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Thread Statistics | Show CCP posts - 12 post(s) |

Altrue
Exploration Frontier inc
583
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Posted - 2013.10.03 07:28:00 -
[1] - Quote
Overall these changes looks good, but these frigates are still underpowered and useless imo. Some more than others of course.
Take the griffin for instance : It will win some range but it's still as squishy and as expensive as before. So basically, due to his poor speed (even LOWER than the regular griffin o_O) every T1 frigate will be able to catch it and kill it. For larger vessels, let's hope he's not in the optimal range of their long range turrets ! Or at drone range, because otherwise that could very likely be a oneshot.
I am aware that giving these frigate more resilience would represent a MAJOR change in terms of game design, but in my case they still cost as mush, and they are still as weak as before. So except if you're a large alliance with a reimbursment program that allow you to throw them in a suicide fight, you will just loose money using this ship. G££ <= Me |

Altrue
Exploration Frontier inc
619
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Posted - 2013.10.08 13:45:00 -
[2] - Quote
Compared to the sentinel that has a drone bay, I think that others EAF like the Kitsune should get a slight damage bonus.
The Kitsune has an useless 5% capacitor capacity per level, why not including it to the hull like you did for other ships, and remplace it with a 5% kinetic damage per level ? It won't be OP, and it won't hurt compared to 4 drones + 2 turrets... G££ <= Me |

Altrue
Exploration Frontier inc
619
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Posted - 2013.10.08 17:09:00 -
[3] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven. Quote:that sounds like a shrug off and a dismissal of our views like I feel like acknowledging this type of thing may not be smart but if it isn't obvious from my interaction here on the forums I can say it very straight forwardly - I would never intentionally dismiss the input of players, no matter how much I might disagree.
Eventually if there is a problem, it lies within ECM mechanics but Fozzie has already acknowledged that.
E-war ships are like CC in every game : They are annoying by nature (SWTOR even introduced this famous immunity bar to controls), but a crucial part of game mechanics. G££ <= Me |

Altrue
Exploration Frontier inc
619
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Posted - 2013.10.09 15:26:00 -
[4] - Quote
CCP Rise wrote:Alright you win !
Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.
Thanks for the help
Well I didn't found them usefull in their current "overpowered" state anyway, and wasn't planning on using them, so I guess it can't be worse.
What do people find so imbalanced here is beyond my understanding. It's not like the "rebalance" was changing a lot of things for them, and it's not like they were overused before... G££ <= Me |
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