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381. Racial Ship Specialization - in Player Features and Ideas Discussion [original thread]
I like the idea /signed. A little input of my own if I may I'd like to see more roleplay integrated into the game, and this mechanic could just do that. People would be more race focused. And maybe these skills could be handed out by apropriate...
- by Pliauga - at 2008.04.18 06:11:00
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382. Skills - an open debate - in Player Features and Ideas Discussion [original thread]
Thnx for an interesting topic. Most of what you have mentioned as problems, for me are actuall benefits to the game. The wild variety of skills ensures that there is no endgame character possible. The game keeps expanding and getting deeper. A...
- by Pliauga - at 2008.04.18 05:38:00
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383. Drones, Drones, Drones... - in Player Features and Ideas Discussion [original thread]
Not too sure about that multipurpose drone. But that microcarrier would be sweet. A subcapital ship with non of that guns nonsense, focussed on pure drone damage. However this would only make sense for Gallente. I just want a domi with that gun...
- by Pliauga - at 2008.04.17 09:58:00
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384. Idea to bring more people into lowsec/nullsec - in Player Features and Ideas Discussion [original thread]
Short answer, NO This is EvE-Online. The curent skill system is one of the things that I love best about it. Many will disagree with me. But I stand by what I said. (This was the short answer, I will not post the long one) The only change I'd r...
- by Pliauga - at 2008.04.17 09:49:00
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385. Drone Targeting? - in Player Features and Ideas Discussion [original thread]
Either give drones a target list, or more options to drone behaviour. For instance. (*)Atack all hostile ships of the same ship class as the first assigned target. (*)Atack next hostile ship closest to the drones. (if the first point is also sele...
- by Pliauga - at 2008.04.17 09:39:00
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386. Moon mining ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Ranges Thanks for the reactions, folks! Pliauga; Why do you think a moon mining ship should be a capital sized vessel? Personally i'm not too fond of the idea. I'd prefer a smaller vessel that can be risked by individuals ...
- by Pliauga - at 2008.04.17 07:37:00
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387. Moon mining ships? - in Player Features and Ideas Discussion [original thread]
Interesting idea, let me develop it a bit. 1) The ship would have to be a capital. 2) In order to mine moons the ship would have to enter siege mode (i'd say more than 10 minutes, maybe an hour or so), so it would have to be protected. This shoul...
- by Pliauga - at 2008.04.16 10:05:00
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388. Faction and T2 Drone Modules? - in Player Features and Ideas Discussion [original thread]
Originally by: GalacticFun To improve drones as a primary weapon choice I'd like to see a high slot module that required a turret slot that added say 10% damage to light/medium/heavy drones and an alternate that adds 10% to sentry drones. ...
- by Pliauga - at 2008.04.16 06:37:00
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389. new drones - in Player Features and Ideas Discussion [original thread]
Agreed on all points. I'd love to see salvaging drones. They could function on a similar mechanic as mining drones. The extra heavy (125^m3) drones could be used as a gallente anti capital measure. They would be slow as hell and relatively easy ...
- by Pliauga - at 2008.04.15 14:48:00
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390. Another t2 bs, anti fleet/anti capital bs. - in Player Features and Ideas Discussion [original thread]
Why not just create a new weapon type, or ammo type, that would have a crazy CPU requirement and Tech2 bs that would have 99% reduction to that requirement. These guns and/or missiles would have crazy DPS output, but a very bad targeting radius (e...
- by Pliauga - at 2008.04.15 14:23:00
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391. Changing the Doomsday - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Originally by: Pliauga Originally by: Jason Edwards If you want to destroy a single target.... equip some turrets or something. That's the damn point. If you fit guns on a titan, a simple dr...
- by Pliauga - at 2008.04.15 13:56:00
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392. NPCs: More intelligent and stronger in 0.0 - in Player Features and Ideas Discussion [original thread]
I like the idea But let me develop it a little bit Such spawns would be relatively rare and would only occur if the normal belt fleets of that faction had been heavily atacked lately (some players had been ratting heavily). Then there would be ...
- by Pliauga - at 2008.04.15 13:44:00
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393. Changing the Doomsday - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards If you want to destroy a single target.... equip some turrets or something. That's the damn point. If you fit guns on a titan, a simple dread will do more damage. The Titan has a heavy fist, i just want t...
- by Pliauga - at 2008.04.15 11:52:00
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394. Faction drones? - in Test Server Feedback [original thread]
Originally by: Rethor Badus Easy to obtain drones that are as good as T2 ones = bad idea... Faction ammo has already given noobs the chance to do dps well above there sp level (which imo is wrong)... Lets not do this again with drones.. ...
- by Pliauga - at 2008.04.15 11:19:00
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395. CCP - Request for Black Ops Changes from someone who actually uses one - in Test Server Feedback [original thread]
Agreed on the fuel bay, point. As I don't know much about any other black op, but the Sin, i'll just concentrate on that. So here we go: It's Tech 2 BS made by Creodron for crying out loud, and based on the Dominix. Under NO circumstances should...
- by Pliauga - at 2008.04.15 11:13:00
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396. Faction drones? - in Test Server Feedback [original thread]
I want my Gallente navy ogres !!!!!
- by Pliauga - at 2008.04.15 10:19:00
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397. Tactical Interface - in Player Features and Ideas Discussion [original thread]
Good idea in general, would sort out lots of chaos in curent fleet battles. And it would also help to sidestep some of the lag issues. I would like to see this implemented on certain ships only though. Like "Fleet command ships", or some brand ne...
- by Pliauga - at 2008.04.15 09:59:00
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398. Changing the Doomsday - in Player Features and Ideas Discussion [original thread]
I agree, Allowing to focus the destructive might of the DDD on a single target would mean that a titan can actually deliver damage in battle without evaporating it's own backup fleet. And i'd say give the titan ammo of different sizes, more dam...
- by Pliauga - at 2008.04.15 07:33:00
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399. radiator modules! - in Player Features and Ideas Discussion [original thread]
I like the idea in general. The coolant solution is very logical, but it would have to be big, so it wouldn't get abused too much (similar mechanic to cap boosting). But then you are left with a situation where you are carying your coolant, your...
- by Pliauga - at 2008.04.15 04:55:00
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400. Taking Heat to the Next Level. - in Player Features and Ideas Discussion [original thread]
Nice idea, but think how much lag would the extra calculations cause. I do think this could be used as a sketch idea for Tech 3 ships or something similar.
- by Pliauga - at 2008.04.14 12:54:00
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