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1. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Edwin Zavut wrote: I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system. Yeah, no. Wormholes weren't supposed to be used as permanent homes, despite how they are used today. There needs to be t...
- by Quesa - at 2016.04.15 04:33:32
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2. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: The whole kinetic being the less desirable damage type is bullsh**. Its less desirable now because gallente is master race and has arguably recieved way too many buffs. So everyone and their mother flies them. If you tak...
- by Quesa - at 2015.09.13 00:24:20
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3. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Jeremiah Saken wrote: Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions loc...
- by Quesa - at 2015.09.13 00:09:25
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4. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Skyler Hawk wrote: The increased volley damage and projection on the fleet cane are nice, but the loss of raw dps (due to going from 5% damage and rof bonuses to a single 10% damage bonus) doesn't really seem justified on a middle-of-the-road m...
- by Quesa - at 2015.09.11 17:55:54
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5. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
For the love of everything that is holy and right in this world, can we please, PLEASE, PLEASE stop pigeonholing Caldari to Kinetic damage?
- by Quesa - at 2015.09.11 17:54:19
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6. Intersting and Fun idea that just might work - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Quesa wrote: How about reverting siege timers back to 10 minutes but allowing the module to be overheated to reduce it to 5 and enough HP/Heat dmg to overheat it 2 times in a row without burning it out. Please, God, no....
- by Quesa - at 2015.05.31 19:59:22
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7. Intersting and Fun idea that just might work - in Player Features and Ideas Discussion [original thread]
How about reverting siege timers back to 10 minutes but allowing the module to be overheated to reduce it to 5 and enough HP/Heat dmg to overheat it 2 times in a row without burning it out.
- by Quesa - at 2015.05.30 19:47:27
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8. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
I like where this is going. It hits tracking, which is, IMO, the major issue with the weapon platform since they don't appear to be hit with half of the transversal calculations...since they are immobile. It's certainly ok that this isn't a big hi...
- by Quesa - at 2015.05.27 05:43:43
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9. Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Currently this deployable: Hides any ship within it's sphere of influence (SOI) from d-scan. Blocks ships within it's SOI from d-scanning Block ships within it's SOI from using scan probes Shows up on d-scan to anyone within range Coupled with l...
- by Quesa - at 2015.05.24 21:45:47
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10. Increasing capital maintenance/hanger/fuel bay space. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Let's do it the freighter way and nerf the current base stats so you can only achieve it by fitting for it while losing the options you used to have. Sarcasm detector is going off.
- by Quesa - at 2015.05.18 20:10:31
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11. Station Freeport mode - in Player Features and Ideas Discussion [original thread]
This actually doesn't have anything to do with the new sov system being developed/released in June. I was actually thinking that it would be a good/cool idea to allow station managers to flag a station as a Freeport Station . Once this Fr...
- by Quesa - at 2015.05.18 20:05:42
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12. Increasing capital maintenance/hanger/fuel bay space. - in Player Features and Ideas Discussion [original thread]
While I feel there is a great opportunity to add some capital sized mods which specifically increase each of these storage areas, I believe you could more immediately add to these by slightly changing the Cargohold Optimization rigs to also includ...
- by Quesa - at 2015.05.18 19:55:05
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13. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Man, formulating one sentence outlining the proposal and then copy-pasting your numbers from the docs would go a long way here. If you're spamming this on all available forums, then you're failing horribly, because t...
- by Quesa - at 2015.04.17 16:40:02
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14. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: not reading all that, but sounds like you want it too replace wrecking shots? .. only advantage is it would apply too missiles aswell as turrets.. you can't just flop out a virtually complete thread and expect people too re...
- by Quesa - at 2015.04.17 16:16:37
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15. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: I am guilty of using a couple of big frickin google docs in the one fairly major thread I've run, but the concept level stuff was included in the that thread. I hope you don't mind me using this as an example of what NOT ...
- by Quesa - at 2015.04.17 16:14:45
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16. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: The amount of new calculations done is arguable more than Tracking+Damage/resists calculation, and that would be on top of what we have now. Server is dead. No. Signature resolution reduction of the large-er weapon...
- by Quesa - at 2015.04.17 15:25:19
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17. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Quintessen wrote: I glanced over it some. An interesting idea, but it seems that it's covering the same ground that signature radius/signature resolution does along with hit points. This would just make it that much more difficult for smaller ...
- by Quesa - at 2015.04.17 15:23:16
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18. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Sorry but... post the meat of your proposal here rather than just expect people to jump through links. This is just as bad as people linking others to their blogs because they can't be asked to post on the forums. This is...
- by Quesa - at 2015.04.17 14:14:27
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19. RE: Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
I was wondering if CCP had put together the results of this survey, I'm rather interested in the thoughts of others regarding this issue. CCPFOZZIEplz
- by Quesa - at 2015.04.17 13:27:13
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20. Better Balance Through Penetration and Tracking - in Player Features and Ideas Discussion [original thread]
Link to the document: https://docs.google.com/document/d/1Ua0M35OPrB4FNDa58aWBpZzn9wMoVeLHdOU1oJcgbnQ/edit?usp=sharing Link to original Reddit thread with discussions: http://www.reddit.com/r/Eve/comments/32l9ob/better_balance_through_penetra...
- by Quesa - at 2015.04.17 13:22:03
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