jammer optimal near to 200km. Whitch is totally unacceptable. |
|
Fetish McButt
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.10.03 07:13:00 -
[111] - Quote
Chessur wrote:I... Can't seriously believe fozzie that you think giving a linked, fed webbed hyena 87K web range is some how a good idea. Nano PvP will be completely eclipsed with this ******* monster unleashed. Its going to be fast as all hell, have amazing sig tank, and disgusting web range- all for a cheap, easily trainable hull.
In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot. This kind of unprecedented boost really places that community in a very, very difficult spot. Were these ships just made for some AT shenanigans?
Please explain to me how you see a gang dealing with that hyena? Just bring enough maulus of their own to damp everything down?
This is so far over the top. I can understand the huginn / rapier having some nice bonues. They are expensive, difficult to train, and can at least be shot at / killed. EvE has no place for these EAF monsters. EWAR is just to brutal on these frig hulls.
Play better then. Pretty much. I too hate the ECM mechanics, but still I think it has a place in gamemechanics. If you are so worried bout stuff like ability to kite away, just warp on and off, until you split them enough. And after all, the hyena is and will be oneshottable. Keres then again is not to a solo pilot, as it will damp you to 0km |
Chessur
Strontless Mistakes Fatal Ascension
156
|
Posted - 2013.10.03 07:17:00 -
[112] - Quote
Fetish McButt wrote:Chessur wrote:I... Can't seriously believe fozzie that you think giving a linked, fed webbed hyena 87K web range is some how a good idea. Nano PvP will be completely eclipsed with this ******* monster unleashed. Its going to be fast as all hell, have amazing sig tank, and disgusting web range- all for a cheap, easily trainable hull.
In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot. This kind of unprecedented boost really places that community in a very, very difficult spot. Were these ships just made for some AT shenanigans?
Please explain to me how you see a gang dealing with that hyena? Just bring enough maulus of their own to damp everything down?
This is so far over the top. I can understand the huginn / rapier having some nice bonues. They are expensive, difficult to train, and can at least be shot at / killed. EvE has no place for these EAF monsters. EWAR is just to brutal on these frig hulls. Play better then. Pretty much. I too hate the ECM mechanics, but still I think it has a place in gamemechanics. If you are so worried bout stuff like ability to kite away, just warp on and off, until you split them enough. And after all, the hyena is and will be oneshottable. Keres then again is not to a solo pilot, as it will damp you to 0km
Tell me, other than a CN RLM cerb- how are you hitting that hyena, moving around 5K+ From 60K out? Because really, if you can name any ship- please do so. The cerb is going to struggle to apply full DPS at that point with out some crash on board.
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future. |
Altrue
Exploration Frontier inc
583
|
Posted - 2013.10.03 07:28:00 -
[113] - Quote
Overall these changes looks good, but these frigates are still underpowered and useless imo. Some more than others of course.
Take the griffin for instance : It will win some range but it's still as squishy and as expensive as before. So basically, due to his poor speed (even LOWER than the regular griffin o_O) every T1 frigate will be able to catch it and kill it. For larger vessels, let's hope he's not in the optimal range of their long range turrets ! Or at drone range, because otherwise that could very likely be a oneshot.
I am aware that giving these frigate more resilience would represent a MAJOR change in terms of game design, but in my case they still cost as mush, and they are still as weak as before. So except if you're a large alliance with a reimbursment program that allow you to throw them in a suicide fight, you will just loose money using this ship. GŁŁ <= Me |
ArmyOfMe
Teddybears. Nocturnal Legion
169
|
Posted - 2013.10.03 08:35:00 -
[114] - Quote
Way to kill off any form of solo pvp with something bigger then a frig in low sec r3tarded changes that makes these frigs way to overpowerd. Jaden Adoudel > If I knew where you'd live I'd ******* blow your head off
|
Rab See
Fool Mental Junket
14
|
Posted - 2013.10.03 09:11:00 -
[115] - Quote
Kagura Nikon wrote:Ju0ZaS wrote:Solid overall. But does the Hyena really need longer webs than a rapier. I mean, they're annoying as it is for kite ships. Now a pasky frigs will be able to web you from even further. Perhaps 40% as the Rapier and Hugin currently have would be fine and also maybe considering to bump down the bonus for both this and the recons to 30% per level would be a good idea? Minmatar already sacrifice bonuses with the weakest of ALL e war ( painters) it sfair that they have a STRONG power on the other ewar. Or how many rapiers use TP? THe hyena will fly with 2 bonus NEVER used. BEcause is always better to carry a secodn web than a target painter.
I would love to see the stats on how often rapiers and huggins use painter over web - or mix them. They typically dont in my experience. Their slot layout screams shieldtank, the speed meta screams shieldtank, and the slot they use for ewar ... The Web is a lot better at the job, and provides offence and defence. The painter provides offence only - no defence whatsoever.
Hyena - slows it down, makes it big - paper thin, can be oneshotted. Sentinel - eats cap, disrupts guns, missiles only defence issue. Kitsune - jams it - game over. Keres - points it, damps it - more akin to Kitsune. My favourite.
In a gang, and I only think 'in gang' - they will all do well, but I guarantee a crapton more Hyenas will die .. and then stop getting used. Just like now. |
Gorski Car
ElitistOps Pandemic Legion
81
|
Posted - 2013.10.03 09:21:00 -
[116] - Quote
Bads stay bad these ships will die instantly. |
Harvey James
Deep Core Mining Inc. Caldari State
525
|
Posted - 2013.10.03 09:30:00 -
[117] - Quote
Prometheus Exenthal wrote:If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus. Seriously. Increasing their range was the wrong idea.
Indeed my hopes of e-war /recons getting there e-war ranges nerfed is fading fast with making EAS so potent for a fraction of the cost/training time of a recon the buff to T1 e-war ships was bad enough but tackling ranges are getting excessive with the potential of 100km webs and points despite the recent link nerf it seems everything is getting changed toward long range blob warfare. just when skirmish ships like cruisers and HAC's get a buff you do counter productive things like this... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Silenciel
French Kiss Singularity Astromechanica Federatis
5
|
Posted - 2013.10.03 09:32:00 -
[118] - Quote
The sentinel has more drone capacities than the Keres ? Strange.
Else is ok. |
Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
16
|
Posted - 2013.10.03 09:37:00 -
[119] - Quote
Chessur wrote: In fact all of the EAF's have gotten ridiculous. EWAR is so punishing to a small gang / solo pilot.
I do not plan to fly this ships anytime soon, but this new stats, mixed with my beautiful sec status and the current gate gun mechanics in low sec concerns me a bit. Will be possible for me to go in my hunting roams after this?
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1459
|
Posted - 2013.10.03 09:59:00 -
[120] - Quote
Prometheus Exenthal wrote:If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus. Seriously. Increasing their range was the wrong idea.
Not empty quoting i swear. BYDI recruitment closed-ish |
|
Celas Inouye
The James Gang
0
|
Posted - 2013.10.03 10:00:00 -
[121] - Quote
Chessur wrote:
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already? |
sytaqe violacea
R.I.O.T Rainbow Dash Friends
13
|
Posted - 2013.10.03 10:14:00 -
[122] - Quote
I wish 5th Mid Slot be given to Hyena. Minmatar Tech2 resist is good for shield tanking.
4 mid slots could be used following pattern AB/MWD, web, web, MSE good for gate camp MWD, web, point, MSE maybe good fit under the specific situation AB, web, scram, MSE uh...tanky tackler?
if 5th slot were there AB, MWD, web, point, MSE dual prop! MWD, web, point, CapBooster, MSB T2Warrior can't kill me! AB, web, point, CapBooster, MSB HAM can't break my tank! AB, web, web, point, MSE useful to capture cruiser in the plex and blob it AB, web, web, TD, point solo PvP! MWD, web, web, point, CapBooster (and SAR in Low slot, Smartbomb in High slot) Armor tanking! AB/MWD, web, web, TP, MSE fleet support! AB/MWD, web, web, MSE, MSE I'm tanky!
more choice, more fun |
Tepalica
ACME-INC
24
|
Posted - 2013.10.03 10:42:00 -
[123] - Quote
They are all great, but...
25/50 drone bandwidth/bay on the Sentinel perhaps? wink wink-nudge nudge
Keres with 5/10 bandwidth/bay? Seriously? That's just sad, useless and embarrasing....either buff it properly or remove it completely! |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3541
|
Posted - 2013.10.03 10:44:00 -
[124] - Quote
PlayerName wrote:Shouldn't the Keres be able to use 4 drones like the Maulus?
The Maulus doesn't have Arazu point range
Combination of damps and that scram range on a MWD frigate means that you can't give it serious ranged dps. Notify-á-á You cannot do that while warping. |
Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 10:48:00 -
[125] - Quote
The more I look the more I get convinced that CCP shoudl stop mixign WEB and paitner bonuses. Because 95% of time people will dropt he painter to put and extra web. THe paitner is naturally much weaker e-war than any other.
That basically means hyena has only 1 bonus (since the 3% signature bonus is somethign that coudl be very well in the hull initial value and probably already accounted by not giving hyean same signature as it would have otherwise).
So Hyena is a ship with 1 very strong bonus and 3 fake bonuses.
I do nto knwo hwo to fix it. But Target painters mixed with webs are not gonna win much place. |
Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 10:53:00 -
[126] - Quote
Kesthely wrote:
Hyena's Ewar capabilites allow you to slow down and increase the size of a ship so dramaticly that any ship approaching your fleet within 35 km (almost double with faction webs / links) knows its doomed. With an effective paint up to 80 ish km you can increase the kiting gangs damage application by nearly double that of normal.
Problem is painting at 80 km is not that useful, because you will want to be within web range (your web range) and at that range its just better to bring yet another web. Also peopel wil not fit much of faction webs on these, they are too fragile, the fction webs will renain in the rapiers.
I would love if the target painter range obnus would be swapped for anything... a 5% AB speed bonus woudl be my personal choice :P
|
Body Shield
The Hatchery Team Liquid
8
|
Posted - 2013.10.03 10:53:00 -
[127] - Quote
Celas Inouye wrote:Chessur wrote:
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already? To fight Griffins as they are now, you need to just exceed their lock range, or just shoot them.
You're confusing the two terms running away and staying on the field. Running away means literally not fighting, and leaving the field. Any self respecting gang that doesn't bring Hyenas to the field will be ********, they will be everywhere, and there will be more than one at all times.
So I guess you can't do any solo work on the field vs another gang, yeah ok, that sounds like fun and emergent game-play. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
269
|
Posted - 2013.10.03 10:57:00 -
[128] - Quote
Body Shield wrote:Celas Inouye wrote:Chessur wrote:
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already? To fight Griffins as they are now, you need to just exceed their lock range, or just shoot them. You're confusing the two terms running away and staying on the field. Running away means literally not fighting, and leaving the field. Any self respecting gang that doesn't bring Hyenas to the field will be ********, they will be everywhere, and there will be more than one at all times. So I guess you can't do any solo work on the field vs another gang, yeah ok, that sounds like fun and emergent game-play.
You're always free to bring an alt in a maulus along. But ye, going 5v1 is usually a lose by default, and there is nothing wrong with that. Just recently lemminged our 5 man fleet into an identical 5-man fleet, just that they had logistics and ewar ontop. Well, and maybe 1-2 more dps ships. Anyways, guess who won! https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
878
|
Posted - 2013.10.03 10:58:00 -
[129] - Quote
Chessur wrote: Tell me, other than a CN RLM cerb- how are you hitting that hyena, moving around 5K+ From 60K out? Because really, if you can name any ship- please do so. The cerb is going to struggle to apply full DPS at that point with out some crash on board.
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
If you're soloing in a light , relative short-ranged ship, the situation is no different to a Rapier arriving on grid at range. Presumably you have some method of dealing with that rather than just crying on the forums?
If you're in gang, then just kill it or damp it. Rail Deimos, for a start. |
sytaqe violacea
R.I.O.T Rainbow Dash Friends
13
|
Posted - 2013.10.03 11:09:00 -
[130] - Quote
Kagura Nikon wrote: I would love if the target painter range obnus would be swapped for anything... a 5% AB speed bonus woudl be my personal choice :P
I think 5% bonus to the velocity factor of stasis webifiers per level is more proper. |
|
Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
313
|
Posted - 2013.10.03 11:14:00 -
[131] - Quote
Hmm, FW plexes are going to get messy now and lml talwars are now the only viable ship to engage these things with if you are solo (but good luck getting and holding a point.
That said at least they are now viable I guess, although I didn't think range buffs would have been the thing that CCP did to them... |
Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 11:14:00 -
[132] - Quote
sytaqe violacea wrote:Kagura Nikon wrote: I would love if the target painter range obnus would be swapped for anything... a 5% AB speed bonus woudl be my personal choice :P
I think 5% bonus to the velocity factor of stasis webifiers per level is more proper.
Yes but that would likely generate a grand uproar. That coudl work if the range bonus was mage 60% per level and not 80% |
Mra Rednu
Black Watch Guard
348
|
Posted - 2013.10.03 11:14:00 -
[133] - Quote
I think the Sentinel is the most balanced of them all, to apply it's main FU ewar it got to be in the fight and in danger, the rest look to be pretty op in skilled hands and can apply their ewar outside of normal frig combat range. |
Kenrailae
Mind Games. Suddenly Spaceships.
34
|
Posted - 2013.10.03 11:23:00 -
[134] - Quote
I'd actually like to see any of these regularly beat out an ishkur, dramiel, or daredevil.
This proposed iteration of the EAF's will definitely have fun rolling all over 'lower end' frigs, but I'm seriously skeptical of how well they'll do against the higher end, long standing dominant frig's like the Daredevil/Dramiel, Ishkur/Harpy/Hawk.
Yeah, the occasional upset(read Imicus vs Enyo) happens, but I don't think these will be able to routinely 1v1 most the AF's and faction frigs. The Law is a point of View |
Zarnak Wulf
In Exile. Imperial Outlaws.
1359
|
Posted - 2013.10.03 11:25:00 -
[135] - Quote
I like all the 'Hyena is OP!' arguments that include faction webs and Skirmish links. |
Necharo Rackham
The Red Circle Inc.
2
|
Posted - 2013.10.03 11:51:00 -
[136] - Quote
Gypsio III wrote: If you're soloing in a light , relative short-ranged ship, the situation is no different to a Rapier arriving on grid at range. Presumably you have some method of dealing with that rather than just crying on the forums?
If you're in gang, then just kill it or damp it. Rail Deimos, for a start.
A rail deimos is going to have trouble tracking a frig at that distance, let alone one going at close to 5K (which means it can keep transversal up while chasing) with a sig radius bonus - a rapier won't have those advantages.
I think it's good that they are giving EASes a role - but they are definitely shrinking the engagement envelope for smaller gangs/solo pvpers. |
Ong
Born-2-Kill Against ALL Authorities
92
|
Posted - 2013.10.03 11:55:00 -
[137] - Quote
These are going to kerb stomp small gang pvp.
Right now going to mess with test or goons or some other some other null entity that has allot of younger players generally goes like this:
Go to whatever staging system they are in with a couple of cynas/vagas and a recon or 2, mess around a little on the undock killing some fools and wait for them to forum up a gang to come kills us. When they undock kite off a bit and kill the swarm of tackle frigs and hopefully a couple of their hacs or whatever that burn off there group to far. At some point they will have just to many and you have to leave. We get some kills and they usually get a kill or 2 of some shiney ships from people that ****** up, everyone has some fun.
With these changes the younger dudes in rifters will now become a swarm of 4-5kms ships with tiny sigs and 60km points and webs that will be able to lock everyone down instantly, so why would we even go there for that fight? So no one gets any fun.
Also why the hell would anyone fly an inty over these? It sure aint for bubble immunity, your pretty much obsoleting a whole other class of ship with these OP monsters. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3541
|
Posted - 2013.10.03 12:01:00 -
[138] - Quote
I feel sorry for you if that's the small gang pvp you have settle for.
Notify-á-á You cannot do that while warping. |
Harvey James
Deep Core Mining Inc. Caldari State
525
|
Posted - 2013.10.03 12:02:00 -
[139] - Quote
i have to agree with those saying the ranges are overly buffed .. its the wrong approach entirely here.. people want EAF's too have more survivability and some combat capability more akin to mini combat recons rather than reflect the e-war ranges of recons which are already OP to begin with... along with a useful role bonus.
Bottom line webs and points on Recons are OP and need a nerf .. not buff EAF so they are equally OP.. stop nerfing small gang think what you did to the bellicose and arbitrator in making them useful combat ships and the look at my suggestions of possible bonuses and ships stats and then you might be going in the right direction. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Barrogh Habalu
Imperial Shipment Amarr Empire
527
|
Posted - 2013.10.03 12:02:00 -
[140] - Quote
Kenrailae wrote:I'd actually like to see any of these regularly beat out an ishkur, dramiel, or daredevil.
This proposed iteration of the EAF's will definitely have fun rolling all over 'lower end' frigs, but I'm seriously skeptical of how well they'll do against the higher end, long standing dominant frig's like the Daredevil/Dramiel, Ishkur/Harpy/Hawk.
Yeah, the occasional upset(read Imicus vs Enyo) happens, but I don't think these will be able to routinely 1v1 most the AF's and faction frigs. The question is, are they designed to be 1v1 pwnmobile? Or rather, must they be capable of it in order to have a niche? |
|
Chessur
Strontless Mistakes Fatal Ascension
160
|
Posted - 2013.10.03 12:06:00 -
[141] - Quote
Celas Inouye wrote:Chessur wrote:
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
Confirming. It's called adapting, there, Skippy. I can agree that the ranges on these EAFs could do with a bit of lowering (Half their range bonuses that have been suggested and play with it from there), but other than that, yes. Run away, regroup and come up with a plan to deal with ships like this. Or you could always run away as you suggested. Isn't that what you do to griffins already?
Griffens get FOF missiled, or I can actually shoot / kill them. They are not sitting out at suer extreme ranges.
And no you may not call me skippy / adapting. There is no way to adapt to a hyena when you are solo / super small gang. Those things are going to be fuckign nightmares. Again, solo / small gang pilot running away and 're-grouping' as advice. WTF kind of idea is that?
Gypsio III wrote:Chessur wrote: Tell me, other than a CN RLM cerb- how are you hitting that hyena, moving around 5K+ From 60K out? Because really, if you can name any ship- please do so. The cerb is going to struggle to apply full DPS at that point with out some crash on board.
Play better then? Stop spouting off crap.
Just warp away?
So trying to confirm that you are telling me to just run away from fights, and to somehow play better vs a ship that can web we from insane distances where most ships struggle to even reach? Yah... I too love flying only RLM cerbs for the foreseeable future.
If you're soloing in a light , relative short-ranged ship, the situation is no different to a Rapier arriving on grid at range. Presumably you have some method of dealing with that rather than just crying on the forums? If you're in gang, then just kill it or damp it. Rail Deimos, for a start.
A rapier is not going to be cruising around at 5KS+ I can also shoot and at least kill a rapier, my ships are faster than a rapier. Yes they are still huge problems, however they can be dealt with. But the hyena alone.... is way faster than my ship, and has absurd range, sig tank, and web rage. The game needs fewer recons, not more.
How is this crying? I am pointing out blood facts here. FFS I can 100% promise you that anyone disagreeing with me, has no appreciable pvp experience at all. Stop talking out of your ass. A rail deimos? You do realize how **** the tracking is on that thing right?
Damp it? Ok so the only way to counter EAF's is to fly with more EAF's than the gang your fighting?
Sounds like some fun solo v blob / small gang v blob gameplay to me.
Zarnak Wulf wrote:I like all the 'Hyena is OP!' arguments that include faction webs and Skirmish links.
there is no reason not to include it. If you don't fit faction webs to your rapier, you are either bad at game and poor- or bad at game.... and just bad.
|
Ong
Born-2-Kill Against ALL Authorities
93
|
Posted - 2013.10.03 12:10:00 -
[142] - Quote
Roime wrote:I feel sorry for you if that's the small gang pvp you have settle for.
Not the only, we do it all, buts its a part of it. |
Dex Slim
Phrike Squadron
6
|
Posted - 2013.10.03 12:10:00 -
[143] - Quote
Kenrailae wrote:I'd actually like to see any of these regularly beat out an ishkur, dramiel, or daredevil.
This proposed iteration of the EAF's will definitely have fun rolling all over 'lower end' frigs, but I'm seriously skeptical of how well they'll do against the higher end, long standing dominant frig's like the Daredevil/Dramiel, Ishkur/Harpy/Hawk.
Yeah, the occasional upset(read Imicus vs Enyo) happens, but I don't think these will be able to routinely 1v1 most the AF's and faction frigs.
It takes two neut cycles (which takes under 8 seconds overheated and with low-grade talismans) from a maximum range of 32km for a Sentinel to cap out any frigate/assault ship. After that it's game over for any ship not able to return damage. You'll just tracking disrupt ships with projectile weapons so they won't hit you or the drones, and well, all hybrid/laser boats will be sitting ducks after they are drained.
I'd say this ship is quite overpowered. |
Michael Harari
Genos Occidere HYDRA RELOADED
672
|
Posted - 2013.10.03 12:13:00 -
[144] - Quote
Prometheus Exenthal wrote:If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus. Seriously. Increasing their range was the wrong idea.
Absolutely.
The right thing to do was to nerf their ewar abilities, and buff their combat abilities. Turn them into massively toned down AT ships basically.
|
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
878
|
Posted - 2013.10.03 12:15:00 -
[145] - Quote
Necharo Rackham wrote:A rail deimos is going to have trouble tracking a frig at that distance, let alone one going at close to 5K (which means it can keep transversal up while chasing) with a sig radius bonus - a rapier won't have those advantages.
Yeah, a linked Hyena will do 5 km/s with a 150 m sig (links in being overpowered non-shocker?), if I altered it right in EFT. That's very hard for a Deimos to track if it's being orbited, but in a small gang situation, keeping up transversal on all hostiles becomes trickier.
While a RLML Cerb will certainly be the best damage counter to these frigs, I'm not convinced that they represent something new and terrible in typical small gang environments. They're pretty vulnerable to even unbonused damping, for example. |
Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 12:16:00 -
[146] - Quote
Chessur wrote:
there is no reason not to include it. If you don't fit faction webs to your rapier, you are either bad at game and poor- or bad at game.... and just bad.
completely different to faction web a rapier and ahyena. Hyena will die 50 times more. Its can be easily insta popped. You woudl be wastign isk most of time using faction webs on it.
|
Michael Harari
Genos Occidere HYDRA RELOADED
672
|
Posted - 2013.10.03 12:18:00 -
[147] - Quote
Or just nerf the eafs and then let them use ewar or ewar immune ships |
Michael Harari
Genos Occidere HYDRA RELOADED
672
|
Posted - 2013.10.03 12:19:00 -
[148] - Quote
Kagura Nikon wrote:Chessur wrote:
there is no reason not to include it. If you don't fit faction webs to your rapier, you are either bad at game and poor- or bad at game.... and just bad.
completely different to faction web a rapier and ahyena. Hyena will die 50 times more. Its can be easily insta popped. You woudl be wastign isk most of time using faction webs on it.
Hyena is probably just as survivable as a huginn, since it goes twice as fast and has a third of the sig |
Fetish McButt
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.10.03 12:22:00 -
[149] - Quote
Chessur wrote:
Griffens get FOF missiled, or I can actually shoot / kill them. They are not sitting out at suer extreme ranges.
And no you may not call me skippy / adapting. There is no way to adapt to a hyena when you are solo / super small gang. Those things are going to be fuckign nightmares. Again, solo / small gang pilot running away and 're-grouping' as advice. WTF kind of idea is that?
FA super small gang = 150 dudes. Yes, I know its difficult to live in eve like this. Anything with med longrange guns and fast lock can kill the hyena even before it gets its speed up. HTFU |
Alsyth
85
|
Posted - 2013.10.03 12:23:00 -
[150] - Quote
Very good but: -Kitsune speed? -Keres damp range? |
|
Ong
Born-2-Kill Against ALL Authorities
93
|
Posted - 2013.10.03 12:23:00 -
[151] - Quote
Maybe tern them into pure support ships,
Hyena gets Target painter bonus
Keres gets Damp bonus
Kitsune gets ECM bonus
Sentinel gets Tracking disruptor bonus
Tackle bonus's are op |
Gorski Car
ElitistOps Pandemic Legion
82
|
Posted - 2013.10.03 12:30:00 -
[152] - Quote
Prometheus Exenthal wrote:If these things go live as is, the only viable ship to solo around in will be a RLML Cerberus. Seriously. Increasing their range was the wrong idea.
I might actually agree with Prometheus for once. But then again anyone not abusing a RLML Cerb right now is a bad. |
Kesthely
Fleet of the Damned Ace of Spades.
54
|
Posted - 2013.10.03 12:31:00 -
[153] - Quote
Ehm i think i made a mistake there:
Quote:I would just like to point out that a 20% reduction per level at all level V's means that the cycle is literally 0 seconds, so instantaneous and merely a lockbreaker effect.
What i ment was halving wich would result in 10% reduction per level.
a 10 second jam cycle for the kitsune instead of a 20 second in my eyes at least makes a lot more sense. Editing Original post. |
Bloody2k
DER AUFSTAND
9
|
Posted - 2013.10.03 12:37:00 -
[154] - Quote
Whats about an special immunity:
Sentinal(Amarr) against theyr own special - NEUT/NOS or against theyr counterpart - Target Painter
Kitsue (Caldari) against theyr own special - ECM or against theyr counterpart - Dampener
Keres (Gallente) against theyr own special - Dampener or against theyr counterpart - ECM
Hyena (Minmatar) against theyr own special - Target Painter or against theyr counterpart - NEUT/NOS |
Major Killz
La Fraternite
239
|
Posted - 2013.10.03 12:39:00 -
[155] - Quote
Hmm.
I'm in favor of increasing survivability instead of increasing ANYTHING RELATED TO ELECTRONIC WARFARE. The Hyena would be an exception.
note: the Keres, Kitsune and Sentinel have always worked well and do NOT really much done. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Kagura Nikon
Mentally Assured Destruction
536
|
Posted - 2013.10.03 12:42:00 -
[156] - Quote
Michael Harari wrote:Kagura Nikon wrote:Chessur wrote:
there is no reason not to include it. If you don't fit faction webs to your rapier, you are either bad at game and poor- or bad at game.... and just bad.
completely different to faction web a rapier and ahyena. Hyena will die 50 times more. Its can be easily insta popped. You woudl be wastign isk most of time using faction webs on it. Hyena is probably just as survivable as a huginn, since it goes twice as fast and has a third of the sig
Still too vulnerable to simple things as artie ruptures at very start of engagements etc... rapiers are much harder to vanihs from battlefield sicne they usually live long enoguh for logis to save them. |
Rab See
Fool Mental Junket
14
|
Posted - 2013.10.03 13:27:00 -
[157] - Quote
Bloody2k wrote:Whats about an special immunity:
Sentinal(Amarr) against theyr own special - NEUT/NOS or against theyr counterpart - Target Painter
Kitsue (Caldari) against theyr own special - ECM or against theyr counterpart - Dampener
Keres (Gallente) against theyr own special - Dampener or against theyr counterpart - ECM
Hyena (Minmatar) against theyr own special - Target Painter or against theyr counterpart - NEUT/NOS
LOL - for counterpart immunity - yes - Amarr would get nothing. Nobody uses painters except Golems in missions. And I suspect it would be more than welcome for Hyena as a fast tackler to avoid Neuts. Its a good idea, but the Hyena is still gimped with painters - the crappest of bonuses.
|
Baali Tekitsu
God Bless My Enemies
14
|
Posted - 2013.10.03 13:40:00 -
[158] - Quote
you would be surprised how stronk and useful this bonus is (dreadblapping). |
Rab See
Fool Mental Junket
14
|
Posted - 2013.10.03 13:48:00 -
[159] - Quote
Baali Tekitsu wrote:you would be surprised how stronk and useful this bonus is (dreadblapping).
Yup - the whole of eve must be rejoicing - everyone BUY hyena NOW, its the new WTFPownMobile. Get out your dreads and find something to blap. |
Baali Tekitsu
God Bless My Enemies
14
|
Posted - 2013.10.03 13:53:00 -
[160] - Quote
Hyenas are going to be THE thing to run capital escalations, you read it here first. |
|
Sofia Wolf
Ubuntu Inc. The Fourth District
262
|
Posted - 2013.10.03 14:18:00 -
[161] - Quote
I like that you kept sig radius reduction on Hyena, however I think -3% per level is inadequate. Compared to -15% MWD sig reduction of Talwar and interceptors -3% is kind of underwhelming to say the least.
True, Hyena's sig bonus will benefit even AB fits, but given how small it is, and that Hyena's sig bonus, despite years of service, has newer been found overpowered, I'd like you to consider increasing sig radius bonus to -4%/level, possibly even to -5%/level.
Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1248
|
Posted - 2013.10.03 15:18:00 -
[162] - Quote
That Seems Legit wrote:Alright, these are awesome. So awesome in fact, that I worry what you can do to the current recons. These look a bit too powerful.
Had this same feeling at the beginning but assumed their range and number of modules abilities will not step on recons ones which would be silly.
You made a point however that must be considered thou. *removed inappropriate ASCII art signature* - CCP Eterne |
Tetsuo Tsukaya
Pixel Navigators
149
|
Posted - 2013.10.03 15:39:00 -
[163] - Quote
Nice, so if you want to solo you can either bring an arty rupture and only be able to volley hyenas off the field at the start of engagements and then run away, or you bring a typical solo ship is designed to do damage at unbonused point ranges and then die to every gang webbing you with a hyena from outside range you can hit back from.
Between this, the warp speed changes and the interceptor bubble immunity this expansion is a triple smack down to the idea of up engaging against bigger gangs solo. Wildly disappointing expansion tbh, seriously wtf ship can viably fight solo against a gang that has a Hyena as part of fleet comp? And now if you disengage to a celestial in your stabber for instance the bigger gang will have tackle waiting for you as soon as you land.
Ughhhh |
Zarnak Wulf
In Exile. Imperial Outlaws.
1359
|
Posted - 2013.10.03 16:03:00 -
[164] - Quote
So far only Harvey James has really jumped out with counter proposals on the EAS. There's only so many things they could have done with the things.
Novelty Item:
They work against supercaps.
Survivability:
They get really small. Really fast. A lot more EHP. Their e-war continues to have a limited range. CCP didn't go this route.
E-War:
Expand their e-war so they become 'decentralized' per their descriptions. They still have obnoxiously large sig radii and little EHP to keep them squishy and limited in their own way. Current path.
Most of the 'don't like' responses so far could also be written as 'keep them broken. We like it that way.' There is a very thin line with this class between OP and worthless. |
Flyinghotpocket
Nasranite Watch OLD MAN GANG
177
|
Posted - 2013.10.03 16:14:00 -
[165] - Quote
REALLY? after how many years of absolute bitching and people wanting eaf's to be good you still didnt change the fundamental thing that makes them all SUCK? their sig radius? litterly NOTHING has changed with these ships. they will still die to ANY battleship that looks at them funny |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
508
|
Posted - 2013.10.03 16:15:00 -
[166] - Quote
A 76km web seems a bit OP... |
Marlona Sky
D00M. Northern Coalition.
4255
|
Posted - 2013.10.03 16:24:00 -
[167] - Quote
I have to agree that these changes take EAF from worthless to incredibly OP.
Was there a Plan B for EAS revamp? . |
Tetsuo Tsukaya
Pixel Navigators
151
|
Posted - 2013.10.03 16:35:00 -
[168] - Quote
Flyinghotpocket wrote:REALLY? after how many years of absolute bitching and people wanting eaf's to be good you still didnt change the fundamental thing that makes them all SUCK? their sig radius? litterly NOTHING has changed with these ships. they will still die to ANY battleship that looks at them funny
Yeah it's kind of like a 20m ISK frigate was never intended to be part of battleship fleet comps or something...
What CCP isn't getting here is that nobody is going to like balancing ships around the idea of "you know what's a good counter to these? Bring more of them!" and that's exactly what these EAFs are at least within their hull class. You've made frigate hulls that can shut down other ships from well outside every other frigates lock range let alone damage range, wtf is the counter to these ships other than "bring your own!" or sniper ships several classes above them? Give me a gang of ships heavily comped towards EAFs and I guarantee no similar sized frig/Dessie/cruiser gang is going to have a chance in hell of winning that engagement unless they bring their own EAFs to counter my EAFs, and that's terrible balancing. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1360
|
Posted - 2013.10.03 16:47:00 -
[169] - Quote
Tetsuo Tsukaya wrote:Flyinghotpocket wrote:REALLY? after how many years of absolute bitching and people wanting eaf's to be good you still didnt change the fundamental thing that makes them all SUCK? their sig radius? litterly NOTHING has changed with these ships. they will still die to ANY battleship that looks at them funny Yeah it's kind of like a 20m ISK frigate was never intended to be part of battleship fleet comps or something... What CCP isn't getting here is that nobody is going to like balancing ships around the idea of "you know what's a good counter to these? Bring more of them!" and that's exactly what these EAFs are at least within their hull class. You've made frigate hulls that can shut down other ships from well outside every other frigates lock range let alone damage range, wtf is the counter to these ships other than "bring your own!" or sniper ships several classes above them? Give me a gang of ships heavily comped towards EAFs and I guarantee no similar sized frig/Dessie gang is going to have a chance in hell of winning that engagement unless they bring their own EAFs to counter my EAFs, and that's terrible balancing.
Any kind of missiles ship. Kestrel. Talwar. Corax. Load FoF missiles if you can't lock. Any kind of specialized drone boat. Launch drones. Wait for ship to aggro. These ships will have little if any tank. They can't sig tank for ****. And they aren't that fast.
|
Tetsuo Tsukaya
Pixel Navigators
151
|
Posted - 2013.10.03 16:56:00 -
[170] - Quote
Except that you've got no tackle so every ship you primary can just peace out, pull range or bounce out. Unless you count losing a bunch of ships before the enemy gang warps off as winning, you can't really do **** in a small gang without tackle |
|
XvXTeacherVxV
S.E.N.T.I.N.E.L.
27
|
Posted - 2013.10.03 16:58:00 -
[171] - Quote
CCP Rise wrote:
GOALS
Make them more useful
Make them sensible in relation to the new t1 disruption frigs
Avoid overlap with other classes (interceptors and disruption frigs?)
DESIGN HIGHLIGHTS
Increased the range bonus from Electronic Attack Ship skill on all four ships significantly
Slightly increased base hp
Slightly increased maxvelocity
Increased lock range significantly
Increased cap recharge from 1.33/sec to around 2/sec (this is a big deal)
Increasing the range for points/webs/ecm/neuts on these ships should hopefully make them useful enough to show up in lighter/faster fleets that need recon type support but want either faster or cheaper ships doing it. The base stat buffs are to bring them close to where the disruptions frigs are.
Glad to see these getting some attention, but I don't think the ehp and sig radius changes are enough. Interceptors can get away with ehp like that because they're not supposed to get hit. The only plan for these ships seems to be "don't be in range". Increasing the EWAR range bonus helps them do that, but it forces them into fleet roles instead of being good for solo stuff too (except the sentinel, which looks overpowered to me as it's suggested).
Past 20-30k most frig DPS drops off entirely unless they have drones, especially since these ships have no bonuses to damage projection. Obviously they shouldn't be DPS monsters or anything, but I don't get why they're not at least close to on par with interceptors.
I'd drop the range bonus, and do some combination of the following: increase their ehp a bit more, lower their sig to around 40m, give them each (except the sentinel maybe) another high-slot and weapon hardpoint. If you really want to make them interesting, give them cloaks too. |
Gorgoth24
Sickology Dead Terrorists
47
|
Posted - 2013.10.03 17:24:00 -
[172] - Quote
Definitely seems to me that the keres should be getting a much larger dronebay. Since the sentinel neuts out most tanks, doesn't it make sense the keres does more damage? As it is it's only a fleet support ship, but I think it could use a few more drones.
|
Varathius
Absinthe Brothers 24eme Legion Etrangere
47
|
Posted - 2013.10.03 17:32:00 -
[173] - Quote
let the space weeping of the enemy gankers begin. |
Dinsdale Pirannha
Pirannha Corp
1287
|
Posted - 2013.10.03 17:34:00 -
[174] - Quote
So if I am reading this properly, a Kitsune can lock (with fleet boost) at 134 km, and will be able to use jammers at optimal at 130 plus km with 4 individual jamming strength of about 13.9 per module (Vulture plus 2 sig distortion amps), with a speed of about 2677 m /s......No, that is not OP at all,
I personally love jamming, and think the module strengths are fine, especially since the introduction of the new sensor skills which nerfed jamming across the board.
But you will have entire fleets of 30M ships, warping in at 130 km out, essentially untouchable by most weapon systems, and jamming the opposition out of existence as they lock so fast. How long before we see the large blocs flying entire wings, or even fleets, of throwaway cost EWAR T2 frigates.
And yes, everyone now counter with "well, then fit ECCM". But that does not work when faced with hordes of such ships, which will happen since they are so cheap.
Frankly, I wold love to be an EUNI Fleet Doctrine director, and telling every UNIsta, "get your jamming skills and T2 Caldari frig skills up, we are heading to Rancer to jam out the entirety of The United, on a Sunday".
But the fact that such a fast, maneuverable ship is so capable at such an extended range, AND SO CHEAP, is just wrong. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Kenrailae
Mind Games. Suddenly Spaceships.
34
|
Posted - 2013.10.03 18:12:00 -
[175] - Quote
Dex Slim wrote:It takes two neut cycles (which takes under 8 seconds overheated and with low-grade talismans) from a maximum range of 32km for a Sentinel to cap out any frigate/assault ship. After that it's game over for any ship not able to return damage. You'll just tracking disrupt ships with projectile weapons so they won't hit you or the drones, and well, all hybrid/laser boats will be sitting ducks after they are drained.
I'd say this ship is quite overpowered.
The only real thing I feel needs to be changed with these is the sentinel band width reduced to 15 and drone bay reduced a bit, with the Keres getting a small drone bandwidth/bay increase.
Anyone who's solo'ing already knows there are ships they cannot fight, that if they try to fight, they will die. A punisher does not try to fight an ishkur or dramiel, as a general rule. A cruiser GTFO's or proceeds very cautiously at the sight of a condor.
All that is going to happen here are people are going to figure out which ships can and can't fight a sentinel. And most AF's are still going to laugh at these. Missile boats care very little for your tracking disruption. Sure, they're vulnerable to neuts. But an EAF's damage is so low an AF's natural 'toughness for a frig' should just be inconvenienced. 4 unbonused light drones don't really do that much damage. And for the theoretical 'capping out' they have to be neut fit in the highs, so they are it's ONLY damage. Yeah, Enyo, Retribution, and Harpy, might struggle a bit, but all 3 of those are pretty tanky AF's too. They'll just have to adjust their strategy or pick their fights. The world won't end.
While there are always exceptions to the rule, in general these ships are not going to be well suited to solo work. Too fragile in the event they do get caught, too expensive when a T1 variant can do most the job anyway, and easy to spot on D scan and avoid or counter.
Yeah, a Kitsune is gonna be interesting, but that fault is in ECM, not the ship. But just keep an eye on your D scan and avoid the fight, or have a plan to deal with it, read drones, or ECCM or neuts, or a great many options available, up to and including calling for back up. And if you're in a fleet.... well then there are options there for dealing with it too.
EAF's have been pretty much useless for a while. They're still gonna be fragile. Get a condor to go catch it and slow it down, then 1 shot it off field. They're still gonna be in a pretty niche role. They should actually be able to DO the job well enough to justify the added cost/skill now, as opposed to their current iteration where the only reason I might fly a Keres is the point range, because a Maulus does the rest the job pretty well.
To assume every sentinel is gonna be using Talismans is a bad assumption as well. And to assume Talisman's won't lend to a sense of over confidence is also a bad assumption.
But until the test server is ready to use with these builds, I'm certainly not gonna cry 'pwnmobile!' just because they're getting a much needed buff. And IF the sentinel does become a monster to deal with... well then it won't be, because either everyone will use it or no one will fight it or everyone will know how to counter it, read another EAF(Kitsune to jam, Keres to damp, Sentinel to Neut, Hyena to web).
There are some really cool potential relationships going on with these changes. Kinda sad that they're getting whined about so hard.
The Law is a point of View |
Grath Telkin
Sniggerdly Pandemic Legion
1779
|
Posted - 2013.10.03 18:50:00 -
[176] - Quote
Tetsuo Tsukaya wrote:Except that you've got no tackle so every ship you primary can just peace out, pull range or bounce out. Unless you count losing a bunch of ships before the enemy gang warps off as winning, you can't really do **** in a small gang without tackle
1) stop whining so much
2) get a dictor pilot, bubbles don't need a point
3) alpha won't let them warp off because they have literally no tank and a fairly large sig for a frigate, if you're using missiles against them they'll be warping when the missiles take flight, meaning that ewar wont be applied to your ship
4) An arazu (or any recon) has a fairly high sensor strength and high lock range, meaning damping or jamming them out is a problem, plus with gang links and a faction point you can reach 100km and hold somebody down.
Stop crying about what your small gang can't do and use the ships that fit the bill
Dinsdale Pirannha wrote:
But you will have entire fleets of 30M ships, warping in at 130 km out, essentially untouchable by most weapon systems, and jamming the opposition out of existence as they lock so fast. How long before we see the large blocs flying entire wings, or even fleets, of throwaway cost EWAR T2 frigates.
.
This already happens, the CFC uses something called F--- You Fleet, its all Black Birds and Celestis and its dirt cheap (hulls are around 8 mil, fittings aren't much more) and yes it does suck to deal with but its fairly easy to eliminate (except when its backed up by 900 megathrons).
|
Sofia Wolf
Ubuntu Inc. The Fourth District
262
|
Posted - 2013.10.03 19:04:00 -
[177] - Quote
Claims that new EAS are overpowered are IMHO unfounded. As far as I can see they are simply variation on existing combat recon theme that sacrifices tanking for greater speed. So unless someone thinks combat recons are OP I don't see how they can reasonably maintain new EAS are OP.
Only place I can see them possibly causing problems, that could not be caused by combat recons before, are FW plexses, otherwise they don't really bring any novel or unique capability that could be more unbalancing then what we already have.
Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Dex Slim
Phrike Squadron
7
|
Posted - 2013.10.03 19:15:00 -
[178] - Quote
Kenrailae wrote:Dex Slim wrote:It takes two neut cycles (which takes under 8 seconds overheated and with low-grade talismans) from a maximum range of 32km for a Sentinel to cap out any frigate/assault ship. After that it's game over for any ship not able to return damage. You'll just tracking disrupt ships with projectile weapons so they won't hit you or the drones, and well, all hybrid/laser boats will be sitting ducks after they are drained.
I'd say this ship is quite overpowered. The only real thing I feel needs to be changed with these is the sentinel band width reduced to 15 and drone bay reduced a bit, with the Keres getting a small drone bandwidth/bay increase. Anyone who's solo'ing already knows there are ships they cannot fight, that if they try to fight, they will die. A punisher does not try to fight an ishkur or dramiel, as a general rule. A cruiser GTFO's or proceeds very cautiously at the sight of a condor. All that is going to happen here are people are going to figure out which ships can and can't fight a sentinel. And most AF's are still going to laugh at these. Missile boats care very little for your tracking disruption. Sure, they're vulnerable to neuts. But an EAF's damage is so low an AF's natural 'toughness for a frig' should just be inconvenienced. 4 unbonused light drones don't really do that much damage. And for the theoretical 'capping out' they have to be neut fit in the highs, so they are it's ONLY damage. Yeah, Enyo, Retribution, and Harpy, might struggle a bit, but all 3 of those are pretty tanky AF's too. They'll just have to adjust their strategy or pick their fights. The world won't end. While there are always exceptions to the rule, in general these ships are not going to be well suited to solo work. Too fragile in the event they do get caught, too expensive when a T1 variant can do most the job anyway, and easy to spot on D scan and avoid or counter. Yeah, a Kitsune is gonna be interesting, but that fault is in ECM, not the ship. But just keep an eye on your D scan and avoid the fight, or have a plan to deal with it, read drones, or ECCM or neuts, or a great many options available, up to and including calling for back up. And if you're in a fleet.... well then there are options there for dealing with it too. EAF's have been pretty much useless for a while. They're still gonna be fragile. Get a condor to go catch it and slow it down, then 1 shot it off field. They're still gonna be in a pretty niche role. They should actually be able to DO the job well enough to justify the added cost/skill now, as opposed to their current iteration where the only reason I might fly a Keres is the point range, because a Maulus does the rest the job pretty well. To assume every sentinel is gonna be using Talismans is a bad assumption as well. And to assume Talisman's won't lend to a sense of over confidence is also a bad assumption. But until the test server is ready to use with these builds, I'm certainly not gonna cry 'pwnmobile!' just because they're getting a much needed buff. And IF the sentinel does become a monster to deal with... well then it won't be, because either everyone will use it or no one will fight it or everyone will know how to counter it, read another EAF(Kitsune to jam, Keres to damp, Sentinel to Neut, Hyena to web). There are some really cool potential relationships going on with these changes. Kinda sad that they're getting whined about so hard.
Your post suggests that you do not solo pvp in frigates a lot, especially your talk about an AF's natural 'toughness for a frig', what does that even mean? A standard Sentinel fit does ~100 dps with hobs (1 DDA), that is more than enough to break the tank of a typical AF. The Sentinel can outrun drones and after this buff it can even stay outside a typical Hawk's rocket range (22,8km) while neuting. You say AFs would laugh at it, then give me an example outside LML Hawk/Vengeance lol-fits. These will be untouchable in most frig/AF 1vs1 situations because they simply will not be caught (unless stupid mistakes are made).
The Talismans were included to prove a point, but without them you'd cap out any AF in 10 seconds instead of 8. Big difference.
I think a better idea is to keep e-war as it is or nerf it a bit. Instead buff the ship's survivability and combat ability. A frigate neuting at 32km or webbing at 35km (without links or faction webs) seems immensily overpowered to me. Saying that overpowered ships are okay because "then everyone will use them" or "noone will fight them anyway" is a really crappy argument for letting these ships into the game. |
Goldensaver
Personal Defense LtD.
247
|
Posted - 2013.10.03 19:17:00 -
[179] - Quote
Sofia Wolf wrote:Claims that new EAS are overpowered are IMHO unfounded.
I might disagree with you specifically concerning the Sentinel. I've done a little playing on EFT with the current one, which fits just the same as the future one, but with some small changes:
[Sentinel, test] Damage Control II Drone Damage Amplifier II Energized Adaptive Nano Membrane II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Small Capacitor Booster II, Navy Cap Booster 200 Limited 1MN Microwarpdrive I Warp Disruptor II
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Diminishing Power System Drain I
Small Egress Port Maximizer I Small Trimark Armor Pump I
Warrior II x4 Warrior II x8
Post buff stats: ~3500 EHP, cap stable with everything but the NOS running (you probably won't have something to drain if you're neuting the other guy), 80 DPS, 30km neuts neuting 108/cycle, ~2700m/s, it *should* be cap stable running at least 1 neut, the tracking disruptor and the warp disruptor without the cap booster after patch.
Basically what it comes down to is if it has turrets and is within 30km range of you, it's likely about to die a slow and horrible death. It'll have no cap to chase/kill you with, its guns won't be able to shoot anything, including your drones, and it will die as everything shuts down and your drones pick it apart. |
Kagura Nikon
Mentally Assured Destruction
540
|
Posted - 2013.10.03 19:22:00 -
[180] - Quote
Goldensaver wrote:Sofia Wolf wrote:Claims that new EAS are overpowered are IMHO unfounded.
I might disagree with you specifically concerning the Sentinel. I've done a little playing on EFT with the current one, which fits just the same as the future one, but with some small changes: [Sentinel, test] Damage Control II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Small Capacitor Booster II, Navy Cap Booster 200 Limited 1MN Microwarpdrive I Warp Disruptor II Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Diminishing Power System Drain I Small Egress Port Maximizer I Small Trimark Armor Pump I Warrior II x4 Warrior II x8 Post buff stats: ~3500 EHP, cap stable with everything but the NOS running (you probably won't have something to drain if you're neuting the other guy), 80 DPS, 30km neuts neuting 108/cycle, ~2700m/s, it *should* be cap stable running at least 1 neut, the tracking disruptor and the warp disruptor without the cap booster after patch. Basically what it comes down to is if it has turrets and is within 30km range of you, it's likely about to die a slow and horrible death. It'll have no cap to chase/kill you with, its guns won't be able to shoot anything, including your drones, and it will die as everything shuts down and your drones pick it apart.
Sentinel neuts should NOT outrange battleship neuts. THey should have same range!!!! |
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1360
|
Posted - 2013.10.03 19:25:00 -
[181] - Quote
Goldensaver wrote:
Post buff stats: ~3500 EHP, cap stable with everything but the NOS running (you probably won't have something to drain if you're neuting the other guy), 80 DPS, 30km neuts neuting 108/cycle, ~2700m/s, it *should* be cap stable running at least 1 neut, the tracking disruptor and the warp disruptor without the cap booster after patch.
Basically what it comes down to is if it has turrets and is within 30km range of you, it's likely about to die a slow and horrible death. It'll have no cap to chase/kill you with, its guns won't be able to shoot anything, including your drones, and it will die as everything shuts down and your drones pick it apart.
48m sig radius. 3500 EHP. That is pretty close to the norm for these ships. They all seem to do less then 100 DPS as well. They have trouble killing drones in a timely manner much less enemy ships in a 1v1. Ewar is a force multiplier but it won't take that much to blap these things.
Links used as an argument can give them pretty sick stats. On the other side of the coin a 30m isk ewar frigate can pretty much shut down some 'leet solo pvp'ers' with their booster alts in system. |
Kagura Nikon
Mentally Assured Destruction
540
|
Posted - 2013.10.03 19:28:00 -
[182] - Quote
Baali Tekitsu wrote:Hyenas are going to be THE thing to run capital escalations, you read it here first.
The issue is that the range to painter is not very useful since most of the time you will want to be within 35 km to use web as well.
Painters never had issues with range. So the bonus is a weak one. A 5% range one but with a better bonus to sig radius would be more useful. |
Goldensaver
Personal Defense LtD.
247
|
Posted - 2013.10.03 19:32:00 -
[183] - Quote
Zarnak Wulf wrote:Goldensaver wrote:
Post buff stats: ~3500 EHP, cap stable with everything but the NOS running (you probably won't have something to drain if you're neuting the other guy), 80 DPS, 30km neuts neuting 108/cycle, ~2700m/s, it *should* be cap stable running at least 1 neut, the tracking disruptor and the warp disruptor without the cap booster after patch.
Basically what it comes down to is if it has turrets and is within 30km range of you, it's likely about to die a slow and horrible death. It'll have no cap to chase/kill you with, its guns won't be able to shoot anything, including your drones, and it will die as everything shuts down and your drones pick it apart.
48m sig radius. 3500 EHP. That is pretty close to the norm for these ships. They all seem to do less then 100 DPS as well. They have trouble killing drones in a timely manner much less enemy ships in a 1v1. Ewar is a force multiplier but it won't take that much to blap these things. Links used as an argument can give them pretty sick stats. On the other side of the coin a 30m isk ewar frigate can pretty much shut down some 'leet solo pvp'ers' with their booster alts in system.
Also worth considering if you feel like getting in under their severely gimped guns is this:
[Sentinel, test] Damage Control II Drone Damage Amplifier II Energized Adaptive Nano Membrane II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Small Capacitor Booster II, Navy Cap Booster 200 Limited 1MN Microwarpdrive I Warp Disruptor II
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Egress Port Maximizer I Small Trimark Armor Pump I
Warrior II x4 Hobgoblin II x4 Warrior II x4
~140 DPS, same EHP levels, same cap life approximately. As long as you have 1 neut going, the TD, and the warp disruptor and the gun you should be about cap stable. If they're cap boosting this might not be such a great idea, so you might prefer the longer range variant. If they're neuting you (before they ran out of cap, that is) you still have the cap booster to keep your own cap up. If they're NOSing, just keep a bit of range and laugh.
Basically, if it has turrets and not a full set of lights/a full set of bonused lights, you're laughing. |
Dex Slim
Phrike Squadron
7
|
Posted - 2013.10.03 19:51:00 -
[184] - Quote
Remove post. |
Kenrailae
Mind Games. Suddenly Spaceships.
35
|
Posted - 2013.10.03 20:14:00 -
[185] - Quote
Quote:Your post suggests that you do not solo pvp in frigates a lot, especially your talk about an AF's natural 'toughness for a frig', what does that even mean? A standard Sentinel fit does ~100 dps with hobs (1 DDA), that is more than enough to break the tank of a typical AF. The Sentinel can outrun drones and after this buff it can even stay outside a typical Hawk's rocket range (22,8km) while neuting. You say AFs would laugh at it, then give me an example outside LML Hawk/Vengeance lol-fits. These will be untouchable in most frig/AF 1vs1 situations because they simply will not be caught (unless stupid mistakes are made).
The Talismans were included to prove a point, but without them you'd cap out any AF in 10 seconds instead of 8. Big difference.
I think a better idea is to keep e-war as it is or nerf it a bit. Instead buff the ship's survivability and combat ability. A frigate neuting at 32km or webbing at 35km (without links or faction webs) seems immensily overpowered to me. Saying that overpowered ships are okay because "then everyone will use them" or "noone will fight them anyway" is a really crappy argument for letting these ships into the game.
Dex, post with your main, or don't post.
As it is, you're doing alot of theorying that has no basis behind it.
A sentinel with 1 DDA has about the equivalent of a news paper for tank. All any frigate will have to do is look at it funny and it will die. or be in half hull at least. There is pretty much no reason for someone to BE in honorable 1v1 frigate combat at the sun with a sentinel, anyway, because... well.... D scan bro. And in the Event they are, Overheat your AB/MWD and burn away, because you know the sentinel will pull range. Or fit a cap booster. Yeah, you may have to give up something for it, but I believe that is the point of fitting in Eve. Choices.
And IN the event you lose a frigate...... please send me the mail with your tears.
Get on the test server, bro.
A ship being a strong frigate in Honorable 1v1 Frigate combat at the sun doesn't make it a monster that must be put down like the rabid dog it is, as I've heard T3's described as. That same sentinel will get eaten by everything else. So what if it's possibly, POSSIBLY, a strong 1v1 frigate(which it is probably not near as OMGWTFBBQSAUCE as you're making it out to be). A vexor is a pretty strong cruiser too. But it fits well into the whole scheme. A curse is really good in it's element, but outside of it, it's completely useless.
Enter the Sentinel.
Get on Test server, and try it.
An ishkur will not even be phased by a sentinel. First it kills its drones, because 5 bonused drones eats 4 unbonused drones, and.... oh.... require no cap, then it eats the sentinel.
Drones rarely apply all '100 dps', AND ishkur's have pretty decent resists.
Let it see the light of day and how it interacts with all the others before condemning it.
A sentinel will have a really difficult time neuting a Kitsune when it's jammed, or a Keres when it's been damped down to nothing, or a really hard time pulling range on a Hyena.
But, but, but, drones!?
Yeah... drones.
Let the test server speak for itself. The Sentinel's drone bay is a bit too large. The rest of it, and all the others looks really interesting.
Saying that because YOU think they will be overpowered, while posting on an alt with no KB history, they must be nerfed is a really crappy argument, bro.
The Law is a point of View |
Dex Slim
Phrike Squadron
7
|
Posted - 2013.10.03 20:41:00 -
[186] - Quote
Kenrailae wrote:Quote:Your post suggests that you do not solo pvp in frigates a lot, especially your talk about an AF's natural 'toughness for a frig', what does that even mean? A standard Sentinel fit does ~100 dps with hobs (1 DDA), that is more than enough to break the tank of a typical AF. The Sentinel can outrun drones and after this buff it can even stay outside a typical Hawk's rocket range (22,8km) while neuting. You say AFs would laugh at it, then give me an example outside LML Hawk/Vengeance lol-fits. These will be untouchable in most frig/AF 1vs1 situations because they simply will not be caught (unless stupid mistakes are made).
The Talismans were included to prove a point, but without them you'd cap out any AF in 10 seconds instead of 8. Big difference.
I think a better idea is to keep e-war as it is or nerf it a bit. Instead buff the ship's survivability and combat ability. A frigate neuting at 32km or webbing at 35km (without links or faction webs) seems immensily overpowered to me. Saying that overpowered ships are okay because "then everyone will use them" or "noone will fight them anyway" is a really crappy argument for letting these ships into the game. Dex, post with your main, or don't post. As it is, you're doing alot of theorying that has no basis behind it. A sentinel with 1 DDA has about the equivalent of a news paper for tank. All any frigate will have to do is look at it funny and it will die. or be in half hull at least. There is pretty much no reason for someone to BE in honorable 1v1 frigate combat at the sun with a sentinel, anyway, because... well.... D scan bro. And in the Event they are, Overheat your AB/MWD and burn away, because you know the sentinel will pull range. Or fit a cap booster. Yeah, you may have to give up something for it, but I believe that is the point of fitting in Eve. Choices. And IN the event you lose a frigate...... please send me the mail with your tears. Get on the test server, bro. A ship being a strong frigate in Honorable 1v1 Frigate combat at the sun doesn't make it a monster that must be put down like the rabid dog it is, as I've heard T3's described as. That same sentinel will get eaten by everything else. So what if it's possibly, POSSIBLY, a strong 1v1 frigate(which it is probably not near as OMGWTFBBQSAUCE as you're making it out to be). A vexor is a pretty strong cruiser too. But it fits well into the whole scheme. A curse is really good in it's element, but outside of it, it's completely useless. Enter the Sentinel. Get on Test server, and try it. An ishkur will not even be phased by a sentinel. First it kills its drones, because 5 bonused drones eats 4 unbonused drones, and.... oh.... require no cap, then it eats the sentinel. Drones rarely apply all '100 dps', AND ishkur's have pretty decent resists. Let it see the light of day and how it interacts with all the others before condemning it. A sentinel will have a really difficult time neuting a Kitsune when it's jammed, or a Keres when it's been damped down to nothing, or a really hard time pulling range on a Hyena. But, but, but, drones!? Yeah... drones. Let the test server speak for itself. The Sentinel's drone bay is a bit too large. The rest of it, and all the others looks really interesting. Saying that because YOU think they will be overpowered, while posting on an alt with no KB history, they must be nerfed is a really crappy argument, bro.
How can you kill it if you cannot catch it? It kites remember? And with no juice to run AB/MWD (because of neut) you are stationary, hence most of the drone DPS will apply. I am trying to convince you while backing up with actual fits and hard numbers. If you still are not convinced I suggest you search for it on youtube, among others there are some vid's from Bienator II there who seem to fly it alot and actually spoke against the buff earlier in this thread. And those vid's are with a Sentinel with 19km neut range. And for my main, I've got a hint for you, there are only 2 pilots in this corp.
|
Major Killz
La Fraternite
240
|
Posted - 2013.10.03 21:01:00 -
[187] - Quote
Honestly I have no idea why players are suggesting a Sentinel and Keres can be exploded by a battleship so easily.
When I've rocked the aforementioned ships I tend to be able to lock down most direct combat ships above destroyers. The Keres and Sentinel have always been the most useful in fleets and survivable. Both ships can be armored or shield tanked.
Example:
[Keres, K] Damage Control II Micro Auxiliary Power Core I Overdrive Injector System II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Disruptor II
125mm Gatling AutoCannon II, EMP S 125mm Gatling AutoCannon II, EMP S
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I
Warrior II x1
As I've said. The Keres and or Sentinel can lock down at least one ship. Often you'll only have to deal with removing said ships drones. THE ONLY THING THAT WOULD MAKE SENSE IS TO MAKE THE SLIGHTLY MORE SURVIVABLE. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Kenrailae
Mind Games. Suddenly Spaceships.
36
|
Posted - 2013.10.03 21:03:00 -
[188] - Quote
Dex Slim wrote:How can you kill it if you cannot catch it? It kites remember? And with no juice to run AB/MWD (because of neut) you are stationary, hence most of the drone DPS will apply. I am trying to convince you while backing up with actual fits and hard numbers. If you still are not convinced I suggest you search for it on youtube, among others there are some vid's from Bienator II there who seem to fly it alot and actually spoke against the buff earlier in this thread. And those vid's are with a Sentinel with 19km neut range. And for my main, I've got a hint for you, there are only 2 pilots in this corp.
Since it looks like most of your kills are killing FW peeps, in a slasher........
You DO have a gate, and D scan.
You can fit a cap booster.
You can catch it on its warp in.
You're trying to convince me there is no reason whatsoever to in any way shape or form run this set up on the test server, that because this ship might be a strong frigate, it has absolutely no place or reason to be in Eve.
What I'm telling you is that it is worth looking at, and it CAN be a strong frigate, and have a place in the rest of Eve, and Still be fairly well balanced. Because it could beat other frigates..... well we can't have that.
How often does that slasher of yours win against dramiels? Ishkurs? Your daredevil kill was you and two other interceptors.
So you're arguing that a ship shouldn't be able to put up a fight? Maybe even win some? You're arguing maintain the status quo because change is bad..... See how it goes.
The balance in these EAF's is this: The Keres and Kitsune can completely shut the Hyena and Sentinel down for a time. But, the Hyena and Sentinel have the ability to counter the Keres and Kitsune with webs, neuts and drones.
A frig without an AB still goes ballpark 250-300m/s, and still has a tiny sig, so still throws drone DPS. Not entirely but it does reduce it.
I suggest you sit back, relax, and be the first person on Test server when these hit.
And learn to fly something other than a slasher. Because... yeah. A slasher will struggle with these.
The Law is a point of View |
Lambert Simnel
PWLS Enterprises
24
|
Posted - 2013.10.03 21:39:00 -
[189] - Quote
Please please can you give the Kitsune a drone. It could be an awesome solo ship (similar to the old Griffin) but needs a bit more DPS. |
Dex Slim
Phrike Squadron
7
|
Posted - 2013.10.03 21:49:00 -
[190] - Quote
Kenrailae wrote:Dex Slim wrote:How can you kill it if you cannot catch it? It kites remember? And with no juice to run AB/MWD (because of neut) you are stationary, hence most of the drone DPS will apply. I am trying to convince you while backing up with actual fits and hard numbers. If you still are not convinced I suggest you search for it on youtube, among others there are some vid's from Bienator II there who seem to fly it alot and actually spoke against the buff earlier in this thread. And those vid's are with a Sentinel with 19km neut range. And for my main, I've got a hint for you, there are only 2 pilots in this corp. Since it looks like most of your kills are killing FW peeps, in a slasher........ You DO have a gate, and D scan. You can fit a cap booster. You can catch it on its warp in. You're trying to convince me there is no reason whatsoever to in any way shape or form run this set up on the test server, that because this ship might be a strong frigate, it has absolutely no place or reason to be in Eve. What I'm telling you is that it is worth looking at, and it CAN be a strong frigate, and have a place in the rest of Eve, and Still be fairly well balanced. Because it could beat other frigates..... well we can't have that. How often does that slasher of yours win against dramiels? Ishkurs? Your daredevil kill was you and two other interceptors. So you're arguing that a ship shouldn't be able to put up a fight? Maybe even win some? You're arguing maintain the status quo because change is bad..... See how it goes. The balance in these EAF's is this: The Keres and Kitsune can completely shut the Hyena and Sentinel down for a time. But, the Hyena and Sentinel have the ability to counter the Keres and Kitsune with webs, neuts and drones. A frig without an AB still goes ballpark 250-300m/s, and still has a tiny sig, so still throws drone DPS. Not entirely but it does reduce it. I suggest you sit back, relax, and be the first person on Test server when these hit. And learn to fly something other than a slasher. Because... yeah. A slasher will struggle with these.
Yes exactly, solo frigate and small scale PVP in FW - the arena I know something about and where I think the Sentinel will be overpowered.
You are misunderstanding me. I am not against the new Sentinel because it will own my Slasher, but because it will own most AF/frigate class ships not specifically designed to counter it. I actually just bought 20 Sentinels for myself for that very reason.
I am not saying I'm against a buff overall, I'm just afraid that buffing e-war range is the wrong way to do it. But yeah, let's see how it goes on the test server. |
|
Travasty Space
Pilots of Epic
26
|
Posted - 2013.10.03 23:25:00 -
[191] - Quote
Tetsuo Tsukaya wrote:Flyinghotpocket wrote:REALLY? after how many years of absolute bitching and people wanting eaf's to be good you still didnt change the fundamental thing that makes them all SUCK? their sig radius? litterly NOTHING has changed with these ships. they will still die to ANY battleship that looks at them funny Yeah it's kind of like a 20m ISK frigate was never intended to be part of battleship fleet comps or something... What CCP isn't getting here is that nobody is going to like balancing ships around the idea of "you know what's a good counter to these? Bring more of them!" and that's exactly what these EAFs are at least within their hull class. You've made frigate hulls that can shut down other ships from well outside every other frigates lock range let alone damage range, wtf is the counter to these ships other than "bring your own!" or sniper ships several classes above them? Give me a gang of ships heavily comped towards EAFs and I guarantee no similar sized frig/Dessie gang is going to have a chance in hell of winning that engagement unless they bring their own EAFs to counter my EAFs, and that's terrible balancing.
I can think of a couple. |
Zappity
Kurved Space
486
|
Posted - 2013.10.04 00:46:00 -
[192] - Quote
Overpowered. What is going to happen to the recons? I guess they will be able to ewar everything in the entire system. Zappity's Adventures for a taste of lowsec. |
Major Killz
La Fraternite
241
|
Posted - 2013.10.04 01:47:00 -
[193] - Quote
I'm not a fan of the current changes being implemented. Those in this thread and others or in the past. One my my biggest issues is what I see as OVERLAP. Examples of overlap are as follows: Caracal/Bellicose, Myrmidon/Prophecy, Typhoon/Raven, Drake/Cyclone, and Dominix/Armageddon ETC.
In some cases Amarr drone ships are superior to Gallente ones and some Minmatar missile ships are as good or better than caldari ships of the same class. These ships DO THE SAME THING.
Anyway.
Here's an obvious but serious question. Why do electronic attack frigates have bonuses to multiple electronic warfare bonuses just like Recons? Shouldn't they have less capability? Not to mention the issue of OVERLAP between the 2 classes of ships?
In my opinion the electronic attack frigates should excel at one form of offensive electronic warfare module. For example:
- only bonuses for energy vampire and energy neutralizer on the Sentinel. - only bonuses warp disruptor range on the Keres - only bonuses stasis webifier range on the Hyena - Kitsune does it thing.
and so on... There's no need for a bonus to tracking disruptors and remote sensor dampeners because they're already REALLY effective.
From this point on I'd just give them all resistance bonuses to add to survivability. I'd also limit their overall velocities to just under 2000 m/sec. None of these ships should be really fast in my opinion. These ships should focus mainly on Defense and their electronic warfare almost ignore damage all together. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1361
|
Posted - 2013.10.04 02:14:00 -
[194] - Quote
Major Killz wrote:I'm not a fan of the current changes being implemented. Those in this thread and others or in the past. One my my biggest issues is what I see as OVERLAP. Examples of overlap are as follows: Caracal/Bellicose, Myrmidon/Prophecy, Typhoon/Raven, Drake/Cyclone, and Dominix/Armageddon ETC.
In some cases Amarr drone ships are superior to Gallente ones and some Minmatar missile ships are as good or better than caldari ships of the same class. These ships DO THE SAME THING.
Anyway.
Here's an obvious but serious question. Why do electronic attack frigates have bonuses to multiple electronic warfare bonuses just like Recons? Shouldn't they have less capability? Not to mention the issue of OVERLAP between the 2 classes of ships?
In my opinion the electronic attack frigates should excel at one form of offensive electronic warfare module. For example:
- only bonuses for energy vampire and energy neutralizer on the Sentinel. - only bonuses warp disruptor range on the Keres - only bonuses stasis webifier range on the Hyena - Kitsune does it thing.
and so on... There's no need for a bonus to tracking disruptors and remote sensor dampeners because they're already REALLY effective.
From this point on I'd just give them all resistance bonuses to add to survivability. I'd also limit their overall velocities to just under 2000 m/sec. None of these ships should be really fast in my opinion. These ships should focus mainly on Defense and their electronic warfare almost ignore damage all together.
This is an interesting viewpoint that has not been voiced before. I like that it would keep T1 disruption frigs unique from EAS. They would have to be much smaller with their sig radii. |
Yazzinra
Scorpion Ventures Rim Worlds Protectorate
12
|
Posted - 2013.10.04 02:50:00 -
[195] - Quote
ill finally have a reason to replace my long dead Keres with many, many new Keres. more tank a bit more speed, ALOT more lock range. looks good.
just one question (maybe its been answered and I missed it)
is the warp disruptor a typo? ONLY disruptors, not scrams?
22 km t2 scram might be a bit much if not. these aren't t3s afterall. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
3335
|
Posted - 2013.10.04 03:44:00 -
[196] - Quote
I must confess... while I like these changes I'm also a fair bit leery.
There is already quite a bit of Ewar shenanigans in low-sec... the Faction War areas especially. I can definitely see Keres, Sentinels, Hyenas soloing various frigates and destroyers from ~30+ km away... the latter two especially as the Sentinel won't have much to fear outside of Light Missile ships and the Hyena will simply live up to it's name and laugh while double webbing everything from well beyond frigate/destroyer engagement range.
Perhaps reduce a speed on them a fair bit? These ships are going to be engaging at extreme range (relative to frigates) regardless of the situation (as any proper Ewar boat should)... they need a more serious drawback besides being "fragile" (with high enough speed you can be as fragile as you want to be... few people are going to hit you). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Flyinghotpocket
Nasranite Watch OLD MAN GANG
178
|
Posted - 2013.10.04 05:31:00 -
[197] - Quote
Tetsuo Tsukaya wrote:Flyinghotpocket wrote:REALLY? after how many years of absolute bitching and people wanting eaf's to be good you still didnt change the fundamental thing that makes them all SUCK? their sig radius? litterly NOTHING has changed with these ships. they will still die to ANY battleship that looks at them funny Yeah it's kind of like a 20m ISK frigate was never intended to be part of battleship fleet comps or something... What CCP isn't getting here is that nobody is going to like balancing ships around the idea of "you know what's a good counter to these? Bring more of them!" and that's exactly what these EAFs are at least within their hull class. You've made frigate hulls that can shut down other ships from well outside every other frigates lock range let alone damage range, wtf is the counter to these ships other than "bring your own!" or sniper ships several classes above them? Give me a gang of ships heavily comped towards EAFs and I guarantee no similar sized frig/Dessie gang is going to have a chance in hell of winning that engagement unless they bring their own EAFs to counter my EAFs, and that's terrible balancing.
litterly anything will kill that gang. unless its all dreads even then an artillery dread will 1 shot a EAF CUZ THE SIG IS TOO DAMN HIGH |
Meyr
SiN Corp
50
|
Posted - 2013.10.04 06:46:00 -
[198] - Quote
Will you PLEASE STOP giving Gallente T2 frigate ONE STINKING DRONE?!?!
I'm very happy with the rest, but someone really needs to explain the 'logic' behind that decision - first the Helios, with its single drone that you wasted a bonus on, and now this?
What's the thinking here? |
Lidia Caderu
Cobalt Academy Catastrophic Uprising
14
|
Posted - 2013.10.04 10:56:00 -
[199] - Quote
Why so little drones to Keres? Also Keres does not have enough mid-slots to fit both dampeners or disruptors, please choose something one. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3547
|
Posted - 2013.10.04 11:10:00 -
[200] - Quote
Ok, these are a bit too powerful, please tone down the recon bonuses to halfway between current and recons (Keres point range 20% -> 15%).
Frigates are fundamentally superior to cruisers for these tasks due to their SP requirements, price, mobility, scan res and sig. Giving them equal bonuses just results in game-changing ships, and in this case the direction of change is not exactly desirable.
Nothing wrong with more and better ewar, but these are a tad insane as suggested. Notify-á-á You cannot do that while warping. |
|
Kagura Nikon
Mentally Assured Destruction
544
|
Posted - 2013.10.04 11:26:00 -
[201] - Quote
Major Killz wrote:Honestly I have no idea why players are suggesting a Sentinel and Keres can be exploded by a battleship so easily.
When I've rocked the aforementioned ships I tend to be able to lock down most direct combat ships above destroyers. The Keres and Sentinel have always been the most useful in fleets and survivable. Both ships can be armored or shield tanked.
Example:
[Keres, K] Damage Control II Micro Auxiliary Power Core I Overdrive Injector System II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Disruptor II
125mm Gatling AutoCannon II, EMP S 125mm Gatling AutoCannon II, EMP S
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I
Warrior II x1
As I've said. The Keres and or Sentinel can lock down at least one ship. Often you'll only have to deal with removing said ships drones. THE ONLY THING THAT WOULD MAKE SENSE IS TO MAKE THE SLIGHTLY MORE SURVIVABLE.
note: i would make an exception for the Hyena and I would focus on increasing its stasis webifier Range ONLY.
depend on the battleship, a dominix or armageddon would just swallow them and spit the remains out.
But they could **** of a lot an abaddon for example.
|
Kagura Nikon
Mentally Assured Destruction
544
|
Posted - 2013.10.04 11:29:00 -
[202] - Quote
ShahFluffers wrote:I must confess... while I like these changes I'm also a fair bit leery.
There is already quite a bit of Ewar shenanigans in low-sec... the Faction War areas especially. I can definitely see Keres, Sentinels, Hyenas soloing various frigates and destroyers from ~30+ km away... the latter two especially as the Sentinel won't have much to fear outside of Light Missile ships and the Hyena will simply live up to it's name and laugh while double webbing everything from well beyond frigate/destroyer engagement range.
Perhaps reduce a speed on them a fair bit? These ships are going to be engaging at extreme range (relative to frigates) regardless of the situation (as any proper Ewar boat should)... they need a more serious drawback besides being "fragile" (with high enough speed you can be as fragile as you want to be... few people are going to hit you).
What? You realize a thrasher with arties is NOT outside engagement range at around 24 km? YEs.. 24 km because you will not solo anything if you cannot POINT it as well.
|
Goldensaver
Personal Defense LtD.
248
|
Posted - 2013.10.04 12:11:00 -
[203] - Quote
Kagura Nikon wrote:ShahFluffers wrote:I must confess... while I like these changes I'm also a fair bit leery.
There is already quite a bit of Ewar shenanigans in low-sec... the Faction War areas especially. I can definitely see Keres, Sentinels, Hyenas soloing various frigates and destroyers from ~30+ km away... the latter two especially as the Sentinel won't have much to fear outside of Light Missile ships and the Hyena will simply live up to it's name and laugh while double webbing everything from well beyond frigate/destroyer engagement range.
Perhaps reduce a speed on them a fair bit? These ships are going to be engaging at extreme range (relative to frigates) regardless of the situation (as any proper Ewar boat should)... they need a more serious drawback besides being "fragile" (with high enough speed you can be as fragile as you want to be... few people are going to hit you). What? You realize a thrasher with arties is NOT outside engagement range at around 24 km? YEs.. 24 km because you will not solo anything if you cannot POINT it as well. It is if the opponent ship is a Sentinel or Keres. One damp puts the Thrasher's lock range to pretty far below 24km. One TD puts the gun range to far below 24km. As for the Hyena, yeah, if it's target is a long range ship that can mean poor things if it decides to try and kite, but it can always web anything at all, at any range within point range and move in under the guns (if it can survive that long). |
Kane Fenris
NWP
78
|
Posted - 2013.10.04 12:33:00 -
[204] - Quote
my only concern with this is it will make gatecamps unescapeable
which isnt a good thing cause it will screw very small gangs and solo pilots even more so you cant even take small fast ships into low/null without a scout. |
Major Killz
La Fraternite
242
|
Posted - 2013.10.04 12:50:00 -
[205] - Quote
Kagura Nikon
Provided a Keres can lock a dominix or Armageddon before being locked. Drones will not agress the Keres. Arguments can be made that the Dominix or Armageddon would drop drones first. No doubt that would be wise. However, provided the Keres can destroy a single flight of drones. The aforementioned would still occur. NO damage being applied to the Keres and the Keres holding said ships indefinitely.
A Keres is able to "point" something @ 36,000m without overheating. 2 Dampers applied to an Armageddon or Dominix will lower their locking range to around 18,000m
Anyway.
Like I stated before. The Keres, Kitsune, and Sentinel are capable of removing damage of or holding MOST ships on grid INDEFINITELY.
On another note. I agree with what someone else suggested. I brought up the idea that electronic attack frigates overall velocity should be reduced. All of them should not exceed 2000 m/sec. I also wanted to increase their survivability to give others something be happy about but maybe they SHOULD be EVEN less survivable like ShahFluffers suggested. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Marian Devers
Rage and Terror Against ALL Authorities
22
|
Posted - 2013.10.04 12:50:00 -
[206] - Quote
I have to say, one of the major reasons I rarely fly an Ewar Frigate is the high signature radius.
e.g. MWD + Shield tank on a Keres gives you a BS sized sig. That's just overkill. |
Jerick Ludhowe
Internet Tuff Guys
557
|
Posted - 2013.10.04 13:31:00 -
[207] - Quote
Honestly Rise!?
These changes look ******* fantastic!! I especially like the retention of varied cap recharge based on hull (something that is missed from mos of fozzie's balance passes) as well as the Increased ehp. These ships are all very strong in particular niches, which is exactly how they should work.
Keep up the good work! |
Henk Brombir
Turalyon Prime
15
|
Posted - 2013.10.04 13:43:00 -
[208] - Quote
The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 13:53:00 -
[209] - Quote
Major Killz wrote:Kagura Nikon
Provided a Keres can lock a dominix or Armageddon before being locked. Drones will not agress the Keres. Arguments can be made that the Dominix or Armageddon would drop drones first. No doubt that would be wise. However, provided the Keres can destroy a single flight of drones. The aforementioned would still occur. NO damage being applied to the Keres and the Keres holding said ships indefinitely.
A Keres is able to "point" something @ 36,000m without overheating. 2 Dampers applied to an Armageddon or Dominix will lower their locking range to around 18,000m
Anyway.
Like I stated before. The Keres, Kitsune, and Sentinel are capable of removing damage of or holding MOST ships on grid INDEFINITELY.
On another note. I agree with what someone else suggested. I brought up the idea that electronic attack frigates overall velocity should be reduced. All of them should not exceed 2000 m/sec. I also wanted to increase their survivability to give others something be happy about but maybe they SHOULD be EVEN less survivable like ShahFluffers suggested.
Wnat to try? because the changes of now ar ento relevant.. the keres already drop non booster battleship lock ranges to udner dampeners range and under current lock range.
So this scenario of your swould already happen all the time.... |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 13:55:00 -
[210] - Quote
Major Killz wrote:Kagura Nikon
Provided a Keres can lock a dominix or Armageddon before being locked. Drones will not agress the Keres. Arguments can be made that the Dominix or Armageddon would drop drones first. No doubt that would be wise. However, provided the Keres can destroy a single flight of drones. The aforementioned would still occur. NO damage being applied to the Keres and the Keres holding said ships indefinitely.
A Keres is able to "point" something @ 36,000m without overheating. 2 Dampers applied to an Armageddon or Dominix will lower their locking range to around 18,000m
Anyway.
Like I stated before. The Keres, Kitsune, and Sentinel are capable of removing damage of or holding MOST ships on grid INDEFINITELY.
On another note. I agree with what someone else suggested. I brought up the idea that electronic attack frigates overall velocity should be reduced. All of them should not exceed 2000 m/sec. I also wanted to increase their survivability to give others something be happy about but maybe they SHOULD be EVEN less survivable like ShahFluffers suggested.
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen? |
|
Tetsuo Tsukaya
Pixel Navigators
151
|
Posted - 2013.10.04 14:04:00 -
[211] - Quote
Henk Brombir wrote:The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me
Should also have a drone damage bonus while you're theorycrafting your ******** unbalanced solopwnmobile. |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:27:00 -
[212] - Quote
Henk Brombir wrote:The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me
oo and the hyena then should be able to field 5 t2 small arties? |
Major Killz
La Fraternite
242
|
Posted - 2013.10.04 14:32:00 -
[213] - Quote
Kagura Nikon wrote:[quote=Major Killz]Kagura Nikon
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?
I'm not sure if you're agreeing by attempting to repeat what I was stating or trying to refute whatever.
To be clear. Tracking Disruptors and Sensor Dampeners are effective irrespective of bonuses. Which is and has been a problem for awhile now. I'm also against what I see as "OVERLAP". A ship or classes of ships doing the EXACT SAME THING.
As far as the Velocity of a support ship being low relative to cruisers. What of it? That's what fitting overdrive and nanofibers is for. I have in fact used the Keres and Sentinel. One in fleets and the other solo. So yeah I'm fairly sure I can hold certain ships indefinitely or remove their ability to project damage significantly.
I WANT DAMPERS AND TRACKING DISRUPTORS NERFED HARD. I'm not in favor of putting another ship or class of ship out there to abuse said mechanics.
Anyway.
There have been suggestions a Keres or Sentinel would explode if 1 single battleship. Clearly that's not the case. Things will be an issue in scaled engagements with multiple opponents but recons have that same issue. Especially if they're not supported by logistics.
Some other dude suggested high signature was the reason he didn't use a electronic attack frigate. So I'm assuming you'd like an interceptor/assault like bonus to electronic attack frigates? So why fly an interceptor tat that point? For what immunity to warp disruption bubbles? In an actual engagements I'd rather have the long warp disruptor (36,000m) and offensive electronic warfare (remote sensor dampeners). It would literally do a lot more for the fleet than an interceptor would.
Also in scaled engagements there tend to be support ships. Loki's, Proteus, Rapiers and or Arazu's. Interceptors tend to explode a lot in scaled engagements PERIOD. Even though they have low signatures. It's hard to reduce incoming damage from multiple directions. Some ships are going to hit you.
So, the point is ALL FRIGATES HAVE ISSUES IN SCALED ENGAGEMENTS WITH REGARD TO SURVIVABILITY IRReSPECTIVE OF BONUSES TO SHIP SIGNATURE.
Anyway. I've already said what I wanted to say and I'm just repeating myself. Moving on and I'll just continue to read other players opinions in this thread. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
John Henri
Royal Black Watch Highlanders
5
|
Posted - 2013.10.04 14:38:00 -
[214] - Quote
Kagura Nikon wrote:
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?
This
They are so fragile that if you look at them wrong they explode. also the jamming is not 100% so I hardly think they will be OMFGPWNMOBILES
And I can see this pushing up the market for warrior IIs big time...
Looking forward to giving them a go when when they come out.
@ CCP Rise looks good ship it. :) |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:40:00 -
[215] - Quote
Major Killz wrote:Kagura Nikon wrote:[quote=Major Killz]Kagura Nikon
Slower than a cruiser would make them USELES.
The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen? I'm not sure if you're agreeing by attempting to repeat what I was stating or trying to refute whatever. To be clear. Tracking Disruptors and Sensor Dampeners are effective irrespective of bonuses. Which is and has been a problem for awhile now. I'm also against what I see as "OVERLAP". A ship or classes of ships doing the EXACT SAME THING. As far as the Velocity of a support ship being low relative to cruisers. What of it? That's what fitting overdrive and nanofibers is for. I have in fact used the Keres and Sentinel. One in fleets and the other solo. So yeah I'm fairly sure I can hold certain ships indefinitely or remove their ability to project damage significantly. I WANT DAMPERS AND TRACKING DISRUPTORS NERFED HARD. I'm not in favor of putting another ship or class of ship out there to abuse said mechanics. Anyway. There have been suggestions a Keres or Sentinel would explode if 1 single battleship. Clearly that's not the case. Things will be an issue in scaled engagements with multiple opponents but recons have that same issue. Especially if they're not supported by logistics. Some other dude suggested high signature was the reason he didn't use a electronic attack frigate. So I'm assuming you'd like an interceptor/assault like bonus to electronic attack frigates? So why fly an interceptor tat that point? For what immunity to warp disruption bubbles? In an actual engagements I'd rather have the long warp disruptor (36,000m) and offensive electronic warfare (remote sensor dampeners). It would literally do a lot more for the fleet than an interceptor would. Also in scaled engagements there tend to be support ships. Loki's, Proteus, Rapiers and or Arazu's. Interceptors tend to explode a lot in scaled engagements PERIOD. Even though they have low signatures. It's hard to reduce incoming damage from multiple directions. Some ships are going to hit you. So, the point is ALL FRIGATES HAVE ISSUES IN SCALED ENGAGEMENTS WITH REGARD TO SURVIVABILITY IRReSPECTIVE OF BONUSES TO SHIP SIGNATURE. Anyway. I've already said what I wanted to say and I'm just repeating myself. Moving on and I'll just continue to read other players opinions in this thread.
2k ms you can fit all your lows with nanofibers and minmatar t1 cruisers would still eat you for breakfast in seconds. In fact the sleipnir can almost catch you.
They can be made slower, but not so much.
I Am on opposite view, i like d more in the past where not only decicated ships coudl fit some ewar. Now the metagame is much more limited because you are NOT going to see ECM, or track disruptors or damps on a non bonused ship, except in very very very rare situations.
When the unbonused ewar was nerfed, that was when the tempest lost its OMPH!!.
My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.
|
Fetish McButt
sebiestor tribe Minmatar Republic
4
|
Posted - 2013.10.04 18:16:00 -
[216] - Quote
Kagura Nikon wrote: My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.
While this is completely true and I agree with it, there is one fact to remember. When a shipclass gets buffed, ppl tend to start to fly them a LOT more, therefore a sight of keres / any other EAF will increase dramatically after the rubicon patch. Therefore the problems they bring, will increase a lot :) |
pyropwnsu
Offline.
6
|
Posted - 2013.10.04 19:03:00 -
[217] - Quote
Grath Telkin wrote:@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)
^ this ^ buff the pilgrim! |
Kahega Amielden
Rifterlings Point Blank Alliance
970
|
Posted - 2013.10.04 19:25:00 -
[218] - Quote
Fetish McButt wrote:Kagura Nikon wrote: My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.
While this is completely true and I agree with it, there is one fact to remember. When a shipclass gets buffed, ppl tend to start to fly them a LOT more, therefore a sight of keres / any other EAF will increase dramatically after the rubicon patch. Therefore the problems they bring, will increase a lot :)
Any force multiplier is death to a solo ship that tries to take on a gang. You're right, a solo pilot can get pointed really far out if there's a new Keres in said gang...But the same could happen if an Arazu decloaked near him, or he could be made completely and utterly useless if the enemy gang had logi, or a BB/Falcon, or even just good range projection.
I would argue that taking on a gang while solo becomes easier post-patch... EAFs are extremely easy to kill if they don't shut you down first. They die if anything breathes on them, unlike recons or logistics ships. They're ships you can show up, kill quickly, and leave before getting jumped on by aforementioned gang. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
3335
|
Posted - 2013.10.04 19:49:00 -
[219] - Quote
Quote:My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare. This is only because...
- Ewar cruisers are MUCH more survivable (won't instapop to a fast sniper or die in mere seconds to interceptors or drones). - faster ships (like the Condor or Interceptors) can use Ewar about 70 to 80% as effectively as a dedicated Ewar ship (exception; Griffin, Kitsune, Sentinel) and can deal non-insignificant amounts of damage relative to Ewar frigs.
Also take into account that snake implant sets and skirmish links can drastically increase the engagement envelope of these ships. Dual TD or Damp Condors with 30km point ranges and 4000 m/sec speeds are already rife in low-sec.
If people want to see more Ewar frigates... - nerf Ewar across the board (so it's more attractive to use the "right ship for the right job"). - buff the bonuses of Ewar ships (making them as good as they are now). - remove the DPS abilities of Ewar frigates (they are specialist ships, right? And you want to encourage them to work with others). - now increase their speed.
This I can live with. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Zappity
Kurved Space
490
|
Posted - 2013.10.04 20:09:00 -
[220] - Quote
I think CCP wants to shake up null doctrines. This is fine and a good goal. The problem is that the changes won't work well in lowsec.
Limiting their bonused ewar as above is a good concept. Zappity's Adventures for a taste of lowsec. |
|
XvXTeacherVxV
S.E.N.T.I.N.E.L.
29
|
Posted - 2013.10.04 20:40:00 -
[221] - Quote
ShahFluffers wrote:Quote:My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare. This is only because... - Ewar cruisers are MUCH more survivable (won't instapop to a fast sniper or die in mere seconds to interceptors or drones). - faster ships (like the Condor or Interceptors) can use Ewar about 70 to 80% as effectively as a dedicated Ewar ship (exception; Griffin, Kitsune, Sentinel) and can deal non-insignificant amounts of damage relative to Ewar frigs. Also take into account that snake implant sets and skirmish links can drastically increase the engagement envelope of these ships. Dual TD or Damp Condors with 30km point ranges and 4000 m/sec speeds are already rife in low-sec. If people want to see more Ewar frigates... - nerf Ewar across the board (so it's more attractive to use the "right ship for the right job"). - buff the bonuses of Ewar ships (making them as good as they are now). - remove the DPS abilities of Ewar frigates (they are specialist ships, right? And you want to encourage them to work with others). - now increase their speed. This I can live with.
I couldn't disagree more with the suggestions to gimp their already barely existent DPS and nerfing EWAR across the board is just sloppy. The new bonuses to EWAR range are unnecessary and introduce more problems than they fix. Toss those, beef their survivability and give another gun/more drones to raise their DPS above pathetic. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1365
|
Posted - 2013.10.04 21:18:00 -
[222] - Quote
These will get rolled out on SISSI on Monday. We'll see how squishy they are then. |
Soldarius
Deadman W0nderland Forsak3n.
344
|
Posted - 2013.10.04 21:24:00 -
[223] - Quote
Shigsy wrote:Just what eve needs, more overpowered long range ewar ships.
Anyone who thinks this change is a good idea didn't play eve 3-4 years ago.
Been playing since early 2009, and I think these changes are overall good.
EAFs needed a locking range boost in a bad way. No one ever used a Hyena because the webbing range was not better enough to justify it, especially when a rapier or huginn could do it from so much farther.
The Kitsune had an optimal range just as long as its locking range without links, making its ECM falloff completely irrelevant.
Keres was already good. But it was far from an insta-tackler. An Ares did it better when it came to gate-camping. With what could be mounted on the hull, the Keres could just barely perma-tackle a Tengu. The extra point range should make that quite a bit easier.
tbh, I am surprised at all the actual EWAR range (read optimal) bonuses being given out. Most of them didn't actually need the EWAR range bonus (Hyena excepted), just locking range. I would have been happy with that.
And Sentinel with 25km neuts? That might need some tweaking.
We should all swarm sisi on the 7th to test the crap out of these and see how well they do. Free Ripley Weaver! |
CAS3Y
Ministry of War Amarr Empire
6
|
Posted - 2013.10.05 03:13:00 -
[224] - Quote
Sentinel should probably get 25mb bandwidth and 75mb total bay. It has no bonus to drones and won't have any weapons fitted in the highs generally, so I think the ability to field 5 unbonused light drones is about right. Otherwise changes look good. |
Sleepy Buddha
Federal Defense Union Gallente Federation
0
|
Posted - 2013.10.05 05:57:00 -
[225] - Quote
gulp ... sentinel ... gulp .... isnt that a bit op?
keres looks a bit down with its drone bay ... sould have same as t1 |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
794
|
Posted - 2013.10.05 12:07:00 -
[226] - Quote
Sleepy Buddha wrote:gulp ... sentinel ... gulp .... isnt that a bit op?
keres looks a bit down with its drone bay ... should have same as t1 Whatever do you mean, there is nothing wrong with 30km small neuts hitting you as if they were mediums, scramblers competing with disruptors for the 'best range' award or vanilla webs being able to outrange all but a few sub-BS ships .. certainly not when taken in the context of frigate combat or as support for cruiser gangs!
To whom it may concern: Some stuff that sees limited use can indeed be sorted by adding digits to existing bonuses and blanket buffs, but eWar frigs is not part of that pile. Sit down and have a chat over a brew and figure out what their place is meant to be, who they are supposed to go against/with and how hard it should be to deviate from those points .. then revisit them. Seen it mentioned numerous times in this thread and in threads over the years, their primary fault is being fat and lazy (ie. high sig and low'ish speeds) whereas their function is pretty much where it should be - they basically just need help to stay around long enough for that function to make a difference.
Giving them range/power enough to force an opponent to upship just by them being there will mothball them just as surely as being anemic did as the majority actually want the fights. Assuming the Recons will retain their functionality, how can making frig platforms perform as their bigger cousins not break balance below said cousins .. bad Dev, bad!
Think. Rethink. Do. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
142
|
Posted - 2013.10.05 19:03:00 -
[227] - Quote
Because they haven't rebalanced the Recons yet. If this is any indication, the Recons will be even meaner. |
Harvey James
Deep Core Mining Inc. Caldari State
531
|
Posted - 2013.10.05 19:30:00 -
[228] - Quote
Estella Osoka wrote:Because they haven't rebalanced the Recons yet. If this is any indication, the Recons will be even meaner.
As if recons aren't OP enough Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Irya Boone
TIPIAKS
266
|
Posted - 2013.10.05 19:53:00 -
[229] - Quote
Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? do we have to read you your OWN LORE ? no seriously stop doing crap like this please
and put Drones Bonus and abilty where they belong .. in Gallente ships not amarr ships for god sake. RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
Goldensaver
Personal Defense LtD.
249
|
Posted - 2013.10.05 20:01:00 -
[230] - Quote
Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns?
I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it. |
|
Sleepy Buddha
Federal Defense Union Gallente Federation
2
|
Posted - 2013.10.06 03:33:00 -
[231] - Quote
Goldensaver wrote:Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns? I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it.
well in this case sentinel is massively op
even now if he hits your frig you are out of cap ... permanently, after the buff I am crosstraining to amarr. |
Goldensaver
Personal Defense LtD.
249
|
Posted - 2013.10.06 05:42:00 -
[232] - Quote
Sleepy Buddha wrote:Goldensaver wrote:Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns? I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it. well in this case sentinel is massively op even now if he hits your frig you are out of cap ... permanently, after the buff I am crosstraining to amarr. As said it will lead in fw to fact, that i will be either in novice plex or in sentinel in other type of plexes ... this sentinel can actually outcap cruiser in decent speed. Also in frig/frig combat only missile boats can hurt him ...or maybe some buffer fit drone boats, but even them cannot hold him if he is loosing the fight. So we have very small pack of ships which can actually counter this thing, and even them are having troubles. So the way will be to pile on sentinel and hope.
Well to be honest, I've been preaching this too. 30km neuts dropping a frigs cap to 0 in 4 neut cycles (for a 2 neut Sentinel, that's 6 seconds) while also having the ability to completely shut down an opponent's weapons *and* do decent DPS thanks to the flight of drones? I'm both looking forward to and not looking forward to this patch.
Not that the Keres is any better. It has 2 highs that can be put to guns, and it can scram any frigate at 18km and damp almost any frigate to under 10 (or even 5)km locking range and freely murder it over time. |
Tampopo Field
Blue Republic RvB - BLUE Republic
33
|
Posted - 2013.10.06 09:40:00 -
[233] - Quote
Increased range for neuts, webs, warp disruptors. These ships are looking a lot more attractive for nano gangs.
The only problem that I can see from a cursory glance is the underwhelming 3% per level reduction to sig radius on the Hyena. It's seems fairly useless. And looks like someone just ran out of ideas on what to put as a fourth bonus on the ship without making it OP.
It could be replaced with the well known and usefull "15% reduction to micro warp drive signature penalty per level" survivability bonus. Or with "3/4/5% bonus to the velocity factor of the stassis webifier per level", though if using this bonus, it might be best to move one of the Minmatar frigate bonuses to EAF skill and put the velocity factor bonus to the Frigate skill. Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
Sleepy Buddha
Federal Defense Union Gallente Federation
2
|
Posted - 2013.10.06 11:59:00 -
[234] - Quote
Goldensaver wrote:Sleepy Buddha wrote:Goldensaver wrote:Irya Boone wrote:Really CCP ??
SENTINEL Drones (bandwidth / bay): 20 / 60
KERES Drones (bandwidth / bay): 5 / 10
No seriously , do you remeber which faction rely on drones ? I'd like to know this as well. Which one is relying on drones here? The one with no highslot EWar that it has to worry about and 2 free and open turret/high slots, or the one that has bonuses to the only highslot EWar in game and has to put that in its highslots (in order to actually use its bonuses), not allowing much space for actual guns? I understand the "Gallente is the drone race" idea, but in this case it's just that much more necessary for one to have drones, where the other can get away without it. well in this case sentinel is massively op even now if he hits your frig you are out of cap ... permanently, after the buff I am crosstraining to amarr. As said it will lead in fw to fact, that i will be either in novice plex or in sentinel in other type of plexes ... this sentinel can actually outcap cruiser in decent speed. Also in frig/frig combat only missile boats can hurt him ...or maybe some buffer fit drone boats, but even them cannot hold him if he is loosing the fight. So we have very small pack of ships which can actually counter this thing, and even them are having troubles. So the way will be to pile on sentinel and hope. Well to be honest, I've been preaching this too. 30km neuts dropping a frigs cap to 0 in 4 neut cycles (for a 2 neut Sentinel, that's 6 seconds) while also having the ability to completely shut down an opponent's weapons *and* do decent DPS thanks to the flight of drones? I'm both looking forward to and not looking forward to this patch. Not that the Keres is any better. It has 2 highs that can be put to guns, and it can scram any frigate at 18km and damp almost any frigate to under 10 (or even 5)km locking range and freely murder it over time.
in reality you usually entering combat in 60% of cap, so it means you will be dead in the water in 4 sec.
|
ConranAntoni
Empyrean Warriors Insidious Empire
93
|
Posted - 2013.10.06 12:36:00 -
[235] - Quote
E-War frigs start working; EvE community cries at fact as their not used to it. |
Goldensaver
Personal Defense LtD.
249
|
Posted - 2013.10.06 16:04:00 -
[236] - Quote
Sleepy Buddha wrote:Goldensaver wrote: Well to be honest, I've been preaching this too. 30km neuts dropping a frigs cap to 0 in 4 neut cycles (for a 2 neut Sentinel, that's 6 seconds) while also having the ability to completely shut down an opponent's weapons *and* do decent DPS thanks to the flight of drones? I'm both looking forward to and not looking forward to this patch.
Not that the Keres is any better. It has 2 highs that can be put to guns, and it can scram any frigate at 18km and damp almost any frigate to under 10 (or even 5)km locking range and freely murder it over time.
in reality you usually entering combat in 60% of cap, so it means you will be dead in the water in 4 sec. Well I said 6 seconds on a 2 neut Sentinel because you get the first cycle right away, and then the second cycle hits after 6 seconds (cold). So the cap is empty in up to 6 seconds, tops. That's why I used that, because it's an assurance of when it's done by. |
Bloody2k
DER AUFSTAND
10
|
Posted - 2013.10.06 21:25:00 -
[237] - Quote
I support the immunity against EWAR from the arch enemys.
|
Adwokat Diabla
ElitistOps Pandemic Legion
16
|
Posted - 2013.10.07 01:54:00 -
[238] - Quote
I feel that the sentinel in particular needs either a 4th highslot or a greater bonus to neuting. The current neut amount just isn't worth it to be good for anything against larger things which makes it practically very limited outside of FW. Additionally why not swap the cap recharge bonus for a optimal range bonus to td's when both the kitsune and the hyena both have range bonuses, and then just make the capacitor naturally bigger/recharge more. |
Hatsumi Kobayashi
Origin. Black Legion.
278
|
Posted - 2013.10.07 03:44:00 -
[239] - Quote
Soldarius wrote:tbh, I am surprised at all the actual EWAR range (read optimal) bonuses being given out. Most of them didn't actually need the EWAR range bonus (Hyena excepted), just locking range. I would have been happy with that.
And Sentinel with 25km neuts? That might need some tweaking.
We should all swarm sisi on the 7th to test the crap out of these and see how well they do.
This is the thing, these ships need lockrange and some form of survivability in either speed, agility of sig radius over their t1 counterparts, maybe capacitor too (like HACs vs T1 cruisers). Making them into mini prenerf falcons is just a terrible idea. Just as is this current trend of giving everything more range. No sig. |
Reaver Glitterstim
Dromedaworks inc Forsak3n.
610
|
Posted - 2013.10.07 08:11:00 -
[240] - Quote
I'd take the drones off the Sentinel. You might say the drones are its only weapons, and I would counter that by saying that energy neutralizers ARE weapons. I would definitely fly a Sentinel without drones, in fact I'm considering that it might be the most powerful of the 4 EAFs without its drones. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
|
Sleepy Buddha
Federal Defense Union Gallente Federation
4
|
Posted - 2013.10.07 08:20:00 -
[241] - Quote
Adwokat Diabla wrote:I feel that the sentinel in particular needs either a 4th highslot or a greater bonus to neuting. The current neut amount just isn't worth it to be good for anything against larger things which makes it practically very limited outside of FW. Additionally why not swap the cap recharge bonus for a optimal range bonus to td's when both the kitsune and the hyena both have range bonuses, and then just make the capacitor naturally bigger/recharge more.
wut wut??? this thing can shutdown cruiser in reasonable amount of time.... |
Fetish McButt
sebiestor tribe Minmatar Republic
7
|
Posted - 2013.10.07 09:15:00 -
[242] - Quote
Adwokat Diabla wrote:I feel that the sentinel in particular needs either a 4th highslot or a greater bonus to neuting. The current neut amount just isn't worth it to be good for anything against larger things which makes it practically very limited outside of FW. Additionally why not swap the cap recharge bonus for a optimal range bonus to td's when both the kitsune and the hyena both have range bonuses, and then just make the capacitor naturally bigger/recharge more.
Are you stupid, ****** or an idiot?
I bet you would like to have the neut to 80km, consume no cap at all and be able to neut a BS dry with one neutcycle. I bet you would like to give the sentinel speed up to 8km/s and tank of a heavy interdictor while keeping its sig at 15m.
Humans generally have this thing called brain. Please use it before you open your ******** mouth. |
Meditril
T.R.I.A.D
313
|
Posted - 2013.10.07 09:56:00 -
[243] - Quote
Awesome changes... can you please deploy them tomorrow... I really can't stand waiting any longer for them! |
Lexiana Del'Amore
Nouvelle Rouvenor
38
|
Posted - 2013.10.07 11:12:00 -
[244] - Quote
The Keres needs both a higher bandwidth and larger drone bay...
KERES Drones (bandwidth / bay): 15 / 30
otherwise nice changes |
Rain6638
Team Evil
699
|
Posted - 2013.10.07 14:26:00 -
[245] - Quote
wow I'm glad I wandered into features & ideas today [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |
Kagura Nikon
Mentally Assured Destruction
564
|
Posted - 2013.10.07 16:58:00 -
[246] - Quote
Lexiana Del'Amore wrote:The Keres needs both a higher bandwidth and larger drone bay...
KERES Drones (bandwidth / bay): 15 / 30
otherwise nice changes
Would be too powerful since keres has the stronggest Ewar (the ewar that always win over the other ewars) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Rain6637
Team Evil
1665
|
Posted - 2013.10.07 18:25:00 -
[247] - Quote
core complexion rainfleet will be fahbulous Rainf1337 on Twitch |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1254
|
Posted - 2013.10.07 18:49:00 -
[248] - Quote
Harvey James wrote:Estella Osoka wrote:Because they haven't rebalanced the Recons yet. If this is any indication, the Recons will be even meaner. As if recons aren't OP enough
No they are not.
Understand how they work to figure out they're quite easy to kill actually, their true strength is the number of buddies they bring/are with, not the ships combat abilities or tank... *removed inappropriate ASCII art signature* - CCP Eterne |
Bischopt
Arbitrary Repossession
209
|
Posted - 2013.10.07 23:28:00 -
[249] - Quote
Gonna be training E-WAR frigs lvl 5 next... |
MeBiatch
Republic University Minmatar Republic
1345
|
Posted - 2013.10.08 00:23:00 -
[250] - Quote
got to say i am having loads of fun on the test server with the keres. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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GeMiPaT
The Holy Knights of Malta
3
|
Posted - 2013.10.08 00:50:00 -
[251] - Quote
nice CCP, these ships will finally be useful compared to T1 bigger counterparts. This improvements together with the warp speed changes should make them very useful to fast gangs (compared to slow recon/cruiser/BS) |
Sleepy Buddha
Federal Defense Union Gallente Federation
4
|
Posted - 2013.10.08 06:16:00 -
[252] - Quote
MeBiatch wrote:got to say i am having loads of fun on the test server with the keres.
kiting fit? 150mm rails? |
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CCP Rise
C C P C C P Alliance
2961
|
Posted - 2013.10.08 11:47:00 -
[253] - Quote
Hey guys
Thanks for the feedback.
So far I'm noticing two major threads wtf are you thinking these are insanely strong (especially in FW frig 1v1 type environments)
wtf why didn't you reduce the sig or increase the hp/speed to make them more survivable
This seems pretty okay I think. I agree that some of them will make really OP 1v1 ships, but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others.
I'll keep watching the discussion and will also pay really close attention to their use after release and adjust as needed.
Hopefully they're just really fun |
|
Michael Harari
Genos Occidere HYDRA RELOADED
681
|
Posted - 2013.10.08 12:01:00 -
[254] - Quote
Do you realize you can fit 20k ehp on these things in a fleet fit OR fit it for sig and have it abing around at 5k/s with a 20m sig WITH 6k ehp AND an MASB? (Warrior II drone has a 25m sig). |
Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 12:03:00 -
[255] - Quote
Michael Harari wrote:Do you realize you can fit 20k ehp on these things in a fleet fit OR fit it for sig and have it abing around at 5k/s with a 20m sig WITH 6k ehp AND an MASB? (Warrior II drone has a 25m sig). That looks more like a link thing than anything else... |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 12:09:00 -
[256] - Quote
Bouh Revetoile wrote:Michael Harari wrote:Do you realize you can fit 20k ehp on these things in a fleet fit OR fit it for sig and have it abing around at 5k/s with a 20m sig WITH 6k ehp AND an MASB? (Warrior II drone has a 25m sig). That looks more like a link thing than anything else...
Its a fitting thing. You should not be able to fit triple MSE to a keres with any number of fitting mods, but it fits quite easily. Same with 10mn ab + mse + masb (all on the same fit) hyena
The webbing people at 85km while mwding at 10k/s yeah, thats a link+snake thing. |
SMT008
SnaiLs aNd FroGs Verge of Collapse
685
|
Posted - 2013.10.08 12:13:00 -
[257] - Quote
Before judging how well they are going to perform, you guys should check it out on Singularity. More importantly, check out the warp speed changes. Because that is exactly what makes EAFs good (In addition to the changes in this thread). |
Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 12:23:00 -
[258] - Quote
Michael Harari wrote:Its a fitting thing. You should not be able to fit triple MSE to a keres with any number of fitting mods, but it fits quite easily. Same with 10mn ab + mse + masb (all on the same fit) hyena
The webbing people at 85km while mwding at 10k/s yeah, thats a link+snake thing. So, to sum it up, you can have weird EAF (overtanked, 10MN AB) with almost no EWAR ? Can't you do the same with almost any frigate ? |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 12:24:00 -
[259] - Quote
Any frigate cant web you at 85k.
Also you can drop the masb, fit a 2nd web, and still have enough hp, particularly with your sig that is 4/5ths of a light drone. |
Rab See
Fool Mental Junket
14
|
Posted - 2013.10.08 12:52:00 -
[260] - Quote
So .... tackler.
Sentinel - points, disrupts, neuts and kills. Gang not required :)
Kitsune - points, jams and kills slowly, gang lands.
Keres - points, damps and kills slowly, gang lands.
Hyena, points, webs, paints and dies - or runs away in structure. Gang still in warp. Target has instawarped due to web effect.
Sadly , can see the Hyena being used except in gangs as a force multiplier, not a tackler - but that's ok, Sentinel price spike already.
Meh. Dev cant say drone boat is OP and maintain that another one (Keres) wont be. The Sentinel is OP, the hyena is UP [new meme] and the Kitsune and Keres live in the middle.
Did I mention I think the hyena price spike hasnt started.
|
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:13:00 -
[261] - Quote
CCP Rise wrote:Hey guys
Thanks for the feedback.
So far I'm noticing two major threads
wtf are you thinking these are insanely strong (especially in FW frig 1v1 type environments)
wtf why didn't you reduce the sig or increase the hp/speed to make them more survivable
This seems pretty okay I think. I agree that some of them will make really OP 1v1 ships, but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others.
I'll keep watching the discussion and will also pay really close attention to their use after release and adjust as needed.
Hopefully they're just really fun
Dude, with the warp changes it won't be a question of wanting anymore? Have you time how long it is between something showing up on short range scan and it landing on grid? I'm more worried about them coming in as adds to a fight. Also in small frig fleets.
Also the dragoon gets plenty of fights, at least when i use it.
I just don't see why the ATTACK ewar ships should be better at staying the **** out of the fight than the t1. I'd think their role would be to be in the thick of it.
EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o BYDI recruitment closed-ish |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 13:27:00 -
[262] - Quote
Garviel Tarrant wrote:
EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
He did. |
Major Killz
La Fraternite
250
|
Posted - 2013.10.08 13:33:00 -
[263] - Quote
Michael Harari wrote:Garviel Tarrant wrote:
EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
He did.
- Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 13:35:00 -
[264] - Quote
Quote:EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
No, he used the "Balance for solo is not the same as balance for small groups, and we're balancing for small groups" argument. Which is the same one they've always used. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:40:00 -
[265] - Quote
Kahega Amielden wrote:Quote:EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
No, he used the "Balance for solo is not the same as balance for small groups, and we're balancing for small groups" argument. Which is the same one they've always used.
Uhm, no.
They are also overpowered for small groups.
And making a ship that works well in a fleet at the cost of being overpowered in other situations is not a very good design. BYDI recruitment closed-ish |
Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 13:44:00 -
[266] - Quote
Quote:Uhm, no.
They are also overpowered for small groups.
And making a ship that works well in a fleet at the cost of being overpowered in other situations is not a very good design.
A few ships are already like this. For one, the current sentinel...as well as the Dragoon and the Curse. It's pretty hard for a dedicated neuting ship not to be OP in 1v1. |
Altrue
Exploration Frontier inc
619
|
Posted - 2013.10.08 13:45:00 -
[267] - Quote
Compared to the sentinel that has a drone bay, I think that others EAF like the Kitsune should get a slight damage bonus.
The Kitsune has an useless 5% capacitor capacity per level, why not including it to the hull like you did for other ships, and remplace it with a 5% kinetic damage per level ? It won't be OP, and it won't hurt compared to 4 drones + 2 turrets... GŁŁ <= Me |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
|
Posted - 2013.10.08 13:58:00 -
[268] - Quote
Kahega Amielden wrote:Quote:Uhm, no.
They are also overpowered for small groups.
And making a ship that works well in a fleet at the cost of being overpowered in other situations is not a very good design.
A few ships are already like this. For one, the current sentinel...as well as the Dragoon and the Curse. It's pretty hard for a dedicated neuting ship not to be OP in 1v1.
I'm not talking about 1v1's /o\
Ewar ships have always been great for small gangs, overpowered even.
These changes just make it a LOT worse and i don't think it a good change because of that.
(Also the dragoon and curse aren't really overpowered.. In a honour 1v1 the curse.. maybe.. Dragoon however is just great) BYDI recruitment closed-ish |
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CCP Rise
C C P C C P Alliance
2963
|
Posted - 2013.10.08 14:13:00 -
[269] - Quote
I'm saying that the power level on these was devastatingly bad before, to the point that they were almost never used. It's very normal for e-war focused ships in EVE to be extremely dominant in certain situations while being abysmal in others. I think these look like they are threading the line fairly well.
My point about them being too strong to engage 1v1 is that at this scale you have a lot of control over your engagements and that leaves some room for them to be powerful considering that as you scale up they quickly get weaker.
If it turns out that people aren't able to react for some reason and low sec is just swarms of solo Keres pilots we would definitely make some changes, but I don't think that will be the case. |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1492
|
Posted - 2013.10.08 14:19:00 -
[270] - Quote
CCP Rise wrote:I'm saying that the power level on these was devastatingly bad before, to the point that they were almost never used. It's very normal for e-war focused ships in EVE to be extremely dominant in certain situations while being abysmal in others. I think these look like they are threading the line fairly well.
My point about them being too strong to engage 1v1 is that at this scale you have a lot of control over your engagements and that leaves some room for them to be powerful considering that as you scale up they quickly get weaker.
If it turns out that people aren't able to react for some reason and low sec is just swarms of solo Keres pilots we would definitely make some changes, but I don't think that will be the case.
Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. BYDI recruitment closed-ish |
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Dinsdale Pirannha
Pirannha Corp
1305
|
Posted - 2013.10.08 14:19:00 -
[271] - Quote
CCP Rise wrote:I'm saying that the power level on these was devastatingly bad before, to the point that they were almost never used. It's very normal for e-war focused ships in EVE to be extremely dominant in certain situations while being abysmal in others. I think these look like they are threading the line fairly well.
My point about them being too strong to engage 1v1 is that at this scale you have a lot of control over your engagements and that leaves some room for them to be powerful considering that as you scale up they quickly get weaker.
If it turns out that people aren't able to react for some reason and low sec is just swarms of solo Keres pilots we would definitely make some changes, but I don't think that will be the case.
Waiting to see your comments when EUNI or goons show up with an entire fleet of Kitsunes jamming at 130 km, far out of the reach of pretty much every ship in the game.
And nice for you to admit that 1 v1 is not a style of play that CCP supports anymore, which is bizarre given how you played the game yourself. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Maximus Andendare
Future Corps Sleeper Social Club
617
|
Posted - 2013.10.08 14:22:00 -
[272] - Quote
CCP Rise wrote:I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others. I won't give you the same-old "The Keres is a Gallente ship!! Drones!! rabble rabble," but I will say that the Keres builds from the Maulus, which has a nice amount of drones, and the Keres should at least mimic this. Even buffing the drones to two would keep some of the T1 feel. And, for the record, it does feel odd that the Sentinel has the most drones of this group.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 14:23:00 -
[273] - Quote
Quote:I'm not talking about 1v1's /o\
Ewar ships have always been great for small gangs, overpowered even.
These changes just make it a LOT worse and i don't think it a good change because of that.
Ah, I was unaware you were making the distinction between "gang" and "fleet"
The main thing to worry about is them becoming too tanky. As long as they're glass cannons like other ewar ships (IE can't fit a ginormous tank, like some people on the prior page were suggesting they could), I believe they'll be fine. Keep in mind recons still have stronger ewar and vastly bigger tanks and don't exactly dominate cruiser warfare.
Quote:I won't give you the same-old "The Keres is a Gallente ship!! Drones!! rabble rabble," but I will say that the Keres builds from the Maulus, which has a nice amount of drones, and the Keres should at least mimic this. Even buffing the drones to two would keep some of the T1 feel. And, for the record, it does feel odd that the Sentinel has the most drones of this group.
The Vengeance builds from the Punisher, but it's not exactly a very strong laser ship, and it certainly doesn't have the same speed. T2 ships are more specialized which often means losing something that the t1 variant had. |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 14:23:00 -
[274] - Quote
CCP Rise wrote:When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
The problem here is that if you run into a group that has a couple of these new eaf's, they will be able to stay outside your range while completly locking you down. The biggest issue here is that your giving a massive boost to a ship so small and cheap that we will end up seeing tons of them around. And why in gods name would you give them the range boost?? Lets face it, EW in eve is to powerfull as it is. We really dont need to make this game less fun for the majority of the players. |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 14:26:00 -
[275] - Quote
Major Killz wrote:Michael Harari wrote:Garviel Tarrant wrote:
EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
He did. Not empty quoting |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:27:00 -
[276] - Quote
ArmyOfMe wrote:CCP Rise wrote:When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
The problem here is that if you run into a group that has a couple of these new eaf's, they will be able to stay outside your range while completly locking you down. The biggest issue here is that your giving a massive boost to a ship so small and cheap that we will end up seeing tons of them around. And why in gods name would you give them the range boost?? Lets face it, EW in eve is to powerfull as it is. We really dont need to make this game less fun for the majority of the players.
Pretty much this. Its giving recon bonuses (which are borderline broken already) to ships that can zoom around at 10k/s and lock you extremely quickly.
Edit: Recon bonuses to ships that cost 10% as much as recons |
Bouh Revetoile
TIPIAKS
385
|
Posted - 2013.10.08 14:30:00 -
[277] - Quote
Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. |
Calorn Marthor
Standard Fuel Company
8
|
Posted - 2013.10.08 14:31:00 -
[278] - Quote
You should bring one of the new marauders to all your frig fights. Awesome range, E-War immunity. Problem solved. ;-) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 14:31:00 -
[279] - Quote
I don't mind the ewar bonuses these ships have
I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk pvp where you just lock down your opponent and slowly kill him. I just really think this will have a very negative effect on the enjoyability of small scale fighting in this game.
Also do i really need to point out why ECM at 150 km is a HORRIBLE HORRIBLE idea? Are our memories really that bad?
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down.
Your fast frigate is double webbed at 26 km, now what? BYDI recruitment closed-ish |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 14:33:00 -
[280] - Quote
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. Yeah, cause most fast frigs have the sensorstrength to not be jammed by a kitsune, or the range to put damage on a hyena, or abel to survive the god knows how many min it will use to lock a keres etc. |
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Maximus Andendare
Future Corps Sleeper Social Club
618
|
Posted - 2013.10.08 14:34:00 -
[281] - Quote
Kahega Amielden wrote:The Vengeance builds from the Punisher, but it's not exactly a very strong laser ship, and it certainly doesn't have the same speed. T2 ships are more specialized which often means losing something that the t1 variant had. This is great reasoning, if we were talking about AFs. Since we're talking about EAFs, which strongly follow their T1 flavors, and in many respects are just flat-out better than their T1 counterparts in every measurable metric, the Keres should retain more of its T1 flavor. I mean hell, the Sentinel gains bonuses to neut range/amount AND gets more drones than a Crucifier.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 14:35:00 -
[282] - Quote
Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now. BYDI recruitment closed-ish |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:35:00 -
[283] - Quote
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down.
Your fast frigate is probably
1) Not that much faster, if it is even as fast 2) Gets neuted out at 35k/webbed at 50k/jammed at 150k/damped to 500m lock range/scrammed at 25k
Sure, you can swarm an EAF with frigates, but if the counter to a ship is to bring 4 or 5 ships, thats pretty damn broken.
Eafs basically act as anti-tackle with their ewar, so sending tackle after them is not the best idea in the world |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
402
|
Posted - 2013.10.08 14:36:00 -
[284] - Quote
I would like bonuses to web and point ranges to be cut down immensely, they're just crazy OP. This isn't an EAF thing, this is on recons and T3s (why do T3s even have these bonuses) as well. I don't recall the last time I saw a proper gang flying without bonused webs or both bonused webs and disruptors. It just never happens, because these bonuses are so lol that if you don't use them, you are basically terrible.
I'd prefer amarr neuting ships to have strength or cap usage bonuses, massive tanks and high speed. None of this kiting nonsense. Maybe reduce their base shield hp and resists to 0 to stop people dishonouring them with scrub fits. Maybe EAFs could be tanky and slow like AFs, but with ewar instead of weapons.
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Syrias Bizniz
TUPOLEV High Sekuriti Polis Fors
226
|
Posted - 2013.10.08 14:39:00 -
[285] - Quote
These ships will be incredibly strong in term of control. They will be lacking in terms of killing (except for the sentinel, which is a fine ship right now, and will get even better with rubicon).
Thus they will give you a calm time in FW if you're flying one for solo purposes, and a hot time in gangs if you're flying one, because all FCs will be screaming at their fleet to kill that EAF asap.
While a keres looks terrifying (damping people down so they can't even lock beyond it's scramrange), just through having to deal with 2 targets at once will make it struggle in the hands of inexpierienced pilots. After all, everything that has to happen is a swarm of Hobs or Warriors to get the order to attack it, and there it goes blue.
However, with the incoming changes to warpspeed and thus small-ship-gangs becoming a lot more mobile and the EAF becoming a lot more viable, i can see how a gang of a few Tech 2 Frigs can be a nightmare for unprepared people.
I myself welcome our new overlords, Hyena, Keres and Sentinel! |
Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.08 14:40:00 -
[286] - Quote
If your EAF is busy trying to evade your attack frigate, then it's not hammering your fleet with EWAR.
Frigate warping fast work both ways. An interceptor can easily warp out/warp in to ennemy EAF to kill them by surprise. |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:45:00 -
[287] - Quote
Bouh Revetoile wrote:If your EAF is busy trying to evade your attack frigate, then it's not hammering your fleet with EWAR.
Frigate warping fast work both ways. An interceptor can easily warp out/warp in to ennemy EAF to kill them by surprise.
Are you serious?
You really cant stay within 150km of an enemy ship while avoiding a tackler?
Or lets say you do get close to one of them. Hyena double webs you, and their anti-tackle zealot or w/e 2 shots you. It then goes back to webbing w/e it wants |
Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:48:00 -
[288] - Quote
Hell, kitsune can jam outside of sentry range |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
801
|
Posted - 2013.10.08 14:52:00 -
[289] - Quote
CCP Rise wrote:...but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing. Your mind must be a fascinating study
First: It is not a good thing that a ship is at a point where it cannot be engaged without back-up, glossing it over by saying that "it will probably just not get any fights" is a horrible way to justify it .. was that the same kind of internal reasoning/justification that went before releasing the Angel hulls that ended up causing a ****-storm and being nerfed to bring them in line I wonder? Second: You don't need a small group, you need a fully fledged gang preferably of larger ships .. we are talking about 40+ km points and 30+ km medium neuts and webs on/against frigates for Goddess sake.
CCP Rise wrote:I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others. Do it. Pull their teeth .. please.
Better they be useless without a crew behind them than one needing a crew to face them. Would be a perfect solution to the issues actually, as eWar is support and when the time comes for the Recons with their dual-option to be tweaked you can let one be eWar specific with the other being combat oriented (ex. Curse being more support based (yes, means axing drones but 'meh') and Pilgrim essentially being a light HAC with a twist.
Speaking of Recons: They being held off on until you have a clear picture of where you want cyno mechanic to be or is it merely by chance that they haven't been touched yet? |
Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.08 14:59:00 -
[290] - Quote
Michael Harari wrote:Bouh Revetoile wrote:If your EAF is busy trying to evade your attack frigate, then it's not hammering your fleet with EWAR.
Frigate warping fast work both ways. An interceptor can easily warp out/warp in to ennemy EAF to kill them by surprise. Are you serious? You really cant stay within 150km of an enemy ship while avoiding a tackler? Or lets say you do get close to one of them. Hyena double webs you, and their anti-tackle zealot or w/e 2 shots you. It then goes back to webbing w/e it wants Clarify the situation please. If they have a whole army of EAF + every possible link and you only have one frigate, of course you're gonna die, but it's another scale of fight.
The Kitsune will be really slow for example ; these ships all have a rather high mass and their speed is not that high compared to combat frigate ; attack frigate will be a LOT faster than them ; not to mention interceptors. |
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Harvey James
Deep Core Mining Inc. Caldari State
534
|
Posted - 2013.10.08 14:59:00 -
[291] - Quote
CCP Rise wrote:Hey guys
Thanks for the feedback.
So far I'm noticing two major threads
wtf are you thinking these are insanely strong (especially in FW frig 1v1 type environments)
wtf why didn't you reduce the sig or increase the hp/speed to make them more survivable
This seems pretty okay I think. I agree that some of them will make really OP 1v1 ships, but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others.
I'll keep watching the discussion and will also pay really close attention to their use after release and adjust as needed.
Hopefully they're just really fun
don't even know what to say to this .... how you think these are balanced is amazing really ... surely you can't think recons are balanced with the sort of ranges they can pump out e-war.. e-war kills small gang warfare everything is seemingly geared towards fleet warfare on a medium to large scale level which just ends up making either alpha blobs or in small gang one side will dominate the other side by having more e-war .. either way is dull... what happened to the talos/ nano cruiser style warfare ??? all this easy access OP e-war is the exact counter to these things and not in a good way kind of counter either. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 15:39:00 -
[292] - Quote
Quote:This is great reasoning, if we were talking about AFs. Since we're talking about EAFs, which strongly follow their T1 flavors, and in many respects are just flat-out better than their T1 counterparts in every measurable metric, the Keres should retain more of its T1 flavor. I mean hell, the Sentinel gains bonuses to neut range/amount AND gets more drones than a Crucifier.
AFs also largely follow their t1 flavors. All AFs are, however, substantially slower than their t1 counterparts.
Quote:Your fast frigate is probably
1) Not that much faster, if it is even as fast 2) Gets neuted out at 35k/webbed at 50k/jammed at 150k/damped to 500m lock range/scrammed at 25k
Sure, you can swarm an EAF with frigates, but if the counter to a ship is to bring 4 or 5 ships, thats pretty damn broken.
Eafs basically act as anti-tackle with their ewar, so sending tackle after them is not the best idea in the world
I don't see how this is different than traditional ewar ships. A Falcon or Rook will permajam pretty much any single ship. A Falcon Curse will neut/TD any single ship into uselessness. A Lachesis/Arazu can point/damp at very long ranges, and actually deal damage (Albeit not a ton) at those ranges.
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CCP Rise
C C P C C P Alliance
2965
|
Posted - 2013.10.08 15:39:00 -
[293] - Quote
It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit. |
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Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 15:45:00 -
[294] - Quote
Quote:Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now.
EAFs only have a major warp speed advantage over cruiser hulls now...and the cruiser solution to the EAF problem is the same as it always was: dump a flight of lights on them and watch them explode. |
MeBiatch
Republic University Minmatar Republic
1346
|
Posted - 2013.10.08 15:49:00 -
[295] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit.
please don't change a thing they are perfect on sisi
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:51:00 -
[296] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit.
Dear ******* christ on a stick. I don't dislike ewar, i think ewar is a great thing mostly, it is however tricky to balance.
We also really should differentiate the control ewar from the debuff ewar. Webs, scrams and neuts really aren't the same as ECM, damps and tp's (Actually tp's aren't like anything but thats another issue)
The only debuff ewar here i take an issue with is ECM at 150 km, which really boggles my mind that you don't have a problem with. Its being able to neut, scram and web at those extreme ranges thats completely ******.
You seem to be taking the same line of thought to this as the NOS changes which is "we will see how this will affect the meta and then do more". Which was bad for that but not awful, because everyone knew that those changes weren't going to **** up the meta at all. With this however you seem to be suggesting that its OK to **** up the meta entirely until the next expansion to see what happens. Thats just, i don't even..
And again, i cannot stress enough how much of a buff the warp changes are already to EAF's.. and i love those changes.. But that coupled with these bonuses is absolutely mindbogglingly overpowered. BYDI recruitment closed-ish |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:53:00 -
[297] - Quote
Kahega Amielden wrote:Quote:Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now.
EAFs only have a major warp speed advantage over cruiser hulls now...and the cruiser solution to the EAF problem is the same as it always was: dump a flight of lights on them and watch them explode.
EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Edit: Sorry for double posting, should have edited this into my former post. BYDI recruitment closed-ish |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
801
|
Posted - 2013.10.08 15:58:00 -
[298] - Quote
CCP Rise wrote:...One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with... No one and/or only a few are saying that the primary eWar is what risks breaking them .. it is the excessive point, neut and web ranges that will do them in. Sentinel (with which I am most familiar) is insanely fun as is, a scalpel that breaks easily but cuts oh so sweetly when everything is 'just right' .. post change it will be a great big glass mallet, good against everything thanks to needing a LR cruiser or BS to hit it while still dying to the same things as now, it doesn't need neuting power out in the medium range to function.
But if you promise on everything you hold dear (ie. the Special Edition Beer Guzzling MyLittlePonyGäó above your bed) to keep close tabs on them and tweak when things go out of control I'll be contented .. just as long as it won't be a repeat of the TE, Angel etc. where outcries went on for years before the Big Eye deemed it worthy to look at.
|
Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 15:59:00 -
[299] - Quote
Quote:EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Frigates warp at 6 AU/s. New EAFs (as with AFs and bombers) are 6.75. Destroyers 5.25 up from 3.
The large jump is between dessies and cruisers
With regards to drones: EAFs are really bad at dealing with drones. Also, any medium weapon that gets in range will kill an EAF in seconds (admittedly, the longer ranged EAFs will probably not be in range very often) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:02:00 -
[300] - Quote
Kahega Amielden wrote:Quote:EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Frigates warp at 6 AU/s. New EAFs (as with AFs and bombers) are 6.75. Destroyers 5.25 up from 3. The large jump is between dessies and cruisers With regards to drones: EAFs are really bad at dealing with drones. Also, any medium weapon that gets in range will kill an EAF in seconds (admittedly, the longer ranged EAFs will probably not be in range very often)
http://cdn1.eveonline.com/www/newssystem/media/65063/1/WarpSpeedAfter.jpg
And yea, some of the EAF's are bad at dealing with drones.. but most aren't really unless we are talking bonused lights here. Also controlling your drones tends to be hard when jammed/damped.
Ohh and then of course there is a ton of frigates, destroyers and cruisers that don't have aflight of lights. BYDI recruitment closed-ish |
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
403
|
Posted - 2013.10.08 16:07:00 -
[301] - Quote
CCP Rise wrote: I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
Eh. For some ships, perhaps. Try killing kiting tackle with a drone ship. My 2 DDA dragoon's warriors do 178 dps and go 7875m/s, but I wouldn't count on them to trouble anything but an untanked T1 attack frigate. It amuses me when people think unbonused warriors actually do anything.
Also, skirmish links haven't really gotten better, but they've gotten more prevalent, and they just throw everything off. |
Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 16:07:00 -
[302] - Quote
Quote:http://cdn1.eveonline.com/www/newssystem/media/65063/1/WarpSpeedAfter.jpg
And yea, some of the EAF's are bad at dealing with drones.. but most aren't really unless we are talking bonused lights here. Also controlling your drones tends to be hard when jammed/damped.
Ohh and then of course there is a ton of frigates, destroyers and cruisers that don't have aflight of lights.
What are you getting at with the image? It shows exactly what I said. AFs, bombers, and EAFs are 6.75/sec. Frigates are 6. Dessies are 5.25. T1 cruisers are 3.
Most combat cruisers have a flight of lights. Only a few, (mostly ones that already have no problems dealing with frigates for other reasons), lack it.
EAFs won't die instantly to a flight of drones but they certainly won't be tanking them for that long.. EAFs aren't fast, tanky, or damage-y enough to deal with them. |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 16:11:00 -
[303] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result.
Do I hate ew? oh hell yes i do, but ive learned to live with it. Learning to live with loads more of it as a pirate on the other hand will be impossible..
And how in the world can you say tackling has become harder over the years? Are we even playing the same game? All you have done is make it harder and harder for big ships to roam solo or in small gangs in low sec. The Web nerf and the ******** boost to scrams made sure that nobody can fly a battleship solo in low sec ever again. And yet here you are claiming that tackling has become harder. |
Sven Viko VIkolander
Stay Frosty.
88
|
Posted - 2013.10.08 16:12:00 -
[304] - Quote
CCP Rise wrote: I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
This is absolutely right, and it is going to get worse with the introduction of Heavy RMLs which are anti-support/tackle on beast mode. I have the opposite worry as many in this thread, then--frig platforms are increasingly being pushed into isolated roles, such as frig v frig FW and RVB (and the latter is mainly for whoring on larger kills without taking an isk hit for many non-newbies). So, I'm worried the only time we will see EAFs are in limited FW engagements, and in cloaky dishonor "1v1s" (e.g. a step up from cloaky griffins). Make frig platforms harder to hit by larger, non-dedicated ships, and then we might see EAFs actually used. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
403
|
Posted - 2013.10.08 16:13:00 -
[305] - Quote
Kahega Amielden wrote: EAFs won't die instantly to a flight of drones but they certainly won't be tanking them for that long.. EAFs aren't fast, tanky, or damage-y enough to deal with them.
Fortunately they can warp out and come back within about 10s. |
|
CCP Rise
C C P C C P Alliance
2966
|
Posted - 2013.10.08 16:18:00 -
[306] - Quote
My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.
I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.
Still going to wait a little longer before committing to any changes.
ps - this is a great way to start a post "Dear ******* christ on a stick." =D |
|
Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 16:18:00 -
[307] - Quote
TrouserDeagle wrote:Kahega Amielden wrote: EAFs won't die instantly to a flight of drones but they certainly won't be tanking them for that long.. EAFs aren't fast, tanky, or damage-y enough to deal with them.
Fortunately they can warp out and come back within about 10s.
Assuming a 1 AU warp, per the figures given in the graph, it will take ~4s to align, 14s to complete warp, 4s to align back, and another 14s to land back on grid...So, out of the fight for 36s assuming perfect piloting and zero time to lock up and reapply ewar. |
Harvey James
Deep Core Mining Inc. Caldari State
534
|
Posted - 2013.10.08 16:22:00 -
[308] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit.
actually as far as i can tell there have been only a few posts with the i hate e-war so i want it nerfed to the ground... that sounds like a shrug off and a dismissal of our views like .. you hate ecm so you're opinion will be discounted ... a little disrespectful really..
personally i own a curse and rapier and have always wanted EAF's to be useful for a small gang great for young pilots to see if they like them before committing to the long stretch that recons are and a cheap counter to recons themselves mainly the quicker lock time kitsune vs falcon etc... but have always felt they lacked somewhat but not in the e-war department ... more the flying paper ship theme that limits inties and SB usefulness in high sec wars/ low sec roams.
Recons should have a range advantage over EAF's but even recons need range nerfs really 100km webs are too much and too easy too achieve .. 60km plus points.. its too hard for small mobile gangs to remain even vaguely mobile enough in a fight it just ends up in brawls or not getting fights in the first place.. its a shame after cruisers have been made useful to then bring these changes out just encourages more bc brawls or no fights at all. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:26:00 -
[309] - Quote
CCP Rise wrote:My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.
I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.
Still going to wait a little longer before committing to any changes.
ps - this is a great way to start a post "Dear ******* christ on a stick." =D
I get annoyed quickly when something threatens my terrible "elite frig-scrub pvp" <.<
And to whoever i was taking to about warp speed before
The warp speeds of EAF's in relation to other frigates is entirely irrelevant, the fact is that they will land on you faster than you can react to in most cases. BYDI recruitment closed-ish |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
404
|
Posted - 2013.10.08 16:30:00 -
[310] - Quote
CCP Rise wrote:My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.
I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.
Still going to wait a little longer before committing to any changes.
ps - this is a great way to start a post "Dear ******* christ on a stick." =D
If you can convince me that recons aren't totally broken, maybe I'll believe you that these proposed EAFs aren't totally broken as well. |
|
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CCP Rise
C C P C C P Alliance
2966
|
Posted - 2013.10.08 16:35:00 -
[311] - Quote
Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven.
Quote:that sounds like a shrug off and a dismissal of our views like I feel like acknowledging this type of thing may not be smart but if it isn't obvious from my interaction here on the forums I can say it very straight forwardly - I would never intentionally dismiss the input of players, no matter how much I might disagree. |
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:37:00 -
[312] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven. Quote:that sounds like a shrug off and a dismissal of our views like I feel like acknowledging this type of thing may not be smart but if it isn't obvious from my interaction here on the forums I can say it very straight forwardly - I would never intentionally dismiss the input of players, no matter how much I might disagree.
Isn't that just because t3's do the same thing with commandship tanks? BYDI recruitment closed-ish |
Harvey James
Deep Core Mining Inc. Caldari State
534
|
Posted - 2013.10.08 16:48:00 -
[313] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven. Quote:that sounds like a shrug off and a dismissal of our views like I feel like acknowledging this type of thing may not be smart but if it isn't obvious from my interaction here on the forums I can say it very straight forwardly - I would never intentionally dismiss the input of players, no matter how much I might disagree.
im sure you don't do it intentionally you listen more than the rest of the devs do put together... but it still happens as evidenced by this thread and the overwhelming response of you have took the wrong approach even by people who use recons like myself who are even saying recons are OP and like the other post we are talking about the secondary e-war mainly ..
Please listen to us on this we want EAF to be more survivable than T1 e-war frigs but focused on the shorter secondary e-war which includes more survivability and some actual attack would be nice think mini recons in every sense of the word .. frigs shouldn't be range based they are meant to be short range... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 16:49:00 -
[314] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven.
1. Stabber has less skill reqs then a recon 2. I think more ppl fly t3's with the ew subs these days. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
404
|
Posted - 2013.10.08 16:53:00 -
[315] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven.
Covops cloaks, 58km disruptor range, 52km web range, bonused ecm?
I don't know where to start, can someone help me out. |
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.08 17:05:00 -
[316] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven.
I bet you pre-nerf titans also saw less airtime than pre-buff stabber. Its not a good comparison, and doesnt mean titans hitting cruisers wasnt overpowered.
Rise, I know you have done your share of small gang pvp. In how many situations is a recon that has just warped in or decloaked not called immediate primary? Do you think this is done because recons are more or less threatening than every other ship on the field?
The comms in a typical engagement will be like
"ok, raven is primary, put dps on raven, someone get me point" "point raven" "ok its going down, next primary will be that thorax burning in" "rapier!" "rapier primary all dps on rapier"
And the decision to disenage a small gang?
"Ok they have 2 falcons 2 scimis and a huginn, i think its time to leave"
not
"ok guys they have too many tempests, time to go home" |
Altrue
Exploration Frontier inc
619
|
Posted - 2013.10.08 17:09:00 -
[317] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven. Quote:that sounds like a shrug off and a dismissal of our views like I feel like acknowledging this type of thing may not be smart but if it isn't obvious from my interaction here on the forums I can say it very straight forwardly - I would never intentionally dismiss the input of players, no matter how much I might disagree.
Eventually if there is a problem, it lies within ECM mechanics but Fozzie has already acknowledged that.
E-war ships are like CC in every game : They are annoying by nature (SWTOR even introduced this famous immunity bar to controls), but a crucial part of game mechanics. GŁŁ <= Me |
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CCP Rise
C C P C C P Alliance
2968
|
Posted - 2013.10.08 17:09:00 -
[318] - Quote
I can change Stabber to Cerberus and it's still true, and training time is similar.
I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere. |
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Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.08 17:15:00 -
[319] - Quote
CCP Rise wrote:I can change Stabber to Cerberus and it's still true, and training time is similar.
I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere.
If they are not already the most dangerous ship in the game (without frigate mobility), why are they almost always primary for any small gang? Ive seen gangs drop webs on a 2 bil tengu in order to clear a rapier off the field faster, and pretty much any small gang would do the same.
A single uncontrolled recon kills entire gangs. |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 17:16:00 -
[320] - Quote
CCP Rise wrote:I can change Stabber to Cerberus and it's still true, and training time is similar.
I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere. and yet once again you neglected to look at t3 ew stats |
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Roime
Quantum Cats Syndicate Samurai Pizza Cats
3577
|
Posted - 2013.10.08 17:24:00 -
[321] - Quote
CCP Rise wrote:I can change Stabber to Cerberus and it's still true, and training time is similar.
I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere.
Reasons recons aren't as OP or popular as the suggested EAFs:
1) price 2) SP 3) mobility 4) sig 5) all of the above in relation to tank, or rather the lack of it
EAFs are just better in all these aspects except the last one, but their mobility combined with the long range EWAR negates the need for any sort of tank, and on top of that they have frigate scan res.
Notify-á-á You cannot do that while warping. |
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.08 17:30:00 -
[322] - Quote
fwiw, my idea for the EAFs is to turn them into massively toned down versions of the AT frigates. Basically strip out the resist bonuses, a gun, a tank slot and a damage bonus or something, and give them a good chunk of mass. |
Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.08 17:36:00 -
[323] - Quote
Michael Harari wrote:If they are not already the most dangerous ship in the game (without frigate mobility), why are they almost always primary for any small gang? Ive seen gangs drop webs on a 2 bil tengu in order to clear a rapier off the field faster, and pretty much any small gang would do the same.
A single uncontrolled recon kills entire gangs. Ive been in fights where the entire engagement is us testing the tank of a huginn with reps on it, deciding we cant break it before we are all dead, and just warp out after like 20s. They are primaried because they are less resilient than logistic ships, but exactly like logi they are forces multipliers, hence valuable targets.
Also, it's rather pointless to primary a ship when the ennemy have dozens of them whereas EWAR ships are most of the time in very limited numbers ; in fact, they are most of the time the most limited number of ship in a fleet.
And in fact, the "single uncontrolled recon" never kills gangs by itself, he only allows his buddies to do so.
Maybe you would prefer a game were ships can't help eachother without killing the ennemy faster ? I guess this is a secret dream for a lot of solo-pvper considering how EWAR will ruin their day. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1369
|
Posted - 2013.10.08 17:41:00 -
[324] - Quote
Any e-war range taken away from these ships needs to be given back in the form of hit points, signature radius, speed, or even DPS. The first iteration of EAS was done in the Nano age and balanced around nano age speeds. As such the nano nerf in 2009 killed them. It bothers me that we are looking at a future T3 rebalance and OGB removal and yet are trying to balance these ships around links. It reeks of d+¬j+á vu.
There has to be a base that is functional. 20km webs on the Hyena, for example, doesn't cut it. You are trying to kite in the 15-20km range with a small tank and significant signature radius. The ship is too close to scram range. And many ships will destroy it just by looking at it. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1496
|
Posted - 2013.10.08 17:49:00 -
[325] - Quote
CCP Rise wrote:I can change Stabber to Cerberus and it's still true, and training time is similar.
I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere.
Recons are force multipliers.. You can't expect them to be used in the same quantity as DPS
Don't quote meaningless metrics
Also you are still ignoring the fact that recon metrics will be ****** over by the fact that t3's do the same thing as recons.
Just.. In general.. Metrics are not good for anything but slight reference. BYDI recruitment closed-ish |
SMT008
SnaiLs aNd FroGs Verge of Collapse
687
|
Posted - 2013.10.08 18:05:00 -
[326] - Quote
Roime wrote: Reasons recons aren't as OP or popular as the suggested EAFs:
1) price 2) SP 3) mobility 4) sig 5) all of the above in relation to tank, or rather the lack of it
EAFs are just better in all these aspects except the last one, but their mobility combined with the long range EWAR negates the need for any sort of tank, and on top of that they have frigate scan res.
1) Price doesn't count much. If something is powerful, I'll buy it.
2) SP, seriously ? I mean, the guy who's got Recon V in my gang gets to fly the recon and we all try to fly the ship we have the most skills for. Simple as that. SP does counts but not really all that much. We're not talking about T2 BS/Caps.
3) Mobility, yes indeed, that counts a lot.
4) Sig counts too, that's for sure. But everyone seems to forget that not everyone flies 10MN AB, linked and snaked Hyenas. The HYDRA guy truthfully points out that Hyenas can get ridiculous if you add the proper amount of gear on it. That's true. Let me just tell you something. The Hyena is the EAS that has the lowest signature radius thanks to its bonus. With a MSE and 2 shield rigs, it's still at 285m. All the other EAS have more than that. The Keres has 300m for example.
Is that REALLY small ? No it's not. It's DEFINETLY not "Interceptor" small. Of course it's not as big as a Rapier, but don't make it sound like nothing can hit them.
5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.
Unless, of course, you're really outnumbered and neither you nor your fleetmates can shake off the EAFs ewar in time.
Are EAFs powerful ? I think so. Are they unbeatable ? Not at all. |
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.08 18:08:00 -
[327] - Quote
SMT008 wrote: 5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.
What is signature and tracking? You can get a hyena to the point that a tracking bonused frigate with a web still has trouble hitting it. And that hyena can have an MSE and a masb. |
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.08 18:17:00 -
[328] - Quote
Rise, if you are insistent on keeping the EAFs as they are, at the very least they should have nerfs to their fitting, mass and lock range. The fits im mentioning just shouldnt be possible.
Just like interceptors need a sebo to make use of a linked, faction point, the EAFs should need lock range mods to make sure of linked faction webs and points. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1369
|
Posted - 2013.10.08 18:41:00 -
[329] - Quote
Michael Harari wrote:SMT008 wrote: 5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.
What is signature and tracking? You can get a hyena to the point that a tracking bonused frigate with a web still has trouble hitting it. And that hyena can have an MSE and a masb.
Good argument for nerfing links Moar. Keeping EAS gimped? Not so much. |
Vladimir Norkoff
Income Redistribution Service
269
|
Posted - 2013.10.08 19:17:00 -
[330] - Quote
Garviel Tarrant wrote:Just.. In general.. Metrics are not good for anything but slight reference. What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking just because your playstyle is being threatened.
|
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1496
|
Posted - 2013.10.08 19:26:00 -
[331] - Quote
Vladimir Norkoff wrote:Garviel Tarrant wrote:Just.. In general.. Metrics are not good for anything but slight reference. What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking just because your playstyle is being threatened.
How about expirience and knowledge?
If you look at metrics you can draw the conclusion that the increased import of iron roofs to iceland in the second world war caused an increase in out of marriage pregnancy.
but if you know stuff its far more likely that it was the presence of US soldiers here that caused it.
Metrics alone are not very useful. Stop being bad. BYDI recruitment closed-ish |
Zyella Stormborn
Green Seekers
628
|
Posted - 2013.10.08 19:39:00 -
[332] - Quote
Zarnak Wulf wrote:The range on that Kitsune is scary too. 117 km optimal range on jammers (?) Wow.
A bit over the top in my personal opinion to be honest. In particular for a frigate, which will be able to almost always dictate range. Will be incredibly hard to counter that thing. There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly |
Denuo Secus
183
|
Posted - 2013.10.08 19:50:00 -
[333] - Quote
CCP Rise wrote:...and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others. ....
Noo please don't do this. If I remember correct, it was you or Fozzie stating Amarr and Minmatar ewar ships are in a hybrid role in terms or ewar and combat. I really like this design. It makes them much more viable for soloing compared to the more role focused Caldari and Gallente ewar ships. |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5069
|
Posted - 2013.10.08 20:12:00 -
[334] - Quote
So: the answer to ewar. What if the different types of ewar also malused the ship using the ewar? For instance, ECM trims shield resists; target painting also hit the painter with sig bloom; tracking disruptors malused armor resists (though these things need a buff, sooo...); sensor damps malused sensor resolution.
In this way, there's a trade-off-- instead of damping something to hell and then lolling, you've got a bit of a trade-off.
Thoughts? Priano Trans-Stellar: elegant solutions for the State's needs. |
Milton Middleson
Rifterlings Point Blank Alliance
356
|
Posted - 2013.10.08 20:18:00 -
[335] - Quote
I think that the word you are looking for is 'penalty'. |
Dinsdale Pirannha
Pirannha Corp
1305
|
Posted - 2013.10.08 20:43:00 -
[336] - Quote
Looking foward to what CCP's response will be when we start seeing no one flying BS's or cruisers anymore because a Keres can warp in and scram (not point) while at the same time sensor damp the target to the point that the target can't even get a lock.
These will be even more powerful than an interceptor, at least in low sec.
Only place that will be safe to PvE rat will be high sec and the deep safe null sec enclaves, many jumps from anywhere. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Deacon Abox
Justified Chaos
206
|
Posted - 2013.10.08 22:05:00 -
[337] - Quote
CCP Rise wrote:My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.
I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.
Still going to wait a little longer before committing to any changes.
ps - this is a great way to start a post "Dear ******* christ on a stick." =D I'll preface my comments that I fly a Maulus a lot. I flew it a lot before the tech I frig rebalance as well. I love ewar. Well, except for ecm, which leaves a target no options. People can overcome my Maulus. For instance one of the things they can do is shoot fof missiles (unfortunately a turret ship is ****** against ecm, damps, and TDs, if missile boats could be rendered useless by ecm and damps we'd have the ecm and damp mechanics changed, but that is another gripe.
Basically all your need to do with these ships is make them slightly better ew frigates, and not mini recons. They don't need much else than the tech II resists, a very little more hp, a slight bit less mobility in exchange for some added bonuses. Why do you change the griffin/kitsune frigate ecm strength bonus from 15 to 20???? On these ships just leave the tech I frig bonuses the same for each. Then add one (or maybe two weak) more bonus. That is all these ships need.
Kitsune - tech I griffin bonuses, then a 15% optimal (not 25% ffs) and the 5% cap bonuses. The ship is an improved griffin. Some slightly better range, better resists, better cap, an extra high slot (delete the drone on this and the griffin, one drone is not worth bothering with). So it is basically a very slightly more tanky better ranged (but not ridiculously) ew frig.
Sentinel - tech I crucifier bonuses. then add +50% range on neuts, and a 5% cap bonus. The ship is an improved Crucifier. The neuts and drones can be used defensively. The small (non strength bonused) neuts and dronage won't overpower larger turret ships and won't make this a solo beast. It will still be fearsome for other frigs, especially when you introduce missile TDs. Mids could be one prop mod, one tackle mod, missile TD, turret TD (or 2 TDs of the same type).
Keres - tech I bonuses of the Maulus. then add maybe 15% warp disruptor range (or 5 or 10% damp effectiveness percentage), 5% reduction in disruptor cap use (or if went with damp effectiveness bonus then add some bonus to drone hp or gun tracking). Either it will have a recon tackle range and cap bonus, although toned down from your proposal, or it will have some added damp effectiveness and a weapon bonus that is a defensive not an offensive one. In either case, if you are going to give the sentinel the same dronage of it's tech I counterpart you should give this ship it's same dronage. If the tackle range bonus options make you worry about the dronage (although why the debilitating ewar on the Sentinel with it's full dronage doesn't I don't know) then trim it to 15/30. ONE LIGHT DRONE IS A JOKE AND IS NOT WORTH THE FINGER MOTION EFFORT TO ACTIVATE ON THIS SHIP. My preference would be the 5-10% damp effectiveness and 10% drone hp as EAF bonuses. Again it makes it a fearsome ship to other frigs but not a solo threat to larger ships.
Hyena - This ship deserves it's 5th mid back and take away the extra low. Make it like the Kitsune, 3h, 5m, 2l. Keep the tech I Vigil bonuses. Make the web bonus 40% (not 50% range) and maybe a 5% cap bonus instead of the 3% sig? Anyway 4 mids on a ship where it is bonused for 2 midslot modules is stupid. So the 5th mid helps it remain viable.
edit - and of these ships the Sentinel still looks the best so if you are going to take a drones away take one from it. |
Naomi Knight
Imperial Academy Amarr Empire
488
|
Posted - 2013.10.08 22:40:00 -
[338] - Quote
hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op
it was the smallest one still it gets the hugest sig reduction it was the fastest one still it gets the hugest speed improvement it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why? |
Zarnak Wulf
In Exile. Imperial Outlaws.
1373
|
Posted - 2013.10.09 00:45:00 -
[339] - Quote
Naomi Knight wrote:hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op
it was the smallest one still it gets the hugest sig reduction it was the fastest one still it gets the hugest speed improvement it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why?
We missed you. |
ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.09 01:08:00 -
[340] - Quote
Zarnak Wulf wrote:Naomi Knight wrote:hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op
it was the smallest one still it gets the hugest sig reduction it was the fastest one still it gets the hugest speed improvement it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why? We missed you. We did |
|
Major Killz
La Fraternite
251
|
Posted - 2013.10.09 01:10:00 -
[341] - Quote
I'm for removing the Sentinels drones ALL TOGETHER. in fact there electronic warfare ships should be focused ONLY on support and DO NO DAMAGE AT ALL. NO drones and NO turret or Missile hardpoints.
F*cking electronic warfare is becoming a pandemic = ) - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1373
|
Posted - 2013.10.09 01:25:00 -
[342] - Quote
Major Killz wrote:I'm for removing the Sentinels drones ALL TOGETHER. in fact there electronic warfare ships should be focused ONLY on support and DO NO DAMAGE AT ALL. NO drones and NO turret or Missile hardpoints.
F*cking electronic warfare is becoming a pandemic = )
Would you move high slots around or just have..... 2-3 high slots for the hyena, keres, kitsune? |
Major Killz
La Fraternite
251
|
Posted - 2013.10.09 02:59:00 -
[343] - Quote
Zarnak Wulf wrote:
Would you move high slots around or just have..... 2-3 high slots for the hyena, keres, kitsune?
Rearranging slots would in fact benefit these ships. For example leaving all electronic attack ships with 1 - 2 high slots. Moving 1 or 2 high slots to mid or low. Which would help overall velocity or tank.
You know, slot rearrangement is clearly the safest way to improve or NERF a ship or class of ship. Truly empowering the players by leaving innovation to THEM and BOOSTING the level customization (adding to the sandbox). Instead of relying on some poorly run team with terrible ideas v0v
Does a Sentinel need more tank? Give it one more low or mid slot and remove 1 high slot. Do you want to NERF the Drake? Remove 2 low or 2 high slots.
Is there a need to mess around with bonuses, ship velocity, shield or armor amount, and agility? No! Just allow the players to use another module to ADJUST what they DO NOT LIKE. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
X Gallentius
Justified Chaos
1610
|
Posted - 2013.10.09 04:11:00 -
[344] - Quote
Marcel Devereux wrote: And if drones are the main weapon system, then the Sentinel needs a slot removed like the other drone boats.
This "policy" only affects Gallente hulls. (I think it affects drone damage bonused ships) |
Chunky Milk
Genos Occidere HYDRA RELOADED
0
|
Posted - 2013.10.09 04:12:00 -
[345] - Quote
rise m8er, how many times have you seen small gang bros like us get absolutely rekt by recons. Now you want to put a rapier into a 40-60mil package, please no not after the t1 logi buff...
a 10mn hyena can sig tank a whole gang with literally 1 scythe repping it, please repent your sins for wrecking solo with the local rep bonus. |
Sleepy Buddha
Federal Defense Union Gallente Federation
6
|
Posted - 2013.10.09 05:45:00 -
[346] - Quote
Garviel Tarrant wrote:I don't mind the ewar bonuses these ships have I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk pvp where you just lock down your opponent and slowly kill him. I just really think this will have a very negative effect on the enjoyability of small scale fighting in this game. Also do i really need to point out why ECM at 150 km is a HORRIBLE HORRIBLE idea? Are our memories really that bad? Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. Your fast frigate is double webbed at 26 km, now what?
I am still in noob time of my pvp evolution but with about 40 solo kills I must say, if I will see these on scan, I will probably not fight, because this things can spoil my day no matter how hard I try ;) |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
8
|
Posted - 2013.10.09 06:15:00 -
[347] - Quote
PLS CCP,
What is the status about tracking disruptors and missile ?
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1505
|
Posted - 2013.10.09 08:19:00 -
[348] - Quote
Sleepy Buddha wrote:Garviel Tarrant wrote:I don't mind the ewar bonuses these ships have I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk pvp where you just lock down your opponent and slowly kill him. I just really think this will have a very negative effect on the enjoyability of small scale fighting in this game. Also do i really need to point out why ECM at 150 km is a HORRIBLE HORRIBLE idea? Are our memories really that bad? Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. Your fast frigate is double webbed at 26 km, now what? I am still in noob time of my pvp evolution but with about 40 solo kills I must say, if I will see these on scan, I will probably not fight, because this things can spoil my day no matter how hard I try ;)
Thing with pvp is that when you fight a guy.. his friends sometimes show up. BYDI recruitment closed-ish |
Unforgiven Storm
Eternity INC. Goonswarm Federation
828
|
Posted - 2013.10.09 08:59:00 -
[349] - Quote
Even with all 5s, the KITSUNE still needs 2 more PWG to be properly fitted. consider adding 3 or 4 more PWG to him please. Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Fetish McButt
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2013.10.09 09:11:00 -
[350] - Quote
This post is made from small/med scale 0.0 fleet warfare pov
First of all to the recons. They are not OP. Nowdays as people have too much isk and characters rapier / arazu is able to point/web close to 100km. quite a many of modern day "standard fits" can deal damage to or close to 100km. Long gone are the days of abaddon fleets and dmg range of 60ish kilometers.
Secondly to the EAF:s. They are fine as they are now presented except the Kitsunes RIDICILIOUS ecm range. It is easy to fit a 200ish km sniping jammer. That is WAY TOO much. Even it is not the fastest or most hp one of the EAF's, it still can jam stuff from 200ish km. Plenty enough time to GTFO if someone starts approaching.
If there is something I really dislike about the new EAF's it is the capability to do the same thing than recons to the same or longer ranges. If you are making the EAF ranges (keres / hyena namely) to the ranges earlier presented here, then the Recons needs to be buffed a bit. Make for example a small bonus to web AMOUNT bonus to accompany the range bonus to huginn/Rapier. Also strenghten the painterbonuses up a bit. More damping power to arazu/lachesis. etc etc. The pilgrim and curse have been the loosers of the Recon bracket quite a time now. They should need to be buffed. |
|
Kagura Nikon
Mentally Assured Destruction
566
|
Posted - 2013.10.09 09:58:00 -
[351] - Quote
Major Killz wrote:Zarnak Wulf wrote:
Would you move high slots around or just have..... 2-3 high slots for the hyena, keres, kitsune?
Rearranging slots would in fact benefit these ships. For example leaving all electronic attack ships with 1 - 2 high slots. Moving 1 or 2 high slots to mid or low. Which would help overall velocity or tank. You know, slot rearrangement is clearly the safest way to improve or NERF a ship or class of ship. Truly empowering the players by leaving innovation to THEM and BOOSTING the level customization (adding to the sandbox). Instead of relying on some poorly run team with terrible ideas v0v Does a Sentinel need more tank? Give it one more low or mid slot and remove 1 high slot. Do you want to NERF the Drake? Remove 2 low or 2 high slots. Is there a need to mess around with bonuses, ship velocity, shield or armor amount, and agility? No! Just allow the players to use another module to ADJUST what they DO NOT LIKE.
On the case of the sentinel in specific removing high slots nerf their ewar.. so that is a bit mor complicated than in hte other frigates. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.09 11:09:00 -
[352] - Quote
Garviel Tarrant wrote:Vladimir Norkoff wrote:Garviel Tarrant wrote:Just.. In general.. Metrics are not good for anything but slight reference. What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking just because your playstyle is being threatened. How about expirience and knowledge? (He has those) If you look at metrics you can draw the conclusion that the increased import of iron roofs to iceland in the second world war caused an increase in out of marriage pregnancy. but if you know stuff its far more likely that it was the presence of US soldiers here that caused it. Metrics alone are not very useful. Stop being bad. The problem don't come from metrics in your example but from the way they are interpreted. Using random metrics to do random links between them is stupid ; using relevant metrics to backup logical assumptions is not.
And here, the facts are that EAF are not used and players always looked them with disdain and considered them useless ; except in this thread now that they are buffed some people come to say they are fine.
IMO, EAF desperately need this kind of buff to be useful or T1 EWAR frig will just be better. |
Raimo
Genos Occidere HYDRA RELOADED
68
|
Posted - 2013.10.09 12:22:00 -
[353] - Quote
Keres and Hyena will make all instalocking camps even more potent while still not making these that useful for other playstyles, not sure if this is a good thing for the game. Maybe some other boost tangent should still be considered? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
406
|
Posted - 2013.10.09 12:49:00 -
[354] - Quote
bringing solo back |
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.09 13:36:00 -
[355] - Quote
More eaf madness:
Kitsune can be set up to jam outside of the max lock range coded into the game (255km) . Jamming at more than 230km requires it to fit only 2 ecm instead of 3 though. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
880
|
Posted - 2013.10.09 13:49:00 -
[356] - Quote
Much of the problem here is to do with warfare links being hilariously overpowered, rather than EAFs.
You can tweak EAFs to be balanced without links - but they'll be OP with them. Or you can make them balanced with links - but they'll be crap without them. I don't think you'll solve this dilemma without nerfing the hell out of links - for frigates, mobility and range matters, and the ~30% bonuses to speed, sig, tackle range and ewar range and strength offered by links are sinply far too powerful. |
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.09 14:04:00 -
[357] - Quote
Unlinked it still has 1st jam falloff at 200
Edit: It can also fit a cloak, and can permajam most frigates |
|
CCP Rise
C C P C C P Alliance
2986
|
Posted - 2013.10.09 14:26:00 -
[358] - Quote
Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help |
|
Michael Harari
Genos Occidere HYDRA RELOADED
684
|
Posted - 2013.10.09 14:32:00 -
[359] - Quote
gf |
Kagura Nikon
Mentally Assured Destruction
567
|
Posted - 2013.10.09 14:33:00 -
[360] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
PLease.. be gentle.. nerf a bit. Do not hit it with the same bat you have hit the hurricane please. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
801
|
Posted - 2013.10.09 14:40:00 -
[361] - Quote
Kagura Nikon wrote:On the case of the sentinel in specific removing high slots nerf their ewar.. so that is a bit mor complicated than in the other frigates. Moving a high-slot to the low rack would actually help it as the lowslots allow for speed, damage, cap, tank, whatever .. while minimizing the impact its secondary eWar (neuts) can have on larger ship classes, remember that each small neut acts as if it was a 30km medium neut which is utterly insane if you think about it (we had the Hurricane nerfed for fielding two vanilla range medium neuts after all ).
Plus the inability to fit three neuts makes the curious recharge bonus redundant which in turn opens the door for the inevitable (and needed) hard-as-Chuck-Norris nerf to TD's with the Sentinel getting the Inquisitor range bonus in place of the recharge bonus with TD being re-fashioned to mimic ECM with weak modules and strong ship bonuses (same treatment for damps when people get fed up with the new Keres pissing in their cereal every day ).
Double whammy is that a slot move differentiates it from the Hyena in that regard, making it more Amarr as it were.
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help Don't go overboard with pre-nerf though. It was a good idea to add powerful frigate eWar platforms, problem arise when the same ships can bite/nipple an enemy at the same time.
Try with half the additional bonus and see where it lands, after that consider defanging everything and going full-on in your face eWar ownage |
Major Killz
La Fraternite
253
|
Posted - 2013.10.09 14:44:00 -
[362] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
GF - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
407
|
Posted - 2013.10.09 15:18:00 -
[363] - Quote
Guessing this means the bonuses will be scaled back a few %, rather than anything substantial. |
Altrue
Exploration Frontier inc
619
|
Posted - 2013.10.09 15:26:00 -
[364] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
Well I didn't found them usefull in their current "overpowered" state anyway, and wasn't planning on using them, so I guess it can't be worse.
What do people find so imbalanced here is beyond my understanding. It's not like the "rebalance" was changing a lot of things for them, and it's not like they were overused before... GŁŁ <= Me |
Bienator II
madmen of the skies
2066
|
Posted - 2013.10.09 15:30:00 -
[365] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help whatever you do, don't touch sentinels bandwidth please eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Weaselior
GoonWaffe Goonswarm Federation
5187
|
Posted - 2013.10.09 16:07:00 -
[366] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help This was probably a mistake. The ships are flown less than titans, they need a significant buff: most of their strengths on paper turn out to not compensate for being a frigate with no real survivability. |
Kagura Nikon
Mentally Assured Destruction
567
|
Posted - 2013.10.09 16:21:00 -
[367] - Quote
Weaselior wrote:CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help This was probably a mistake. The ships are flown less than titans, they need a significant buff: most of their strengths on paper turn out to not compensate for being a frigate with no real survivability.
that is more of a statement that titans need to be massively nerfed than anythign else :P
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Thabink
PonyWaffe Insidious Empire
7
|
Posted - 2013.10.09 16:37:00 -
[368] - Quote
An idea for differentiating the Kitsune: An anti-EWAR EWAR platform. Give it basically the same jamming stats as a Blackbird, but give it collosal defence against enemy EWAR, either with really high sensor strength, lock range and scan res, or by giving it explicit immunity to sensor damps, ECM and TPs. This would make it roughly the same strength as T1 ewar ships at jamming enemies (maybe slightly more, but not too much), addressing concerns about more powerful ECM ships, but would give it a unique role shutting down enemy EWAR on field, while being immune to them itself. |
Deacon Abox
Justified Chaos
206
|
Posted - 2013.10.09 17:22:00 -
[369] - Quote
Thabink wrote:An idea for differentiating the Kitsune: An anti-EWAR EWAR platform. Give it basically the same jamming stats as a Blackbird, but give it collosal defence against enemy EWAR, either with really high sensor strength, lock range and scan res, or by giving it explicit immunity to sensor damps, ECM and TPs. This would make it roughly the same strength as T1 ewar ships at jamming enemies (maybe slightly more, but not too much), addressing concerns about more powerful ECM ships, but would give it a unique role shutting down enemy EWAR on field, while being immune to them itself. wtf italicized the kernel of rotten corn in the **** that is your post.
"I want my favorite ewar ship to be immune to other ewar ships" HAHAHAHAHAHAHa, OMG I'm gonna **** myself with laughter. What kind of a baby are you? |
Ganthrithor
GoonWaffe Goonswarm Federation
667
|
Posted - 2013.10.09 17:26:00 -
[370] - Quote
Their signatures are all too big. The primary reason that I don't fly EAFs on TQ already is that their awful combination of frigate-sized tanks and giant signature radii (also their terrible slot layouts, with midslot-heavy roles that leave them with too few mids for a shield tank and no lows for a proper armor tank either).
Interdictors have the exact same problem: the only reason dictors get flown because gangs are totally dysfunctional without them. |
|
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
192
|
Posted - 2013.10.09 17:30:00 -
[371] - Quote
Rise, just do what you think is right, don't let these nerds get to you. Confederation of xXPIZZAXx CEO Watch PIZZA Videos NYC Bi-Monthly Meetup |
Capqu
Love Squad
344
|
Posted - 2013.10.09 17:33:00 -
[372] - Quote
http://pizza.eve-kill.net |
Kagura Nikon
Mentally Assured Destruction
573
|
Posted - 2013.10.09 18:48:00 -
[373] - Quote
Junko Sideswipe wrote:Rise, just do what you think is right, don't let these nerds get to you.
If that happened all time we would have eneded with a tempest slower than amarr battleships and with sig radius larger than maesltrom. Luckly the nerds made him change his mind.
Peopel fail to realize a lot of the merit on the ship changes are shared between the developers and the people that bring up consistent argument at the forums on why the changes are good or not. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1507
|
Posted - 2013.10.09 19:06:00 -
[374] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
Quite sure this isn't a competition :P
Also inb4 45% web range instead of 50 :P
Also don't sound so bitter! :P
See what you made me do... you made me use three emotes in one post, thats unheard of /o\
Weaselior wrote:CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help This was probably a mistake. The ships are flown less than titans, they need a significant buff: most of their strengths on paper turn out to not compensate for being a frigate with no real survivability.
They are already getting a significant buff through the warp speed changes. BYDI recruitment closed-ish |
Milton Middleson
Rifterlings Point Blank Alliance
358
|
Posted - 2013.10.09 19:55:00 -
[375] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
That's kind of disappointing, since there really aren't many dimensions along which you can tone them down without making them unusable again. They have very poor survivability already, so you can't really cut into that. They need the T2 ewar range in order to operate at a range where they won't instantly die the moment someone decides they want to get rid of them. Making them slower is just a different cut into their bad survivability.
The small, vocal minority doesn't want EAFs to be "reasonable", they want them to be useless.
Quote:They are already getting a significant buff through the warp speed changes.
The same buff that all the other frigates are getting. They still need to be effective in their role once they land on grid, and there is very little room to cut into that effectiveness before they go back to being ****. |
Domanique Altares
Rifterlings Point Blank Alliance
1750
|
Posted - 2013.10.09 20:24:00 -
[376] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
You proposed changes; people have been whining. How many of these people that are complaining have actually tested these things yet? I'm betting very few.
Most of the actual complaints seem to center around links and implants; that's fine. It's logical. But perhaps instead of shitcanning your EAF changes and basing your rebalance upon the outrageous benefit that ganglinks and some implants provide, you might take a second crack and reexamining that mechanic. Maybe you should talk internally about backing those percentages down into the single digits, instead of only shaving a percent or two off of them next time. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
SMT008
SnaiLs aNd FroGs Verge of Collapse
689
|
Posted - 2013.10.09 20:50:00 -
[377] - Quote
CCP Rise, I would say wait a bit for some real singularity tests.
For now, the camera bug has been keeping a lot of dudes off Singularity (I myself get headaches if I play more than 30mns right now on Singularity, and even then I can't see anything so I get killed a lot).
Wait until you have enough testing material and then go ahead :) |
Betty Bly
State War Academy Caldari State
1
|
Posted - 2013.10.09 22:11:00 -
[378] - Quote
After checking a bit, I'm curious as to why these ships have the largest signature radius of all frigates by a good margin? Some are size of destroyers even after the updated stats. It doesn't look like they can perform the role they are intended for, and have any kind of tank fitted at the same time. So why so large? |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
802
|
Posted - 2013.10.09 22:37:00 -
[379] - Quote
Weaselior wrote:CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help This was probably a mistake. The ships are flown less than titans, they need a significant buff: most of their strengths on paper turn out to not compensate for being a frigate with no real survivability. Reason they are flown less is more likely due to cost consideration, for the Sentinels abilities for instance you are better off running Inquisitors/Arbitrators if TD is your poison and the neuting Geddon if that is your thing. EAS are only really relevant when you are suffering from pilot shortages
On their own the EAS are currently quite formidable, they just have to be extremely picky when it comes to targets. But they are T2, and since they are not covered by the HAC exception the Devs made (put aside the specialization rule, bastards!) they should do their things so spectacularly well with little wiggle room outside the box .. just a shame that there is only the one hull as it tempts the Devs into more exceptions to cover as much ground as they can, hope they resist and remembers that there are plenty of frigate/light options beyond the EAS.
In short: They should be strong enough to be hated above all else, but in a way that they are not feared. Tricky, but doable. |
Chunky Milk
Genos Occidere HYDRA RELOADED
3
|
Posted - 2013.10.10 01:08:00 -
[380] - Quote
thank you :) |
|
Major Killz
La Fraternite
253
|
Posted - 2013.10.10 01:21:00 -
[381] - Quote
There are serious imbalances that NEED to be addressed IMMEDIATELY THAT AFFECT ELECTRONIC ATTACK FRIGATES.
1. Strategic Cruisers + warfare-links + Covert Ops Cloak and Command Processors COMBINED IS A SERIOUS ISSUE. CCP could fix this issue easily by REMOVING the "Warfare Processor" subsystems. I and others CLEARLY prefer a cloaked-command ship.
2. Electronic warfare modules are also a SERIOUS ISSUE. I know pilots have been complaining about ECM for years. However, that was mainly due to widespread use, effectiveness and range. Tracking disruptors have ALWAYS been VERY EFFECTIVE to but were used less. Remote sensor dampeners were also effective but were used EVEN LESS. Well! Things have changed since CCP increased sensor dampeners and tracking disruptors effectiveness. NOW, Tracking disruptors and Remote Sensor dampeners seem to be on EVERY SHIP these days. Un-bonused these modules are as effective as a ship bonused for their use.
Note: there's also an interesting phenomenon in game that happens when ANY MODULE, AMMUNITION OR SHIP IS BOOSTED. Players immediately show, instant and remarkable interest. Which leads to widespread use in a module or mechanic that was largely ignored. Irrespective of the level change; even minute at least for awhile; untill the most effective become persistent.
3. Tech 1 cruisers and frigates are imbalanced. Most tech 1 cruisers can match or out pace tech 2 cruisers and MOST FRIGATES. Tech 1 cruisers should never outpace destroyers... Tech 1 frigates are as good or better than Interceptors; tech 1 electronic warfare frigates are as good or better than Electronic Attack Frigates. Not to mention Widespread use of tech 1 logistics (not many agree with this one at all).
Conclusion
So, this is the lens I look thru when considering these changes.
Electronic attack frigates ARE GOOD SHIPS (except the Hyena). There's just cheaper options that produce similar outcomes. Also, I'm not a fan of increasing the effectiveness of ECM, Remote sensor dampeners and tracking disruptors. However, I'm NOT AGAINST increasing neut range; warp disruptor and scrambler range and stasis webifier range. These are things that their tech 1 counterparts cannot reproduce. The Kitsune is fine as it is now. Removing their ability to apply damage is also something that will bring BALANCE TO THE FORCE. From there CCP CAN START REDUCING SIGNATURE RADIUS; lowering ship velocity and Increasing TANK. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1377
|
Posted - 2013.10.10 03:12:00 -
[382] - Quote
Veshta Yoshida wrote: Reason they are flown less is more likely due to cost consideration, for the Sentinels abilities for instance you are better off running Inquisitors/Arbitrators if TD is your poison and the neuting Geddon if that is your thing.
This is part of the problem. Unlike interceptors, which historically have bounced around 12 million isk per hull, EAS have cost 25m - 30m isk per hull. How many threads have their been in which Kitsunes have been dismissed in favor of a Blackbird or Griffin? Even before the buffs? For a 25m isk hull I want something special. I surely don't want to feel that if I get looked at I'll be blapped without any kind of effort.
The other side of the coin Gypsio III put very well. If you balance around the ships then links make them OP. If you balance around links, the ships by themselves are crap. I have a HG Halo clone that, combined with a Loki booster, makes the Hyena very appealing. Of course the stats look eerily what is proposed right now. And not too many people fly a Hyena today even with links.
The EAS are supposed to 'decentralize' your fleet's e-war. There are other outside the box ideas that have been touched upon, danced around, or not mentioned at all:
- Overheat role bonus. This would allow the e-war ranges to remain short but allow the ships to get range for a short period of time.
- Resistance bonuses. Replace some of the capacitor bonuses with shield or armor resistance bonuses and slap a cap recharge role bonus on the ship class.
- Slot Changes. Peel a high off of the Sentinel, Kitsune, and Hyena and place it in a mid or low. Couple this with a resistance bonus for some field survivability perhaps?
An example for the Kitsune might be:
2-5-3 slot layout
Frigate Skills: 30% ECM strength per level (Get the Rook/ Falcon ECM Strength Bonus) 10% ECM capacitor per level
EAS Skills: 4% Shield Resistance Per Level 5% ECM Module Heat Damage Reduction per level
Role Bonuse: 25% Faster Cap Regeneration
Edit: You would have a MWD, MSE, and three ECM mods. You would have the same strength as a Rook or Falcon but you could overheat for longer albeit only with three mods. |
Bienator II
madmen of the skies
2069
|
Posted - 2013.10.10 03:54:00 -
[383] - Quote
the main reason why you didn't see EWAR frigs in fleets was the lock range. The T1 variant did basically the same thing and had a lockrange which made the ewar bonus useful.
example: sentinel was just a worse crucifier if all you needed was a frig with TDs. Cruicifier had almost twice the lock range out of the box. This means that you usually died to long range turret boats before you where even able to burn into lock range - sentinel just didn't do its job. You see the same thing with griffins and the T2 variant. A stock griffin can jam you from 70k, the old T2 variant cant.
all what was needed was the lock range. I don't care about the neut range buff of the sentinel, speed or hp buff - its already fine as it is IMO, the lock range buff however changes everything. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
sten mattson
Virtus Crusade Curatores Veritatis Alliance
59
|
Posted - 2013.10.10 07:39:00 -
[384] - Quote
dont touch the slot layout or the bandwidth of the sentinel please
IMMA FIRING MA LAZAR!!! |
Gorski Car
ElitistOps Pandemic Legion
102
|
Posted - 2013.10.10 13:35:00 -
[385] - Quote
More attack less electronic. |
Syri Taneka
NOVA-CAINE
88
|
Posted - 2013.10.10 13:42:00 -
[386] - Quote
I absolutely love my Sentinel already, and this is just going to make it more awesome.
Better cap, slightly better speed, neut range in excess of point range...
I take my Sentinel out all the time for small-mid sized roams, as a combination support/secondary tackle. The fact it's so much cheaper than the Curse (which I also like a lot) makes losing it a lot less painful, while still giving a respectable cap drain and gun range nerf, which can help quite a bit in many circumstances.
Also good to see the Keres becoming useful again; that poor thing got sorely maligned by the t1 hull rebalance. I may actually have to buy a Hyena as well, though I still think it's the weakest of the lot by far (even less useful than the Kitsune, because the Kitsune prevents damage where the Hyena simply prevents fleeing. I can do similar with a Sentinel, reducing damage output (through hit range nerfing) and preventing escape through sustained cap destruction; or, with a Keres, dropping target range into the gutter and keeping point with little fear of retaliation). |
Harvey James
Deep Core Mining Inc. Caldari State
537
|
Posted - 2013.10.10 18:35:00 -
[387] - Quote
how about something more dramatic here something unique with a more aggressive feel to it and more frigate like range.
KERES - make it creodron
Gallente Frigate Bonuses: 7.5% bonus to Drone Tracking and MWD velocity 10% reduction in warp disruptor capacitor need per level
Electronic Attack Ships Bonuses: 10% bonus to warp disruptor range per level 10% bonus to Drone hit-points per level
Slot layout: 2H, 4M, 4L; 2 turrets Fittings: 40 PWG, 205 CPU Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75) Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66) Mobility (max velocity / agility / mass / align time): 355(+10) / 4.1 / 1095000 / 6.22s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 550 / 7 Sensor strength: 22 Magnetometric(-.5) Signature radius: 33
Role bonus 25% reduction in incoming damage due to sensor disruption techniques Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
537
|
Posted - 2013.10.10 18:39:00 -
[388] - Quote
HYENA
Minmatar Frigate Bonuses: 5% rocket and light missile velocity per level 10% bonus to effectiveness of target painters per level
Electronic Attack Ships Bonuses: 35% bonus to stasis webifier range per level 5% rocket and light missile Rate of fire per level
Slot layout: 3H, 4M, 3L; 3 launchers Fittings: 36 PWG, 145 CPU Defense (shields / armor / hull) : 410 / 375 / 350 Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69) Mobility (max velocity / agility / mass / align time): 385(+25) / 3.93 / 1083000 / 5.9s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 600 / 7 Sensor strength: 21 Ladar Signature radius: 28
Role bonus 25% reduction in incoming damage due to sensor disruption techniques Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
537
|
Posted - 2013.10.10 18:43:00 -
[389] - Quote
KITSUNE
Caldari Frigate Bonuses: 25% bonus to ECM target jammer strength per level 10% rocket and light missile velocity per level
Electronic Attack Ships Bonuses: 10% reduction in ECM target jammers' capacitor need 5% rocket and light missile damage per level
Slot layout: 2H, 5M, 3L, 2 launchers Fittings: 26 PWG, 270 CPU Defense (shields / armor / hull) : 450 / 300 / 350 Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79) Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1117000 / 5.98s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65 / 520 / 7 Sensor strength: 24 Gravimetric Signature radius: 38
Role bonus 25% reduction in incoming damage due to sensor disruption techniques Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
537
|
Posted - 2013.10.10 18:56:00 -
[390] - Quote
SENTINEL
Amarr Frigate Bonuses: 20% bonus to energy vampire and energy neutralizer transfer amount per level 10% bonus to Drone hit-points and damage
Electronic Attack Ships Bonuses: 45% bonus to energy vampire and energy neutralizer range per level 4% bonus to armour resistances per level
Slot layout: 3H, 3M, 4L; 2 turrets, 2 launchers Fittings: 46 PWG, 195 CPU Defense (shields / armor / hull) : 290 / 460 / 375 Capacitor (amount / recharge rate / cap/s) : 415 / 190s (-121s) / 2.18 (+.85) Mobility (max velocity / agility / mass / align time): 340(+10) / 4.25 / 1112000 / 6.55 Drones (bandwidth / bay): 20 / 60 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 575 / 7 Sensor strength: 21 Radar Signature radius: 31
Role bonus 25% reduction in incoming damage due to sensor disruption techniques Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|
Major Killz
La Fraternite
253
|
Posted - 2013.10.10 20:47:00 -
[391] - Quote
I suppose a that's along the lines of what they should look like Harvey James. However, I'm not sure they should have resistance bonuses but bonuses to shield, armor and or hull amount would be ok v0v
Harder to abuse them that way. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
dexter xio
TURN LEFT
12
|
Posted - 2013.10.10 21:09:00 -
[392] - Quote
These are incredibly OP, like seriously, reduce their bonuses. Dexter xio - That cool guy |
paritybit
Repo.
268
|
Posted - 2013.10.10 22:37:00 -
[393] - Quote
I am happy with the way the bonuses are laid out in the original post. I don't much care about the Kitsune, because it never needed to be close to its target anyway, but in order to apply webs, warp scramblers and neutralizers, the other ships need to be at a relatively close range even with their old bonuses. They need that extra range because they have a minimal tank and relatively large signature radius. Even with the minor buffs to their signature radius, it's not enough to put them on par with other frigates with regard to damage mitigation. If anything, they should have smaller signatures because they are "electronically hardened".
If the proposal changes such that the bonuses are lower again, then it should similarly decrease the signatures more and give them resist profiles consistent with the combat recons which they desperately need. This, combined with their slight hull/armor/shield buffs will help their ability to tank and keep them from instantly dying in any fight that isn't completely one-sided. They don't have covert ops cloaks (and they shouldn't), so there is no reason to treat them like force recons.
The reason they were never flown* is because even in very small skirmishes they were likely to die very quickly. Either the range bonus (with the exception of the Kitsune which could already be decently far away) or a buff to their tank will counter this problem.
I specifically exclude the Kitsune from my discussion because previously with imperfect skills it had an optimal of about 60 with T2 jammers, which is more than any frigate needs. Rather than a range bonus, it probably needs some secondary form of offensive electronic warfare (like, but not equal to the web, warp scrambler and energy neutralizer) to make it want to be at a more reasonable range. Shield dischordance generator (penalty to shield resistances)? Nanite disruption field (penalty to armor resistances)? Electronic systems disruption (other offensive electronic warfare is stronger on the affected ship)?
Of course I generally come at most problems from a very-small-gang point of view. But this is where I think EAFs are useful.
* And their lack in popularity is exactly why they are so expensive, by the way -- since fewer are flown, there is less demand, and less demand means fewer people want to produce because bulk production is easier, and then with fewer suppliers the cost is driven up. I suspect CCP knows this, but others complaining about the relative performance for the price point should take note. |
|
CCP Rise
C C P C C P Alliance
3001
|
Posted - 2013.10.11 11:20:00 -
[394] - Quote
Okay I've updated the OP with the newest iteration.
Highlights include: Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
Mass increased for all four by 10%
Lowered lock range to match t1 disruption frigs
Lowered signature radius for all four
Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres
Two main things going on.
First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.
Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.
I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think. |
|
Michael Harari
Genos Occidere HYDRA RELOADED
686
|
Posted - 2013.10.11 11:43:00 -
[395] - Quote
Good changes, but no PG nerf? You can still fit oversized ab with mse AND MASB on hyena, triple mse on keres, etc. |
Capqu
Love Squad
345
|
Posted - 2013.10.11 11:46:00 -
[396] - Quote
CCP Rise wrote:Okay I've updated the OP with the newest iteration.
Highlights include:
Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
Mass increased for all four by 10%
Lowered lock range to match t1 disruption frigs
Lowered signature radius for all four
Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres
Two main things going on.
First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.
Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.
I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
rise if you could take some of that lockrange you just shaved off and give it to fozzie i think he needs it for something
seriously though, good changes. the mass and max velocity in particular i think are in a much better place now, having eafs with huge range + huge speed would have been a big issue
http://pizza.eve-kill.net |
Zarnak Wulf
In Exile. Imperial Outlaws.
1379
|
Posted - 2013.10.11 11:58:00 -
[397] - Quote
Without Links or overheating or faction/deadspace stupidity -
30km webs on Hyena. 33.15m sig radius at level 5. That is very acceptable.
The Keres can send a Warp Disrputor out to 42km. That is important as at 36km there was not a huge difference between it and a fleet interceptor. Slightly more point range at the cost of speed and survivability and being 2-3x more expensive didn't cut it. Again, acceptable.
The Kitsune could use a little more ECM strength per level to pull it closer to the Falcon/Rook and differentiate it a bit more from the Griffin/Blackbird.
The Sentintel still has the long neuts. Expect crying. |
Marian Devers
Rage and Terror Against ALL Authorities
25
|
Posted - 2013.10.11 13:20:00 -
[398] - Quote
CCP #1: How can we make Ewar Frigates useful? CCP #2: Well, people sometimes fly a Sentinel in solo pvp. Maybe we can decrease the drone bandwidth and make it useless for that? CCP #1: Good call. If we remove the option for solo, people will be FORCED to fly them in fleets.
|
Davader
Space Cleaners The Gorgon Empire
42
|
Posted - 2013.10.11 13:27:00 -
[399] - Quote
SENTINEL
Drones (bandwidth / bay): 15(-5) / 60
Uh, What?
Are you kidding? Sentinel was the only EAS, which was able to do some solo pvp, and it always lacked dps. And now you make its dps even lesser by removing one drone from available to launch?
What's going on?
Sentinel has to get additional drones (up to 5 small drones simultaneously), that would make it more usable in small scape pvp, solo raids, fractional warfare, etc.
I really hope the guy who decided to reduce Sentinel's bandwidth will change his mind anyway. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
802
|
Posted - 2013.10.11 13:56:00 -
[400] - Quote
Much better. Looks insane to have the (-12m) in signature and still seeing numbers in the forties though .. 2/3rds the sig of the destroyers is much more palatable than 3/4.
Davader wrote:...What's going on?... With all the options available in frigs, combat/tackle/logistic/interceptors/covops/etc. is it really that bad to have the eWar Support frigate lean towards actual eWar Support rather than being able to do all sorts of things poorly? You said it yourself, it could solo but had bad damage .. you now get much more range, better tank and the blessing of not dying in five seconds when riding with and into larger gangs .. at the low, low cost of 25% dps.
Would personally prefer them to be all but toothless and be all that they can be support wise than the hybrid thing CCP is intent on trying to make work .. makes more sense to me that you have the 1 x eWar T1 frigate, 2 x eWar T2 frigate and 2 x eWar + DPS T2 cruiser, would make for a nice and tidy progression that follows the intended scale of the engagements where they are most comfortable. |
|
Vrat Briner
Steel Lion Inc
0
|
Posted - 2013.10.11 14:04:00 -
[401] - Quote
Quote:you now get much more range, better tank and the blessing of not dying in five seconds when riding with and into larger gangs All these frigs were useless in large gangs. And still useless even after these changes. Now the only ewar frig that could solo will be nerfed to the ground. Good job. |
Dex Slim
Phrike Squadron
11
|
Posted - 2013.10.11 14:05:00 -
[402] - Quote
Seems like reasonable changes overall.
However, when the Sentinel is concerned I am a little bit dissapointed. I suppose there has to be some trade-off for the ship to be viable in fleet warfare and not overpowered in 1vs1 situations, or the other way around. But with the newest iteration the ship is obviously meant to have a role in fleets primarily and I am a little sad to see that the only viable solo EAS is becoming less usable in that role.
Rather nerf the neuting bonus from 80% (which is 31,5km at level V), to 60% (25,2km) or 50% (22,05km), keep the changes concerning mass (to make it easier to catch) and sig radius but don't touch the bandwidth. This can hopefully make the ship viable in both fleets and solo pvp without it being overpowered in any role. |
Krista Amelana
Imperial Academy Amarr Empire
0
|
Posted - 2013.10.11 14:15:00 -
[403] - Quote
Drones (bandwidth / bay): 15(-5) / 60
solo Sentinel RIP |
Dex Slim
Phrike Squadron
11
|
Posted - 2013.10.11 14:20:00 -
[404] - Quote
Delete post, I really have trouble distinguishing between quote and edit :) |
Alchmist II
EFT warrior.
0
|
Posted - 2013.10.11 14:22:00 -
[405] - Quote
Sentinel...
You killed single electronic frigate on which it was possible to kill alone
|
Bienator II
madmen of the skies
2079
|
Posted - 2013.10.11 14:24:00 -
[406] - Quote
With three drones the sentinel is pretty much useless for my playstyle. But it wouldn't be a challange to solo with this ship anymore, given those neut ranges. Its probably better to nerf it to the ground like you did. On the other hand, you could just kept the TQ version and increased lockrange without the nerf. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Omg Ololo
POD Based Lifeforms DarkSide.
16
|
Posted - 2013.10.11 14:31:00 -
[407] - Quote
RIP Sentinel. |
Ix Method
Brutor Tribe Minmatar Republic
49
|
Posted - 2013.10.11 14:32:00 -
[408] - Quote
The T1 Cruiser split of two pure ewar, two ewar/combat hybrids was such a good idea, these could have been so much fun and more importantly properly viable outside of niches.
I swear to god there's no proper vision for any of the T2 lines. Travelling at the speed of love. |
dei'ro
Broski North Black Legion.
28
|
Posted - 2013.10.11 14:36:00 -
[409] - Quote
Back to obscurity you go, poor EAS's |
Akturous
Immortalis Inc. Shadow Cartel
228
|
Posted - 2013.10.11 14:55:00 -
[410] - Quote
Fantastic, now the sentinel only gets 3 drones, I always thought 4 un-bonused drones was too much. So now the only EAF capable of doing some attacking has 1/4 of it's damage taken away, JUST WHAT I ALWAYS HOPED FOR!
How about some attack and less electronic? My drunken EAF V training is looking worse and worse.
No covert ops cloaks, no nifty features, just a smaller combat recons that are next to useless at doing any combating/attacking, leaving their only role as support, during which they will get blapped because they have no hit points, so they're back to being overpriced and useless.
Can we have a drunken sp reinbursement please? Vote Item Heck One for CSM8 |
|
Bienator II
madmen of the skies
2079
|
Posted - 2013.10.11 15:02:00 -
[411] - Quote
what makes me sad is that a ship which once required skill to fly like the sentinel will probably end up as better griffin driven by multiboxed alts and only used after the bait caught something. But at least i had my fun while it lasted.
trading 10km neutrange for hobgoblin. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Domanique Altares
Rifterlings Point Blank Alliance
1785
|
Posted - 2013.10.11 15:18:00 -
[412] - Quote
Bienator II wrote:With three drones the sentinel is pretty much useless for my playstyle. But it wouldn't be a challange to solo with this ship anymore, given those neut ranges. Its probably better to nerf it to the ground like you did. On the other hand, you could just kept the TQ version and increased lockrange without the nerf. Well, you know, it's easy for the devs to hold current meta down and **** in its mouth when they don't use the ships in question. Rise is probably under the impression that you use turrets to make the Sentinel work. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Milton Middleson
Rifterlings Point Blank Alliance
359
|
Posted - 2013.10.11 15:18:00 -
[413] - Quote
Because clearly these ships were just too fast and tough. :facepalm: They were already going to have a very rough time with kiting cruisers, and now it's even worse.
If you're going to cut down the effectiveness/range of their e-war, and make them slower besides, you really need to give them more tank. You should also probably not be cutting into their firepower. |
Domanique Altares
Rifterlings Point Blank Alliance
1785
|
Posted - 2013.10.11 15:24:00 -
[414] - Quote
Milton Middleson wrote:Because clearly these ships were just too fast and tough. :facepalm: They were already going to have a very rough time with kiting cruisers, and now it's even worse.
If you're going to cut down the effectiveness/range of their e-war, and make them slower besides, you really need to give them more tank. You should also probably not be cutting into their firepower. But Milton, you're totally discounting how fast they go when you run a snake set, skirmish links, Zor's and Quafe Zero. You do run all these things, right? Bro, do you even PvP? Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Destoya
Sniggerdly Pandemic Legion
172
|
Posted - 2013.10.11 15:34:00 -
[415] - Quote
Please dont remove drones from the Curse, whatever you do. Everything doesnt have to conform to the "Recon ship playstyle", just like the Scorpion doesnt have to be a normal DPS battleship like all the others.
(I'd also extend this to the Sentinel and its 4th drone, but I value the neuts and TD's more on it so it doesnt bother me as much as the idea of a nerfed curse.) |
Kagura Nikon
Mentally Assured Destruction
579
|
Posted - 2013.10.11 15:42:00 -
[416] - Quote
CCP never makes a specialized ship to be GOOD solo. At most viable. The best you can expect is a ship that paired with another one might be GOOD. Or you can go generalistic ships like the t1 cruisers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
|
Posted - 2013.10.11 15:45:00 -
[417] - Quote
CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. |
Kagura Nikon
Mentally Assured Destruction
579
|
Posted - 2013.10.11 15:48:00 -
[418] - Quote
TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10.
7 of 10. Altough I think the keres coudl very well have a tiny bit more range on the point.
Also target painter range is USELESS!!!
Hyena is a ship with 2 bonuse sonly. That is a shame. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Major Killz
La Fraternite
253
|
Posted - 2013.10.11 15:53:00 -
[419] - Quote
TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10.
You what? I'm not sure it's possible for you to be happy. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
|
Posted - 2013.10.11 15:57:00 -
[420] - Quote
Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy.
The ecm and recon bonuses are still there. |
|
|
CCP Rise
C C P C C P Alliance
3009
|
Posted - 2013.10.11 16:17:00 -
[421] - Quote
I'll put the drone back on the Sentinel. |
|
Major Killz
La Fraternite
253
|
Posted - 2013.10.11 16:26:00 -
[422] - Quote
CCP Rise wrote:I'll put the drone back on the Sentinel.
You roll over fairly easily don't you? Since you're a push over. I'd like 1 tournament frigate from each of the past 4 alliance tournaments. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1516
|
Posted - 2013.10.11 16:28:00 -
[423] - Quote
I'm not quite as bitter as Trouser.
While i still don't really like them, this is better.
One thing that i think gets in the way of balance on these things is that the two kinds of ewar don't work the same when it comes to range.
I'd suggest revamping control effects to have falloff so that neuts and webs would have decreasing effects while scrams/points would have decreasing chance to hit.
And make it so that the optimal would be shorter than it is now but optimal + falloff would be a bit longer. Would be a lot more interesting that way imo.
All in all this is a lot less terribly overpowered but i would still like them to have an interesting "ATTACK" role instead of being tiny recons.
5/10 instead of the previous 0/10? :P BYDI recruitment closed-ish |
Major Killz
La Fraternite
253
|
Posted - 2013.10.11 16:32:00 -
[424] - Quote
TrouserDeagle wrote:Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy. The ecm and recon bonuses are still there.
I see..
Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos
- Pantaloon II: Violins (Jun 23, 2013) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
|
Posted - 2013.10.11 16:42:00 -
[425] - Quote
Major Killz wrote:TrouserDeagle wrote:Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy. The ecm and recon bonuses are still there. I see.. Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed.
Those are fine. I think the other bonuses should be more sensible, rather than +300% per level to the most powerful modules in the game. |
Kagura Nikon
Mentally Assured Destruction
579
|
Posted - 2013.10.11 16:50:00 -
[426] - Quote
CCP Rise wrote:I'll put the drone back on the Sentinel.
dammm I had to fight way more for you to give 5ms on the tempest :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Harvey James
Deep Core Mining Inc. Caldari State
540
|
Posted - 2013.10.11 16:50:00 -
[427] - Quote
These are some weak changes that still don't really reduce ranges enough and is not anything like mini recons their attack element is non existent please look at my recent posts of all 4 EAF they at least offer something different and balanced and have a role bonus .. T2 ships all have role bonus why don't these?
Frigates are meant to be short range ... just focus them on their secondary e-war like my proposals do that should be the specialisation and offer more variance between disruption frigs
disruption frigs = long range primary e-war EAF = short range secondary e-war with mini recon style bonuses and offensive abilities and more survivability Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Axl Borlara
T.R.I.A.D
65
|
Posted - 2013.10.11 16:54:00 -
[428] - Quote
Kagura Nikon wrote:CCP never makes a specialized ship to be GOOD solo.
I think that is the point. It's specialized. Meaning it does one or two things really well and by extension, is not very good at anything else.
So you *could* use a specialized ship solo, but it would only work in specialized cases.
If you want a ship that works in a variety of situations, you probably need a more general ship.
As to the EAFs, there's lots of people wanting tank, speed, dps and ewar, all at once. Well, you can't have everything at once without it being imbalanced.
I also think it would be useful to state the perceived problems along with the goals and improvements. It helps see what the fix is intended to fix.
I've tended to fly t1 ships over EAFs - primarily because of tiny lock range. You need so many rigs and modules to fix that, the resulting ship is not enough of an improvement over (or in some cases it's worse than) the t1 version but still costs much more. I think a small (smaller than the latest version) increase in ewar range is ok, but in most cases not needed. More cap is good and the changes to speed and shield/armour/hull are relatively small and fine.
Enable them to lock things. See how that goes. If required, add some range to the ewar later. Probably a better order than to add too much ewar range (breaking stuff, annoying people) and then taking some away again (annoying more people). |
Marcel Devereux
Aideron Robotics
310
|
Posted - 2013.10.11 17:08:00 -
[429] - Quote
CCP Rise wrote:Okay I've updated the OP with the newest iteration.
Highlights include:
Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
Mass increased for all four by 10%
Lowered lock range to match t1 disruption frigs
Lowered signature radius for all four
Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres
Two main things going on.
First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.
Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.
I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
Both sides not agreeing isn't a good sign. Just because the US government can't agree on things, doesn't mean you should follow suit.
The Sentinel is still way too strong. |
Fintarue
Rifterlings Point Blank Alliance
0
|
Posted - 2013.10.11 18:04:00 -
[430] - Quote
I'm a huge fan of the sentinel and fly the current iteration fairly effectively solo. However, I've always understood that it, as well as the other EAS have needed help as a class for a good while now. The sentinel pilot in me screams, Woo hoo, but the person that likes even remotely good fights, has to agree that new bonus to the sentinel is a little much.
My suggestion, keep the drones, it desperately needs that. It can use every little bit of tank it can get, so please don't change the little extra you gave it, however, dial back the neut bonus from 400% at EAS 5 to 300%, so a 60% per level bonus. There have been plenty of fights where 19km is far to short, but the ability to neut out to disruptor range is just that extra little oomph it needs to be competitive solo, and useful in larger fleet fights where 19km is too short. 31km with the current sisi changes is cool as hell, but I think 25km is more appropriate. |
|
PavlikX
You are in da lock
99
|
Posted - 2013.10.11 18:46:00 -
[431] - Quote
No role bonus? |
|
CCP Rise
C C P C C P Alliance
3010
|
Posted - 2013.10.11 19:12:00 -
[432] - Quote
To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.
I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. |
|
Maximus Andendare
Future Corps Sleeper Social Club
654
|
Posted - 2013.10.11 19:16:00 -
[433] - Quote
CCP Rise wrote:To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.
I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 19:40:00 -
[434] - Quote
i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat? A creodron keres would be nice you could always switch a high to a low and then maybe it could armour tank Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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CCP Rise
C C P C C P Alliance
3010
|
Posted - 2013.10.11 20:02:00 -
[435] - Quote
Quote:Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release?
Not that I know of
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Omnathious Deninard
Novis Initiis
1678
|
Posted - 2013.10.11 20:06:00 -
[436] - Quote
Harvey James wrote:i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat? A creodron keres would be nice you could always switch a high to a low and then maybe it could armour tank Amarr e-war ships are typically drone ships, even the crucifier while only having 15mbps of bandwidth has a 45m3 drone bay, the Tristan has a 40m3 drone bay. Gallente drone ships are combat ships not e-war ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 20:07:00 -
[437] - Quote
even the maulus has more drones than the keres Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 20:08:00 -
[438] - Quote
Omnathious Deninard wrote:Harvey James wrote:i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat? A creodron keres would be nice you could always switch a high to a low and then maybe it could armour tank Amarr e-war ships are typically drone ships, even the crucifier while only having 15mbps of bandwidth has a 45m3 drone bay, the Tristan has a 40m3 drone bay. Gallente drone ships are combat ships not e-war ships.
i would hope the Arazu would become a droneboat blasters don't work on e-war ships Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 20:11:00 -
[439] - Quote
i think these should be mini recons rather than more like disruption frigs
capacitor bonus on kitsune is a waste much like all the capacitor bonuses that could easily become damage bonuses Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Maximus Andendare
Future Corps Sleeper Social Club
655
|
Posted - 2013.10.11 20:19:00 -
[440] - Quote
Harvey James wrote:even the maulus has more drones than the keres True, and I think it's easy to go down this reasoning path, but the fact of the matter is that the Sentinel uses its high slots for its neut ewar, so it makes some sense that its damage application would be shifted toward drones. Highs and mids are taken up with ewar stuff on a Sentinel.
On a Keres, though, the highs *can* be used for rail guns, so it's a fair balance. The buff to an additional drone is nice, although a complimentary drone bay buff to at least 15 (if not 20) should be in order. These boats don't have drone bonuses to hitpoints, and considering that drones are going to be the only things being shot when the target is under heavy damps, having the ability to launch one or two replacements when the others get inevitably destroyed would be nice. It's not even as if the Keres would offend the Amarr traditional flavor of 3x the drone bay, since the Sentinel would still have 60m3. 20 m3 bay on the Keres would round out the changes nicely.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
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Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 20:22:00 -
[441] - Quote
Maximus Andendare wrote:Harvey James wrote:even the maulus has more drones than the keres True, and I think it's easy to go down this reasoning path, but the fact of the matter is that the Sentinel uses its high slots for its neut ewar, so it makes some sense that its damage application would be shifted toward drones. Highs and mids are taken up with ewar stuff on a Sentinel. On a Keres, though, the highs *can* be used for rail guns, so it's a fair balance. The buff to an additional drone is nice, although a complimentary drone bay buff to at least 15 (if not 20) should be in order. These boats don't have drone bonuses to hitpoints, and considering that drones are going to be the only things being shot when the target is under heavy damps, having the ability to launch one or two replacements when the others get inevitably destroyed would be nice. It's not even as if the Keres would offend the Amarr traditional flavor of 3x the drone bay, since the Sentinel would still have 60m3. 20 m3 bay on the Keres would round out the changes nicely.
yes but the maulus has 2 highs aswell as the larger drone bay/bandwidth 20/30 also can the keres even fit rails along with a plate and a prop??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
1678
|
Posted - 2013.10.11 20:40:00 -
[442] - Quote
TBH if Gallente were to get a partial drone ship( full bandwidth large bay but no ship bonus to drones) I would rather it be the support line rather than than e-war line. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 21:01:00 -
[443] - Quote
47 sig on a kitsune is still way too high you would think being electronic specialist ships they would be able to reduce their own sig somewhat more substantially... perhaps they all should have the hyena sig reduction bonus but at varying percentages??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 21:28:00 -
[444] - Quote
Quote:Avoid overlap with other classes (interceptors and disruption frigs?)
i would say you have failed here as these do overlap significantly with disruption frigs having the same e-war ranges or better but also with secondary e-war added and better stats and more bonuses.
Only way to solve this overlap is too focus EAF on shorter range secondary e-war instead.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
22
|
Posted - 2013.10.11 21:32:00 -
[445] - Quote
CCP Rise wrote:Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. I understand the reasoning to give something more to the Sentinel, could you please apply that same line of though with the EAF little brothers? Are target painters that powerful that justify the Vigil we have now?
|
Harvey James
Deep Core Mining Inc. Caldari State
541
|
Posted - 2013.10.11 21:37:00 -
[446] - Quote
Urkhan Law wrote:CCP Rise wrote:Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. I understand the reasoning to give something more to the Sentinel, could you please apply that same line of though with the EAF little brothers? Are target painters that powerful that justify the Vigil we have now?
giving the sentinel more tankiness is much more justifiable than curse like neut range Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Betty Bly
State War Academy Caldari State
124
|
Posted - 2013.10.11 23:18:00 -
[447] - Quote
Harvey James wrote:47 sig on a kitsune is still way too high you would think being electronic specialist ships they would be able to reduce their own sig somewhat more substantially... perhaps they all should have the hyena sig reduction bonus but at varying percentages???
even the griffin has better sig than the kitsune with 42
I have to agree with this. With the Kitsune needing most of it's slot allocation/cpu to be able to perform it's Ewar role effectively, very little room is left for a tank/buffer (which just blooms your sig even more). In small gangs if your in a Kitsune, you are most likely to be the primary. The 60km range helps some, but not enough to save you before have to gtfo. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
802
|
Posted - 2013.10.11 23:31:00 -
[448] - Quote
Urkhan Law wrote:CCP Rise wrote:Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM. I understand the reasoning to give something more to the Sentinel, could you please apply that same line of though with the EAF little brothers? Are target painters that powerful that justify the Vigil we have now? Speaking of: What happened with the idea that was floated some years back regarding high-slot TPs?
Intro those and the TP hulls move up several power tiers, especially the T2 ones as they can dedicate mids to tank/webs and still get to play with laser pointers like good little yuppies. Seems "fair" (there is that word again, WTF!) to me for a pilot to sacrifice raw dps for applied ditto (same can be done in lows).
Could probably get away with having the high-slot modules being half strength as well, and in that scenario you could add all primary eWar (TP, Damp, TD, ECM) as high-slot options and still leave enough room for future blanket nerfs balance passes on eWar in general.
Note: Bonused TP at half strength yields ~25% sig bloom which is enough for most situations, just need enough to equal explosion radius and/or sig resolution dependent on weapons in use. |
Kagura Nikon
Mentally Assured Destruction
581
|
Posted - 2013.10.12 00:14:00 -
[449] - Quote
CCP Rise wrote:To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.
I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM.
Still sentinel neut range shoulf be closer tolarge neuts "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Hatsumi Kobayashi
Origin. Black Legion.
281
|
Posted - 2013.10.12 04:59:00 -
[450] - Quote
What happened to the ECM rework that was "in progress" when sensor strength skills were announced then introduced oh, almost a year ago already?
Because that's the kind of thing that would have been useful to have with the EAF rebalance, don't you think? No sig. |
|
Hatsumi Kobayashi
Origin. Black Legion.
281
|
Posted - 2013.10.12 05:20:00 -
[451] - Quote
Also about the updated stats: nice, definitely better but still not quite there.
I still have to wonder why the Hyena loses a crucial midslot compared to the Vigil... A 2/5/3 or 3/5/2 layout would make a little more sense than the current and unchanged in OP 3/4/3. No sig. |
Oraac Ensor
School of Applied Knowledge Caldari State
290
|
Posted - 2013.10.12 05:25:00 -
[452] - Quote
CCP Rise wrote:Quote:Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release? Not that I know of Why not?
It was shown at Fanfest 2012 (i.e. 18 months ago) along with the new models for the Imicus and Tristan, which have also not yet appeared. |
Naomi Knight
Imperial Academy Amarr Empire
488
|
Posted - 2013.10.12 10:18:00 -
[453] - Quote
omg total fail now the hyena can lock as far as the kitsune , yeah totally balanced oh and hyena 33m sig vs 47 totally balanced dumb ccp rise total dumb
and this is the best :15% bonus to ECM target jammer optimal range per level (+2.5% per level) nice boost kitsune got ... biased devs the worst ones must be butthurt by ecm now this is his payback |
Harvey James
Deep Core Mining Inc. Caldari State
542
|
Posted - 2013.10.12 11:46:00 -
[454] - Quote
Hatsumi Kobayashi wrote:Also about the updated stats: nice, definitely better but still not quite there.
I still have to wonder why the Hyena loses a crucial midslot compared to the Vigil... A 2/5/3 or 3/5/2 layout would make a little more sense than the current and unchanged in OP 3/4/3.
yes these EAF's don't need highs beside the sentinel unless you give them some worthwhile damage bonuses i.e. mini recons otherwise leave them 1 high and give the rest of the slots too mids and lows so they can actually tank and get full use out of the e-war mids. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
General Jack Cosmo
University of Caille Gallente Federation
0
|
Posted - 2013.10.13 12:31:00 -
[455] - Quote
-i wonder isnt it better to give any energy neuting ship a bigger cap bonus instead of recharge time 5% or 10% cap capacity!! we use cap batteries of booster's for those ships!!!!!!! - cap recharge is better for repper ships right? With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1521
|
Posted - 2013.10.13 13:42:00 -
[456] - Quote
I personally think the Keres should win a Maulus in a brawl
(Same for all the ships)
But thats just me <.< BYDI recruitment closed-ish |
Zarnak Wulf
In Exile. Imperial Outlaws.
1379
|
Posted - 2013.10.13 14:24:00 -
[457] - Quote
General Jack Cosmo wrote:-i wonder isnt it better to give any energy neuting ship a bigger cap bonus instead of recharge time 5% or 10% cap capacity!! we use cap batteries of booster's for those ships!!!!!!! - cap recharge is better for repper ships right?
The Sentinel starts with an impressive capacitor. They increased the cap recharge from 1.33/s to 2/s. Add the cap recharge bonus on top of that and it's in a good spot.
Edit: Hell, that's a 50% cap recharge bonus for the class. Why not list it as a role bonus? |
Bouh Revetoile
TIPIAKS
391
|
Posted - 2013.10.13 14:34:00 -
[458] - Quote
Garviel Tarrant wrote:I personally think the Keres should win a Maulus in a brawl
(Same for all the ships)
But thats just me <.< In fact, considering T2 ships should not obsolete T1 ones, I think T1 should be better fighters whereas T2 should be better at EWAR. |
Dinsdale Pirannha
Pirannha Corp
1323
|
Posted - 2013.10.13 16:55:00 -
[459] - Quote
So if I am looking at this properly, a Keres, being a T2 frig, is getting a huge buff in warp speed and acceleration, and with 2 meta 4 sensor damps, and level 4 skills, can damp it's target's own targeting range to 22.5% of it's standard.
Meantime, with a warp disruptor, it can point at 50 km, on overheat, for a little over a minute, which should be enough for some T2 cruiser buddies to get to the Keres to help out (BC's and BS's will take a lot longer). All the while overheating a Mwd at around 5,000 m/s, with a pure speed setup, and pushing 100 DPS with autocannons and drones for anti-warrior II work.
Yeah, that won't have too many people complaining, once it hits TQ. This beast will make an inty look silly in low sec, at least, when it comes to effectiveness of tackling.
This thing could set an orbit at 40 km, point, wait for the attack ships to arrive, and only victim ships with a targeting range of over 175 km with be able to lock it.
The typical T2 HAC has a targeting range of 100-130 km, when in fleet bonus mode. Most ships are a lot less. Even at 130 km, 22.5% = 29.25 km. The Keres can set an orbit at 35, not overheat the point, and can pretty sit there all day pulsing the o/h on the mwd to avoid any small drone aggro.
If you add on a Command ship to that, its lights out baby.
I imagine the backlash against sensor damps will be almost get as loud as the whining about ECM ,when the full impact of these ships hits. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Sister Sophia
Imperial Academy Amarr Empire
75
|
Posted - 2013.10.13 19:30:00 -
[460] - Quote
Ong wrote:These are going to kerb stomp small gang pvp... Why the hell would anyone fly an inty over these? It sure aint for bubble immunity, your pretty much obsoleting a whole other class of ship with these OP monsters.
Agreed.
I've been trying to think of how one of the new inties (say the raptor) would do versus these pwnmobiles. Things don't look good. Seems to me the range bonuses win every time.
-1 these proposals.
That, or give torps a tighter explosion radius and more velocity. There needs to be a sensible countermove. Covops might be it. |
|
Liam Inkuras
Chaotic Tranquility Casoff
484
|
Posted - 2013.10.13 22:53:00 -
[461] - Quote
I foresee many Crows with Hyena alts I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Zarnak Wulf
In Exile. Imperial Outlaws.
1379
|
Posted - 2013.10.14 05:01:00 -
[462] - Quote
Dinsdale Pirannha wrote:So if I am looking at this properly, a Keres, being a T2 frig, is getting a huge buff in warp speed and acceleration, and with 2 meta 4 sensor damps, and level 4 skills, can damp it's target's own targeting range to 22.5% of it's standard.
Meantime, with a warp disruptor, it can point at 50 km, on overheat, for a little over a minute, which should be enough for some T2 cruiser buddies to get to the Keres to help out (BC's and BS's will take a lot longer). All the while overheating a Mwd at around 5,000 m/s, with a pure speed setup, and pushing 100 DPS with autocannons and drones for anti-warrior II work.
Yeah, that won't have too many people complaining, once it hits TQ. This beast will make an inty look silly in low sec, at least, when it comes to effectiveness of tackling.
This thing could set an orbit at 40 km, point, wait for the attack ships to arrive, and only victim ships with a targeting range of over 175 km with be able to lock it.
The typical T2 HAC has a targeting range of 100-130 km, when in fleet bonus mode. Most ships are a lot less. Even at 130 km, 22.5% = 29.25 km. The Keres can set an orbit at 35, not overheat the point, and can pretty sit there all day pulsing the o/h on the mwd to avoid any small drone aggro.
If you add on a Command ship to that, its lights out baby.
I imagine the backlash against sensor damps will be almost get as loud as the whining about ECM ,when the full impact of these ships hits.
Currently - right now - you can get a 36km point on a Keres and overheat it to 43km. That is of course before links are added in. Surprisingly the ship doesn't get used though. So we're making the lock range the same as the Maulus - the T1 counterpart. We're making the sig radius smaller but not quite as small as the Maulus. 5m > seems to be the rule. The griffin is 42m - Kitsune is 47m. The Vigil is 34m - the Hyena is 39m. You get the idea. EHP is getting a very, very slight buff. And we're expanding the distance of it's point 6-7km.
That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP'
All of these ships hurt on tank. If you go shield you cut into their e-war. If you go armor you slow down ships that need to be fast to avoid getting hit. If you go nano you're paper thin. Those two damps will shut down exactly one target. The more badguys there are the more likely it is you're going to get blapped. 1v1 will suck. But quite frankly most people will run from these in a solo engagement and with less then 100 DPS in most cases, you'll struggle to get enemies down before backup arrives.
Interceptors warp faster, move faster on the field, have a built in damage mitigation, and cost a hell of a lot less. A rigged interceptor will warp over twice as fast as a EAS.
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1524
|
Posted - 2013.10.14 07:18:00 -
[463] - Quote
Liam Inkuras wrote:I foresee many Crows with Hyena alts
Condor + Keres + hyena
That will be fun wont it? >_> BYDI recruitment closed-ish |
Bouh Revetoile
TIPIAKS
393
|
Posted - 2013.10.14 09:01:00 -
[464] - Quote
Zarnak Wulf wrote:That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP' This !
IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP... |
Aesheera
Blacklight Recon Strictly Unprofessional
445
|
Posted - 2013.10.14 09:42:00 -
[465] - Quote
Grath Telkin wrote:@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well) Only the Pilgrim can use some love imo, the Curse is fine. (I HATE that decloak-i-cant-lock-****-for-ages bullcrap).
Primary since '07. GÖŃ
If It Bleeds, Kill It - II |
Soldarius
Deadman W0nderland Forsak3n.
351
|
Posted - 2013.10.14 15:22:00 -
[466] - Quote
I have never flown the Sentinel or Hyena. But I have flown both the Kitsune and Keres, the latter extensively. So as soon as i could, I went to SiSi to go check them out.
Keres does its job well. It is a small frigate that can damp and tackle a single target indefinitely, so long as that target cannot close range. It can also screw with reps by focusing all damps briefly to break locks on longer-ranged targets. It's size and speed make it difficult to catch and easy to escape with. A flight of small drones are not a serious concern for it. I was easily able to outrun warrior IIs and blap them with blasters.
Right now, you will need a very fast combat frigate to catch it at all, let alone kill it.
Kitsune was not as good. In order to have a reasonable chance of jamming anything bigger than a cruiser, one has to jam it full of ECM boosting distortion amps and particle rigs, eliminating the possibility of a nano-fit. This made it significantly slower, and thus unable to escape quickly or run from drones. Also, missing a jam cycle meant getting blapped, which is exactly what happened. Using racial jammers over the course of about 2 minutes, I literally permajammed a hurricane, and missed every cycle on an Abaddon.
That being said, it is a frigate, and perhaps being able to reliably jam large ships should not be within it's perview. If that is the intent, than I am willing to accept it as is.
In comparison, the Keres is imo far superior because it is more reliable, more versatile, and much easier to pilot. It does not require a bunch of extra mods or rigs to be effective, though this is more to do with damps vs ECM than the hull differences.
Free Ripley Weaver! |
Dav Varan
Spiritus Draconis Sicarius Draconis
64
|
Posted - 2013.10.14 16:14:00 -
[467] - Quote
Speeds are wrong.
These arnt combat ships and there's no reason for racial speed profiles to be applied here no extra speed for min/gal as they don't have to get in ac/blaster range.
Hyena and Senti are the close range ships in this bunch and should have the better speeds. But Hyena has a great range control advantage with its long webs so speed as well is OP Kitsune is out at range of course but so is the Keres Keres can also perma clobber lock range , so gettting in on it are going to be important.
I'd like to see a speed scale of
Senti 350 Hyena 345 Kitsune 340 Keres 330
|
Sister Sophia
Imperial Academy Amarr Empire
79
|
Posted - 2013.10.14 18:13:00 -
[468] - Quote
CCP Rise wrote:Keres: Signature radius: 43(-12)
These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge.
But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates.
To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance to either snipe the EA frigs if the pilot (or alt) is half asleep or to force them off the field for a while.
Combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor.
That's my suggestion for balance anyway. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1526
|
Posted - 2013.10.14 21:07:00 -
[469] - Quote
Bouh Revetoile wrote:Zarnak Wulf wrote:That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP' This ! IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP...
I want them to be fun ships that add to the game.
Not tools for risk adverse twats to conduct low risk pvp. BYDI recruitment closed-ish |
Kagura Nikon
Mentally Assured Destruction
581
|
Posted - 2013.10.16 09:58:00 -
[470] - Quote
Sister Sophia wrote:CCP Rise wrote:Keres: Signature radius: 43(-12) These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge. But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates. To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while. I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope. Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno. That's my suggestion for some balance anyway.
They are called rapid missile launcher caracals... or rapid missile lanucher bellicoses. They can murder those frigs, at least enoguh to kill far more than their own cost before being subjugated. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Sister Sophia
Imperial Academy Amarr Empire
80
|
Posted - 2013.10.16 14:07:00 -
[471] - Quote
Kagura Nikon wrote:[They are called rapid missile launcher caracals... or rapid missile lanucher bellicoses. They can murder those frigs, at least enoguh to kill far more than their own cost before being subjugated.
Fair enough. Though you won't be taking your caracal into a small FW plex. And that was what was on my mind.
I suppose I'm just trying to think of entertaining tactical scenarios and how to enable ships to support them: Imagine a heavily contested FW system. It would be fun to be able to put a covops in a small plex in anticipation of the other side setting up their dessies + EAFs in there. When your guys come in, the covops uncloaks at range and puts pressure on their EAFs. ... That was all that was behind the idea. Surprising tactics can make for some fun encounters.
So yah: a heavy missle option on covops might be fun now that EAFs will be flavour of the month. |
Major Killz
La Fraternite
256
|
Posted - 2013.10.17 21:06:00 -
[472] - Quote
Kagura Nikon wrote:Sister Sophia wrote:CCP Rise wrote:Keres: Signature radius: 43(-12) These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge. But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates. To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while. I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope. Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno. That's my suggestion for some balance anyway. They are called rapid missile launcher caracals... or rapid missile lanucher bellicoses. They can murder those frigs, at least enoguh to kill far more than their own cost before being subjugated.
Lol subjugated.
- Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Krios42
Unified Combatants Against ALL Authorities
1
|
Posted - 2013.10.18 00:35:00 -
[473] - Quote
Is it a typo when he says 40% web range bonus per level (+20% per level) ? I interpret that as +40 at level 1, +100 at level 2, + 180 at level 3, plus 280 at level 4 and plus 400 at level 5? That would mean a 60km web?
Or, is it compounding (which would result in some ridiculous range)?
|
Edora Madullier
French Kiss Singularity Astromechanica Federatis
26
|
Posted - 2013.10.18 11:21:00 -
[474] - Quote
Krios42 wrote:Is it a typo when he says 40% web range bonus per level (+20% per level) ? I interpret that as +40 at level 1, +100 at level 2, + 180 at level 3, plus 280 at level 4 and plus 400 at level 5? That would mean a 60km web?
Or, is it compounding (which would result in some ridiculous range)?
The "+20% per level", compares it to its current (20%) state. 20+20 = 40%
With a TII non-OH web and the proposed changes :
-Level 1 : 14 km -Level 2 : 18 km -Level 3 : 22 km -Level 4 : 26 km -Level 5 : 30 km |
Major Killz
La Fraternite
256
|
Posted - 2013.10.18 14:59:00 -
[475] - Quote
Keres has always been one signature radius bonus from being a better Interceptor. Still, a Keres and Interceptors are not really good scaled engagements with a lot of ships with serious damage projection (Abaddon, Drake, Tengu, Caracal, Oracle, Talos, Zealot and so on). Generally it's best to just stay well out of engagement ranges with said ships. Something any frigate can do tbh.
Still, these ships are ONLY useful in smaller scale engagements. Even then if 2 or more ships can project damage like a Condor or Artillery-Thrasher or Railgun-Cormorant. Then most electronic attack frigate or Interceptor will explode in engagements 40,000m and lower.
The only counter to this may be to allow them to operate at 70,000m or more. Which could and will be abused. If CCP did that though then they would HAVE TO GIMP ELECTRONIC FRIGATES IN EVERYWHERE ELSE. No damage bonuses, low velocity, and tank. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |
Dani Lizardov
Star Frontiers Dirt Nap Squad.
30
|
Posted - 2013.10.22 10:36:00 -
[476] - Quote
the hyena need more web range 60% will be ok |
Kagura Nikon
Mentally Assured Destruction
590
|
Posted - 2013.10.22 11:36:00 -
[477] - Quote
Dani Lizardov wrote:the hyena need more web range 60% will be ok
30 km before overheat is not enough for you?
What the hyena need is a second bonus.. because the other 3 bonuses are fake ones. NO one will use target painters on them, they will just bring another web instead!!!
Specially the target pain range bonus, that makes the target paitner range... logner than the ship lock range :/ And can only be used outside the main funciton of the ship.. webbing. THe TP range bonus is among the least useful and least well tought bonuses in recent eve history.
Keep the MWD cap usage and you woudl keep it stronger. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction
590
|
Posted - 2013.10.22 11:39:00 -
[478] - Quote
Sister Sophia wrote:CCP Rise wrote:Keres: Signature radius: 43(-12) These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge. But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates. To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while. I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope. Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno. That's my suggestion for some balance anyway.
Eve was never designed to be balanced within a single ship class. The counter to frigs are dictors and some specialized cruisers.
Also these frigates are almsot usles solo (except the sentinel). A keres would never killa punisher with active tank.. both woudl sit there forever...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction
591
|
Posted - 2013.10.22 23:26:00 -
[479] - Quote
Bouh Revetoile wrote:Zarnak Wulf wrote:That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP' This ! IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP...
EWAR is one of the few thigns that can make eve cobmat inrteresting. THe other one is speed. DPS and TANK are the BORING part of combat "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Arial Starseeker
Ministry of War Amarr Empire
1
|
Posted - 2013.10.23 09:07:00 -
[480] - Quote
I always wanted the Ewar frigs to be more like the cov ops recons. Would add more options to Black Ops gangs. |
|
Lidia Caderu
Cobalt Academy Catastrophic Uprising
22
|
Posted - 2013.10.23 11:04:00 -
[481] - Quote
Keres: How about instead of this:
Electronic Attack Ships Bonuses: 15% bonus to warp disruptor range per level (+5% per level) 10% reduction in warp disruptor capacitor need per level
give this:
Electronic Attack Ships Bonuses: 15% bonus to warp disruptor range per level (+5% per level) 5% reduced capacitor recharge time
will be much more efficient with small bonus change |
Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.10.26 10:19:00 -
[482] - Quote
Delete please? It posted an awkward quote only post. |
Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.10.26 10:19:00 -
[483] - Quote
CCP Rise wrote:Okay I've updated the OP with the newest iteration.
Highlights include:
Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
Mass increased for all four by 10%
Lowered lock range to match t1 disruption frigs
Lowered signature radius for all four
Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres
Two main things going on.
First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.
Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.
I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
It's nice that you're bringing them in a bit, but one of the issues with these frigates is found in the Hyena: It has good range, nice speed, but there is no real reason to have the 3rd high slot, and the ship has fitting space issues. If it had a 5th mid, it could put up an actual shield tank on some fits, whereas speed tankers or the like would use that mid for another web, a long point, or a Target Painter. Instead, you're left with MWD + 2-3x Web, optional long point (but why fly webz in a gang when you're near point range if you don't have a warp disruptor?)
Disruption ships are valued for much more than their form of "disruption". For instance, the Bhaalgorn is used often, and it certainly wouldn't be if it didn't have the tank that it had. It would just be too expensive for something that is supposed to suck the energy out of enemy ships but pops instantly. These frigates DO tend to pop instantly, so they are like Combat Recon ships with no damage bonuses, similar range with usually less EWAR strength, little fitting space, and almost no tank. What do they get for it? Well, they get to be frigates. Smaller sig, more scan resolution (can be changed by SeBo's on Recon) somewhat faster (does frigate speed matter to a Rapier? Probably not). On top of this, consider how the Arbitrator is flown. It has drones to fight and kill its enemies with, but it is not a clone of the Vexor because the Vexor can field more drone power than the Arbitrator can, and the Vexor sports greater fitting stats, allowing it to have greater tank and DPS. This is how I think almost all EWAR ships should be - ships that sacrifice parts of the ship's electronics and powergrid to use more advanced electronic and engineering equipment. Another good is example is the Bellicose compared to the Caracal. In this case, the ships are extremely similar except the Caracal has better range, but the Bellicose can TP for better application on smaller targets.
EDIT: What exactly did CCP have in mind when the EAS class was made? |
Harvey James
The Sengoku Legacy
578
|
Posted - 2013.10.26 11:47:00 -
[484] - Quote
i agree with the above's posts sentiments these should be mini recon frigate versions with more focus the shorter secondary e-war and become like e-war assault frigs like recons are too HAC's Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Catherine Laartii
Knights of Xibalba
37
|
Posted - 2013.10.26 19:45:00 -
[485] - Quote
I had hoped at some point they'd rebalance caldari t2 ewar boats to use target painters, as they're more directly applicable to missiles, and the other races get 2 bonuses. Sadly, this will probably not come to pass. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
613
|
Posted - 2013.10.28 09:55:00 -
[486] - Quote
Catherine Laartii wrote:I had hoped at some point they'd rebalance caldari t2 ewar boats to use target painters, as they're more directly applicable to missiles, and the other races get 2 bonuses. Sadly, this will probably not come to pass.
wnat to get our TargetPaitner bonuses on the CREcon Cruisers? Feel free. Just give us ANY bonus on its place. Even lasers usa bonus woudl be better :/
TP bonus is nearly wasted when you ahve a web bonus as well, because the web will always have precedence. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
25
|
Posted - 2013.10.28 15:03:00 -
[487] - Quote
Enough with the TPs. Just remove all TP bonus from ALL ships, and buff TPs. Despite being a *force multiplier* of some sort, designing ships around TPs ends up in a complete disaster most of the time (poor vigil). |
elitatwo
Congregatio
131
|
Posted - 2013.10.29 15:15:00 -
[488] - Quote
Urkhan Law wrote:Enough with the TPs. Just remove all TP bonus from ALL ships, and buff TPs. Despite being a *force multiplier* of some sort, designing ships around TPs ends up in a complete disaster most of the time (poor vigil).
But don't forget if you "pinned" your target down with your webs and paint them, missile boats will rejoice and can do real harm.
I think webbs + painters work great in tandem
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
618
|
Posted - 2013.10.29 15:31:00 -
[489] - Quote
Urkhan Law wrote:Enough with the TPs. Just remove all TP bonus from ALL ships, and buff TPs. Despite being a *force multiplier* of some sort, designing ships around TPs ends up in a complete disaster most of the time (poor vigil).
beign a force multiplier doe snto mean its good. Multiply your force by 0 and you wont be in a good place :P
And No webs do not go well with painters. They fight for same slots, and a second web is 99.9% of time better than a painter.
Also the paintere range bonus is STUPID, because the hyena will operate in the range limit of its WEB range, that is already inside the normal painter range.
Just remove the fake paitner range bonus.. and give us 5% more cowbell per level! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
8
|
Posted - 2013.10.30 14:47:00 -
[490] - Quote
still no news about "tracking disruptors" and missile.
When tracking disruptors will be some effect on missile |
|
Lunkwill Khashour
Red Federation RvB - RED Federation
165
|
Posted - 2013.10.30 19:15:00 -
[491] - Quote
Alghara wrote:still no news about "tracking disruptors" and missile.
When tracking disruptors will be some effect on missile
The basic answer is: when tracking computers work for missiles, queue the flames |
Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
2
|
Posted - 2013.10.31 02:25:00 -
[492] - Quote
Kagura Nikon wrote:Urkhan Law wrote:Enough with the TPs. Just remove all TP bonus from ALL ships, and buff TPs. Despite being a *force multiplier* of some sort, designing ships around TPs ends up in a complete disaster most of the time (poor vigil). beign a force multiplier doe snto mean its good. Multiply your force by 0 and you wont be in a good place :P And No webs do not go well with painters. They fight for same slots, and a second web is 99.9% of time better than a painter. Also the paintere range bonus is STUPID, because the hyena will operate in the range limit of its WEB range, that is already inside the normal painter range. Just remove the fake paitner range bonus.. and give us 5% more cowbell per level!
The Target Painter range bonus is quite pointless, but I wouldn't say that the module itself is bad. A reason I can think of is that a Target Painter skews tracking/similar issues whereas Stasis Webifiers simply lowers maxvelocity. In truth, Target Painters are best used in tandem with webifiers rather than by themselves, which leads to the problem that you need a web, hence web is "better".
As for the Hyena's ship bonuses, I would swap them around a bit.
Minmatar Frigate Bonuses: 10% bonus to Missile velocity per level (was MWD capacitor use) 10% bonus to effectiveness of target painters per level
Electronic Attack Ships Bonuses: 40% bonus to stasis webifier range per level (+20% per level) 5% bonus to scan resolution per level (was signature radius reduction)
^ I think that the Hyena simply locks too slowly for what it is, and this bring it up to ~900, so it locks a little slower than a Cruor, but noticeably less than an Attack Frigate or Interceptor. This could mean something for a ship that uses EWAR to control range, and could open up options as an insta-lock tackler without competing too directly with the Stiletto in the t2 department or the Slasher in the t1 department as you can lose 10 Slasher for the cost of 1 Hyena, and 3rd rig on t1 means another targeting rig which is a lot more scan res.
Slot layout: 3H, 4M, 3L; 1(-1) turrets, 3(+1) launchers Signature radius: 35 [was 39(-12)] <- I boiled the sig bonus into the hull but not for its full value.
Now, the missile damage bonus seemed too dubious after I looked at the DPS it could spew, but I think all EAS should be able to defend themselves in some way so I gave it a range bonus to compliment is web range bonus and give it some flexibility with its choice of Rocket or Light Missile, Fury or other Javelin and gave it the 3rd Missile slot. |
Tsukinosuke
Id Est
7
|
Posted - 2013.11.01 13:14:00 -
[493] - Quote
Lidia Caderu wrote:Keres: How about instead of this:
Electronic Attack Ships Bonuses: 15% bonus to warp disruptor range per level (+5% per level) 10% reduction in warp disruptor capacitor need per level
give this:
Electronic Attack Ships Bonuses: 15% bonus to warp disruptor range per level (+5% per level) 5% reduced capacitor recharge time
will be much more efficient with small bonus change
if it was an amarr ship..
also i like the improvements, o7 anti-antagonist-á "not friend of enemy of antagonist" |
elitatwo
Congregatio
140
|
Posted - 2013.11.02 09:23:00 -
[494] - Quote
Tsukinosuke wrote:
if it was an amarr ship..
Yea, about the Amarr...
The Sentinel is a tiny bit to powerful for her size. I mean 3 small neuts with 30km range will slowy murder every boat that doesn't have missiles or autocannons and will make those pilots rage when thier boats slowy die of 4 drones.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |
Ama Zing
Viziam Amarr Empire
19
|
Posted - 2013.11.03 13:39:00 -
[495] - Quote
elitatwo wrote:Tsukinosuke wrote:
if it was an amarr ship..
Yea, about the Amarr... The Sentinel is a tiny bit to powerful for her size. I mean 3 small neuts with 30km range will slowy murder every boat that doesn't have missiles or autocannons and will make those pilots rage when thier boats slowy die of 4 drones.
Powerful is the sentinel at 90 km range ruining 3 ships tracking. If it's in neut range it's vulnerable to missiles and drones. To sit and wait for the sentinels drones to eat me up is also bad tactique. Killing the drones is much better imho.
Every change in this game puts pressure on pilots to find a counter method. Believe me, it's just a matter of time. A Hyena can be jammed for example, no matter how fast that beast goes. Be creative in PVP. |
Lady Rift
What Shall We Call It
2
|
Posted - 2013.11.03 21:34:00 -
[496] - Quote
Ama Zing wrote:elitatwo wrote:Tsukinosuke wrote:
if it was an amarr ship..
Yea, about the Amarr... The Sentinel is a tiny bit to powerful for her size. I mean 3 small neuts with 30km range will slowy murder every boat that doesn't have missiles or autocannons and will make those pilots rage when thier boats slowy die of 4 drones. Powerful is the sentinel at 90 km range ruining 3 ships tracking. If it's in neut range it's vulnerable to missiles and drones. To sit and wait for the sentinels drones to eat me up is also bad tactique. Killing the drones is much better imho. Every change in this game puts pressure on pilots to find a counter method. Believe me, it's just a matter of time. A Hyena can be jammed for example, no matter how fast that beast goes. Be creative in PVP.
Powerful is the sentinel at 90 km range ruining 3 ships tracking, you mean the same as a the T1 ship. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
212
|
Posted - 2013.11.04 18:58:00 -
[497] - Quote
The Sentinel Dronebay might be a little.... large...
Thats three different flights of drones for a ship to deal with... Dronebays bigger than the tristan, ishkur, etc.
I am not saying shrink the dronebay, I'm saying is that the Gallente tend to be more of the drone specialist. I havent' heard much about the Keres kicking @ss.. Everybodys expecting the Sentinel to mow everything over.
Just a little food for thought. |
Enthes goldhart
The Generic Pirate Corporation Shadow Cartel
15
|
Posted - 2013.11.04 19:46:00 -
[498] - Quote
Because EAF's dont **** me off enough when running solo..... |
AnJuan Jackson
Disingenuous Assertions
54
|
Posted - 2013.11.05 01:30:00 -
[499] - Quote
Can I just bring up that since when is a laser pointer considered electronic warfare?
Always felt the Minmatar got shafted when the CCP Gods were handing that out. Yay Target painters.
Though the double Statsis webbed Loki was the only redeeming thing to that trend. Thank you for that. Because if we got stuck with target painters I'd completely give up on the minnies. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
635
|
Posted - 2013.11.05 09:14:00 -
[500] - Quote
AnJuan Jackson wrote:Can I just bring up that since when is a laser pointer considered electronic warfare?
Always felt the Minmatar got shafted when the CCP Gods were handing that out. Yay Target painters.
Though the double Statsis webbed Loki was the only redeeming thing to that trend. Thank you for that. Because if we got stuck with target painters I'd completely give up on the minnies.
Not only that, but on ships with the web bonus, the painter bonuses are irrelevant, because adding another web will be better in 95% of scenarios. |
|
Dav Varan
Spiritus Draconis Sicarius Draconis
78
|
Posted - 2013.11.05 12:20:00 -
[501] - Quote
Mobility of these ships need looking at.
Keres is much too fast for a long range boat. Speed should be based on effective fighting range. Keres is not a blaster boat.
The speed range is too wide , insulating flyers of the faster ships from the need to consider speed mods. The slowest hull with a low slot speed mod should be faster than the fastest hull with no mods imo.
I reckon Keres 340 Kitsune 345 Sentinal 355 Hyena 360
would be a more appropriate spread.
|
Harvey James
The Sengoku Legacy
589
|
Posted - 2013.11.06 13:59:00 -
[502] - Quote
so are these finished now no more changes or what? sentinel same range neuts as curse is OP the other EAF don't get the same capability as the recons and rightly so ....
I still think the role and emphasis of these EAF are wrong.. mini recons focused on the short range e-war is what people want and prefer ... T1 e-war frigs should be the long range focused ship.
this would remove the overlap which you stated in OP you wanted to avoid.. and still no role bonus why???? .. all T2 ships have a role bonus or should have one being role based ships... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
645
|
Posted - 2013.11.06 14:50:00 -
[503] - Quote
Harvey James wrote:so are these finished now no more changes or what? sentinel same range neuts as curse is OP the other EAF don't get the same capability as the recons and rightly so ....
I still think the role and emphasis of these EAF are wrong.. mini recons focused on the short range e-war is what people want and prefer ... T1 e-war frigs should be the long range focused ship.
this would remove the overlap which you stated in OP you wanted to avoid.. and still no role bonus why???? .. all T2 ships have a role bonus or should have one being role based ships...
He already explained why the sentinel is more POWERFUl. Because its a ship with much weaker capability to support larger ships into neutralizing other ships. A keres can be devastating in a small gang, being able to cancel a battleship of enemy fleet even. A sentinel, would be almsot irrelevant if its bonuses were not upped to this level.
That comes from fact that Webs, Damps and ECM are abasolute, they are doing their effects.. or they are not. Small neuts not very bonused would be doing a BIT of effect, but very likely not enough to hamper a BC for example.. not even dream of a battleship.
On the minmatar ewar I agree completely. 2 target painter bonuses, one that basically cannto be used if youw ant to use the web bonus.. is HORRIBLE design |
Lidia Caderu
Cobalt Academy Catastrophic Uprising
23
|
Posted - 2013.11.06 21:58:00 -
[504] - Quote
Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
655
|
Posted - 2013.11.07 17:57:00 -
[505] - Quote
Lidia Caderu wrote:Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution...
Too small? Its less than 10% worse than minmatar. the standard deviation for gallente.
Altough the sentinel is HIGHER than the normal racial flavor dictates. |
Lidia Caderu
Cobalt Academy Catastrophic Uprising
23
|
Posted - 2013.11.08 14:59:00 -
[506] - Quote
Kagura Nikon wrote:Lidia Caderu wrote:Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution... Too small? Its less than 10% worse than minmatar. the standard deviation for gallente. Altough the sentinel is HIGHER than the normal racial flavor dictates.
Bad for catching small stuff. As Keres has bonus to warp disruption it will be used to point stuff, such scan resolution is ok for other Electronic attack ships but not for Keres. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
661
|
Posted - 2013.11.08 15:39:00 -
[507] - Quote
Lidia Caderu wrote:Kagura Nikon wrote:Lidia Caderu wrote:Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution... Too small? Its less than 10% worse than minmatar. the standard deviation for gallente. Altough the sentinel is HIGHER than the normal racial flavor dictates. Bad for catching small stuff. As Keres has bonus to warp disruption it will be used to point stuff, such scan resolution is ok for other Electronic attack ships but not for Keres.
That never stopped the arazu from doign its work.
You cannto have EVERYTHING. If you think that is a problem.. try to check how you an use a Target paint RANGE bonus, on a ship whose primary function is to WEB other ships at UNDER max normal range of target painters. |
SimoneIsGod
Balkan Mafia Circle-Of-Two
0
|
Posted - 2013.11.09 13:49:00 -
[508] - Quote
Kitsune should have a small drone bay well I say a drone bay 1 small just so that it matches up with the Griffin
I like whoring on the primary while jamming logistics :)
|
Tsukinosuke
Id Est
7
|
Posted - 2013.11.09 18:41:00 -
[509] - Quote
elitatwo wrote:Tsukinosuke wrote:
if it was an amarr ship..
Yea, about the Amarr... The Sentinel is a tiny bit to powerful for her size. I mean 3 small neuts with 30km range will slowy murder every boat that doesn't have missiles or autocannons and will make those pilots rage when thier boats slowy die of 4 drones.
i.e.
KITSUNE
Caldari Frigate Bonuses: 20% bonus to ECM target jammer strength per level 10% reduction in ECM target jammers' capacitor need per level
Electronic Attack Ships Bonuses: 15% bonus to ECM target jammer optimal range per level (+2.5% per level) 5% bonus to capacitor capacity per level
Slot layout: 3H, 5M, 2L; 1 turrets, 3 launchers Fittings: 26 PWG, 270 CPU Defense (shields / armor / hull) : 450(+50) / 250 / 275(+25) Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79) Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1228700(+111700) / 5.98s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+23km) / 520 / 7 Sensor strength: 24 Gravimetric Signature radius: 47(-11)
KERES
Gallente Frigate Bonuses: 7.5% bonus to remote sensor dampener effectiveness per level 10% reduction in remote sensor dampener capacitor need per level
Electronic Attack Ships Bonuses: 15% bonus to warp disruptor range per level (+5% per level) 10% reduction in warp disruptor capacitor need per level
Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers Fittings: 33 PWG, 205 CPU Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75) Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66) Mobility (max velocity / agility / mass / align time): 350(+5) / 4.1 / 1204500(+109500) / 6.22s Drones (bandwidth / bay): 10(+5) / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km(+25.5km) / 550 / 7 Sensor strength: 22 Magnetometric(-.5) Signature radius: 43(-12)
these ships can stand against "uber" sentinel, imho.. have you ever heard of cap boosters? |
Aurora Fatalis
Blacklight Recon Mordus Angels
34
|
Posted - 2013.11.10 16:19:00 -
[510] - Quote
Since the SoE ships got virus strength + scanning bonuses on a combat hull, could we perhaps also see Virus Strength on these? Or even on all EWAR ships? It would be representative of their "advanced electronics", after all, even without any scanning bonus.
I'm imagining hacking Falcons jamming the first few pirates that arrive to give themselves some more time :D |
|
Robert Lefcourt
Audentia et Artis E.B.O.L.A.
18
|
Posted - 2013.11.10 21:11:00 -
[511] - Quote
Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40% Or am i wrong? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
432
|
Posted - 2013.11.10 21:15:00 -
[512] - Quote
Robert Lefcourt wrote:Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40% Or am i wrong?
It means in rubicon it'll be 5% more per level than it currently is. |
Robert Lefcourt
Audentia et Artis E.B.O.L.A.
18
|
Posted - 2013.11.10 21:39:00 -
[513] - Quote
TrouserDeagle wrote:Robert Lefcourt wrote:Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40% Or am i wrong? It means in rubicon it'll be 5% more per level than it currently is.
Ah, sorry, now i get it. Can't brain today. I have the dumb. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
683
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Posted - 2013.11.11 09:59:00 -
[514] - Quote
Aurora Fatalis wrote:Since the SoE ships got virus strength + scanning bonuses on a combat hull, could we perhaps also see Virus Strength on these? Or even on all EWAR ships? It would be representative of their "advanced electronics", after all, even without any scanning bonus.
I'm imagining hacking Falcons jamming the first few pirates that arrive to give themselves some more time :D
Does nto match much with clear pure PVP oriented ships. Coudl see it on Recons, but not on these that are basically high end tacklers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Dagus Rex
24th Imperial Crusade Amarr Empire
1
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Posted - 2013.11.14 03:18:00 -
[515] - Quote
paritybit wrote: it probably needs some secondary form of offensive electronic warfare (like, but not equal to the web, warp scrambler and energy neutralizer) to make it want to be at a more reasonable range. Shield dischordance generator (penalty to shield resistances)? Nanite disruption field (penalty to armor resistances)?[/i]
I think this is the direction to go in. Many Caldari Pilots like Ewar but avoid using ECM! We see many demanding that CCP invents a secondary Ewar for Caldari, then proposing truly awful ideas. If we look at the Ship Fitting window, we can see that most ship-stats are disrupt-able already.
Offense: Turret Accuracy (TD) Turret Range(TD) Missile Accuracy Missile Range
Navigation: Speed (Web) Mass Agility Warp (Scram)
Targeting: Sensor Strength (ECM) -...you know what I mean... Locking Speed (Damp) Locking Range (Damp) # of Locks (ECM) Signature Radius (TP)
Capacitor: Capacitance (Neut) Recharge Rate(Nos) -...you get it...
Defense: Shield Resistances? Armor Resistances? Hull Resistances
It looks like Defense Stats are all thats really left for Caldari!
CCP could create modules for disrupting either Shield or Armor and either EM, Therm, Kin or Exp, we could, at max, counter that 4%/lv resist bonus for a -20% hole. Make them stack poorly, consume lots of cap, and we'd have something about as effective as a target painter to start out
Gallente would enjoy a very minor advantage of having their Hull resistances immune to this.
From here CCP could focus the Force Recons on the Primary Ewar's and the Combat Recons on the Secondary Ewar's. We would get a more natural fleet/solo differentiation there.
It looks like the major debate here is whether the EAF's should go in the direction of Solo or Fleet, and focus on Primary or Secondary Ewar. I really envision them as offensive + secondary ewar ships, but that is really still open for debate.
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Naomi Anthar
154
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Posted - 2013.11.14 13:09:00 -
[516] - Quote
my score for the rebalance of EA frigs is : 9/10
You did great job here (not like with interceptors) because no ship will be useless and we gonna see lot of those in future. I'm a bit concerned about gatecamp potential of those ships, that is a bit too high imo. Thats why 9/10. |
Harvey James
The Sengoku Legacy
596
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Posted - 2013.11.15 16:51:00 -
[517] - Quote
I think its a missed opportunity here too distinguish EAF's from T1 e-war frigs.
a secondary e-war focus along with stronger offensive/defensive stats/ bonuses but with the drawback of being short ranged .. i.e. long point range. the primary e-war doesn't get used on most of these anyway.
the frigate bonuses could have been damage and range bonuses the EAF skills could have been the secondary e-war strength and range and a role bonus could have been for cap reduction on the e-war mods. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
32
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Posted - 2013.11.15 18:11:00 -
[518] - Quote
Well everything looks decent. Few thing I think are wrong is that the sentinel practically will have the same neut/nos range as the curse. Unless you're actually going to slightly increase the range on the curse I think the Sentinel's range bonus should be lowered. Then the Keres, it would turn out better if you removed the turrets on it and gave it like an extra drone. Everything else looks pretty good.
*Gives Rise cookie* :) Are you going to fight me or do you expect to bore me to death with your forum pvp? |
Drake Doe
Flatulaction
298
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Posted - 2013.11.17 17:24:00 -
[519] - Quote
I think that they should get a MWD sig penalty reduction role bonus, to make it a bit more similar to most other T2 frigates and increase their chance of surviving without raising their ehp. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
Mysteriax
The Graduates RAZOR Alliance
3
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Posted - 2013.11.18 21:38:00 -
[520] - Quote
Hyena TP bonus remove it and make webs reach longer or web harder. Rest seems fine but hyena will be pointless to even bother flying |
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