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81. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Merin Ryskin Originally by: Prescience Kage has got the right idea when it comes to SBs, they are simply a very effective support ship, or at a pinch, good in groups. Three manticores with cruise and jammers are NOT ...
- by Prescience - at 2006.05.27 21:03:00
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82. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
Change the premise of the defender. Instead of trying to hit an incoming missile, which is actually highly unlikely considering the supposed 'speed' and 'intelligence' of missiles, how about some sort of 'chaff' arrangement which disrupts the sens...
- by Prescience - at 2006.05.27 20:13:00
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83. Arch Angels........Not so evil afterall. - in Intergalactic Summit [original thread]
Shemar, there is nothing stupid or foolish in claiming territory, otherwise, how can you justify the presence of 'civilised' space at all. Do you really think that if an empire was to close its borders, they wouldnt attempt to destroy any ship tha...
- by Prescience - at 2006.05.27 19:53:00
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84. starbase tactical officer skill? - in Science and Industry [original thread]
Mean as hell, but realistic! WHO said EVE had to be FAIR??
- by Prescience - at 2006.05.27 19:40:00
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85. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Kage has got the right idea when it comes to SBs, they are simply a very effective support ship, or at a pinch, good in groups. Three manticores with cruise and jammers are NOT to be laughed at, as many solo cruisers have discovered. They can be E...
- by Prescience - at 2006.05.26 20:41:00
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86. Hotkeys - in Player Features and Ideas Discussion [original thread]
Agreed WHO said EVE had to be FAIR??
- by Prescience - at 2006.05.26 20:25:00
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87. Planetary RTS features thread - in Player Features and Ideas Discussion [original thread]
It should be noted that we are supposed to be pilots, trained by corporations to fly ships. Nobody would waste such a valuable commodity in fighting wars on planets, those would probably be left to common soldiery. What ideas do we have (really) o...
- by Prescience - at 2006.05.26 20:24:00
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88. Arch Angels........Not so evil afterall. - in Intergalactic Summit [original thread]
We in SHINRA feel very strongly about neutrals entering sovereign space. There are many warnings on the subject, so if some neutral industrialist, or even a warship, entered our space without permission, it is automatically tagged as hostile, hunt...
- by Prescience - at 2006.05.26 20:10:00
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89. Elite Skills - New idea - in Skill Discussions [original thread]
How about short term skill boosts 'Neurotransmitter facilitators' or something? Like combat drugs, to give you that edge in combat, the overall effect being to give you the 1% or 2% per dosage? Theres the isk sink, and its a worthwhile effect, bei...
- by Prescience - at 2006.05.26 19:48:00
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90. Drone Combat. - in Skill Discussions [original thread]
I fly drone ships only, having 15 Drones skills trained, for a total of 4,567,026 skillPoints and 11 Gunnery skills trained, for a total of 448,862 skillPoints. Missile skills are worse. The Gallente are the real PWNers when it comes to drones IMH...
- by Prescience - at 2006.05.26 19:42:00
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91. Crash detect. - in Player Features and Ideas Discussion [original thread]
Yes, again, its technically correct, but you'd be ramming people as you undock from the station. Some warps pass through planets and suns without you getting an option. What about that annoying think where you activate autopilot and it just keeps ...
- by Prescience - at 2006.05.24 22:05:00
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92. Suggestion for (technical !) drone overhaul - in Player Features and Ideas Discussion [original thread]
Paigan, perhaps you could have drone swarm 'slots'. You have your basic 'swarm' and you can upgrade with ECM or whatever. You could modulate their effect, say they could have a cumulative ECM, webber, damage effect. Although, it doesnt work so wel...
- by Prescience - at 2006.05.24 22:00:00
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93. Advertising Boards? - in Player Features and Ideas Discussion [original thread]
Im almost certain this has been brought up before. I also think you should be able to advertise on the side of industrials... Like a articulated truck... I know it before you do.
- by Prescience - at 2006.05.24 21:37:00
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94. Instajump Idea - in EVE General Discussion [original thread]
Arkanor, your idea is very innovative and far reaching, it would radically (sp) alter the feel of the game requiring much more to be available in each system. Your idea would work in a much smaller version of the game, not as 0.0 currently stands....
- by Prescience - at 2006.05.24 21:35:00
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95. Abandoned ships - in Player Features and Ideas Discussion [original thread]
Yeah, med and large tractor beams, when they come out.. You should be able to use them in combat too... Running away in your frigate? Not anymore! I know it before you do.
- by Prescience - at 2006.05.24 21:26:00
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96. Elite Skills - New idea - in Skill Discussions [original thread]
Digitalfox, Freeman, seconded there. Someone suggested a while back, getting a group of the most senior players and doing some one on one roleplay with CCP, get them into the actual running of the empires and factions... I know it before you do.
- by Prescience - at 2006.05.24 21:16:00
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97. Mini POS 'Home' - in Science and Industry [original thread]
Might it be possible to one day have your own home in space, a micro station, where you can dock your ship and go to sleep at nights. It would have to be fully customisable (sp.) and completely pointless from game terms, just like a deployable can...
- by Prescience - at 2006.05.23 20:58:00
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98. Capital ships - Where are the moon-raker class miners? - in Science and Industry [original thread]
Edited by: Prescience on 23/05/2006 20:52:30 This is a good idea, it would introduce a much more 'mobile' game, really bringing out the exodus with whole corporations simply moving from system to system like itinerent farmers. They could vanis...
- by Prescience - at 2006.05.23 20:48:00
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99. starbase tactical officer skill? - in Science and Industry [original thread]
Perhaps CCP will enhance the POS defences using the Tactical officer skill.. How about fighter defence wings? Now I can see a 'hanger' floating in space alongside your missile batteries. It would mean that the full range of tactical support is ava...
- by Prescience - at 2006.05.23 20:41:00
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100. Carrier - in Skill Discussions [original thread]
Ive worked long and hard to train my drone skills to near max. However, I can probably fly upto cruisers well enough. Battleships are beyond me at the moment and as for carriers... Although I cant wait to undock for the first time and hear the roa...
- by Prescience - at 2006.05.23 20:36:00
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