Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Dinsdale Pirannha
Pirannha Corp
1305
|
Posted - 2013.10.08 14:19:00 -
[271] - Quote
CCP Rise wrote:I'm saying that the power level on these was devastatingly bad before, to the point that they were almost never used. It's very normal for e-war focused ships in EVE to be extremely dominant in certain situations while being abysmal in others. I think these look like they are threading the line fairly well.
My point about them being too strong to engage 1v1 is that at this scale you have a lot of control over your engagements and that leaves some room for them to be powerful considering that as you scale up they quickly get weaker.
If it turns out that people aren't able to react for some reason and low sec is just swarms of solo Keres pilots we would definitely make some changes, but I don't think that will be the case.
Waiting to see your comments when EUNI or goons show up with an entire fleet of Kitsunes jamming at 130 km, far out of the reach of pretty much every ship in the game.
And nice for you to admit that 1 v1 is not a style of play that CCP supports anymore, which is bizarre given how you played the game yourself. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Maximus Andendare
Future Corps Sleeper Social Club
617
|
Posted - 2013.10.08 14:22:00 -
[272] - Quote
CCP Rise wrote:I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others. I won't give you the same-old "The Keres is a Gallente ship!! Drones!! rabble rabble," but I will say that the Keres builds from the Maulus, which has a nice amount of drones, and the Keres should at least mimic this. Even buffing the drones to two would keep some of the T1 feel. And, for the record, it does feel odd that the Sentinel has the most drones of this group.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 14:23:00 -
[273] - Quote
Quote:I'm not talking about 1v1's /o\
Ewar ships have always been great for small gangs, overpowered even.
These changes just make it a LOT worse and i don't think it a good change because of that.
Ah, I was unaware you were making the distinction between "gang" and "fleet"
The main thing to worry about is them becoming too tanky. As long as they're glass cannons like other ewar ships (IE can't fit a ginormous tank, like some people on the prior page were suggesting they could), I believe they'll be fine. Keep in mind recons still have stronger ewar and vastly bigger tanks and don't exactly dominate cruiser warfare.
Quote:I won't give you the same-old "The Keres is a Gallente ship!! Drones!! rabble rabble," but I will say that the Keres builds from the Maulus, which has a nice amount of drones, and the Keres should at least mimic this. Even buffing the drones to two would keep some of the T1 feel. And, for the record, it does feel odd that the Sentinel has the most drones of this group.
The Vengeance builds from the Punisher, but it's not exactly a very strong laser ship, and it certainly doesn't have the same speed. T2 ships are more specialized which often means losing something that the t1 variant had. |

ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 14:23:00 -
[274] - Quote
CCP Rise wrote:When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
The problem here is that if you run into a group that has a couple of these new eaf's, they will be able to stay outside your range while completly locking you down. The biggest issue here is that your giving a massive boost to a ship so small and cheap that we will end up seeing tons of them around. And why in gods name would you give them the range boost?? Lets face it, EW in eve is to powerfull as it is. We really dont need to make this game less fun for the majority of the players. |

ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 14:26:00 -
[275] - Quote
Major Killz wrote:Michael Harari wrote:Garviel Tarrant wrote:
EDIT: Actually, did you just use "Its overpowered so noone will fight it" As an arguement for the balance being ok? O.o
He did. Not empty quoting |

Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:27:00 -
[276] - Quote
ArmyOfMe wrote:CCP Rise wrote:When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
The problem here is that if you run into a group that has a couple of these new eaf's, they will be able to stay outside your range while completly locking you down. The biggest issue here is that your giving a massive boost to a ship so small and cheap that we will end up seeing tons of them around. And why in gods name would you give them the range boost?? Lets face it, EW in eve is to powerfull as it is. We really dont need to make this game less fun for the majority of the players.
Pretty much this. Its giving recon bonuses (which are borderline broken already) to ships that can zoom around at 10k/s and lock you extremely quickly.
Edit: Recon bonuses to ships that cost 10% as much as recons |

Bouh Revetoile
TIPIAKS
385
|
Posted - 2013.10.08 14:30:00 -
[277] - Quote
Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. |

Calorn Marthor
Standard Fuel Company
8
|
Posted - 2013.10.08 14:31:00 -
[278] - Quote
You should bring one of the new marauders to all your frig fights. Awesome range, E-War immunity. Problem solved. ;-) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 14:31:00 -
[279] - Quote
I don't mind the ewar bonuses these ships have
I disagree however with the massive control bonuses they are getting, neuts, points and webs at really long ranges. It basically lets you do no risk pvp where you just lock down your opponent and slowly kill him. I just really think this will have a very negative effect on the enjoyability of small scale fighting in this game.
Also do i really need to point out why ECM at 150 km is a HORRIBLE HORRIBLE idea? Are our memories really that bad?
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down.
Your fast frigate is double webbed at 26 km, now what? BYDI recruitment closed-ish |

ArmyOfMe
Teddybears. Nocturnal Legion
179
|
Posted - 2013.10.08 14:33:00 -
[280] - Quote
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down. Yeah, cause most fast frigs have the sensorstrength to not be jammed by a kitsune, or the range to put damage on a hyena, or abel to survive the god knows how many min it will use to lock a keres etc. |
|

Maximus Andendare
Future Corps Sleeper Social Club
618
|
Posted - 2013.10.08 14:34:00 -
[281] - Quote
Kahega Amielden wrote:The Vengeance builds from the Punisher, but it's not exactly a very strong laser ship, and it certainly doesn't have the same speed. T2 ships are more specialized which often means losing something that the t1 variant had. This is great reasoning, if we were talking about AFs. Since we're talking about EAFs, which strongly follow their T1 flavors, and in many respects are just flat-out better than their T1 counterparts in every measurable metric, the Keres should retain more of its T1 flavor. I mean hell, the Sentinel gains bonuses to neut range/amount AND gets more drones than a Crucifier.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 14:35:00 -
[282] - Quote
Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now. BYDI recruitment closed-ish |

Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:35:00 -
[283] - Quote
Bouh Revetoile wrote:Garviel Tarrant wrote:Reacting to frigates warping to you really won't be a thing anymore, 3 seconds is a really really short time to do any reacting.. assuming you hit your short range scan the very moment they are in range of it.
I just think you could have made them viable through something other than making them better at staying out of danger and screwing you over. The game doesn't need a frigate that neuts at 30 km or one that webs at 26..
I think this change will make small scale warfare less enjoyable while not making any real positive changes to the larger scale. I tend to think that EWAR in general would diversify small scale pvp. These EAF don't look that hard to kill in a fight provided you have a fast frigate to hunt them down.
Your fast frigate is probably
1) Not that much faster, if it is even as fast 2) Gets neuted out at 35k/webbed at 50k/jammed at 150k/damped to 500m lock range/scrammed at 25k
Sure, you can swarm an EAF with frigates, but if the counter to a ship is to bring 4 or 5 ships, thats pretty damn broken.
Eafs basically act as anti-tackle with their ewar, so sending tackle after them is not the best idea in the world |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
402
|
Posted - 2013.10.08 14:36:00 -
[284] - Quote
I would like bonuses to web and point ranges to be cut down immensely, they're just crazy OP. This isn't an EAF thing, this is on recons and T3s (why do T3s even have these bonuses) as well. I don't recall the last time I saw a proper gang flying without bonused webs or both bonused webs and disruptors. It just never happens, because these bonuses are so lol that if you don't use them, you are basically terrible.
I'd prefer amarr neuting ships to have strength or cap usage bonuses, massive tanks and high speed. None of this kiting nonsense. Maybe reduce their base shield hp and resists to 0 to stop people dishonouring them with scrub fits. Maybe EAFs could be tanky and slow like AFs, but with ewar instead of weapons.
|

Syrias Bizniz
TUPOLEV High Sekuriti Polis Fors
226
|
Posted - 2013.10.08 14:39:00 -
[285] - Quote
These ships will be incredibly strong in term of control. They will be lacking in terms of killing (except for the sentinel, which is a fine ship right now, and will get even better with rubicon).
Thus they will give you a calm time in FW if you're flying one for solo purposes, and a hot time in gangs if you're flying one, because all FCs will be screaming at their fleet to kill that EAF asap.
While a keres looks terrifying (damping people down so they can't even lock beyond it's scramrange), just through having to deal with 2 targets at once will make it struggle in the hands of inexpierienced pilots. After all, everything that has to happen is a swarm of Hobs or Warriors to get the order to attack it, and there it goes blue.
However, with the incoming changes to warpspeed and thus small-ship-gangs becoming a lot more mobile and the EAF becoming a lot more viable, i can see how a gang of a few Tech 2 Frigs can be a nightmare for unprepared people.
I myself welcome our new overlords, Hyena, Keres and Sentinel! |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.08 14:40:00 -
[286] - Quote
If your EAF is busy trying to evade your attack frigate, then it's not hammering your fleet with EWAR.
Frigate warping fast work both ways. An interceptor can easily warp out/warp in to ennemy EAF to kill them by surprise. |

Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:45:00 -
[287] - Quote
Bouh Revetoile wrote:If your EAF is busy trying to evade your attack frigate, then it's not hammering your fleet with EWAR.
Frigate warping fast work both ways. An interceptor can easily warp out/warp in to ennemy EAF to kill them by surprise.
Are you serious?
You really cant stay within 150km of an enemy ship while avoiding a tackler?
Or lets say you do get close to one of them. Hyena double webs you, and their anti-tackle zealot or w/e 2 shots you. It then goes back to webbing w/e it wants |

Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:48:00 -
[288] - Quote
Hell, kitsune can jam outside of sentry range |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
801
|
Posted - 2013.10.08 14:52:00 -
[289] - Quote
CCP Rise wrote:...but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing. Your mind must be a fascinating study 
First: It is not a good thing that a ship is at a point where it cannot be engaged without back-up, glossing it over by saying that "it will probably just not get any fights" is a horrible way to justify it .. was that the same kind of internal reasoning/justification that went before releasing the Angel hulls that ended up causing a ****-storm and being nerfed to bring them in line I wonder? Second: You don't need a small group, you need a fully fledged gang preferably of larger ships .. we are talking about 40+ km points and 30+ km medium neuts and webs on/against frigates for Goddess sake.
CCP Rise wrote:I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others. Do it. Pull their teeth .. please.
Better they be useless without a crew behind them than one needing a crew to face them. Would be a perfect solution to the issues actually, as eWar is support and when the time comes for the Recons with their dual-option to be tweaked you can let one be eWar specific with the other being combat oriented (ex. Curse being more support based (yes, means axing drones but 'meh') and Pilgrim essentially being a light HAC with a twist.
Speaking of Recons: They being held off on until you have a clear picture of where you want cyno mechanic to be or is it merely by chance that they haven't been touched yet? |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.08 14:59:00 -
[290] - Quote
Michael Harari wrote:Bouh Revetoile wrote:If your EAF is busy trying to evade your attack frigate, then it's not hammering your fleet with EWAR.
Frigate warping fast work both ways. An interceptor can easily warp out/warp in to ennemy EAF to kill them by surprise. Are you serious? You really cant stay within 150km of an enemy ship while avoiding a tackler? Or lets say you do get close to one of them. Hyena double webs you, and their anti-tackle zealot or w/e 2 shots you. It then goes back to webbing w/e it wants Clarify the situation please. If they have a whole army of EAF + every possible link and you only have one frigate, of course you're gonna die, but it's another scale of fight.
The Kitsune will be really slow for example ; these ships all have a rather high mass and their speed is not that high compared to combat frigate ; attack frigate will be a LOT faster than them ; not to mention interceptors. |
|

Harvey James
Deep Core Mining Inc. Caldari State
534
|
Posted - 2013.10.08 14:59:00 -
[291] - Quote
CCP Rise wrote:Hey guys
Thanks for the feedback.
So far I'm noticing two major threads
wtf are you thinking these are insanely strong (especially in FW frig 1v1 type environments)
wtf why didn't you reduce the sig or increase the hp/speed to make them more survivable
This seems pretty okay I think. I agree that some of them will make really OP 1v1 ships, but they will probably suffer from the same problems that ships like the dragoon already do - no one will want to fight you. When you move them out of the 1v1 environment and into small groups I think they seem like they will be alright because as the second group says, their survivability still isn't amazing.
I wouldn't feel comfortable adding drones to the Keres, and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others.
I'll keep watching the discussion and will also pay really close attention to their use after release and adjust as needed.
Hopefully they're just really fun
don't even know what to say to this .... how you think these are balanced is amazing really ... surely you can't think recons are balanced with the sort of ranges they can pump out e-war.. e-war kills small gang warfare everything is seemingly geared towards fleet warfare on a medium to large scale level which just ends up making either alpha blobs or in small gang one side will dominate the other side by having more e-war .. either way is dull... what happened to the talos/ nano cruiser style warfare ??? all this easy access OP e-war is the exact counter to these things and not in a good way kind of counter either. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 15:39:00 -
[292] - Quote
Quote:This is great reasoning, if we were talking about AFs. Since we're talking about EAFs, which strongly follow their T1 flavors, and in many respects are just flat-out better than their T1 counterparts in every measurable metric, the Keres should retain more of its T1 flavor. I mean hell, the Sentinel gains bonuses to neut range/amount AND gets more drones than a Crucifier.
AFs also largely follow their t1 flavors. All AFs are, however, substantially slower than their t1 counterparts.
Quote:Your fast frigate is probably
1) Not that much faster, if it is even as fast 2) Gets neuted out at 35k/webbed at 50k/jammed at 150k/damped to 500m lock range/scrammed at 25k
Sure, you can swarm an EAF with frigates, but if the counter to a ship is to bring 4 or 5 ships, thats pretty damn broken.
Eafs basically act as anti-tackle with their ewar, so sending tackle after them is not the best idea in the world
I don't see how this is different than traditional ewar ships. A Falcon or Rook will permajam pretty much any single ship. A Falcon Curse will neut/TD any single ship into uselessness. A Lachesis/Arazu can point/damp at very long ranges, and actually deal damage (Albeit not a ton) at those ranges.
|
|

CCP Rise
C C P C C P Alliance
2965

|
Posted - 2013.10.08 15:39:00 -
[293] - Quote
It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit. |
|

Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 15:45:00 -
[294] - Quote
Quote:Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now.
EAFs only have a major warp speed advantage over cruiser hulls now...and the cruiser solution to the EAF problem is the same as it always was: dump a flight of lights on them and watch them explode. |

MeBiatch
Republic University Minmatar Republic
1346
|
Posted - 2013.10.08 15:49:00 -
[295] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit.
please don't change a thing they are perfect on sisi
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:51:00 -
[296] - Quote
CCP Rise wrote:It seems to me like those of you that are most concerned are players who really dislike ewar as a system, and therefor dislike these ships. I'm not sure anything but keeping these nerfed into the ground is going to sound good to you, and I understand that as a player who struggled with ewar a lot.
I don't feel convinced that they will be so good they will blot out the sun and no one will be able to have a fight, and I've said if that becomes a big issue we will make tweaks.
I also don't think the tackling ranges are a problem. Killing support has gotten substantially easier over the last couple years and tackling has gotten harder as a result. I think having some support ships around that are difficult to fly well, have a different style than recons but provide some similar functions seems really positive for gangs of many sizes.
One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with.
I'll make sure we talk about this internally some before they ship and if others feel concerned we can tune the ewar or lock ranges down a bit.
Dear ******* christ on a stick. I don't dislike ewar, i think ewar is a great thing mostly, it is however tricky to balance.
We also really should differentiate the control ewar from the debuff ewar. Webs, scrams and neuts really aren't the same as ECM, damps and tp's (Actually tp's aren't like anything but thats another issue)
The only debuff ewar here i take an issue with is ECM at 150 km, which really boggles my mind that you don't have a problem with. Its being able to neut, scram and web at those extreme ranges thats completely ******.
You seem to be taking the same line of thought to this as the NOS changes which is "we will see how this will affect the meta and then do more". Which was bad for that but not awful, because everyone knew that those changes weren't going to **** up the meta at all. With this however you seem to be suggesting that its OK to **** up the meta entirely until the next expansion to see what happens. Thats just, i don't even..
And again, i cannot stress enough how much of a buff the warp changes are already to EAF's.. and i love those changes.. But that coupled with these bonuses is absolutely mindbogglingly overpowered. BYDI recruitment closed-ish |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:53:00 -
[297] - Quote
Kahega Amielden wrote:Quote:Also people seem to not be considering the effects the warp changes will have
Those changes really REALLY need to be considered when balancing frigates now.
EAFs only have a major warp speed advantage over cruiser hulls now...and the cruiser solution to the EAF problem is the same as it always was: dump a flight of lights on them and watch them explode.
EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Edit: Sorry for double posting, should have edited this into my former post. BYDI recruitment closed-ish |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
801
|
Posted - 2013.10.08 15:58:00 -
[298] - Quote
CCP Rise wrote:...One thing I can agree about is that it's important for them to be close enough to be countered and the extreme lock range might put that at risk. That said, their lock range is almost the same as the t1 disruption frigs which are faster and have smaller sig, and no one is saying t1 disruption frigs are impossible to deal with... No one and/or only a few are saying that the primary eWar is what risks breaking them .. it is the excessive point, neut and web ranges that will do them in. Sentinel (with which I am most familiar) is insanely fun as is, a scalpel that breaks easily but cuts oh so sweetly when everything is 'just right' .. post change it will be a great big glass mallet, good against everything thanks to needing a LR cruiser or BS to hit it while still dying to the same things as now, it doesn't need neuting power out in the medium range to function.
But if you promise on everything you hold dear (ie. the Special Edition Beer Guzzling MyLittlePonyGäó above your bed) to keep close tabs on them and tweak when things go out of control I'll be contented .. just as long as it won't be a repeat of the TE, Angel etc. where outcries went on for years before the Big Eye deemed it worthy to look at.
|

Kahega Amielden
Rifterlings Point Blank Alliance
972
|
Posted - 2013.10.08 15:59:00 -
[299] - Quote
Quote:EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Frigates warp at 6 AU/s. New EAFs (as with AFs and bombers) are 6.75. Destroyers 5.25 up from 3.
The large jump is between dessies and cruisers
With regards to drones: EAFs are really bad at dealing with drones. Also, any medium weapon that gets in range will kill an EAF in seconds (admittedly, the longer ranged EAFs will probably not be in range very often) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 16:02:00 -
[300] - Quote
Kahega Amielden wrote:Quote:EAF's warp faster than normal frigates, you will literally only have a couple of seconds warning from them showing up on scan until they land on grid.
Also a flight of lights? Are we even playing the same game here?
Frigates warp at 6 AU/s. New EAFs (as with AFs and bombers) are 6.75. Destroyers 5.25 up from 3. The large jump is between dessies and cruisers With regards to drones: EAFs are really bad at dealing with drones. Also, any medium weapon that gets in range will kill an EAF in seconds (admittedly, the longer ranged EAFs will probably not be in range very often)
http://cdn1.eveonline.com/www/newssystem/media/65063/1/WarpSpeedAfter.jpg
And yea, some of the EAF's are bad at dealing with drones.. but most aren't really unless we are talking bonused lights here. Also controlling your drones tends to be hard when jammed/damped.
Ohh and then of course there is a ton of frigates, destroyers and cruisers that don't have aflight of lights. BYDI recruitment closed-ish |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |