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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
372
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Posted - 2013.10.02 15:37:00 -
[1] - Quote
More overpowered kiting ships.
As if FW pvp wasn't terrible enough already. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
372
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Posted - 2013.10.02 15:49:00 -
[2] - Quote
Zarnak Wulf wrote:I remember when interceptors used to have a 5% sig radius reduction bonus before the great nano nerf of 2009
I remember that. My zealot could hit orbiting crows, no tracking mods or anything.
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
373
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Posted - 2013.10.02 16:13:00 -
[3] - Quote
Kagura Nikon wrote:Michael Harari wrote:TrouserDeagle wrote:
So yeah, these are good for griefing solo pvpers while abusing skirmish links, but terrible for actual gang ewar.
This Durign years we asked for better support for solo or pairs PVP and now you complain that we get it?
Being broken as **** is okay if it's in the name of solo/small gang? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
402
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Posted - 2013.10.08 14:36:00 -
[4] - Quote
I would like bonuses to web and point ranges to be cut down immensely, they're just crazy OP. This isn't an EAF thing, this is on recons and T3s (why do T3s even have these bonuses) as well. I don't recall the last time I saw a proper gang flying without bonused webs or both bonused webs and disruptors. It just never happens, because these bonuses are so lol that if you don't use them, you are basically terrible.
I'd prefer amarr neuting ships to have strength or cap usage bonuses, massive tanks and high speed. None of this kiting nonsense. Maybe reduce their base shield hp and resists to 0 to stop people dishonouring them with scrub fits. Maybe EAFs could be tanky and slow like AFs, but with ewar instead of weapons.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
403
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Posted - 2013.10.08 16:07:00 -
[5] - Quote
CCP Rise wrote: I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
Eh. For some ships, perhaps. Try killing kiting tackle with a drone ship. My 2 DDA dragoon's warriors do 178 dps and go 7875m/s, but I wouldn't count on them to trouble anything but an untanked T1 attack frigate. It amuses me when people think unbonused warriors actually do anything.
Also, skirmish links haven't really gotten better, but they've gotten more prevalent, and they just throw everything off. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
403
|
Posted - 2013.10.08 16:13:00 -
[6] - Quote
Kahega Amielden wrote: EAFs won't die instantly to a flight of drones but they certainly won't be tanking them for that long.. EAFs aren't fast, tanky, or damage-y enough to deal with them.
Fortunately they can warp out and come back within about 10s. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
404
|
Posted - 2013.10.08 16:30:00 -
[7] - Quote
CCP Rise wrote:My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.
I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.
Still going to wait a little longer before committing to any changes.
ps - this is a great way to start a post "Dear ******* christ on a stick." =D
If you can convince me that recons aren't totally broken, maybe I'll believe you that these proposed EAFs aren't totally broken as well. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
404
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Posted - 2013.10.08 16:53:00 -
[8] - Quote
CCP Rise wrote:Can you convince me that they are? The most popular Recon sees less airtime than a Stabber. I'm sure that won't sound sufficient but I'm not sure how it could be proven.
Covops cloaks, 58km disruptor range, 52km web range, bonused ecm?
I don't know where to start, can someone help me out. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
406
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Posted - 2013.10.09 12:49:00 -
[9] - Quote
bringing solo back |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
407
|
Posted - 2013.10.09 15:18:00 -
[10] - Quote
Guessing this means the bonuses will be scaled back a few %, rather than anything substantial. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
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Posted - 2013.10.11 15:45:00 -
[11] - Quote
CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
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Posted - 2013.10.11 15:57:00 -
[12] - Quote
Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy.
The ecm and recon bonuses are still there. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
409
|
Posted - 2013.10.11 16:42:00 -
[13] - Quote
Major Killz wrote:TrouserDeagle wrote:Major Killz wrote:TrouserDeagle wrote:CCP Rise wrote: I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.
I'm giving this latest iteration 0 points out of 10. You what? I'm not sure it's possible for you to be happy. The ecm and recon bonuses are still there. I see.. Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed.
Those are fine. I think the other bonuses should be more sensible, rather than +300% per level to the most powerful modules in the game. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
432
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Posted - 2013.11.10 21:15:00 -
[14] - Quote
Robert Lefcourt wrote:Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40% Or am i wrong?
It means in rubicon it'll be 5% more per level than it currently is. |
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