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1. Here's an idea: fix the game? - in Player Features and Ideas Discussion [original thread]
What is ambulation exactly?
- by PyroNinja42 - at 2008.11.20 02:59:00
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2. Skill idea - Neurosurgery - in Skill Discussions [original thread]
Hell, why don't we make Lobotomy a skill.
- by PyroNinja42 - at 2008.11.20 00:53:00
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3. JOVE goes on the attack...... - in Player Features and Ideas Discussion [original thread]
Still, I think that having systems held by NPCs sounds pretty cool.
- by PyroNinja42 - at 2008.11.19 22:18:00
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4. JOVE goes on the attack...... - in Player Features and Ideas Discussion [original thread]
To be honest, I think that the current expansion would have a different name, I don't know what, and then the expansion, if there is one, involving a sudden expansion of Jove territory would be called "Jovian Rise". I don't know. It just sounds co...
- by PyroNinja42 - at 2008.11.19 20:46:00
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5. JOVE goes on the attack...... - in Player Features and Ideas Discussion [original thread]
That would be kind of interesting.
- by PyroNinja42 - at 2008.11.18 21:21:00
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6. Drone modifications - in Player Features and Ideas Discussion [original thread]
What's also nice is that this also rules out CCP making salvager and loot-gathering drones. It would be totally awesome.
- by PyroNinja42 - at 2008.11.14 23:58:00
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7. Drone modifications - in Player Features and Ideas Discussion [original thread]
Everybody loves drones. That's why I have a new idea. I mentioned it in a thread that I had earlier, but it was so low-key that nobody noticed it. Here's my idea: Drone modifications. Essenitally, whenever you bought a drone, it would come with b...
- by PyroNinja42 - at 2008.11.14 19:32:00
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8. Walk in Stations & Exploration... - in Player Features and Ideas Discussion [original thread]
Hell, with that, we could also have like Boarding Actions and such, which would be totally epic.
- by PyroNinja42 - at 2008.11.14 19:25:00
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9. Several drone ideas and a smaller version of the carrier - in Player Features and Ideas Discussion [original thread]
Originally by: Xindi Kraid Why do you care? Can you even use heavies yet? Or battleships, because you know if we get mini-carriers Battleships are going to be a stepping stone. Get nommed by an ishtar and then tell me you want bigger dron...
- by PyroNinja42 - at 2008.11.14 19:24:00
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10. Skill Que - in Player Features and Ideas Discussion [original thread]
If not a skill queue, maybe a way of training skills over the internet from the "my character" section of the site, mostly because much of the time I'm not on a computer with EVE on it and I can't begin skill training.
- by PyroNinja42 - at 2008.11.14 03:04:00
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11. [Idea] Masking Cloak - in Player Features and Ideas Discussion [original thread]
That would be awesome. Heh, hey Xindi.
- by PyroNinja42 - at 2008.11.14 03:02:00
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12. Several drone ideas and a smaller version of the carrier - in Player Features and Ideas Discussion [original thread]
Okay, so the assault drones/small carriers are redundant. But what about drone modifications?
- by PyroNinja42 - at 2008.11.14 01:58:00
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13. Several drone ideas and a smaller version of the carrier - in Player Features and Ideas Discussion [original thread]
bump
- by PyroNinja42 - at 2008.11.14 01:23:00
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14. Quantum Rise MISSILES - in Player Features and Ideas Discussion [original thread]
Caps lock is cruise control to cool.
- by PyroNinja42 - at 2008.11.14 00:17:00
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15. Contracts - in Player Features and Ideas Discussion [original thread]
I'm pretty sure that's essentially a buy order...
- by PyroNinja42 - at 2008.11.13 22:45:00
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16. Several drone ideas and a smaller version of the carrier - in Player Features and Ideas Discussion [original thread]
I think we can all agree here that there is a very, very big difference between heavy drones and fighters, in size and price. Here's my idea. Assault drones. These drones essentially bridge that gap. They would be stronger than heavy attack drone...
- by PyroNinja42 - at 2008.11.13 22:05:00
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17. Motherships as mobile Laboratory's/Ammunition Factory's - in Player Features and Ideas Discussion [original thread]
/signed(?)* An awesome idea. Something to improve upon it though: What about a feature that allows you to launch drones and then let's you transfer drone control to other ships? Maybe it could be a mothership only capability. Essentially, the re...
- by PyroNinja42 - at 2008.11.13 21:52:00
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18. Siege ships! - in Player Features and Ideas Discussion [original thread]
Originally by: Hesperius Check the market for dreadnought and the siege module. Not a 100% match to what you are saying but close. Oh. Okay. I thought that Dreadnoughts were merely capital-ship versions of battleships. My mistake. Sill...
- by PyroNinja42 - at 2008.11.13 00:00:00
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19. Salvaging field/bubble - in Player Features and Ideas Discussion [original thread]
Originally by: ollobrains2 bad idea Way to totally disregard the rules. If you think it's a bad idea, explain why.
- by PyroNinja42 - at 2008.11.12 21:36:00
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20. Siege ships! - in Player Features and Ideas Discussion [original thread]
Okay, here's my idea. Siege ships are essentially a sort of fleet fire support ship, and are basically snipers. They are slow, lightly armored, and have a low amount of module slots (Maybe one or two high, medium, and low power slots). But wait, ...
- by PyroNinja42 - at 2008.11.12 21:30:00
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