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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
gascanu
Bearing Srl.
242
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Posted - 2015.09.12 09:00:48 -
[241] - Quote
the 10%/lvl kinetic only dmg on drake is a mistake: either give it 10%/lvl to kinetic and thermal like guristas ships or 10%/lvl kinetic and 5%lvl to the rest; locking it to kinetic only is a mistake but yea, i'm sure you guys know better... again (for the idi.. i mean the very good players that are comparing drake kinetic ONLY bonus to gallente or amar dmg type, just keep in mind they have kin and thermal or em and thermal so... )
oh also lol at the cyclone; maybe i'm too new around here, but really, since when "underestimated" is a metric in eve online? |
elitatwo
Eve Minions Poopstain Removal Team
837
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Posted - 2015.09.12 09:19:22 -
[242] - Quote
Ransu Asanari wrote:Quote:Or you could like fit the right size shield booster on the cyclone. I believe those x-large are for battleships. Fair enough, there will always be fitting choices when trying to fit oversized mods. But even if I drop down to a LSE + Large ASB, there is still a lot of extra powergrid, and CPU is still tight, or you go over trying to use your utility highslots. I still think it could use some tweaking: http://i.imgur.com/LHMuqNG.png
Hmm, can you ditch one ballistic control and fit a powerdiagnostic? Would give you more shield hp and cap for a little less damage. Well I am sorry, I don't fly minmatar, so I can give advice from what I see on the screen.
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Spugg Galdon
Nisroc Angels FETID
749
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Posted - 2015.09.12 10:03:43 -
[243] - Quote
Not sure if anyone else has spoken about the Cyclone yet but I find the ship extremely frustrating.
One of the low slots in a Cyclone essentially has a Co-Processor welded in it. This is extremely annoying. I can't find any effective fit (which isn't armour tanked - yes you can armour tank a Cyclone. It's not bad) which doesn't require that co-processor.
I would approve of the cyclone receiving a heavy buff to CPU and moving a low slot to a mid (I would shed a tear for losing the armour tank option but I think it is worth it).
The reasons for this are that I simply find that the Cyclone does not have enough mid slots. A CBC really needs to fit both a prop mod and a MJD to be effective. The cyclone then needs to squeeze in a shield booster and a scram and web along with an invul field to be 100% effective. It needs that extra mid.
Also, in order to use a MJD aggressively, CBC's require the ability to lock a target at 100km. Minmatar CBC's literally can not do this effectively. Other racial CBC's can, even with a slight fitting tweak. This is a "must buff" for me. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
47
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Posted - 2015.09.12 10:33:58 -
[244] - Quote
CCP buffing my propheceptor \o/ |
FT Diomedes
The Graduates Get Off My Lawn
1698
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Posted - 2015.09.12 10:34:35 -
[245] - Quote
Spugg Galdon wrote:Not sure if anyone else has spoken about the Cyclone yet but I find the ship extremely frustrating.
One of the low slots in a Cyclone essentially has a Co-Processor welded in it. This is extremely annoying. I can't find any effective fit (which isn't armour tanked - yes you can armour tank a Cyclone. It's not bad) which doesn't require that co-processor.
I would approve of the cyclone receiving a heavy buff to CPU and moving a low slot to a mid (I would shed a tear for losing the armour tank option but I think it is worth it).
The reasons for this are that I simply find that the Cyclone does not have enough mid slots. A CBC really needs to fit both a prop mod and a MJD to be effective. The cyclone then needs to squeeze in a shield booster and a scram and web along with an invul field to be 100% effective. It needs that extra mid.
Also, in order to use a MJD aggressively, CBC's require the ability to lock a target at 100km. Minmatar CBC's literally can not do this effectively. Other racial CBC's can, even with a slight fitting tweak. This is a "must buff" for me.
I am shocked that you have to use a fitting mod to fit an oversized module to a ship. Not in my Eve!
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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afkalt
Republic Military School Minmatar Republic
1986
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Posted - 2015.09.12 10:44:16 -
[246] - Quote
FT Diomedes wrote:Spugg Galdon wrote:Not sure if anyone else has spoken about the Cyclone yet but I find the ship extremely frustrating.
One of the low slots in a Cyclone essentially has a Co-Processor welded in it. This is extremely annoying. I can't find any effective fit (which isn't armour tanked - yes you can armour tank a Cyclone. It's not bad) which doesn't require that co-processor.
I would approve of the cyclone receiving a heavy buff to CPU and moving a low slot to a mid (I would shed a tear for losing the armour tank option but I think it is worth it).
The reasons for this are that I simply find that the Cyclone does not have enough mid slots. A CBC really needs to fit both a prop mod and a MJD to be effective. The cyclone then needs to squeeze in a shield booster and a scram and web along with an invul field to be 100% effective. It needs that extra mid.
Also, in order to use a MJD aggressively, CBC's require the ability to lock a target at 100km. Minmatar CBC's literally can not do this effectively. Other racial CBC's can, even with a slight fitting tweak. This is a "must buff" for me. I am shocked that you have to use a fitting mod to fit an oversized module to a ship. Not in my Eve!
The problem is (as I've said countless times - not aimed at you specifically, I just have) that as a missile hull I CANNOT downsize my weapons to make compromises.
Example: I want a 1600mm plate on a hurricane - So I stick dual 180mm weapons on instead of 425. My brutix can drop to ion/electrons.
Missiles have NO downsizing within a class, this means they have much less in the way of options when it comes to fitting and compromises. |
Nevyn Auscent
Broke Sauce
2463
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Posted - 2015.09.12 10:52:31 -
[247] - Quote
afkalt wrote:
The problem is (as I've said countless times - not aimed at you specifically, I just have) that as a missile hull I CANNOT downsize my weapons to make compromises.
Example: I want a 1600mm plate on a hurricane - So I stick dual 180mm weapons on instead of 425. My brutix can drop to ion/electrons.
Missiles have NO downsizing within a class, this means they have much less in the way of options when it comes to fitting and compromises.
His point was that you are oversizing your shield booster rather than using the actual one for BC's size. Just because oversizing plates & boosters is common does not make it required. |
afkalt
Republic Military School Minmatar Republic
1986
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Posted - 2015.09.12 11:03:28 -
[248] - Quote
Nevyn Auscent wrote:afkalt wrote:
The problem is (as I've said countless times - not aimed at you specifically, I just have) that as a missile hull I CANNOT downsize my weapons to make compromises.
Example: I want a 1600mm plate on a hurricane - So I stick dual 180mm weapons on instead of 425. My brutix can drop to ion/electrons.
Missiles have NO downsizing within a class, this means they have much less in the way of options when it comes to fitting and compromises.
His point was that you are oversizing your shield booster rather than using the actual one for BC's size. Just because oversizing plates & boosters is common does not make it required.
And mines is that missiles are the only weapon system harshly penalized because they don't have the options all others do for their weapon fittings. Therefore those are the only ships forced into fitting mods, or just not bothering.
Downsizing from 425 to 220 or 180 is a far smaller hit than losing a BCU for a fitting mod, for example. |
Spugg Galdon
Nisroc Angels FETID
749
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Posted - 2015.09.12 11:10:20 -
[249] - Quote
Nevyn Auscent wrote:afkalt wrote:
The problem is (as I've said countless times - not aimed at you specifically, I just have) that as a missile hull I CANNOT downsize my weapons to make compromises.
Example: I want a 1600mm plate on a hurricane - So I stick dual 180mm weapons on instead of 425. My brutix can drop to ion/electrons.
Missiles have NO downsizing within a class, this means they have much less in the way of options when it comes to fitting and compromises.
His point was that you are oversizing your shield booster rather than using the actual one for BC's size. Just because oversizing plates & boosters is common does not make it required.
Actually, oversizing a shield booster is a requirement. It has been balanced this way because of the value of mid slots.
Dual or even triple armour rep fitting is possible and it also doesn't completely ruin your ship's overall effectiveness because it uses low slots.
In order to get similar overall effectiveness in an active shield fit, oversizing is necessary and plain well "in the design". Look at it yourself. Work the numbers. You will see that it is so and it is so because of the value of mid slots.
I also dislike the modules in game which are prefixed with a size. I feel this is completely out of character for a Sci-Fi atmosphere and the names should be much more similar to propulsion mods.
For example a Medium shield booster should be called a "500 Gj shield booster". A large shield booster a "750 Gj shield booster" and so on.
This naming convention would also uncouple "size" from a module (at least a little) which would remove the term "oversizing" and create the ideology of "Maximum Capability" of the ship. |
elitatwo
Eve Minions Poopstain Removal Team
837
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Posted - 2015.09.12 11:30:43 -
[250] - Quote
afkalt wrote:And mines is that missiles are the only weapon system harshly penalized because they don't have the options all others do for their weapon fittings. Therefore those are the only ships forced into fitting mods, or just not bothering.
Downsizing from 425 to 220 or 180 is a far smaller hit than losing a BCU for a fitting mod, for example.
I love to bring this up as often as I can, muahahaha
The reason for this "punishment" was as you might have guessed - 100% application. I didn't bring it up the last few times but it was implied.
Can you see now why I want it back?
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The Sinister
Eve Minions Poopstain Removal Team
100
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Posted - 2015.09.12 11:45:56 -
[251] - Quote
Thank You very much CCP for finally making BCs capable of defending against kiting ships. Was about damm time, 2 thumbs Up. |
Jita Jitara
Booze Blues n' Tattoos
23
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Posted - 2015.09.12 11:52:53 -
[252] - Quote
:S |
elitatwo
Eve Minions Poopstain Removal Team
837
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Posted - 2015.09.12 12:15:10 -
[253] - Quote
Oh before I forget, can you give the Ferox her 5 unbonused missile launchers back? It's just for old times sake because it reminds me of my nubie days.
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W0lf Crendraven
Welfcorp
343
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Posted - 2015.09.12 12:56:21 -
[254] - Quote
Tikktokk Tokkzikk wrote:Here's an idea: give the medium micro jump drive a bonus to targeting range while active. Right now MMJD is only usable as a defensive module except for the buffer tanked Myrmidon, Gnosis and N. Harbinger which can afford to sacrifice their 5th midslot for a sensor booster. This would allow battlecruisers to start locking as they spool up their MMJD which would make them a real threat to kiting ships which is very useful and much needed.
Single best idea in this thread. |
W0lf Crendraven
Welfcorp
343
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Posted - 2015.09.12 13:08:20 -
[255] - Quote
Also, for the people not understanding the cyclone:
The ship has 2 fits mostly, first you have the single xlasb + ham setup, atm (prechanged) that shup deals 623 dps preheat and has 92kehp after the first reload (with the option to get a reload off). This gives it fairly amazing combat stats, especially in the current meta. It isnt good for fleets, for pve and similar but a 1 or 2 man gang of these is fairly powerfull.
The second one is the poor mans sleipnir or claymore, dual xlasb + hams, this gives the ship with force multipliers a peak tank of nearly 9k, or 4.4k per booster, resulting in about 2.2k permatanked.
Both of these fits are fairly rare, but nevertheless quite powerfull. Hence the ship beeing rare as hell, **** 90% of the time due to misues but a all around good ship in the right hands. |
Baali Tekitsu
AQUILA INC Verge of Collapse
881
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Posted - 2015.09.12 13:25:10 -
[256] - Quote
W0lf Crendraven wrote: Both of these fits are fairly rare, but nevertheless quite powerfull. Hence the ship beeing rare as hell, **** 90% of the time due to misues but a all around good ship in the right hands.
All of the Battlecruisers are "good in the right hands" (except the Drake maybe), not changing it "just because" is simply idiotic.
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Daniela Doran
Ministry of War Amarr Empire
98
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Posted - 2015.09.12 14:23:06 -
[257] - Quote
baltec1 wrote:Doris Dragonbreath wrote:This buff does not include T2 BC's? I believe these could use some love as well? Best love they can get is for t3 cruisers to lose the ability to fit warfare links and be nullified and fit a cov ops cloak at the same time.
baltec seriously, could you please give the T3C hate a rest. Nerfing the T3C isn't what this thread is about.
Also nerfing the T3Cs to hard could destroy blue loot value and forcing many wormholers into galactic poverty. |
W0lf Crendraven
Welfcorp
344
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Posted - 2015.09.12 14:33:29 -
[258] - Quote
Baali Tekitsu wrote:W0lf Crendraven wrote: Both of these fits are fairly rare, but nevertheless quite powerfull. Hence the ship beeing rare as hell, **** 90% of the time due to misues but a all around good ship in the right hands.
All of the Battlecruisers are "good in the right hands" (except the Drake maybe), not changing it "just because" is simply idiotic.
Not really, the ones that are arent getting changed much (cylcone, myrm). The rest was pretty bad all around. |
Baali Tekitsu
AQUILA INC Verge of Collapse
881
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Posted - 2015.09.12 14:50:46 -
[259] - Quote
No it wasnt. All of them had some super niche traplord fits for solo pvp (2x ASB Ferox, Kite shield or Armor brawl Harbinger for frig blapping comes to mind for example) just like the Cyclone does now. If the Cyclone is good they are aswell. If they are bad then the Cyclone is aswell.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
522
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Posted - 2015.09.12 14:54:00 -
[260] - Quote
W0lf Crendraven wrote:Baali Tekitsu wrote:W0lf Crendraven wrote: Both of these fits are fairly rare, but nevertheless quite powerfull. Hence the ship beeing rare as hell, **** 90% of the time due to misues but a all around good ship in the right hands.
All of the Battlecruisers are "good in the right hands" (except the Drake maybe), not changing it "just because" is simply idiotic. Not really, the ones that are arent getting changed much (cylcone, myrm). The rest was pretty bad all around.
They all needed some love, but were still capable. I found them great at killing t3ds. Could handle most brawler cruisers and the arty kite cane was actually quite strong in the right hands (at the cost of having 0 tank minus a dcu).
100mn/MJD canes/harby were also very strong at brawling and range control. Anything that you couldnt catch, you mjd away from. Max application drake with MJD also murdered frigs, t3d and low sig cruisers with ease. I killed prenerf 10mn fessors with THERMAL missiles. Nuked svipuls with kinetic and handled sig tanking scyfi's.
The thing with BCs is everyone echo chambered "they were bad", and instead of being creative or adapting, they just decided to stop using them completely. The MJD is an incredibly useful tool and when setup for brawling, BCs can tear apart most ships in scram range and MJD away from things it cant catch.
With these changes, these ships are going to be strong, or at least more viable now. The fleet cane is a mini sleip now and im going to have a field day with it. It has a 50% bonus to tracking, which means 720s with sabot/quake will track like scorch HPL. But it will have a 4k volley.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Moac Tor
Cy-Core Industries Stain Confederation
137
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Posted - 2015.09.12 15:05:19 -
[261] - Quote
W0lf Crendraven wrote:Baali Tekitsu wrote:W0lf Crendraven wrote: Both of these fits are fairly rare, but nevertheless quite powerfull. Hence the ship beeing rare as hell, **** 90% of the time due to misues but a all around good ship in the right hands.
All of the Battlecruisers are "good in the right hands" (except the Drake maybe), not changing it "just because" is simply idiotic. Not really, the ones that are arent getting changed much (cylcone, myrm). The rest was pretty bad all around. Yes there are one or two semi effective uses for it but it still needs another mid slot to be relevant in the overall meta. That could either be from dropping a high slot or a low slot. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2617
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Posted - 2015.09.12 15:30:15 -
[262] - Quote
Who cares about Drakes, I want to fly a Ferox!
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Arec Bardwin
1850
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Posted - 2015.09.12 15:34:42 -
[263] - Quote
elitatwo wrote:afkalt wrote:And mines is that missiles are the only weapon system harshly penalized because they don't have the options all others do for their weapon fittings. Therefore those are the only ships forced into fitting mods, or just not bothering.
Downsizing from 425 to 220 or 180 is a far smaller hit than losing a BCU for a fitting mod, for example. I love to bring this up as often as I can, muahahaha The reason for this "punishment" was as you might have guessed - 100% application. I didn't bring it up the last few times but it was implied. Can you see now why I want it back? Missiles has 100% damage application? It is clear you have 0% understanding of this. |
Mad Abbat
Talon Swarm NEOS FLEET
3
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Posted - 2015.09.12 15:47:02 -
[264] - Quote
Dear Fozzie, pls don't forget to revisit ship fitting space. It is outdated as it is.
Addition of MJD and kite meta made it desirable to have mwd+mjd+cap booster+guns+plate/dual rep setup. Can't fit it in my ship sorry, also can't downgrade guns and make my range horrendous, so, I predict, CBC will stay noobish PVE boats afrer the patch as they are of this moment.
I also don't like proph bonuses, that ship is laking in my oppinion, I'd rather have minigeddon or fattycurse on its place.
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Spugg Galdon
Nisroc Angels FETID
753
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Posted - 2015.09.12 16:18:28 -
[265] - Quote
Ferox looks like it will be a lot of fun to fly. A buffer tanked fit with Neutrons and null loaded will push effective dps out to 23km and then another 11km of secondary falloff after that! It will still have a medium neut too with MJD + MWD and scram and web. Not sure which is the better blaster boat now. The Ferox or the Brutix.
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Captain Megabyte
Starkiller inc
2
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Posted - 2015.09.12 16:47:13 -
[266] - Quote
Id really like to see the Caldari Naga changed to a Cruise missile ship/ |
Great Creator
PPCORP
1
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Posted - 2015.09.12 17:59:50 -
[267] - Quote
Lol - rly lol. why anythere is 25% for opti and fallof? give 50... oh no, ok - give 37.5% (i know CCP you like dat numbers) of nation bonuses - as 37,5 falloff fpr hurri and 37,5 opti for harbi. Same goes for brutix/ferrox pair. It`s rly obvious.
and dat 12.5% dronespeed bonus - it`s good, but 12.5% - not a speed buff to take myrm or proph if u can Ishtar/VNI - not even close to their bonuses. It`s like a t1 dronespeed rig - qutie useless w/o dron navi comp. But it`s better than nothing. More MWD dronespeed or light tracking bonuses.
And i also thing about bonuses for mjd like on maradeur... or on t2 bcs |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
28
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Posted - 2015.09.12 18:04:43 -
[268] - Quote
Remove this bonus on Amarr
10% bonus Medium Energy Turret capacitor use ......
This is not a bonus |
Kelsey Auditore
Shadow State The Bastion
143
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Posted - 2015.09.12 18:08:39 -
[269] - Quote
I made a post about wanting to shorten the train of t2 bc's already, but I do have a more complex idea.
What if we separated the role of t2 bc's into their own category and skill train
Certain T2 BC's aren't used as actual boosters at all, like the sleipnir or absolution now a days. Wouldn't it make sense to make one section of t2 bc's be combat only and not have such a long train as the actual booster t2 bc's? Make the combat bc's like the sleipnir just be minmatar battlecruiser 5 only so you don't have to train all the boosting skills. Then if you really want a t2 bc booster like the astarte, then make people do the 90 day train to run them. It's the reason why you don't see t2 bc's being used that much other than lowsec boosting or large on grid fleet fights, like the damnation.
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Gneeznow
Chemically Unbalanced
114
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Posted - 2015.09.12 18:31:03 -
[270] - Quote
Kelsey Auditore wrote:I made a post about wanting to shorten the train of t2 bc's already, but I do have a more complex idea.
What if we separated the role of t2 bc's into their own category and skill train
Certain T2 BC's aren't used as actual boosters at all, like the sleipnir or absolution now a days. Wouldn't it make sense to make one section of t2 bc's be combat only and not have such a long train as the actual booster t2 bc's? Make the combat bc's like the sleipnir just be minmatar battlecruiser 5 only so you don't have to train all the boosting skills. Then if you really want a t2 bc booster like the astarte, then make people do the 90 day train to run them. It's the reason why you don't see t2 bc's being used that much other than lowsec boosting or large on grid fleet fights, like the damnation.
That's similar how it used to work probably less than two years ago. There were fleet command and field command ships. If CCP followed your suggestion they'd be largely undoing a balance pass done less than 24 months ago, where you had booster commands and combat commands.
I think your idea is bad, command ships should retain their high skill requirements, their purposes is bonuses, if anything OGB is the problem not the high skill req |
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