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1. Extended server downtime - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Protoburger wrote: Yes please ! Im curious as well But if I would bet I would go for a fix that were made within those 24hs (the major deploy and the next day) that didn't pass into QA and went directly into production ...
- by Protoburger - at 2015.07.17 17:27:08
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2. Extended server downtime - in EVE Technology Lab [original thread]
Yes please ! Im curious as well But if I would bet I would go for a fix that were made within those 24hs (the major deploy and the next day) that didn't pass into QA and went directly into production =( I mean, why the earlier deploy that were...
- by Protoburger - at 2015.07.16 19:29:45
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3. [Rhea] New Wormhole Systems + Thera - in Test Server Feedback [original thread]
Aequitae wrote: Red Teufel wrote: only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it t...
- by Protoburger - at 2014.11.13 21:29:50
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4. Sticky:Reserved #4 - in Wormholes [original thread]
Make the spawn thingy and remove the polarization.
- by Protoburger - at 2014.08.07 18:49:00
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5. API to transfer isk - in Player Features and Ideas Discussion [original thread]
I should have explained better... What I meant wasn't Char to Char transfer, but Corp to Char transfer, so Corp management gets better. Nothing about Char to Char transfer thru API, that would be insane indeed. And well, as there are Director ...
- by Protoburger - at 2014.03.10 22:49:00
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6. API to transfer isk - in Player Features and Ideas Discussion [original thread]
Give the API some love ! Transfer isk thru API would be a really nice feature. Transfer Corp isk to members, to do reimbursement, shop, etc... Need more automation so we can pew more !! C'mon python.... Easyyyy ! =P
- by Protoburger - at 2014.03.08 19:40:00
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7. D-Scan in AUs instead of km - in Player Features and Ideas Discussion [original thread]
Wooho finally !!! https://forums.eveonline.com/default.aspx?g=posts&t=325233 http://themittani.com/news/ui-upgrades-rubicon-13 screenshot: http://i.imgur.com/XSCiqex.jpg gg
- by Protoburger - at 2014.02.27 14:11:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Siphon to steal stront from towers ? This would enable tactics to manipulate/reduce the RF timer.
- by Protoburger - at 2014.02.04 13:12:00
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9. Leadership Boost info in fleet - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: And if the Features and ideas Discussion would have more than one page that people could read would almost stop people having the same idea every two days over and over again. Well I searched existing post about it before post...
- by Protoburger - at 2013.11.08 14:56:00
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10. phpBB 3.x API Registration Mod v5+ - in EVE Technology Lab [original thread]
Yugo Reventlov wrote: Sounds like a bad plan honestly, but you go ahead :) I would suspect you would want to use this plugin for the automated link to the Eve API in the first place, so why then would you disable parts of that instead of using...
- by Protoburger - at 2013.10.04 23:24:00
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11. phpBB 3.x API Registration Mod v5+ - in EVE Technology Lab [original thread]
Yugo Reventlov wrote: Alexander Nighthawk wrote: Everything is up and running fine until I start to add users to multiple groups IE : Fleet Commander, CEO's, and other such groups. I have multiple groups for different positions and want to u...
- by Protoburger - at 2013.10.03 00:49:00
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12. phpBB 3.x API Registration Mod v5+ - in EVE Technology Lab [original thread]
Is it possible to set a Forum Group based on the titles in EVE ?
- by Protoburger - at 2013.10.01 00:59:00
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13. Leadership Boost info in fleet - in Player Features and Ideas Discussion [original thread]
It would be awesome to have a way to see what boost are being applied in Fleet. For example, if I keep my mouse over SQ it will show what he's boosting something or if its just passing boost. If you put the move over WC in Fleet Window, shows: %...
- by Protoburger - at 2013.08.27 20:42:00
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14. Scanning Links + Command Ship - in Player Features and Ideas Discussion [original thread]
Okay since the next patch is focused on Exploration here goes: Scanning Links could be created... One that boost scanning for ships, other for sigs and the other one maybe 2/3 boost each for scanning ships and sigs. And a command ship, probably ...
- by Protoburger - at 2013.03.26 20:25:00
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15. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Fix the POSes !! At least open containers at the POSes hangars would be a great advance.
- by Protoburger - at 2013.01.17 15:33:00
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16. Command ships get a whole view of the Fleet - Like on the tournament - in Player Features and Ideas Discussion [original thread]
NiGhTTraX wrote: It wouldn't scale on 2000 player fights. This would be more optimal for small to medium fights. Dunno if in a 2000 player fight, that view would give that advantage anyways but yea... Or each Command Ship on the leadership ...
- by Protoburger - at 2012.08.10 10:38:00
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17. Command ships get a whole view of the Fleet - Like on the tournament - in Player Features and Ideas Discussion [original thread]
Maybe command ships could give a fleet battle view like in the Tournament ? So you know all your ships, all the enemy ships and the EW icons. Maybe a module that enables that view ? Dunno about how to limit the number of ships to get the stats....
- by Protoburger - at 2012.08.09 23:06:00
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18. Sticky:EVE Online: Crucible Issues thread - in EVE Information Portal [original thread]
The Offerer wrote: Fitting any module on a ship in POSes is a nightmare. It takes forever no matter where the module you are fitting to your ship is located (cargo bay, corp hangar array). Currently, you will spend less time to: - launch scann...
- by Protoburger - at 2011.12.06 10:45:00
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19. aa - in EVE Forum Experiments [original thread]
aaa
- by Protoburger - at 2011.10.14 02:41:00
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