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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lucius Exitius
Trademarque Alternate Allegiance
44
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Posted - 2015.09.11 18:41:05 -
[91] - Quote
I don't get why you want to keep the damage types for missiles. I could understand if you did it to both missiles and projectiles as those are the two that have selectable damage types. It sucks that the kinetic is the most tanked against resistance and then you give most Caldari ships a kinetic bonus.
Edit: To clarify outside of that I love all the changes. Cant wait to get a navy drake! |
Rowells
ANZAC ALLIANCE Fidelas Constans
2723
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Posted - 2015.09.11 18:43:45 -
[92] - Quote
changes will hit sisi when? |
Challus Mercer
Sacred Temple The Gorgon Empire
18
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Posted - 2015.09.11 18:46:10 -
[93] - Quote
Destoya wrote:This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed without increasing tracking as well will cause the drones to miss more often against small targets, and against heavier targets the drone speed bonus is hardly worth considering. +1 I have the same concern about this new role bonus on the myrm. It's much weaker then +25% optimal/falloff on other BC's. Just compare them with Tracking Comp II and Drone Navigation Comp II. The turret bonus is much better then the tracking computer module while the drone velocity bonus(12,5%) is even not the half(15%)of the Navigation Comp II(30%)! Just combine it at least with tracking bonus. Btw, myrm i agree that the myrm is a good ship but did you consider to increase the drone bay a little bit, because now it has 200m^3 which means 2 flights heavy drones(8x) or 5 heavies 5 mids and 5 light. It's enough for one fight but definitely not enough for roaming in zero space, because myrm has no room for additional drones and depo in cargo bay because of cap booster charges on which myrm relies very hardly. I propose a small increase of the drone bay to at least 250m^3. It would not make the myrm OP, it will just improve it's capability for long roamings a little bit. |
Kenneth Skybound
The Scope Gallente Federation
121
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Posted - 2015.09.11 18:47:03 -
[94] - Quote
CCP Fozzie, these changes look pretty awesome all around.
I must ask though, why is the standardised cap recharge rate being kept? Does the Drake really need to have the same recharge as the (not cap bonused!) Navy Harbinger? |
Mike Azariah
The Scope Gallente Federation
2995
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Posted - 2015.09.11 18:47:10 -
[95] - Quote
Buzz Kill wrote:Dont forget about the command ships
I, for one, haven't
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Ao Kishuba
Dreddit Test Alliance Please Ignore
36
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Posted - 2015.09.11 18:47:53 -
[96] - Quote
[quote=CCP Fozzie] I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.[/i]
Then why aren't Gallente drones damage locked? Or Amarr drones? Or Minmatar missiles or projectiles? Why is Caldari the only race with an artificial damage lock on a weapon system which should otherwise be free to use any damage type? |
Mike Azariah
The Scope Gallente Federation
2995
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Posted - 2015.09.11 18:48:21 -
[97] - Quote
FT Diomedes wrote:These changes look great, Fozzie. What's even better is that they closely track what some knowledgeable and articulate players have been advocating for months. Always good to see usage metrics and reasonable player feedback taken into consideration.
Now now, let's not start talking crazy talk
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Cobat Marland
GoonWaffe Goonswarm Federation
2
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Posted - 2015.09.11 18:49:42 -
[98] - Quote
drakefleet best fleet |
Voodoo Anneto
Reckless-Endangerment
7
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Posted - 2015.09.11 18:52:11 -
[99] - Quote
Perhaps its a bit too much to ask for, however..
Could we possibly see a balance pass on the Gnosis as well? |
Alexis Nightwish
324
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Posted - 2015.09.11 18:53:05 -
[100] - Quote
Dat Navy Drake doe!
As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank...
Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!
Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes.
Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Jeremiah Saken
The Fall of Leviathan
352
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Posted - 2015.09.11 18:55:02 -
[101] - Quote
CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.
Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage.
On first look, great changes to Ferox , love you Fozzman.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Alexis Nightwish
324
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Posted - 2015.09.11 18:59:15 -
[102] - Quote
CCP Fozzie wrote:Destoya wrote:This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed without increasing tracking as well will cause the drones to miss more often against small targets, and against heavier targets the drone speed bonus is hardly worth considering.
I know sentry drone tracking is something that you are pretty wary about giving out after the Domi and Ishtar but I hardly think a small flat bonus would break these two ships in the sentry role. This bonus is the same one that the Algos, Dragoon and VNI get. It only applies to the drone's chase speed, not its orbit speed. This means the impact on tracking is minimal (unless we increase the speed too much, at which point the drones have trouble slowing down to enter their orbits). In practice, this bonus is more useful for reducing travel time of your drones when sending them after far away targets, and less useful for helping them catch really fast moving targets. Could you please differentiate between "velocity" and "MWD speed" then? The role bonus states a bonus to "velocity" but "velocity" in every other context is the base speed of the ship.
Perhaps the role bonus should read "+12.5% bonus to drone MWD speed"
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|
Harvey James
The Sengoku Legacy
1189
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Posted - 2015.09.11 18:59:16 -
[103] - Quote
Alexis Nightwish wrote:Dat Navy Drake doe! As much drone BW/bay as the Amarr and Gallente, most agile BC, second fastest, arguably strongest tank... Don't get me wrong as I have been waiting for BC buffs for over a year, but damn!Remember the days of Drake fleets everywhere? You don't have to be Nostradamus to see that we're going to have a repeat but with Navy Issue Drakes. Please consider cutting the drones to 40BW/60bay, and reducing the agility and/or speed. If you do that and the Navy Drake falls into disuse, you can buff them up later using the fast release cadence.
surely that drone bandwidth/bay is a typo fozzie?? alongside the excessive crazy hp and mobility buff..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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unidenify
Plundering Penguins Solyaris Chtonium
130
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Posted - 2015.09.11 18:59:18 -
[104] - Quote
make me wonder how ferox/Drake/Drake Navy will fare against Tengu in PVE world |
Arkon Olacar
Dreddit Test Alliance Please Ignore
536
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Posted - 2015.09.11 18:59:33 -
[105] - Quote
Esnaelc Sin'led wrote:Kinetic has always been Caldari's damage type. Except this isn't actually the case, it is only a minority of caldari missile hulls that have a kinetic lock. Throw a kinetic lock onto the caracal instead of a dps bonsu (or remove it from the drake) and you have a more noticeable step up in effective dps against the fits you actually encounter. The current mix and mash approach just doesn't make sense.
Warping to zero
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Ezmerald
Science and Trade Institute Caldari State
0
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Posted - 2015.09.11 19:00:50 -
[106] - Quote
Why do BC's still have such a bad lock range? They need to have atleast over 100km. You can in no way efficiently use MJD's currently unless you plan on giving more mid slots for target range. |
Bienator II
madmen of the skies
3384
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Posted - 2015.09.11 19:01:06 -
[107] - Quote
can't you just give all BCs 100k lock range at max skill? so you don't have to fit a sebo for the lone purpose of pre locking before mjd?
or just ad an attack MJD variant which boosts your lock range while its spooling up
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Rivr Luzade
Exclusion Cartel The Kadeshi
1879
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Posted - 2015.09.11 19:03:39 -
[108] - Quote
Jeremiah Saken wrote:Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions lock, an Amarr EM lock. That would be interesting distinction, don't you think? You are denying your own missiles philosphy - selectable damage. I do not understand the ruckus about the Kinetic damage bonus. The difference on a Cerb with 3 BCU between CN Scourge and CN Mjolnir is 90 DPS. Considering that some races have extremely high Kinetic resistances, they can reduce your applied kinetic DPS and if you chose another damage type, you can apply more DPS.
Station Tab :: UI Improvement Collective
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Ayuren Aakiwa
Sudden Death. Exodus.
110
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Posted - 2015.09.11 19:05:35 -
[109] - Quote
Exciting stuff! Really looking forward to actually being able to use the navy drake/cane
Street Rules Bitch idgaf
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
511
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Posted - 2015.09.11 19:06:12 -
[110] - Quote
Kalam Harkair wrote:I've a curious about max targeting ranges, specifically with the Hurricane vs. Cyclone. Why does the Hurricane (bonus for medium projectiles) have a max targeting range further than the Cyclone (bonus for heavy missiles)?
If the Cyclone uses HMLs it can't, without assistance, target out to it's max missile range.
Arty cane can project past 60km no problem before this buff. After this buff 80km will be pretty easy. Cyclone is more brawler orientated, so hams/scram/web/neuts. HML could be a thing, but shield resist bonus on drake fits the role better.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Jarsoom Blade
Blade's Legion
3
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Posted - 2015.09.11 19:06:15 -
[111] - Quote
Faster Hurricane?! I'm excited to see what happens on my nanocane.
Tired of playing alone? Wanna make some friends? Join 'Blade's Legion Recruitment' channel
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Thanatos Marathon
Black Fox Marauders Spaceship Bebop
500
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Posted - 2015.09.11 19:06:42 -
[112] - Quote
Color me a little worried about projection issues and power creep.
The one thing I would have love to see that they need is higher sensor strength across the board.
- Than |
dreynar swyglou
TURN LEFT The Camel Empire
8
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Posted - 2015.09.11 19:06:50 -
[113] - Quote
Very nicely done |
ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
19
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Posted - 2015.09.11 19:13:22 -
[114] - Quote
why is the cyclone has still crap dps with hams? |
Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
214
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Posted - 2015.09.11 19:13:36 -
[115] - Quote
Baali Tekitsu wrote:All these buffs should also apply to command ships as they struggle with the same issues Combat battlecruisers do, just on a lesser scale as theyre flown less and are also a tiny bit better. If they do apply to command ships aswell, then sorry for posting this.
EDIT: the role bonus I mean and the agility buffs. Also the Absolution needs its optimal bonus finally.
Yes! Make my Command Ship worth risking again :D |
Yngvar ayShorn
Einheit X-6
395
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Posted - 2015.09.11 19:14:44 -
[116] - Quote
Maybe +1 Launcher to the Cyclone, pls?
30 Tage EVE testen! -->> Klick mich <<--
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Funless Saisima
Strange Energy The Bastion
70
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Posted - 2015.09.11 19:15:12 -
[117] - Quote
When does this hit SISI? |
Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
214
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Posted - 2015.09.11 19:18:26 -
[118] - Quote
Free Stunt wrote:Will edit l8er
Not sure how I feel about seeing a CSM Tag on a new Character based upon Bringing back a Banned player. CSM Tags should stay on the players that we Voted in. Not alts to represent statements of their personal opinion.
Not saying I don't support the cause. Just saying I fully believe that CSM tag should ONLY be on the Representative we Voted in. Not being used for Game politically made Alts. |
Alexis Nightwish
324
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Posted - 2015.09.11 19:19:16 -
[119] - Quote
Please bump the Cyclone up to 60km targeting range. This will put it in the same targeting class as all the other non-drone BCs (which will allow them to target lock to 106km when bonused by a CS link for MJD shenanigans)
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|
Eli Porter
Brave Newbies Inc. Brave Collective
17
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Posted - 2015.09.11 19:22:49 -
[120] - Quote
Why go with Range over a Tracking role bonus? Doesn't it just make them more similar to Attack Battlecruisers? |
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