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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Esnaelc Sin'led
AdAstra. Beach Club
22
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Posted - 2015.09.11 17:34:03 -
[31] - Quote
With the current meta being Cruisers, this buff to BCs is more than wellcome. Good Idea. |
Bienator II
madmen of the skies
3384
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Posted - 2015.09.11 17:34:20 -
[32] - Quote
CCP Fozzie wrote: ercentage of all Navy Faction Combat BC jumps (gate+wormhole) by ship over the past 30 days Drake Navy Issue35.9%
where is this place i can find those navy drakes?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Capqu
Sniggerdly Pandemic Legion
1166
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Posted - 2015.09.11 17:35:33 -
[33] - Quote
Capqu wrote:would you consider giving the cyclone +1 launcher?
it already has an arguably worse damage bonus than the drake, and an arguably worse tank bonus than the drake (even for local tanking) and has one less mid to boot
it really doesn't need the added disadvantage of -1 launcher, when its only bonus is being faster in a class not designed for speed
please respond
https://www.youtube.com/watch?v=QPntjTPWgKE
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afkalt
Republic Military School Minmatar Republic
1972
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Posted - 2015.09.11 17:36:14 -
[34] - Quote
Home run.
+10000 |
W0lf Crendraven
Welfcorp
342
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Posted - 2015.09.11 17:36:44 -
[35] - Quote
I like the kinetic only bonus and i think all caldari ships should have it (and minnie explo)!
However, the drake is a piece of garbage atm, and it will stay that way at the current rate. It got buffed, but a pile of **** with seasoning is still a pile of ****.
Also, the navy cane basicely lost dps. |
Dukes Nukem
SnaiLs aNd FroGs Drama Sutra
0
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Posted - 2015.09.11 17:36:55 -
[36] - Quote
nothing about warp speed ? |
Kelsey Auditore
Shadow State The Bastion
142
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Posted - 2015.09.11 17:37:21 -
[37] - Quote
Pls shorten the train of t2 battlecruisers.
90 days is kinda crazy just to fly a sleipnir which isn't really even used as a booster. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
495
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Posted - 2015.09.11 17:37:27 -
[38] - Quote
Arkon Olacar wrote:CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out. I'm not sure how to make this more clearcut. This is bad.
Stop doing this.
Please.
As someone who has flown drakes solo extensively, this is a non issue. Stop being narrow minded.
I have killed numerous prenerf confessors with a drake using thermal missiles. Anything without a heavy kinetic resist will die quickly to the amount of dps able to be pumped out by that bonus. No, maybe you cant solo a deimos in a t1 drake. But the navy drake might be better. Cant expect 1 ship to handle every ship in the game. Unless you are an orthrus or gila.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Seraph IX Basarab
Angry Dragons Black Legion.
707
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Posted - 2015.09.11 17:37:47 -
[39] - Quote
Could also consider an AB bonus across all BCs maybe.
House of Black and White
An ingame channel dedicated to more interesting ways to play
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Markus Reese
Deep Core Mining Inc. Caldari State
565
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Posted - 2015.09.11 17:39:02 -
[40] - Quote
Am curious to what is coming for the command ships as well.
The extra role bonus the T1 have essentially close the gap on the much more SP intense command ships. Though I am willing to accept no change if it is due to a plan to wait until it is advantageous to boost on grid with a rebalance to reflect that...
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
495
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Posted - 2015.09.11 17:39:52 -
[41] - Quote
Dukes Nukem wrote:nothing about warp speed ?
Why do they need to look at warp speed? They are .3 slower than a cruiser... stop being petty.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Skyler Hawk
Boars on Parade The Tuskers Co.
46
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Posted - 2015.09.11 17:39:58 -
[42] - Quote
The increased volley damage and projection on the fleet cane are nice, but the loss of raw dps (due to going from 5% damage and rof bonuses to a single 10% damage bonus) doesn't really seem justified on a middle-of-the-road member of an underused ship class.
e: whoops, missed the fact that it's getting a larger drone bay/bandwidth as well, which would probably go some way to making up for the loss of turret dps. |
Kismeteer
GoonWaffe Goonswarm Federation
830
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Posted - 2015.09.11 17:40:51 -
[43] - Quote
Thank you thank you thank you for using usage to dictate who gets buffs.
I know there are tons of ships out there that are just completely unused (Sentinel) or underused (Rorqual). Using their actual usage to figure out what to buff is a great way to improve the game and show off more variety in ship types.
Love this direction. |
Mizhir
Matari Exodus The Camel Empire
74588
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Posted - 2015.09.11 17:43:45 -
[44] - Quote
Any changes on their lockrange / MMJD so they can actually use their MMJD offensively without having to use slots for targeting range modules?
Still awesome changes.
One Man Crew - Collective Solo PVP - Video is out!
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afkalt
Republic Military School Minmatar Republic
1972
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Posted - 2015.09.11 17:44:08 -
[45] - Quote
I would echo the sentiments to trade the missile hull bonuses to an expl radius buff rather than range.
Range works on guns as application, but not missiles. |
Dreiden Kisada
GoonWaffe Goonswarm Federation
22
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Posted - 2015.09.11 17:46:02 -
[46] - Quote
"The Cyclone is probably the most underestimated of the T1 BCs."
lol wat. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
495
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Posted - 2015.09.11 17:46:19 -
[47] - Quote
Skyler Hawk wrote:The increased volley damage and projection on the fleet cane are nice, but the loss of raw dps (due to going from 5% damage and rof bonuses to a single 10% damage bonus) doesn't really seem justified on a middle-of-the-road member of an underused ship class.
e: whoops, missed the fact that it's getting a larger drone bay/bandwidth as well, which would probably go some way to making up for the loss of turret dps.
Also, it will be a beast with artillery. It will track better than the muninn and have more alpha. This is a ship that will ruin an orthrus' day, and im happy about that. Maybe less dps than before, but it will mulch anything in scram range, especially with 2 neuts, tracking bonus and extra drones.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Luscius Uta
169
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Posted - 2015.09.11 17:52:38 -
[48] - Quote
Finally, we'll have ships with falloff bonus to energy turrets that I trollishly suggested long time ago!
On a more serious note, why not give a slight increase in targeting range and scan resolution to Navy ships when compared to T1? Also not sure if I like the new Ferox, shield resist bonus is what makes Moa/Ferox/Rokh different from Gallente Hybrid lineup.
Drifters have arrived - The End is nigh!
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
2380
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Posted - 2015.09.11 17:52:59 -
[49] - Quote
Looks awesome. Glad I'll be having BC V finish before the patch!
Stitch Kaneland wrote:Thank Bob. The fleet cane is different than the t1 cane in a significant way. Range bonuses should be good enough for the longer range weapons and ok for shorter range weapons. I guess scram kiting blaster brutix is no longer a thing.
My fleet arty cane will be a force to be reckoned with now. Arthrillery 3 incoming.
I'm scared about fighting you once these hit.
Yonis Ardishapur for Emperor
"Reclaim our Empire"
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Phoenix Jones
Small-Arms Fire
1545
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Posted - 2015.09.11 17:54:12 -
[50] - Quote
.... Good tweaks. I'm guessing the projection buffs are going into the battleships also.
But ... Good buffs. These almost wind up dropping a brick onto cruisers (it was needed to be honest).
Now reclassify all t3's into battlecruisers and we'll be in business.
Yaay!!!!
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Quesa
Burning Napalm Northern Coalition.
81
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Posted - 2015.09.11 17:54:19 -
[51] - Quote
For the love of everything that is holy and right in this world, can we please, PLEASE, PLEASE stop pigeonholing Caldari to Kinetic damage? |
Quesa
Burning Napalm Northern Coalition.
81
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Posted - 2015.09.11 17:55:54 -
[52] - Quote
Skyler Hawk wrote:The increased volley damage and projection on the fleet cane are nice, but the loss of raw dps (due to going from 5% damage and rof bonuses to a single 10% damage bonus) doesn't really seem justified on a middle-of-the-road member of an underused ship class.
e: whoops, missed the fact that it's getting a larger drone bay/bandwidth as well, which would probably go some way to making up for the loss of turret dps.
It's a very viable platform in many cases and I suppose you will likely see added applied damage from the boost to optimal/falloff. |
Dr Cedric
Independent Miners Corporation Care Factor
118
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Posted - 2015.09.11 17:55:59 -
[53] - Quote
Bronson Hughes wrote:Khador Vess wrote:return of the drakefleet... awesome Forget Drakefleet. Welcome FeroxFleet. EDIT: Not only FeroxFleet...but symetrically-placed turret FeroxFleet! WAHOO!
This man is the smartest eve-player I've ever seen. What he says!
Cedric
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solon101
Nex Exercitus Northern Coalition.
23
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Posted - 2015.09.11 17:56:42 -
[54] - Quote
Quesa wrote:For the love of everything that is holy and right in this world, can we please, PLEASE, PLEASE stop pigeonholing Caldari to Kinetic damage?
yes totally agreed |
sytaqe violacea
Circus of midnight
33
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Posted - 2015.09.11 18:00:03 -
[55] - Quote
Hurricane has more effective turret than Navy Hurricane? Interesting |
Arkon Olacar
Dreddit Test Alliance Please Ignore
533
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Posted - 2015.09.11 18:00:06 -
[56] - Quote
Yadaryon Vondawn wrote:Good changes! Arkon Olacar wrote:CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out. I'm not sure how to make this more clearcut. This is bad.
Stop doing this.
Please. Could you explain why this is bad? A little reasoning might help understand your bold point
For the three non-kinetic damage types, the drake does ~5% less dps than a caracal. The raw dps increase when using kinetic is (partially) countered by the resist profiles of most of the common fits you'll see in nullsec, so the drake usually only does ~5-10% more effective dps using kinetic than a caracal selecting the correct ammo type.
It would be less of an issue if the bonus was universal across all missile based caldari ships, but right now it sticks out like a sore thumb.
Edit: Need food, but if you really care I can dig out the numbers later.
Warping to zero
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Dr Cedric
Independent Miners Corporation Care Factor
119
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Posted - 2015.09.11 18:01:08 -
[57] - Quote
Luscius Uta wrote:Finally, we'll have ships with falloff bonus to energy turrets that I trollishly suggested long time ago!
On a more serious note, why not give a slight increase in targeting range and scan resolution to Navy ships when compared to T1? Also not sure if I like the new Ferox, shield resist bonus is what makes Moa/Ferox/Rokh different from Gallente Hybrid lineup.
Put a T2 Invuln in the new extra mid slot and you've got the very same thing with more damage and better application. I like getting the extra mid slot to add a web or more tracking depending on what I'm doing.
Cedric
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Karti Aivo
KarmaFleet Goonswarm Federation
32
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Posted - 2015.09.11 18:01:44 -
[58] - Quote
except of the drake / clone i dont think they get the needed projection
the turret based ones should probably get 30 or 35% to match up, or get 5-10% tracking on top to justify using the biggest tier guns
otherwise those look pretty good |
Gimme Sake
State War Academy Caldari State
232
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Posted - 2015.09.11 18:03:21 -
[59] - Quote
Awesome changes!
"Never not blob!" ~ Plato
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Cara Forelli
Green Skull LLC
1230
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Posted - 2015.09.11 18:04:34 -
[60] - Quote
Some good changes here! I still think MJDs could use another looking at to help improve ship mobility. Specifically to prevent them from going on cooldown when the ship is scrambled during spool up. We discuss it in detail here.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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