| Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20  .. 22 :: one page | 
      
      
      
        | Author | 
        Thread Statistics | Show CCP posts - 7 post(s) | 
      
      
      
          
          Blackfeathers 
          Unholy Knights of Cthulhu Test Alliance Please Ignore
  31
  
          
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        Posted - 2015.09.13 11:10:57 -
          [301] - Quote 
          
           
          Rek Seven wrote:Does increased optimal/falloff really make BCs any better at killing cruisers? I would have thought optimal and tracking speed would have been better...
  + 1 mid and -1 low on the hurricane would have been nice.   
  You leave my Hurricane alone you monster. Stay away from her - she doesn't like you and your lack of falloff bonus anyway! | 
      
      
      
          
          Kenji Noguchi 
          We are not bad. Just unlucky The Bastion
  11
  
          
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        Posted - 2015.09.13 11:50:32 -
          [302] - Quote 
          
           
          Are these bonuses being "ported" to the T2 versions of the ships? Are you planning on doing a rebalance pass on T2 BCs? | 
      
      
      
          
          Amber Solaire 
          Imperial Academy Amarr Empire
  48
  
          
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        Posted - 2015.09.13 12:12:55 -
          [303] - Quote 
          
           
          Can you please explain why both types of Harbinger get a larger Capacitor, but an increase in cap recharge time??
  All the other BCs have got a lower recharge time, so why have you given the Harbinger a cap nerf?? | 
      
      
      
          
          Serenit Adoulin 
          Stille Gewalt Dead Terrorists
  35
  
          
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        Posted - 2015.09.13 12:24:43 -
          [304] - Quote 
          
           
          will we see a balance for command ships to be better fitted for ongrid boosting as well?
  Their current fighting abilities are very powerfull as it is i guess. | 
      
      
      
          
          Ortilus Orsides 
          Deep Core Mining Inc. Caldari State
  4
  
          
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        Posted - 2015.09.13 13:22:28 -
          [305] - Quote 
          
           
          Serenit Adoulin wrote:will we see a balance for command ships to be better fitted for ongrid boosting as well?
  Their current fighting abilities are very powerfull as it is i guess.   
  Use a T3 for that.
  | 
      
      
      
          
          Serenit Adoulin 
          Stille Gewalt Dead Terrorists
  36
  
          
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        Posted - 2015.09.13 15:19:28 -
          [306] - Quote 
          
           
          Ortilus Orsides wrote:Serenit Adoulin wrote:will we see a balance for command ships to be better fitted for ongrid boosting as well?
  Their current fighting abilities are very powerfull as it is i guess.   Use a T3 for that.  
 
  But shouldn't every ship be able to surve within it's purpose? And why would the ship with the generally more spread bonuses for boosts be better than a specialized one. Also i can't use a t3 with 7links, I can't even tank one with 4 I daresay. | 
      
      
      
          
          Reah Darknorth 
          Republic Military School Minmatar Republic
  2
  
          
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        Posted - 2015.09.13 15:25:25 -
          [307] - Quote 
          
           
          I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future. 
  These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta. | 
      
      
      
          
          Serenit Adoulin 
          Stille Gewalt Dead Terrorists
  37
  
          
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        Posted - 2015.09.13 15:36:42 -
          [308] - Quote 
          
           
          Reah Darknorth wrote:I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future. 
  These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.  
  Right ?
  **** yea :D | 
      
      
      
          
          FT Diomedes 
          The Graduates Get Off My Lawn
  1704
  
          
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        Posted - 2015.09.13 15:46:32 -
          [309] - Quote 
          
           
          Serenit Adoulin wrote:Ortilus Orsides wrote:Serenit Adoulin wrote:will we see a balance for command ships to be better fitted for ongrid boosting as well?
  Their current fighting abilities are very powerfull as it is i guess.   Use a T3 for that.  But shouldn't every ship be able to surve within it's purpose? And why would the ship with the generally more spread bonuses for boosts be better than a specialized one. Also i can't use a t3 with 7links, I can't even tank one with 4 I daresay.  
  In this day and age you would not expect an Armageddon with eight Mega Pulse Lasers and eight Heat Sinks to do very well in a stand up fight. So why would you expect a Command Ship with seven links to do well in a stand up fight? 
  It is more than possible to use on-grid Command Ships to support a small gang. My Claymore seems to do just fine in small gang fights: adequate tank while running three links and bringing some punch to the fight.
 Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn. 
 | 
      
      
      
          
          Leon Ruhh 
          Federal Defense Union Gallente Federation
  0
  
          
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        Posted - 2015.09.13 16:04:27 -
          [310] - Quote 
          
           
          Rebalance and remodel of Gnosis gib?  Also a gnosis skin would be adored. | 
      
      
      
          
          unidenify 
          Plundering Penguins Solyaris Chtonium
  132
  
          
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        Posted - 2015.09.13 18:00:55 -
          [311] - Quote 
          
           
          Reah Darknorth wrote:I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future. 
  These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.  
  well extra mid slot should make it up though | 
      
      
      
          
          Reah Darknorth 
          Republic Military School Minmatar Republic
  2
  
          
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        Posted - 2015.09.13 19:42:16 -
          [312] - Quote 
          
           
          unidenify wrote:Reah Darknorth wrote:I trained battlecruiser to level 5 a few months ago because I knew that these ships HAD to be getting buffed some time in the future. 
  These changes all look amazing. I'm a bit disappointed that the Ferox no longer has a shield resist bonus but I guess that's alright. All in all this is going to be crazy. Welcome to the new T1 BC meta.  well extra mid slot should make it up though   Yeah, that's the idea. I think a single invulnerability field will more than make up for the lack of shield resist bonus, actually. | 
      
      
      
          
          Lidia Caderu 
          Harbingers of Chaos Inc Gentlemen's.Club
  45
  
          
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        Posted - 2015.09.13 20:03:44 -
          [313] - Quote 
          
           
          Quote:Ferox: Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances)   Why does FEROX gets only 5% damage instead of 10%? | 
      
      
      
          
          Skyler Hawk 
          Boars on Parade The Tuskers Co.
  46
  
          
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        Posted - 2015.09.13 20:38:55 -
          [314] - Quote 
          
           
          It would be interesting if they got the ability to fit at least one more link without requiring command processors, especially if there's eventually going to be a move to end off-grid boosting. | 
      
      
      
          
          Harvey James 
          The Sengoku Legacy
  1191
  
          
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        Posted - 2015.09.13 20:43:22 -
          [315] - Quote 
          
           
          Lidia Caderu wrote:Quote:Ferox: Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances)  Why does FEROX gets only 5% damage instead of 10%? added a bit: Nice changes. Few poins: - why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal. - cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med. - prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.  
  ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all.
  harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..
 Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists. 
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats 
Nerf web strength, Make the blaster eagle worth using 
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          Dalikah 
          TURN LEFT The Camel Empire
  57
  
          
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        Posted - 2015.09.13 20:46:39 -
          [316] - Quote 
          
           
          How do you feel about a bit of a speed buff to the Gnosis, while you're at it?
 . 
 | 
      
      
      
          
          Lidia Caderu 
          Harbingers of Chaos Inc Gentlemen's.Club
  45
  
          
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        Posted - 2015.09.13 20:56:06 -
          [317] - Quote 
          
           
          Harvey James wrote:Lidia Caderu wrote:Quote:Ferox: Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances)  Why does FEROX gets only 5% damage instead of 10%? added a bit: Nice changes. Few poins: - why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal. - cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med. - prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.  ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all. harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..   5 LIGHT drones is indeed terryfying. Totally not worth +5% to turrets. Better not to have droes at all and have +10% to turrets.
  CCP please do ships fully finished, not partly normal, partly crap. 
  Ammar cap bonus is useless, sometimes better just to use different turrets instead of lasers, or do it more valuable, like +15% to cap usage. | 
      
      
      
          
          Arch-Magus Mephisto 
          Black Scorpions Inc Fidelas Constans
  9
  
          
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        Posted - 2015.09.13 22:48:24 -
          [318] - Quote 
          
           
          I like the proposed changes. But it's not enough. Right now and it has been all about Heavy Assault Cruisers as well as T3 Cruisers. That said it sure seems as though players prefer Caldari and Gallente races. 
  I say take it a step further and make Minmitar Battlecuisers overpowered or some ability that might rival their popularity to give Ishtars and Cerverus a run for their money.
  With Eve Online diversity is one of the game's strengths. Play to that. Otherwise the changes are little more than cosmetic. | 
      
      
      
          
          Stitch Kaneland 
          Tribal Liberation Force Minmatar Republic
  528
  
          
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        Posted - 2015.09.13 22:57:46 -
          [319] - Quote 
          
           
          Lidia Caderu wrote:Quote:Ferox: Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances)  Why does FEROX gets only 5% damage instead of 10%? added a bit: Nice changes. Few poins: - why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal. - cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med. - prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.  
  Because caldari always favor range over raw dps. I think you're looking for gallente ships if you want max dps but no range.
  The main reason the ferox got 5% only was to drop a turret to make fitting much easier. The ferox has always been setup for rails, which it will do better in its role than a brutix. Just because its a hybrid boat doesn't mean it should automatically get 10% dmg bonus.
  Proph/Myrm get 1 less slot because they're drone boats, that is normal for drone boats. They are bonused to drones, not guns. Meaning they can fill their high's with neuts, and still do decent damage. Or supplement unbonused weapons with bonused drones for more dps.
 
 Give Battlecruisers range to fullfil their Anti-Cruiser role 
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          Rovinia 
          Exotic Dancers Union SONS of BANE
  388
  
          
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        Posted - 2015.09.13 23:55:05 -
          [320] - Quote 
          
           
          I like the changes but it would be nice to give them a slight buff in sensor strength across the board. | 
      
      
      
          
          Daniela Doran 
          Ministry of War Amarr Empire
  100
  
          
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        Posted - 2015.09.13 23:56:05 -
          [321] - Quote 
          
           
          Harvey James wrote:Lidia Caderu wrote:Quote:Ferox: Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances)  Why does FEROX gets only 5% damage instead of 10%? added a bit: Nice changes. Few poins: - why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal. - cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med. - prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.  ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all. harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..  
  Agreed! Amarr ships are completely cap dependent and should have the strongest cap recharge rates.
 
 
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          Daniela Doran 
          Ministry of War Amarr Empire
  100
  
          
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        Posted - 2015.09.14 00:05:14 -
          [322] - Quote 
          
           
          Lidia Caderu wrote:Harvey James wrote:Lidia Caderu wrote:Quote:Ferox: Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances)  Why does FEROX gets only 5% damage instead of 10%? added a bit: Nice changes. Few poins: - why hardinger still have turret cap bonus, instead some more valuable bonus? Better give faster cap recharge bonus instead. Harb will be more universal. - cyclone is still ******** with shield bonus, 5 med and 2 hi non-launcher slots. Move 1 hi-slot to med. - prophecy and myrmidon still have less one slot than other BCs, that is stupid, there is no need in such big drone bay. Cut drones a bit a return that slot to hi rack.  ferox will have awesome range on 7.5 turrets worth of blasters + 5 drones, on droneships i think the amount of turrets/launchers and highs should be cut down by at least -2 slots as drone damage requires no highs at all. harbinger and all amarr ships using lasers should have the best cap recharge rate, its in the lore is it not that amarr have the best cap technology..  5 LIGHT drones is indeed terryfying. Totally not worth +5% to turrets. Better not to have droes at all and have +10% to turrets. CCP please do ships fully finished, not partly normal, partly crap.  Ammar cap bonus is useless, sometimes better just to use different turrets instead of lasers, or do it more valuable, like +15% to cap usage.  
  CCP needs to reduce the cap usage for the medium lasers and give lasers a better built in tracking bonus if they insist on keeping the "10% reduction in Medium Energy Turret activation cost" as a ship bonus skill. And give these ships better cap recharge rates so they don't need cap mods for cap stability just to use the guns.
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          Daniela Doran 
          Ministry of War Amarr Empire
  100
  
          
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        Posted - 2015.09.14 00:08:04 -
          [323] - Quote 
          
           
          Rovinia wrote:I like the changes but it would be nice to give them a slight buff in sensor strength across the board.  
  Yes, but only for the T2 BCs so they won't be so easily jammed by griffins.
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          Sizeof Void 
          Ninja Suicide Squadron
  597
  
          
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        Posted - 2015.09.14 00:38:55 -
          [324] - Quote 
          
           
          Seems like there will be even less of a reason to fly battleships.... | 
      
      
      
          
          Fourteen Maken 
          Omega Industry Inc. The Ditanian Alliance
  189
  
          
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        Posted - 2015.09.14 00:57:01 -
          [325] - Quote 
          
           
          Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships....  
  Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter. | 
      
      
      
          
          Nevyn Auscent 
          Broke Sauce
  2465
  
          
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        Posted - 2015.09.14 01:29:32 -
          [326] - Quote 
          
           
          Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships....   How can you balance BS without first balancing BC and seeing how that interacts with Cruisers online. Since balancing BS is based on how they interact with BC also. | 
      
      
      
          
          Moac Tor 
          Cy-Core Industries Stain Confederation
  138
  
          
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        Posted - 2015.09.14 01:32:45 -
          [327] - Quote 
          
           
          I wouldn't mind battleships having a bit more EHP to make up for their slow warp and poor tracking/application; but other than that they are pretty decent at the moment. Especially if more people start using BCs as mentioned above. | 
      
      
      
          
          Kaarous Aldurald 
          Black Hydra Consortium.
  14418
  
          
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        Posted - 2015.09.14 02:21:05 -
          [328] - Quote 
          
           
          Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships....  
  The reasons battleships are bad remain unchanged whether CCP buffs battlecruisers or not.
 "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws." 
One of ours, ten of theirs. 
Best Meltdown Ever. 
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          Cearain 
          Goose Swarm Coalition
  1372
  
          
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        Posted - 2015.09.14 03:36:08 -
          [329] - Quote 
          
           
          This is really nice overall. 
 
  But I question whether the Harbinger will be competitive with the other navy bcs in pvp. It was relatively weak going into the changes and seems to be getting the fewest enhancemnts. Will these changes make the Navy Harbinger even less competitive?
 Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815 
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          FT Diomedes 
          The Graduates Get Off My Lawn
  1708
  
          
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        Posted - 2015.09.14 03:39:21 -
          [330] - Quote 
          
           
          Fourteen Maken wrote:Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships....  Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter.  
  This is how it used to work, before BC's were nerfed and Cruisers buffed.
 Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn. 
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