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221. Alternative speed fixes - in Player Features and Ideas Discussion [original thread]
TBH, I find it a bit generic, you don't really go into detail about anything, and make it sounds like it would be easy. There doesn't seem to be any depth in what you are trying to propose. Don't get me wrong, I would love to see this patch change...
- by Re'taka - at 2008.08.01 20:25:00
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222. Fighters - in Player Features and Ideas Discussion [original thread]
IDK, i would think the ability to jump with the carrier alone would be worth the use of this ship, and if these fighters go into the drone bay like the rest you can always keep your hac's cepters, recons, etc in the SMB and trade out when you get ...
- by Re'taka - at 2008.07.31 11:53:00
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223. Standing boast for new players - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Hi... I just started this game. I don't know what I'm doing... but I really like flying my Titan around these Level 4 missions! By the way, does anyone know where I can find a Villard Wheel? Gearing up...
- by Re'taka - at 2008.07.31 01:07:00
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224. Repairing from a distance - in Player Features and Ideas Discussion [original thread]
well, if you can't dock at the station then I know you cant use the repair bay, so aside from that, no reason why you couldn't do it in npc stations, some what signed as long as you can't repair stuff in player owned stations that you don't have s...
- by Re'taka - at 2008.07.30 20:00:00
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225. Progressive PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Originally by: Astria Tiphareth Very helpful... I do wonder if this is the right way to go about things. I also wonder whether the current system is broken... What's the motivation behind this change? I wa...
- by Re'taka - at 2008.07.30 19:59:00
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226. Contracts, lets get serious - in Player Features and Ideas Discussion [original thread]
let it die already, this thread already lived far to long
- by Re'taka - at 2008.07.30 19:53:00
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227. Standing boast for new players - in Player Features and Ideas Discussion [original thread]
I agree with the OP, I think its unfair how new players start out with almost the ability to fly bigger ships, and how easy it is to make isk to afford these bigger ships, just so they have to wait till they grind missions into lvl 3 and 4 mission...
- by Re'taka - at 2008.07.30 19:49:00
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228. Contracts, lets get serious - in Player Features and Ideas Discussion [original thread]
Originally by: Hawkster222 there should be a limit to what can be damaged and what not can be... so lets contract a raven with 1/10 hull left... yay... way to get ripped... :)... so have a limit for how much damagae can be done... so we ca...
- by Re'taka - at 2008.07.29 21:37:00
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229. In-game ransoming system - in Player Features and Ideas Discussion [original thread]
you can do that with free form contracts. no need to add features for it.
- by Re'taka - at 2008.07.26 15:22:00
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230. Fighting "The Blob" ? - in Player Features and Ideas Discussion [original thread]
That might be true, but how does this stop blobs, it doesn't. People will always blob, dispite the lack of bonus from an FC, WC, SC or whatever, and command ships, heck 1/2 the time FC's dont even worry about setting the fleet up right with everyo...
- by Re'taka - at 2008.07.26 15:20:00
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231. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Edited by: Re''taka on 26/07/2008 05:14:35 Originally by: soldieroffortune 258 Originally by: Stab Wounds warp scrams shuts off mwd \o/ ccp finaly listening to reasin. are you ****ing serious? thats a load of crap, now...
- by Re'taka - at 2008.07.26 05:12:00
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232. Fighting "The Blob" ? - in Player Features and Ideas Discussion [original thread]
LoL, in huge blobs though support skills are nice, they make no difference in the out come of the battle, the major things that effect the battle are lag, weither your are the one jumping to the battle or on the defensive on the gate and how many ...
- by Re'taka - at 2008.07.26 04:32:00
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233. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Saori Rei Thinking about it, I'm concerned about the effect all this will have on Gallente blasterboats. I can't help but think this will nerf them heavily. :S This will just make it so they have to have help catching yo...
- by Re'taka - at 2008.07.26 04:26:00
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234. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: GO MaZ Edited by: GO MaZ on 26/07/2008 03:43:02 Originally by: Thebro Nobrunder There must be balance. Nothing should be able to outrun modded Warrior II's and light precision missiles. No ship should be useles...
- by Re'taka - at 2008.07.26 04:14:00
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235. In-game ransoming system - in Player Features and Ideas Discussion [original thread]
What are you this guys alt???? come on stop with the ransomes already, http://oldforums.eveonline.com/?a=topic&threadID=827649&page=1#1 nope, ransom is something players made with the tools given to them, and it should stay player supported a...
- by Re'taka - at 2008.07.26 04:00:00
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236. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Elise Randolph So for the players who like to roam in small gangs effectively get shafted and get forced to flying in blobs. Got it. I think the reason people are so outraged by this is because it took so long. You take two...
- by Re'taka - at 2008.07.26 03:31:00
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237. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
IMO STICKY THIS< This is a first page post, not a 3rd page post, try to keep it up there guys, seems the only way to get the point across is to keep it alive for 2 or 3 more years while the CSM screws us over, but we will see, maybe next sess...
- by Re'taka - at 2008.07.21 01:35:00
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238. Jump Bridges use by standings not by passwords - in Player Features and Ideas Discussion [original thread]
any pos that is used as a JB pos, should never be used as a safe pos, in addition to this, pos PW's in most major alliances, with pos directors that have 1/2 a brain change this PW weekly if not bi weekly, and the pos is set to shoot anything that...
- by Re'taka - at 2008.07.21 01:16:00
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239. Taking away the primary reason to suicide gank - in Player Features and Ideas Discussion [original thread]
Originally by: Spurty thinking outside the box a little here, but if we remove concord (as all it does is get people's hopes up that they are safe) it will fix this problem ;0 How? Doing so, we remove the mindset of people moving expens...
- by Re'taka - at 2008.07.21 00:57:00
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240. Taking away the primary reason to suicide gank - in Player Features and Ideas Discussion [original thread]
Originally by: CetusOfAsuran how about just introducing contents insurance, so if something you are hauling is overtly expensive you can insure your cargo? Evn better make ewar non-offensive when fitted to haulers so you atleast have a ch...
- by Re'taka - at 2008.07.21 00:56:00
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