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1. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
I don't post to often, but this one seems a little warranted. Changing the strength of the network sensor array seems legit. Maybe carriers shouldn't be able to instalock frigates without having any kind of additional Sebo. But changing the mec...
- by Re'doubt - at 2016.07.01 06:28:39
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2. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
This change hurts the little guys and smaller entrepreneurs more then the nullsec alliances and power blocks. As one of those dudes who does their own thing more often then naught I urge you to reconsider this change. Let the industry changes hit ...
- by Re'doubt - at 2014.06.10 18:55:00
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3. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
We aren't saying that interceptors don't need some kind of tweak. We just don't want to see the malediction and crow nerfed into oblivion.
- by Re'doubt - at 2014.01.19 01:00:00
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4. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
I'm sure much has been said in this thread already, however I never thought that TP's and sebo's needed any kind of nerf. This change hurts PVE players who use those items and PVPers to an extent as well. Really the only people who this change b...
- by Re'doubt - at 2014.01.18 17:15:00
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5. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Sixx Spades wrote: Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions. No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pil...
- by Re'doubt - at 2014.01.18 08:42:00
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6. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Dehval wrote: Jafit McJafitson wrote: CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time? I know people like to say that certain ships are 'the flavour of the month', but lit...
- by Re'doubt - at 2014.01.18 08:00:00
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7. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Unless I'm mistaken these interceptors died to a battleship fleet. This it immediately disproves your point that interceptors are invulnerable in general. Yes smart bombing battleships are easy to avoid if you have necessary intel and use things...
- by Re'doubt - at 2014.01.17 22:14:00
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8. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Voyager Arran wrote: ZheoTheThird wrote: Voyager Arran wrote: ZheoTheThird wrote: [ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do....
- by Re'doubt - at 2014.01.17 20:22:00
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9. Ascendent. is recruiting!! - in Alliance and Corporation Recruitment Center [original thread]
This is my daily bump!
- by Re'doubt - at 2014.01.17 18:29:00
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10. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
My head is still spinning around why we are catering to gate campers in the first place with this change. Cloaky nullified T3's slip through gate camps every day. Hell, almost any cloaky ship slips though gate camps every day, are we going to nerf...
- by Re'doubt - at 2014.01.17 17:59:00
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11. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
MonkeyMagic Thiesant wrote: Had a look at the numbers - to catch a standard fit ceptor in a gatecamp you'll need approx 1150 scan res, which is about what a ceptor in a fleet has. Or a multiple reseboed Arazu ..... To catch a nano fit or agili...
- by Re'doubt - at 2014.01.17 04:47:00
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12. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
I don't like seeing added features taken away. Really the only people this specific change helps are gate campers and null sec ratters. Further, saying that you'd like to bring interceptors back in line with other frigates is simply a bad way to...
- by Re'doubt - at 2014.01.16 23:22:00
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13. Ascendent. is recruiting!! - in Alliance and Corporation Recruitment Center [original thread]
This is my daily bump.
- by Re'doubt - at 2014.01.16 23:16:00
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14. Ascendent. is recruiting!! - in Alliance and Corporation Recruitment Center [original thread]
This would be my daily bump. Still open for recruitment!
- by Re'doubt - at 2014.01.02 20:42:00
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15. Ascendent. is recruiting!! - in Alliance and Corporation Recruitment Center [original thread]
Ascendent. A good place to meet bad people. Originally formed a dark corner of Nullsec, we are a corp made up of veterans and misfits from many wars and eraGÇÖs. Though, primarily we are a close knit group of players miscreants that have stuck to...
- by Re'doubt - at 2014.01.01 11:36:00
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16. EVE Online: Incursion 1.1.1 Issues and Feedback Thread - in Macintosh [original thread]
Hi guys. These are the issues I have found over the past few days while playing Eve on my macbook pro. I wanted to take a while to look at them myself before posting so I hopefully don't mislead the CCP peeps. DESCRIPTION: -Honestly the Mac clien...
- by Re'doubt - at 2011.01.24 21:49:00
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17. Issues and feedback for EVE Online Incursion 1.1.0 - in Macintosh [original thread]
Installed patch on my new macbook and logged in successfully once. Then kept on getting the "exception raised" with the crazy error code. Started downloading a new client, and used Trebor's quick fix by simply adding a -0 to my .app on my existin...
- by Re'doubt - at 2011.01.20 04:43:00
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18. Headsup - a very strange multiclient crashing bug! - in Macintosh [original thread]
Was having that exact problem. This fix worked, for WHATEVER reason. Thx.
- by Re'doubt - at 2011.01.18 22:52:00
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