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1. 0.0 rats, Dominix or Megathron - in Ships and Modules [original thread]
or, if like me, you have really good drone skills, and sucky gunnery skills: Hi: 3x Heavy Diminishing Nosferatu (suck away their tanking capabilities) 2x Tractor Beam (yea, I'm lazy :P) 1x Remote Medium Armor Repairer (to fix your drones) Mid: 1...
- by Rehqama - at 2006.02.14 06:48:00
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2. Faction ships - in Ships and Modules [original thread]
http://keith.deftfusion.com/eveFiles/FactionShips.htm ingame
- by Rehqama - at 2006.01.27 20:18:00
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3. defender missiles need to be fixed - in Ships and Modules [original thread]
Originally by: 000Hunter000 Edited by: 000Hunter000 on 27/01/2006 19:07:42 So take em out then, oh but if they are 'fixed' i want an anti projectile/charge/laserbeam mod as well (there is allready a defence against drones, so no point ...
- by Rehqama - at 2006.01.27 19:33:00
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4. Fitting a Catalyst for mining on a new character... - in Ships and Modules [original thread]
go for an oscrey or scythe, those cruisers have mining bonusses eventualy you should train for a mining barge though
- by Rehqama - at 2006.01.25 10:26:00
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5. Fighters -- suffering the same problems as drones - in Ships and Modules [original thread]
Edited by: Rehqama on 25/01/2006 08:42:33 get in a gang, drones seem to listen a lot better then when I'm in a gang my drones always return to orbit after they killed one target, I then have to tell that what to attack next. when I'm not in a...
- by Rehqama - at 2006.01.25 08:42:00
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6. Drone only Offense against NPC's - in Ships and Modules [original thread]
Its all I do in my dominix I do have 3 heavy dim nos in the highs though to help them a bit by decreasing the NPC's tanking, but it works fine without. Just takes a bit longer :)
- by Rehqama - at 2006.01.25 00:52:00
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7. looking for a ship theat will do... - in Ships and Modules [original thread]
Edited by: Rehqama on 23/01/2006 15:24:22 maybe an exequror? acctealy, I think the exequror is the only ship that does what you want :)
- by Rehqama - at 2006.01.23 15:22:00
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8. A Cruiser Tackler in the making - in Ships and Modules [original thread]
Originally by: Salerator Guardian is a beast. Dual rep is the way to go though the Guardian has 2 mids... not gonna be much of a tackler then now is it?
- by Rehqama - at 2006.01.13 18:07:00
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9. Shield Power Relay II - in Ships and Modules [original thread]
Edited by: Rehqama on 13/01/2006 17:22:03 double post...
- by Rehqama - at 2006.01.13 17:22:00
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10. Shield Power Relay II - in Ships and Modules [original thread]
they wil make Domi's uber did a little testing with quickfit, and you can get about 160 regen/sec regen at peak (2 T2 large armor reppers about 143 per sec) and put on 3 invul field II, so you'll get nice resists. and because of the grid boost th...
- by Rehqama - at 2006.01.13 17:17:00
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11. A Cruiser Tackler in the making - in Ships and Modules [original thread]
never looked at my Oneiros that way 4 med nos in the highs aint gonna fit though, 3 is the max if you want the MWD and Medium armor repper. anyway, just did some testing in Quickfit and a Oneiros with 2 sensor boosters gets a scan resolution of ...
- by Rehqama - at 2006.01.13 15:39:00
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12. Newbie ship question - in Ships and Modules [original thread]
I'd say kessy with 4 launchers putting a mining laser combined with a gun/launchers on a merlin doesnt make much sense anyway, either go mining (and get a bantam) or go shoot stuff
- by Rehqama - at 2006.01.13 01:20:00
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13. When can I survive in low-sec space? - in Ships and Modules [original thread]
Originally by: Grimpak imho best way to survive in 0.0 is doing a "sabbatical" in syndicate. ....once you manage to survive for a whole week in synd, you are cleared to fly in every 0.0 region ooh, I survived there for ages, yey me!...
- by Rehqama - at 2006.01.12 23:59:00
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14. Dommi PVE Setup - in Ships and Modules [original thread]
seems like a nice setup, but dont forget that NPC's run out of cap, which will leave you witheut your tanking the setup I used (if I remember correctly...): 3x heavy nos, tractor beam, medium remote repper (for the drones) 1x 100mn AB II, 4x Cap...
- by Rehqama - at 2006.01.10 11:40:00
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15. What battleship for PVP? - in Ships and Modules [original thread]
Domi and Apoc are pretty much the best for that not that they will last forever, but possibly the longest :)
- by Rehqama - at 2006.01.06 08:59:00
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16. Drone AI even worse than pre-RMR? This definitely needs a fix... - in Ships and Modules [original thread]
I only have problems with the returning speeds really, they dont seem to find there MWD button, other then that they are ok (for me at least) and Wasps need fixing as well, its a bit unfair with there current tracking (which is 42.9 rad/sec, I gu...
- by Rehqama - at 2005.12.24 10:22:00
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17. MORE SNOWBALLS - in Ships and Modules [original thread]
more! and more launchers too!
- by Rehqama - at 2005.12.23 13:42:00
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18. Cristmas Claw - in Ships and Modules [original thread]
Originally by: Brisi Does snowball launchers go in all slots? Or just launcher slots? all afaik, still looking for a 3rd one :P
- by Rehqama - at 2005.12.23 13:41:00
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19. Cristmas Claw - in Ships and Modules [original thread]
3x Snowball Launcher 1x Dread Guristas Cloaking Device 1x Gistii A-Type MWD 1x Cap Recharger 4x Local Hull Nanofiber Bring it on with your snowballs! mhuhaha
- by Rehqama - at 2005.12.23 13:31:00
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20. Wasp Tracking - in Ships and Modules [original thread]
Edited by: Rehqama on 23/12/2005 10:11:32 I'm a drone user, so I cant say I really mind a lot ;), but still, the tracking on the Wasp heavy drone is a 'bit' to high. Cant be right Wasp II tracking: 42.9 Rad/sec Hornet II tracking: 2.65 Rad/se...
- by Rehqama - at 2005.12.23 10:10:00
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