Pages: [1] 2 |
1. Nearest Complex for a Ferox runner in the Citadel? - in Missions & Complexes [original thread]
you cant get a Ferox into anything lower than a 4/10... as the above poster pointed out, there are plenty of 4/10 complexes around and all are very soloable ina ferox with decent skills.
- by Plax - at 2006.02.26 19:02:00
|
2. Tech secrets 3/3 lvl 3 nerfer or just a bug? - in Missions & Complexes [original thread]
Quote: There aren't any warp scramblers on L3 TS 3/3? The support frigates will web, but that doesn't reduce your effectiveness in warping away. Yes there are scramblers on part 3 because I was scrambled like an egg.
- by Plax - at 2006.02.06 14:26:00
|
3. Tech secrets 3/3 lvl 3 nerfer or just a bug? - in Missions & Complexes [original thread]
Its the toughest lvl 3 mission in game to me. 3rd wave of part 3 was just ridiculous. I lost a mega tank Ferox because I couldnt warp out (scrambled) when things got overwhelming. If it was nerfed, it was nerfed back because its hard as hell.
- by Plax - at 2006.02.05 20:18:00
|
4. Skills breaking?? - in EVE General Discussion [original thread]
wow, I thought I was the only one this was happening to.
- by Plax - at 2006.02.05 03:10:00
|
5. a noobish question - in Missions & Complexes [original thread]
How many n00bs are flying dreads??? so why would you care?
- by Plax - at 2005.11.13 02:45:00
|
6. Logic - in Ships and Modules [original thread]
Originally by: Durethia Originally by: Doctor Shady dock at a planet Problem with this, is it would make the game upper atmospheric and outter space. Developer wise, it's much easier to compute the math on textures and such th...
- by Plax - at 2005.11.11 16:46:00
|
7. Logic - in Ships and Modules [original thread]
Originally by: Durethia Originally by: Doctor Shady dock at a planet Problem with this, is it would make the game upper atmospheric and outter space. Developer wise, it's much easier to compute the math on textures and such th...
- by Plax - at 2005.11.11 16:44:00
|
8. Jovian ships - in Ships and Modules [original thread]
Joining the Jove race should be accesible to players that have reached 40 million skill points. If they opt to join the Jovians at that point, they would be allowed to but starting a whole new skill set. This does two things... First, it allows...
- by Plax - at 2005.11.11 13:52:00
|
9. Probes... can they be more complicated? - in Ships and Modules [original thread]
Originally by: HairyGary I'll get right on that. Meanwhile, you go read the section in the player guide devoted to scan probes. I dont see anything in the user guide dedicated to scan probes.
- by Plax - at 2005.10.31 21:27:00
|
10. Probes... can they be more complicated? - in Ships and Modules [original thread]
Originally by: Camador Originally by: Plax Turns out, probes require triangulation and calculating to work. Even once you figure that out its a tricky process or atleast it was for me and very time consuming on top of not being ve...
- by Plax - at 2005.10.31 21:21:00
|
11. Probes... can they be more complicated? - in Ships and Modules [original thread]
Originally by: Camador Edited by: Camador on 31/10/2005 21:06:37 WAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH. WAAAAAAAAAAAAAAAAAAAAAH. CRY ABOUT IT SOME MORE. OH NOES, IT ISNT JUST POINT AND CLICK. It is becoming clear to me why eve...
- by Plax - at 2005.10.31 21:10:00
|
12. Probes... can they be more complicated? - in Ships and Modules [original thread]
Originally by: HairyGary Quote: Seems to me this whole process could be simplified...[/quyote] Seems to me it doesn't need to be. Quote: some as in its current state, I dont see the benefit of using these. You haven't tri...
- by Plax - at 2005.10.31 20:52:00
|
13. Probes... can they be more complicated? - in Ships and Modules [original thread]
I started experimenting with probes some over the weekend. I have to say... it was way more complex than what I was expecting. To be honest, I was thinking the way it worked was to just drop a probe in a roid belt, warp out, turn on the system s...
- by Plax - at 2005.10.31 20:15:00
|
14. MOA - in Ships and Modules [original thread]
My advice... Save your money, go the small extra mile and train your Battle Cruiser skill and fly a Ferox. Much more versatile!
- by Plax - at 2005.10.31 19:18:00
|
15. Question for the masses! - in EVE General Discussion [original thread]
Anyone know if theres anyway to bring back a recycled character? Not an account, but a charcter that was terminated?
- by Plax - at 2005.10.29 21:52:00
|
16. How do you counter weapon jamming? - in Ships and Modules [original thread]
Originally by: Amante FoF missiles If Im fighting a spawn and want to target one specific ship, will FoF go for that ship or to just any hostile? Thank you all for the answers, most helpful!
- by Plax - at 2005.10.29 13:13:00
|
17. How do you counter weapon jamming? - in Ships and Modules [original thread]
Yeah Im a newb. Last night I was fired on and I tried to lock but I couldnt. Im assuming he had my targeting jammed. Is there a module or skill to resit that type of jamming?
- by Plax - at 2005.10.29 06:11:00
|
18. Question about combat drones - in Ships and Modules [original thread]
Any value in using drones in PvE or PVP play? It seems like one on one combat evolves so quickly that Im questioning whether or not I would even have enough time to deploy drones where they would be effective. and a total noob question here. Are...
- by Plax - at 2005.10.27 13:48:00
|
19. What happened to Taggert Transdimensional? - in EVE General Discussion [original thread]
I used to play when Eve first released a couple of years ago and Taggert was a huge corp. Since Ive came back I havent heard anything about them?? They still around? What about Mo0 corp?
- by Plax - at 2005.10.25 20:49:00
|
20. Character picture not showing up? Click here! - in EVE New Citizens Q&A [original thread]
Originally by: Hughy Damn I`m ugly! anyone ever tell you, you like like an exclimation point?
- by Plax - at 2005.10.25 18:57:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |