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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lucius Exitius
Trademarque Alternate Allegiance
45
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Posted - 2015.09.11 19:23:17 -
[121] - Quote
Rivr Luzade wrote:Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS.
You can say the same thing about projectiles or other hulls that don't get the lock. Except they aren't limited. Why do it for certain missile boats but not projectiles or other boats outside of Caldari... |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1653
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Posted - 2015.09.11 19:24:19 -
[122] - Quote
Rivr Luzade wrote:Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS. cerb has a 5% bonus to kinetic damage plus a 5% rof bonus, where the drake has a 10% kinetic damage bonus. The drake loses a lot more damage by switching damage types. so cerb loses ~100 damage, drake loses ~150 damage. this was based on the first setups I had in eft both 3x bcus and heavy missiles with furry ammo. with faction ammo looks like the cerb loses ~80 damage where the drake loses ~130 dps,
I'm tempted to say bring back the 7x launcher drake with a 5% kinetic damage bonus for 8.75 launchers with kinetic but 7 otherwise. where the current drake has 9 effective launchers with kinetic but 6 otherwise. Or maybe give the drake a 5% bonus to other damage types, Some other missile ships have the 10% primary 5% other damage types.
@ChainsawPlankto
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Leonardo Adami
Science and Trade Institute Caldari State
13
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Posted - 2015.09.11 19:24:22 -
[123] - Quote
Yay lets increase speed but add mass...woot |
Bap1811
Brave Newbies Inc. Brave Collective
7
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Posted - 2015.09.11 19:24:56 -
[124] - Quote
Have you guys looked at giving the cyclone/drake an application bonus rather than a range one? |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2482
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Posted - 2015.09.11 19:26:56 -
[125] - Quote
Evai Tsuki wrote:I'm a little baffled that the prophecy still has only 75 bandwidth, but other than that these changes look great. If you ignore the Ishtar and battleships for a moment, Amarr drone boats tend to have larger bays and lower bandwidth compared to their Gallente counterparts. They do better in a long, sustained fight, where endurance matters and Gallente do better in a short fight where burst DPS matters. The VNI is a perfect example of this, albeit one without an Amarr counterpart: max bandwidth, barely enough drone bay to handle any spares.
The 'Geddon and Domi both get max bandwidth and big bays I guess because they're battleships, and the Ishtar...well it's the Ishtar.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Malcanis
Vanishing Point. The Initiative.
17001
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Posted - 2015.09.11 19:27:31 -
[126] - Quote
"I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out."
Yeah no, I'm sorry but this is just bullshit. Damage specific bonuses aren't a "useful tool".
No they're not.
They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2482
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Posted - 2015.09.11 19:29:50 -
[127] - Quote
Leonardo Adami wrote:Yay lets increase speed but add mass...woot Adding mass and improving agility, assuming its done right, means you are just as agile as you were before and adding extra mass (i.e. plates) has less of an impact on you. It looks like they buffed the agility along with the mass increases, so let's see if this holds out.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
30
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Posted - 2015.09.11 19:32:41 -
[128] - Quote
Give Cyclone and Drake Light missile damage bonus - let hilarity ensue |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
443
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Posted - 2015.09.11 19:33:14 -
[129] - Quote
My Ferox already has a dps of 750 before... That extra 0.5 turret is going to be interesting... Plus the extra range for my blasters. |
W0lf Crendraven
Welfcorp
342
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Posted - 2015.09.11 19:34:15 -
[130] - Quote
Malcanis wrote:"I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out."
Yeah no, I'm sorry but this is just bullshit. Damage specific bonuses aren't a "useful tool".
No they're not.
They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type.
Of course they suck, thats the point of them. You get pseudo damage selection - this creates a meta game (extra kin hardners and the like) and it keeps missiles in check. Non single damage type bonused missile ships are a mistake. |
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Ao Kishuba
Dreddit Test Alliance Please Ignore
36
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Posted - 2015.09.11 19:35:56 -
[131] - Quote
W0lf Crendraven wrote:Malcanis wrote:"I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out."
Yeah no, I'm sorry but this is just bullshit. Damage specific bonuses aren't a "useful tool".
No they're not.
They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type. Of course they suck, thats the point of them. You get pseudo damage selection - this creates a meta game (extra kin hardners and the like) and it keeps missiles in check. Non single damage type bonused missile ships are a mistake.
So, the Sacrelige, the amarr intecreptor, the Damnation, and every Minmatar missile ship except the Talwar? |
Kasia en Tilavine
School of Applied Knowledge Caldari State
42
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Posted - 2015.09.11 19:38:06 -
[132] - Quote
Holy ******* ****.
Backflip slam dunk Fozzie. Pull something like this on the assault frigs and you will be back to being my favorite Dev. (Karkur stole it with the ghost fitting tease at the AT)
One small concern... 25% doesn't seem like a whole lot.... its nice. But the dessies get a 50% bonus. I understand that cruiser size guns get better base projection, but the BC engagement window compared to the cruiser engagement window will now be bigger, but the cruiser window will be 4/5 the size. It will definitely be noticeable, but not in nearly the same margin as dessies to frigs.
33% maybe? pls? |
Kynric
Sky Fighters
349
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Posted - 2015.09.11 19:40:01 -
[133] - Quote
Please look at the Cyclones powergrid/CPU. They are tight to the point that I often have 1-2 empty highslots (or filled with offline modules such as a probe launcher) and 1-2 nanohulls which are there not because I teally want them but because the fittings wont support much else. The tightness of the fit on the cyclone is mych more like a t2 ship than the flexibility found on t1 hulls. It would be a much more attractive option if it had more generous fittings. |
afkalt
Republic Military School Minmatar Republic
1973
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Posted - 2015.09.11 19:41:03 -
[134] - Quote
Malcanis wrote:"I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out."
Yeah no, I'm sorry but this is just bullshit. Damage specific bonuses aren't a "useful tool".
No they're not.
They just suck, particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type.
He meant a useful tool for the devs to differentiate ships, not for the players. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1879
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Posted - 2015.09.11 19:44:34 -
[135] - Quote
Lucius Exitius wrote:Rivr Luzade wrote:Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS. You can say the same thing about projectiles or other hulls that don't get the lock. Except they aren't limited. Why do it for certain missile boats but not projectiles or other boats outside of Caldari... Every Amarr laser ship (Amarr, not Khanid) is locked to EM/Therm. They do not even have the ability to use different damage classes. Every Gallente Hybrid ship is limited to THERM/KIN, with no way to have another primary damage source.
Station Tab :: UI Improvement Collective
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Lucius Exitius
Trademarque Alternate Allegiance
47
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Posted - 2015.09.11 19:47:00 -
[136] - Quote
Rivr Luzade wrote:Lucius Exitius wrote:Rivr Luzade wrote:Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS. You can say the same thing about projectiles or other hulls that don't get the lock. Except they aren't limited. Why do it for certain missile boats but not projectiles or other boats outside of Caldari... Every Amarr laser ship (Amarr, not Khanid) is locked to EM/Therm. They do not even have the ability to use different damage classes. Every Gallente Hybrid ship is limited to THERM/KIN, with no way to have another primary damage source.
Okay your point? Projectiles have selectable damage, amarr missile boats arent locked in, minmatar missile boats arent locked in, why are Caldaris? |
Ao Kishuba
Dreddit Test Alliance Please Ignore
39
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Posted - 2015.09.11 19:47:28 -
[137] - Quote
Rivr Luzade wrote:Lucius Exitius wrote:Rivr Luzade wrote:Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS. You can say the same thing about projectiles or other hulls that don't get the lock. Except they aren't limited. Why do it for certain missile boats but not projectiles or other boats outside of Caldari... Every Amarr laser ship (Amarr, not Khanid) is locked to EM/Therm. They do not even have the ability to use different damage classes. Every Gallente Hybrid ship is limited to THERM/KIN, with no way to have another primary damage source.
Yeah, and every Amarr droneboat and missile boat can select damage type, and every Gallente droneboat can select damage type, and every minmatar ship except the Hound and the Talwar can select damage type.
Caldari have a couple missile ships that can select damage type... the rest are locked, and mostly through botched racial bonuses, and this is why we're all so frustrated by this. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1879
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Posted - 2015.09.11 19:52:37 -
[138] - Quote
I find it questionable to compare the Caldari ships to Khanid ships. Khanid ships can use all 4 damage types, but are limited to short range missile launchers, ie. HAM and Rockets, they cannot project damage further than 30 km in case of the Sacrilege. Caldari missile hulls can all use long-range missiles and project their damage a lot further than them, which makes a comparison hard.
I am in particular not talking about drone boats, but turret boats.
Station Tab :: UI Improvement Collective
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Ao Kishuba
Dreddit Test Alliance Please Ignore
39
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Posted - 2015.09.11 19:54:51 -
[139] - Quote
Rivr Luzade wrote:I find it questionable to compare the Caldari ships to Khanid ships. Khanid ships can use all 4 damage types, but are limited to short range missile launchers, ie. HAM and Rockets, they cannot project damage further than 30 km in case of the Sacrilege. Caldari missile hulls can all use long-range missiles and project their damage a lot further than them, which makes a comparison hard. I am in particular not talking about drone boats, but turret boats.
So three of the ship are disputed... Amarr still have plenty of droneboats, which can select damage types. |
Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
215
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Posted - 2015.09.11 19:54:52 -
[140] - Quote
Ao Kishuba wrote:[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type?
What?! .................... Damage types of Existing weapon systems and what damage type they are locked to.
Gallente Drones - Thermal Amarr Drones - EM Caldari Drones - Kinetic Minmitar Drones - Explosive Gecko - Universal
Hybrid weapons: Kinetic/Thermal Lazors: EM/thermal
Projectiles - Damage type varies, DPS changes based on range with nerfs with penalties hitting certain areas, certain damage applying differently to Shields or Armor. Nuclear, Lead, Proton - Range Bonus 60% , tracking Speed Mult 1.05x Titanium, Uranium - Tracking Speed Mult 1.2x Fusion, Plasma, Emp - Range bonus -50% Tracking speed Mult 1x
Missiles: Scourge: Kinetic Inferno: Thermal Nova: Explosive Mjolnir: EM
Ship types Locked into Damage Types: Any Hybrid Turret Boat is Locked into firing thermal/Kinetic Any Laser Boat is locked into firing EM/Thermal SOME Caldari missile boats are locked into Kinetic Projectile boats can change Damage types while having to remember each penalty for each ammo type as well as which two damage types that ammo type did, range it worked at and if it worked better against shields or Armor for each combat situation they are getting into.
Some of Caldari ships are Kinetic locked? While except for Projectiles and Drones(almost every ship today has them.. no longer a gallente thing..) every other weapon type has locked damage.
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Ao Kishuba
Dreddit Test Alliance Please Ignore
39
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Posted - 2015.09.11 19:59:45 -
[141] - Quote
Captain StringfellowHawk wrote:Ao Kishuba wrote:[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type? What?! .................... Damage types of Existing weapon systems and what damage type they are locked to. Gallente Drones - Thermal Amarr Drones - EM Caldari Drones - Kinetic Minmitar Drones - Explosive Gecko - Universal Some of Caldari ships are Kinetic locked? While except for Projectiles and Drones(almost every ship today has them.. no longer a gallente thing..) every other weapon type has locked damage.
Not sure why you listed different racial drones... every bonused drone ship gets a bonus to all drones (some are restricted to a size of drone, but never to a damage type or race), so listing separate racial drones is like listing different missile types and saying "See? It's damage locked".
There is a difference between "My battleship has 50mbit/s of bandwidth and is bonused for missiles" and "My cruiser can field a flight of sentries and gets several bonuses use them". I'm talking about main weapon systems, not utility drones.
edit: and again, you've missed that every non-Caldari missile ship in the game (with the exception of the Talwar) is not damage locked. Caldari are the only race without a selectable-damage main weapon system in every ship class. |
Tikktokk Tokkzikk
Alekhine's Gun Decayed Orbit
279
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Posted - 2015.09.11 20:02:39 -
[142] - Quote
Here's an idea: give the medium micro jump drive a bonus to targeting range while active. Right now MMJD is only usable as a defensive module except for the buffer tanked Myrmidon, Gnosis and N. Harbinger which can afford to sacrifice their 5th midslot for a sensor booster. This would allow battlecruisers to start locking as they spool up their MMJD which would make them a real threat to kiting ships which is very useful and much needed. |
Malcanis
Vanishing Point. The Initiative.
17005
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Posted - 2015.09.11 20:03:37 -
[143] - Quote
Captain StringfellowHawk wrote:Ao Kishuba wrote:[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type? What?! .................... Damage types of Existing weapon systems and what damage type they are locked to. Gallente Drones - Thermal Amarr Drones - EM Caldari Drones - Kinetic Minmitar Drones - Explosive Gecko - Universal Hybrid weapons: Kinetic/Thermal Lazors: EM/thermal Projectiles - Damage type varies, DPS changes based on range with nerfs with penalties hitting certain areas, certain damage applying differently to Shields or Armor. Nuclear, Lead, Proton - Range Bonus 60% , tracking Speed Mult 1.05x Titanium, Uranium - Tracking Speed Mult 1.2x Fusion, Plasma, Emp - Range bonus -50% Tracking speed Mult 1x Missiles: Scourge: Kinetic Inferno: Thermal Nova: Explosive Mjolnir: EM Ship types Locked into Damage Types: Any Hybrid Turret Boat is Locked into firing thermal/Kinetic Any Laser Boat is locked into firing EM/Thermal SOME Caldari missile boats are locked into Kinetic Projectile boats can change Damage types while having to remember each penalty for each ammo type as well as which two damage types that ammo type did, range it worked at and if it worked better against shields or Armor for each combat situation they are getting into. Some of Caldari ships are Kinetic locked? While except for Projectiles and Drones(almost every ship today has them.. no longer a gallente thing..) every other weapon type has locked damage.
Great OK, let's only give the Myrmidon bonuses to Gallente drones. That'll make it more interesting! And let's only give the Hurricane turret bonuses while using Fusion Ammo!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Arec Bardwin
1850
|
Posted - 2015.09.11 20:10:50 -
[144] - Quote
Ravcharas wrote:No warp-speed tweaks? A tiny peek a warp speeds for BCs and BSs would be appreciated. |
Malcanis
Vanishing Point. The Initiative.
17006
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Posted - 2015.09.11 20:14:17 -
[145] - Quote
In fairness I should say that I like the general thrust of the BC changes, improving range application as a counterbalance to the far faster cruisers we have nowadays is exactly the right approach IMO. Doubtless the stats we're seeing today will need a little tweaking when things shake out, but that's the nature of class-wide balance passes.
But jesus christ, let the poor stupid damb kinetic lock go
let it walk towards the light
let it rest now let it have peace
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
512
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Posted - 2015.09.11 20:16:35 -
[146] - Quote
Ao Kishuba wrote:Rivr Luzade wrote:Lucius Exitius wrote:Rivr Luzade wrote:Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS. You can say the same thing about projectiles or other hulls that don't get the lock. Except they aren't limited. Why do it for certain missile boats but not projectiles or other boats outside of Caldari... Every Amarr laser ship (Amarr, not Khanid) is locked to EM/Therm. They do not even have the ability to use different damage classes. Every Gallente Hybrid ship is limited to THERM/KIN, with no way to have another primary damage source. Yeah, and every Amarr droneboat and missile boat can select damage type, and every Gallente droneboat can select damage type, and every minmatar ship except the Hound and the Talwar can select damage type. Caldari have a couple missile ships that can select damage type... the rest are locked, and mostly through botched racial bonuses, and this is why we're all so frustrated by this.
Projectiles are not fully damage selectable. Only EM/PP/EXPLOSIVE. Kinetic is partial with sabot, but it comes at a huge damage reduction.
The whole kinetic being the less desirable damage type is bullsh**. Its less desirable now because gallente is master race and has arguably recieved way too many buffs. So everyone and their mother flies them. If you take a step back and look at other ships, then kinetic is still quite useful. In my arty ships i still prefer sabot over depleted uranium.
Kinetic is lowest resist for any t2 minmatar ship, most t1 ships have kinetic holes, the svipul and loki have kinetic holes. Yes you cant engage a deimos or ishtar in a t1 drake. But guess what, the navy drake certainly has the potential to.
Its no different if you compare amarr vs t2 minmatar, or gal vs t2 caldari (which have shield resist bonus on top of t2 resists). A deimos would struggle vs a nighthawk for example. Kinetic certainly has its uses, but is not the swiss army knife everyone wants it to be. A drake is not going to counter everyship in the game, accept it.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Altrue
Exploration Frontier inc Brave Collective
1959
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Posted - 2015.09.11 20:19:43 -
[147] - Quote
- The Ferox rebalance is very clever, good job!
- The Drake rebalance still kinetic locked... Hmm... Not so much.
- The Cyclone rebalance.. Please, its barely touched even though the statistics CLEARLY shows how desperate it was for a buff, and what excuse is given "it is underestimated". Hmm.. Not convinced. EVE Players aren't Min/Maxers one second, and then blind fools the next. If the ship is under-used, its for a reason. Besides, its speed buff spinned as "above average" is exactly the same as the hurricane for instance. Nothing above average here, that's blatant lies xD
- Thanks for not buffing the drone boats even more.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
512
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Posted - 2015.09.11 20:22:32 -
[148] - Quote
Tikktokk Tokkzikk wrote:Here's an idea: give the medium micro jump drive a bonus to targeting range while active. Right now MMJD is only usable as a defensive module except for the buffer tanked Myrmidon, Gnosis and N. Harbinger which can afford to sacrifice their 5th midslot for a sensor booster. This would allow battlecruisers to start locking as they spool up their MMJD which would make them a real threat to kiting ships which is very useful and much needed.
I think with these range bonuses, a single target range rig is sufficient. No need to waste a mid. Maybe, ill have to check the numbers. I think its fair though. Homogenizing all BCs to the same lock range isnt good though. Dilutes the class IMO.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Jaime Gomes
SniggWaffe WAFFLES.
12
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Posted - 2015.09.11 20:23:00 -
[149] - Quote
I still think the cyclone needs to revert to a projectile based weapon system instead of the crappy missile one since there is something like the drake that exists.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1118
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Posted - 2015.09.11 20:25:29 -
[150] - Quote
this whole thing sucks, but I really do like seeing generic (optimal + falloff) range bonuses. it's pretty horrible getting an optimal bonus on a projectile ship, or pretty much any range bonus on a gallente ship (T2 ammo blasters being about as much optimal as falloff, and antimatter being all falloff). |
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