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1. Brain + common sense = overpowered - in Player Features and Ideas Discussion [original thread]
Edited by: Qarth on 15/07/2009 02:21:56 I'm going to have to say that you are full of ****e. But on another note, removing the "Gate Camp" ability from the game would get more people in Lowsec. But to offset that loss you would need to imp...
- by Qarth - at 2009.07.15 02:21:00
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2. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Hesod, You aren't going to get what you want. No they will not make AWZ. No you can't AFK and fly across 0.0. Give up the ghost allready.
- by Qarth - at 2008.03.15 22:03:00
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3. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Originally by: Hesod Adee Originally by: Qarth Originally by: Auron Shadowbane there is no RP reason why AP cant warp to 0km, at least none I could come up. Maybe the ap is just unable to process the massive datastream of ...
- by Qarth - at 2008.03.15 05:13:00
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4. The Caldari Boost : How To - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Edited by: Washell Olivaw on 14/03/2008 19:58:54 Originally by: Tac Ginaz Ships: Why caldari have ships split between missiles and hybrids is beyond comprehension. Each race has their specialty wea...
- by Qarth - at 2008.03.14 20:04:00
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5. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Originally by: NightKhaos Based upon that why can't we have an illegal WTZ module which is considered contraband by CONCORD? Because. If you had read the entire incident report you would notice something. Every time an AI project has...
- by Qarth - at 2008.03.13 16:56:00
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6. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Originally by: Auron Shadowbane there is no RP reason why AP cant warp to 0km, at least none I could come up. Maybe the ap is just unable to process the massive datastream of a moving and expanding universe as fast as a pod pilot's augmen...
- by Qarth - at 2008.03.13 07:38:00
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7. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Tzesaeia, That was one of the most draw out painful forum experiences I have ever had to live through. Next time you feel like writing a novel, contact a publisher. A clear concise summary of your points would have gone alot fruther. I stopped ...
- by Qarth - at 2008.03.13 03:55:00
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8. Remove lag. Get rid of blob warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Rysith If you want to reduce the amount of space that an alliance can claim, you are much better off increasing inter-region routes, since that creates more entrance points and forces the alliances to actually defend the sy...
- by Qarth - at 2008.03.06 03:17:00
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9. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Make stations the only way to claim sovereignty of a system. You can have 60 POS's in a system, but without that one station you aren't running jack there. The stations need to be tied to the primary planet in the system, not to the moons (expl...
- by Qarth - at 2008.03.06 03:14:00
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10. Remove lag. Get rid of blob warfare - in Player Features and Ideas Discussion [original thread]
From what I've seen lately and over time. Seems blob warfare is the primary cause of lag throughout the game at this time. How did we get to this point? By allowing unlimited control off 0.0 systems. Forcing the need for larger and larger Allianc...
- by Qarth - at 2008.03.05 05:46:00
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