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241. About Jamming chances need infos please - in Ships and Modules [original thread]
Originally by: Ryysa Read my guide, which is in the sticky and my sig >.> Also, bursts don't jam, they only break locks. oh thank u so means they can asap target back after a lockbreak ?
- by Ranvaldy - at 2007.12.27 18:07:00
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242. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
Edited by: Ranvaldy on 27/12/2007 16:42:22 Thank u all the replies. I think ill train a bit more cap skills management and operation to lvl 5 and get 2 cap implants so itsl ike i have those skills at lvl 6 then i start fitting an abaddon.Im su...
- by Ranvaldy - at 2007.12.27 16:42:00
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243. About Jamming chances need infos please - in Ships and Modules [original thread]
Thank u both for the infos and advices :)
- by Ranvaldy - at 2007.12.27 16:21:00
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244. About Jamming chances need infos please - in Ships and Modules [original thread]
Originally by: Derek Sigres Falloff counts the same as for anything else. Inside optimal jammers and bursts always hit but they do not always jam. In falloff you are contending with a partial chance to jam and a partial chance to hit, leav...
- by Ranvaldy - at 2007.12.27 15:43:00
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245. About Jamming chances need infos please - in Ships and Modules [original thread]
Edited by: Ranvaldy on 27/12/2007 15:31:42 Quote: (1-(1-X/Y)^1)*100 = Chance to jam in percent. Haha thank u tho i didnt really mean formula.My bad of using wrong words. More question tho : how does fallof range get into calculati...
- by Ranvaldy - at 2007.12.27 15:31:00
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246. About Jamming chances need infos please - in Ships and Modules [original thread]
Originally by: NoNah 60%. Please how do u calculate that ? Jam str/ship sensor str (*100 cuz %) ?
- by Ranvaldy - at 2007.12.27 15:11:00
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247. About Jamming chances need infos please - in Ships and Modules [original thread]
So lets say im using an ECM Burst I which has a jam str of 6 to all kinds of sensor types. What will be my jam chance vs a ship which has 10 sensor str ? Could u provide me any formula how to calculate it please ? Thank you.
- by Ranvaldy - at 2007.12.27 15:06:00
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248. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
Thx again the advices all. I think i will stick with Pulses then and atm i have Multi+X ray+Standard "set" i guess ill get more then
- by Ranvaldy - at 2007.12.26 18:25:00
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249. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
Oh according to EFT this setup has more DPS from the range of 35km+ Any thoughts ? [Abaddon, Mission Beams] True Sansha Large Armor Repairer True Sansha Large Armor Repairer N-Type Rat specific I N-Type Rat specific I N-Type Rat specific I N-Type...
- by Ranvaldy - at 2007.12.26 17:07:00
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250. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
Thank u all guys for replies i guess ill go with rechargers then even if boosters seem tempting but u made ur point that ill need 30+ mins for a mission at very least and it would be so much time wasting jumping out for more booster charges etc. I...
- by Ranvaldy - at 2007.12.26 16:52:00
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251. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
Thank u Dancelot but the problem is according to EFT(which can be trusted in DPS calculation) my 1st setup has 510 DPS while ur setup with Pulses has 233 DPS to the range of 40km.And almost both has the same tank. The reason also i fitted 4 cap bo...
- by Ranvaldy - at 2007.12.26 15:15:00
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252. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
Originally by: Gladiator Jonny If i wasnt convinced you were an isk buyer, i would offer my help. Evil .I used to solo endless amounts of lvl 4 missions in my 2.6m SP retired(started to hate missiles guns ftw ) caldari char in a Raven...
- by Ranvaldy - at 2007.12.26 15:03:00
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253. Fit for lvl 4 Mission Runner Abaddon help please(4m SP only) - in Ships and Modules [original thread]
So im a pretty rookie player so i was wondering if this fit could work for lvl4 missions: [Abaddon, DPS Tanker] True Sansha Large Armor Repairer True Sansha Large Armor Repairer N-Type Explosive Hardener I N-Type Explosive Hardener I N-Type Kineti...
- by Ranvaldy - at 2007.12.26 14:42:00
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254. YAAW - in Ships and Modules [original thread]
This wall of text... bla bla is boring.If u want to explain something u cant do it in 2 words u lazy mofo Also saying BS without reading it is nc .AFER u read it feel free to say BS but till that just shhh k thx bye Its so odd im saying we ne...
- by Ranvaldy - at 2007.12.25 21:44:00
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255. YAAW - in Ships and Modules [original thread]
Quote: Nightmare is not a amarr ship. Amarr needs armorskills, laser skills, skills to use medium drones (only the armageddon can use T2 heavy decently), heavy assault skills and rockets (max 800k sp to use rockets though). For the rest...
- by Ranvaldy - at 2007.12.25 21:25:00
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256. YAAW - in Ships and Modules [original thread]
Originally by: Nizomi Well yeah you need good cap skills. Have a look at minmatar who need good kills in guns, missiles, drones, 2 types of tanking and navigation ;) Allright thats some bullsh*t there because: Everybody needs good gu...
- by Ranvaldy - at 2007.12.25 20:43:00
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257. YAAW - in Ships and Modules [original thread]
Edited by: Ranvaldy on 25/12/2007 20:03:22 Meh come on man more love to me Ye i guess they are ok at 10+mill SP but hey not all new players like me have that much skillpoints like energy managementl vl5 and energy systems opration lvl5+ cont...
- by Ranvaldy - at 2007.12.25 20:03:00
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258. YAAW - in Ships and Modules [original thread]
Edited by: Ranvaldy on 25/12/2007 19:57:47 Yet Another Amarr Whiner=Me Give Amarr ships please a 5% bonus to max cap and +5% cap recharge rate so its like we have 1 extra lvl of cap skills compared to other races. Dont think it would be so ...
- by Ranvaldy - at 2007.12.25 19:56:00
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259. raven rigs - in Ships and Modules [original thread]
I think u should invest into CCC rigs because they simply rock.Its a lot better to equip hardeners into mid slots imo because they will give u way more res. Basically i suggest this: MED:1 X Large Shield Booster + 4* Rat specific hardener + 1*cald...
- by Ranvaldy - at 2007.12.24 01:05:00
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260. passive tanking a caldari navy hookbill - in Ships and Modules [original thread]
[Caldari Navy Hookbill, Passive] Micro Auxiliary Power Core I Shield Power Relay II Shield Power Relay II Medium Shield Extender II Azeotropic EM Ward Salubrity Supplemental Thermal Barrier Emitter Shield Recharger II 'Arbalest' Standard Missile...
- by Ranvaldy - at 2007.12.19 16:27:00
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