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Poranius Fisc
State War Academy Caldari State
7
|
Posted - 2015.09.14 22:02:29 -
[361] - Quote
Harvey James wrote:Poranius Fisc wrote:Harvey James wrote:Alexis Nightwish wrote:Dat Navy Drake doe!  As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank... Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes. Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence. surely that drone bandwidth/bay is a typo fozzie?? alongside the excessive crazy hp and mobility buff.. the weakest Numbers means it got the biggest buff. talk about pointing out the obvious.. doesn't mean cos its the worst it should now become by far the best.. It's not about the ship, its about what the pilot in the ship does with it. |

Sizeof Void
Ninja Suicide Squadron
598
|
Posted - 2015.09.15 01:18:43 -
[362] - Quote
Fourteen Maken wrote:Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships.... Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter. I guess that I'm wondering if a BS *can* counter a BC, after these changes.
Seems to me that a BC should be able to more easily kite a BS, with the buffs to both speed and weapon range. Maybe a drone or missile BS would still be ok, but anything with large guns is probably going to do less damage. |

Sizeof Void
Ninja Suicide Squadron
598
|
Posted - 2015.09.15 01:26:02 -
[363] - Quote
Since you CCP folks are working on optimal/falloff bonuses, which really affect the gun modules, would it also make sense to do the module tiericide pass on guns now, too?
And, I don't know when you are thinking about doing ammo tiericide, but this is something worth looking at. I'm sure that a statistical plot of ammo usage by type would prove that only a relatively few types are commonly used - and several are probably never used. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
166
|
Posted - 2015.09.15 02:38:11 -
[364] - Quote
Sizeof Void wrote:Fourteen Maken wrote:Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships.... Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter. I guess that I'm wondering if a BS *can* counter a BC, after these changes. Seems to me that a BC should be able to more easily kite a BS, with the buffs to both speed and weapon range. Maybe a drone or missile BS would still be ok, but anything with large guns is probably going to do less damage. I don't see how that's possible. A 25% bonus to medium turrets doesn't get them anywhere near the ranges of their large turret counterparts. Not to mention that many PvP battleships field heavy neuts that stretch out to 25km (even longer if you're in an armageddon). There's no way any of the proposed Battlecruiser projection bonuses will help them avoid damage from Battleships. What it does do is stop Battlecruisers from getting kited by Cruisers as easily.
As for the balances in general. I love them and they're pretty much spot on to the suggested numbers I proposed a while back. As for Command Ships, I think some of them need a look at as well. I think several Command Ships like the Sleipnir and Eos are perfectly fine and that giving them the same role bonuses would be overkill, but I think passing on some of the agility/speed changes to Command Ships would be a good idea. |

Daniela Doran
Ministry of War Amarr Empire
100
|
Posted - 2015.09.15 03:34:16 -
[365] - Quote
Iyacia Cyric'ai wrote:Sizeof Void wrote:Fourteen Maken wrote:Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships.... Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter. I guess that I'm wondering if a BS *can* counter a BC, after these changes. Seems to me that a BC should be able to more easily kite a BS, with the buffs to both speed and weapon range. Maybe a drone or missile BS would still be ok, but anything with large guns is probably going to do less damage. I don't see how that's possible. A 25% bonus to medium turrets doesn't get them anywhere near the ranges of their large turret counterparts. Not to mention that many PvP battleships field heavy neuts that stretch out to 25km (even longer if you're in an armageddon). There's no way any of the proposed Battlecruiser projection bonuses will help them avoid damage from Battleships. What it does do is stop Battlecruisers from getting kited by Cruisers as easily. As for the balances in general. I love them and they're pretty much spot on to the suggested numbers I proposed a while back. As for Command Ships, I think some of them need a look at as well. I think several Command Ships like the Sleipnir and Eos are perfectly fine and that giving them the same role bonuses would be overkill, but I think passing on some of the agility/speed changes to Command Ships would be a good idea.
Sleipnir not so much as the others, but it still needs a MMJD bonus and an increase in cargo space at least.
An increase in Sensor strength would be helpful also. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
167
|
Posted - 2015.09.15 03:47:14 -
[366] - Quote
Daniela Doran wrote:Iyacia Cyric'ai wrote:Sizeof Void wrote:Fourteen Maken wrote:Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships.... Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter. I guess that I'm wondering if a BS *can* counter a BC, after these changes. Seems to me that a BC should be able to more easily kite a BS, with the buffs to both speed and weapon range. Maybe a drone or missile BS would still be ok, but anything with large guns is probably going to do less damage. I don't see how that's possible. A 25% bonus to medium turrets doesn't get them anywhere near the ranges of their large turret counterparts. Not to mention that many PvP battleships field heavy neuts that stretch out to 25km (even longer if you're in an armageddon). There's no way any of the proposed Battlecruiser projection bonuses will help them avoid damage from Battleships. What it does do is stop Battlecruisers from getting kited by Cruisers as easily. As for the balances in general. I love them and they're pretty much spot on to the suggested numbers I proposed a while back. As for Command Ships, I think some of them need a look at as well. I think several Command Ships like the Sleipnir and Eos are perfectly fine and that giving them the same role bonuses would be overkill, but I think passing on some of the agility/speed changes to Command Ships would be a good idea. Sleipnir not so much as the others, but it still needs a MMJD bonus and an increase in cargo space at least. An increase in Sensor strength would be helpful also. Even bonused how many people would fit an MMJD on a shield tanked CS that's already very fast with good damage projection? A typical brawl Sleip needs scram + web + mwd. That leaves 2 mids for tank (usually dual XLASB). With MMJD that's 1 slot for tank... For arty Sleipnirs people burn in to scram them anyway making the MMJD useless. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
535
|
Posted - 2015.09.15 04:35:40 -
[367] - Quote
Iyacia Cyric'ai wrote:For arty Sleipnirs people burn in to scram them anyway making the MMJD useless.
Someone can attempt to burn in to scram range on arty sleip. I have an arty sleip fit that was good and used MJD. MJD, XLASB, 720's, MWD, was good kite combination. I also had dual neuts, so most small tackle could get neuted out semi-quick. MJD is more to escape things faster than you that hold a point. Like garmur.
MMJD is far from useless on CS though. I've actually had a number of CS with MJD as its too useful not to use. Vulture has over 100km long range, making MJD dunks easy. Damnation can get over 100km lock range with single range rig. So there are definitely fits that could benefit from a MJD bonus.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

Iyacia Cyric'ai
Red Federation RvB - RED Federation
167
|
Posted - 2015.09.15 06:20:18 -
[368] - Quote
Stitch Kaneland wrote:Iyacia Cyric'ai wrote:For arty Sleipnirs people burn in to scram them anyway making the MMJD useless. Someone can attempt to burn in to scram range on arty sleip. I have an arty sleip fit that was good and used MJD. MJD, XLASB, 720's, MWD, was good kite combination. I also had dual neuts, so most small tackle could get neuted out semi-quick. MJD is more to escape things faster than you that hold a point. Like garmur. MMJD is far from useless on CS though. I've actually had a number of CS with MJD as its too useful not to use. Vulture has over 100km long range, making MJD dunks easy. Damnation can get over 100km lock range with single range rig. So there are definitely fits that could benefit from a MJD bonus. I'm not talking about herp derp frig pilots burning into a double neut Sleipnir, in most cases those are dream kills for the Sleipnir pilot. I'm talking more like hard tackle double LSE/double nos stabbers or cap boosted Svipuls. Keeping an arty Sleipnir long pointed without dying isn't exactly a cakewalk without dying or letting it slip out unless you're in a linked garmur.
Also didn't say MMJD is useless on CS in general, on slow brawl fit CS it's very useful, just that an MMJD bonus on the Sleipnir won't really make it any more or less viable than it currently is, on slow brawl fit CS (particularly armor fit ones) it's very useful, but my opinion it's hardly the go-to option for a Sleipnir, I mean how often do you plan to get perma pointed and not be able to shake it off that you need a Marauder cooldown bonus for it? Passing on the agility/speed buffs to Command Ships will help them farm more in those situations than an MMJD bonus. |

Daniela Doran
Ministry of War Amarr Empire
100
|
Posted - 2015.09.15 06:35:25 -
[369] - Quote
Iyacia Cyric'ai wrote:[quote=Daniela Doran][quote=Iyacia Cyric'ai] Even bonused how many people would fit an MMJD on a shield tanked CS that's already very fast with good damage projection? A typical brawl Sleip needs scram + web + mwd. That leaves 2 mids for tank (usually dual XLASB). With MMJD that's 1 slot for tank... For arty Sleipnirs people burn in to scram them anyway making the MMJD useless.
The MMJD bonus will eliminate the need for a dual-prop on the Sleip that only has 5 mids. And when I began using the Sleipnir for PVP, it will be dual web fitted so anything within scram range will have to fight it at it's strength, which is brawling (assuming 180s can still get the job done).
|

Rek Seven
Hidden Agenda Deep Space Engineering
2000
|
Posted - 2015.09.15 08:31:07 -
[370] - Quote
I would rather the MJD skill be buffed than the ship having a MJD bonus.
You sound like an idiot when you say "create content" when you mean find a fight, gank, etc... Stop it!
|

Rek Seven
Hidden Agenda Deep Space Engineering
2001
|
Posted - 2015.09.15 11:07:58 -
[371] - Quote
CCP Fozzie, I realize this isn't exactly the right thread for this but it is somewhat related. I would like you guys to reduce the jump range for the medium MJD to 75km. My reason for this request is two fold:
1. BC can naturally target ships at 75km so this change to the MJD would allow it to be used within the ships operational range. Yes i know you can increase your targeting range but that is only needed for sniping setups.
2. Dropping it to 75km means that they can still be pointed by ships with the bonus to point range. This provides a counter to using the MJD simply as an escape tool.
I think the large MJD is fine as it is but i think the MJD skill should have a cool-down reduction bonus added to it.
You sound like an idiot when you say "create content" when you mean find a fight, gank, etc... Stop it!
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
535
|
Posted - 2015.09.15 11:35:53 -
[372] - Quote
Rek Seven wrote:CCP Fozzie, I realize this isn't exactly the right thread for this but it is somewhat related. I would like you guys to reduce the jump range for the medium MJD to 75km. My reason for this request is two fold:
1. BC can naturally target ships at 75km so this change to the MJD would allow it to be used within the ships operational range. Yes i know you can increase your targeting range but that is only needed for sniping setups.
2. Dropping it to 75km means that they can still be pointed by ships with the bonus to point range. This provides a counter to using the MJD simply as an escape tool.
I think the large MJD is fine as it is but i think the MJD skill should have a cool-down reduction bonus added to it.
No. Then the MJD becomes useless. All it takes is a garmur/orthrus and they can point you indefinitely, even after you jump. Thats not balancing, it ruins the entire concept.
Are you a garmur/orthrus pilot? That sounds like something a garmur/orthrus pilot would say when he keeps losing kills.
Sarcasm aside, Its the only way to escape those cancerous ships. Even with the 100km jump range, they can still sometimes burn in that direction that you're jumping to and still manage to get point on you since they have some ridiculous 70km point range.
Also voting no on the 75km range. Activating MJD can be obvious to a pilot if they use the "look at" feature, warping in at 70km is useless if they see it coming. Warping in at 100km and burning a few KM back so they can't see you, and then activating makes MJD dunking a little harder to predict.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

Harvey James
The Sengoku Legacy
1193
|
Posted - 2015.09.15 11:37:30 -
[373] - Quote
Poranius Fisc wrote:Harvey James wrote:Poranius Fisc wrote:Harvey James wrote:some nice buffs too certain ships especially harbinger, but some big overbuffs too the navy bc's i mean a drake that has more tank than a raven, smaller sig aswell, with only 25% less range on HAM's than torps, really?? .. when are HAM's getting that range nerf? and better mobility than a navy brutix WTF???? .. its either a brawler or a kiter.. pick one
Ferox changes are interesting, more of a shield brutix now .. ish, would expect it too be quicker than the drake though, tiny mass difference isnt good either, i would also expect a lower sig as it's basically an attack bc now, now you removed resist for damage, you could have simpler swapped the 50% range for the damage, does it even need 75% range bonus, which also begs the question why not just move the current ABC's too T2 and make the 4 more speedy bc's proper attack bc's.. this would open up a greater range of stats, being speed lower sig better agility etc.. more variety of sig radius is needed at least here. Ham's don't need a nerf. Last I checked they were only viable on 2-3 ships. HAM's a medium weapon has the same range as torps a large weapon... need i go on?? so you want hams to have the same range as small missiles or rockets? Torps need a range buff. not Hams need a range nerf.
well the natural development would mean rockets being nerfed in range too, they have as good range as medium guns do.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
535
|
Posted - 2015.09.15 11:41:24 -
[374] - Quote
Iyacia Cyric'ai wrote:Stitch Kaneland wrote:Iyacia Cyric'ai wrote:For arty Sleipnirs people burn in to scram them anyway making the MMJD useless. Someone can attempt to burn in to scram range on arty sleip. I have an arty sleip fit that was good and used MJD. MJD, XLASB, 720's, MWD, was good kite combination. I also had dual neuts, so most small tackle could get neuted out semi-quick. MJD is more to escape things faster than you that hold a point. Like garmur. MMJD is far from useless on CS though. I've actually had a number of CS with MJD as its too useful not to use. Vulture has over 100km long range, making MJD dunks easy. Damnation can get over 100km lock range with single range rig. So there are definitely fits that could benefit from a MJD bonus. I'm not talking about herp derp frig pilots burning into a double neut Sleipnir, in most cases those are dream kills for the Sleipnir pilot. I'm talking more like hard tackle double LSE/double nos stabbers or cap boosted Svipuls. Keeping an arty Sleipnir long pointed without dying isn't exactly a cakewalk without dying or letting it slip out unless you're in a linked garmur. Also didn't say MMJD is useless on CS in general, on slow brawl fit CS it's very useful, just that an MMJD bonus on the Sleipnir won't really make it any more or less viable than it currently is, on slow brawl fit CS (particularly armor fit ones) it's very useful, but my opinion it's hardly the go-to option for a Sleipnir, I mean how often do you plan to get perma pointed and not be able to shake it off that you need a Marauder cooldown bonus for it? Passing on the agility/speed buffs to Command Ships will help them farm more in those situations than an MMJD bonus.
Long webs tend to stop that from happening. Not to mention positioning, if a stabber comes in at 100km from me, i can lock him at 80km+ and get a few shots in by the time he gets into OH Fed Web range. Dual LSE stabbers are not that tanky, and have a big sig. Easy to track. Svipuls are also not super hard to kill, sabot ruins them with proper piloting. Inties will be something to worry about as usual.
I understand what you're saying, but i don't think we are saying to ONLY give CS an MJD bonus. But for those who use them, having an MJD to reposition around the grid quickly (something an arty sleip would find useful) is not a bad thing. Marauders have an MJD bonus and people have found plenty of uses for it, both in PvP and PvE.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

Anthar Thebess
1305
|
Posted - 2015.09.15 13:48:20 -
[375] - Quote
Can we get a secondary bonus to all battle cruiser hulls, something that will make them unique in some way. Suggested boosts are nice, but without considering the ability to mount links, and MJD - there is nothing special about those hulls.
Most of the people don't consider putting links on this ship class, as better ships can be easily obtained that have better bonuses, as for the MJD - it is fun, but not necessarily provide good use on a battlefield , or make this hull useful because of this.
Battle crusers are quite often used by a new players , and because of this i suggest that more of the stats are migrated from BC level to a basic hull bonus.
Basically i don't have idea what we can else offer to this class to make it more unique.
Probably bad idea, but can we make them to have 1000 m3 of cargo hold? This way we will have ship that can haul additional supplies for the battle or roam. Set of additional large bubbles , mobile depos, MJD etc etc.
For higsec players shield BC could be adapted to low cost armored trucks to haul some more valuable stuff. But this is probably bad idea.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Rek Seven
Hidden Agenda Deep Space Engineering
2002
|
Posted - 2015.09.15 14:18:48 -
[376] - Quote
Anthar Thebess wrote:Can we get a secondary bonus to all battle cruiser hulls, something that will make them unique in some way. Suggested boosts are nice, but without considering the ability to mount links, and MJD - there is nothing special about those hulls.
So providing you discount the things that make them unique, they are not unique/special? 
Yeah funny how that works 
You sound like an idiot when you say "create content" when you mean find a fight, gank, etc... Stop it!
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
537
|
Posted - 2015.09.15 15:39:30 -
[377] - Quote
Harvey James wrote:Poranius Fisc wrote:Harvey James wrote:Poranius Fisc wrote:Harvey James wrote:some nice buffs too certain ships especially harbinger, but some big overbuffs too the navy bc's i mean a drake that has more tank than a raven, smaller sig aswell, with only 25% less range on HAM's than torps, really?? .. when are HAM's getting that range nerf? and better mobility than a navy brutix WTF???? .. its either a brawler or a kiter.. pick one
Ferox changes are interesting, more of a shield brutix now .. ish, would expect it too be quicker than the drake though, tiny mass difference isnt good either, i would also expect a lower sig as it's basically an attack bc now, now you removed resist for damage, you could have simpler swapped the 50% range for the damage, does it even need 75% range bonus, which also begs the question why not just move the current ABC's too T2 and make the 4 more speedy bc's proper attack bc's.. this would open up a greater range of stats, being speed lower sig better agility etc.. more variety of sig radius is needed at least here. Ham's don't need a nerf. Last I checked they were only viable on 2-3 ships. HAM's a medium weapon has the same range as torps a large weapon... need i go on?? so you want hams to have the same range as small missiles or rockets? Torps need a range buff. not Hams need a range nerf. well the natural development would mean rockets being nerfed in range too, they have as good range as medium guns do.
The only person complaining about rockets having too much range is you. The medium weapon system with comparable range as rockets is medium, unbonused blasters. This isnt taking into account most rocket ships use rage missiles which drops them down to under 9km of range.
Regardless its still some pretty silly logic. Especially when you consider small railguns, beams and artillery have more range than rockets. Hell small acs with barrage or scorch pulse have same or better range.
HAMs = 20km HML = 60km
rockets = 10km LML = 42km
Torps = 20km Cruise = 148km
One of these things is not like the other.. and its pretty obvious torps need a range buff and stealth bomber range bonus nerfed to keep it the same.
Or we could leave HAMs alone and keep ignoring this when its mentioned, as the whole argument is just rediculous.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2202
|
Posted - 2015.09.15 16:31:53 -
[378] - Quote
Stitch Kaneland wrote:
HAMs = 20km HML = 60km
rockets = 10km LML = 42km
Torps = 20km Cruise = 148km
One of these things is not like the other.. and its pretty obvious torps need a range buff and stealth bomber range bonus nerfed to keep it the same.
Or we could leave HAMs alone and keep ignoring this when its mentioned, as the whole argument is just rediculous.
If torp applied better than cruise like short range weapon are technically supposed to, it would not be that big of a problem. Right now, any non bomber torp boat need so much med slot/rig support it's funny to look at. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
537
|
Posted - 2015.09.15 16:50:35 -
[379] - Quote
Frostys Virpio wrote:Stitch Kaneland wrote:
HAMs = 20km HML = 60km
rockets = 10km LML = 42km
Torps = 20km Cruise = 148km
One of these things is not like the other.. and its pretty obvious torps need a range buff and stealth bomber range bonus nerfed to keep it the same.
Or we could leave HAMs alone and keep ignoring this when its mentioned, as the whole argument is just rediculous.
If torp applied better than cruise like short range weapon are technically supposed to, it would not be that big of a problem. Right now, any non bomber torp boat need so much med slot/rig support it's funny to look at.
Also having higher fitting costs than its long range weapon system. Torp/cruise relations are just derpy as hell. I agree with you though.
I was merely pointing out that because HAMs have the same range as torps, does not mean HAM range needs to be nerfed.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2202
|
Posted - 2015.09.15 17:01:41 -
[380] - Quote
Stitch Kaneland wrote:Frostys Virpio wrote:Stitch Kaneland wrote:
HAMs = 20km HML = 60km
rockets = 10km LML = 42km
Torps = 20km Cruise = 148km
One of these things is not like the other.. and its pretty obvious torps need a range buff and stealth bomber range bonus nerfed to keep it the same.
Or we could leave HAMs alone and keep ignoring this when its mentioned, as the whole argument is just rediculous.
If torp applied better than cruise like short range weapon are technically supposed to, it would not be that big of a problem. Right now, any non bomber torp boat need so much med slot/rig support it's funny to look at. Also having higher fitting costs than its long range weapon system. Torp/cruise relations are just derpy as hell. I agree with you though. I was merely pointing out that because HAMs have the same range as torps, does not mean HAM range needs to be nerfed.
Yeah the range are all over the place. There is no progression scheme. LML to HML is close to a 50% gain while HML to cruise is over 100% gain. Rocket to HAM is 100% gain and then 0 from HAM to torp. I have no idea where those numbers come from. |

Poranius Fisc
State War Academy Caldari State
10
|
Posted - 2015.09.15 17:09:04 -
[381] - Quote
Sizeof Void wrote:Fourteen Maken wrote:Sizeof Void wrote:Seems like there will be even less of a reason to fly battleships.... Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natural counter. I guess that I'm wondering if a BS *can* counter a BC, after these changes. Seems to me that a BC should be able to more easily kite a BS, with the buffs to both speed and weapon range. Maybe a drone or missile BS would still be ok, but anything with large guns is probably going to do less damage.
Well, as someone posted earlier, a scorpion would be hard put to Jam a BC if they all got sensor strengths at the BS level. Im pretty sure a Gheddon can nuet out ever last one of these, less a pure passive fit drake, but you'd more than likely be doing more dps and can fit a stronger tank. BS's will get a pass soon enough I am sure.
I hope all ewar gets a better look soon at the BS level. Lots of platform types missing. They'd be fun to fly :) |

Terra Chrall
Royal Amarr Institute Amarr Empire
52
|
Posted - 2015.09.15 17:13:35 -
[382] - Quote
Please increase the base targeting range on all BC below 60km, and make 60km the minimum base range. The Prophecy and Cyclone at 50km is too short and even the Myrmidon at 55km. Both drone boats can send their drones out faster, but can't even target far enough away to call it a projection bonus. The Cyclone deserves better than 50km base targeting range. |

Phoenix Jones
Small-Arms Fire
1553
|
Posted - 2015.09.15 18:33:09 -
[383] - Quote
Terra Chrall wrote:Please increase the base targeting range on all BC below 60km, and make 60km the minimum base range. The Prophecy and Cyclone at 50km is too short and even the Myrmidon at 55km. Both drone boats can send their drones out faster, but can't even target far enough away to call it a projection bonus. The Cyclone deserves better than 50km base targeting range.
Yea would have to agree here.
Yaay!!!!
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MR Spleen
Instant Annihilation This Isn't Going To End Well
16
|
Posted - 2015.09.15 20:32:53 -
[384] - Quote
Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
538
|
Posted - 2015.09.15 20:55:14 -
[385] - Quote
MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option.
You do realize there is more to ships than dps numbers right? Can your catalyst tank a gang like a mega can? Can your mega jump past systems like a carrier or dread can? Can your carrier fire a doomsday?
Where have you been? Hull tanked navy brutix gets over 130k EHP with current stats. These buffs could push it to 140-150k depending on fit. Meanwhile it can still pump out 800 well applied dps with neutrons, as it has plenty of fitting.
Also, did your corp call a CTA on your forum post?
Give Battlecruisers range to fullfil their Anti-Cruiser role
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MR Spleen
Instant Annihilation This Isn't Going To End Well
30
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Posted - 2015.09.15 21:05:01 -
[386] - Quote
Stitch Kaneland wrote:MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. You do realize there is more to ships than dps numbers right? Can your catalyst tank a gang like a mega can? Can your mega jump past systems like a carrier or dread can? Can your carrier fire a doomsday? Where have you been? Hull tanked navy brutix gets over 130k EHP with current stats. These buffs could push it to 140-150k depending on fit. Meanwhile it can still pump out 800 well applied dps with neutrons, as it has plenty of fitting. Also, did your corp call a CTA on your forum post?
Ok how long can your mega tank 25 catalyst doing a total of 12500 dps for? And how many catalysts does it take Code. to kill 1 frieghter?
And yes I mentioned it in corp but theres only 4 of us in corp chat! |

Nafensoriel
KarmaFleet Goonswarm Federation
74
|
Posted - 2015.09.15 21:29:41 -
[387] - Quote
Forum CTA? Good gods the Imperium should just steamroll this thread to 1000 pages just to introduce you to an actual forum CTA.
10 vs 1 140k ehp brutix survives a minimum of 17.5 seconds. A brutix can murder a standard gank catalyst in 5 seconds minimum. Meaning 3 brutix pilots will murder your 10 man gang. Oh and this ignores all the other tricks CBCs can do that destroyers can't.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
538
|
Posted - 2015.09.15 21:33:41 -
[388] - Quote
MR Spleen wrote:Stitch Kaneland wrote:MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. You do realize there is more to ships than dps numbers right? Can your catalyst tank a gang like a mega can? Can your mega jump past systems like a carrier or dread can? Can your carrier fire a doomsday? Where have you been? Hull tanked navy brutix gets over 130k EHP with current stats. These buffs could push it to 140-150k depending on fit. Meanwhile it can still pump out 800 well applied dps with neutrons, as it has plenty of fitting. Also, did your corp call a CTA on your forum post? Ok how long can your mega tank 25 catalyst doing a total of 12500 dps for? And how many catalysts does it take Code. to kill 1 frieghter? Oh and another interesting point a titan firing at anything smaller than a battleship is pointless as guns don't track targets and they have no drone bay so no help there. And yes I mentioned it in corp but theres only 4 of us in corp chat!
Depends how the fight starts and how competent you are as a pilot. Ive tanked a 14 man gang with 3 catalysts, multiple frigs and t2 frigs with a extender rigged application fit drake.
A mega using null could blap a catalyst at range before it becomes an issue. Especially if its a nano mega with MWD. As its speed could dictate range. Then it could blap 25 in the same way. Not all fights start at 0 on a gate with an autopiloting freighter.
Blap dreads/titans were horribly broken at killing subcaps, thats why they were nerfed. Capitals tracking subcaps poorly is working as intended. I still dont see a carrier or dread firing DDs, so titans are still unique there. Also, being able to bridge any ships is unique to titans as well. Can your carrier, dread, mega, brutix, catalyst do any of those things?
Looking at just dps numbers and trying to base an argument around it is a bit narrow minded.
Only 4 in chat with 3-4 alts each? 
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

MR Spleen
Instant Annihilation This Isn't Going To End Well
30
|
Posted - 2015.09.15 21:38:51 -
[389] - Quote
Stitch Kaneland wrote:MR Spleen wrote:Stitch Kaneland wrote:MR Spleen wrote:Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially when the smaller the ship the more dps it seems to do per isk promoting large gangs to bring smaller ships against smaller gangs having larger ships and taking bigger personal risks and having the disadvantage of speed maneuverability and numbers, for example you can build a :-
Catalyst 500dps at a cost of 10mil isk Brutix 800 dps at a cost of 50mil isk Megathron 1200dps at a cost of 250mil isk Thanatos 1800 dps at a cost of 2bil isk Moros in siege doing 10k dps and not being able to move for 5mins 3Bil isk Erebus doing 6k dps and being the most hunted ship in game as well as being only affordable to the richest players with a cost of around 100bil isk
So as can be seen the numbers don't scale and on top of this the larger the ship the harder it becomes to defend against the smaller ships!
Another point I'd like to bring up is the mention of ships like the above mentioned Brutix gaining a hull hp buff does this also come with a chocolate kettle as hull is generally not used as it is not a viable option unless your buffing hull repairers and remote hull repairers and bringing them inline with shields and armour as a viable option. You do realize there is more to ships than dps numbers right? Can your catalyst tank a gang like a mega can? Can your mega jump past systems like a carrier or dread can? Can your carrier fire a doomsday? Where have you been? Hull tanked navy brutix gets over 130k EHP with current stats. These buffs could push it to 140-150k depending on fit. Meanwhile it can still pump out 800 well applied dps with neutrons, as it has plenty of fitting. Also, did your corp call a CTA on your forum post? Ok how long can your mega tank 25 catalyst doing a total of 12500 dps for? And how many catalysts does it take Code. to kill 1 frieghter? Oh and another interesting point a titan firing at anything smaller than a battleship is pointless as guns don't track targets and they have no drone bay so no help there. And yes I mentioned it in corp but theres only 4 of us in corp chat! Depends how the fight starts and how competent you are as a pilot. Ive tanked a 14 man gang with 3 catalysts, multiple frigs and t2 frigs with a extender rigged application fit drake. A mega using null could blap a catalyst at range before it becomes an issue. Especially if its a nano mega with MWD. As its speed could dictate range. Then it could blap 25 in the same way. Not all fights start at 0 on a gate with an autopiloting freighter. Blap dreads/titans were horribly broken at killing subcaps, thats why they were nerfed. Capitals tracking subcaps poorly is working as intended. I still dont see a carrier or dread firing DDs, so titans are still unique there. Also, being able to bridge any ships is unique to titans as well. Can your carrier, dread, mega, brutix, catalyst do any of those things? Looking at just dps numbers and trying to base an argument around it is a bit narrow minded. Only 4 in chat with 3-4 alts each? 
Who said there was 4 people I said 4 in corp chat! |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
538
|
Posted - 2015.09.15 21:53:17 -
[390] - Quote
Nafensoriel wrote:Forum CTA? Good gods the Imperium should just steamroll this thread to 1000 pages just to introduce you to an actual forum CTA.
Not every corp is goon size. Maybe a CTL? Call to Like?
Give Battlecruisers range to fullfil their Anti-Cruiser role
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